From 4d3dbf169d9c776ce5ff3c9acba3e6dc23779e07 Mon Sep 17 00:00:00 2001
From: catloversg <152669316+catloversg@users.noreply.github.com>
Date: Sat, 27 Apr 2024 16:13:16 +0700
Subject: [PATCH] INFILTRATION: Increase timePreparing in SlashGame if players
have WKSharmonizer (#1232)
---
src/Infiltration/ui/SlashGame.tsx | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/Infiltration/ui/SlashGame.tsx b/src/Infiltration/ui/SlashGame.tsx
index c5347b1cc..996b6fc77 100644
--- a/src/Infiltration/ui/SlashGame.tsx
+++ b/src/Infiltration/ui/SlashGame.tsx
@@ -34,7 +34,8 @@ export function SlashGame({ difficulty, onSuccess, onFailure }: IMinigameProps):
// Determine timeframes for game phase changes
const newDifficulty: Difficulty = { window: 0 };
interpolate(difficulties, difficulty, newDifficulty);
- const timePreparing = newDifficulty.window;
+ const timePreparing =
+ newDifficulty.window * (Player.hasAugmentation(AugmentationName.WKSharmonizer, true) ? 1.3 : 1);
const timeAttacking = 250;
const timeGuarding = Math.random() * 3250 + 1500 - (timeAttacking + timePreparing);
@@ -67,7 +68,7 @@ export function SlashGame({ difficulty, onSuccess, onFailure }: IMinigameProps):
return (
<>
-
+
Attack when his guard is down!
{hasAugment && (