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https://github.com/bitburner-official/bitburner-src.git
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added bladeburner functions related to action levels
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@ -158,6 +158,54 @@ getActionCountRemaining
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Note that this is meant to be used for Contracts and Operations.
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Note that this is meant to be used for Contracts and Operations.
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This function will return 'Infinity' for actions such as Training and Field Analysis.
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This function will return 'Infinity' for actions such as Training and Field Analysis.
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getActionMaxLevel
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-----------------
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.. js:function:: getActionMaxLevel(type, name)
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:param string type: Type of action. See :ref:`bladeburner_action_types`
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:param string name: Name of action. Must be an exact match
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Return the maximum level for this action.
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getActionCurrentLevel
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---------------------
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.. js:function:: getActionCurrentLevel(type, name)
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:param string type: Type of action. See :ref:`bladeburner_action_types`
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:param string name: Name of action. Must be an exact match
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Return the current level of this action.
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getActionAutolevel
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------------------
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.. js:function:: getActionAutolevel(type, name)
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:param string type: Type of action. See :ref:`bladeburner_action_types`
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:param string name: Name of action. Must be an exact match
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Return wether of not this action is currently autoleveling.
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setActionAutolevel
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------------------
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.. js:function:: setActionAutolevel(type, name, autoLevel)
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:param string type: Type of action. See :ref:`bladeburner_action_types`
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:param string name: Name of action. Must be an exact match
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:param boolean autoLevel: wether or not to autolevel this action
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setActionLevel
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--------------
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.. js:function:: setActionLevel(type, name, level)
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:param string type: Type of action. See :ref:`bladeburner_action_types`
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:param string name: Name of action. Must be an exact match
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:param level int: the level to set this action to
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getRank
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getRank
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-------
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-------
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27
src/NetscriptBladeburner.js
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27
src/NetscriptBladeburner.js
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@ -0,0 +1,27 @@
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import {Player} from "./Player";
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import {Bladeburner} from "./Bladeburner";
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import {makeRuntimeRejectMsg} from "./NetscriptEvaluator";
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function unknownBladeburnerActionErrorMessage(functionName, actionType, actionName) {
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return `ERROR: bladeburner.${functionName}() failed due to an invalid action specified. ` +
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`Type: ${actionType}, Name: ${actionName}. Note that for contracts and operations, the ` +
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`name of the operation is case-sensitive.`;
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}
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function unknownBladeburnerExceptionMessage(functionName, err) {
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return `Bladeburner.${functionName}() failed with exception: ` + err;
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}
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function checkBladeburnerAccess(workerScript, functionName) {
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const accessDenied = `${functionName}() failed because you do not` +
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" currently have access to the Bladeburner API. This is either" +
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" because you are not currently employed at the Bladeburner division" +
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" or because you do not have Source-File 7";
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console.log(Player.sourceFiles);
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const hasAccess = Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7}));
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if(!hasAccess) {
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throw makeRuntimeRejectMsg(workerScript, accessDenied);
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}
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}
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export {unknownBladeburnerActionErrorMessage, unknownBladeburnerExceptionMessage, checkBladeburnerAccess};
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@ -38,6 +38,9 @@ import {StockMarket, StockSymbols, SymbolToStockMap, initStockSymbols,
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import {post} from "./Terminal";
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import {post} from "./Terminal";
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import {TextFile, getTextFile, createTextFile} from "./TextFile";
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import {TextFile, getTextFile, createTextFile} from "./TextFile";
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import {unknownBladeburnerActionErrorMessage,
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unknownBladeburnerExceptionMessage,
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checkBladeburnerAccess} from "./NetscriptBladeburner.js";
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import {WorkerScript, workerScripts,
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import {WorkerScript, workerScripts,
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killWorkerScript, NetscriptPorts} from "./NetscriptWorker";
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killWorkerScript, NetscriptPorts} from "./NetscriptWorker";
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import {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript,
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import {makeRuntimeRejectMsg, netscriptDelay, runScriptFromScript,
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@ -3356,6 +3359,134 @@ function NetscriptFunctions(workerScript) {
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throw makeRuntimeRejectMsg(workerScript, "getActionCountRemaining() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
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throw makeRuntimeRejectMsg(workerScript, "getActionCountRemaining() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
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"at the Bladeburner division or because you do not have Source-File 7");
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"at the Bladeburner division or because you do not have Source-File 7");
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},
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},
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getActionMaxLevel: function(type="", name="") {
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if (workerScript.checkingRam) {
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return updateStaticRam("getActionMaxLevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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}
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updateDynamicRam("getActionMaxLevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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checkBladeburnerAccess(workerScript, "getActionMaxLevel");
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try {
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var errorLogText = unknownBladeburnerActionErrorMessage("getActionMaxLevel", type, name);
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const actionId = Player.bladeburner.getActionIdFromTypeAndName(type, name);
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if (actionId == null) {
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workerScript.log(errorLogText);
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return -1;
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}
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const actionObj = Player.bladeburner.getActionObject(actionId);
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if (actionObj == null) {
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workerScript.log(errorLogText);
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return -1;
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}
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return actionObj.maxLevel;
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} catch(err) {
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throw makeRuntimeRejectMsg(workerScript, unknownBladeburnerExceptionMessage("getActionMaxLevel", err));
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}
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},
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getActionCurrentLevel: function(type="", name="") {
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if (workerScript.checkingRam) {
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return updateStaticRam("getActionCurrentLevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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}
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updateDynamicRam("getActionCurrentLevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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checkBladeburnerAccess(workerScript, "getActionCurrentLevel");
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try {
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var errorLogText = unknownBladeburnerActionErrorMessage("getActionCurrentLevel", type, name);
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const actionId = Player.bladeburner.getActionIdFromTypeAndName(type, name);
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if (actionId == null) {
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workerScript.log(errorLogText);
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return -1;
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}
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const actionObj = Player.bladeburner.getActionObject(actionId);
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if (actionObj == null) {
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workerScript.log(errorLogText);
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return -1;
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}
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return actionObj.level;
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} catch(err) {
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throw makeRuntimeRejectMsg(workerScript, unknownBladeburnerExceptionMessage("getActionCurrentLevel", err));
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}
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},
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getActionAutolevel: function(type="", name="") {
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if (workerScript.checkingRam) {
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return updateStaticRam("getActionAutolevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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}
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updateDynamicRam("getActionAutolevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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checkBladeburnerAccess(workerScript, "getActionAutolevel");
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try {
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var errorLogText = unknownBladeburnerActionErrorMessage("getActionAutolevel", type, name);
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const actionId = Player.bladeburner.getActionIdFromTypeAndName(type, name);
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if (actionId == null) {
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workerScript.log(errorLogText);
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return false;
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}
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const actionObj = Player.bladeburner.getActionObject(actionId);
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if (actionObj == null) {
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workerScript.log(errorLogText);
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return false;
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}
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return actionObj.autoLevel;
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} catch(err) {
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throw makeRuntimeRejectMsg(workerScript, unknownBladeburnerExceptionMessage("getActionAutolevel", err));
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}
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},
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setActionAutolevel: function(type="", name="", autoLevel=true) {
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if (workerScript.checkingRam) {
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return updateStaticRam("setActionAutolevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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}
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updateDynamicRam("setActionAutolevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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checkBladeburnerAccess(workerScript, "setActionAutolevel");
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try {
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var errorLogText = unknownBladeburnerActionErrorMessage("setActionAutolevel", type, name);
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const actionId = Player.bladeburner.getActionIdFromTypeAndName(type, name);
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if (actionId == null) {
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workerScript.log(errorLogText);
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return;
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}
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const actionObj = Player.bladeburner.getActionObject(actionId);
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if (actionObj == null) {
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workerScript.log(errorLogText);
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return;
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}
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actionObj.autoLevel = autoLevel;
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} catch(err) {
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throw makeRuntimeRejectMsg(workerScript, unknownBladeburnerExceptionMessage("setActionAutolevel", err));
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}
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},
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setActionLevel: function(type="", name="", level=1) {
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if (workerScript.checkingRam) {
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return updateStaticRam("setActionLevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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}
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updateDynamicRam("setActionLevel", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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checkBladeburnerAccess(workerScript, "setActionLevel");
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try {
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var errorLogText = unknownBladeburnerActionErrorMessage("setActionLevel", type, name);
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const actionId = Player.bladeburner.getActionIdFromTypeAndName(type, name);
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if (actionId == null) {
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workerScript.log(errorLogText);
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return;
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}
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const actionObj = Player.bladeburner.getActionObject(actionId);
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if (actionObj == null) {
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workerScript.log(errorLogText);
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return;
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}
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if(level > actionObj.maxLevel) {
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workerScript.log(`ERROR: bladeburner.${setActionLevel}() failed because level exceeds max level for given action.`);
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return;
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}
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if(level < 1) {
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workerScript.log(`ERROR: bladeburner.${setActionLevel}() failed because level is below 1.`);
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return;
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}
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actionObj.level = level;
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} catch(err) {
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throw makeRuntimeRejectMsg(workerScript, unknownBladeburnerExceptionMessage("setActionLevel", err));
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}
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},
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getRank : function() {
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getRank : function() {
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if (workerScript.checkingRam) {
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if (workerScript.checkingRam) {
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return updateStaticRam("getRank", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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return updateStaticRam("getRank", CONSTANTS.ScriptBladeburnerApiBaseRamCost);
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