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API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level (#1060)
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@ -31,5 +31,5 @@ RAM cost: 4 GB
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This function returns the number of skill points needed to upgrade the specified skill the specified number of times.
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This function returns the number of skill points needed to upgrade the specified skill the specified number of times.
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The function returns -1 if an invalid skill name is passed in.
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The function returns -1 if an invalid skill name is passed in, and Infinity if the count overflows the maximum level.
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@ -2299,10 +2299,13 @@ export class Bladeburner {
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}
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}
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const skill = Skills[skillName];
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const skill = Skills[skillName];
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if (this.skills[skillName] == null) {
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const currentLevel = this.skills[skillName];
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if (currentLevel == null) {
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return skill.calculateCost(0, count);
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return skill.calculateCost(0, count);
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} else if (currentLevel + count > skill.maxLvl) {
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return Infinity;
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} else {
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} else {
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return skill.calculateCost(this.skills[skillName], count);
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return skill.calculateCost(currentLevel, count);
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}
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}
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}
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}
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2
src/ScriptEditor/NetscriptDefinitions.d.ts
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2
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -3257,7 +3257,7 @@ export interface Bladeburner {
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*
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*
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* This function returns the number of skill points needed to upgrade the specified skill the specified number of times.
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* This function returns the number of skill points needed to upgrade the specified skill the specified number of times.
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*
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*
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* The function returns -1 if an invalid skill name is passed in.
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* The function returns -1 if an invalid skill name is passed in, and Infinity if the count overflows the maximum level.
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*
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*
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* @param skillName - Name of skill. Case-sensitive and must be an exact match.
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* @param skillName - Name of skill. Case-sensitive and must be an exact match.
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* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
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* @param count - Number of times to upgrade the skill. Defaults to 1 if not specified.
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