mirror of
https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #1572 from danielyxie/dev
Added kill all scripts button
This commit is contained in:
commit
52b5dd801f
34
dist/vendor.bundle.js
vendored
34
dist/vendor.bundle.js
vendored
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@ -74,6 +74,8 @@ import { InvitationModal } from "../Faction/ui/InvitationModal";
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import { enterBitNode } from "../RedPill";
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import { Context } from "./Context";
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const htmlLocation = location;
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interface IProps {
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terminal: ITerminal;
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player: IPlayer;
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@ -210,6 +212,14 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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return ITutorialEvents.subscribe(rerender);
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}, []);
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function killAllScripts(): void {
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for (const server of GetAllServers()) {
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server.runningScripts = [];
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}
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saveObject.saveGame();
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setTimeout(() => htmlLocation.reload(), 2000);
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}
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Router = {
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page: () => page,
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toActiveScripts: () => setPage(Page.ActiveScripts),
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@ -280,7 +290,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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<Context.Router.Provider value={Router}>
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<Overview>
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{!ITutorial.isRunning ? (
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<CharacterOverview save={() => saveObject.saveGame()} />
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<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
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) : (
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<InteractiveTutorialRoot />
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)}
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@ -362,12 +372,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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player={player}
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save={() => saveObject.saveGame()}
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export={() => saveObject.exportGame()}
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forceKill={() => {
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for (const server of GetAllServers()) {
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server.runningScripts = [];
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}
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dialogBoxCreate("Forcefully deleted all running scripts. Please save and refresh page.");
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}}
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forceKill={killAllScripts}
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softReset={() => {
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dialogBoxCreate("Soft Reset!");
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prestigeAugmentation();
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@ -6,6 +6,7 @@ import makeStyles from "@mui/styles/makeStyles";
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import createStyles from "@mui/styles/createStyles";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Reputation } from "./Reputation";
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import { KillScriptsModal } from "./KillScriptsModal";
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import Table from "@mui/material/Table";
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import TableBody from "@mui/material/TableBody";
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@ -15,12 +16,14 @@ import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import IconButton from "@mui/material/IconButton";
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import SaveIcon from "@mui/icons-material/Save";
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import ClearAllIcon from "@mui/icons-material/ClearAll";
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import { Settings } from "../../Settings/Settings";
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import { use } from "../Context";
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interface IProps {
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save: () => void;
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killScripts: () => void;
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}
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function Intelligence(): React.ReactElement {
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@ -136,7 +139,8 @@ const useStyles = makeStyles((theme: Theme) =>
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}),
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);
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export function CharacterOverview({ save }: IProps): React.ReactElement {
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export function CharacterOverview({ save, killScripts }: IProps): React.ReactElement {
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const [killOpen, setKillOpen] = useState(false);
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const player = use.Player();
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const setRerender = useState(false)[1];
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@ -148,6 +152,7 @@ export function CharacterOverview({ save }: IProps): React.ReactElement {
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const classes = useStyles();
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return (
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<>
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<Table sx={{ display: "block", m: 1 }}>
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<TableBody>
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<TableRow>
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@ -187,7 +192,9 @@ export function CharacterOverview({ save }: IProps): React.ReactElement {
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<Typography classes={{ root: classes.hack }}>Hack </Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cell }}>
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<Typography classes={{ root: classes.hack }}>{numeralWrapper.formatSkill(player.hacking_skill)}</Typography>
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<Typography classes={{ root: classes.hack }}>
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{numeralWrapper.formatSkill(player.hacking_skill)}
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</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cell }}>
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<Typography id="overview-hack-hook" classes={{ root: classes.hack }}>
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@ -287,13 +294,20 @@ export function CharacterOverview({ save }: IProps): React.ReactElement {
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<Bladeburner />
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<TableRow>
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<TableCell align="center" colSpan={2} classes={{ root: classes.cellNone }}>
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<TableCell align="center" classes={{ root: classes.cellNone }}>
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<IconButton onClick={save}>
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<SaveIcon color={Settings.AutosaveInterval !== 0 ? "primary" : "error"} />
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</IconButton>
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</TableCell>
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<TableCell align="center" classes={{ root: classes.cellNone }}>
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<IconButton onClick={() => setKillOpen(true)}>
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<ClearAllIcon color="error" />
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</IconButton>
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</TableCell>
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</TableRow>
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</TableBody>
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</Table>
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<KillScriptsModal open={killOpen} onClose={() => setKillOpen(false)} killScripts={killScripts} />
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</>
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);
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}
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24
src/ui/React/KillScriptsModal.tsx
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24
src/ui/React/KillScriptsModal.tsx
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@ -0,0 +1,24 @@
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import React from "react";
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import { Modal } from "./Modal";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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interface IProps {
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open: boolean;
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onClose: () => void;
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killScripts: () => void;
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}
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export function KillScriptsModal(props: IProps): React.ReactElement {
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function onClick(): void {
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props.killScripts();
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props.onClose();
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}
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return (
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<Modal open={props.open} onClose={props.onClose}>
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<Typography>Forcefully kill all running scripts? This will also save your game and reload the game.</Typography>
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<Button onClick={onClick}>KILL</Button>
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</Modal>
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);
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}
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