run build for 0.48

This commit is contained in:
Olivier Gagnon 2021-03-07 18:45:23 -05:00
parent 5106315128
commit 56441b8e34
7 changed files with 108 additions and 20 deletions

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@ -1,2 +1,2 @@
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//# sourceMappingURL=engineStyle.bundle.js.map //# sourceMappingURL=engineStyle.bundle.js.map

41
dist/engineStyle.css vendored

@ -26,7 +26,8 @@ body {
p, p,
pre, pre,
h2, h2,
.text { .text,
td {
color: var(--my-font-color); } color: var(--my-font-color); }
h1 { h1 {
@ -78,6 +79,26 @@ a:visited {
top: 0; top: 0;
right: 0; } right: 0; }
#factions-tab {
position: relative; }
#factions-notification {
font-size: 10px;
position: absolute;
/* Position the badge within the relatively positioned button */
top: 0;
right: 0; }
#augmentations-tab {
position: relative; }
#augmentations-notification {
font-size: 10px;
position: absolute;
/* Position the badge within the relatively positioned button */
top: 0;
right: 0; }
.notification-on { .notification-on {
background-color: #fa3e3e; background-color: #fa3e3e;
color: #fff; color: #fff;
@ -684,18 +705,36 @@ button {
#character-hp-wrapper { #character-hp-wrapper {
color: #dd3434; } color: #dd3434; }
.character-hp-cell {
color: #dd3434; }
#character-money-wrapper { #character-money-wrapper {
color: #ffd700; } color: #ffd700; }
.character-money-cell {
color: #ffd700; }
#character-hack-wrapper { #character-hack-wrapper {
color: #adff2f; } color: #adff2f; }
.character-hack-cell {
color: #adff2f; }
#character-cha-wrapper { #character-cha-wrapper {
color: #a671d1; } color: #a671d1; }
.character-cha-cell {
color: #a671d1; }
#character-int-wrapper { #character-int-wrapper {
color: #6495ed; } color: #6495ed; }
.character-int-cell {
color: #6495ed; }
.character-combat-cell {
color: #faffdf; }
.character-overview-btn { .character-overview-btn {
-webkit-border-radius: 12px; -webkit-border-radius: 12px;
-moz-border-radius: 12px; -moz-border-radius: 12px;

24
dist/vendor.bundle.js vendored

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@ -3,6 +3,49 @@
Changelog Changelog
========= =========
v0.48.0 - ASCII - 2020-03-07
-------
**ASCII**
* Travel Agency now displays a world map
* Cities are now top view of metro station maps
**Netscript**
* 'softReset' is a new netscript function that performs a soft reset
regardless of if the player has bought augmentations or not.
* 'getAugmentationStats' is a new netscript function that returns the stats of
an augmentation.
* getCharacterInformation now additionally returns exp
* pid resets back to 1 when installing or destroying a BitNode.
* New '.ns' scripts start with a main function.
* 'hacknet.maxNumNodes' returns the maximum number of hacknet nodes.
**Bladeburner**
* Current stamina will scale as max stamina increases, this prevents players
from having very high penalty when they gain huge amount of exp at the
start of a reset.
**Misc.**
* Fixed an issue where SF3 was listed as infinitly repeatable and SF12 as
having a limit of 3.
* Fixed an issue where the gang equipment screen would freeze the game if a
script installed augmentations while it is open.
* All BonusTime now displays in the 'H M S' format.
* Donation textbox style updated to match the rest of the game.
* Corporation name style updated to match the rest of the game.
* minor formatting under Hacking>Active Scripts
* typo in BN12 description
* BN12 now reduces contract money
* Character>Stats percentages are aligned, server and hacknet limit are
displayed, if the player has SF5 the reduces stats are shown.
* Character>Augmentations now displays by how much the player stats will
increase.
* Character>Augmentations has a badge indicating how many augs the player
has bought but not installed
* Character>Factions has a badge indicating how many factions have pending
invites.
v0.47.2 - 7/15/2019 v0.47.2 - 7/15/2019
------------------- -------------------

@ -58,9 +58,11 @@
</li> </li>
<li id="factions-tab" class="mainmenu-accordion-panel"> <li id="factions-tab" class="mainmenu-accordion-panel">
<button id="factions-menu-link"> Factions </button> <button id="factions-menu-link"> Factions </button>
<span id="factions-notification" class="notification-off"> </span>
</li> </li>
<li id="augmentations-tab" class="mainmenu-accordion-panel"> <li id="augmentations-tab" class="mainmenu-accordion-panel">
<button id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </button> <button id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </button>
<span id="augmentations-notification" class="notification-off"> </span>
</li> </li>
<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel"> <li id="hacknet-nodes-tab" class="mainmenu-accordion-panel">
<button id="hacknet-nodes-menu-link"> Hacknet Nodes </button> <button id="hacknet-nodes-menu-link"> Hacknet Nodes </button>

@ -228,7 +228,7 @@ export let CONSTANTS: IMap<any> = {
LatestUpdate: LatestUpdate:
` `
v0.48.0 v0.48.0 - ASCII
------- -------
ASCII ASCII
@ -236,14 +236,14 @@ export let CONSTANTS: IMap<any> = {
* Cities are now top view of metro station maps * Cities are now top view of metro station maps
Netscript Netscript
* softReset is a new netscript function that performs a soft reset * 'softReset' is a new netscript function that performs a soft reset
regardless of if the player has bought augmentations or not. regardless of if the player has bought augmentations or not.
* getAugmentationStats is a new netscript function that returns the stats of * 'getAugmentationStats' is a new netscript function that returns the stats of
an augmentation. an augmentation.
* getCharacterInformation now additionally returns exp * getCharacterInformation now additionally returns exp
* pid resets back to 1 when installing or destroying a BitNode. * pid resets back to 1 when installing or destroying a BitNode.
* New '.ns' scripts start with a main function. * New '.ns' scripts start with a main function.
* hacknet.maxNumNodes returns the maximum number of hacknet nodes. * 'hacknet.maxNumNodes' returns the maximum number of hacknet nodes.
Bladeburner Bladeburner
* Current stamina will scale as max stamina increases, this prevents players * Current stamina will scale as max stamina increases, this prevents players
@ -265,5 +265,9 @@ export let CONSTANTS: IMap<any> = {
displayed, if the player has SF5 the reduces stats are shown. displayed, if the player has SF5 the reduces stats are shown.
* Character>Augmentations now displays by how much the player stats will * Character>Augmentations now displays by how much the player stats will
increase. increase.
* Character>Augmentations has a badge indicating how many augs the player
has bought but not installed
* Character>Factions has a badge indicating how many factions have pending
invites.
` `
} }