Merge pull request #3764 from danielyxie/dev

Remove the infinite loop safety net completely
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hydroflame 2022-05-25 18:40:57 -04:00 committed by GitHub
commit 535812a0fc
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9 changed files with 7 additions and 40 deletions

4
dist/main.bundle.js vendored

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@ -179,12 +179,6 @@ export const CurrentOptionsPage = (props: IProps): React.ReactElement => {
</>
}
/>
<OptionSwitch
checked={Settings.InfinityLoopSafety}
onChange={(newValue) => (Settings.InfinityLoopSafety = newValue)}
text="Script infinite loop safety net"
tooltip={<>If this is set the game will attempt to automatically kill scripts stuck in infinite loops.</>}
/>
</GameOptionsPage>
),
[GameOptionsTab.INTERFACE]: (

@ -99,21 +99,8 @@ function wrapFunction(
getValidPort: (port: any) => helpers.getValidPort(functionPath, port),
},
};
const safetyEnabled = Settings.InfinityLoopSafety;
function wrappedFunction(...args: unknown[]): unknown {
helpers.updateDynamicRam(ctx.function, getRamCost(Player, ...tree, ctx.function));
if (safetyEnabled) {
const now = performance.now();
if (
now - workerScript.infiniteLoopSafety > CONSTANTS.InfiniteLoopLimit &&
workerScript.scriptRef.filename.endsWith(".js")
) {
throw new Error(
`Potential infinite loop without sleep detected. The game spent ${CONSTANTS.InfiniteLoopLimit}ms stuck in this script. (Are you using 'asleep' by mistake?)`,
);
}
}
return func(ctx)(...args);
}
const parent = getNestedProperty(wrappedAPI, ...tree);

@ -112,11 +112,6 @@ export class WorkerScript {
*/
atExit: any;
/**
* Once this counter reaches it's limit the script crashes. It is reset when a promise completes.
*/
infiniteLoopSafety = performance.now();
constructor(runningScriptObj: RunningScript, pid: number, nsFuncsGenerator?: (ws: WorkerScript) => NS) {
this.name = runningScriptObj.filename;
this.hostname = runningScriptObj.server;

@ -14,8 +14,6 @@ export function netscriptDelay(time: number, workerScript: WorkerScript): Promis
workerScript.delay = window.setTimeout(() => {
workerScript.delay = null;
workerScript.delayReject = undefined;
workerScript.infiniteLoopSafety = performance.now();
if (workerScript.env.stopFlag) reject(new ScriptDeath(workerScript));
else resolve();
}, time);

@ -54,11 +54,6 @@ interface IDefaultSettings {
*/
EnableBashHotkeys: boolean;
/**
* Infinite loop safety net
*/
InfinityLoopSafety: boolean;
/**
* Timestamps format
*/
@ -206,7 +201,6 @@ export const defaultSettings: IDefaultSettings = {
DisableOverviewProgressBars: false,
EnableBashHotkeys: false,
TimestampsFormat: "",
InfinityLoopSafety: true,
Locale: "en",
MaxRecentScriptsCapacity: 50,
MaxLogCapacity: 50,
@ -247,7 +241,6 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
DisableOverviewProgressBars: defaultSettings.DisableOverviewProgressBars,
EnableBashHotkeys: defaultSettings.EnableBashHotkeys,
TimestampsFormat: defaultSettings.TimestampsFormat,
InfinityLoopSafety: defaultSettings.InfinityLoopSafety,
Locale: "en",
MaxRecentScriptsCapacity: defaultSettings.MaxRecentScriptsCapacity,
MaxLogCapacity: defaultSettings.MaxLogCapacity,