mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 12:45:45 +01:00
run build for 0.48
This commit is contained in:
parent
5106315128
commit
56441b8e34
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
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2
dist/engineStyle.bundle.js
vendored
2
dist/engineStyle.bundle.js
vendored
@ -1,2 +1,2 @@
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!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([362,0]),o()}({305:function(n,t,o){},307:function(n,t,o){},309:function(n,t,o){},311:function(n,t,o){},313:function(n,t,o){},315:function(n,t,o){},317:function(n,t,o){},319:function(n,t,o){},321:function(n,t,o){},323:function(n,t,o){},325:function(n,t,o){},327:function(n,t,o){},329:function(n,t,o){},331:function(n,t,o){},333:function(n,t,o){},335:function(n,t,o){},337:function(n,t,o){},339:function(n,t,o){},341:function(n,t,o){},343:function(n,t,o){},345:function(n,t,o){},347:function(n,t,o){},349:function(n,t,o){},351:function(n,t,o){},353:function(n,t,o){},355:function(n,t,o){},357:function(n,t,o){},359:function(n,t,o){},362:function(n,t,o){"use strict";o.r(t);o(361),o(359),o(357),o(355),o(353),o(351),o(349),o(347),o(345),o(343),o(341),o(339),o(337),o(335),o(333),o(331),o(329),o(327),o(325),o(323),o(321),o(319),o(317),o(315),o(313),o(311),o(309),o(307),o(305)}});
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!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([363,0]),o()}({306:function(n,t,o){},308:function(n,t,o){},310:function(n,t,o){},312:function(n,t,o){},314:function(n,t,o){},316:function(n,t,o){},318:function(n,t,o){},320:function(n,t,o){},322:function(n,t,o){},324:function(n,t,o){},326:function(n,t,o){},328:function(n,t,o){},330:function(n,t,o){},332:function(n,t,o){},334:function(n,t,o){},336:function(n,t,o){},338:function(n,t,o){},340:function(n,t,o){},342:function(n,t,o){},344:function(n,t,o){},346:function(n,t,o){},348:function(n,t,o){},350:function(n,t,o){},352:function(n,t,o){},354:function(n,t,o){},356:function(n,t,o){},358:function(n,t,o){},360:function(n,t,o){},363:function(n,t,o){"use strict";o.r(t);o(362),o(360),o(358),o(356),o(354),o(352),o(350),o(348),o(346),o(344),o(342),o(340),o(338),o(336),o(334),o(332),o(330),o(328),o(326),o(324),o(322),o(320),o(318),o(316),o(314),o(312),o(310),o(308),o(306)}});
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//# sourceMappingURL=engineStyle.bundle.js.map
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//# sourceMappingURL=engineStyle.bundle.js.map
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41
dist/engineStyle.css
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dist/engineStyle.css
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@ -26,7 +26,8 @@ body {
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p,
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p,
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pre,
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pre,
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h2,
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h2,
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.text {
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.text,
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td {
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color: var(--my-font-color); }
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color: var(--my-font-color); }
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h1 {
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h1 {
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@ -78,6 +79,26 @@ a:visited {
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top: 0;
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top: 0;
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right: 0; }
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right: 0; }
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#factions-tab {
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position: relative; }
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#factions-notification {
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font-size: 10px;
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position: absolute;
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/* Position the badge within the relatively positioned button */
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top: 0;
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right: 0; }
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#augmentations-tab {
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position: relative; }
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#augmentations-notification {
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font-size: 10px;
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position: absolute;
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/* Position the badge within the relatively positioned button */
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top: 0;
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right: 0; }
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.notification-on {
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.notification-on {
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background-color: #fa3e3e;
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background-color: #fa3e3e;
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color: #fff;
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color: #fff;
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#character-hp-wrapper {
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#character-hp-wrapper {
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color: #dd3434; }
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color: #dd3434; }
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.character-hp-cell {
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color: #dd3434; }
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#character-money-wrapper {
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#character-money-wrapper {
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color: #ffd700; }
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color: #ffd700; }
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.character-money-cell {
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color: #ffd700; }
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#character-hack-wrapper {
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#character-hack-wrapper {
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color: #adff2f; }
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color: #adff2f; }
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.character-hack-cell {
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color: #adff2f; }
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#character-cha-wrapper {
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#character-cha-wrapper {
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color: #a671d1; }
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color: #a671d1; }
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.character-cha-cell {
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color: #a671d1; }
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#character-int-wrapper {
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#character-int-wrapper {
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color: #6495ed; }
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color: #6495ed; }
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.character-int-cell {
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color: #6495ed; }
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.character-combat-cell {
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color: #faffdf; }
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.character-overview-btn {
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.character-overview-btn {
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-webkit-border-radius: 12px;
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-webkit-border-radius: 12px;
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-moz-border-radius: 12px;
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-moz-border-radius: 12px;
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24
dist/vendor.bundle.js
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dist/vendor.bundle.js
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Changelog
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Changelog
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=========
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=========
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v0.48.0 - ASCII - 2020-03-07
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-------
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**ASCII**
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* Travel Agency now displays a world map
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* Cities are now top view of metro station maps
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**Netscript**
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* 'softReset' is a new netscript function that performs a soft reset
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regardless of if the player has bought augmentations or not.
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* 'getAugmentationStats' is a new netscript function that returns the stats of
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an augmentation.
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* getCharacterInformation now additionally returns exp
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* pid resets back to 1 when installing or destroying a BitNode.
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* New '.ns' scripts start with a main function.
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* 'hacknet.maxNumNodes' returns the maximum number of hacknet nodes.
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**Bladeburner**
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* Current stamina will scale as max stamina increases, this prevents players
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from having very high penalty when they gain huge amount of exp at the
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start of a reset.
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**Misc.**
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* Fixed an issue where SF3 was listed as infinitly repeatable and SF12 as
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having a limit of 3.
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* Fixed an issue where the gang equipment screen would freeze the game if a
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script installed augmentations while it is open.
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* All BonusTime now displays in the 'H M S' format.
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* Donation textbox style updated to match the rest of the game.
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* Corporation name style updated to match the rest of the game.
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* minor formatting under Hacking>Active Scripts
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* typo in BN12 description
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* BN12 now reduces contract money
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* Character>Stats percentages are aligned, server and hacknet limit are
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displayed, if the player has SF5 the reduces stats are shown.
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* Character>Augmentations now displays by how much the player stats will
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increase.
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* Character>Augmentations has a badge indicating how many augs the player
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has bought but not installed
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* Character>Factions has a badge indicating how many factions have pending
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invites.
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v0.47.2 - 7/15/2019
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v0.47.2 - 7/15/2019
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-------------------
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-------------------
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</li>
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</li>
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<li id="factions-tab" class="mainmenu-accordion-panel">
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<li id="factions-tab" class="mainmenu-accordion-panel">
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<button id="factions-menu-link"> Factions </button>
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<button id="factions-menu-link"> Factions </button>
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<span id="factions-notification" class="notification-off"> </span>
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</li>
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</li>
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<li id="augmentations-tab" class="mainmenu-accordion-panel">
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<li id="augmentations-tab" class="mainmenu-accordion-panel">
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<button id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </button>
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<button id="augmentations-menu-link" style="overflow: hidden; text-overflow: ellipsis; white-space: nowrap;"> Augmentations </button>
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<span id="augmentations-notification" class="notification-off"> </span>
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</li>
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</li>
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<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel">
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<li id="hacknet-nodes-tab" class="mainmenu-accordion-panel">
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<button id="hacknet-nodes-menu-link"> Hacknet Nodes </button>
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<button id="hacknet-nodes-menu-link"> Hacknet Nodes </button>
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LatestUpdate:
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LatestUpdate:
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`
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`
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v0.48.0
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v0.48.0 - ASCII
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-------
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-------
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ASCII
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ASCII
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@ -236,14 +236,14 @@ export let CONSTANTS: IMap<any> = {
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* Cities are now top view of metro station maps
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* Cities are now top view of metro station maps
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Netscript
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Netscript
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* softReset is a new netscript function that performs a soft reset
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* 'softReset' is a new netscript function that performs a soft reset
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regardless of if the player has bought augmentations or not.
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regardless of if the player has bought augmentations or not.
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* getAugmentationStats is a new netscript function that returns the stats of
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* 'getAugmentationStats' is a new netscript function that returns the stats of
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an augmentation.
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an augmentation.
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* getCharacterInformation now additionally returns exp
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* getCharacterInformation now additionally returns exp
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* pid resets back to 1 when installing or destroying a BitNode.
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* pid resets back to 1 when installing or destroying a BitNode.
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* New '.ns' scripts start with a main function.
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* New '.ns' scripts start with a main function.
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* hacknet.maxNumNodes returns the maximum number of hacknet nodes.
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* 'hacknet.maxNumNodes' returns the maximum number of hacknet nodes.
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Bladeburner
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Bladeburner
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* Current stamina will scale as max stamina increases, this prevents players
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* Current stamina will scale as max stamina increases, this prevents players
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displayed, if the player has SF5 the reduces stats are shown.
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displayed, if the player has SF5 the reduces stats are shown.
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* Character>Augmentations now displays by how much the player stats will
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* Character>Augmentations now displays by how much the player stats will
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increase.
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increase.
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* Character>Augmentations has a badge indicating how many augs the player
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has bought but not installed
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* Character>Factions has a badge indicating how many factions have pending
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invites.
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`
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`
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}
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}
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