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Stanek performance boost + bonus time rework (#410)
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@ -7,7 +7,6 @@ import { Factions } from "../Faction/Factions";
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import { CalculateEffect } from "./formulas/effect";
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import { CalculateEffect } from "./formulas/effect";
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import { StaneksGiftEvents } from "./StaneksGiftEvents";
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import { StaneksGiftEvents } from "./StaneksGiftEvents";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
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import { CONSTANTS } from "../Constants";
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import { StanekConstants } from "./data/Constants";
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import { StanekConstants } from "./data/Constants";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { Player } from "@player";
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import { Player } from "@player";
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@ -16,6 +15,8 @@ import { defaultMultipliers, mergeMultipliers, Multipliers, scaleMultipliers } f
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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export class StaneksGift extends BaseGift {
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export class StaneksGift extends BaseGift {
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isBonusCharging = false;
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justCharged = false;
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storedCycles = 0;
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storedCycles = 0;
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constructor() {
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constructor() {
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super();
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super();
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@ -42,18 +43,24 @@ export class StaneksGift extends BaseGift {
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const cotmg = Factions[FactionNames.ChurchOfTheMachineGod];
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const cotmg = Factions[FactionNames.ChurchOfTheMachineGod];
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cotmg.playerReputation += (Player.mults.faction_rep * (Math.pow(threads, 0.95) * (cotmg.favor + 100))) / 1000;
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cotmg.playerReputation += (Player.mults.faction_rep * (Math.pow(threads, 0.95) * (cotmg.favor + 100))) / 1000;
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this.justCharged = true;
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}
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}
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inBonus(): boolean {
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inBonus(): boolean {
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return (this.storedCycles * CONSTANTS.MilliPerCycle) / 1000 > 1;
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return this.storedCycles >= 5;
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}
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}
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process(numCycles = 1): void {
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process(numCycles = 1): void {
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if (!Player.hasAugmentation(AugmentationNames.StaneksGift1)) return;
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if (!Player.hasAugmentation(AugmentationNames.StaneksGift1)) return;
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this.storedCycles += numCycles;
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this.storedCycles += numCycles;
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this.storedCycles -= 10;
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const usedCycles = this.isBonusCharging ? 5 : 1;
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this.storedCycles = Math.max(0, this.storedCycles);
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this.isBonusCharging = false;
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this.storedCycles = Math.max(0, this.storedCycles - usedCycles);
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// Only update multipliers (slow) if there was charging done since last process tick.
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if (this.justCharged) {
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this.updateMults();
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this.updateMults();
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this.justCharged = false;
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}
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StaneksGiftEvents.emit();
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StaneksGiftEvents.emit();
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}
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}
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@ -44,7 +44,9 @@ export function NetscriptStanek(): InternalAPI<IStanek> {
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);
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);
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}
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}
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//Charge the fragment
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//Charge the fragment
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const time = staneksGift.inBonus() ? 200 : 1000;
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const inBonus = staneksGift.inBonus();
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const time = inBonus ? 200 : 1000;
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if (inBonus) staneksGift.isBonusCharging = true;
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return helpers.netscriptDelay(ctx, time).then(function () {
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return helpers.netscriptDelay(ctx, time).then(function () {
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staneksGift.charge(fragment, ctx.workerScript.scriptRef.threads);
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staneksGift.charge(fragment, ctx.workerScript.scriptRef.threads);
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helpers.log(ctx, () => `Charged fragment with ${ctx.workerScript.scriptRef.threads} threads.`);
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helpers.log(ctx, () => `Charged fragment with ${ctx.workerScript.scriptRef.threads} threads.`);
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