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https://github.com/bitburner-official/bitburner-src.git
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bugfix
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de9fb24156
commit
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File diff suppressed because one or more lines are too long
@ -531,6 +531,8 @@ function createAndAddWorkerScript(runningScriptObj: RunningScript, server: BaseS
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// Once the code finishes (either resolved or rejected, doesnt matter), set its
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// Once the code finishes (either resolved or rejected, doesnt matter), set its
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// running status to false
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// running status to false
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p.then(function (w: WorkerScript) {
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p.then(function (w: WorkerScript) {
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w.running = false;
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w.env.stopFlag = true;
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// On natural death, the earnings are transfered to the parent if it still exists.
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// On natural death, the earnings are transfered to the parent if it still exists.
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if (parent !== undefined) {
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if (parent !== undefined) {
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if (parent.running) {
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if (parent.running) {
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@ -571,8 +573,6 @@ function createAndAddWorkerScript(runningScriptObj: RunningScript, server: BaseS
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w.log("", () => "Script killed");
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w.log("", () => "Script killed");
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return; // Already killed, so stop here
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return; // Already killed, so stop here
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}
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}
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w.running = false;
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w.env.stopFlag = true;
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} else if (isScriptErrorMessage(w)) {
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} else if (isScriptErrorMessage(w)) {
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dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
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dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
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console.error(
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console.error(
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@ -52,6 +52,7 @@ export function runScript(
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}
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}
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// Check for admin rights and that there is enough RAM availble to run
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// Check for admin rights and that there is enough RAM availble to run
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const script = server.scripts[i];
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const script = server.scripts[i];
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script.server = player.getCurrentServer().hostname;
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const ramUsage = script.ramUsage * numThreads;
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const ramUsage = script.ramUsage * numThreads;
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const ramAvailable = server.maxRam - server.ramUsed;
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const ramAvailable = server.maxRam - server.ramUsed;
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