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INFILTRATION: Minesweepergame minor bugfix, made rounding behavior for height, width and mine count consistent (#1526)
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@ -166,7 +166,7 @@ function fieldEquals(a: boolean[][], b: boolean[][]): boolean {
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function generateEmptyField(difficulty: Difficulty): boolean[][] {
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const field = [];
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for (let i = 0; i < difficulty.height; i++) {
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for (let i = 0; i < Math.round(difficulty.height); i++) {
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field.push(new Array(Math.round(difficulty.width)).fill(false));
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}
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return field;
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@ -174,7 +174,7 @@ function generateEmptyField(difficulty: Difficulty): boolean[][] {
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function generateMinefield(difficulty: Difficulty): boolean[][] {
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const field = generateEmptyField(difficulty);
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for (let i = 0; i < difficulty.mines; i++) {
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for (let i = 0; i < Math.round(difficulty.mines); i++) {
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const x = Math.floor(Math.random() * field.length);
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const y = Math.floor(Math.random() * field[0].length);
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if (field[x][y]) {
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