Fixed merge conflicts

This commit is contained in:
danielyxie 2018-07-15 20:48:27 -05:00
commit 5845fa8702
10 changed files with 421 additions and 154163 deletions

52140
dist/engine.bundle.js vendored

File diff suppressed because one or more lines are too long

101979
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

@ -69,8 +69,8 @@ let NetscriptFunctions =
"getServerGrowth|getServerSecurityLevel|getServerBaseSecurityLevel|" +
"getServerMinSecurityLevel|" +
"getServerRequiredHackingLevel|getServerNumPortsRequired|getServerRam|" +
"serverExists|fileExists|isRunning|getNextHacknetNodeCost|" +
"purchaseHacknetNode|deleteServer|getPurchasedServers|" +
"serverExists|fileExists|isRunning|" +
"deleteServer|getPurchasedServers|" +
"purchaseServer|round|write|read|peek|clear|rm|getPortHandle|" +
"scriptRunning|scriptKill|getScriptName|getScriptRam|" +
"getHackTime|getGrowTime|getWeakenTime|getScriptIncome|getScriptExpGain|" +
@ -83,10 +83,13 @@ let NetscriptFunctions =
"createProgram|commitCrime|getCrimeChance|getOwnedAugmentations|" +
"getAugmentationsFromFaction|" +
"getAugmentationCost|purchaseAugmentation|" +
"installAugmentations|hacknetnodes|upgradeLevel|upgradeRam|upgradeCore|" +
"getLevelUpgradeCost|getRamUpgradeCost|getCoreUpgradeCost|" +
"installAugmentations|" +
"getStockPrice|getStockPosition|buyStock|sellStock|shortStock|sellShort|" +
"placeOrder|cancelOrder|" +
//Hacknet Node API
"hacknet|numNodes|purchaseNode|getPurchaseNodeCost|getNodeStats|" +
"upgradeLevel|upgradeRam|upgradeCore|getLevelUpgradeCost|" +
"getRamUpgradeCost|getCoreUpgradeCost|" +
//Bladeburner functions
"bladeburner|getContractNames|getOperationNames|getBlackOpNames|" +

@ -3259,14 +3259,17 @@ Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
switch (convertedName) {
case "training":
action.type = ActionTypes["Training"];
action.name = "Training";
break;
case "recruitment":
case "recruit":
action.type = ActionTypes["Recruitment"];
action.name = "Recruitment";
break;
case "field analysis":
case "fieldanalysis":
action.type = ActionTypes["Field Analysis"];
action.name = "Field Analysis";
break;
default:
return null;

@ -64,8 +64,7 @@ let CONSTANTS = {
ScriptGetServerRamCost: 0.1,
ScriptFileExistsRamCost: 0.1,
ScriptIsRunningRamCost: 0.1,
ScriptPurchaseHacknetRamCost: 1.5,
ScriptHacknetNodesRamCost: 4.0, //Base cost for accessing hacknet nodes array
ScriptHacknetNodesRamCost: 4.0, //Base cost for accessing Hacknet Node API
ScriptHNUpgLevelRamCost: 0.4,
ScriptHNUpgRamRamCost: 0.6,
ScriptHNUpgCoreRamCost: 0.8,

@ -63,7 +63,6 @@ function HacknetNode(name) {
this.moneyGainRatePerSecond = 0;
}
HacknetNode.prototype.updateMoneyGainRate = function() {
//How much extra $/s is gained per level
var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
@ -98,11 +97,6 @@ HacknetNode.prototype.calculateLevelUpgradeCost = function(levels=1) {
return CONSTANTS.BaseCostForHacknetNode / 2 * totalMultiplier * Player.hacknet_node_level_cost_mult;
}
//Wrapper function for Netscript
HacknetNode.prototype.getLevelUpgradeCost = function(levels=1) {
return this.calculateLevelUpgradeCost(levels);
}
HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateLevelUpgradeCost(levels);
@ -110,6 +104,13 @@ HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
return false;
}
//If we're at max level, return false
if (this.level >= CONSTANTS.HacknetNodeMaxLevel) {
return false;
}
//If the number of specified upgrades would exceed the max level, calculate
//the maximum number of upgrades and use that
if (this.level + levels > CONSTANTS.HacknetNodeMaxLevel) {
var diff = Math.max(0, CONSTANTS.HacknetNodeMaxLevel - this.level);
return this.purchaseLevelUpgrade(diff);
@ -120,96 +121,114 @@ HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
}
Player.loseMoney(cost);
this.level += levels;
this.level = Math.round(this.level + levels); //Just in case of floating point imprecision
this.updateMoneyGainRate();
return true;
}
//Wrapper function for Netscript
HacknetNode.prototype.upgradeLevel = function(levels=1) {
let res = this.purchaseLevelUpgrade(levels);
createPlayerHacknetNodeWrappers();
return res;
HacknetNode.prototype.calculateRamUpgradeCost = function(levels=1) {
levels = Math.round(levels);
if (isNaN(levels) || levels < 1) {
return 0;
}
HacknetNode.prototype.calculateRamUpgradeCost = function() {
var numUpgrades = Math.log2(this.ram);
let totalCost = 0;
let numUpgrades = Math.round(Math.log2(this.ram));
let currentRam = this.ram;
//Calculate cost
//Base cost of RAM is 50k per 1GB, increased by some multiplier for each time RAM is upgraded
var baseCost = this.ram * CONSTANTS.BaseCostFor1GBOfRamHacknetNode;
var mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
return baseCost * mult * Player.hacknet_node_ram_cost_mult;
for (let i = 0; i < levels; ++i) {
let baseCost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHacknetNode;
let mult = Math.pow(CONSTANTS.HacknetNodeUpgradeRamMult, numUpgrades);
totalCost += (baseCost * mult);
currentRam *= 2;
++numUpgrades;
}
//Wrapper function for Netscript
HacknetNode.prototype.getRamUpgradeCost = function() {
return this.calculateRamUpgradeCost();
totalCost *= Player.hacknet_node_ram_cost_mult
return totalCost;
}
HacknetNode.prototype.purchaseRamUpgrade = function() {
var cost = this.calculateRamUpgradeCost();
if (isNaN(cost)) {
return false;
}
if (Player.money.lt(cost)) {
HacknetNode.prototype.purchaseRamUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateRamUpgradeCost(levels);
if (isNaN(cost) || levels < 0) {
return false;
}
//Fail if we're already at max
if (this.ram >= CONSTANTS.HacknetNodeMaxRam) {
return false;
}
Player.loseMoney(cost);
this.ram *= 2; //Ram is always doubled
this.updateMoneyGainRate();
return true;
}
//Wrapper function for Netscript
HacknetNode.prototype.upgradeRam = function() {
let res = this.purchaseRamUpgrade();
createPlayerHacknetNodeWrappers();
return res;
}
HacknetNode.prototype.calculateCoreUpgradeCost = function() {
var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
var mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
return coreBaseCost * Math.pow(mult, this.cores - 1) * Player.hacknet_node_core_cost_mult;
}
//Wrapper function for Netscript
HacknetNode.prototype.getCoreUpgradeCost = function() {
let res = this.calculateCoreUpgradeCost();
createPlayerHacknetNodeWrappers();
return res;
}
HacknetNode.prototype.purchaseCoreUpgrade = function() {
var cost = this.calculateCoreUpgradeCost();
if (isNaN(cost)) {
return false;
//If the number of specified upgrades would exceed the max RAM, calculate the
//max possible number of upgrades and use that
if (this.ram * Math.pow(2, levels) > CONSTANTS.HacknetNodeMaxRam) {
var diff = Math.max(0, Math.log2(Math.round(CONSTANTS.HacknetNodeMaxRam / this.ram)));
return this.purchaseRamUpgrade(diff);
}
if (Player.money.lt(cost)) {
return false;
}
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {
return false;
}
Player.loseMoney(cost);
++this.cores;
for (let i = 0; i < levels; ++i) {
this.ram *= 2; //Ram is always doubled
}
this.ram = Math.round(this.ram); //Handle any floating point precision issues
this.updateMoneyGainRate();
return true;
}
//Wrapper function for Netscript
HacknetNode.prototype.upgradeCore = function() {
return this.purchaseCoreUpgrade();
HacknetNode.prototype.calculateCoreUpgradeCost = function(levels=1) {
levels = Math.round(levels);
if (isNaN(levels) || levels < 1) {
return 0;
}
const coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
const mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
let totalCost = 0;
let currentCores = this.cores;
for (let i = 0; i < levels; ++i) {
totalCost += (coreBaseCost * Math.pow(mult, currentCores-1));
++currentCores;
}
totalCost *= Player.hacknet_node_core_cost_mult;
return totalCost;
}
HacknetNode.prototype.purchaseCoreUpgrade = function(levels=1) {
levels = Math.round(levels);
var cost = this.calculateCoreUpgradeCost(levels);
if (isNaN(cost) || levels < 0) {
return false;
}
//Fail if we're already at max
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {
return false;
}
//If the specified number of upgrades would exceed the max Cores, calculate
//the max possible number of upgrades and use that
if (this.cores + levels > CONSTANTS.HacknetNodeMaxCores) {
var diff = Math.max(0, CONSTANTS.HacknetNodeMaxCores - this.cores);
return this.purchaseCoreUpgrade(diff);
}
if (Player.money.lt(cost)) {
return false;
}
Player.loseMoney(cost);
this.cores = Math.round(this.cores + levels); //Just in case of floating point imprecision
this.updateMoneyGainRate();
return true;
}
/* Saving and loading HackNets */
@ -223,37 +242,6 @@ HacknetNode.fromJSON = function(value) {
Reviver.constructors.HacknetNode = HacknetNode;
var HacknetNodeWrapper = function(hacknetNodeObj) {
var _node = hacknetNodeObj;
return {
name : _node.name,
level : _node.level,
ram : _node.ram,
cores : _node.cores,
totalMoneyGenerated : _node.totalMoneyGenerated,
onlineTimeSeconds : _node.onlineTimeSeconds,
moneyGainRatePerSecond : _node.moneyGainRatePerSecond,
upgradeLevel : function(n) {
return _node.upgradeLevel(n);
},
upgradeRam : function() {
return _node.upgradeRam();
},
upgradeCore : function() {
return _node.upgradeCore();
},
getLevelUpgradeCost : function(n) {
return _node.getLevelUpgradeCost(n);
},
getRamUpgradeCost : function() {
return _node.getRamUpgradeCost();
},
getCoreUpgradeCost : function() {
return _node.getCoreUpgradeCost();
}
}
}
function purchaseHacknet() {
/* INTERACTIVE TUTORIAL */
if (iTutorialIsRunning) {
@ -288,7 +276,6 @@ function purchaseHacknet() {
if (Engine.currentPage === Engine.Page.HacknetNodes) {
displayHacknetNodesContent();
}
createPlayerHacknetNodeWrappers();
updateTotalHacknetProduction();
return numOwned;
}
@ -335,8 +322,7 @@ function updateHacknetNodesMultiplierButtons() {
}
}
//Calculate the maximum number of times the Player can afford to upgrade
//a Hacknet Node's level"
//Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node
function getMaxNumberLevelUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1))) {
return 0;
@ -363,6 +349,56 @@ function getMaxNumberLevelUpgrades(nodeObj) {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
function getMaxNumberRamUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1))) {
return 0;
}
const levelsToMax = Math.round(Math.log2(CONSTANTS.HacknetNodeMaxRam / nodeObj.ram));
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax))) {
return levelsToMax;
}
//We'll just loop until we find the max
for (let i = levelsToMax-1; i >= 0; --i) {
if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i))) {
return i;
}
}
return 0;
}
function getMaxNumberCoreUpgrades(nodeObj) {
if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1))) {
return 0;
}
var min = 1;
var max = CONSTANTS.HacknetNodeMaxCores - 1;
const levelsToMax = CONSTANTS.HacknetNodeMaxCores - nodeObj.cores;
if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax))) {
return levelsToMax;
}
//Use a binary search to find the max possible number of upgrades
while (min <= max) {
let curr = (min + max) / 2 | 0;
if (curr != CONSTANTS.HacknetNodeMaxCores &&
Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr)) &&
Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1))) {
return Math.min(levelsToMax, curr);
} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr))) {
max = curr - 1;
} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr))) {
min = curr + 1;
} else {
return Math.min(levelsToMax, curr);
}
}
return 0;
}
//Creates Hacknet Node DOM elements when the page is opened
@ -461,7 +497,7 @@ function createHacknetNodeDomElement(nodeObj) {
id: "hacknet-node-upgrade-level-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
var numUpgrades = hacknetNodePurchaseMultiplier;
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberLevelUpgrades(nodeObj);
}
@ -475,7 +511,11 @@ function createHacknetNodeDomElement(nodeObj) {
id: "hacknet-node-upgrade-ram-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
nodeObj.purchaseRamUpgrade();
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberRamUpgrades(nodeObj);
}
nodeObj.purchaseRamUpgrade(numUpgrades);
updateHacknetNodesContent();
return false;
}
@ -485,7 +525,11 @@ function createHacknetNodeDomElement(nodeObj) {
id: "hacknet-node-upgrade-core-" + nodeName,
class: "a-link-button-inactive",
clickListener: function() {
nodeObj.purchaseCoreUpgrade();
let numUpgrades = hacknetNodePurchaseMultiplier;
if (hacknetNodePurchaseMultiplier == 0) {
numUpgrades = getMaxNumberCoreUpgrades(nodeObj);
}
nodeObj.purchaseCoreUpgrade(numUpgrades);
updateHacknetNodesContent();
return false;
}
@ -515,7 +559,7 @@ function updateHacknetNodeDomElement(nodeObj) {
updateText("hacknet-node-upgrade-level-" + nodeName, "MAX LEVEL");
upgradeLevelButton.setAttribute("class", "a-link-button-inactive");
} else {
var multiplier = 0;
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
//Max
multiplier = getMaxNumberLevelUpgrades(nodeObj);
@ -540,8 +584,16 @@ function updateHacknetNodeDomElement(nodeObj) {
updateText("hacknet-node-upgrade-ram-" + nodeName, "MAX RAM");
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
var upgradeRamCost = nodeObj.calculateRamUpgradeCost();
updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade - $" + formatNumber(upgradeRamCost, 2));
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
multiplier = getMaxNumberRamUpgrades(nodeObj);
} else {
var levelsToMax = Math.round(Math.log2(CONSTANTS.HacknetNodeMaxRam / nodeObj.ram));
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeRamCost = nodeObj.calculateRamUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-ram-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeRamCost, 2));
if (Player.money.lt(upgradeRamCost)) {
upgradeRamButton.setAttribute("class", "a-link-button-inactive");
} else {
@ -556,8 +608,15 @@ function updateHacknetNodeDomElement(nodeObj) {
updateText("hacknet-node-upgrade-core-" + nodeName, "MAX CORES");
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost();
updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade - $" + formatNumber(upgradeCoreCost, 2));
let multiplier = 0;
if (hacknetNodePurchaseMultiplier == 0) {
multiplier = getMaxNumberCoreUpgrades(nodeObj);
} else {
var levelsToMax = CONSTANTS.HacknetNodeMaxCores - nodeObj.cores;
multiplier = Math.min(levelsToMax, hacknetNodePurchaseMultiplier);
}
var upgradeCoreCost = nodeObj.calculateCoreUpgradeCost(multiplier);
updateText("hacknet-node-upgrade-core-" + nodeName, "Upgrade x" + multiplier + " - $" + formatNumber(upgradeCoreCost, 2));
if (Player.money.lt(upgradeCoreCost)) {
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {
@ -566,35 +625,9 @@ function updateHacknetNodeDomElement(nodeObj) {
}
}
function createPlayerHacknetNodeWrappers() {
Player.hacknetNodeWrappers.length = Player.hacknetNodes.length;
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
Player.hacknetNodeWrappers[i] = new HacknetNodeWrapper(Player.hacknetNodes[i]);
}
}
function updatePlayerHacknetNodeWrappers() {
if (Player.hacknetNodeWrappers.length !== Player.hacknetNodes.length) {
return createPlayerHacknetNodeWrappers();
}
for (var i = 0; i < Player.hacknetNodeWrappers.length; ++i) {
if (!(Player.hacknetNodeWrappers[i] instanceof HacknetNodeWrapper)) {
return createPlayerHacknetNodeWrappers();
}
Player.hacknetNodeWrappers[i].level = Player.hacknetNodes[i].level;
Player.hacknetNodeWrappers[i].ram = Player.hacknetNodes[i].ram;
Player.hacknetNodeWrappers[i].cores = Player.hacknetNodes[i].cores;
Player.hacknetNodeWrappers[i].totalMoneyGenerated = Player.hacknetNodes[i].totalMoneyGenerated;
Player.hacknetNodeWrappers[i].onlineTimeSeconds = Player.hacknetNodes[i].onlineTimeSeconds;
Player.hacknetNodeWrappers[i].moneyGainRatePerSecond = Player.hacknetNodes[i].moneyGainRatePerSecond;
}
}
function processAllHacknetNodeEarnings(numCycles) {
var total = 0;
updatePlayerHacknetNodeWrappers();
for (var i = 0; i < Player.hacknetNodes.length; ++i) {
total += processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
}
@ -629,7 +662,6 @@ function getHacknetNode(name) {
export {
HacknetNode,
createPlayerHacknetNodeWrappers,
displayHacknetNodesContent,
getCostOfNextHacknetNode,
getHacknetNode,

@ -166,9 +166,64 @@ function NetscriptFunctions(workerScript) {
}
};
//Utility function to get Hacknet Node object
var getHacknetNode = function(i) {
if (isNaN(i)) {
throw makeRuntimeRejectMsg(workerScript, "Invalid index specified for Hacknet Node: " + i);
}
if (i < 0 || i >= Player.hacknetNodes.length) {
throw makeRuntimeRejectMsg(workerScript, "Index specified for Hacknet Node is out-of-bounds: " + i);
}
return Player.hacknetNodes[i];
}
return {
hacknetnodes : function() {
return Player.hacknetNodeWrappers;
hacknet : {
numNodes : function() {
return Player.hacknetNodes.length;
},
purchaseNode : function() {
return purchaseHacknet();
},
getPurchaseNodeCost : function() {
return getCostOfNextHacknetNode();
},
getNodeStats : function(i) {
var node = getHacknetNode(i);
return {
name: node.name,
level: node.level,
ram: node.ram,
cores: node.cores,
production: node.moneyGainRatePerSecond,
timeOnline: node.onlineTimeSeconds,
totalProduction: node.totalMoneyGenerated,
};
},
upgradeLevel : function(i, n) {
var node = getHacknetNode(i);
return node.purchaseLevelUpgrade(n);
},
upgradeRam : function(i, n) {
var node = getHacknetNode(i);
return node.purchaseRamUpgrade(n);
},
upgradeCore : function(i, n) {
var node = getHacknetNode(i);
return node.purchaseCoreUpgrade(n);
},
getLevelUpgradeCost : function(i, n) {
var node = getHacknetNode(i);
return node.calculateLevelUpgradeCost(n);
},
getRamUpgradeCost : function(i, n) {
var node = getHacknetNode(i);
return node.calculateRamUpgradeCost(n);
},
getCoreUpgradeCost : function(i, n) {
var node = getHacknetNode(i);
return node.calculateCoreUpgradeCost(n);
}
},
sprintf : sprintf,
vsprintf: vsprintf,
@ -1273,21 +1328,6 @@ function NetscriptFunctions(workerScript) {
}
return (findRunningScript(filename, argsForTargetScript, server) != null);
},
getNextHacknetNodeCost : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getNextHacknetNodeCost", CONSTANTS.ScriptPurchaseHacknetRamCost);
}
updateDynamicRam("getNextHacknetNodeCost", CONSTANTS.ScriptPurchaseHacknetRamCost);
return getCostOfNextHacknetNode();
},
purchaseHacknetNode : function() {
if (workerScript.checkingRam) {
return updateStaticRam("purchaseHacknetNode", CONSTANTS.ScriptPurchaseHacknetRamCost);
}
updateDynamicRam("purchaseHacknetNode", CONSTANTS.ScriptPurchaseHacknetRamCost);
return purchaseHacknet();
},
getStockPrice : function(symbol) {
if (workerScript.checkingRam) {
return updateStaticRam("getStockPrice", CONSTANTS.ScriptGetStockRamCost);

@ -99,7 +99,6 @@ function PlayerObject() {
this.currentServer = ""; //IP address of Server currently being accessed through terminal
this.purchasedServers = []; //IP Addresses of purchased servers
this.hacknetNodes = [];
this.hacknetNodeWrappers = [];
this.totalHacknetNodeProduction = 0;
//Factions

@ -8,8 +8,7 @@ import {loadFactions, Factions,
processPassiveFactionRepGain} from "./Faction";
import {FconfSettings, loadFconf} from "./Fconf";
import {loadAllGangs, AllGangs} from "./Gang";
import {processAllHacknetNodeEarnings,
createPlayerHacknetNodeWrappers} from "./HacknetNode";
import {processAllHacknetNodeEarnings} from "./HacknetNode";
import {loadMessages, initMessages, Messages} from "./Message";
import {Player, loadPlayer} from "./Player";
import {loadAllRunningScripts} from "./Script";
@ -230,8 +229,6 @@ function loadGame(saveString) {
}
}
//Re-initialize Hacknet Node Wrappers
createPlayerHacknetNodeWrappers();
return true;
}
@ -448,9 +445,6 @@ function loadImportedGame(saveObj, saveString) {
}
}
//Re-initialize Hacknet Node Wrappers
createPlayerHacknetNodeWrappers();
var popupId = "import-game-restart-game-notice";
var txt = createElement("p", {
innerText:"Imported game! I would suggest saving the game and then reloading the page " +

@ -211,12 +211,25 @@ function scriptEditorInit() {
if (prefix.length === 0) {callback(null, []); return;}
var words = [];
var fns = NetscriptFunctions(null);
for (var name in fns) {
for (let name in fns) {
if (fns.hasOwnProperty(name)) {
words.push({
name: name,
value: name,
});
//Get functions from namespaces
if (name === "bladeburner" || name === "hacknet") {
let namespace = fns[name];
if (typeof namespace !== "object") {continue;}
let namespaceFns = Object.keys(namespace);
for (let i = 0; i < namespaceFns.length; ++i) {
words.push({
name: namespaceFns[i],
value: namespaceFns[i],
});
}
}
}
}
callback(null, words);
@ -468,7 +481,7 @@ function parseOnlyRamCalculate(server, code, workerScript) {
if (ref == specialReferenceIF) ram += CONSTANTS.ScriptIfRamCost;
if (ref == specialReferenceFOR) ram += CONSTANTS.ScriptForRamCost;
if (ref == specialReferenceWHILE) ram += CONSTANTS.ScriptWhileRamCost;
if (ref == "hacknetnodes") ram += CONSTANTS.ScriptHacknetNodesRamCost;
if (ref == "hacknet") ram += CONSTANTS.ScriptHacknetNodesRamCost;
if (ref == "document" || ref == "window") ram += CONSTANTS.ScriptDomRamCost;
// Check if this ident is a function in the workerscript env. If it is, then we need to
@ -739,7 +752,7 @@ function calculateRamUsage(codeCopy) {
}
//Special case: hacknetnodes array
if (codeCopy.includes("hacknetnodes")) {
if (codeCopy.includes("hacknet")) {
ramUsage += CONSTANTS.ScriptHacknetNodesRamCost;
}
return ramUsage;