mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 12:15:44 +01:00
Refactored Code using Bluebird Promises. Still has memory issues. Added Buy Max and Sell All to stock market UI
This commit is contained in:
parent
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11337
dist/bundle.js
vendored
11337
dist/bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -1,3 +1,6 @@
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import {Locations} from "./src/Location.js";
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import {getRandomInt} from "../utils/HelperFunctions.js";
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/*
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Products
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For certain industries, players can creat their own custom products
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@ -204,3 +207,201 @@ Industries:
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will fluctuate based on company performance. Then you can sell whatever
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shares you have left on the stock market.
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*/
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var TOTALSHARES = 1000000000; //Total number of shares you have at your company
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var Materials = {
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Water: 11,
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Energy: 12,
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Food: 13,
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Plants: 14,
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Metal: 15,
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Hardware: 16,
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Chemicals: 17,
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RealEstate: 18,
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Drugs: 19,
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Robots: 20,
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AICores:21,
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SciResearch: 22
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}
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function Material(params={}) {
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this.name = params.name ? params.name : "";
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this.qty = 0;
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this.qlt = 0;
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this.dmd = 0;
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this.cmp = 0;
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this.mku = 0;
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//How much space it takes in a Warehouse
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this.siz = params.size ? params.size : 0;
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this.purc = 0; //How much of this material is being purchased per second
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this.cost = 0; //$ Cost per material
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this.req = params.req ? params.req : [];
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}
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function Product(params={}) {
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"use strict"
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this.name = params.name ? params.name : 0;
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this.dmd = params.demand ? params.demand : 0;
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this.cmp = params.competition ? params.competition : 0;
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this.mku = params.markup ? params.markup : 0;
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this.qlt = params.quality ? params.quality : 0;
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this.qty = 0;
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this.per = params.performance ? params.performance : 0;
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this.dur = params.durability ? params.durability : 0;
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this.rel = params.reliability ? params.reliability : 0;
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this.aes = params.aesthetics ? params.aesthetics : 0;
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this.fea = params.features ? params.features : 0;
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this.loc = params.location ? params.location : "";
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this.siz = params.size ? params.size : 0; //How much space it takes in the warehouse
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//Material requirements. An object that maps the name of a material to how much it requires
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this.req = params.req ? params.req : {};
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}
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var Industries = {
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Energy: 50,
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Utilities: 51,
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Agriculture: 52,
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Fishing: 53,
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Mining: 54,
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Food: 55,
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Tobacco: 56,
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Chemical: 57,
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Pharmaceutical: 58,
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Computer: 59,
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Robotics: 60,
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Software: 61,
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Healthcare: 62,
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RealEstate: 63,
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}
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function Industry(params={}) {
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"use strict"
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this.offices = { //Maps locations to offices. 0 if no office at that location
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Locations.Aevum: 0,
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Locations.Chonqing: 0,
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Locations.Sector12: 0,
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Locations.NewTokyo: 0,
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Locations.Ishima: 0,
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Locations.Volhaven: 0
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};
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this.warehouses = { //Maps locations to warehouses. 0 if no warehouse at that location
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Locations.Aevum: 0,
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Locations.Chonqing: 0,
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Locations.Sector12: 0,
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Locations.NewTokyo: 0,
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Locations.Ishima: 0,
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Locations.Volhaven: 0
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};
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this.type = params.type ? params.type : 0;
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this.materials = {};
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this.products = {};
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this.awareness = 0;
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this.popularity = 0;
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this.startingCost = 0;
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/* The following are factors for how much production/other things are increased by
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different factors. The production increase always has diminishing returns,
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and they are all reprsented by inverse exponentials.
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The number for these properties represent the denominator in the inverse
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exponential (aka higher number = more diminishing returns); */
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this.reFac = 0; //Real estate Factor
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this.sciFac = 0; //Scientific Research Factor
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this.hwFac = 0; //Hardware factor
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this.robFac = 0; //Robotics Factor
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this.aiFac = 0; //AI Cores factor;
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this.advFac = 0; //Advertising factor
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this.init();
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}
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Industry.prototype.init = function() {
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//Set the unique properties of an industry (how much its affected by real estate/scientific research, etc.)
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switch (this.type) {
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case Industries.Energy:
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break;
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case Industries.Utilities:
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break;
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case Industries.Agriculture:
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break;
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}
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}
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var EmployeePositions = {
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Operations: 1,
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Engineer: 2,
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Business: 3,
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Accounting: 4,
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Management: 5,
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RandD: 6
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}
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function Employee(params={}) {
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"use strict"
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if (!(this instanceof Employee)) {
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return new Employee(params);
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}
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this.name = params.name ? params.name : "Bobby";
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this.mor = params.morale ? params.morale : getRandomInt(50, 100);
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this.hap = params.happiness ? params.happiness : getRandomInt(50, 100);
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this.ene = params.energy ? params.energy : getRandomInt(50, 100);
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this.age = params.age ? params.age : getRandomInt(20, 50);
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this.int = params.intelligence ? params.intelligence : getRandomInt(10, 50);
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this.cha = params.charisma ? params.charisma : getRandomInt(10, 50);
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this.exp = params.experience ? params.experience : getRandomInt(10, 50);
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this.cre = params.creativity ? params.creativity : getRandomInt(10, 50);
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this.eff = params.efficiency ? params.efficiency : getRandomInt(10, 50);
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this.sal = params.salary ? params.salary : getRandomInt(0.1, 5);
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this.pro = 0; //Calculated
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this.off = params.officeSpace ? params.officeSpace : {};
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this.loc = params.officeSpace ? params.officeSpace.loc : "";
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this.pos = 0;
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}
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var OfficeSpaceTiers = {
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Basic: 7,
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Enhanced: 8,
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Luxurious: 9,
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Extravagant: 10
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}
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function OfficeSpace(params={}) {
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"use strict"
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this.loc = params.loc ? params.loc : "";
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this.cost = params.cost ? params.cost : 1;
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this.size = params.size ? params.size : 1;
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this.comf = params.comfort ? params.comfort : 1;
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this.beau = parms.beauty ? params.beauty : 1;
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this.tier = OfficeSpaceTiers.Basic;
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this.employees = [];
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}
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function Warehouse(params={}) {
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"use strict"
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this.loc = params.loc ? params.loc : "";
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this.size = params.size ? params.size : 0;
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this.materials = {};
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this.products = {};
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}
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function Company() {
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"use strict"
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this.industries = [];
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//Financial stats
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this.funds = 0;
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this.revenue = 0;
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this.expenses = 0;
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this.valuation = 0; //Private investory valuation of company before you go public.
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this.numShares = TOTALSHARES;
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this.sharePrice = 0;
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}
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Load Diff
@ -30,6 +30,7 @@ import {getCostOfNextHacknetNode,
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purchaseHacknet} from "./HacknetNode.js";
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import {Locations} from "./Location.js";
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import {Message, Messages} from "./Message.js";
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import {inMission} from "./Missions.js";
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import {Player} from "./Player.js";
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import {Script, findRunningScript, RunningScript} from "./Script.js";
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import {Server, getServer, AddToAllServers,
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@ -59,6 +60,9 @@ import {dialogBoxCreate} from "../utils/DialogBox.js"
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import {printArray, powerOfTwo} from "../utils/HelperFunctions.js";
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import {createRandomIp} from "../utils/IPAddress.js";
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import {formatNumber, isString, isHTML} from "../utils/StringHelperFunctions.js";
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import {yesNoBoxClose, yesNoBoxGetYesButton,
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yesNoBoxGetNoButton, yesNoBoxCreate,
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yesNoBoxOpen} from "../utils/YesNoBox.js";
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var hasSingularitySF=false, hasAISF=false, hasBn11SF=false, hasWallStreetSF=false;
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var singularitySFLvl=1, wallStreetSFLvl=1;
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@ -1346,15 +1350,22 @@ function NetscriptFunctions(workerScript) {
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getTimeSinceLastAug : function() {
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return Player.playtimeSinceLastAug;
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},
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confirm : function(txt) {
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},
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/* Singularity Functions */
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universityCourse(universityName, className) {
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universityCourse : function(universityName, className) {
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if (Player.bitNodeN != 4) {
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if (!(hasSingularitySF && singularitySFLvl >= 1)) {
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throw makeRuntimeRejectMsg(workerScript, "Cannot run universityCourse(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
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return false;
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}
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}
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if (inMission) {
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workerScript.scriptRef.log("ERROR: universityCourse() failed because you are in the middle of a mission.");
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return;
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}
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if (Player.isWorking) {
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var txt = Player.singularityStopWork();
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workerScript.scriptRef.log(txt);
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@ -1423,13 +1434,17 @@ function NetscriptFunctions(workerScript) {
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return true;
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},
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gymWorkout(gymName, stat) {
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gymWorkout : function(gymName, stat) {
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if (Player.bitNodeN != 4) {
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if (!(hasSingularitySF && singularitySFLvl >= 1)) {
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throw makeRuntimeRejectMsg(workerScript, "Cannot run gymWorkout(). It is a Singularity Function and requires SourceFile-4 (level 1) to run.");
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return false;
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}
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}
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if (inMission) {
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workerScript.scriptRef.log("ERROR: universityCourse() failed because you are in the middle of a mission.");
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return;
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}
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if (Player.isWorking) {
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var txt = Player.singularityStopWork();
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workerScript.scriptRef.log(txt);
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@ -1757,6 +1772,11 @@ function NetscriptFunctions(workerScript) {
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}
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}
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if (inMission) {
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workerScript.scriptRef.log("ERROR: universityCourse() failed because you are in the middle of a mission.");
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return;
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}
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if (Player.companyPosition == "" || !(Player.companyPosition instanceof CompanyPosition)) {
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workerScript.scriptRef.log("ERROR: workForCompany() failed because you do not have a job");
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return false;
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@ -1910,6 +1930,11 @@ function NetscriptFunctions(workerScript) {
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}
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}
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if (inMission) {
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workerScript.scriptRef.log("ERROR: universityCourse() failed because you are in the middle of a mission.");
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return;
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}
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if (!factionExists(name)) {
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workerScript.scriptRef.log("ERROR: Faction specified in workForFaction() does not exist.");
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return false;
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@ -2005,7 +2030,10 @@ function NetscriptFunctions(workerScript) {
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return false;
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}
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}
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if (inMission) {
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workerScript.scriptRef.log("ERROR: universityCourse() failed because you are in the middle of a mission.");
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return;
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}
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if (Player.isWorking) {
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var txt = Player.singularityStopWork();
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workerScript.scriptRef.log(txt);
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@ -2085,14 +2113,17 @@ function NetscriptFunctions(workerScript) {
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workerScript.scriptRef.log("Began creating program: " + name);
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return true;
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},
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commitCrime(crime) {
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commitCrime : function(crime) {
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if (Player.bitNodeN != 4) {
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if (!(hasSingularitySF && singularitySFLvl >= 3)) {
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throw makeRuntimeRejectMsg(workerScript, "Cannot run commitCrime(). It is a Singularity Function and requires SourceFile-4 (level 3) to run.");
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return;
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}
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}
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if (inMission) {
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workerScript.scriptRef.log("ERROR: universityCourse() failed because you are in the middle of a mission.");
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return;
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}
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if (Player.isWorking) {
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var txt = Player.singularityStopWork();
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workerScript.scriptRef.log(txt);
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@ -4,7 +4,8 @@ import {addActiveScriptsItem,
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import {CONSTANTS} from "./Constants.js";
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import {Engine} from "./engine.js";
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import {Environment} from "./NetscriptEnvironment.js";
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import {evaluate, isScriptErrorMessage} from "./NetscriptEvaluator.js";
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import {evaluate, isScriptErrorMessage,
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killNetscriptDelay} from "./NetscriptEvaluator.js";
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import {AllServers} from "./Server.js";
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import {Settings} from "./Settings.js";
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@ -24,7 +25,8 @@ function WorkerScript(runningScriptObj) {
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this.scriptRef = runningScriptObj;
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this.errorMessage = "";
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this.args = runningScriptObj.args;
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this.killTrigger = function() {}; //CB func used to clear any delays (netscriptDelay())
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//this.killTrigger = function() {}; //CB func used to clear any delays (netscriptDelay())
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this.delay = null;
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this.fnWorker = null; //Workerscript for a function call
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}
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@ -93,7 +95,7 @@ function runScriptsLoop() {
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if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
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try {
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var ast = parse(workerScripts[i].code);
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//console.log(ast);
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console.log(ast);
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} catch (e) {
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console.log("Error parsing script: " + workerScripts[i].name);
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dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":<br>" + e);
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@ -110,8 +112,8 @@ function runScriptsLoop() {
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w.running = false;
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w.env.stopFlag = true;
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w.scriptRef.log("Script finished running");
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}, function(w) {
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//console.log(w);
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}).catch(function(w) {
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console.log(w);
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if (w instanceof Error) {
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dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
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console.log("ERROR: Evaluating workerscript returns an Error. THIS SHOULDN'T HAPPEN: " + w.toString());
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@ -165,11 +167,16 @@ function killWorkerScript(runningScriptObj, serverIp) {
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if (workerScripts[i].name == runningScriptObj.filename && workerScripts[i].serverIp == serverIp &&
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compareArrays(workerScripts[i].args, runningScriptObj.args)) {
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workerScripts[i].env.stopFlag = true;
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workerScripts[i].killTrigger();
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killNetscriptDelay(workerScripts[i]);
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if (workerScripts[i].fnWorker) {
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workerScripts[i].fnWorker.env.stopFlag = true;
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killNetscriptDelay(workerScripts[i].fnWorker);
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}
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/*workerScripts[i].killTrigger();
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if (workerScripts[i].fnWorker) {
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||||
workerScripts[i].fnWorker.env.stopFlag = true;
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||||
workerScripts[i].fnWorker.killTrigger();
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||||
}
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||||
}*/
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return true;
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||||
}
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||||
}
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||||
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@ -367,7 +367,7 @@ function initStockMarket() {
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StockMarket[joesguns] = joesgunsStk;
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var catalyst = "Catalyst Ventures";
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var catalystStk = new Stock(catalyst, StockSymbols[catalyst], 1.6, true, 20, getRandomInt(500, 1000));
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var catalystStk = new Stock(catalyst, StockSymbols[catalyst], 1.6, true, 15, getRandomInt(500, 1000));
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StockMarket[catalyst] = catalystStk;
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||||
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var microdyne = "Microdyne Technologies";
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@ -408,8 +408,8 @@ function stockMarketCycle() {
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for (var name in StockMarket) {
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||||
if (StockMarket.hasOwnProperty(name)) {
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var stock = StockMarket[name];
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var thresh = 0.6;
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if (stock.b) {thresh = 0.4;}
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var thresh = 0.59;
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||||
if (stock.b) {thresh = 0.41;}
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if (Math.random() < thresh) {
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||||
stock.b = !stock.b;
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||||
}
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||||
@ -832,6 +832,8 @@ function createStockTicker(stock) {
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orderTypeSelect = document.createElement("select"),
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buyButton = document.createElement("span"),
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sellButton = document.createElement("span"),
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buyMaxButton = document.createElement("span"),
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sellAllButton = document.createElement("span"),
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positionTxt = document.createElement("p"),
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orderList = document.createElement("ul");
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||||
@ -952,6 +954,76 @@ function createStockTicker(stock) {
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return false;
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});
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buyMaxButton.classList.add("stock-market-input");
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buyMaxButton.classList.add("a-link-button");
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||||
buyMaxButton.innerHTML = "Buy MAX";
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||||
buyMaxButton.addEventListener("click", ()=>{
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var pos = longShortSelect.options[longShortSelect.selectedIndex].text;
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pos === "Long" ? pos = PositionTypes.Long : pos = PositionTypes.Short;
|
||||
var ordType = orderTypeSelect.options[orderTypeSelect.selectedIndex].text;
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||||
var money = Player.money.toMoney();
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||||
switch (ordType) {
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||||
case "Market Order":
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||||
var shares = Math.floor(money / stock.price);
|
||||
pos === PositionTypes.Long ? buyStock(stock, shares) : shortStock(stock, shares, null);
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||||
break;
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||||
case "Limit Order":
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||||
case "Stop Order":
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||||
var yesBtn = yesNoTxtInpBoxGetYesButton(),
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||||
noBtn = yesNoTxtInpBoxGetNoButton();
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||||
yesBtn.innerText = "Place Buy " + ordType;
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||||
noBtn.innerText = "Cancel Order";
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||||
yesBtn.addEventListener("click", ()=>{
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||||
var price = Number(yesNoTxtInpBoxGetInput()), type;
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||||
if (ordType === "Limit Order") {
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||||
type = OrderTypes.LimitBuy;
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||||
} else {
|
||||
type = OrderTypes.StopBuy;
|
||||
}
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||||
var shares = Math.floor(money / price);
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||||
placeOrder(stock, shares, price, type, pos);
|
||||
yesNoTxtInpBoxClose();
|
||||
});
|
||||
noBtn.addEventListener("click", ()=>{
|
||||
yesNoTxtInpBoxClose();
|
||||
});
|
||||
yesNoTxtInpBoxCreate("Enter the price for your " + ordType);
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Invalid order type");
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
sellAllButton.classList.add("stock-market-input");
|
||||
sellAllButton.classList.add("a-link-button");
|
||||
sellAllButton.innerHTML = "Sell ALL";
|
||||
sellAllButton.addEventListener("click", ()=>{
|
||||
var pos = longShortSelect.options[longShortSelect.selectedIndex].text;
|
||||
pos === "Long" ? pos = PositionTypes.Long : pos = PositionTypes.Short;
|
||||
var ordType = orderTypeSelect.options[orderTypeSelect.selectedIndex].text;
|
||||
switch (ordType) {
|
||||
case "Market Order":
|
||||
if (pos === PositionTypes.Long) {
|
||||
var shares = stock.playerShares;
|
||||
sellStock(stock, shares);
|
||||
} else {
|
||||
var shares = stock.playerShortShares;
|
||||
sellShort(stock, shares, null);
|
||||
}
|
||||
break;
|
||||
case "Limit Order":
|
||||
case "Stop Order":
|
||||
dialogBoxCreate("ERROR: 'Sell All' only works for Market Orders")
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Invalid order type");
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
positionTxt.setAttribute("id", tickerId + "-position-text");
|
||||
positionTxt.classList.add("stock-market-position-text");
|
||||
stock.posTxtEl = positionTxt;
|
||||
@ -964,6 +1036,8 @@ function createStockTicker(stock) {
|
||||
stockDiv.appendChild(orderTypeSelect);
|
||||
stockDiv.appendChild(buyButton);
|
||||
stockDiv.appendChild(sellButton);
|
||||
stockDiv.appendChild(buyMaxButton);
|
||||
stockDiv.appendChild(sellAllButton);
|
||||
stockDiv.appendChild(positionTxt);
|
||||
stockDiv.appendChild(orderList);
|
||||
|
||||
|
@ -22,6 +22,7 @@ function yesNoBoxGetNoButton() {
|
||||
}
|
||||
|
||||
function yesNoBoxCreate(txt) {
|
||||
if (yesNoBoxOpen) {return false;} //Already open
|
||||
yesNoBoxOpen = true;
|
||||
var textElement = document.getElementById("yes-no-box-text");
|
||||
if (textElement) {
|
||||
@ -34,6 +35,7 @@ function yesNoBoxCreate(txt) {
|
||||
} else {
|
||||
console.log("ERROR: Container not found for YesNoBox");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Generic Yes-No POp-up Box with Text input */
|
||||
|
Loading…
Reference in New Issue
Block a user