mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 08:03:48 +01:00
add difficulty to bitnode screen
This commit is contained in:
parent
c3ac16f330
commit
57a5c8b0b4
@ -16,8 +16,11 @@ class BitNode {
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// BitNode number
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number: number;
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constructor(n: number, name: string, desc = "", info: JSX.Element = <></>) {
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difficulty: 0 | 1 | 2;
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constructor(n: number, difficulty: 0 | 1 | 2, name: string, desc = "", info: JSX.Element = <></>) {
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this.number = n;
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this.difficulty = difficulty;
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this.name = name;
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this.desc = desc;
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this.info = info;
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@ -28,6 +31,7 @@ export const BitNodes: IMap<BitNode> = {};
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BitNodes["BitNode1"] = new BitNode(
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1,
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0,
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"Source Genesis",
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"The original BitNode",
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(
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@ -54,6 +58,7 @@ BitNodes["BitNode1"] = new BitNode(
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);
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BitNodes["BitNode2"] = new BitNode(
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2,
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0,
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"Rise of the Underworld",
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"From the shadows, they rose", //Gangs
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(
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@ -101,6 +106,7 @@ BitNodes["BitNode2"] = new BitNode(
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);
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BitNodes["BitNode3"] = new BitNode(
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3,
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0,
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"Corporatocracy",
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"The Price of Civilization",
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(
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@ -140,6 +146,7 @@ BitNodes["BitNode3"] = new BitNode(
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);
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BitNodes["BitNode4"] = new BitNode(
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4,
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1,
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"The Singularity",
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"The Man and the Machine",
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(
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@ -164,6 +171,7 @@ BitNodes["BitNode4"] = new BitNode(
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);
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BitNodes["BitNode5"] = new BitNode(
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5,
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1,
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"Artificial Intelligence",
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"Posthuman",
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(
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@ -211,6 +219,7 @@ BitNodes["BitNode5"] = new BitNode(
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);
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BitNodes["BitNode6"] = new BitNode(
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6,
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1,
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"Bladeburners",
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"Like Tears in Rain",
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(
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@ -255,6 +264,7 @@ BitNodes["BitNode6"] = new BitNode(
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);
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BitNodes["BitNode7"] = new BitNode(
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7,
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2,
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"Bladeburners 2079",
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"More human than humans",
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(
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@ -303,6 +313,7 @@ BitNodes["BitNode7"] = new BitNode(
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);
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BitNodes["BitNode8"] = new BitNode(
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8,
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2,
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"Ghost of Wall Street",
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"Money never sleeps",
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(
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@ -347,6 +358,7 @@ BitNodes["BitNode8"] = new BitNode(
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);
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BitNodes["BitNode9"] = new BitNode(
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9,
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2,
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"Hacktocracy",
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"Hacknet Unleashed",
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(
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@ -389,6 +401,7 @@ BitNodes["BitNode9"] = new BitNode(
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);
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BitNodes["BitNode10"] = new BitNode(
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10,
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2,
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"Digital Carbon",
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"Your body is not who you are",
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(
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@ -428,6 +441,7 @@ BitNodes["BitNode10"] = new BitNode(
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);
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BitNodes["BitNode11"] = new BitNode(
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11,
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1,
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"The Big Crash",
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"Okay. Sell it all.",
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(
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@ -492,6 +506,7 @@ BitNodes["BitNode11"] = new BitNode(
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);
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BitNodes["BitNode12"] = new BitNode(
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12,
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0,
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"The Recursion",
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"Repeat.",
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(
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@ -507,18 +522,18 @@ BitNodes["BitNode12"] = new BitNode(
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),
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);
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// Books: Frontera, Shiner
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BitNodes["BitNode13"] = new BitNode(13, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
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BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
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BitNodes["BitNode15"] = new BitNode(15, "", "COMING SOON");
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BitNodes["BitNode16"] = new BitNode(16, "", "COMING SOON");
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BitNodes["BitNode17"] = new BitNode(17, "", "COMING SOON");
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BitNodes["BitNode18"] = new BitNode(18, "", "COMING SOON");
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BitNodes["BitNode19"] = new BitNode(19, "", "COMING SOON");
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BitNodes["BitNode20"] = new BitNode(20, "", "COMING SOON");
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BitNodes["BitNode21"] = new BitNode(21, "", "COMING SOON");
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BitNodes["BitNode22"] = new BitNode(22, "", "COMING SOON");
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BitNodes["BitNode23"] = new BitNode(23, "", "COMING SOON");
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BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
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BitNodes["BitNode13"] = new BitNode(13, 2, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
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BitNodes["BitNode14"] = new BitNode(14, 2, "", "COMING SOON");
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BitNodes["BitNode15"] = new BitNode(15, 2, "", "COMING SOON");
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BitNodes["BitNode16"] = new BitNode(16, 2, "", "COMING SOON");
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BitNodes["BitNode17"] = new BitNode(17, 2, "", "COMING SOON");
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BitNodes["BitNode18"] = new BitNode(18, 2, "", "COMING SOON");
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BitNodes["BitNode19"] = new BitNode(19, 2, "", "COMING SOON");
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BitNodes["BitNode20"] = new BitNode(20, 2, "", "COMING SOON");
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BitNodes["BitNode21"] = new BitNode(21, 2, "", "COMING SOON");
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BitNodes["BitNode22"] = new BitNode(22, 2, "", "COMING SOON");
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BitNodes["BitNode23"] = new BitNode(23, 2, "", "COMING SOON");
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BitNodes["BitNode24"] = new BitNode(24, 2, "", "COMING SOON");
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export function initBitNodeMultipliers(p: IPlayer): void {
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if (p.bitNodeN == null) {
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@ -29,6 +29,9 @@ export function PortalPopup(props: IProps): React.ReactElement {
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Source-File Level: {props.level} / {maxSourceFileLevel}
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<br />
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<br />
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Difficulty: {["easy", "normal", "hard"][bitNode.difficulty]}
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<br />
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<br />
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{bitNode.info}
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<br />
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<br />
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@ -22,7 +22,7 @@ export function TimeSkip(props: IProps): React.ReactElement {
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return () => {
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props.player.lastUpdate -= time;
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props.engine._lastUpdate -= time;
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saveObject.saveGame(props.engine.indexedDb);
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saveObject.saveGame();
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setTimeout(() => location.reload(), 1000);
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};
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}
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8
src/SaveObject.d.ts
vendored
8
src/SaveObject.d.ts
vendored
@ -1,2 +1,6 @@
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export declare const saveObject: any;
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export declare function openImportFileHandler(evt: any): void;
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export declare const saveObject: {
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getSaveString: () => string;
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saveGame: () => void;
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exportGame: () => void;
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};
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export declare function loadGame(s: string): boolean;
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@ -22,6 +22,7 @@ import * as ExportBonus from "./ExportBonus";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
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import { Reviver, Generic_toJSON, Generic_fromJSON } from "../utils/JSONReviver";
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import { save } from "./db";
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import Decimal from "decimal.js";
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@ -84,33 +85,12 @@ BitburnerSaveObject.prototype.getSaveString = function () {
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return saveString;
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};
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BitburnerSaveObject.prototype.saveGame = function (db) {
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var saveString = this.getSaveString();
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BitburnerSaveObject.prototype.saveGame = function () {
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const saveString = this.getSaveString();
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// We'll save to both localstorage and indexedDb
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var objectStore = db.transaction(["savestring"], "readwrite").objectStore("savestring");
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var request = objectStore.put(saveString, "save");
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request.onerror = function (e) {
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console.error("Error saving game to IndexedDB: " + e);
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};
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try {
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window.localStorage.setItem("bitburnerSave", saveString);
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} catch (e) {
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if (e.code == 22) {
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createStatusText("Save failed for localStorage! Check console(F12)");
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console.error(
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"Failed to save game to localStorage because the size of the save file " +
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"is too large. However, the game will still be saved to IndexedDb if your browser " +
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"supports it. If you would like to save to localStorage as well, then " +
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"consider killing several of your scripts to " +
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"fix this, or increasing the size of your browsers localStorage",
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);
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}
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}
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createStatusText("Game saved!");
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save(saveString)
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.then(() => createStatusText("Game saved!"))
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.catch((err) => console.error(err));
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};
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// Makes necessary changes to the loaded/imported data to ensure
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@ -155,16 +135,9 @@ function evaluateVersionCompatibility(ver) {
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}
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function loadGame(saveString) {
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if (saveString === "" || saveString == null || saveString === undefined) {
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if (!window.localStorage.getItem("bitburnerSave")) {
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return false;
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}
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saveString = decodeURIComponent(escape(atob(window.localStorage.getItem("bitburnerSave"))));
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} else {
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saveString = decodeURIComponent(escape(atob(saveString)));
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}
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var saveObj = JSON.parse(saveString, Reviver);
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const saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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@ -224,13 +197,6 @@ function loadGame(saveString) {
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} else {
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Settings.init();
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}
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// if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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// try {
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// loadFconf(saveObj.FconfSettingsSave);
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// } catch (e) {
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// console.error("ERROR: Failed to parse .fconf Settings.");
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// }
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// }
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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try {
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ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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@ -267,173 +233,6 @@ function loadGame(saveString) {
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return true;
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}
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function loadImportedGame(saveObj, saveString) {
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var tempSaveObj = null;
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var tempPlayer = null;
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// Check to see if the imported save file can be parsed. If any
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// errors are caught it will fail
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try {
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var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
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tempSaveObj = JSON.parse(decodedSaveString, Reviver);
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tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
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// Parse Decimal.js objects
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tempPlayer.money = new Decimal(tempPlayer.money);
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JSON.parse(tempSaveObj.AllServersSave, Reviver);
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JSON.parse(tempSaveObj.CompaniesSave, Reviver);
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JSON.parse(tempSaveObj.FactionsSave, Reviver);
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JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
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if (tempSaveObj.hasOwnProperty("AliasesSave")) {
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try {
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JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch (e) {
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console.error(`Parsing Aliases save failed: ${e}`);
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}
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}
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if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
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try {
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JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch (e) {
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console.error(`Parsing Global Aliases save failed: ${e}`);
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}
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}
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if (tempSaveObj.hasOwnProperty("MessagesSave")) {
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try {
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JSON.parse(tempSaveObj.MessagesSave, Reviver);
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} catch (e) {
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console.error(`Parsing Messages save failed: ${e}`);
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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JSON.parse(tempSaveObj.StockMarketSave, Reviver);
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} catch (e) {
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console.error(`Parsing StockMarket save failed: ${e}`);
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}
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}
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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try {
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if (saveObj.LastExportBonus) ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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} catch (err) {
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ExportBonus.setLastExportBonus(new Date().getTime());
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console.error("ERROR: Failed to parse last export bonus Settings " + err);
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}
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}
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if (tempSaveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
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} catch (e) {
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console.error("Parsing Version save failed: " + e);
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}
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}
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if (tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(tempSaveObj.AllGangsSave);
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} catch (e) {
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console.error(`Failed to parse AllGangsSave: {e}`);
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throw e;
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}
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}
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} catch (e) {
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dialogBoxCreate("Error importing game: " + e.toString());
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return false;
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}
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// Since the save file is valid, load everything for real
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saveString = decodeURIComponent(escape(atob(saveString)));
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saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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loadCompanies(saveObj.CompaniesSave);
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loadFactions(saveObj.FactionsSave);
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loadSpecialServerIps(saveObj.SpecialServerIpsSave);
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if (saveObj.hasOwnProperty("AliasesSave")) {
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try {
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loadAliases(saveObj.AliasesSave);
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} catch (e) {
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loadAliases("");
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}
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} else {
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loadAliases("");
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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loadGlobalAliases(saveObj.GlobalAliasesSave);
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} catch (e) {
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loadGlobalAliases("");
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}
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} else {
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loadGlobalAliases("");
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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loadMessages(saveObj.MessagesSave);
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} catch (e) {
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch (e) {
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loadStockMarket("");
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}
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} else {
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loadStockMarket("");
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}
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if (saveObj.hasOwnProperty("SettingsSave")) {
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try {
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Settings.load(saveObj.SettingsSave);
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} catch (e) {
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Settings.init();
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}
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} else {
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Settings.init();
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}
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// if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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// try {
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// loadFconf(saveObj.FconfSettingsSave);
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// } catch (e) {
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// console.error("ERROR: Failed to load .fconf settings when importing");
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// }
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// }
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
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if (ver != CONSTANTS.Version) {
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createNewUpdateText();
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}
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} catch (e) {
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createNewUpdateText();
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}
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} else {
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createNewUpdateText();
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}
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if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(saveObj.AllGangsSave);
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} catch (e) {
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console.error("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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saveObject.saveGame(Engine.indexedDb);
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setTimeout(() => location.reload(), 1000);
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return true;
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}
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BitburnerSaveObject.prototype.exportGame = function () {
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const saveString = this.getSaveString();
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@ -460,31 +259,6 @@ BitburnerSaveObject.prototype.exportGame = function () {
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}
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};
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BitburnerSaveObject.prototype.importGame = function () {
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if (window.File && window.FileReader && window.FileList && window.Blob) {
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var fileSelector = clearEventListeners("import-game-file-selector");
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fileSelector.addEventListener("change", openImportFileHandler, false);
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$("#import-game-file-selector").click();
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} else {
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dialogBoxCreate("ERR: Your browser does not support HTML5 File API. Cannot import.");
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}
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};
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BitburnerSaveObject.prototype.deleteGame = function (db) {
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// Delete from local storage
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if (window.localStorage.getItem("bitburnerSave")) {
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window.localStorage.removeItem("bitburnerSave");
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}
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// Delete from indexedDB
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var request = db.transaction(["savestring"], "readwrite").objectStore("savestring").delete("save");
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request.onsuccess = function () {};
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request.onerror = function (e) {
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console.error(`Failed to delete save from indexedDb: ${e}`);
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};
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createStatusText("Game deleted!");
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};
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function createNewUpdateText() {
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dialogBoxCreate(
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"New update!<br>" +
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@ -514,19 +288,4 @@ BitburnerSaveObject.fromJSON = function (value) {
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Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
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function openImportFileHandler(evt) {
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var file = evt.target.files[0];
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if (!file) {
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dialogBoxCreate("Invalid file selected");
|
||||
return;
|
||||
}
|
||||
|
||||
var reader = new FileReader();
|
||||
reader.onload = function (e) {
|
||||
var contents = e.target.result;
|
||||
loadImportedGame(saveObject, contents);
|
||||
};
|
||||
reader.readAsText(file);
|
||||
}
|
||||
|
||||
export { saveObject, loadGame, openImportFileHandler };
|
||||
export { saveObject, loadGame };
|
||||
|
@ -61,7 +61,6 @@ import { scananalyze } from "./commands/scananalyze";
|
||||
import { scp } from "./commands/scp";
|
||||
import { sudov } from "./commands/sudov";
|
||||
import { tail } from "./commands/tail";
|
||||
import { theme } from "./commands/theme";
|
||||
import { top } from "./commands/top";
|
||||
import { unalias } from "./commands/unalias";
|
||||
import { wget } from "./commands/wget";
|
||||
@ -683,7 +682,6 @@ export class Terminal implements ITerminal {
|
||||
scp: scp,
|
||||
sudov: sudov,
|
||||
tail: tail,
|
||||
theme: theme,
|
||||
top: top,
|
||||
unalias: unalias,
|
||||
wget: wget,
|
||||
|
@ -1,60 +0,0 @@
|
||||
import { ITerminal } from "../ITerminal";
|
||||
import { IRouter } from "../../ui/Router";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { BaseServer } from "../../Server/BaseServer";
|
||||
import { FconfSettings } from "../../Fconf/FconfSettings";
|
||||
|
||||
export function theme(
|
||||
terminal: ITerminal,
|
||||
router: IRouter,
|
||||
player: IPlayer,
|
||||
server: BaseServer,
|
||||
args: (string | number)[],
|
||||
): void {
|
||||
if (args.length !== 1 && args.length !== 3) {
|
||||
terminal.error("Incorrect number of arguments.");
|
||||
terminal.error(
|
||||
"Usage: theme [default|muted|solarized] | #[background color hex] #[text color hex] #[highlight color hex]",
|
||||
);
|
||||
} else if (args.length === 1) {
|
||||
const themeName = args[0];
|
||||
if (themeName == "default") {
|
||||
document.body.style.setProperty("--my-highlight-color", "#ffffff");
|
||||
document.body.style.setProperty("--my-font-color", "#66ff33");
|
||||
document.body.style.setProperty("--my-background-color", "#000000");
|
||||
document.body.style.setProperty("--my-prompt-color", "#f92672");
|
||||
} else if (themeName == "muted") {
|
||||
document.body.style.setProperty("--my-highlight-color", "#ffffff");
|
||||
document.body.style.setProperty("--my-font-color", "#66ff33");
|
||||
document.body.style.setProperty("--my-background-color", "#252527");
|
||||
} else if (themeName == "solarized") {
|
||||
document.body.style.setProperty("--my-highlight-color", "#6c71c4");
|
||||
document.body.style.setProperty("--my-font-color", "#839496");
|
||||
document.body.style.setProperty("--my-background-color", "#002b36");
|
||||
} else {
|
||||
return terminal.error("Theme not found");
|
||||
}
|
||||
FconfSettings.THEME_HIGHLIGHT_COLOR = document.body.style.getPropertyValue("--my-highlight-color");
|
||||
FconfSettings.THEME_FONT_COLOR = document.body.style.getPropertyValue("--my-font-color");
|
||||
FconfSettings.THEME_BACKGROUND_COLOR = document.body.style.getPropertyValue("--my-background-color");
|
||||
FconfSettings.THEME_PROMPT_COLOR = document.body.style.getPropertyValue("--my-prompt-color");
|
||||
} else {
|
||||
const inputBackgroundHex = args[0] + "";
|
||||
const inputTextHex = args[1] + "";
|
||||
const inputHighlightHex = args[2] + "";
|
||||
if (
|
||||
/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputBackgroundHex) &&
|
||||
/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputTextHex) &&
|
||||
/(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(inputHighlightHex)
|
||||
) {
|
||||
document.body.style.setProperty("--my-highlight-color", inputHighlightHex);
|
||||
document.body.style.setProperty("--my-font-color", inputTextHex);
|
||||
document.body.style.setProperty("--my-background-color", inputBackgroundHex);
|
||||
FconfSettings.THEME_HIGHLIGHT_COLOR = document.body.style.getPropertyValue("--my-highlight-color");
|
||||
FconfSettings.THEME_FONT_COLOR = document.body.style.getPropertyValue("--my-font-color");
|
||||
FconfSettings.THEME_BACKGROUND_COLOR = document.body.style.getPropertyValue("--my-background-color");
|
||||
} else {
|
||||
return terminal.error("Invalid Hex Input for theme");
|
||||
}
|
||||
}
|
||||
}
|
86
src/db.tsx
Normal file
86
src/db.tsx
Normal file
@ -0,0 +1,86 @@
|
||||
import { Engine } from "./engine";
|
||||
import { createStatusText } from "./ui/createStatusText";
|
||||
|
||||
function getDB(): Promise<IDBObjectStore> {
|
||||
return new Promise((resolve, reject) => {
|
||||
if (!window.indexedDB) {
|
||||
reject("Indexed DB does not exists");
|
||||
}
|
||||
/**
|
||||
* DB is called bitburnerSave
|
||||
* Object store is called savestring
|
||||
* key for the Object store is called save
|
||||
* Version `1` is important
|
||||
*/
|
||||
const indexedDbRequest: IDBOpenDBRequest = window.indexedDB.open("bitburnerSave", 1);
|
||||
|
||||
// This is called when there's no db to begin with. It's important, don't remove it.
|
||||
indexedDbRequest.onupgradeneeded = function (this: IDBRequest<IDBDatabase>) {
|
||||
const db = this.result;
|
||||
db.createObjectStore("savestring");
|
||||
};
|
||||
|
||||
indexedDbRequest.onerror = function (this: IDBRequest<IDBDatabase>, ev: Event) {
|
||||
reject(`Failed to get IDB ${ev}`);
|
||||
};
|
||||
|
||||
indexedDbRequest.onsuccess = function (this: IDBRequest<IDBDatabase>, ev: Event) {
|
||||
const db = this.result;
|
||||
if (!db) {
|
||||
reject("database loadign result was undefined");
|
||||
return;
|
||||
}
|
||||
resolve(db.transaction(["savestring"], "readwrite").objectStore("savestring"));
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
interface ILoadCallback {
|
||||
success: (s: string) => void;
|
||||
error?: () => void;
|
||||
}
|
||||
|
||||
export function load(): Promise<string> {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
await getDB()
|
||||
.then((db) => {
|
||||
return new Promise<string>((resolve, reject) => {
|
||||
const request: IDBRequest<string> = db.get("save");
|
||||
request.onerror = function (this: IDBRequest<string>, ev: Event) {
|
||||
reject("Error in Database request to get savestring: " + ev);
|
||||
};
|
||||
|
||||
request.onsuccess = function (this: IDBRequest<string>) {
|
||||
resolve(this.result);
|
||||
};
|
||||
}).then((saveString) => resolve(saveString));
|
||||
})
|
||||
.catch((r) => reject(r));
|
||||
});
|
||||
}
|
||||
|
||||
interface ISaveCallback {
|
||||
success: () => void;
|
||||
error?: () => void;
|
||||
}
|
||||
|
||||
export function save(saveString: string): Promise<void> {
|
||||
return getDB().then((db) => {
|
||||
return new Promise<void>((resolve, reject) => {
|
||||
// We'll save to both localstorage and indexedDb
|
||||
const request = db.put(saveString, "save");
|
||||
|
||||
request.onerror = function (e) {
|
||||
reject("Error saving game to IndexedDB: " + e);
|
||||
};
|
||||
|
||||
request.onsuccess = () => resolve();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
export function deleteGame(): Promise<void> {
|
||||
return getDB().then((db) => {
|
||||
db.delete("save");
|
||||
});
|
||||
}
|
2
src/engine.d.ts
vendored
2
src/engine.d.ts
vendored
@ -1,3 +1 @@
|
||||
export declare function load(cb: () => void): void;
|
||||
|
||||
export declare const Engine: IEngine;
|
||||
|
@ -50,8 +50,6 @@ import "./Exploits/unclickable";
|
||||
import React from "react";
|
||||
|
||||
const Engine = {
|
||||
indexedDb: undefined,
|
||||
|
||||
// Time variables (milliseconds unix epoch time)
|
||||
_lastUpdate: new Date().getTime(),
|
||||
|
||||
@ -196,7 +194,7 @@ const Engine = {
|
||||
Engine.Counters.autoSaveCounter = Infinity;
|
||||
} else {
|
||||
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
|
||||
saveObject.saveGame(Engine.indexedDb);
|
||||
saveObject.saveGame();
|
||||
}
|
||||
}
|
||||
|
||||
@ -420,48 +418,4 @@ const Engine = {
|
||||
},
|
||||
};
|
||||
|
||||
function load(cb) {
|
||||
if (!window.indexedDB) {
|
||||
return Engine.load(null); // Will try to load from localstorage
|
||||
}
|
||||
|
||||
/**
|
||||
* DB is called bitburnerSave
|
||||
* Object store is called savestring
|
||||
* key for the Object store is called save
|
||||
*/
|
||||
indexedDbRequest = window.indexedDB.open("bitburnerSave", 1);
|
||||
|
||||
indexedDbRequest.onerror = function (e) {
|
||||
console.error("Error opening indexedDB: ");
|
||||
console.error(e);
|
||||
Engine.load(null); // Try to load from localstorage
|
||||
cb();
|
||||
};
|
||||
|
||||
indexedDbRequest.onsuccess = function (e) {
|
||||
Engine.indexedDb = e.target.result;
|
||||
var transaction = Engine.indexedDb.transaction(["savestring"]);
|
||||
var objectStore = transaction.objectStore("savestring");
|
||||
var request = objectStore.get("save");
|
||||
request.onerror = function (e) {
|
||||
console.error("Error in Database request to get savestring: " + e);
|
||||
Engine.load(null); // Try to load from localstorage
|
||||
cb();
|
||||
};
|
||||
|
||||
request.onsuccess = function () {
|
||||
Engine.load(request.result);
|
||||
cb();
|
||||
};
|
||||
};
|
||||
|
||||
indexedDbRequest.onupgradeneeded = function (e) {
|
||||
const db = e.target.result;
|
||||
db.createObjectStore("savestring");
|
||||
};
|
||||
}
|
||||
|
||||
var indexedDbRequest;
|
||||
|
||||
export { Engine, load };
|
||||
export { Engine };
|
||||
|
@ -4,7 +4,7 @@ import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { IEngine } from "../IEngine";
|
||||
import { ITerminal } from "../Terminal/ITerminal";
|
||||
import { installAugmentations } from "../Augmentation/AugmentationHelpers";
|
||||
import { saveObject, openImportFileHandler } from "../SaveObject";
|
||||
import { saveObject } from "../SaveObject";
|
||||
import { onExport } from "../ExportBonus";
|
||||
import { LocationName } from "../Locations/data/LocationNames";
|
||||
import { Location } from "../Locations/Location";
|
||||
@ -282,7 +282,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
|
||||
<Context.Router.Provider value={Router}>
|
||||
<Overview>
|
||||
{!ITutorial.isRunning ? (
|
||||
<CharacterOverview save={() => saveObject.saveGame(engine.indexedDb)} />
|
||||
<CharacterOverview save={() => saveObject.saveGame()} />
|
||||
) : (
|
||||
<InteractiveTutorialRoot />
|
||||
)}
|
||||
@ -357,10 +357,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
|
||||
) : page === Page.Options ? (
|
||||
<GameOptionsRoot
|
||||
player={player}
|
||||
save={() => saveObject.saveGame(engine.indexedDb)}
|
||||
delete={() => saveObject.deleteGame(engine.indexedDb)}
|
||||
save={() => saveObject.saveGame()}
|
||||
export={() => saveObject.exportGame()}
|
||||
import={openImportFileHandler}
|
||||
forceKill={() => {
|
||||
for (const hostname of Object.keys(AllServers)) {
|
||||
AllServers[hostname].runningScripts = [];
|
||||
|
@ -4,56 +4,13 @@ import Typography from "@mui/material/Typography";
|
||||
import Grid from "@mui/material/Grid";
|
||||
|
||||
import { Terminal } from "../Terminal";
|
||||
import { Engine } from "../engine";
|
||||
import { load } from "../db";
|
||||
import { Player } from "../Player";
|
||||
import { Engine } from "../engine";
|
||||
import { GameRoot } from "./GameRoot";
|
||||
|
||||
import { CONSTANTS } from "../Constants";
|
||||
|
||||
function load(cb: () => void): void {
|
||||
if (!window.indexedDB) {
|
||||
return Engine.load(""); // Will try to load from localstorage
|
||||
}
|
||||
|
||||
/**
|
||||
* DB is called bitburnerSave
|
||||
* Object store is called savestring
|
||||
* key for the Object store is called save
|
||||
*/
|
||||
// Version 1 is important
|
||||
const indexedDbRequest: IDBOpenDBRequest = window.indexedDB.open("bitburnerSave", 1);
|
||||
|
||||
indexedDbRequest.onerror = function (this: IDBRequest<IDBDatabase>, ev: Event) {
|
||||
console.error("Error opening indexedDB: ");
|
||||
console.error(ev);
|
||||
Engine.load(""); // Try to load from localstorage
|
||||
cb();
|
||||
};
|
||||
|
||||
indexedDbRequest.onsuccess = function (this: IDBRequest<IDBDatabase>) {
|
||||
Engine.indexedDb = this.result;
|
||||
const transaction = Engine.indexedDb.transaction(["savestring"]);
|
||||
const objectStore = transaction.objectStore("savestring");
|
||||
const request: IDBRequest<string> = objectStore.get("save");
|
||||
request.onerror = function (this: IDBRequest<string>, ev: Event) {
|
||||
console.error("Error in Database request to get savestring: " + ev);
|
||||
Engine.load(""); // Try to load from localstorage
|
||||
cb();
|
||||
};
|
||||
|
||||
request.onsuccess = function (this: IDBRequest<string>) {
|
||||
Engine.load(this.result);
|
||||
cb();
|
||||
};
|
||||
};
|
||||
|
||||
// This is called when there's no db to begin with. It's important.
|
||||
indexedDbRequest.onupgradeneeded = function (this: IDBRequest<IDBDatabase>) {
|
||||
const db = this.result;
|
||||
db.createObjectStore("savestring");
|
||||
};
|
||||
}
|
||||
|
||||
export function LoadingScreen(): React.ReactElement {
|
||||
const [show, setShow] = useState(false);
|
||||
const [loaded, setLoaded] = useState(false);
|
||||
@ -66,9 +23,19 @@ export function LoadingScreen(): React.ReactElement {
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
load(() => {
|
||||
async function doLoad() {
|
||||
await load()
|
||||
.then((saveString) => {
|
||||
Engine.load(saveString);
|
||||
setLoaded(true);
|
||||
})
|
||||
.catch((reason) => {
|
||||
console.error(reason);
|
||||
Engine.load("");
|
||||
setLoaded(true);
|
||||
});
|
||||
}
|
||||
doLoad();
|
||||
}, []);
|
||||
|
||||
if (loaded) {
|
||||
|
@ -28,6 +28,7 @@ import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
import { ConfirmationModal } from "./ConfirmationModal";
|
||||
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { save, deleteGame } from "../../db";
|
||||
|
||||
const useStyles = makeStyles((theme: Theme) =>
|
||||
createStyles({
|
||||
@ -42,9 +43,7 @@ const useStyles = makeStyles((theme: Theme) =>
|
||||
interface IProps {
|
||||
player: IPlayer;
|
||||
save: () => void;
|
||||
delete: () => void;
|
||||
export: () => void;
|
||||
import: (evt: any) => void;
|
||||
forceKill: () => void;
|
||||
softReset: () => void;
|
||||
}
|
||||
@ -153,20 +152,38 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
Settings.Locale = event.target.value as string;
|
||||
}
|
||||
|
||||
function importSave(): void {
|
||||
if (window.File && window.FileReader && window.FileList && window.Blob) {
|
||||
// var fileSelector = clearEventListeners("import-game-file-selector");
|
||||
// fileSelector.addEventListener("change", openImportFileHandler, false);
|
||||
function startImport(): void {
|
||||
if (!window.File || !window.FileReader || !window.FileList || !window.Blob) return;
|
||||
const ii = importInput.current;
|
||||
if (ii === null) throw new Error("import input should not be null");
|
||||
ii.click();
|
||||
} else {
|
||||
dialogBoxCreate("ERR: Your browser does not support HTML5 File API. Cannot import.");
|
||||
}
|
||||
}
|
||||
|
||||
function onImport(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
props.import(event);
|
||||
const files = event.target.files;
|
||||
if (files === null) return;
|
||||
const file = files[0];
|
||||
if (!file) {
|
||||
dialogBoxCreate("Invalid file selected");
|
||||
return;
|
||||
}
|
||||
|
||||
const reader = new FileReader();
|
||||
reader.onload = function (this: FileReader, e: ProgressEvent<FileReader>) {
|
||||
const target = e.target;
|
||||
if (target === null) {
|
||||
console.error("error importing file");
|
||||
return;
|
||||
}
|
||||
const result = target.result;
|
||||
if (typeof result !== "string" || result === null) {
|
||||
console.error("FileReader event was not type string");
|
||||
return;
|
||||
}
|
||||
const contents = result;
|
||||
save(contents).then(() => location.reload());
|
||||
};
|
||||
reader.readAsText(file);
|
||||
}
|
||||
|
||||
return (
|
||||
@ -490,7 +507,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Tooltip title={<Typography>import</Typography>}>
|
||||
<Button onClick={importSave}>
|
||||
<Button onClick={startImport}>
|
||||
<UploadIcon color="primary" />
|
||||
Import
|
||||
<input ref={importInput} id="import-game-file-selector" type="file" hidden onChange={onImport} />
|
||||
@ -554,8 +571,10 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
<FileDiagnosticModal open={diagnosticOpen} onClose={() => setDiagnosticOpen(false)} />
|
||||
<ConfirmationModal
|
||||
onConfirm={() => {
|
||||
props.delete();
|
||||
setDeleteOpen(false);
|
||||
deleteGame()
|
||||
.then(() => location.reload())
|
||||
.catch((r) => console.error(`Could not delete game: ${r}`));
|
||||
}}
|
||||
open={deleteGameOpen}
|
||||
onClose={() => setDeleteOpen(false)}
|
||||
|
Loading…
Reference in New Issue
Block a user