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NETSCRIPT: Add additionalMsec
to BasicHGWOptions
This option adds additional time to the sleep in hack/grow/weaken before the command takes effect. The critical difference between this and doing your own sleep is that it creates a single, uninterruptible sleep: This opens up multiple new avenues of gameplay for batching. Note that use of this new feature is theoretically always suboptimal, since extending the sleep time wastes RAM.
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@ -434,17 +434,22 @@ function hack(
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ctx: NetscriptContext,
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hostname: string,
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manual: boolean,
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{ threads: requestedThreads, stock }: BasicHGWOptions = {},
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{ threads: requestedThreads, stock, additionalMsec: requestedSec }: BasicHGWOptions = {},
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): Promise<number> {
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const ws = ctx.workerScript;
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const threads = helpers.resolveNetscriptRequestedThreads(ctx, requestedThreads);
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const additionalMsec = number(ctx, "opts.additionalMsec", requestedSec ?? 0);
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if (additionalMsec < 0) {
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throw makeRuntimeErrorMsg(ctx, `additionalMsec must be non-negative, got ${additionalMsec}`);
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}
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const server = getServer(ctx, hostname);
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if (!(server instanceof Server)) {
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throw makeRuntimeErrorMsg(ctx, "Cannot be executed on this server.");
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}
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// Calculate the hacking time
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const hackingTime = calculateHackingTime(server, Player); // This is in seconds
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// This is in seconds
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const hackingTime = calculateHackingTime(server, Player) + additionalMsec / 1000.0;
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// No root access or skill level too low
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const canHack = netscriptCanHack(server);
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@ -144,7 +144,7 @@ export const ns: InternalAPI<NSFull> = {
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// TODO 2.2: better type safety rework for functions using assertObjectType, then remove function.
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const optsValidator: BasicHGWOptions = {};
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assertObjectType(ctx, "opts", opts, optsValidator);
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return helpers.hack(ctx, hostname, false, { threads: opts.threads, stock: opts.stock });
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return helpers.hack(ctx, hostname, false, opts);
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},
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hackAnalyzeThreads: (ctx) => (_hostname, _hackAmount) => {
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const hostname = helpers.string(ctx, "hostname", _hostname);
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@ -241,11 +241,11 @@ export const ns: InternalAPI<NSFull> = {
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const hostname = helpers.string(ctx, "hostname", _hostname);
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const optsValidator: BasicHGWOptions = {};
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assertObjectType(ctx, "opts", opts, optsValidator);
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const requestedThreads =
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opts.threads === undefined
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? ctx.workerScript.scriptRef.threads
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: helpers.number(ctx, "opts.threads", opts.threads);
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const threads = helpers.resolveNetscriptRequestedThreads(ctx, requestedThreads);
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const threads = helpers.resolveNetscriptRequestedThreads(ctx, opts.threads);
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const additionalMsec = helpers.number(ctx, "opts.additionalMsec", opts.additionalMsec ?? 0);
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if (additionalMsec < 0) {
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throw helpers.makeRuntimeErrorMsg(ctx, `additionalMsec must be non-negative, got ${additionalMsec}`);
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}
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const server = helpers.getServer(ctx, hostname);
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if (!(server instanceof Server)) {
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@ -264,7 +264,7 @@ export const ns: InternalAPI<NSFull> = {
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throw helpers.makeRuntimeErrorMsg(ctx, canHack.msg || "");
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}
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const growTime = calculateGrowTime(server, Player);
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const growTime = calculateGrowTime(server, Player) + additionalMsec / 1000.0;
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helpers.log(
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ctx,
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() =>
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@ -348,11 +348,11 @@ export const ns: InternalAPI<NSFull> = {
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const hostname = helpers.string(ctx, "hostname", _hostname);
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const optsValidator: BasicHGWOptions = {};
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assertObjectType(ctx, "opts", opts, optsValidator);
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const requestedThreads =
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opts.threads === undefined
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? ctx.workerScript.scriptRef.threads
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: helpers.number(ctx, "opts.threads", opts.threads);
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const threads = helpers.resolveNetscriptRequestedThreads(ctx, requestedThreads);
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const threads = helpers.resolveNetscriptRequestedThreads(ctx, opts.threads);
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const additionalMsec = helpers.number(ctx, "opts.additionalMsec", opts.additionalMsec ?? 0);
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if (additionalMsec < 0) {
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throw helpers.makeRuntimeErrorMsg(ctx, `additionalMsec must be non-negative, got ${additionalMsec}`);
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}
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const server = helpers.getServer(ctx, hostname);
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if (!(server instanceof Server)) {
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@ -366,7 +366,7 @@ export const ns: InternalAPI<NSFull> = {
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throw helpers.makeRuntimeErrorMsg(ctx, canHack.msg || "");
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}
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const weakenTime = calculateWeakenTime(server, Player);
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const weakenTime = calculateWeakenTime(server, Player) + additionalMsec / 1000.0;
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helpers.log(
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ctx,
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() =>
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6
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
6
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -256,6 +256,12 @@ interface BasicHGWOptions {
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threads?: number;
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/** Set to true this action will affect the stock market. */
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stock?: boolean;
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/** Number of additional milliseconds that will be spent waiting between the
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* start of the function and when it completes. There will only be one,
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* contiguous wait, which is relevant because stats such as server security
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* level are computed at the *start* of the function.
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* Must be non-negative. */
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additionalMsec?: number;
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}
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/**
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