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Merge pull request #362 from d0sboots/corpsell
CORP: Change/fix TA.II to use configured sell amounts
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commit
571f1eb8ef
@ -517,18 +517,41 @@ export class Industry {
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const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity
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const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity
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const marketFactor = this.getMarketFactor(mat); //Competition + demand
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const marketFactor = this.getMarketFactor(mat); //Competition + demand
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// Parse player sell-amount input (needed for TA.II and selling)
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let sellAmt;
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// The amount gets re-multiplied later, so this is the correct
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// amount to calculate with for "MAX".
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const adjustedQty = mat.qty / (corpConstants.secondsPerMarketCycle * marketCycles);
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if (isString(mat.sllman[1])) {
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//Dynamically evaluated
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let tmp = (mat.sllman[1] as string).replace(/MAX/g, (adjustedQty + "").toUpperCase());
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tmp = tmp.replace(/PROD/g, mat.prd + "");
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try {
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sellAmt = eval(tmp);
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} catch (e) {
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dialogBoxCreate(
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`Error evaluating your sell amount for material ${mat.name} in ${this.name}'s ${city} office. The sell amount is being set to zero`,
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);
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sellAmt = 0;
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}
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} else if (mat.sllman[1] === -1) {
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//Backwards compatibility, -1 = MAX
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sellAmt = adjustedQty;
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} else {
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//Player's input value is just a number
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sellAmt = mat.sllman[1] as number;
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}
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// Determine the cost that the material will be sold at
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// Determine the cost that the material will be sold at
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const markupLimit = mat.getMarkupLimit();
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const markupLimit = mat.getMarkupLimit();
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let sCost;
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let sCost;
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if (mat.marketTa2) {
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if (mat.marketTa2) {
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const prod = mat.prd;
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// Reverse engineer the 'maxSell' formula
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// Reverse engineer the 'maxSell' formula
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// 1. Set 'maxSell' = prod
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// 1. Set 'maxSell' = sellAmt
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// 2. Substitute formula for 'markup'
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// 2. Substitute formula for 'markup'
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// 3. Solve for 'sCost'
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// 3. Solve for 'sCost'
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const numerator = markupLimit;
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const numerator = markupLimit;
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const sqrtNumerator = prod;
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const sqrtNumerator = sellAmt;
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const sqrtDenominator =
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const sqrtDenominator =
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(mat.qlt + 0.001) *
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(mat.qlt + 0.001) *
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marketFactor *
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marketFactor *
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@ -540,7 +563,7 @@ export class Industry {
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let optimalPrice;
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let optimalPrice;
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if (sqrtDenominator === 0 || denominator === 0) {
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if (sqrtDenominator === 0 || denominator === 0) {
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if (sqrtNumerator === 0) {
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if (sqrtNumerator === 0) {
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optimalPrice = 0; // No production
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optimalPrice = 0; // Nothing to sell
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} else {
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} else {
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optimalPrice = mat.bCost + markupLimit;
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optimalPrice = mat.bCost + markupLimit;
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console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`);
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console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`);
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@ -587,28 +610,7 @@ export class Industry {
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corporation.getSalesMultiplier() *
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corporation.getSalesMultiplier() *
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advertisingFactor *
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advertisingFactor *
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this.getSalesMultiplier();
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this.getSalesMultiplier();
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let sellAmt;
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sellAmt = Math.min(mat.maxsll, sellAmt);
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if (isString(mat.sllman[1])) {
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//Dynamically evaluated
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let tmp = (mat.sllman[1] as string).replace(/MAX/g, (mat.maxsll + "").toUpperCase());
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tmp = tmp.replace(/PROD/g, mat.prd + "");
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try {
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sellAmt = eval(tmp);
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} catch (e) {
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dialogBoxCreate(
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`Error evaluating your sell amount for material ${mat.name} in ${this.name}'s ${city} office. The sell amount is being set to zero`,
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);
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sellAmt = 0;
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}
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sellAmt = Math.min(mat.maxsll, sellAmt);
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} else if (mat.sllman[1] === -1) {
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//Backwards compatibility, -1 = MAX
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sellAmt = mat.maxsll;
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} else {
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//Player's input value is just a number
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sellAmt = Math.min(mat.maxsll, mat.sllman[1] as number);
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}
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sellAmt = sellAmt * corpConstants.secondsPerMarketCycle * marketCycles;
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sellAmt = sellAmt * corpConstants.secondsPerMarketCycle * marketCycles;
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sellAmt = Math.min(mat.qty, sellAmt);
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sellAmt = Math.min(mat.qty, sellAmt);
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if (sellAmt < 0) {
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if (sellAmt < 0) {
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@ -841,18 +843,46 @@ export class Industry {
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const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity
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const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity
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const marketFactor = this.getMarketFactor(product); //Competition + demand
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const marketFactor = this.getMarketFactor(product); //Competition + demand
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// Parse player sell-amount input (needed for TA.II and selling)
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let sellAmt;
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// The amount gets re-multiplied later, so this is the correct
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// amount to calculate with for "MAX".
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const adjustedQty = product.data[city][0] / (corpConstants.secondsPerMarketCycle * marketCycles);
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if (product.sllman[city][0] && isString(product.sllman[city][1])) {
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//Sell amount is dynamically evaluated
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let tmp = product.sllman[city][1].replace(/MAX/g, (adjustedQty + "").toUpperCase());
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tmp = tmp.replace(/PROD/g, product.data[city][1]);
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try {
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tmp = eval(tmp);
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} catch (e) {
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dialogBoxCreate(
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`Error evaluating your sell price expression for ${product.name} in ${this.name}'s ${city} office. Sell price is being set to MAX`,
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);
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tmp = product.maxsll;
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}
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sellAmt = tmp;
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} else if (product.sllman[city][0] && product.sllman[city][1] > 0) {
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//Sell amount is manually limited
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sellAmt = product.sllman[city][1];
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} else if (product.sllman[city][0] === false) {
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sellAmt = 0;
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} else {
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sellAmt = adjustedQty;
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}
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if (sellAmt < 0) {
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sellAmt = 0;
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}
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// Calculate Sale Cost (sCost), which could be dynamically evaluated
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// Calculate Sale Cost (sCost), which could be dynamically evaluated
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const markupLimit = product.rat / product.mku;
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const markupLimit = product.rat / product.mku;
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let sCost;
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let sCost;
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if (product.marketTa2) {
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if (product.marketTa2) {
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const prod = product.data[city][1];
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// Reverse engineer the 'maxSell' formula
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// Reverse engineer the 'maxSell' formula
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// 1. Set 'maxSell' = prod
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// 1. Set 'maxSell' = sellAmt
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// 2. Substitute formula for 'markup'
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// 2. Substitute formula for 'markup'
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// 3. Solve for 'sCost', product.pCost = sCost
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// 3. Solve for 'sCost', product.pCost = sCost
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const numerator = markupLimit;
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const numerator = markupLimit;
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const sqrtNumerator = prod;
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const sqrtNumerator = sellAmt;
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const sqrtDenominator =
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const sqrtDenominator =
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0.5 *
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0.5 *
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Math.pow(product.rat, 0.65) *
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Math.pow(product.rat, 0.65) *
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@ -865,7 +895,7 @@ export class Industry {
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let optimalPrice;
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let optimalPrice;
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if (sqrtDenominator === 0 || denominator === 0) {
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if (sqrtDenominator === 0 || denominator === 0) {
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if (sqrtNumerator === 0) {
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if (sqrtNumerator === 0) {
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optimalPrice = 0; // No production
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optimalPrice = 0; // Nothing to sell
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} else {
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} else {
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optimalPrice = product.pCost + markupLimit;
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optimalPrice = product.pCost + markupLimit;
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console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`);
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console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`);
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@ -907,31 +937,7 @@ export class Industry {
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businessFactor *
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businessFactor *
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advertisingFactor *
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advertisingFactor *
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this.getSalesMultiplier();
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this.getSalesMultiplier();
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let sellAmt;
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sellAmt = Math.min(product.maxsll, sellAmt);
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if (product.sllman[city][0] && isString(product.sllman[city][1])) {
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//Sell amount is dynamically evaluated
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let tmp = product.sllman[city][1].replace(/MAX/g, (product.maxsll + "").toUpperCase());
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tmp = tmp.replace(/PROD/g, product.data[city][1]);
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try {
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tmp = eval(tmp);
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} catch (e) {
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dialogBoxCreate(
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`Error evaluating your sell price expression for ${product.name} in ${this.name}'s ${city} office. Sell price is being set to MAX`,
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);
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tmp = product.maxsll;
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}
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sellAmt = Math.min(product.maxsll, tmp);
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} else if (product.sllman[city][0] && product.sllman[city][1] > 0) {
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//Sell amount is manually limited
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sellAmt = Math.min(product.maxsll, product.sllman[city][1]);
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} else if (product.sllman[city][0] === false) {
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sellAmt = 0;
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} else {
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sellAmt = product.maxsll;
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}
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if (sellAmt < 0) {
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sellAmt = 0;
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}
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sellAmt = sellAmt * corpConstants.secondsPerMarketCycle * marketCycles;
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sellAmt = sellAmt * corpConstants.secondsPerMarketCycle * marketCycles;
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sellAmt = Math.min(product.data[city][0], sellAmt); //data[0] is qty
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sellAmt = Math.min(product.data[city][0], sellAmt); //data[0] is qty
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if (sellAmt && sCost) {
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if (sellAmt && sCost) {
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