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Changelog + misc minor changes
Recovery textarea no longer spellchecks, fixed some "as" type assertions that were not necessary.
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@ -341,7 +341,7 @@ export const achievements: Record<string, Achievement> = {
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SCRIPT_32GB: {
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...achievementData["SCRIPT_32GB"],
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Icon: "bigcost",
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Condition: () => Player.getHomeComputer().scripts.some((s) => (s.ramUsage as number) >= 32),
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Condition: () => Player.getHomeComputer().scripts.some((s) => s.ramUsage ?? 0 >= 32),
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},
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FIRST_HACKNET_NODE: {
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...achievementData["FIRST_HACKNET_NODE"],
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@ -229,22 +229,32 @@ export const CONSTANTS: {
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LatestUpdate: `
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v2.3 Dev
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* Monaco script editor updated to a newer version + more config options. (@Snarling)
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* Revamp of script ram calculation process, should be more reliable now. (@Snarling)
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* The SF9.3 bonus is also given to the player when inside of BN9. (@Zelow79)
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* Adjusted the SF1 bonus for hacknet costs (slight nerf), and raised the SF9 bonus to compensate. (@d0sboots)
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* Sleeve shock recovery now scales with intelligence. (@Tyasuh)
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* Improve ns.scp filename recognition when leading slash discrepancy (@lucebac)
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* Fix memory leak when netscript ports were initialized and never used again. (@Snarling)
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* Fix a bug that could result in an infinite atExit loop if a script killed itself. (@Snarling)
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* Fix a bug where numeric terminal arguments were not being detected as strings when enclosed in quote marks. (@LiamGeorge1999)
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* Fix a bug with hackAnalyzeThreads where infinite threads would be indicated any time a single thread would hack less than $1 (@Snarling)
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* Fix a misspelled moneySourceTracker call for sleeves (@zerbosh)
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* All Math Expressions contract no longer accepts wrong answers (@Snarling)
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* Improve Electron's handling of external links (@Snarling)
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* Documentation improvements (@Mughur, @quacksouls, @Snarling, @AdityaHegde)
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* Nerf noodle bar
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Major bugfix (Will backport these changes to 2.2.2 if possible)
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2.2.2 Hotfixes
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* Fix an issue that prevented the Electron API server from communicating with the VSCode plugin. (credit to u/AnyGiraffe4367 on reddit)
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Other changes
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* Monaco script editor updated to a newer version. Also many internal code changes to support this. (@Snarling)
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* The SF9.3 bonus is also given to the player when inside of BN9. (@Zelow79)
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* Sleeve shock recovery now scales with intelligence. (@Tyasuh)
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* Nerf noodle bar
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Planned changes:
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* 2.3 will include a large planned rework to corporation. This may cause api breaks for any corporation scripts, and there will be large changes in how the corporation mechanic functions.
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* Enum changes, potentially causing API break with some enums. Enums will be more usable and there will be more of them.
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* Constants rework - interenal game constants will be reorganized and will be provided to the player as different categories of constants.
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* Improve type validation on ns functions.
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* Add more Script Editor configuration options (font family, ligatures, etc).
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* Further deprecation of ns1. Removal of more documentation, add ingame notice to prompt player to update scripts to .js.
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* Nerf noodle bar
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`,
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@ -33,7 +33,7 @@ import { BaseServer } from "../Server/BaseServer";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
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import { checkEnum } from "../utils/helpers/enum";
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import { RamCostConstants } from "./RamCostGenerator";
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import { PositiveInteger } from "../types";
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import { isPositiveInteger, PositiveInteger } from "../types";
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export const helpers = {
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string,
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@ -161,10 +161,10 @@ function number(ctx: NetscriptContext, argName: string, v: unknown): number {
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/** Convert provided value v for argument argName to a positive integer, throwing if it looks like something else. */
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function positiveInteger(ctx: NetscriptContext, argName: string, v: unknown): PositiveInteger {
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const n = number(ctx, argName, v);
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if (n < 1 || !Number.isInteger(n)) {
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if (!isPositiveInteger(n)) {
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throw makeRuntimeErrorMsg(ctx, `${argName} should be a positive integer, was ${n}`, "TYPE");
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}
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return n as PositiveInteger;
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return n;
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}
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/** Returns args back if it is a ScriptArg[]. Throws an error if it is not. */
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@ -92,6 +92,7 @@ export function RecoveryRoot({ softReset, errorData, resetError }: IProps): Reac
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multiline
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fullWidth
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rows={12}
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spellCheck={false}
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sx={{ "& .MuiOutlinedInput-root": { color: Settings.theme.secondary } }}
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/>
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</Box>
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