mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Update documentation. Hacknet Node API functions for getting costs now return Infinity if the specified Node is at max level
This commit is contained in:
parent
12bee24520
commit
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dist/engine.bundle.js
vendored
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dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
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dist/engine.css
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dist/engine.css
vendored
@ -44,18 +44,6 @@ span {
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margin: 4px;
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padding: 4px; }
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button[type="button"] {
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-webkit-transform: translateX(-50%);
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-moz-transform: translateX(-50%);
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-ms-transform: translateX(-50%);
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-o-transform: translateX(-50%);
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transform: translateX(-50%);
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padding: 0.5rem 1rem;
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position: absolute;
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z-index: 1;
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bottom: 10px;
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left: 50%; }
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#entire-game-container {
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background-color: transparent; }
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@ -67,146 +55,11 @@ td:focus,
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tr:focus {
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outline: none; }
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/* Main navigation menu */
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.mainmenu {
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list-style-type: none;
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margin: 0;
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padding: 0;
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width: 10%;
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position: fixed;
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height: 100%;
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overflow: auto;
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border: 0;
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border-bottom: 1px solid #000;
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border-radius: 0;
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background-color: #333; }
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/* Default buttons */
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.mainmenu > li a {
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display: block;
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color: #e6e6e6;
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background-color: #555;
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padding: 12px 8px;
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text-decoration: none; }
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.mainmenu.classic > li a {
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padding: 16px; }
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/* Hovering makes them lighter */
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.mainmenu > li a:hover,
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.mainmenu > li a:hover:not(.active),
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.mainmenu > li a:focus {
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background-color: #777;
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color: #fff; }
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/* Panel headers can become active, and they are "lighter" than the rest */
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.mainmenu > li a.active {
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background-color: #777;
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color: #fff; }
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.mainmenu > li a.active:hover {
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background-color: #aaa; }
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#hacking-menu-header-li,
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#character-menu-header-li,
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#world-menu-header-li,
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#help-menu-header-li {
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position: relative; }
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/* Accordion Outline */
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.mainmenu-accordion-header {
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outline: 2px solid #fff; }
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.mainmenu-accordion-header-classic {
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border: 2px solid #fff;
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padding: 16px !important; }
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/* Plus and minus signs */
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.mainmenu-accordion-header:after {
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content: '\2795';
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float: right;
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font-size: 13px;
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position: absolute;
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bottom: 25%;
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right: 3px;
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color: transparent;
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text-shadow: 0 0 0 #fff; }
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.mainmenu-accordion-header-classic:after {
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content: '\2795';
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float: right;
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font-size: 13px;
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color: #fff;
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margin-left: 5px; }
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.mainmenu-accordion-header.opened,
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.mainmenu-accordion-header-classic.opened {
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background-color: #222; }
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.mainmenu-accordion-header.opened:after,
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.mainmenu-accordion-header-classic.opened:after {
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content: "\2796"; }
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/* Slide down transition */
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.mainmenu-accordion-panel {
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max-height: 0;
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opacity: 1;
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transition: max-height 0.2s ease-out; }
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/* Make html links ("a" elements) nice looking buttons with this class */
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a:link,
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a:visited {
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color: #fff; }
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.a-link-button {
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text-decoration: none;
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background-color: #555;
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color: #fff;
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padding: 3px 5px;
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margin: 5px;
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border: 1px solid #333;
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-moz-user-select: none;
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-ms-user-select: none;
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-khtml-user-select: none;
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-webkit-user-select: none; }
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.a-link-button:hover {
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background-color: #666; }
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.a-link-button:active {
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-webkit-box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
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-moz-box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
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box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6); }
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/* Make anchor tags ("a" elements) inactive (not clickable) */
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.a-link-button-inactive {
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text-decoration: none;
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background-color: #333;
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color: #fff;
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padding: 3px 5px;
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margin: 5px;
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border: 1px solid #333;
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cursor: default; }
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.a-link-button-inactive:hover .tooltiptext,
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.a-link-button-inactive:hover .tooltiptexthigh,
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.a-link-button-inactive:hover .tooltiptextleft {
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visibility: visible; }
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.a-link-button-inactive:active {
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pointer-events: none; }
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/* Make anchor tags ("a" elements) for activated actions */
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.a-link-button-bought {
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text-decoration: none;
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background-color: #0a0;
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color: #fff;
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padding: 3px 5px;
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margin: 5px;
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border: 1px solid #0a0;
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cursor: default; }
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.a-link-button-bought:hover .tooltiptext,
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.a-link-button-bought:hover .tooltiptexthigh,
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.a-link-button-bought:hover .tooltiptextleft {
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visibility: visible; }
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.a-link-button-bought:active {
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pointer-events: none; }
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.dropdown {
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color: #fff;
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background-color: #000; }
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@ -619,6 +472,179 @@ a:visited {
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.charisma-purple {
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color: #a671d1; }
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/* COLORS */
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/* Attributes */
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/**
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* Styling for all buttons
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*
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* Includes <button> elements as well as classes that are used
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* for formatting buttons
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*/
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/* Remove default <button> styling */
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button {
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border: none; }
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.a-link-button,
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.std-button {
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text-decoration: none;
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background-color: #555;
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color: #fff;
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padding: 3px 5px;
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margin: 5px;
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border: 1px solid #333;
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-moz-user-select: none;
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-ms-user-select: none;
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-khtml-user-select: none;
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-webkit-user-select: none; }
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.a-link-button:hover,
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.std-button:hover {
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background-color: #666; }
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.a-link-button:active,
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.std-button:active {
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-webkit-box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
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-moz-box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
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box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6); }
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.a-link-button-inactive,
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.std-button:disabled {
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text-decoration: none;
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background-color: #333;
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color: #fff;
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padding: 3px 5px;
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margin: 5px;
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border: 1px solid #333;
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cursor: default; }
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.a-link-button-inactive:hover .tooltiptext,
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.a-link-button-inactive:hover .tooltiptexthigh,
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.a-link-button-inactive:hover .tooltiptextleft,
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.std-button:disabled:hover .tooltiptext,
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.std-button:disabled:hover .tooltiptexthigh,
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.std-button:disabled:hover .tooltiptextleft {
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visibility: visible; }
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.a-link-button-inactive:active,
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.std-button:disabled:active {
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pointer-events: none; }
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.a-link-button-bought,
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.std-button-bought {
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text-decoration: none;
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background-color: #0a0;
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color: #fff;
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padding: 3px 5px;
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margin: 5px;
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border: 1px solid #0a0;
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cursor: default; }
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.a-link-button-bought:hover .tooltiptext,
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.a-link-button-bought:hover .tooltiptexthigh,
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.a-link-button-bought:hover .tooltiptextleft,
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.std-button-bought:hover .tooltiptext,
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.std-button-bought:hover .tooltiptexthigh,
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.std-button-bought:hover .tooltiptextleft {
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visibility: visible; }
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.a-link-button-bought:active,
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.std-button-bought:active {
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pointer-events: none; }
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/* COLORS */
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/* Attributes */
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/**
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* Styling for the main navigation menu on the left-hand-side
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*/
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.mainmenu {
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list-style-type: none;
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margin: 0;
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padding: 0;
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width: 10%;
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position: fixed;
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height: 100%;
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overflow: auto;
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border: 0;
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border-bottom: 1px solid #000;
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border-radius: 0;
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background-color: #333; }
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/* Default buttons */
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.mainmenu > li a,
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.mainmenu > li button {
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display: block;
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color: #e6e6e6;
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background-color: #555;
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padding: 12px 8px;
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text-decoration: none;
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width: 100%;
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text-align: left; }
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.mainmenu.classic > li a,
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.mainmenu.classic > li button {
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padding: 16px; }
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/* Hovering makes them lighter */
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.mainmenu > li a:hover,
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.mainmenu > li a:hover:not(.active),
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.mainmenu > li a:focus {
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background-color: #777;
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color: #fff; }
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.mainmenu > li button:hover,
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.mainmenu > li button:hover:not(.active) {
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background-color: #777;
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color: #fff; }
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/* Panel headers can become active, and they are "lighter" than the rest */
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.mainmenu > li a.active,
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.mainmenu > li button.active {
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background-color: #777;
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color: #fff; }
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.mainmenu > li a.active:hover,
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.mainmenu > li button.active:hover {
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background-color: #aaa; }
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#hacking-menu-header-li,
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#character-menu-header-li,
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#world-menu-header-li,
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#help-menu-header-li {
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position: relative; }
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/* Accordion Outline */
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.mainmenu-accordion-header {
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outline: 2px solid #fff !important; }
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.mainmenu-accordion-header-classic {
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border: 2px solid #fff;
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padding: 16px !important; }
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/* Plus and minus signs */
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.mainmenu-accordion-header:after {
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content: '\2795';
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float: right;
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font-size: 13px;
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position: absolute;
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bottom: 25%;
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right: 3px;
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color: transparent;
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text-shadow: 0 0 0 #fff; }
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.mainmenu-accordion-header-classic:after {
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content: '\2795';
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float: right;
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font-size: 13px;
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color: #fff;
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margin-left: 5px; }
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.mainmenu-accordion-header.opened,
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.mainmenu-accordion-header-classic.opened {
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background-color: #222; }
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.mainmenu-accordion-header.opened:after,
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.mainmenu-accordion-header-classic.opened:after {
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content: "\2796"; }
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/* Slide down transition */
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.mainmenu-accordion-panel {
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max-height: 0;
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||||
opacity: 1;
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transition: max-height 0.2s ease-out; }
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/* COLORS */
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||||
/* Attributes */
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#terminal-container {
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@ -1294,16 +1320,6 @@ a:visited {
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border: 5px solid var(--my-highlight-color);
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width: 70%;
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max-height: 80%;
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/*
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margin: auto;
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height:auto;
|
||||
max-height:80%;
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||||
position:absolute;
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||||
top:0;
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left:0;
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bottom:0;
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right:0;
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*/
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overflow-y: auto;
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color: var(--my-font-color); }
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111046
dist/vendor.bundle.js
vendored
111046
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vendored
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@ -779,20 +779,20 @@ write
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.. js:function:: write(port/fn, data="", mode="a")
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||||
:param string/number port/fn: Port or text file that will be written to
|
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:param string/number port/fn: Port or text file/script that will be written to
|
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:param string data: Data to write
|
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:param string mode: Defines the write mode. Only valid when writing to text files.
|
||||
:param string mode: Defines the write mode. Only valid when writing to text files or scripts.
|
||||
|
||||
This function can be used to either write data to a port or to a text file (.txt).
|
||||
This function can be used to either write data to a port, a text file (.txt), or a script (.script, .js, .ns)
|
||||
|
||||
If the first argument is a number between 1 and 10, then it specifies a port and this function will write *data* to that port. Read
|
||||
about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_. The third argument, *mode*, is not used
|
||||
If the first argument is a number between 1 and 20, then it specifies a port and this function will write *data* to that port. Read
|
||||
about how :ref:`netscript_ports` work here. The third argument, *mode*, is not used
|
||||
when writing to a port.
|
||||
|
||||
If the first argument is a string, then it specifies the name of a text file (.txt) and this function will write *data* to that text file. If the
|
||||
specified text file does not exist, then it will be created. The third argument *mode*, defines how the data will be written to the text file. If *mode*
|
||||
is set to "w", then the data is written in "write" mode which means that it will overwrite all existing data on the text file. If *mode* is set to
|
||||
any other value then the data will be written in "append" mode which means that the data will be added at the end of the text file.
|
||||
If the first argument is a string, then it specifies the name of a text file or script and this function will write *data* to that text file/script. If the
|
||||
specified text file/script does not exist, then it will be created. The third argument *mode*, defines how the data will be written. If *mode*
|
||||
is set to "w", then the data is written in "write" mode which means that it will overwrite all existing data on the text file/script. If *mode* is set to
|
||||
any other value then the data will be written in "append" mode which means that the data will be added at the end of the file.
|
||||
|
||||
tryWrite
|
||||
^^^^^^^^
|
||||
@ -813,13 +813,13 @@ read
|
||||
|
||||
:param string/number port/fn: Port or text file to read from
|
||||
|
||||
This function is used to read data from a port or from a text file (.txt).
|
||||
This function is used to read data from a port, a text file (.txt), or a script (.script, .js, .ns)
|
||||
|
||||
If the argument *port/fn* is a number between 1 and 10, then it specifies a port and it will read data from that port. Read
|
||||
about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_. A port is a serialized queue. This function
|
||||
If the argument *port/fn* is a number between 1 and 20, then it specifies a port and it will read data from that port. Read
|
||||
about how :ref:`netscript_ports` work here. A port is a serialized queue. This function
|
||||
will remove the first element from that queue and return it. If the queue is empty, then the string "NULL PORT DATA" will be returned.
|
||||
|
||||
If the argument *port/fn* is a string, then it specifies the name of a text file (.txt) and this function will return the data in the specified text file. If
|
||||
If the argument *port/fn* is a string, then it specifies the name of a text file or script and this function will return the data in the specified text file/script. If
|
||||
the text file does not exist, an empty string will be returned.
|
||||
|
||||
peek
|
||||
@ -827,12 +827,12 @@ peek
|
||||
|
||||
.. js:function:: peek(port)
|
||||
|
||||
:param number port: Port to peek. Must be an integer between 1 and 10
|
||||
:param number port: Port to peek. Must be an integer between 1 and 20
|
||||
|
||||
This function is used to peek at the data from a port. It returns the first element in the specified port
|
||||
without removing that element. If the port is empty, the string "NULL PORT DATA" will be returned.
|
||||
|
||||
Read about how `Netscript Ports work here <http://bitburner.wikia.com/wiki/Netscript_Ports>`_.
|
||||
Read about how :ref:`netscript_ports` work here
|
||||
|
||||
clear
|
||||
^^^^^
|
||||
@ -843,7 +843,7 @@ clear
|
||||
|
||||
This function is used to clear data in a `Netscript Ports <http://bitburner.wikia.com/wiki/Netscript_Ports>`_ or a text file.
|
||||
|
||||
If the *port/fn* argument is a number between 1 and 10, then it specifies a port and will clear it (deleting all data from the underlying queue).
|
||||
If the *port/fn* argument is a number between 1 and 20, then it specifies a port and will clear it (deleting all data from the underlying queue).
|
||||
|
||||
If the *port/fn* argument is a string, then it specifies the name of a text file (.txt) and will delete all data from that text file.
|
||||
|
||||
|
@ -123,7 +123,10 @@ getLevelUpgradeCost
|
||||
:param number i: Index/Identifier of Hacknet Node
|
||||
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
||||
|
||||
Returns the cost of upgrading the specified Hacknet Node by *n* levels
|
||||
Returns the cost of upgrading the specified Hacknet Node by *n* levels.
|
||||
|
||||
If an invalid value for *n* is provided, then this function returns 0. If the
|
||||
specified Hacknet Node is already at max level, then Infinity is returned.
|
||||
|
||||
getRamUpgradeCost
|
||||
-----------------
|
||||
@ -134,6 +137,9 @@ getRamUpgradeCost
|
||||
|
||||
Returns the cost of upgrading the RAM of the specified Hacknet Node *n* times.
|
||||
|
||||
If an invalid value for *n* is provided, then this function returns 0. If the
|
||||
specified Hacknet Node is already at max RAM, then Infinity is returned.
|
||||
|
||||
getCoreUpgradeCost
|
||||
------------------
|
||||
.. js:function:: getCoreUpgradeCost(i, n)
|
||||
@ -143,6 +149,9 @@ getCoreUpgradeCost
|
||||
|
||||
Returns the cost of upgrading the number of cores of the specified Hacknet Node by *n*.
|
||||
|
||||
If an invalid value for *n* is provided, then this function returns 0. If the
|
||||
specified Hacknet Node is already at the max number of cores, then Infinity is returned.
|
||||
|
||||
Utilities
|
||||
---------
|
||||
The following functions are not officially part of the Hacknet Node API, but they
|
||||
|
98
index.html
98
index.html
@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Bitburner</title>
|
||||
<title>Bitburner - development</title>
|
||||
<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
|
||||
<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
|
||||
<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
|
||||
@ -25,7 +25,7 @@
|
||||
ga('create', 'UA-100157497-1', 'auto');
|
||||
ga('send', 'pageview');
|
||||
</script>
|
||||
<link rel="shortcut icon" href="favicon.ico"><link href="dist/engine.css" rel="stylesheet"></head>
|
||||
<link rel="shortcut icon" href="favicon.ico"><link href="0.css" rel="stylesheet"><link href="dist/engine.css" rel="stylesheet"></head>
|
||||
<body>
|
||||
<div id="entire-game-container" style="visibility:hidden;">
|
||||
<div id="mainmenu-container">
|
||||
@ -33,73 +33,73 @@
|
||||
<ul id="mainmenu" class="mainmenu">
|
||||
<!-- Hacking dropdown -->
|
||||
<li id="hacking-menu-header-li">
|
||||
<a id="hacking-menu-header" class="mainmenu-accordion-header"> Hacking </a>
|
||||
<button id="hacking-menu-header" class="mainmenu-accordion-header"> Hacking </button>
|
||||
</li>
|
||||
<li id="terminal-tab" class="mainmenu-accordion-panel">
|
||||
<a id="terminal-menu-link"> Terminal </a>
|
||||
<button id="terminal-menu-link"> Terminal </button>
|
||||
</li>
|
||||
<li id="create-script-tab" class="mainmenu-accordion-panel">
|
||||
<a id="create-script-menu-link"> Create Script </a>
|
||||
<button id="create-script-menu-link"> Create Script </button>
|
||||
</li>
|
||||
<li id="active-scripts-tab" class="mainmenu-accordion-panel">
|
||||
<a id="active-scripts-menu-link"> Active Scripts </a>
|
||||
<button id="active-scripts-menu-link"> Active Scripts </button>
|
||||
</li>
|
||||
<li id="create-program-tab" class="mainmenu-accordion-panel">
|
||||
<a id="create-program-menu-link"> Create Program </a>
|
||||
<button id="create-program-menu-link"> Create Program </button>
|
||||
<span id="create-program-notification" class="notification-off"> </span>
|
||||
</li>
|
||||
|
||||
<!-- Character dropdown -->
|
||||
<li id="character-menu-header-li">
|
||||
<a id="character-menu-header" class="mainmenu-accordion-header"> Character </a>
|
||||
<button id="character-menu-header" class="mainmenu-accordion-header"> Character </button>
|
||||
</li>
|
||||
<li id="stats-tab" class="mainmenu-accordion-panel">
|
||||
<a id="stats-menu-link"> Stats </a>
|
||||
<button id="stats-menu-link"> Stats </button>
|
||||
</li>
|
||||
<li id="factions-tab" class="mainmenu-accordion-panel">
|
||||
<a id="factions-menu-link"> Factions </a>
|
||||
<button id="factions-menu-link"> Factions </button>
|
||||
</li>
|
||||
<li id="augmentations-tab" class="mainmenu-accordion-panel">
|
||||
<a id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </a>
|
||||
<button id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </button>
|
||||
</li>
|
||||
<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel">
|
||||
<a id="hacknet-nodes-menu-link"> Hacknet Nodes </a>
|
||||
<button id="hacknet-nodes-menu-link"> Hacknet Nodes </button>
|
||||
</li>
|
||||
|
||||
<!-- World dropdown -->
|
||||
<li id="world-menu-header-li">
|
||||
<a id="world-menu-header" class="mainmenu-accordion-header">World</a>
|
||||
<button id="world-menu-header" class="mainmenu-accordion-header">World</button>
|
||||
</li>
|
||||
<li id="city-tab" class="mainmenu-accordion-panel">
|
||||
<a id="city-menu-link"> City </a>
|
||||
<button id="city-menu-link"> City </button>
|
||||
</li>
|
||||
<li id="travel-tab" class="mainmenu-accordion-panel">
|
||||
<a id="travel-menu-link">Travel</a>
|
||||
<button id="travel-menu-link"> Travel </button>
|
||||
</li>
|
||||
<li id="job-tab" class="mainmenu-accordion-panel">
|
||||
<a id="job-menu-link">Job</a>
|
||||
<button id="job-menu-link"> Job </button>
|
||||
</li>
|
||||
<li id="bladeburner-tab" class="mainmenu-accordion-panel">
|
||||
<a id="bladeburner-menu-link"> Bladeburner </a>
|
||||
<button id="bladeburner-menu-link"> Bladeburner </button>
|
||||
</li>
|
||||
<li id="corporation-tab" class="mainmenu-accordion-panel">
|
||||
<a id="corporation-menu-link"> Corp </a>
|
||||
<button id="corporation-menu-link"> Corp </button>
|
||||
</li>
|
||||
<li id="gang-tab" class="mainmenu-accordion-panel">
|
||||
<a id="gang-menu-link"> Gang </a>
|
||||
<button id="gang-menu-link"> Gang </button>
|
||||
</li>
|
||||
|
||||
<li id="help-menu-header-li">
|
||||
<a id="help-menu-header" class="mainmenu-accordion-header">Help</a>
|
||||
<button id="help-menu-header" class="mainmenu-accordion-header"> Help </button>
|
||||
</li>
|
||||
<li id="tutorial-tab" class="mainmenu-accordion-panel">
|
||||
<a id="tutorial-menu-link"> Tutorial </a>
|
||||
<button id="tutorial-menu-link"> Tutorial </button>
|
||||
</li>
|
||||
<li id="options-tab" class="mainmenu-accordion-panel">
|
||||
<a id="options-menu-link"> Options </a>
|
||||
<button id="options-menu-link"> Options </button>
|
||||
</li>
|
||||
<li id="dev-tab" class="mainmenu-accordion-panel">
|
||||
<a id="dev-menu-link"> Dev </a>
|
||||
<button id="dev-menu-link"> Dev </button>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
@ -109,7 +109,7 @@
|
||||
|
||||
<div id="script-editor-filename-wrapper">
|
||||
<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
|
||||
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
|
||||
<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
|
||||
</div>
|
||||
|
||||
<div id="javascript-editor"></div>
|
||||
@ -159,7 +159,7 @@
|
||||
|
||||
<fieldset>
|
||||
<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
|
||||
<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
|
||||
<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
|
||||
<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
</div> <!-- End script editor options panel -->
|
||||
@ -170,7 +170,7 @@
|
||||
<table id="terminal">
|
||||
<tr id="terminal-input">
|
||||
<td id="terminal-input-td" tabindex="2">$
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
|
||||
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -187,7 +187,7 @@
|
||||
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
|
||||
they are running. </p>
|
||||
<p id="active-scripts-total-prod">Total online production of
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
|
||||
Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
|
||||
Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
|
||||
(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
|
||||
<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
|
||||
@ -201,19 +201,19 @@
|
||||
The Hacknet is a global, decentralized network of machines. It is used by hackers all around
|
||||
the world to anonymously share computing power and perform distributed cyberattacks without the
|
||||
fear of being traced.
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
|
||||
resources to the Hacknet network. This allows you to take a small percentage of profits
|
||||
from hacks performed on the network. Essentially, you are renting out your Node's computing power.
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
|
||||
in order to increase its computing power and thereby increase the profit you earn from it.
|
||||
</p>
|
||||
<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
|
||||
<br/>
|
||||
<br />
|
||||
<div id="hacknet-nodes-money-multipliers-div">
|
||||
<p id="hacknet-nodes-money">
|
||||
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
|
||||
<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
|
||||
<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
|
||||
</p>
|
||||
<span id="hacknet-nodes-multipliers">
|
||||
@ -471,7 +471,8 @@
|
||||
|
||||
<!-- Tutorial content -->
|
||||
<div id="tutorial-container" class="generic-menupage-container">
|
||||
<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
|
||||
<a id="tutorial-getting-started-link" class="a-link-button"
|
||||
href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
|
||||
<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
|
||||
<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
|
||||
<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
|
||||
@ -480,7 +481,8 @@
|
||||
<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
|
||||
<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
|
||||
<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
|
||||
<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
|
||||
<a id="tutorial-shortcuts-link" class="a-link-button"
|
||||
href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
|
||||
|
||||
<a id="tutorial-back-button" class="a-link-button"> Back </a>
|
||||
<p id="tutorial-text"> </p>
|
||||
@ -623,7 +625,7 @@
|
||||
<p id="location-slums-description">
|
||||
You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
|
||||
other shadowy entities. The city's government and police have neglected this area for years...
|
||||
<br/><br/><br/>
|
||||
<br /><br /><br />
|
||||
In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
|
||||
successful. Your chance at successfully committing a crime is determined by your stats.
|
||||
</p>
|
||||
@ -670,7 +672,7 @@
|
||||
|
||||
<div id="stock-market-container" class="generic-menupage-container">
|
||||
<p>
|
||||
Welcome to the World Stock Exchange (WSE)! <br/><br/>
|
||||
Welcome to the World Stock Exchange (WSE)! <br /><br />
|
||||
|
||||
To begin trading, you must first purchase an account. WSE accounts will persist
|
||||
after you 'reset' by installing Augmentations.
|
||||
@ -683,7 +685,7 @@
|
||||
TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
|
||||
Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
|
||||
trading strategies.
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
If you purchase access to the TIX API, you will retain that access even after
|
||||
you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
@ -693,7 +695,7 @@
|
||||
<p>
|
||||
Four Sigma's (4S) Market Data Feed provides information about stocks
|
||||
that will help your trading strategies.
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
If you purchase access to 4S Market Data and/or the 4S TIX API, you will
|
||||
retain that access even after you 'reset' by installing Augmentations.
|
||||
</p>
|
||||
@ -711,7 +713,7 @@
|
||||
<a id="stock-market-mode" class="a-link-button tooltip"></a>
|
||||
<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
|
||||
<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
|
||||
<br/><br/>
|
||||
<br /><br />
|
||||
<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
|
||||
<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
|
||||
<ul id="stock-market-list" style="list-style:none;">
|
||||
@ -741,7 +743,7 @@
|
||||
<div id="yes-no-text-input-box-container" class="popup-box-container">
|
||||
<div id="yes-no-text-input-box-content" class="popup-box-content">
|
||||
<p id="yes-no-text-input-box-text"> </p>
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
|
||||
<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
|
||||
<span id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </span>
|
||||
<span id="yes-no-text-input-box-no" class="popup-box-button"> No </span>
|
||||
</div>
|
||||
@ -753,7 +755,7 @@
|
||||
<p id="faction-invitation-box-text"> </p>
|
||||
<p id="faction-invitation-box-message"> </p>
|
||||
<p id="faction-invitation-box-warning">
|
||||
Would you like to join? <br/> <br/>
|
||||
Would you like to join? <br /> <br />
|
||||
Warning: Joining this faction may prevent you from joining other factions during this run!
|
||||
</p>
|
||||
<span id="faction-invitation-box-yes" class="popup-box-button"> Yes </span>
|
||||
@ -766,8 +768,8 @@
|
||||
<div id="infiltration-box-content" class="popup-box-content">
|
||||
<p id="infiltration-box-text"> </p>
|
||||
|
||||
<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br/><br/>
|
||||
<select id="infiltration-faction-select"> </select> <br/>
|
||||
<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br /><br />
|
||||
<select id="infiltration-faction-select"> </select> <br />
|
||||
<span id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </span>
|
||||
|
||||
</div>
|
||||
@ -853,7 +855,7 @@
|
||||
<div id="game-options-content" class="game-options-box">
|
||||
<span id="game-options-close-button">×</span>
|
||||
<h1> Game Options </h1>
|
||||
<br/>
|
||||
<br />
|
||||
<div id="game-options-left-panel">
|
||||
<!-- Netscript execution time -->
|
||||
<fieldset>
|
||||
@ -865,7 +867,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
|
||||
<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
|
||||
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -879,7 +881,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
|
||||
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -893,7 +895,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
|
||||
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -905,7 +907,7 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
|
||||
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -1017,7 +1019,7 @@
|
||||
<a id="save-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Save Game </a>
|
||||
<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
|
||||
<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
|
||||
<input type="file" id="import-game-file-selector" name="file"/>
|
||||
<input type="file" id="import-game-file-selector" name="file" />
|
||||
<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Import Game </a>
|
||||
<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;width:46%;">
|
||||
(DEBUG) Delete Active Scripts
|
||||
|
@ -510,6 +510,7 @@ let CONSTANTS = {
|
||||
* Added new Coding Contracts mechanic. Solve programming problems to earn rewards
|
||||
* (TODO NEEDS DOCUMENTATION) The write() and read() Netscript functions now work on scripts
|
||||
* Added bladeburner.getActionRepGain() function to the Netscript Bladeburner API
|
||||
* The getLevelUpgradeCost(), getRamUpgradeCost(), and getCoreUpgradeCost() functions in the Hacknet API now return Infinity if the node is at max level. See documentation
|
||||
* It is now possible to use freely use angled bracket (<, >) and create DOM elements using tprint()
|
||||
* The game's theme colors can now be set through the Terminal configuration (.fconf).
|
||||
* You can now switch to the old left-hand main menu bar through the Terminal configuration (.fconf)
|
||||
|
@ -87,6 +87,10 @@ HacknetNode.prototype.calculateLevelUpgradeCost = function(levels=1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (this.level >= CONSTANTS.HacknetNodeMaxLevel) {
|
||||
return Infinity;
|
||||
}
|
||||
|
||||
var mult = CONSTANTS.HacknetNodeUpgradeLevelMult;
|
||||
var totalMultiplier = 0; //Summed
|
||||
var currLevel = this.level;
|
||||
@ -133,6 +137,10 @@ HacknetNode.prototype.calculateRamUpgradeCost = function(levels=1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {
|
||||
return Infinity;
|
||||
}
|
||||
|
||||
let totalCost = 0;
|
||||
let numUpgrades = Math.round(Math.log2(this.ram));
|
||||
let currentRam = this.ram;
|
||||
@ -158,7 +166,7 @@ HacknetNode.prototype.purchaseRamUpgrade = function(levels=1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//Fail if we're already at max
|
||||
// Fail if we're already at max
|
||||
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {
|
||||
return false;
|
||||
}
|
||||
@ -189,6 +197,10 @@ HacknetNode.prototype.calculateCoreUpgradeCost = function(levels=1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {
|
||||
return Infinity;
|
||||
}
|
||||
|
||||
const coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
|
||||
const mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
|
||||
let totalCost = 0;
|
||||
|
@ -1158,7 +1158,7 @@ const Engine = {
|
||||
|
||||
if (Engine.Counters.contractGeneration <= 0) {
|
||||
// X% chance of a contract being generated
|
||||
if (Math.random() < 0.23) {
|
||||
if (Math.random() <= 0.25) {
|
||||
// First select a random problem type
|
||||
const problemTypes = Object.keys(CodingContractTypes);
|
||||
let randIndex = getRandomInt(0, problemTypes.length - 1);
|
||||
|
Loading…
Reference in New Issue
Block a user