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https://github.com/bitburner-official/bitburner-src.git
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Update HacknetServerElem.tsx
Run prettier. Run lint : no error. One warning about typescript versionning.
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@ -62,7 +62,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
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const base_increase = calculateHashGainRate(node.level + multiplier, 0, node.maxRam, node.cores, props.player.hacknet_node_money_mult)
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const base_increase = calculateHashGainRate(node.level + multiplier, 0, node.maxRam, node.cores, props.player.hacknet_node_money_mult)
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- calculateHashGainRate(node.level, 0, node.maxRam, node.cores, props.player.hacknet_node_money_mult);
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- calculateHashGainRate(node.level, 0, node.maxRam, node.cores, props.player.hacknet_node_money_mult);
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let modded_increase = base_increase * (node.maxRam - node.ramUsed) / node.maxRam;
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const modded_increase = base_increase * (node.maxRam - node.ramUsed) / node.maxRam;
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
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upgradeLevelButton = (
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upgradeLevelButton = (
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@ -126,7 +126,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
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props.player.hacknet_node_money_mult,
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props.player.hacknet_node_money_mult,
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);
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);
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let modded_increase =
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const modded_increase =
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calculateHashGainRate(
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calculateHashGainRate(
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node.level,
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node.level,
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node.ramUsed,
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node.ramUsed,
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@ -182,7 +182,7 @@ export function HacknetServerElem(props: IProps): React.ReactElement {
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const base_increase = calculateHashGainRate(node.level, 0, node.maxRam, node.cores + multiplier, props.player.hacknet_node_money_mult)
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const base_increase = calculateHashGainRate(node.level, 0, node.maxRam, node.cores + multiplier, props.player.hacknet_node_money_mult)
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- calculateHashGainRate(node.level, 0, node.maxRam, node.cores, props.player.hacknet_node_money_mult);
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- calculateHashGainRate(node.level, 0, node.maxRam, node.cores, props.player.hacknet_node_money_mult);
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let modded_increase = base_increase * (node.maxRam - node.ramUsed) / node.maxRam;
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const modded_increase = base_increase * (node.maxRam - node.ramUsed) / node.maxRam;
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
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upgradeCoresButton = (
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upgradeCoresButton = (
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