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This should not reject with ScriptDeath, the script is not being killed. Just 'undefined' isn't great either so left a TODO about improving it
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@ -4,8 +4,10 @@ import { ScriptDeath } from "./Netscript/ScriptDeath";
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import { WorkerScript } from "./Netscript/WorkerScript";
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import { WorkerScript } from "./Netscript/WorkerScript";
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export function netscriptDelay(time: number, workerScript: WorkerScript): Promise<void> {
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export function netscriptDelay(time: number, workerScript: WorkerScript): Promise<void> {
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if (workerScript.delayReject)
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// Cancel any pre-existing netscriptDelay'ed function call
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workerScript.delayReject(new ScriptDeath(workerScript));
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// TODO: the rejection almost certainly ends up in the uncaught rejection handler.
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// Maybe reject with a stack-trace'd error message?
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if (workerScript.delayReject) workerScript.delayReject();
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return new Promise(function (resolve, reject) {
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return new Promise(function (resolve, reject) {
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workerScript.delay = window.setTimeout(() => {
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workerScript.delay = window.setTimeout(() => {
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