mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
Decache Ram on Tail Run
This commit is contained in:
parent
2592c6ccd8
commit
51d019c16c
@ -393,10 +393,9 @@ function createAndAddWorkerScript(runningScriptObj: RunningScript, server: BaseS
|
||||
const ramAvailable = server.maxRam - server.ramUsed;
|
||||
if (ramUsage > ramAvailable + 0.001) {
|
||||
dialogBoxCreate(
|
||||
`Not enough RAM to run script ${runningScriptObj.filename} with args ` +
|
||||
`${arrayToString(runningScriptObj.args)}. This likely occurred because you re-loaded ` +
|
||||
`the game and the script's RAM usage increased (either because of an update to the game or ` +
|
||||
`your changes to the script.)`,
|
||||
`Not enough RAM to run script ${runningScriptObj.filename} with args ${arrayToString(runningScriptObj.args)}.\n` +
|
||||
`This can occur when you reload the game and the script's RAM usage has increased (either because of an update to the game or ` +
|
||||
`your changes to the script).\nThis can also occur if you have attempted to launched a script from a tail window with insufficient RAM. `,
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
@ -213,6 +213,7 @@ function LogWindow(props: IProps): React.ReactElement {
|
||||
if (server === null) return;
|
||||
const s = findRunningScript(script.filename, script.args, server);
|
||||
if (s === null) {
|
||||
script.ramUsage = 0;
|
||||
startWorkerScript(script, server);
|
||||
} else {
|
||||
setScript(s);
|
||||
|
Loading…
Reference in New Issue
Block a user