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Added blood donation bonus
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@ -1,5 +1,7 @@
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# Bitburner
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[![Join Discord](https://img.shields.io/discord/415207508303544321)](https://discord.gg/TFc3hKD)
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[![Build Status](https://github.com/danielyxie/bitburner/actions/workflows/ci.yml/badge.svg?branch=dev)](https://github.com/danielyxie/bitburner/actions/workflows/ci.yml)
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Bitburner is a programming-based [incremental game](https://en.wikipedia.org/wiki/Incremental_game)
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@ -5,6 +5,7 @@ import { Programs } from "../Programs/Programs";
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import { WHRNG } from "../Casino/RNG";
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import React from "react";
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import { FactionNames } from "../Faction/data/FactionNames";
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import { CONSTANTS } from "../Constants";
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function getRandomBonus(): any {
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const bonuses = [
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@ -1892,6 +1893,8 @@ export const initChurchOfTheMachineGodAugmentations = (): Augmentation[] => [
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];
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export function initNeuroFluxGovernor(): Augmentation {
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const donationBonus = CONSTANTS.Donations / 1e6 / 100; // 1 millionth of a percent per donation
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console.log(donationBonus * 100);
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return new Augmentation({
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name: AugmentationNames.NeuroFluxGovernor,
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repCost: 500,
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@ -1904,35 +1907,35 @@ export function initNeuroFluxGovernor(): Augmentation {
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stats: (
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<>
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This special augmentation can be leveled up infinitely. Each level of this augmentation increases MOST
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multipliers by 1%, stacking multiplicatively.
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multipliers by 1% (+{donationBonus * 100}% boosted by real life blood donations), stacking multiplicatively.
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</>
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),
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hacking_chance_mult: 1.01,
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hacking_speed_mult: 1.01,
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hacking_money_mult: 1.01,
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hacking_grow_mult: 1.01,
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hacking_mult: 1.01,
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strength_mult: 1.01,
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defense_mult: 1.01,
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dexterity_mult: 1.01,
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agility_mult: 1.01,
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charisma_mult: 1.01,
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hacking_exp_mult: 1.01,
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strength_exp_mult: 1.01,
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defense_exp_mult: 1.01,
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dexterity_exp_mult: 1.01,
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agility_exp_mult: 1.01,
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charisma_exp_mult: 1.01,
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company_rep_mult: 1.01,
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faction_rep_mult: 1.01,
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crime_money_mult: 1.01,
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crime_success_mult: 1.01,
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hacknet_node_money_mult: 1.01,
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hacknet_node_purchase_cost_mult: 0.99,
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hacknet_node_ram_cost_mult: 0.99,
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hacknet_node_core_cost_mult: 0.99,
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hacknet_node_level_cost_mult: 0.99,
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work_money_mult: 1.01,
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hacking_chance_mult: 1.01 + donationBonus,
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hacking_speed_mult: 1.01 + donationBonus,
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hacking_money_mult: 1.01 + donationBonus,
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hacking_grow_mult: 1.01 + donationBonus,
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hacking_mult: 1.01 + donationBonus,
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strength_mult: 1.01 + donationBonus,
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defense_mult: 1.01 + donationBonus,
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dexterity_mult: 1.01 + donationBonus,
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agility_mult: 1.01 + donationBonus,
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charisma_mult: 1.01 + donationBonus,
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hacking_exp_mult: 1.01 + donationBonus,
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strength_exp_mult: 1.01 + donationBonus,
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defense_exp_mult: 1.01 + donationBonus,
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dexterity_exp_mult: 1.01 + donationBonus,
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agility_exp_mult: 1.01 + donationBonus,
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charisma_exp_mult: 1.01 + donationBonus,
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company_rep_mult: 1.01 + donationBonus,
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faction_rep_mult: 1.01 + donationBonus,
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crime_money_mult: 1.01 + donationBonus,
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crime_success_mult: 1.01 + donationBonus,
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hacknet_node_money_mult: 1.01 + donationBonus,
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hacknet_node_purchase_cost_mult: 1 / (1.01 + donationBonus),
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hacknet_node_ram_cost_mult: 1 / (1.01 + donationBonus),
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hacknet_node_core_cost_mult: 1 / (1.01 + donationBonus),
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hacknet_node_level_cost_mult: 1 / (1.01 + donationBonus),
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work_money_mult: 1.01 + donationBonus,
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factions: Object.values(FactionNames),
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});
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}
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@ -114,6 +114,7 @@ export const CONSTANTS: {
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AugmentationGraftingTimeBase: number;
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EntropyEffect: number;
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TotalNumBitNodes: number;
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Donations: number; // number of blood/plasma/palette donation the dev have verified., boosts NFG
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LatestUpdate: string;
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} = {
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VersionString: "1.6.4",
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@ -286,6 +287,8 @@ export const CONSTANTS: {
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// BitNode/Source-File related stuff
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TotalNumBitNodes: 24,
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Donations: 2,
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LatestUpdate: `
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v1.6.3 - 2022-04-01 Few stanek fixes
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----------------------------
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@ -37,6 +37,7 @@ import { ISkillProgress } from "../formulas/skill";
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import { PlayerAchievement } from "../../Achievements/Achievements";
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import { cyrb53 } from "../../utils/StringHelperFunctions";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { CONSTANTS } from "src/Constants";
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export class PlayerObject implements IPlayer {
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// Class members
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@ -354,7 +355,7 @@ export class PlayerObject implements IPlayer {
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this.faction_rep_mult = 1;
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//Money
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this.money = 1000;
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this.money = 1000 + CONSTANTS.Donations;
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//Location information
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this.city = CityName.Sector12;
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@ -105,7 +105,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
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this.agility_exp = 0;
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this.charisma_exp = 0;
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this.money = 1000;
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this.money = 1000 + CONSTANTS.Donations;
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this.city = CityName.Sector12;
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this.location = LocationName.TravelAgency;
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