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https://github.com/bitburner-official/bitburner-src.git
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minor refactor
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parent
25f546c691
commit
5863797b03
67
src/Gang.jsx
67
src/Gang.jsx
@ -1635,7 +1635,7 @@ Gang.prototype.createGangMemberDisplayElement = function(memberObj) {
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// Gang member content divided into 3 panels:
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// Panel 1 - Shows member's stats & Ascension stuff
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const statsDiv = createElement("div", {
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class: "gang-member-info-div",
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class: "gang-member-info-div tooltip",
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id: name + "gang-member-stats",
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tooltipsmall: [`Hk: x${numeralWrapper.formatMultiplier(memberObj.hack_mult * memberObj.hack_asc_mult)}(x${numeralWrapper.formatMultiplier(memberObj.hack_mult)} Eq, x${numeralWrapper.formatMultiplier(memberObj.hack_asc_mult)} Asc)`,
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`St: x${numeralWrapper.formatMultiplier(memberObj.str_mult * memberObj.str_asc_mult)}(x${numeralWrapper.formatMultiplier(memberObj.str_mult)} Eq, x${numeralWrapper.formatMultiplier(memberObj.str_asc_mult)} Asc)`,
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@ -1645,70 +1645,7 @@ Gang.prototype.createGangMemberDisplayElement = function(memberObj) {
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`Ch: x${numeralWrapper.formatMultiplier(memberObj.cha_mult * memberObj.cha_asc_mult)}(x${numeralWrapper.formatMultiplier(memberObj.cha_mult)} Eq, x${numeralWrapper.formatMultiplier(memberObj.cha_asc_mult)} Asc)`].join("<br>"),
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});
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UIElems.gangMemberPanels[name]["statsDiv"] = statsDiv;
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const statsP = createElement("pre", {
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display: "inline",
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id: name + "gang-member-stats-text",
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});
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const brElement = createElement("br");
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const ascendButton = createElement("button", {
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class: "accordion-button",
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innerText: "Ascend",
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clickListener: () => {
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const popupId = `gang-management-ascend-member ${memberObj.name}`;
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const ascendBenefits = memberObj.getAscensionResults();
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const txt = createElement("pre", {
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innerText: ["Are you sure you want to ascend this member? They will lose all of",
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"their non-Augmentation upgrades and their stats will reset back to 1.",
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"",
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`Furthermore, your gang will lose ${numeralWrapper.formatRespect(memberObj.earnedRespect)} respect`,
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"",
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"In return, they will gain the following permanent boost to stat multipliers:\n",
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`Hacking: +${numeralWrapper.formatPercentage(ascendBenefits.hack)}`,
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`Strength: +${numeralWrapper.formatPercentage(ascendBenefits.str)}`,
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`Defense: +${numeralWrapper.formatPercentage(ascendBenefits.def)}`,
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`Dexterity: +${numeralWrapper.formatPercentage(ascendBenefits.dex)}`,
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`Agility: +${numeralWrapper.formatPercentage(ascendBenefits.agi)}`,
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`Charisma: +${numeralWrapper.formatPercentage(ascendBenefits.cha)}`].join("\n"),
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});
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const confirmBtn = createElement("button", {
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class: "std-button",
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clickListener: () => {
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this.ascendMember(memberObj);
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this.updateGangMemberDisplayElement(memberObj);
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removeElementById(popupId);
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return false;
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},
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innerText: "Ascend",
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});
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const cancelBtn = createElement("button", {
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class: "std-button",
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clickListener: () => {
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removeElementById(popupId);
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return false;
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},
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innerText: "Cancel",
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});
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createPopup(popupId, [txt, confirmBtn, cancelBtn]);
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},
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});
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const ascendHelpTip = createElement("div", {
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class: "help-tip",
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clickListener: () => {
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dialogBoxCreate(["Ascending a Gang Member resets the member's progress and stats in exchange",
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"for a permanent boost to their stat multipliers.",
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"<br><br>The additional stat multiplier that the Gang Member gains upon ascension",
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"is based on the amount of multipliers the member has from non-Augmentation Equipment.",
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"<br><br>Upon ascension, the member will lose all of its non-Augmentation Equipment and your",
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"gang will lose respect equal to the total respect earned by the member."].join(" "));
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},
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innerText: "?",
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marginTop: "5px",
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});
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statsDiv.appendChild(statsP);
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statsDiv.appendChild(brElement);
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statsDiv.appendChild(ascendButton);
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statsDiv.appendChild(ascendHelpTip);
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ReactDOM.render(<Panel1 gang={this} member={memberObj} />, statsDiv);
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// Panel 2 - Task Selection & Info
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const taskDiv = createElement("div", {
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@ -28,18 +28,18 @@ function ascendPopup(props: IAscendProps): React.ReactElement {
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return (<>
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<pre>
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Are you sure you want to ascend this member? They will lose all of
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their non-Augmentation upgrades and their stats will reset back to 1.
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Furthermore, your gang will lose {numeralWrapper.formatRespect(props.member.earnedRespect)} respect
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In return, they will gain the following permanent boost to stat multipliers:
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Hacking: +{numeralWrapper.formatPercentage(ascendBenefits.hack)}
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Strength: +{numeralWrapper.formatPercentage(ascendBenefits.str)}
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Defense: +{numeralWrapper.formatPercentage(ascendBenefits.def)}
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Dexterity: +{numeralWrapper.formatPercentage(ascendBenefits.dex)}
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Agility: +{numeralWrapper.formatPercentage(ascendBenefits.agi)}
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Charisma: +{numeralWrapper.formatPercentage(ascendBenefits.cha)}
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Are you sure you want to ascend this member? They will lose all of<br />
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their non-Augmentation upgrades and their stats will reset back to 1.<br />
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<br />
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Furthermore, your gang will lose {numeralWrapper.formatRespect(props.member.earnedRespect)} respect<br />
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<br />
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In return, they will gain the following permanent boost to stat multipliers:<br />
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Hacking: +{numeralWrapper.formatPercentage(ascendBenefits.hack)}<br />
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Strength: +{numeralWrapper.formatPercentage(ascendBenefits.str)}<br />
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Defense: +{numeralWrapper.formatPercentage(ascendBenefits.def)}<br />
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Dexterity: +{numeralWrapper.formatPercentage(ascendBenefits.dex)}<br />
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Agility: +{numeralWrapper.formatPercentage(ascendBenefits.agi)}<br />
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Charisma: +{numeralWrapper.formatPercentage(ascendBenefits.cha)}<br />
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</pre>
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<button className="std-button" onClick={confirm}>Ascend</button>
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<button className="std-button" onClick={cancel}>Cancel</button>
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@ -61,8 +61,31 @@ export function Panel1(props: IProps): React.ReactElement {
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});
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}
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function openAscensionHelp(): void {
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dialogBoxCreate(<>
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Ascending a Gang Member resets the member's progress and stats in
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exchange for a permanent boost to their stat multipliers.
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<br /><br />
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The additional stat multiplier that the Gang Member gains upon
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ascension is based on the amount of multipliers the member has from
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non-Augmentation Equipment.
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<br /><br />
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Upon ascension, the member will lose all of its non-Augmentation
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Equipment and your gang will lose respect equal to the total respect
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earned by the member.
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</>);
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}
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return (<>
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<pre>
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<span className="tooltiptext smallfont">
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Hk: x{numeralWrapper.formatMultiplier(props.member.hack_mult * props.member.hack_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.hack_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.hack_asc_mult)} Asc)<br />
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St: x{numeralWrapper.formatMultiplier(props.member.str_mult * props.member.str_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.str_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.str_asc_mult)} Asc)<br />
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Df: x{numeralWrapper.formatMultiplier(props.member.def_mult * props.member.def_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.def_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.def_asc_mult)} Asc)<br />
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Dx: x{numeralWrapper.formatMultiplier(props.member.dex_mult * props.member.dex_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.dex_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.dex_asc_mult)} Asc)<br />
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Ag: x{numeralWrapper.formatMultiplier(props.member.agi_mult * props.member.agi_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.agi_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.agi_asc_mult)} Asc)<br />
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Ch: x{numeralWrapper.formatMultiplier(props.member.cha_mult * props.member.cha_asc_mult)}(x{numeralWrapper.formatMultiplier(props.member.cha_mult)} Eq, x{numeralWrapper.formatMultiplier(props.member.cha_asc_mult)} Asc)
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</span>
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<pre id={`${props.member.name}gang-member-stats-text`}>
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Hacking: {formatNumber(props.member.hack, 0)} ({numeralWrapper.formatExp(props.member.hack_exp)} exp)<br />
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Strength: {formatNumber(props.member.str, 0)} ({numeralWrapper.formatExp(props.member.str_exp)} exp)<br />
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Defense: {formatNumber(props.member.def, 0)} ({numeralWrapper.formatExp(props.member.def_exp)} exp)<br />
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@ -72,72 +95,6 @@ export function Panel1(props: IProps): React.ReactElement {
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</pre>
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<br />
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<button className="accordion-button" onClick={ascend}>Ascend</button>
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<div className="help-tip" style={{marginTop: "5px"}} onClick={openAscensionHelp}>?</div>
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</>);
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}
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/*
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const ascendButton = createElement("button", {
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class: "accordion-button",
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innerText: "Ascend",
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clickListener: () => {
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const popupId = `gang-management-ascend-member ${memberObj.name}`;
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const ascendBenefits = memberObj.getAscensionResults();
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const txt = createElement("pre", {
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innerText: ["Are you sure you want to ascend this member? They will lose all of",
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"their non-Augmentation upgrades and their stats will reset back to 1.",
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"",
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`Furthermore, your gang will lose ${numeralWrapper.formatRespect(memberObj.earnedRespect)} respect`,
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"",
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"In return, they will gain the following permanent boost to stat multipliers:\n",
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`Hacking: +${numeralWrapper.formatPercentage(ascendBenefits.hack)}`,
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`Strength: +${numeralWrapper.formatPercentage(ascendBenefits.str)}`,
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`Defense: +${numeralWrapper.formatPercentage(ascendBenefits.def)}`,
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`Dexterity: +${numeralWrapper.formatPercentage(ascendBenefits.dex)}`,
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`Agility: +${numeralWrapper.formatPercentage(ascendBenefits.agi)}`,
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`Charisma: +${numeralWrapper.formatPercentage(ascendBenefits.cha)}`].join("\n"),
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});
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const confirmBtn = createElement("button", {
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class: "std-button",
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clickListener: () => {
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this.ascendMember(memberObj);
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this.updateGangMemberDisplayElement(memberObj);
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removePopup(popupId);
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return false;
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},
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innerText: "Ascend",
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});
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const cancelBtn = createElement("button", {
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class: "std-button",
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clickListener: () => {
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removePopup(popupId);
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return false;
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},
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innerText: "Cancel",
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});
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createPopup(popupId, [txt, confirmBtn, cancelBtn]);
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},
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});
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const ascendHelpTip = createElement("div", {
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class: "help-tip",
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clickListener: () => {
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dialogBoxCreate(["Ascending a Gang Member resets the member's progress and stats in exchange",
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"for a permanent boost to their stat multipliers.",
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"<br><br>The additional stat multiplier that the Gang Member gains upon ascension",
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"is based on the amount of multipliers the member has from non-Augmentation Equipment.",
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"<br><br>Upon ascension, the member will lose all of its non-Augmentation Equipment and your",
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"gang will lose respect equal to the total respect earned by the member."].join(" "));
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},
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innerText: "?",
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marginTop: "5px",
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});
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statsDiv.appendChild(statsP);
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statsDiv.appendChild(brElement);
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statsDiv.appendChild(ascendButton);
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statsDiv.appendChild(ascendHelpTip);
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*/
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