mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 17:53:55 +01:00
more refactors
This commit is contained in:
parent
673222eaf8
commit
4e73e489ed
@ -776,6 +776,7 @@ export const achievements: IMap<Achievement> = {
|
||||
// { ID: FactionNames.Bladeburners.toUpperCase(), Condition: () => Player.factions.includes(FactionNames.Bladeburners) },
|
||||
// { ID: "DEEPSCANV1.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV1.name) },
|
||||
// { ID: "DEEPSCANV2.EXE", Condition: () => Player.getHomeComputer().programs.includes(Programs.DeepscanV2.name) },
|
||||
// { ID: "INFILTRATORS", Condition: () => Player.factions.includes(FactionNames.Infiltators) },
|
||||
// {
|
||||
// ID: "SERVERPROFILER.EXE",
|
||||
// Condition: () => Player.getHomeComputer().programs.includes(Programs.ServerProfiler.name),
|
||||
|
@ -97,8 +97,8 @@ function getRandomBonus(): any {
|
||||
export const infiltratorsAugmentations = [
|
||||
new Augmentation({
|
||||
name: AugmentationNames.BagOfSand,
|
||||
repCost: 100,
|
||||
moneyCost: 1e9,
|
||||
repCost: 1e2,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"You watched a bittube video about sword fighting, " +
|
||||
"it suggested the best way to win a sword fight was to play dirty " +
|
||||
@ -110,8 +110,8 @@ export const infiltratorsAugmentations = [
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.IntellisenseModule,
|
||||
repCost: 100,
|
||||
moneyCost: 1e9,
|
||||
repCost: 1e2,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"A brain implant with AI power that focuses in auto linting and intellisense, which " +
|
||||
"provides the ability to perform code completion better than any existing " +
|
||||
@ -121,8 +121,8 @@ export const infiltratorsAugmentations = [
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.ReverseDictionary,
|
||||
repCost: 100,
|
||||
moneyCost: 1e9,
|
||||
repCost: 1e2,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"An ancient dictionary with a thick layer of dust it looks like a different language, " +
|
||||
"as you examine it further you realise that its actually just a normal dictionary but the words are " +
|
||||
@ -132,8 +132,8 @@ export const infiltratorsAugmentations = [
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.AmuletOfPersuasian,
|
||||
repCost: 100,
|
||||
moneyCost: 1e9,
|
||||
repCost: 1e2,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"A fancy looking amulet that looks like something an Egyptian goddess would wear, " +
|
||||
"you hear faint whispers that are trying to convince you to do things you wouldn't normally do, " +
|
||||
@ -143,8 +143,8 @@ export const infiltratorsAugmentations = [
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.LameSharkRepository,
|
||||
repCost: 100,
|
||||
moneyCost: 1e9,
|
||||
repCost: 1e2,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"You stumble across an old opensource repository for a weird defunct version of LameShark, " +
|
||||
"upon studying the source code it seems to just have a bunch of arrow key cheat codes. ",
|
||||
@ -153,8 +153,8 @@ export const infiltratorsAugmentations = [
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.CyberDecoder,
|
||||
repCost: 100,
|
||||
moneyCost: 1e9,
|
||||
repCost: 1e2,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"A cool looking do hickey that oddly resembles Keanu Reeves face, " +
|
||||
"it has a usb cable that looks like it plugs into something.",
|
||||
@ -163,8 +163,8 @@ export const infiltratorsAugmentations = [
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.MineDetector,
|
||||
repCost: 100,
|
||||
moneyCost: 1e9,
|
||||
repCost: 1e2,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"You stumble across an old mine detector at an army surplus store, " +
|
||||
"on the side is inscribed 'X(' i wonder what happened to the original owner, " +
|
||||
@ -179,8 +179,8 @@ export const infiltratorsAugmentations = [
|
||||
}),
|
||||
new Augmentation({
|
||||
name: AugmentationNames.WireCuttingManual,
|
||||
repCost: 100,
|
||||
moneyCost: 1e9,
|
||||
repCost: 1e2,
|
||||
moneyCost: 1e6,
|
||||
info:
|
||||
"You found an old wire cutting for dummies book in the local library, " +
|
||||
"how hard can it be to cut wires, right?",
|
||||
|
@ -55,10 +55,14 @@ function initAugmentations(): void {
|
||||
Player.reapplyAllAugmentations();
|
||||
}
|
||||
|
||||
function getBaseAugmentationPriceMultiplier(): number {
|
||||
return CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]];
|
||||
}
|
||||
export function getGenericAugmentationPriceMultiplier(): number {
|
||||
return Math.pow(getBaseAugmentationPriceMultiplier(), Player.queuedAugmentations.length);
|
||||
}
|
||||
|
||||
export function updateAugmentationCosts(): void {
|
||||
const purchasedOrQueuedInfiltratorAugmentationCount = infiltratorsAugmentations.filter((augmentation) =>
|
||||
Player.hasAugmentation(augmentation.name),
|
||||
).length;
|
||||
for (const name of Object.keys(Augmentations)) {
|
||||
if (Augmentations.hasOwnProperty(name)) {
|
||||
const augmentationToUpdate = Augmentations[name];
|
||||
@ -70,19 +74,15 @@ export function updateAugmentationCosts(): void {
|
||||
augmentationToUpdate.baseCost *= multiplier * BitNodeMultipliers.AugmentationMoneyCost;
|
||||
|
||||
for (let i = 0; i < Player.queuedAugmentations.length - 1; ++i) {
|
||||
augmentationToUpdate.baseCost *= CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]];
|
||||
augmentationToUpdate.baseCost *= getBaseAugmentationPriceMultiplier();
|
||||
}
|
||||
} else if (augmentationToUpdate.factions.includes(FactionNames.Infiltrators)) {
|
||||
augmentationToUpdate.baseCost = Math.pow(
|
||||
augmentationToUpdate.baseCost,
|
||||
purchasedOrQueuedInfiltratorAugmentationCount,
|
||||
);
|
||||
augmentationToUpdate.baseRepRequirement *= purchasedOrQueuedInfiltratorAugmentationCount;
|
||||
const infiltratorMultiplier =
|
||||
infiltratorsAugmentations.filter((augmentation) => Player.hasAugmentation(augmentation.name)).length + 1;
|
||||
augmentationToUpdate.baseCost = Math.pow(augmentationToUpdate.baseCost * 1000, infiltratorMultiplier);
|
||||
augmentationToUpdate.baseRepRequirement *= infiltratorMultiplier;
|
||||
} else {
|
||||
augmentationToUpdate.baseCost *= Math.pow(
|
||||
CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]],
|
||||
Player.queuedAugmentations.length,
|
||||
);
|
||||
augmentationToUpdate.baseCost *= getGenericAugmentationPriceMultiplier();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -111,19 +111,6 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
|
||||
|
||||
Player.loseMoney(aug.baseCost * factionInfo.augmentationPriceMult, "augmentations");
|
||||
|
||||
// If you just purchased Neuroflux Governor, recalculate the cost
|
||||
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
|
||||
let nextLevel = getNextNeuroFluxLevel();
|
||||
--nextLevel;
|
||||
const mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
|
||||
aug.baseRepRequirement = 500 * mult * BitNodeMultipliers.AugmentationRepCost;
|
||||
aug.baseCost = 750e3 * mult * BitNodeMultipliers.AugmentationMoneyCost;
|
||||
|
||||
for (let i = 0; i < Player.queuedAugmentations.length - 1; ++i) {
|
||||
aug.baseCost *= CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]];
|
||||
}
|
||||
}
|
||||
|
||||
updateAugmentationCosts();
|
||||
|
||||
if (sing) {
|
||||
|
@ -23,7 +23,7 @@ import Typography from "@mui/material/Typography";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
import TableBody from "@mui/material/TableBody";
|
||||
import Table from "@mui/material/Table";
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { getGenericAugmentationPriceMultiplier } from "../../Augmentation/AugmentationHelpers";
|
||||
|
||||
type IProps = {
|
||||
faction: Faction;
|
||||
@ -180,10 +180,6 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
|
||||
</>
|
||||
);
|
||||
}
|
||||
const mult = Math.pow(
|
||||
CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][player.sourceFileLvl(11)],
|
||||
player.queuedAugmentations.length,
|
||||
);
|
||||
return (
|
||||
<>
|
||||
<Button onClick={props.routeToMainPage}>Back</Button>
|
||||
@ -204,7 +200,9 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Price multiplier: x {numeralWrapper.formatMultiplier(mult)}</Typography>
|
||||
<Typography>
|
||||
Price multiplier: x {numeralWrapper.formatMultiplier(getGenericAugmentationPriceMultiplier())}
|
||||
</Typography>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
<Button onClick={() => switchSortOrder(PurchaseAugmentationsOrderSetting.Cost)}>Sort by Cost</Button>
|
||||
|
Loading…
Reference in New Issue
Block a user