Merge pull request #974 from danielyxie/dev

v0.59.10
This commit is contained in:
hydroflame 2021-05-31 17:35:35 -04:00 committed by GitHub
commit 531c0ce5c0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
53 changed files with 381 additions and 174 deletions

@ -27,5 +27,4 @@
button {
padding: 4px;
}
}

@ -80,7 +80,7 @@
transform: rotate(-45deg);
}
}
input[type=checkbox] {
input[type="checkbox"] {
margin: 3px;
visibility: hidden;
&:checked + label:after {

@ -11,7 +11,7 @@
}
.casino-card .value {
font-size:15pt;
font-size: 15pt;
font-family: sans-serif;
}

@ -47,17 +47,16 @@
text-align: right;
}
#character-hack-wrapper td,
#character-agi-wrapper td {
border-bottom: 1px #aaa solid;
padding-bottom: 10px;
}
#character-str-wrapper td,
#character-cha-wrapper td {
padding-top: 10px;
}
.character-divider td {
border-top: 1px #aaa solid;
padding-top: 10px;
}
#character-hp-wrapper { color: $my-stat-hp-color; }
.character-hp-cell { color: $my-stat-hp-color; }
#character-money-wrapper { color: $my-stat-money-color; }
@ -69,6 +68,8 @@
#character-int-wrapper { color: $my-stat-int-color; }
.character-int-cell { color: $my-stat-int-color; }
.character-combat-cell { color: $my-stat-physical; }
#character-work-wrapper { color: $my-stat-hack-color; }
.character-work-cell { color: $my-stat-hack-color; }
.character-overview-btn {
@include borderRadius(12px);

@ -3,15 +3,11 @@
}
.remove-exp-button {
margin-left:0;
margin-left: 0;
}
.exp-input {
margin-right: 0;
margin-left:0;
margin-top: 5px;
margin-bottom: 5px;
margin: 5px 0 5px 0;
padding: 2px 5px;
}

1
css/grid.min.css vendored

@ -1,3 +1,4 @@
/* stylelint-disable */
/*!
* Bootstrap Grid v4.1.2 (https://getbootstrap.com/)
* Copyright 2011-2018 The Bootstrap Authors

@ -17,7 +17,7 @@
}
&.level-2 {
color: #48d1cc;
color: #48d1cc;
}
&.level-3 {

@ -234,9 +234,9 @@ a:visited {
#status-text-container {
background-color: transparent;
position:absolute;
top:0;
left:50%;
position: absolute;
top: 0;
left: 50%;
}
#status-text {
@ -371,14 +371,15 @@ a:visited {
.noscrollbar {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
/* stylelint-disable-next-line property-no-unknown */
scrollbar-width: none; /* Firefox https://developer.mozilla.org/en-US/docs/Web/CSS/scrollbar-width */
}
.noscrollbar::-webkit-scrollbar {
display: none;
}
input[type=checkbox] {
input[type="checkbox"] {
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10);
}
@ -398,7 +399,6 @@ input[type=checkbox] {
margin: 3px;
}
.optionRange::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;

@ -16,7 +16,7 @@
text-align: center;
border: 2px solid #e8e8e3;
border-radius: 2px;
box-shadow: 1px 1px 1px rgba(0,0,0,0.5);
box-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
font-size: 12px;
}

@ -26,7 +26,7 @@
margin: 10px;
}
#work-in-progress-cancel-button {
.work-button {
@include borderRadius(12px);
@include boxShadow(1px 1px 3px #000);
@ -39,8 +39,8 @@
border: 3px solid #fff;
}
#work-in-progress-cancel-button:hover,
#work-in-progress-cancel-button:focus {
.work-button:hover,
.work-button:focus {
color: #fff;
text-decoration: none;
cursor: pointer;

File diff suppressed because one or more lines are too long

@ -1,2 +1,2 @@
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!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([845,0]),o()}({784:function(n,t,o){},786:function(n,t,o){},788:function(n,t,o){},790:function(n,t,o){},792:function(n,t,o){},794:function(n,t,o){},796:function(n,t,o){},798:function(n,t,o){},800:function(n,t,o){},802:function(n,t,o){},804:function(n,t,o){},806:function(n,t,o){},808:function(n,t,o){},810:function(n,t,o){},812:function(n,t,o){},814:function(n,t,o){},816:function(n,t,o){},818:function(n,t,o){},820:function(n,t,o){},822:function(n,t,o){},824:function(n,t,o){},826:function(n,t,o){},828:function(n,t,o){},830:function(n,t,o){},832:function(n,t,o){},834:function(n,t,o){},836:function(n,t,o){},838:function(n,t,o){},840:function(n,t,o){},842:function(n,t,o){},845:function(n,t,o){"use strict";o.r(t);o(844),o(842),o(840),o(838),o(836),o(834),o(832),o(830),o(828),o(826),o(824),o(822),o(820),o(818),o(816),o(814),o(812),o(810),o(808),o(806),o(804),o(802),o(800),o(798),o(796),o(794),o(792),o(790),o(788),o(786),o(784)}});
//# sourceMappingURL=engineStyle.bundle.js.map

36
dist/engineStyle.css vendored

@ -366,13 +366,14 @@ a:visited {
.noscrollbar {
-ms-overflow-style: none;
/* IE and Edge */
/* stylelint-disable-next-line property-no-unknown */
scrollbar-width: none;
/* Firefox */ }
/* Firefox https://developer.mozilla.org/en-US/docs/Web/CSS/scrollbar-width */ }
.noscrollbar::-webkit-scrollbar {
display: none; }
input[type=checkbox] {
input[type="checkbox"] {
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10); }
.optionCheckbox {
@ -784,15 +785,14 @@ button {
.character-stat-cell {
text-align: right; }
#character-hack-wrapper td,
#character-agi-wrapper td {
border-bottom: 1px #aaa solid;
padding-bottom: 10px; }
#character-str-wrapper td,
#character-cha-wrapper td {
padding-top: 10px; }
.character-divider td {
border-top: 1px #aaa solid;
padding-top: 10px; }
#character-hp-wrapper {
color: #dd3434; }
@ -826,6 +826,12 @@ button {
.character-combat-cell {
color: #faffdf; }
#character-work-wrapper {
color: #adff2f; }
.character-work-cell {
color: #adff2f; }
.character-overview-btn {
-webkit-border-radius: 12px;
-moz-border-radius: 12px;
@ -1521,7 +1527,7 @@ button {
width: 70%;
margin: 10px; }
#work-in-progress-cancel-button {
.work-button {
-webkit-border-radius: 12px;
-moz-border-radius: 12px;
border-radius: 12px;
@ -1536,8 +1542,8 @@ button {
padding: 5px;
border: 3px solid #fff; }
#work-in-progress-cancel-button:hover,
#work-in-progress-cancel-button:focus {
.work-button:hover,
.work-button:focus {
color: #fff;
text-decoration: none;
cursor: pointer; }
@ -2317,10 +2323,10 @@ button {
border-right: none;
opacity: 0;
transform: rotate(-45deg); }
.bbcheckbox input[type=checkbox] {
.bbcheckbox input[type="checkbox"] {
margin: 3px;
visibility: hidden; }
.bbcheckbox input[type=checkbox]:checked + label:after {
.bbcheckbox input[type="checkbox"]:checked + label:after {
opacity: 1; }
/* Bladeburner Console */
@ -2508,6 +2514,7 @@ button {
.Treant > .unlocked:hover {
background-color: #666; }
/* stylelint-disable */
/*!
* Bootstrap Grid v4.1.2 (https://getbootstrap.com/)
* Copyright 2011-2018 The Bootstrap Authors
@ -4986,10 +4993,7 @@ html {
margin-left: 0; }
.exp-input {
margin-right: 0;
margin-left: 0;
margin-top: 5px;
margin-bottom: 5px;
margin: 5px 0 5px 0;
padding: 2px 5px; }
.text-center {

70
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

@ -50,7 +50,7 @@ Duplicate Sleeves. It is a numeral value between 1 and 100, and it affects how m
is earned when the sleeve is performing a task.
Let N be the sleeve's synchronization. When the sleeve earns experience by performing
a task, both the sleeve and the player's original host consciousness of N% of the
a task, both the sleeve and the player's original host consciousness gain N% of the
amount of experience normally earned by the task. All of the player's other sleeves
earn ((N/100)^2 * 100)% of the experience.

@ -124,6 +124,6 @@ Gain experience by:
* Committing certain crimes
* Infiltration
* Working out at a gym
* Studying at a university
* Working a relevant job at a company
* Doing Field work for a Faction

@ -3,6 +3,49 @@
Changelog
=========
v0.51.10 - 2021-05-31 Focus Mark, Focus! (hydroflame)
-----------------------------------------------------
**Focus**
* You can now use the terminal and write scripts while working for factions
but you will gain reputation at a slower rate.
**SF -1**
* Added a new SF -1: Bypass
**Gang**
* "Vigilante justice"/"Ethical hacking" now reduces wanted level by a very
small percentage as well an absolute value.
**Netscript**
* 'tFormat' now has a second argument to display with millisecond precision.
* 'purchaseSleeveAug' can no longer purchase the same aug over and over for
the same sleeve.
* fix typo in logging for 'getServerSecurityLevel'
* Fixed some weird issue where very rarely you would get 0 exp from 'grow'
* 'getActionTime' now returns correct values for Diplomacy and Regeneration.
**Corporations**
* Fixed an exploit where you could get nearly infinite corporation funds by
entering negative numbers in textboxes.
* Fixed an exploit where shares could be sold again by clicking the
"sell share" button via scripts.
**Documentation**
* typo fix in purchaseTor
* typo fix in basicgameplay/stats
**Misc.**
* Very large number will no longer appear as "$NaNt"
* Hash capacity now displays in the "big number" format.
v0.51.9 - 2021-05-17 offline progress and exports! (hydroflame & community)
---------------------------------------------------------------

@ -1,15 +1,17 @@
tFormat() Netscript Function
============================
.. js:function:: tFormat(milliseconds)
.. js:function:: tFormat(milliseconds[, milliPrecision=false])
:RAM cost: 0 GB
:param number milliseconds: Amount of milliseconds to format.
:param number milliPrecision: Display time with millisecond precision.
:returns: milliseconds in the "D M H S" format
Example:
.. code-block:: javascript
tFormat(3000); // returns: "3 seconds"
tFormat(10000000); // returns: "2 hours 46 minutes 40 seconds"
tFormat(3000); // returns: "3 seconds"
tFormat(10000000); // returns: "2 hours 46 minutes 40 seconds"
tFormat(10000023, true); // returns: "2 hours 46 minutes 40.023 seconds"

@ -92,7 +92,7 @@ its type and name. The following are valid values when specifying the action's t
* blackop
* blackops
**General Actions (Training, Field Analysis, Recruitment)**
**General Actions (Training, Field Analysis, etc)**
* general
* general action
* gen

@ -10,6 +10,6 @@ purchaseTor() Netscript Function
This function allows you to automatically purchase a TOR router. The cost for purchasing a TOR router using this
function is the same as if you were to manually purchase one.
This function will return true if it successfully purchase a TOR router and false otherwise.
This function will return true if it successfully purchased a TOR router and false otherwise.
:RAM cost: 2 GB

@ -352,7 +352,8 @@
<div id="work-in-progress-container" class="generic-fullscreen-container">
<p id="work-in-progress-text"> </p>
<button id="work-in-progress-cancel-button"> Cancel Work </button>
<button id="work-in-progress-cancel-button" class="work-button"> Cancel Work </button>
<button id="work-in-progress-something-else-button" class="work-button"> Do something else simultaneously </button>
</div>
<!-- Red Pill Container -->

@ -10,8 +10,7 @@ import { PurchasedAugmentations } from "./PurchasedAugmentations";
import { Player } from "../../Player";
import { StdButton } from "../../ui/React/StdButton";
import { LastExportBonus, canGetBonus } from "../../ExportBonus";
import { convertTimeMsToTimeElapsedString } from "../../../utils/StringHelperFunctions";
import { canGetBonus } from "../../ExportBonus";
type IProps = {
exportGameFn: () => void;
@ -31,7 +30,7 @@ export class AugmentationsRoot extends React.Component<IProps, IState> {
this.export = this.export.bind(this);
}
export() {
export(): void {
this.props.exportGameFn();
this.setState({
rerender: !this.state.rerender,

@ -574,6 +574,10 @@ Bladeburner.prototype.getActionObject = function(actionId) {
return GeneralActions["Field Analysis"];
case ActionTypes["Recruitment"]:
return GeneralActions["Recruitment"];
case ActionTypes["Diplomacy"]:
return GeneralActions["Diplomacy"];
case ActionTypes["Hyperbolic Regeneration Chamber"]:
return GeneralActions["Hyperbolic Regeneration Chamber"];
default:
return null;
}
@ -3037,6 +3041,9 @@ Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScri
return 30;
case ActionTypes["Recruitment"]:
return this.getRecruitmentTime();
case ActionTypes["Diplomacy"]:
case ActionTypes["Hyperbolic Regeneration Chamber"]:
return 60;
default:
workerScript.log("bladeburner.getActionTime", errorLogText);
return -1;

@ -164,10 +164,12 @@ export class Action implements IAction {
}
// For actions that have teams. To be implemented by subtypes.
// eslint-disable-next-line @typescript-eslint/no-unused-vars
getTeamSuccessBonus(inst: IBladeburner): number {
return 1;
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
getActionTypeSkillSuccessBonus(inst: IBladeburner): number {
return 1;
}

@ -12,10 +12,7 @@ import {
Generic_toJSON,
Reviver,
} from "../utils/JSONReviver";
import { KEY } from "../utils/helpers/keyCodes";
import { createElement } from "../utils/uiHelpers/createElement";
import { createPopup, removePopup } from "./ui/React/createPopup";
import { removeElementById } from "../utils/uiHelpers/removeElementById";
import { CodingContractPopup } from "./ui/React/CodingContractPopup";
@ -174,7 +171,7 @@ export class CodingContract {
*/
async prompt(): Promise<CodingContractResult> {
const popupId = `coding-contract-prompt-popup-${this.fn}`;
return new Promise<CodingContractResult>((resolve, reject) => {
return new Promise<CodingContractResult>((resolve) => {
const popup = new CodingContractPopup({
c: this,
popupId: popupId,

@ -6,7 +6,7 @@
import { IMap } from "./types";
export const CONSTANTS: IMap<any> = {
Version: "0.51.9",
Version: "0.51.10",
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -228,10 +228,40 @@ export const CONSTANTS: IMap<any> = {
LatestUpdate:
`
v0.51.9 - 2021-05-17 offline progress and exports!
v0.51.10 - 2021-05-31 Focus Mark, Focus! (hydroflame)
-------
Focus
* You can now use the terminal and write scripts while working for factions
but you will gain reputation at a slower rate.
SF -1
* Added a new SF -1: Bypass
Gang
* "Vigilante justice"/"Ethical hacking" now reduces wanted level by a very
small percentage as well an absolute value.
Netscript
* 'tFormat' now has a second argument to display with millisecond precision.
* 'purchaseSleeveAug' can no longer purchase the same aug over and over for
the same sleeve.
* fix typo in logging for 'getServerSecurityLevel'
* Fixed some weird issue where very rarely you would get 0 exp from 'grow'
* 'getActionTime' now returns correct values for Diplomacy and Regeneration.
Corporations
* Fixed an exploit where you could get nearly infinite corporation funds by
entering negative numbers in textboxes.
* Fixed an exploit where shares could be sold again by clicking the
"sell share" button via scripts.
Documentation
* typo fix in purchaseTor
* typo fix in basicgameplay/stats
Misc.
* Very large number will no longer appear as "$NaNt"
* Hash capacity now displays in the "big number" format.
`,
}

@ -63,9 +63,14 @@ export class CorporationEventHandler {
const txt = createElement("p", {
innerText:"You can use Corporation funds or stock shares to bribe Faction Leaders in exchange for faction reputation",
});
const factionSelector = createElement("select", { margin:"3px" });
const factionSelector = createElement("select", { class: "dropdown", margin:"3px" });
for (let i = 0; i < Player.factions.length; ++i) {
const facName = Player.factions[i];
const faction = Factions[facName];
const info = faction.getInfo();
if(!info.offersWork()) continue;
factionSelector.add(createElement("option", {
text: facName, value: facName,
}));
@ -73,6 +78,7 @@ export class CorporationEventHandler {
var repGainText = createElement("p");
var stockSharesInput;
var moneyInput = createElement("input", {
class: "text-input",
type:"number", placeholder:"Corporation funds", margin:"5px",
inputListener:()=>{
var money = moneyInput.value == null || moneyInput.value == "" ? 0 : parseFloat(moneyInput.value);
@ -96,6 +102,7 @@ export class CorporationEventHandler {
},
});
stockSharesInput = createElement("input", {
class: "text-input",
type:"number", placeholder:"Stock Shares", margin: "5px",
inputListener:()=>{
var money = moneyInput.value == null || moneyInput.value == "" ? 0 : parseFloat(moneyInput.value);
@ -595,7 +602,10 @@ export class CorporationEventHandler {
const txt = createElement("p", {
innerHTML: popupText,
});
const designCity = createElement("select", { margin: "5px" });
const designCity = createElement("select", {
class: "dropdown",
margin: "5px",
});
for (const cityName in division.offices) {
if (division.offices[cityName] instanceof OfficeSpace) {
designCity.add(createElement("option", {
@ -613,17 +623,20 @@ export class CorporationEventHandler {
productNamePlaceholder = "Property Name";
}
var productNameInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: productNamePlaceholder,
});
var lineBreak1 = createElement("br");
var designInvestInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "Design investment",
type: "number",
});
let confirmBtn;
var marketingInvestInput = createElement("input", {
class: "text-input",
margin: "5px",
placeholder: "Marketing investment",
type: "number",
@ -636,8 +649,8 @@ export class CorporationEventHandler {
class: "std-button",
innerText: "Develop Product",
clickListener: () => {
if (designInvestInput.value == null) { designInvestInput.value = 0; }
if (marketingInvestInput.value == null) { marketingInvestInput.value = 0; }
if (designInvestInput.value == null || designInvestInput.value < 0) { designInvestInput.value = 0; }
if (marketingInvestInput.value == null || marketingInvestInput.value < 0) { marketingInvestInput.value = 0; }
var designInvest = parseFloat(designInvestInput.value),
marketingInvest = parseFloat(marketingInvestInput.value);
if (productNameInput.value == null || productNameInput.value === "") {
@ -1501,6 +1514,7 @@ export class CorporationEventHandler {
});
const profitIndicator = createElement("p");
const input = createElement("input", {
class: "text-input",
type:"number", placeholder:"Shares to sell", margin:"5px",
inputListener: ()=> {
var numShares = Math.round(input.value);

@ -197,7 +197,10 @@ export class Overview extends BaseReactComponent {
const sellSharesBtn = this.createButton({
class: sellSharesClass,
display: "inline-block",
onClick: sellSharesOnClick,
onClick: function(event) {
if(!event.isTrusted) return;
sellSharesOnClick(event);
},
text: "Sell Shares",
tooltip: sellSharesTooltip,
});

@ -548,6 +548,12 @@ class DevMenuComponent extends Component {
}
}
addTonsCorporationFunds() {
if(Player.corporation) {
Player.corporation.funds = Player.corporation.funds.plus(1e99);
}
}
addTonsCorporationCycles() {
if (Player.corporation) {
Player.corporation.storedCycles = tonsP;
@ -1127,6 +1133,9 @@ class DevMenuComponent extends Component {
</div>
<table>
<tbody>
<tr>
<td><button className="std-button" onClick={this.addTonsCorporationFunds}>Tons of funds</button></td>
</tr>
<tr>
<td><span className="text">Cycles:</span></td>
<td><button className="std-button" onClick={this.addTonsCorporationCycles}>Tons</button></td>

@ -16,4 +16,8 @@ export function onExport(p: IPlayer): void {
Factions[facName].favor++;
}
LastExportBonus = (new Date()).getTime();
}
export function setLastExportBonus(unixTime: number): void {
LastExportBonus = unixTime;
}

@ -18,6 +18,7 @@ import {
} from "../HacknetHelpers";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Money } from "../../ui/React/Money";
import { Hashes } from "../../ui/React/Hashes";
@ -172,7 +173,7 @@ export class HacknetServer extends React.Component {
</div>
<div className={"row"}>
<p>Hash Capacity:</p>
<span className={"text"}>{node.hashCapacity}</span>
<span className={"text"}>{Hashes(node.hashCapacity)}</span>
</div>
<div className={"row"}>
<p>Level:</p><span className={"text upgradable-info"}>{node.level}</span>

@ -1,5 +1,4 @@
const sprintf = require("sprintf-js").sprintf;
const vsprintf = require("sprintf-js").vsprintf;
import { vsprintf, sprintf } from 'sprintf-js';
import * as libarg from 'arg';
import { getRamCost } from "./Netscript/RamCostGenerator";
@ -872,9 +871,6 @@ function NetscriptFunctions(workerScript) {
const moneyAfter = server.moneyAvailable;
workerScript.scriptRef.recordGrow(server.ip, threads);
var expGain = calculateHackingExpGain(server, Player) * threads;
if (growthPercentage == 1) {
expGain = 0;
}
const logGrowPercent = (moneyAfter/moneyBefore) - 1;
workerScript.log("grow", `Available money on '${server.hostname}' grown by ${numeralWrapper.formatPercentage(logGrowPercent, 6)}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)}).`);
workerScript.scriptRef.onlineExpGained += expGain;
@ -1582,7 +1578,7 @@ function NetscriptFunctions(workerScript) {
workerScript.log("getServerMoneyAvailable", `returned player's money: ${numeralWrapper.formatMoney(Player.money.toNumber())}`);
return Player.money.toNumber();
}
workerScript.log("getServerMoneyAvailable", `returned ${numeralWrapper.formatMoney(server.moneyAvailable)} for '${server.hostname}`);
workerScript.log("getServerMoneyAvailable", `returned ${numeralWrapper.formatMoney(server.moneyAvailable)} for '${server.hostname}'`);
return server.moneyAvailable;
},
getServerSecurityLevel: function(ip) {
@ -2487,8 +2483,8 @@ function NetscriptFunctions(workerScript) {
return numeralWrapper.format(parseFloat(n), format);
},
tFormat: function(milliseconds) {
return convertTimeMsToTimeElapsedString(milliseconds);
tFormat: function(milliseconds, milliPrecision=false) {
return convertTimeMsToTimeElapsedString(milliseconds, milliPrecision);
},
getTimeSinceLastAug: function() {
updateDynamicRam("getTimeSinceLastAug", getRamCost("getTimeSinceLastAug"));
@ -4397,7 +4393,7 @@ function NetscriptFunctions(workerScript) {
hacknetServers: {
hashGainRate: function(level, ramUsed, maxRam, cores, mult=1) {
checkFormulasAccess("hacknetServers.hashGainRate", 9);
return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult=1);
return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
},
levelUpgradeCost: function(startingLevel, extraLevels=1, costMult=1) {
checkFormulasAccess("hacknetServers.levelUpgradeCost", 9);

@ -34,7 +34,7 @@ import { roundToTwo } from "../utils/helpers/roundToTwo";
import { isString } from "../utils/StringHelperFunctions";
import { parse } from "acorn";
const walk = require("acorn-walk");
import { simple as walksimple } from "acorn-walk";
// Netscript Ports are instantiated here
export const NetscriptPorts = [];
@ -304,7 +304,7 @@ function processNetscript1Imports(code, workerScript) {
let hasImports = false;
// Walk over the tree and process ImportDeclaration nodes
walk.simple(ast, {
walksimple(ast, {
ImportDeclaration: (node) => {
hasImports = true;
let scriptName = node.source.value;
@ -322,7 +322,7 @@ function processNetscript1Imports(code, workerScript) {
let namespace = node.specifiers[0].local.name;
let fnNames = []; //Names only
let fnDeclarations = []; //FunctionDeclaration Node objects
walk.simple(scriptAst, {
walksimple(scriptAst, {
FunctionDeclaration: (node) => {
fnNames.push(node.id.name);
fnDeclarations.push(node);
@ -361,7 +361,7 @@ function processNetscript1Imports(code, workerScript) {
//Walk through script and get FunctionDeclaration code for all specified fns
let fnDeclarations = [];
walk.simple(scriptAst, {
walksimple(scriptAst, {
FunctionDeclaration: (node) => {
if (fnsToImport.includes(node.id.name)) {
fnDeclarations.push(node);

@ -112,6 +112,7 @@ export function PlayerObject() {
//Flags/variables for working (Company, Faction, Creating Program, Taking Class)
this.isWorking = false;
this.focus = false;
this.workType = "";
this.currentWorkFactionName = "";

@ -512,7 +512,10 @@ export function queryStatFromString(str) {
}
/******* Working functions *******/
export function resetWorkStatus() {
export function resetWorkStatus(generalType, group, workType) {
if(generalType === this.workType && group === this.companyName) return;
if(generalType === this.workType && group === this.currentWorkFactionName && workType === this.factionWorkType) return;
if(this.isWorking) this.singularityStopWork();
this.workHackExpGainRate = 0;
this.workStrExpGainRate = 0;
this.workDefExpGainRate = 0;
@ -544,12 +547,13 @@ export function resetWorkStatus() {
}
export function processWorkEarnings(numCycles=1) {
const hackExpGain = this.workHackExpGainRate * numCycles;
const strExpGain = this.workStrExpGainRate * numCycles;
const defExpGain = this.workDefExpGainRate * numCycles;
const dexExpGain = this.workDexExpGainRate * numCycles;
const agiExpGain = this.workAgiExpGainRate * numCycles;
const chaExpGain = this.workChaExpGainRate * numCycles;
const focusBonus = this.focus? 1 : 0.8;
const hackExpGain = focusBonus * this.workHackExpGainRate * numCycles;
const strExpGain = focusBonus * this.workStrExpGainRate * numCycles;
const defExpGain = focusBonus * this.workDefExpGainRate * numCycles;
const dexExpGain = focusBonus * this.workDexExpGainRate * numCycles;
const agiExpGain = focusBonus * this.workAgiExpGainRate * numCycles;
const chaExpGain = focusBonus * this.workChaExpGainRate * numCycles;
const moneyGain = (this.workMoneyGainRate - this.workMoneyLossRate) * numCycles;
this.gainHackingExp(hackExpGain);
@ -570,15 +574,16 @@ export function processWorkEarnings(numCycles=1) {
this.workDexExpGained += dexExpGain;
this.workAgiExpGained += agiExpGain;
this.workChaExpGained += chaExpGain;
this.workRepGained += this.workRepGainRate * numCycles;
this.workMoneyGained += this.workMoneyGainRate * numCycles;
this.workMoneyGained -= this.workMoneyLossRate * numCycles;
this.workRepGained += focusBonus * this.workRepGainRate * numCycles;
this.workMoneyGained += focusBonus * this.workMoneyGainRate * numCycles;
this.workMoneyGained -= focusBonus * this.workMoneyLossRate * numCycles;
}
/* Working for Company */
export function startWork(companyName) {
this.resetWorkStatus();
this.resetWorkStatus(CONSTANTS.WorkTypeCompany, companyName);
this.isWorking = true;
this.focus = true;
this.companyName = companyName;
this.workType = CONSTANTS.WorkTypeCompany;
@ -601,6 +606,14 @@ export function startWork(companyName) {
return false;
});
const focusButton = clearEventListeners("work-in-progress-something-else-button");
focusButton.style.visibility = "visible";
focusButton.innerHTML = "Do something else simultaneously";
focusButton.addEventListener("click", () => {
this.stopFocusing();
return false;
});
//Display Work In Progress Screen
Engine.loadWorkInProgressContent();
}
@ -722,8 +735,9 @@ export function finishWork(cancelled, sing=false) {
}
export function startWorkPartTime(companyName) {
this.resetWorkStatus();
this.resetWorkStatus(CONSTANTS.WorkTypeCompanyPartTime, companyName);
this.isWorking = true;
this.focus = true;
this.companyName = companyName;
this.workType = CONSTANTS.WorkTypeCompanyPartTime;
@ -834,6 +848,20 @@ export function finishWorkPartTime(sing=false) {
this.resetWorkStatus();
}
export function startFocusing() {
const mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
this.focus = true;
Engine.loadWorkInProgressContent();
}
export function stopFocusing() {
const mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible";
this.focus = false;
Engine.loadTerminalContent();
}
/* Working for Faction */
export function startFactionWork(faction) {
//Update reputation gain rate to account for faction favor
@ -843,24 +871,33 @@ export function startFactionWork(faction) {
this.workRepGainRate *= BitNodeMultipliers.FactionWorkRepGain;
this.isWorking = true;
this.focus = true;
this.workType = CONSTANTS.WorkTypeFaction;
this.currentWorkFactionName = faction.name;
this.timeNeededToCompleteWork = CONSTANTS.MillisecondsPer20Hours;
var cancelButton = clearEventListeners("work-in-progress-cancel-button");
const cancelButton = clearEventListeners("work-in-progress-cancel-button");
cancelButton.innerHTML = "Stop Faction Work";
cancelButton.addEventListener("click", () => {
this.finishFactionWork(true);
return false;
});
const focusButton = clearEventListeners("work-in-progress-something-else-button");
focusButton.style.visibility = "visible";
focusButton.innerHTML = "Do something else simultaneously";
focusButton.addEventListener("click", () => {
this.stopFocusing();
return false;
});
//Display Work In Progress Screen
Engine.loadWorkInProgressContent();
}
export function startFactionHackWork(faction) {
this.resetWorkStatus();
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkHacking);
this.workHackExpGainRate = .15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
this.workRepGainRate = (this.hacking_skill + this.intelligence) / CONSTANTS.MaxSkillLevel * this.faction_rep_mult * this.getIntelligenceBonus(0.5);
@ -872,7 +909,7 @@ export function startFactionHackWork(faction) {
}
export function startFactionFieldWork(faction) {
this.resetWorkStatus();
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkField);
this.workHackExpGainRate = .1 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
this.workStrExpGainRate = .1 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
@ -889,7 +926,7 @@ export function startFactionFieldWork(faction) {
}
export function startFactionSecurityWork(faction) {
this.resetWorkStatus();
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
this.workStrExpGainRate = 0.15 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
@ -1157,6 +1194,7 @@ export function getWorkRepGain() {
export function startCreateProgramWork(programName, time, reqLevel) {
this.resetWorkStatus();
this.isWorking = true;
this.focus = true;
this.workType = CONSTANTS.WorkTypeCreateProgram;
//Time needed to complete work affected by hacking skill (linearly based on
@ -1189,6 +1227,9 @@ export function startCreateProgramWork(programName, time, reqLevel) {
return false;
});
const focusButton = clearEventListeners("work-in-progress-something-else-button");
focusButton.style.visibility = "hidden";
//Display Work In Progress Screen
Engine.loadWorkInProgressContent();
}
@ -1247,6 +1288,7 @@ export function finishCreateProgramWork(cancelled) {
export function startClass(costMult, expMult, className) {
this.resetWorkStatus();
this.isWorking = true;
this.focus = true;
this.workType = CONSTANTS.WorkTypeStudyClass;
this.className = className;
@ -1402,6 +1444,7 @@ export function startCrime(crimeType, hackExp, strExp, defExp, dexExp, agiExp, c
this.resetWorkStatus();
this.isWorking = true;
this.focus = true;
this.workType = CONSTANTS.WorkTypeCrime;
if (singParams && singParams.workerscript) {
@ -1420,13 +1463,16 @@ export function startCrime(crimeType, hackExp, strExp, defExp, dexExp, agiExp, c
this.timeNeededToCompleteWork = time;
//Remove all old event listeners from Cancel button
var newCancelButton = clearEventListeners("work-in-progress-cancel-button")
const newCancelButton = clearEventListeners("work-in-progress-cancel-button")
newCancelButton.innerHTML = "Cancel crime"
newCancelButton.addEventListener("click", () => {
this.finishCrime(true);
return false;
});
const focusButton = clearEventListeners("work-in-progress-something-else-button");
focusButton.style.visibility = "hidden";
//Display Work In Progress Screen
Engine.loadWorkInProgressContent();
}

@ -529,7 +529,7 @@ export class Sleeve extends Person {
case SleeveTaskType.Recovery:
this.shock = Math.min(100, this.shock + (0.0002 * cyclesUsed));
break;
case SleeveTaskType.Sync:
case SleeveTaskType.Synchro:
this.sync = Math.min(100, this.sync + (p.getIntelligenceBonus(0.5) * 0.0002 * cyclesUsed));
break;
default:
@ -586,7 +586,7 @@ export class Sleeve extends Person {
this.resetTaskStatus();
}
this.currentTask = SleeveTaskType.Sync;
this.currentTask = SleeveTaskType.Synchro;
return true;
}
@ -666,6 +666,11 @@ export class Sleeve extends Person {
return false;
}
// Verify that this sleeve does not already have that augmentation.
if(this.augmentations.some(a => a.name === aug.name)) {
return false;
}
p.loseMoney(aug.startingCost);
this.installAugmentation(aug);
return true;

@ -10,5 +10,5 @@ export enum SleeveTaskType {
Class,
Gym,
Recovery,
Sync,
Synchro,
}

@ -8,7 +8,6 @@ import { prestigeSourceFile } from "./Prestige";
import { PlayerOwnedSourceFile } from "./SourceFile/PlayerOwnedSourceFile";
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
import { SourceFiles } from "./SourceFile/SourceFiles";
import { Terminal } from "./Terminal";
import { setTimeoutRef } from "./utils/SetTimeoutRef";
import { dialogBoxCreate } from "../utils/DialogBox";

@ -248,9 +248,9 @@ function loadGame(saveString) {
}
if (saveObj.hasOwnProperty("LastExportBonus")) {
try {
ExportBonus.LastExportBonus = JSON.parse(saveObj.LastExportBonus);
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
} catch(err) {
ExportBonus.LastExportBonus = (new Date()).getTime();
ExportBonus.setLastExportBonus((new Date()).getTime());
console.error("ERROR: Failed to parse .fconf Settings "+ err);
}
}
@ -334,9 +334,9 @@ function loadImportedGame(saveObj, saveString) {
}
if (saveObj.hasOwnProperty("LastExportBonus")) {
try {
ExportBonus.LastExportBonus = JSON.parse(saveObj.LastExportBonus);
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
} catch(err) {
ExportBonus.LastExportBonus = (new Date()).getTime();
ExportBonus.setLastExportBonus((new Date()).getTime());
console.error("ERROR: Failed to parse .fconf Settings "+ err);
}
}

@ -78,6 +78,7 @@ async function parseOnlyRamCalculate(otherScripts, code, workerScript) {
let code;
if (nextModule.startsWith("https://") || nextModule.startsWith("http://")) {
try {
// eslint-disable-next-line no-await-in-loop
const module = await eval('import(nextModule)');
code = "";
for (const prop in module) {

@ -1,20 +1,20 @@
import { ScriptEditor } from "./ScriptEditor";
const ace = require('brace');
import ace from 'brace';
require('brace/mode/javascript');
require('./AceNetscriptMode');
require('brace/theme/chaos');
require('brace/theme/chrome');
require('brace/theme/monokai');
require('brace/theme/solarized_dark');
require('brace/theme/solarized_light');
require('brace/theme/terminal');
require('brace/theme/twilight');
require('brace/theme/xcode');
require("brace/keybinding/vim");
require("brace/keybinding/emacs");
require("brace/ext/language_tools");
import 'brace/mode/javascript';
import './AceNetscriptMode';
import 'brace/theme/chaos';
import 'brace/theme/chrome';
import 'brace/theme/monokai';
import 'brace/theme/solarized_dark';
import 'brace/theme/solarized_light';
import 'brace/theme/terminal';
import 'brace/theme/twilight';
import 'brace/theme/xcode';
import "brace/keybinding/vim";
import "brace/keybinding/emacs";
import "brace/ext/language_tools";
import { NetscriptFunctions } from "../NetscriptFunctions";
import { Settings } from "../Settings/Settings";

@ -87,7 +87,7 @@ import 'codemirror/addon/lint/lint.css';
import 'codemirror/addon/search/match-highlighter.js';
import 'codemirror/addon/selection/active-line.js';
window.JSHINT = require('jshint').JSHINT;
import { JSHINT } from 'jshint';
import './CodeMirrorNetscriptLint.js';
import { NetscriptFunctions } from "../NetscriptFunctions";
@ -100,6 +100,10 @@ import { createElement } from "../../utils/uiHelpers/createElement";
import { createOptionElement } from "../../utils/uiHelpers/createOptionElement";
import { removeChildrenFromElement } from "../../utils/uiHelpers/removeChildrenFromElement";
(function() {
window.JSHINT = JSHINT;
})();
// Max number of invisibles to be shown in a group if the "Show Invisibles" option
// is marked
const MaxInvisibles = 20;

@ -1,7 +1,7 @@
import { CursorPositions } from './CursorPositions';
// Base Script Editor class for the Ace/CodeMirror/etc. wrappers
const beautify = require('js-beautify').js_beautify;
import { js_beautify as beautify } from 'js-beautify';
export class ScriptEditor {
constructor() {

@ -588,7 +588,6 @@ let Terminal = {
post(currServ.hostname + ": ");
const org = currServ.organizationName
post("Organization name: " + (!isHacknet ? org : "Player"));
const admin = currServ.hasAdminRights;
let hasAdminRights = !isHacknet && currServ.hasAdminRights || isHacknet;
post("Root Access: " + (hasAdminRights ? "YES" : "NO"));
const hackingSkill = currServ.requiredHackingSkill

@ -1097,6 +1097,7 @@ const Engine = {
// Process offline progress
loadAllRunningScripts(); // This also takes care of offline production for those scripts
if (Player.isWorking) {
Player.focus = true;
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
@ -1520,6 +1521,17 @@ const Engine = {
Player.finishWork(true);
}
});
const focusButton = document.getElementById("work-in-progress-something-else-button");
focusButton.style.visibility = "hidden";
const focusable = [CONSTANTS.WorkTypeFaction, CONSTANTS.WorkTypeCompanyPartTime, CONSTANTS.WorkTypeCompany];
if(focusable.includes(Player.workType)) {
focusButton.style.visibility = "visible";
focusButton.addEventListener("click", function() {
Player.stopFocusing();
});
}
Engine.loadWorkInProgressContent();
}

@ -365,7 +365,8 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
<div id="work-in-progress-container" class="generic-fullscreen-container">
<p id="work-in-progress-text"> </p>
<button id="work-in-progress-cancel-button"> Cancel Work </button>
<button id="work-in-progress-cancel-button" class="work-button"> Cancel Work </button>
<button id="work-in-progress-something-else-button" class="work-button"> Do something else simultaneously </button>
</div>
<!-- Red Pill Container -->

@ -3,6 +3,7 @@ import React from "react";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Reputation } from "./Reputation";
const Component = React.Component;
@ -14,7 +15,25 @@ export class CharacterOverviewComponent extends Component {
</tr>
);
/*const work = (
<div>
<p>Work progress:</p>
<p>+{Reputation(Player.workRepGained)} rep</p>
<button onClick={() => Player.startFocusing()} id="character-overview-options-button" className="character-overview-btn">Focus</button>
</div>
);*/
const work = (
<>
<tr className="character-divider"><td colSpan="2">Work progress:</td></tr>
<tr><td colSpan="2">+{Reputation(Player.workRepGained)} rep</td></tr>
<tr><td colSpan="2">
<button onClick={() => Player.startFocusing()} id="character-overview-options-button" className="character-overview-btn">Focus</button>
</td></tr>
</>
);
return (
<>
<table>
<tbody>
<tr id="character-hp-wrapper">
@ -26,7 +45,7 @@ export class CharacterOverviewComponent extends Component {
<tr id="character-hack-wrapper">
<td className="character-hack-cell">Hack:&nbsp;</td><td id="character-hack-text" className="character-hack-cell character-stat-cell">{numeralWrapper.formatSkill(Player.hacking_skill)}</td>
</tr>
<tr id="character-str-wrapper">
<tr id="character-str-wrapper" className="character-divider">
<td className="character-combat-cell">Str:&nbsp;</td><td id="character-str-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.strength)}</td>
</tr>
<tr id="character-def-wrapper">
@ -38,15 +57,20 @@ export class CharacterOverviewComponent extends Component {
<tr id="character-agi-wrapper">
<td className="character-combat-cell">Agi:&nbsp;</td><td id="character-agi-text" className="character-combat-cell character-stat-cell">{numeralWrapper.formatSkill(Player.agility)}</td>
</tr>
<tr id="character-cha-wrapper">
<tr id="character-cha-wrapper" className="character-divider">
<td className="character-cha-cell">Cha:&nbsp;</td><td id="character-cha-text" className="character-cha-cell character-stat-cell">{numeralWrapper.formatSkill(Player.charisma)}</td>
</tr>
{
Player.intelligence >= 1 &&
intelligence
}
{
(Player.isWorking && !Player.focus) &&
work
}
</tbody>
</table>
</>
)
}
}

@ -24,16 +24,21 @@ export class CodingContractPopup extends React.Component<IProps, IState>{
this.onInputKeydown = this.onInputKeydown.bind(this);
}
setAnswer(event: any) {
setAnswer(event: React.ChangeEvent<HTMLInputElement>): void {
this.setState({ answer: event.target.value });
}
onInputKeydown(e:any){
if (e.keyCode === KEY.ENTER && e.target.value !== "") {
e.preventDefault();
onInputKeydown(event: React.KeyboardEvent<HTMLInputElement>): void {
// React just won't cooperate on this one.
// "React.KeyboardEvent<HTMLInputElement>" seems like the right type but
// whatever ...
const value = (event.target as any).value;
if (event.keyCode === KEY.ENTER && value !== "") {
event.preventDefault();
this.props.onAttempt(this.state.answer);
} else if (e.keyCode === KEY.ESC) {
e.preventDefault();
} else if (event.keyCode === KEY.ESC) {
event.preventDefault();
this.props.onClose();
}
}

@ -14,7 +14,7 @@ import { removeElement } from "../../../utils/uiHelpers/removeElement";
export interface IPopupButtonProps {
class?: string;
popup: HTMLElement | string;
style?: object;
style?: any;
text: string;
onClose?: () => void;
}
@ -26,15 +26,15 @@ export class PopupButton extends React.Component<IPopupButtonProps, any> {
this.keyListener = this.keyListener.bind(this);
}
componentDidMount() {
componentDidMount(): void {
document.addEventListener("keydown", this.keyListener);
}
componentWillUnmount() {
componentWillUnmount(): void {
document.removeEventListener("keydown", this.keyListener);
}
handleClick() {
handleClick(): void {
if(this.props.onClose)
this.props.onClose();
//We might be able to remove this?
@ -52,7 +52,7 @@ export class PopupButton extends React.Component<IPopupButtonProps, any> {
}
}
keyListener(e: KeyboardEvent) {
keyListener(e: KeyboardEvent): void {
//This doesn't really make sense, a button doesnt have to listen to escape IMO
//Too affraid to remove it since im not sure what it will break.. But yuck..
if (e.keyCode === KEY.ESC) {

@ -1,6 +1,5 @@
import {Engine} from "../engine";
import {Settings} from "../Settings/Settings";
import {Player} from "../Player";
import {numeralWrapper} from "./numeralFormat";

@ -44,7 +44,7 @@ module.exports = {
// "block-opening-brace-space-before": "always",
"color-hex-case": "lower",
"color-hex-length": "short",
"color-named": "never",
// "color-named": "never",
//"color-no-hex": true,
"color-no-invalid-hex": true,
// "comment-empty-line-before": "always",

@ -1,6 +1,7 @@
/**
* Webpack configuration for building unit tests
*/
/* eslint-disable @typescript-eslint/no-var-requires */
var path = require('path');
var webpack = require('webpack');

@ -1,3 +1,4 @@
/* eslint-disable @typescript-eslint/no-var-requires */
var path = require('path');
var webpack = require('webpack');
var MiniCssExtractPlugin = require('mini-css-extract-plugin');