From 53d03e29330e2e924977623373595bd2f1fb27d8 Mon Sep 17 00:00:00 2001 From: Daniel Xie Date: Fri, 2 Jun 2017 09:48:00 -0500 Subject: [PATCH] Fixed bug in messages --- src/Constants.js | 2 +- src/Message.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Constants.js b/src/Constants.js index 59323dee4..f8b761c6b 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ CONSTANTS = { - Version: "0.19.0", + Version: "0.19.1", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then diff --git a/src/Message.js b/src/Message.js index 0d2451e46..c650e5e6a 100644 --- a/src/Message.js +++ b/src/Message.js @@ -70,7 +70,7 @@ function checkForMessagesToSend() { sendMessage(jumper4); } else if (bitrunnersTest && !bitrunnersTest.recvd && Player.hacking_skill >= 500) { sendMessage(bitrunnersTest); - } if (!jumper5 && !jumper5.recvd && Player.hacking_skill >= 900) { + } if (jumper5 && !jumper5.recvd && Player.hacking_skill >= 900) { sendMessage(jumper5); Player.getHomeComputer.programs.push(Programs.Flight); }