Merge pull request #3120 from danielyxie/dev

arcade
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hydroflame 2022-03-11 15:23:29 -05:00 committed by GitHub
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86 changed files with 642 additions and 453 deletions

@ -43,7 +43,7 @@ module.exports = {
curly: ["off"],
"default-case": ["off"],
"dot-notation": ["off"],
"eol-last": ["off"],
"eol-last": ["error"],
eqeqeq: ["off"],
"for-direction": ["error"],
"func-call-spacing": ["off"],
@ -236,7 +236,7 @@ module.exports = {
"no-ternary": ["off"],
"no-this-before-super": ["off"],
"no-throw-literal": ["error"],
"no-trailing-spaces": ["off"],
"no-trailing-spaces": ["error"],
"no-undef": ["off"],
"no-undef-init": ["error"],
"no-undefined": ["off"],

1
CODE_OF_CONDUCT.md Normal file

@ -0,0 +1 @@
Don't be an ass.

2
dist/bitburner.d.ts vendored

@ -3915,7 +3915,7 @@ export declare interface NS extends Singularity {
* @param data - Data to write.
* @returns True if the data is successfully written to the port, and false otherwise.
*/
tryWritePort(port: number, data: string[] | number): Promise<boolean>;
tryWritePort(port: number, data: string | number): Promise<boolean>;
/**
* Read content of a file.

34
dist/vendor.bundle.js vendored

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@ -2,7 +2,7 @@
Augmentations
=============
Advances in science and medicine have lead to powerful new technologies
Advances in science and medicine have led to powerful new technologies
that allow people to augment themselves beyond normal human capabilities.
There are many different types of Augmentations, ranging from cybernetic
to genetic to biological. Acquiring these Augmentations enhances the

@ -312,6 +312,16 @@ function getMenu(window) {
}
},
},
{
label: "Reset Zoom",
enabled: utils.getZoomFactor() !== 1,
accelerator: "CommandOrControl+num0",
click: () => {
utils.setZoomFactor(window, 1);
refreshMenu(window);
log.log("Reset zoom");
},
},
],
},
{

@ -1,85 +1,88 @@
LIMITED USE SOFTWARE LICENSE AGREEMENT
“Commons Clause” License Condition v1.0
This Limited Use Software License Agreement (the "Agreement") is a legal agreement between you, the end-user, and Daniel Y Xie,
the creator of the software, hereafter referred to as the Creator.
The Software is provided to you by the Licensor under the License, as defined below, subject to the following condition.
By downloading or purchasing the software material, which includes source code (the "Source Code"), artwork data, music and software
tools (collectively, the "Software"), you are agreeing to be bound by the terms of this Agreement. If you do not agree to the terms
of this Agreement, promptly destroy the Software you may have downloaded or copied.
Without limiting other conditions in the License, the grant of rights under the License will not include, and the License does not grant to you, the right to Sell the Software.
SOFTWARE LICENSE
For purposes of the foregoing, “Sell” means practicing any or all of the rights granted to you under the License to provide to third parties, for a fee or other consideration (including without limitation fees for hosting or consulting/ support services related to the Software), a product or service whose value derives, entirely or substantially, from the functionality of the Software. Any license notice or attribution required by the License must also include this Commons Clause License Condition notice.
1. Grant of License. The Creator grants to you the right to use the Software. You have no ownership or proprietary rights in or to
the Software, or the Trademark. For purposes of this section, "use" means loading the Software into RAM, as well as installation
on a hard disk or other storage device. The Software, together with any archive copy thereof, shall be destroyed when no longer
used in accordance with this Agreement, or when the right to use the Software is terminated. You agree that the Software will not
be shipped, transferred or exported into any country in violation of the U.S. Export Administration Act (or any other law governing
such matters) and that you will not utilize, in any other manner, the Software in violation of any applicable law.
Software: Bitburner
2. Permitted Uses.
License: Apache 2.0 with Commons Clause
You may copy and distribute literal (i.e., verbatim) or modified copies of the Software's source code.
You must meet all of the following conditions with respect to any work that you distribute or publish that in whole or in part
contains or is derived from the Software or any part thereof:
Licensor: Daniel Y Xie
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such versions remain available under these terms in addition to any other license(s) of the initial developer.
(d) You may not impose any further restrictions on the recipient's exercise of the rights granted herein.
-------------------------------------------------------------------
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right referenced in the preceding sentence is hereinafter referred to as "Educational Use." By so exercising the Educational
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of the Source Code. You may dispose of your own software in your sole discretion. When exercising the Educational Use right,
you may not use or exploit the Software, or any portion of the Software, which includes the Source Code, for commercial gain.
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http://www.apache.org/licenses/
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END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
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@ -125,6 +125,6 @@
"electron:packager-win": "electron-packager .package bitburner --platform win32 --arch x64 --out .build --overwrite --icon .package/icon.png",
"electron:packager-mac": "electron-packager .package bitburner --platform darwin --arch x64 --out .build --overwrite --icon .package/icon.png",
"electron:packager-linux": "electron-packager .package bitburner --platform linux --arch x64 --out .build --overwrite --icon .package/icon.png",
"allbuild": "npm run build && npm run electron && git add --all && git commit -m 'allbuild commit `git rev-parse --short HEAD`' && git push -f -u origin dev"
"allbuild": "npm run build && npm run electron && git add --all && git commit -m \"allbuild commit $(which git)\" && git push -f -u origin dev"
}
}

@ -36,7 +36,7 @@ export function printAliases(): void {
// Returns true if successful, false otherwise
export function parseAliasDeclaration(dec: string, global = false): boolean {
const re = /^([\w|!|%|,|@|-]+)=(("(.+)")|('(.+)'))$/;
const re = /^([\w|!%,@-]+)=(("(.+)")|('(.+)'))$/;
const matches = dec.match(re);
if (matches == null || matches.length != 7) {
return false;

@ -0,0 +1,43 @@
import React, { useState } from "react";
import { BBCabinetRoot } from "./BBCabinet";
import Button from "@mui/material/Button";
import { use } from "../../ui/Context";
import { AlertEvents } from "../../ui/React/AlertManager";
enum Page {
None,
Megabyteburner2000,
}
export function ArcadeRoot(): React.ReactElement {
const player = use.Player();
const [page, setPage] = useState(Page.None);
function mbBurner2000(): void {
if (player.sourceFileLvl(1) === 0) {
AlertEvents.emit("This machine is broken.");
} else {
setPage(Page.Megabyteburner2000);
}
}
if (page === Page.None) {
return (
<>
<Button onClick={mbBurner2000}>Megabyte burner 2000</Button>
</>
);
}
let currentGame = <></>;
switch (page) {
case Page.Megabyteburner2000:
currentGame = <BBCabinetRoot />;
}
return (
<>
<Button onClick={() => setPage(Page.None)}>Back</Button>
{currentGame}
</>
);
}

@ -0,0 +1,52 @@
import React from "react";
import Typography from "@mui/material/Typography";
const metaBB = "https://bitburner-official.github.io/bitburner-legacy/";
const style = {
width: "1060px",
height: "800px",
border: "0px",
} as any;
export function BBCabinetRoot(): React.ReactElement {
// prettier-ignore
const joystick =
<>
<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> </Typography>
<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> ,'" "', .-. </Typography>
<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> / \ ( ) </Typography>
<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> | | .-. '-' .-. </Typography>
<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> \ / ( ) ( )</Typography>
<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> '.___.' '-' .-. '-'</Typography>
<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> ||| ( ) </Typography>
<Typography sx={{lineHeight: '1em',whiteSpace: 'pre'}}> ||| '-' </Typography>
</>;
return (
<>
<div
style={{
width: "1060px",
height: "800px",
padding: "0",
overflow: "hidden",
borderColor: "white",
borderStyle: "solid",
borderWidth: "5px",
}}
>
<iframe src={metaBB} style={style} />
</div>
<div
style={{
width: "1060px",
borderColor: "white",
borderStyle: "solid",
borderWidth: "5px",
}}
>
{joystick}
</div>
</>
);
}

@ -2598,12 +2598,7 @@ function augmentationExists(name: string): boolean {
export function isRepeatableAug(aug: Augmentation): boolean {
const augName = aug instanceof Augmentation ? aug.name : aug;
if (augName === AugmentationNames.NeuroFluxGovernor) {
return true;
}
return false;
return augName === AugmentationNames.NeuroFluxGovernor;
}
export { installAugmentations, initAugmentations, applyAugmentation, augmentationExists };

@ -8,8 +8,8 @@
import React, { useState } from "react";
import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Augmentations } from "../Augmentations";
import { AugmentationNames } from "../data/AugmentationNames";
import { Settings } from "../../Settings/Settings";
import { use } from "../../ui/Context";

@ -4,8 +4,8 @@
*/
import * as React from "react";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Augmentations } from "../Augmentations";
import { AugmentationNames } from "../data/AugmentationNames";
import { Player } from "../../Player";
import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";

@ -132,7 +132,7 @@ export function BitverseRoot(props: IProps): React.ReactElement {
const player = use.Player();
const enter = enterBitNode;
const destroyed = player.bitNodeN;
const [destroySequence, setDestroySequence] = useState(true && !props.quick);
const [destroySequence, setDestroySequence] = useState(!props.quick);
// Update NextSourceFileFlags
const nextSourceFileFlags = SourceFileFlags.slice();

@ -1914,6 +1914,9 @@ export class Bladeburner implements IBladeburner {
}
process(router: IRouter, player: IPlayer): void {
// Edge race condition when the engine checks the processing counters and attempts to route before the router is initialized.
if (!router.isInitialized) return;
// Edge case condition...if Operation Daedalus is complete trigger the BitNode
if (router.page() !== Page.BitVerse && this.blackops.hasOwnProperty("Operation Daedalus")) {
return router.toBitVerse(false, false);

@ -22,7 +22,7 @@ export function OperationPage(props: IProps): React.ReactElement {
between different Operations.
<br />
<br />
For operations, you can use a team. You must first recruit team members. Having a larger team will improves your
For operations, you can use a team. You must first recruit team members. Having a larger team will improve your
chances of success.
<br />
<br />

@ -19,6 +19,9 @@ import { ResearchMap } from "./ResearchMap";
import { isRelevantMaterial } from "./ui/Helpers";
export function NewIndustry(corporation: ICorporation, industry: string, name: string): void {
if (corporation.divisions.find(({ type }) => industry == type))
throw new Error(`You have already expanded into the ${industry} industry!`);
for (let i = 0; i < corporation.divisions.length; ++i) {
if (corporation.divisions[i].name === name) {
throw new Error("This division name is already in use!");
@ -111,8 +114,8 @@ export function SellMaterial(mat: Material, amt: string, price: string): void {
if (amt.includes("MAX") || amt.includes("PROD")) {
let q = amt.replace(/\s+/g, "");
q = q.replace(/[^-()\d/*+.MAXPROD]/g, "");
let tempQty = q.replace(/MAX/g, "1");
tempQty = tempQty.replace(/PROD/g, "1");
let tempQty = q.replace(/MAX/g, mat.maxsll.toString());
tempQty = tempQty.replace(/PROD/g, mat.prd.toString());
try {
tempQty = eval(tempQty);
} catch (e) {
@ -176,8 +179,8 @@ export function SellProduct(product: Product, city: string, amt: string, price:
//Dynamically evaluated quantity. First test to make sure its valid
let qty = amt.replace(/\s+/g, "");
qty = qty.replace(/[^-()\d/*+.MAXPROD]/g, "");
let temp = qty.replace(/MAX/g, "1");
temp = temp.replace(/PROD/g, "1");
let temp = qty.replace(/MAX/g, product.maxsll.toString());
temp = temp.replace(/PROD/g, product.data[city][1].toString());
try {
temp = eval(temp);
} catch (e) {
@ -291,7 +294,7 @@ export function BuyBackShares(corporation: ICorporation, player: IPlayer, numSha
if (numShares > corporation.issuedShares) throw new Error("You don't have that many shares to buy!");
if (!corporation.public) throw new Error("You haven't gone public!");
const buybackPrice = corporation.sharePrice * 1.1;
if (corporation.funds < (numShares * buybackPrice)) throw new Error("You cant afford that many shares!");
if (player.money < (numShares * buybackPrice)) throw new Error("You cant afford that many shares!");
corporation.numShares += numShares;
corporation.issuedShares -= numShares;
player.loseMoney(numShares * buybackPrice, "corporation");

@ -828,7 +828,7 @@ export class Industry implements IIndustry {
}
}
const maxSell =
mat.maxsll =
(mat.qlt + 0.001) *
marketFactor *
markup *
@ -839,7 +839,7 @@ export class Industry implements IIndustry {
let sellAmt;
if (isString(mat.sllman[1])) {
//Dynamically evaluated
let tmp = (mat.sllman[1] as string).replace(/MAX/g, (maxSell + "").toUpperCase());
let tmp = (mat.sllman[1] as string).replace(/MAX/g, (mat.maxsll + "").toUpperCase());
tmp = tmp.replace(/PROD/g, mat.prd + "");
try {
sellAmt = eval(tmp);
@ -856,13 +856,13 @@ export class Industry implements IIndustry {
);
sellAmt = 0;
}
sellAmt = Math.min(maxSell, sellAmt);
sellAmt = Math.min(mat.maxsll, sellAmt);
} else if (mat.sllman[1] === -1) {
//Backwards compatibility, -1 = MAX
sellAmt = maxSell;
sellAmt = mat.maxsll;
} else {
//Player's input value is just a number
sellAmt = Math.min(maxSell, mat.sllman[1] as number);
sellAmt = Math.min(mat.maxsll, mat.sllman[1] as number);
}
sellAmt = sellAmt * CorporationConstants.SecsPerMarketCycle * marketCycles;
@ -1188,8 +1188,7 @@ export class Industry implements IIndustry {
}
}
const maxSell =
0.5 *
product.maxsll = 0.5 *
Math.pow(product.rat, 0.65) *
marketFactor *
corporation.getSalesMultiplier() *
@ -1200,7 +1199,7 @@ export class Industry implements IIndustry {
let sellAmt;
if (product.sllman[city][0] && isString(product.sllman[city][1])) {
//Sell amount is dynamically evaluated
let tmp = product.sllman[city][1].replace(/MAX/g, (maxSell + "").toUpperCase());
let tmp = product.sllman[city][1].replace(/MAX/g, (product.maxsll + "").toUpperCase());
tmp = tmp.replace(/PROD/g, product.data[city][1]);
try {
tmp = eval(tmp);
@ -1214,16 +1213,16 @@ export class Industry implements IIndustry {
city +
" office. Sell price is being set to MAX",
);
tmp = maxSell;
tmp = product.maxsll;
}
sellAmt = Math.min(maxSell, tmp);
sellAmt = Math.min(product.maxsll, tmp);
} else if (product.sllman[city][0] && product.sllman[city][1] > 0) {
//Sell amount is manually limited
sellAmt = Math.min(maxSell, product.sllman[city][1]);
sellAmt = Math.min(product.maxsll, product.sllman[city][1]);
} else if (product.sllman[city][0] === false) {
sellAmt = 0;
} else {
sellAmt = maxSell;
sellAmt = product.maxsll;
}
if (sellAmt < 0) {
sellAmt = 0;

@ -62,6 +62,9 @@ export class Material {
marketTa2 = false;
marketTa2Price = 0;
// Determines the maximum amount of this material that can be sold in one market cycle
maxsll = 0;
constructor(params: IConstructorParams = {}) {
if (params.name) {
this.name = params.name;

@ -186,8 +186,7 @@ export class OfficeSpace {
jobCount--;
}
}
if (jobCount !== amount) return false;
return true;
return jobCount === amount;
}
toJSON(): any {

@ -96,6 +96,8 @@ export class Product {
marketTa2 = false;
marketTa2Price: IMap<number> = createCityMap<number>(0);
// Determines the maximum amount of this product that can be sold in one market cycle
maxsll = 0;
constructor(params: IConstructorParams = {}) {
this.name = params.name ? params.name : "";
this.dmd = params.demand ? params.demand : 0;

@ -6,6 +6,7 @@ import { IIndustry } from "../IIndustry";
import { ExportMaterial } from "../Actions";
import { Modal } from "../../ui/React/Modal";
import { useCorporation } from "./Context";
import { isRelevantMaterial } from "./Helpers";
import Typography from "@mui/material/Typography";
import TextField from "@mui/material/TextField";
import Button from "@mui/material/Button";
@ -22,11 +23,13 @@ interface IProps {
// Create a popup that lets the player manage exports
export function ExportModal(props: IProps): React.ReactElement {
const corp = useCorporation();
if (corp.divisions.length === 0) throw new Error("Export popup created with no divisions.");
if (Object.keys(corp.divisions[0].warehouses).length === 0)
const possibleDivisions = corp.divisions.filter((division: IIndustry) => isRelevantMaterial(props.mat.name, division));
if (possibleDivisions.length === 0) throw new Error("Export popup created with no divisions.");
const defaultDivision = possibleDivisions[0];
if (Object.keys(defaultDivision.warehouses).length === 0)
throw new Error("Export popup created in a division with no warehouses.");
const [industry, setIndustry] = useState<string>(corp.divisions[0].name);
const [city, setCity] = useState<string>(Object.keys(corp.divisions[0].warehouses)[0]);
const [industry, setIndustry] = useState<string>(defaultDivision.name);
const [city, setCity] = useState<string>(Object.keys(defaultDivision.warehouses)[0]);
const [amt, setAmt] = useState("");
const setRerender = useState(false)[1];
@ -84,7 +87,9 @@ export function ExportModal(props: IProps): React.ReactElement {
second. You can set the export amount to 'MAX' to export all of the materials in this warehouse.
</Typography>
<Select onChange={onIndustryChange} value={industry}>
{corp.divisions.map((division: IIndustry) => (
{corp.divisions
.filter((division: IIndustry) => isRelevantMaterial(props.mat.name, division))
.map((division: IIndustry) => (
<MenuItem key={division.name} value={division.name}>
{division.name}
</MenuItem>

@ -4,7 +4,7 @@ import { IIndustry } from "../IIndustry";
// current industry.
export function isRelevantMaterial(matName: string, division: IIndustry): boolean {
// Materials that affect Production multiplier
const prodMultiplierMats = ["Hardware", "Robots", "AICores", "RealEstate"];
const prodMultiplierMats = ["Hardware", "Robots", "AICores", "RealEstate", "AI Cores", "Real Estate"];
if (Object.keys(division.reqMats).includes(matName)) {
return true;

@ -95,8 +95,10 @@ function WarehouseRoot(props: IProps): React.ReactElement {
const mats = [];
for (const matName of Object.keys(props.warehouse.materials)) {
if (!(props.warehouse.materials[matName] instanceof Material)) continue;
// Only create UI for materials that are relevant for the industry
if (!isRelevantMaterial(matName, division)) continue;
// Only create UI for materials that are relevant for the industry or in stock
const isInStock = props.warehouse.materials[matName].qty > 0;
const isRelevant = isRelevantMaterial(matName, division);
if (!isInStock && !isRelevant) continue;
mats.push(
<MaterialElem
rerender={props.rerender}

@ -20,14 +20,7 @@ export function determineCrimeSuccess(p: IPlayer, type: string): boolean {
dialogBoxCreate(`ERR: Unrecognized crime type: ${type} This is probably a bug please contact the developer`);
return false;
}
if (Math.random() <= chance) {
//Success
return true;
} else {
//Failure
return false;
}
return Math.random() <= chance;
}
export function findCrime(roughName: string): Crime | null {

@ -6,8 +6,7 @@ export let LastExportBonus = 0;
const bonusTimer = 24 * 60 * 60 * 1000; // 24h
export function canGetBonus(): boolean {
const now = new Date().getTime();
if (now - LastExportBonus > bonusTimer) return true;
return false;
return now - LastExportBonus > bonusTimer;
}
export function onExport(p: IPlayer): void {

@ -7,7 +7,7 @@ import { PurchaseableAugmentation } from "./PurchaseableAugmentation";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Faction } from "../../Faction/Faction";
import { Faction } from "../Faction";
import { PurchaseAugmentationsOrderSetting } from "../../Settings/SettingEnums";
import { Settings } from "../../Settings/Settings";
import { hasAugmentationPrereqs } from "../FactionHelpers";

@ -4,7 +4,7 @@
import React, { useState } from "react";
import { CONSTANTS } from "../../Constants";
import { Faction } from "../../Faction/Faction";
import { Faction } from "../Faction";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { repFromDonation } from "../formulas/donation";
import { Favor } from "../../ui/React/Favor";

@ -13,7 +13,7 @@ import { Option } from "./Option";
import { CONSTANTS } from "../../Constants";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Faction } from "../../Faction/Faction";
import { Faction } from "../Faction";
import { use } from "../../ui/Context";
import { CreateGangModal } from "./CreateGangModal";
@ -24,6 +24,7 @@ import { CovenantPurchasesRoot } from "../../PersonObjects/Sleeve/ui/CovenantPur
type IProps = {
faction: Faction;
augPage: boolean;
};
// Info text for all options on the UI
@ -70,7 +71,6 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
const router = use.Router();
const [sleevesOpen, setSleevesOpen] = useState(false);
const [gangOpen, setGangOpen] = useState(false);
const p = player;
const factionInfo = faction.getInfo();
function manageGang(): void {
@ -104,20 +104,20 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
// We have a special flag for whether the player this faction is the player's
// gang faction because if the player has a gang, they cannot do any other action
const isPlayersGang = p.inGang() && p.getGangName() === faction.name;
const isPlayersGang = player.inGang() && player.getGangName() === faction.name;
// Flags for whether special options (gang, sleeve purchases, donate, etc.)
// should be shown
const favorToDonate = Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
const canDonate = faction.favor >= favorToDonate;
const canPurchaseSleeves = faction.name === "The Covenant" && p.bitNodeN === 10;
const canPurchaseSleeves = faction.name === "The Covenant" && player.bitNodeN === 10;
let canAccessGang = p.canAccessGang() && GangNames.includes(faction.name);
if (p.inGang()) {
if (p.getGangName() !== faction.name) {
let canAccessGang = player.canAccessGang() && GangNames.includes(faction.name);
if (player.inGang()) {
if (player.getGangName() !== faction.name) {
canAccessGang = false;
} else if (p.getGangName() === faction.name) {
} else if (player.getGangName() === faction.name) {
canAccessGang = true;
}
}
@ -174,6 +174,10 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
export function FactionRoot(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
const player = use.Player();
const router = use.Router();
const [purchasingAugs, setPurchasingAugs] = useState(props.augPage);
function rerender(): void {
setRerender((old) => !old);
}
@ -185,7 +189,16 @@ export function FactionRoot(props: IProps): React.ReactElement {
const faction = props.faction;
const [purchasingAugs, setPurchasingAugs] = useState(false);
if (player && !player.factions.includes(faction.name)) {
return (
<>
<Typography variant="h4" color="primary">
You have not joined {faction.name} yet!
</Typography>
<Button onClick={() => router.toFactions()}>Back to Factions</Button>
</>
);
}
return purchasingAugs ? (
<AugmentationsPage faction={faction} routeToMainPage={() => setPurchasingAugs(false)} />

@ -41,6 +41,10 @@ export function FactionsRoot(props: IProps): React.ReactElement {
props.router.toFaction(faction);
}
function openFactionAugPage(faction: Faction): void {
props.router.toFaction(faction, true);
}
function acceptInvitation(event: React.MouseEvent<HTMLButtonElement, MouseEvent>, faction: string): void {
if (!event.isTrusted) return;
joinFaction(Factions[faction]);
@ -61,7 +65,7 @@ export function FactionsRoot(props: IProps): React.ReactElement {
</Typography>
{(props.player.factions.length > 0 && (
<Paper sx={{ my: 1, p: 1, pb: 0, display: "inline-block" }}>
<Table padding="none">
<Table padding="none" style={{ width: "fit-content" }}>
<TableBody>
{props.player.factions.map((faction: string) => (
<TableRow key={faction}>
@ -75,6 +79,17 @@ export function FactionsRoot(props: IProps): React.ReactElement {
<Button onClick={() => openFaction(Factions[faction])}>Details</Button>
</Box>
</TableCell>
<TableCell align="right">
<Box ml={1} mb={1}>
<Button sx={{ width: '100%' }} onClick={() => openFactionAugPage(Factions[faction])}>
Augmentations Left: {Factions[faction]
.augmentations
.filter((augmentation: string) =>
!props.player.hasAugmentation(augmentation))
.length}
</Button>
</Box>
</TableCell>
</TableRow>
))}
</TableBody>

@ -4,8 +4,8 @@
*/
import React, { useState, useEffect } from "react";
import { Faction } from "../../Faction/Faction";
import { FactionInfo } from "../../Faction/FactionInfo";
import { Faction } from "../Faction";
import { FactionInfo } from "../FactionInfo";
import { Reputation } from "../../ui/React/Reputation";
import { Favor } from "../../ui/React/Favor";

@ -9,7 +9,7 @@ import { PurchaseAugmentationModal } from "./PurchaseAugmentationModal";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Faction } from "../../Faction/Faction";
import { Faction } from "../Faction";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Settings } from "../../Settings/Settings";
import { Money } from "../../ui/React/Money";

@ -273,7 +273,7 @@ export function EquipmentsSubpage(): React.ReactElement {
sx={{ m: 1, width: '15%' }}
/>
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: 'fit-content' }}>
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%' }}>
{members.map((member: GangMember) => (
<GangMemberUpgradePanel key={member.name} member={member} />
))}

@ -127,10 +127,10 @@ Cities[CityName.NewTokyo].asciiArt = `
o
\\
\\ [defcomm]
[arcade] E [defcomm]
\\
o--x---A--x--o [travel agency]
7 8 10 G
7 8 10 H
[vitalife] o 12 [global pharmaceuticals]
|
o--D-x----x-------x-C-+--------x--x-B-x---x-o
@ -141,14 +141,14 @@ Cities[CityName.NewTokyo].asciiArt = `
\\
[hospital] o 15 [world stock exchange]
|
o--x--E--x-----x-----x---+---x----x--H--x-o
o--x--F--x-----x-----x---+---x----x--I--x-o
|
|
o 17
F [the slums]
G [the slums]
`;
Cities[CityName.Sector12].asciiArt = `
78 o 97

@ -54,6 +54,7 @@ export enum LocationName {
NewTokyoGlobalPharmaceuticals = "Global Pharmaceuticals",
NewTokyoNoodleBar = "Noodle Bar",
NewTokyoVitaLife = "VitaLife",
NewTokyoArcade = "Arcade",
// Ishima
IshimaNovaMedical = "Nova Medical",

@ -215,6 +215,11 @@ export const LocationsMetadata: IConstructorParams[] = [
name: LocationName.NewTokyoVitaLife,
types: [LocationType.Company, LocationType.Special],
},
{
city: CityName.NewTokyo,
name: LocationName.NewTokyoArcade,
types: [LocationType.Special],
},
{
city: CityName.Sector12,
infiltrationData: {

@ -34,10 +34,9 @@ const useStyles = makeStyles((theme: Theme) =>
padding: "0px",
cursor: "pointer",
},
})
}),
);
function toLocation(router: IRouter, location: Location): void {
if (location.name === LocationName.TravelAgency) {
router.toTravel();
@ -132,12 +131,14 @@ function ASCIICity(props: IProps): React.ReactElement {
const elems: JSX.Element[] = [];
const lines = props.city.asciiArt.split("\n");
let i = 0;
for (const line of lines) {
elems.push(
<Typography key={line} sx={{ lineHeight: "1em", whiteSpace: "pre" }}>
<Typography key={i} sx={{ lineHeight: "1em", whiteSpace: "pre" }}>
{lineElems(line)}
</Typography>,
);
i++;
}
return <>{elems}</>;

@ -32,6 +32,7 @@ import { CorruptableText } from "../../ui/React/CorruptableText";
import { HacknetNode } from "../../Hacknet/HacknetNode";
import { HacknetServer } from "../../Hacknet/HacknetServer";
import { GetServer } from "../../Server/AllServers";
import { ArcadeRoot } from "../../Arcade/ui/ArcadeRoot";
type IProps = {
loc: Location;
@ -81,7 +82,12 @@ export function SpecialLocation(props: IProps): React.ReactElement {
return <></>;
}
const text = inBladeburner ? "Enter Bladeburner Headquarters" : "Apply to Bladeburner Division";
return <><br/><Button onClick={handleBladeburner}>{text}</Button></>;
return (
<>
<br />
<Button onClick={handleBladeburner}>{text}</Button>
</>
);
}
function renderNoodleBar(): React.ReactElement {
@ -311,6 +317,9 @@ export function SpecialLocation(props: IProps): React.ReactElement {
case LocationName.IshimaGlitch: {
return renderGlitch();
}
case LocationName.NewTokyoArcade: {
return <ArcadeRoot />;
}
default:
console.error(`Location ${props.loc.name} doesn't have any special properties`);
return <></>;

@ -59,6 +59,8 @@ export const RamCostConstants: IMap<number> = {
ScriptBladeburnerApiBaseRamCost: 4,
ScriptStanekWidth: 0.4,
ScriptStanekHeight: 0.4,
ScriptStanekCharge: 0.4,
ScriptStanekFragmentDefinitions: 0,
ScriptStanekPlacedFragments: 5,
@ -354,6 +356,8 @@ export const RamCosts: IMap<any> = {
},
stanek: {
width: RamCostConstants.ScriptStanekWidth,
height: RamCostConstants.ScriptStanekHeight,
charge: RamCostConstants.ScriptStanekCharge,
fragmentDefinitions: RamCostConstants.ScriptStanekFragmentDefinitions,
activeFragments: RamCostConstants.ScriptStanekPlacedFragments,

@ -60,8 +60,5 @@ export function isScriptErrorMessage(msg: string): boolean {
return false;
}
const splitMsg = msg.split("|DELIMITER|");
if (splitMsg.length != 4) {
return false;
}
return true;
return splitMsg.length == 4;
}

@ -692,8 +692,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
workerScript.log(
"weaken",
() =>
`'${server.hostname}' security level weakened to ${
server.hackDifficulty
`'${server.hostname}' security level weakened to ${server.hackDifficulty
}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)})`,
);
workerScript.scriptRef.onlineExpGained += expGain;
@ -807,7 +806,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
if (possibleLogs[fn] === undefined) {
throw makeRuntimeErrorMsg("isLogEnabled", `Invalid argument: ${fn}.`);
}
return workerScript.disableLogs[fn] ? false : true;
return !workerScript.disableLogs[fn];
},
getScriptLogs: function (fn: any, hostname: any, ...scriptArgs: any): any {
const runningScriptObj = getRunningScript(fn, hostname, "getScriptLogs", scriptArgs);
@ -1590,10 +1589,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
}
}
const txtFile = getTextFile(filename, server);
if (txtFile != null) {
return true;
}
return false;
return txtFile != null;
},
isRunning: function (fn: any, hostname: any = workerScript.hostname, ...scriptArgs: any): any {
updateDynamicRam("isRunning", getRamCost(Player, "isRunning"));
@ -1628,6 +1624,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
return cost;
},
purchaseServer: function (aname: any, aram: any): any {
if (arguments.length !== 2) throw makeRuntimeErrorMsg("purchaseServer", "Takes 2 arguments");
const name = helper.string("purchaseServer", "name", aname);
const ram = helper.number("purchaseServer", "ram", aram);
updateDynamicRam("purchaseServer", getRamCost(Player, "purchaseServer"));
@ -1836,6 +1833,12 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
},
tryWritePort: function (port: any, data: any = ""): any {
updateDynamicRam("tryWritePort", getRamCost(Player, "tryWritePort"));
if (typeof data !== "string" && typeof data !== "number") {
throw makeRuntimeErrorMsg(
"tryWritePort",
`Trying to write invalid data to a port: only strings and numbers are valid.`,
);
}
if (!isNaN(port)) {
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {

@ -23,9 +23,13 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
return {
width: function (): number {
helper.updateDynamicRam("width", getRamCost(player, "stanek", "width"));
checkStanekAPIAccess("width");
return staneksGift.width();
},
height: function (): number {
helper.updateDynamicRam("height", getRamCost(player, "stanek", "height"));
checkStanekAPIAccess("height");
return staneksGift.height();
},
charge: function (arootX: unknown, arootY: unknown): Promise<void> {

@ -25,7 +25,7 @@ import { Cities } from "../../Locations/Cities";
import { Locations } from "../../Locations/Locations";
import { CityName } from "../../Locations/data/CityNames";
import { LocationName } from "../../Locations/data/LocationNames";
import { Sleeve } from "../../PersonObjects/Sleeve/Sleeve";
import { Sleeve } from "../Sleeve/Sleeve";
import {
calculateSkill as calculateSkillF,
calculateSkillProgress as calculateSkillProgressF,
@ -590,7 +590,7 @@ export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
if (this.isWorking) {
if (this.workType == CONSTANTS.WorkTypeFaction) {
if (this.workForFaction(numCycles)) {
router.toFaction();
router.toFaction(Factions[this.currentWorkFactionName]);
}
} else if (this.workType == CONSTANTS.WorkTypeCreateProgram) {
if (this.createProgramWork(numCycles)) {
@ -933,6 +933,8 @@ export function startFactionSecurityWork(this: IPlayer, faction: Faction): void
export function workForFaction(this: IPlayer, numCycles: number): boolean {
const faction = Factions[this.currentWorkFactionName];
if (!faction) { return false; }
//Constantly update the rep gain rate
switch (this.factionWorkType) {
case CONSTANTS.FactionWorkHacking:
@ -2002,18 +2004,13 @@ export function isQualified(this: IPlayer, company: Company, position: CompanyPo
const reqAgility = position.requiredDexterity > 0 ? position.requiredDexterity + offset : 0;
const reqCharisma = position.requiredCharisma > 0 ? position.requiredCharisma + offset : 0;
if (
this.hacking >= reqHacking &&
return this.hacking >= reqHacking &&
this.strength >= reqStrength &&
this.defense >= reqDefense &&
this.dexterity >= reqDexterity &&
this.agility >= reqAgility &&
this.charisma >= reqCharisma &&
company.playerReputation >= position.requiredReputation
) {
return true;
}
return false;
company.playerReputation >= position.requiredReputation;
}
/********** Reapplying Augmentations and Source File ***********/
@ -2571,7 +2568,7 @@ export function queueAugmentation(this: IPlayer, name: string): void {
/************* Coding Contracts **************/
export function gainCodingContractReward(this: IPlayer, reward: ICodingContractReward, difficulty = 1): string {
if (reward == null || reward.type == null || reward == null) {
if (reward == null || reward.type == null) {
return `No reward for this contract`;
}

@ -859,10 +859,8 @@ export class Sleeve extends Person {
* Returns boolean indicating success
*/
workForFaction(p: IPlayer, factionName: string, workType: string): boolean {
if (factionName === "") {
return false;
}
if (!(Factions[factionName] instanceof Faction) || !p.factions.includes(factionName)) {
const faction = Factions[factionName]
if (factionName === "" || !faction || !(faction instanceof Faction) || !p.factions.includes(factionName)) {
return false;
}
@ -872,7 +870,7 @@ export class Sleeve extends Person {
this.resetTaskStatus();
}
const factionInfo = Factions[factionName].getInfo();
const factionInfo = faction.getInfo();
// Set type of work (hacking/field/security), and the experience gains
const sanitizedWorkType: string = workType.toLowerCase();

@ -17,10 +17,10 @@ import { Money } from "../../../ui/React/Money";
import { MoneyRate } from "../../../ui/React/MoneyRate";
import { use } from "../../../ui/Context";
import { ReputationRate } from "../../../ui/React/ReputationRate";
import { StatsElement } from "../ui/StatsElement";
import { StatsElement } from "./StatsElement";
import { MoreStatsModal } from "./MoreStatsModal";
import { MoreEarningsModal } from "../ui/MoreEarningsModal";
import { TaskSelector } from "../ui/TaskSelector";
import { MoreEarningsModal } from "./MoreEarningsModal";
import { TaskSelector } from "./TaskSelector";
import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
import { StatsTable } from "../../../ui/React/StatsTable";

@ -75,7 +75,10 @@ function possibleFactions(player: IPlayer, sleeve: Sleeve): string[] {
}
}
return factions;
return factions.filter(faction => {
const facInfo = Factions[faction].getInfo();
return facInfo.offerHackingWork || facInfo.offerFieldWork || facInfo.offerSecurityWork
});
}
const tasks: {

@ -161,7 +161,7 @@ class BitburnerSaveObject {
return reject(new Error("Error importing file"));
}
const result = target.result;
if (typeof result !== "string" || result === null) {
if (typeof result !== "string") {
return reject(new Error("FileReader event was not type string"));
}
const contents = result;

@ -11,7 +11,7 @@ import acorn, { parse } from "acorn";
import { RamCalculationErrorCode } from "./RamCalculationErrorCodes";
import { RamCosts, RamCostConstants } from "../Netscript/RamCostGenerator";
import { Script } from "../Script/Script";
import { Script } from "./Script";
import { WorkerScript } from "../Netscript/WorkerScript";
import { areImportsEquals } from "../Terminal/DirectoryHelpers";
import { IPlayer } from "../PersonObjects/IPlayer";

@ -2,7 +2,7 @@ import { CONSTANTS } from "../Constants";
import { Player } from "../Player";
import { BaseServer } from "../Server/BaseServer";
import { Server } from "../Server/Server";
import { RunningScript } from "../Script/RunningScript";
import { RunningScript } from "./RunningScript";
import { processSingleServerGrowth } from "../Server/ServerHelpers";
import { GetServer } from "../Server/AllServers";

@ -535,6 +535,8 @@ export interface BitNodeMultipliers {
CompanyWorkExpGain: number;
/** Influences how much money the player earns when completing working their job. */
CompanyWorkMoney: number;
/** Influences the money gain from dividends of corporations created by the player. */
CorporationSoftCap: number;
/** Influences the valuation of corporations created by the player. */
CorporationValuation: number;
/** Influences the base experience gained for each ability when the player commits a crime. */
@ -5650,7 +5652,7 @@ export interface NS extends Singularity {
* @param data - Data to write.
* @returns True if the data is successfully written to the port, and false otherwise.
*/
tryWritePort(port: number, data: string[] | number): Promise<boolean>;
tryWritePort(port: number, data: string | number): Promise<boolean>;
/**
* Read content of a file.
@ -6902,3 +6904,14 @@ interface GameInfo {
commit: string;
platform: string;
}
/**
* Used for autocompletion
* @public
*/
interface AutocompleteData {
servers: string[];
scripts: string[];
txts: string[];
flags(schema: [string, string | number | boolean | string[]][]): any;
}

@ -32,8 +32,8 @@ import Typography from "@mui/material/Typography";
import Link from "@mui/material/Link";
import Box from "@mui/material/Box";
import SettingsIcon from "@mui/icons-material/Settings";
import SyncIcon from '@mui/icons-material/Sync';
import CloseIcon from '@mui/icons-material/Close';
import SyncIcon from "@mui/icons-material/Sync";
import CloseIcon from "@mui/icons-material/Close";
import Table from "@mui/material/Table";
import TableCell from "@mui/material/TableCell";
import TableRow from "@mui/material/TableRow";
@ -133,13 +133,12 @@ export function Root(props: IProps): React.ReactElement {
// Prevent Crash if script is open on deleted server
openScripts = openScripts.filter((script) => {
return GetServer(script.hostname) !== null;
})
if (currentScript && (GetServer(currentScript.hostname) === null)) {
});
if (currentScript && GetServer(currentScript.hostname) === null) {
currentScript = openScripts[0];
if (currentScript === undefined) currentScript = null;
}
const [dimensions, setDimensions] = useState({
height: window.innerHeight,
width: window.innerWidth,
@ -205,6 +204,32 @@ export function Root(props: IProps): React.ReactElement {
save();
props.router.toTerminal();
});
// Setup "go to next tab" and "go to previous tab". This is a little more involved
// since these aren't Ex commands (they run in normal mode, not after typing `:`)
MonacoVim.VimMode.Vim.defineAction("nextTabs", function (_cm: any, args: { repeat?: number }) {
const nTabs = args.repeat ?? 1;
// Go to the next tab (to the right). Wraps around when at the rightmost tab
const currIndex = currentTabIndex();
if (currIndex !== undefined) {
const nextIndex = (currIndex + nTabs) % openScripts.length;
onTabClick(nextIndex);
}
});
MonacoVim.VimMode.Vim.defineAction("prevTabs", function (_cm: any, args: { repeat?: number }) {
const nTabs = args.repeat ?? 1;
// Go to the previous tab (to the left). Wraps around when at the leftmost tab
const currIndex = currentTabIndex();
if (currIndex !== undefined) {
let nextIndex = currIndex - nTabs;
while (nextIndex < 0) {
nextIndex += openScripts.length;
}
onTabClick(nextIndex);
}
});
MonacoVim.VimMode.Vim.mapCommand("gt", "action", "nextTabs", {}, { context: "normal" });
MonacoVim.VimMode.Vim.mapCommand("gT", "action", "prevTabs", {}, { context: "normal" });
editor.focus();
});
} catch {}
@ -316,13 +341,18 @@ export function Root(props: IProps): React.ReactElement {
.loader();
// replaced the bare tokens with regexes surrounded by \b, e.g. \b{token}\b which matches a word-break on either side
// this prevents the highlighter from highlighting pieces of variables that start with a reserved token name
l.language.tokenizer.root.unshift([new RegExp('\\bns\\b'), { token: "ns" }]);
for (const symbol of symbols) l.language.tokenizer.root.unshift([new RegExp(`\\b${symbol}\\b`), { token: "netscriptfunction" }]);
l.language.tokenizer.root.unshift([new RegExp("\\bns\\b"), { token: "ns" }]);
for (const symbol of symbols)
l.language.tokenizer.root.unshift([new RegExp(`\\b${symbol}\\b`), { token: "netscriptfunction" }]);
const otherKeywords = ["let", "const", "var", "function"];
const otherKeyvars = ["true", "false", "null", "undefined"];
otherKeywords.forEach((k) => l.language.tokenizer.root.unshift([new RegExp(`\\b${k}\\b`), { token: "otherkeywords" }]));
otherKeyvars.forEach((k) => l.language.tokenizer.root.unshift([new RegExp(`\\b${k}\\b`), { token: "otherkeyvars" }]));
l.language.tokenizer.root.unshift([new RegExp('\\bthis\\b'), { token: "this" }]);
otherKeywords.forEach((k) =>
l.language.tokenizer.root.unshift([new RegExp(`\\b${k}\\b`), { token: "otherkeywords" }]),
);
otherKeyvars.forEach((k) =>
l.language.tokenizer.root.unshift([new RegExp(`\\b${k}\\b`), { token: "otherkeyvars" }]),
);
l.language.tokenizer.root.unshift([new RegExp("\\bthis\\b"), { token: "this" }]);
})();
const source = (libSource + "").replace(/export /g, "");
@ -604,17 +634,27 @@ export function Root(props: IProps): React.ReactElement {
openScripts = items;
}
function onTabClick(index: number): void {
function currentTabIndex(): number | undefined {
if (currentScript !== null) {
// Save currentScript to openScripts
const curIndex = openScripts.findIndex(
return openScripts.findIndex(
(script) =>
currentScript !== null &&
script.fileName === currentScript.fileName &&
script.hostname === currentScript.hostname,
);
}
return undefined;
}
function onTabClick(index: number): void {
if (currentScript !== null) {
// Save currentScript to openScripts
const curIndex = currentTabIndex();
if (curIndex !== undefined) {
openScripts[curIndex] = currentScript;
}
}
currentScript = { ...openScripts[index] };
@ -701,15 +741,17 @@ export function Root(props: IProps): React.ReactElement {
if (openScript.code !== serverScriptCode) {
PromptEvent.emit({
txt: "Do you want to overwrite the current editor content with the contents of " +
openScript.fileName + " on the server? This cannot be undone.",
txt:
"Do you want to overwrite the current editor content with the contents of " +
openScript.fileName +
" on the server? This cannot be undone.",
resolve: (result: boolean) => {
if (result) {
// Save changes
openScript.code = serverScriptCode;
// Switch to target tab
onTabClick(index)
onTabClick(index);
if (editorRef.current !== null && openScript !== null) {
if (openScript.model === undefined || openScript.model.isDisposed()) {
@ -753,11 +795,11 @@ export function Root(props: IProps): React.ReactElement {
// 44px bottom tool bar + 16px margin
// + vim bar 34px
const editorHeight = dimensions.height - (130 + (options.vim ? 34 : 0));
const tabsMaxWidth = 1640
const tabMargin = 5
const tabMaxWidth = openScripts.length ? (tabsMaxWidth / openScripts.length) - tabMargin : 0
const tabIconWidth = 25
const tabTextWidth = tabMaxWidth - (tabIconWidth * 2)
const tabsMaxWidth = 1640;
const tabMargin = 5;
const tabMaxWidth = openScripts.length ? tabsMaxWidth / openScripts.length - tabMargin : 0;
const tabIconWidth = 25;
const tabTextWidth = tabMaxWidth - tabIconWidth * 2;
return (
<>
<div style={{ display: currentScript !== null ? "block" : "none", height: "100%", width: "100%" }}>
@ -783,20 +825,22 @@ export function Root(props: IProps): React.ReactElement {
const iconButtonStyle = {
maxWidth: `${tabIconWidth}px`,
minWidth: `${tabIconWidth}px`,
minHeight: '38.5px',
maxHeight: '38.5px',
...(currentScript?.fileName === openScripts[index].fileName ? {
minHeight: "38.5px",
maxHeight: "38.5px",
...(currentScript?.fileName === openScripts[index].fileName
? {
background: Settings.theme.button,
borderColor: Settings.theme.button,
color: Settings.theme.primary
} : {
color: Settings.theme.primary,
}
: {
background: Settings.theme.backgroundsecondary,
borderColor: Settings.theme.backgroundsecondary,
color: Settings.theme.secondary
})
color: Settings.theme.secondary,
}),
};
const scriptTabText = `${hostname}:~/${fileName} ${dirty(index)}`
const scriptTabText = `${hostname}:~/${fileName} ${dirty(index)}`;
return (
<Draggable
key={fileName + hostname}
@ -811,51 +855,52 @@ export function Root(props: IProps): React.ReactElement {
{...provided.dragHandleProps}
style={{
...provided.draggableProps.style,
minWidth: '200px',
maxWidth: `${tabMaxWidth}px`,
marginRight: `${tabMargin}px`,
flexShrink: 0,
border: '1px solid ' + Settings.theme.well,
border: "1px solid " + Settings.theme.well,
}}
>
<Tooltip title={scriptTabText}>
<Button
onClick={() => onTabClick(index)}
onMouseDown={e => {
onMouseDown={(e) => {
e.preventDefault();
if (e.button === 1) onTabClose(index);
}}
style={{
maxWidth: `${tabTextWidth}px`,
overflow: "hidden",
...(currentScript?.fileName === openScripts[index].fileName ? {
...(currentScript?.fileName === openScripts[index].fileName
? {
background: Settings.theme.button,
borderColor: Settings.theme.button,
color: Settings.theme.primary
} : {
color: Settings.theme.primary,
}
: {
background: Settings.theme.backgroundsecondary,
borderColor: Settings.theme.backgroundsecondary,
color: Settings.theme.secondary
})
color: Settings.theme.secondary,
}),
}}
>
<span style={{ overflow: 'hidden', direction: 'rtl', textOverflow: "ellipsis" }}>
<span style={{ overflow: "hidden", direction: "rtl", textOverflow: "ellipsis" }}>
{scriptTabText}
</span>
</Button>
</Tooltip>
<Tooltip title="Overwrite editor content with saved file content">
<Button onClick={() => onTabUpdate(index)} style={iconButtonStyle}>
<SyncIcon fontSize='small' />
<SyncIcon fontSize="small" />
</Button>
</Tooltip>
<Button onClick={() => onTabClose(index)} style={iconButtonStyle}>
<CloseIcon fontSize='small' />
<CloseIcon fontSize="small" />
</Button>
</div>
)}
</Draggable>
)
);
})}
{provided.placeholder}
</Box>
@ -885,14 +930,24 @@ export function Root(props: IProps): React.ReactElement {
></Box>
<Box display="flex" flexDirection="row" sx={{ m: 1 }} alignItems="center">
<Button startIcon={<SettingsIcon />} onClick={() => setOptionsOpen(true)} sx={{ mr: 1 }}>Options</Button>
<Button startIcon={<SettingsIcon />} onClick={() => setOptionsOpen(true)} sx={{ mr: 1 }}>
Options
</Button>
<Button onClick={beautify}>Beautify</Button>
<Button color={updatingRam ? "secondary" : "primary"} sx={{ mx: 1 }} onClick={() => { setRamInfoOpen(true) }}>
<Button
color={updatingRam ? "secondary" : "primary"}
sx={{ mx: 1 }}
onClick={() => {
setRamInfoOpen(true);
}}
>
{ram}
</Button>
<Button onClick={save}>Save (Ctrl/Cmd + s)</Button>
<Button onClick={props.router.toTerminal}>Close (Ctrl/Cmd + b)</Button>
<Typography sx={{ mx: 1 }}>
<Button sx={{ mx: 1 }} onClick={props.router.toTerminal}>
Terminal (Ctrl/Cmd + b)
</Button>
<Typography>
{" "}
Documentation:{" "}
<Link target="_blank" href="https://bitburner.readthedocs.io/en/latest/index.html">
@ -930,7 +985,9 @@ export function Root(props: IProps): React.ReactElement {
<React.Fragment key={n + r}>
<TableRow>
<TableCell sx={{ color: Settings.theme.primary }}>{n}</TableCell>
<TableCell align="right" sx={{ color: Settings.theme.primary }}>{r}</TableCell>
<TableCell align="right" sx={{ color: Settings.theme.primary }}>
{r}
</TableCell>
</TableRow>
</React.Fragment>
))}

@ -14,7 +14,7 @@ import { WorkerScript } from "../Netscript/WorkerScript";
import { IMap } from "../types";
import { EventEmitter } from "../utils/EventEmitter";
import { numeralWrapper } from ".././ui/numeralFormat";
import { numeralWrapper } from "../ui/numeralFormat";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { Reviver } from "../utils/JSONReviver";

@ -17,7 +17,7 @@ export function expr(
const expr = args.join("");
// Sanitize the math expression
const sanitizedExpr = expr.replace(/s+/g, "").replace(/[^-()\d/*+.]/g, "");
const sanitizedExpr = expr.replace(/s+/g, "").replace(/[^-()\d/*+.%]/g, "");
let result;
try {
result = eval(sanitizedExpr);

@ -5,7 +5,7 @@ import { toString } from "lodash";
import React from "react";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { BaseServer } from "../../Server/BaseServer";
import { evaluateDirectoryPath, getFirstParentDirectory, isValidDirectoryPath } from "../../Terminal/DirectoryHelpers";
import { evaluateDirectoryPath, getFirstParentDirectory, isValidDirectoryPath } from "../DirectoryHelpers";
import { IRouter } from "../../ui/Router";
import { ITerminal } from "../ITerminal";

@ -10,6 +10,7 @@ import { HelpTexts } from "./HelpText";
import { isScriptFilename } from "../Script/isScriptFilename";
import { compile } from "../NetscriptJSEvaluator";
import { Flags } from "../NetscriptFunctions/Flags";
import { AutocompleteData } from "../ScriptEditor/NetscriptDefinitions";
import * as libarg from "arg";
// An array of all Terminal commands
@ -298,11 +299,7 @@ export async function determineAllPossibilitiesForTabCompletion(
argv: command.slice(2),
});
const flagFunc = Flags(flags._);
let pos: string[] = [];
let pos2: string[] = [];
pos = pos.concat(
loadedModule.autocomplete(
{
const autocompleteData: AutocompleteData = {
servers: GetAllServers().map((server) => server.hostname),
scripts: currServ.scripts.map((script) => script.filename),
txts: currServ.textFiles.map((txt) => txt.fn),
@ -317,7 +314,12 @@ export async function determineAllPossibilitiesForTabCompletion(
return undefined;
}
},
},
}
let pos: string[] = [];
let pos2: string[] = [];
pos = pos.concat(
loadedModule.autocomplete(
autocompleteData,
flags._,
),
);

@ -307,15 +307,7 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
reach = Math.max(i + data[i], reach);
}
const solution: boolean = i === n;
if (ans === "1" && solution) {
return true;
}
if (ans === "0" && !solution) {
return true;
}
return false;
return (ans === "1" && solution) || (ans === "0" && !solution);
},
},
{

@ -401,9 +401,12 @@ const Engine: {
() =>
AlertEvents.emit(
<>
Offline for {timeOfflineString}. While you were offline, your scripts generated{" "}
<Money money={offlineHackingIncome} />, your Hacknet Nodes generated {hacknetProdInfo} and you gained{" "}
<Reputation reputation={offlineReputation} /> reputation divided amongst your factions.
Offline for {timeOfflineString}. While you were offline:
<ul>
<li>Your scripts generated{" "} <Money money={offlineHackingIncome} /></li>
<li>Your Hacknet Nodes generated {hacknetProdInfo}</li>
<li>You gained{" "} <Reputation reputation={offlineReputation} /> reputation divided amongst your factions</li>
</ul>
</>,
),
250,

@ -26,7 +26,7 @@ import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFuncti
import { arrayToString } from "../../utils/helpers/arrayToString";
import { Money } from "../React/Money";
import { MoneyRate } from "../React/MoneyRate";
import { RecentScript } from "../..//Netscript/RecentScripts";
import { RecentScript } from "../../Netscript/RecentScripts";
import { LogBoxEvents } from "../React/LogBoxManager";
const useStyles = makeStyles({

@ -1,6 +1,6 @@
import React, { useState, useEffect } from "react";
import { numeralWrapper } from "../ui/numeralFormat";
import { numeralWrapper } from "./numeralFormat";
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";

@ -44,7 +44,7 @@ import { CorporationRoot } from "../Corporation/ui/CorporationRoot";
import { InfiltrationRoot } from "../Infiltration/ui/InfiltrationRoot";
import { ResleeveRoot } from "../PersonObjects/Resleeving/ui/ResleeveRoot";
import { WorkInProgressRoot } from "./WorkInProgressRoot";
import { GameOptionsRoot } from "../ui/React/GameOptionsRoot";
import { GameOptionsRoot } from "./React/GameOptionsRoot";
import { SleeveRoot } from "../PersonObjects/Sleeve/ui/SleeveRoot";
import { HacknetRoot } from "../Hacknet/ui/HacknetRoot";
import { GenericLocation } from "../Locations/ui/GenericLocation";
@ -54,7 +54,7 @@ import { Root as ScriptEditorRoot } from "../ScriptEditor/ui/ScriptEditorRoot";
import { MilestonesRoot } from "../Milestones/ui/MilestonesRoot";
import { TerminalRoot } from "../Terminal/ui/TerminalRoot";
import { TutorialRoot } from "../Tutorial/ui/TutorialRoot";
import { ActiveScriptsRoot } from "../ui/ActiveScripts/ActiveScriptsRoot";
import { ActiveScriptsRoot } from "./ActiveScripts/ActiveScriptsRoot";
import { FactionsRoot } from "../Faction/ui/FactionsRoot";
import { FactionRoot } from "../Faction/ui/FactionRoot";
import { CharacterStats } from "./CharacterStats";
@ -110,106 +110,45 @@ const useStyles = makeStyles((theme: Theme) =>
}),
);
const uninitialized = (): any => {
throw new Error("Router called before initialization");
};
export let Router: IRouter = {
page: () => {
throw new Error("Router called before initialization");
},
allowRouting: () => {
throw new Error("Router called before initialization");
},
toActiveScripts: () => {
throw new Error("Router called before initialization");
},
toAugmentations: () => {
throw new Error("Router called before initialization");
},
toBitVerse: () => {
throw new Error("Router called before initialization");
},
toBladeburner: () => {
throw new Error("Router called before initialization");
},
toStats: () => {
throw new Error("Router called before initialization");
},
toCity: () => {
throw new Error("Router called before initialization");
},
toCorporation: () => {
throw new Error("Router called before initialization");
},
toCreateProgram: () => {
throw new Error("Router called before initialization");
},
toDevMenu: () => {
throw new Error("Router called before initialization");
},
toFaction: () => {
throw new Error("Router called before initialization");
},
toFactions: () => {
throw new Error("Router called before initialization");
},
toGameOptions: () => {
throw new Error("Router called before initialization");
},
toGang: () => {
throw new Error("Router called before initialization");
},
toHacknetNodes: () => {
throw new Error("Router called before initialization");
},
toInfiltration: () => {
throw new Error("Router called before initialization");
},
toJob: () => {
throw new Error("Router called before initialization");
},
toMilestones: () => {
throw new Error("Router called before initialization");
},
toResleeves: () => {
throw new Error("Router called before initialization");
},
toScriptEditor: () => {
throw new Error("Router called before initialization");
},
toSleeves: () => {
throw new Error("Router called before initialization");
},
toStockMarket: () => {
throw new Error("Router called before initialization");
},
toTerminal: () => {
throw new Error("Router called before initialization");
},
toTravel: () => {
throw new Error("Router called before initialization");
},
toTutorial: () => {
throw new Error("Router called before initialization");
},
toWork: () => {
throw new Error("Router called before initialization");
},
toBladeburnerCinematic: () => {
throw new Error("Router called before initialization");
},
toLocation: () => {
throw new Error("Router called before initialization");
},
toStaneksGift: () => {
throw new Error("Router called before initialization");
},
toAchievements: () => {
throw new Error("Router called before initialization");
},
toThemeBrowser: () => {
throw new Error("Router called before initialization");
},
toImportSave: () => {
throw new Error("Router called before initialization");
},
isInitialized: false,
page: uninitialized,
allowRouting: uninitialized,
toActiveScripts: uninitialized,
toAugmentations: uninitialized,
toBitVerse: uninitialized,
toBladeburner: uninitialized,
toStats: uninitialized,
toCity: uninitialized,
toCorporation: uninitialized,
toCreateProgram: uninitialized,
toDevMenu: uninitialized,
toFaction: uninitialized,
toFactions: uninitialized,
toGameOptions: uninitialized,
toGang: uninitialized,
toHacknetNodes: uninitialized,
toInfiltration: uninitialized,
toJob: uninitialized,
toMilestones: uninitialized,
toResleeves: uninitialized,
toScriptEditor: uninitialized,
toSleeves: uninitialized,
toStockMarket: uninitialized,
toTerminal: uninitialized,
toTravel: uninitialized,
toTutorial: uninitialized,
toWork: uninitialized,
toBladeburnerCinematic: uninitialized,
toLocation: uninitialized,
toStaneksGift: uninitialized,
toAchievements: uninitialized,
toThemeBrowser: uninitialized,
toImportSave: uninitialized,
};
function determineStartPage(player: IPlayer): Page {
@ -223,6 +162,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
const [{ files, vim }, setEditorOptions] = useState({ files: {}, vim: false });
const [page, setPage] = useState(determineStartPage(player));
const setRerender = useState(0)[1];
const [augPage, setAugPage] = useState<boolean>(false);
const [faction, setFaction] = useState<Faction>(
player.currentWorkFactionName ? Factions[player.currentWorkFactionName] : (undefined as unknown as Faction),
);
@ -266,6 +206,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
}
Router = {
isInitialized: true,
page: () => page,
allowRouting: (value: boolean) => setAllowRoutingCalls(value),
toActiveScripts: () => setPage(Page.ActiveScripts),
@ -275,7 +216,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
toCorporation: () => setPage(Page.Corporation),
toCreateProgram: () => setPage(Page.CreateProgram),
toDevMenu: () => setPage(Page.DevMenu),
toFaction: (faction?: Faction) => {
toFaction: (faction: Faction, augPage = false) => {
setAugPage(augPage);
setPage(Page.Faction);
if (faction) setFaction(faction);
},
@ -342,12 +284,11 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
},
};
useEffect(() => {
// Wrap Router navigate functions to be able to disable the execution
_functions(Router).
filter((fnName) => fnName.startsWith('to')).
forEach((fnName) => {
_functions(Router)
.filter((fnName) => fnName.startsWith("to"))
.forEach((fnName) => {
// @ts-ignore - tslint does not like this, couldn't find a way to make it cooperate
Router[fnName] = _wrap(Router[fnName], (func, ...args) => {
if (!allowRoutingCalls) {
@ -453,7 +394,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
break;
}
case Page.Faction: {
mainPage = <FactionRoot faction={faction} />;
mainPage = <FactionRoot faction={faction} augPage={augPage} />;
break;
}
case Page.Milestones: {
@ -564,13 +505,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
break;
}
case Page.ImportSave: {
mainPage = (
<ImportSaveRoot
importString={importString}
automatic={importAutomatic}
router={Router}
/>
);
mainPage = <ImportSaveRoot importString={importString} automatic={importAutomatic} router={Router} />;
withSidebar = false;
withPopups = false;
bypassGame = true;

@ -1,6 +1,6 @@
import React, { useState, useEffect } from "react";
import { EventEmitter } from "../../utils/EventEmitter";
import { Modal } from "../../ui/React/Modal";
import { Modal } from "./Modal";
import Typography from "@mui/material/Typography";
import Box from "@mui/material/Box";
import {sha256} from "js-sha256";

@ -4,7 +4,7 @@ import React, { useState, useEffect } from "react";
import { Theme, useTheme } from "@mui/material/styles";
import makeStyles from "@mui/styles/makeStyles";
import createStyles from "@mui/styles/createStyles";
import { numeralWrapper } from "../../ui/numeralFormat";
import { numeralWrapper } from "../numeralFormat";
import { Reputation } from "./Reputation";
import { KillScriptsModal } from "./KillScriptsModal";
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";

@ -1,5 +1,5 @@
import * as React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { numeralWrapper } from "../numeralFormat";
import { Theme } from "@mui/material/styles";
import makeStyles from "@mui/styles/makeStyles";
import createStyles from "@mui/styles/createStyles";

@ -1,6 +1,6 @@
import React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Hashes } from "../../ui/React/Hashes";
import { numeralWrapper } from "../numeralFormat";
import { Hashes } from "./Hashes";
export function HashRate({ hashes }: { hashes: number }): React.ReactElement {
return <Hashes hashes={`${numeralWrapper.formatHashes(hashes)} h / s`} />;

@ -1,5 +1,5 @@
import * as React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { numeralWrapper } from "../numeralFormat";
import { Theme } from "@mui/material/styles";
import makeStyles from "@mui/styles/makeStyles";
import createStyles from "@mui/styles/createStyles";

@ -1,5 +1,5 @@
import * as React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { numeralWrapper } from "../numeralFormat";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Theme } from "@mui/material/styles";
import makeStyles from "@mui/styles/makeStyles";

@ -1,6 +1,6 @@
import React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Money } from "../../ui/React/Money";
import { numeralWrapper } from "../numeralFormat";
import { Money } from "./Money";
export function MoneyRate({ money }: { money: number }): JSX.Element {
return <Money money={`${numeralWrapper.formatMoney(money)} / sec`} />;

@ -1,6 +1,6 @@
import React, { useState, useEffect } from "react";
import { EventEmitter } from "../../utils/EventEmitter";
import { Modal } from "../../ui/React/Modal";
import { Modal } from "./Modal";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";

@ -1,5 +1,5 @@
import * as React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { numeralWrapper } from "../numeralFormat";
import { Theme } from "@mui/material/styles";
import makeStyles from "@mui/styles/makeStyles";
import createStyles from "@mui/styles/createStyles";

@ -1,6 +1,6 @@
import React from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Reputation } from "../../ui/React/Reputation";
import { numeralWrapper } from "../numeralFormat";
import { Reputation } from "./Reputation";
export function ReputationRate({ reputation }: { reputation: number }): React.ReactElement {
return <Reputation reputation={`${numeralWrapper.formatReputation(reputation)} / sec`} />;

@ -54,6 +54,7 @@ export interface IRouter {
// toMission(): void;
// toRedPill(): void;
// toworkInProgress(): void;
isInitialized: boolean;
page(): Page;
allowRouting(value: boolean): void;
toActiveScripts(): void;
@ -65,7 +66,7 @@ export interface IRouter {
toCorporation(): void;
toCreateProgram(): void;
toDevMenu(): void;
toFaction(faction?: Faction): void; // faction name
toFaction(faction: Faction, augPage?: boolean): void; // faction name
toFactions(): void;
toGameOptions(): void;
toGang(): void;

@ -31,10 +31,35 @@ export function WorkInProgressRoot(): React.ReactElement {
const id = setInterval(rerender, CONSTANTS.MilliPerCycle);
return () => clearInterval(id);
}, []);
const player = use.Player();
const router = use.Router();
const faction = Factions[player.currentWorkFactionName];
if (player.workType == CONSTANTS.WorkTypeFaction) {
const faction = Factions[player.currentWorkFactionName];
if (!faction) {
return (
<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
<Grid item>
<Typography>
Something has gone wrong, you cannot work for {player.currentWorkFactionName || "(Faction not found)"} at
this time.
</Typography>
</Grid>
</Grid>
);
}
if (!faction) {
return (
<>
<Typography variant="h4" color="primary">
You have not joined {faction} yet!
</Typography>
<Button onClick={() => router.toFactions()}>Back to Factions</Button>
</>
);
}
function cancel(): void {
router.toFaction(faction);
player.finishFactionWork(true);
@ -124,7 +149,6 @@ export function WorkInProgressRoot(): React.ReactElement {
}
function unfocus(): void {
router.toFaction(faction);
router.toCity();
player.stopFocusing();
}