Fix Steam version trying to record every achievement player has every second

This commit is contained in:
Heikki Aitakangas 2022-01-12 20:34:17 +02:00
parent 62ac7f7d17
commit 521889b027

@ -2,19 +2,25 @@
const greenworks = require("./greenworks");
const log = require("electron-log");
function enableAchievementsInterval(window) {
async function enableAchievementsInterval(window) {
// If the Steam API could not be initialized on game start, we'll abort this.
if (global.greenworksError) return;
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
// here. Hey if it works it works.
const steamAchievements = greenworks.getAchievementNames();
log.info(`All Steam achievements ${JSON.stringify(steamAchievements)}`);
const playerAchieved = (await Promise.all(steamAchievements.map(name => new Promise((resolve, reject) => { greenworks.getAchievement(name, (playerHas) => resolve(playerHas ? name : ""), reject); })))).filter(name => !!name);
log.info(`Player has Steam achievements ${JSON.stringify(playerAchieved)}`);
const intervalID = setInterval(async () => {
try {
const playerAchievements = await window.webContents.executeJavaScript("document.achievements");
for (const ach of playerAchievements) {
if (!steamAchievements.includes(ach)) continue;
if (!steamAchievements.includes(ach)) continue; // Don't try activating achievements that don't exist Steam-side
if (playerAchieved.includes(ach)) continue; // Don't spam achievements that have already been recorded
log.info(`Granting Steam achievement ${ach}`);
greenworks.activateAchievement(ach, () => undefined);
playerAchieved.push(ach);
}
} catch (error) {
log.error(error);