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some documentation
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@ -8,7 +8,8 @@ v1.0.0 - 2021-11-10 Breaking the API :( (blame hydroflame)
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** Announcement **
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** Announcement **
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* Several API breaks have been implemented, a guide was written to help players migrate.
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* Several API breaks have been implemented.
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* See the v1.0.0 migration guide https://bitburner.readthedocs.io/en/latest/v1.0.0_migration.html
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* Everyone gets 10 free neuroflux level.
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* Everyone gets 10 free neuroflux level.
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** Netscript **
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** Netscript **
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@ -283,32 +283,11 @@ export const CONSTANTS: {
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TotalNumBitNodes: 24,
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TotalNumBitNodes: 24,
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LatestUpdate: `
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LatestUpdate: `
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v1.0.0 - 2021-XX-XX Pre-Steam
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v1.0.0 - 2021-11-10 Breaking the API :(
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-------------------------------------------
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-----------------------------
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** API BREAKS **
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This update is very important. Please see the patch notes at
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https://bitburner.readthedocs.io/en/latest/changelog.html
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* bladeburner.getActionTime will return milliseconds instead of seconds.
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* getHackTime will return milliseconds instead of seconds.
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* getGrowTime will return milliseconds instead of seconds.
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* getWeakenTime will return milliseconds instead of seconds.
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* hackAnalyzePercent renamed to hackAnalyze
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* hackAnalyzePercent will return decimal instead of percentage
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* hackChance (not formulas.basic.hackChance) renamed to hackAnalyzeChance
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* getPurchasedServers won't let you query for ips instead of hostnames.
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* getStats is deprecated in favor getPlayer
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* getCharacterInformation is deprecated in favor getPlayer
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* getServerRam deprecated in favor of getServerMaxRam and getServerUsedRam
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* getServerBaseSecurityLevel will be deprecated in favor of nothing, it's not really used.
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* sleep can no longer be called simultenaously, a new function called asleep will let you.
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* write returns promise (needs to be awaited).
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* scp returns a promise (needs to be awaited).
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* free port, write, read
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* write, read does not support port anymore, writePort and readPort does.
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** Misc. **
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* nerf noodle bar
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`,
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`,
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};
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};
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@ -318,6 +318,8 @@ function loadGame(saveString: string): boolean {
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createBetaUpdateText();
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createBetaUpdateText();
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} else if (ver !== CONSTANTS.VersionNumber) {
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} else if (ver !== CONSTANTS.VersionNumber) {
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createNewUpdateText();
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createNewUpdateText();
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createNewUpdateText();
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createNewUpdateText();
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}
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}
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} catch (e) {
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} catch (e) {
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createNewUpdateText();
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createNewUpdateText();
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