mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
converting the giant Bladeburner object.
This commit is contained in:
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ae6f95b59a
commit
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@ -25,7 +25,6 @@ import {
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} from "../utils/StringHelperFunctions";
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import { Settings } from "./Settings/Settings";
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import { ConsoleHelpText } from "./Bladeburner/data/Help";
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import { City } from "./Bladeburner/City";
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import { BladeburnerConstants } from "./Bladeburner/data/Constants";
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import { Skill } from "./Bladeburner/Skill";
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@ -64,6 +63,25 @@ import { Money } from "./ui/React/Money";
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import React from "react";
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import ReactDOM from "react-dom";
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import {
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getActionIdFromTypeAndName,
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executeStartConsoleCommand,
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executeSkillConsoleCommand,
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executeLogConsoleCommand,
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executeHelpConsoleCommand,
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executeAutomateConsoleCommand,
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parseCommandArguments,
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executeConsoleCommand,
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executeConsoleCommands,
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triggerMigration,
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triggerPotentialMigration,
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randomEvent,
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gainActionStats,
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getDiplomacyEffectiveness,
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getRecruitmentSuccessChance,
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getRecruitmentTime,
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} from "./Bladeburner/Bladeburner";
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function Bladeburner(params={}) {
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this.numHosp = 0; // Number of hospitalizations
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this.moneyLost = 0; // Money lost due to hospitalizations
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@ -329,7 +347,7 @@ Bladeburner.prototype.process = function() {
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// Random Events
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this.randomEventCounter -= seconds;
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if (this.randomEventCounter <= 0) {
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this.randomEvent();
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randomEvent(this);
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// Add instead of setting because we might have gone over the required time for the event
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this.randomEventCounter += getRandomInt(240, 600);
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}
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@ -564,7 +582,7 @@ Bladeburner.prototype.startAction = function(actionId) {
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}
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break;
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case ActionTypes["Recruitment"]:
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this.actionTimeToComplete = this.getRecruitmentTime();
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this.actionTimeToComplete = getRecruitmentTime(this, Player);
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break;
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case ActionTypes["Training"]:
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case ActionTypes["FieldAnalysis"]:
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@ -620,7 +638,7 @@ Bladeburner.prototype.completeAction = function() {
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// Process Contract/Operation success/failure
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if (action.attempt(this)) {
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this.gainActionStats(action, true);
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gainActionStats(this, Player, action, true);
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++action.successes;
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--action.count;
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@ -648,7 +666,7 @@ Bladeburner.prototype.completeAction = function() {
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}
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isOperation ? this.completeOperation(true) : this.completeContract(true);
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} else {
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this.gainActionStats(action, false);
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gainActionStats(this, Player, action, false);
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++action.failures;
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var loss = 0, damage = 0;
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if (action.rankLoss) {
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@ -699,7 +717,7 @@ Bladeburner.prototype.completeAction = function() {
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var teamCount = action.teamCount, teamLossMax;
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if (action.attempt(this)) {
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this.gainActionStats(action, true);
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gainActionStats(this, Player, action, true);
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action.count = 0;
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this.blackops[action.name] = true;
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var rankGain = 0;
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@ -719,7 +737,7 @@ Bladeburner.prototype.completeAction = function() {
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this.log(action.name + " successful! Gained " + formatNumber(rankGain, 1) + " rank");
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}
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} else {
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this.gainActionStats(action, false);
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gainActionStats(this, Player, action, false);
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var rankLoss = 0, damage = 0;
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if (action.rankLoss) {
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rankLoss = addOffset(action.rankLoss, 10);
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@ -801,7 +819,7 @@ Bladeburner.prototype.completeAction = function() {
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this.startAction(this.action); // Repeat action
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break;
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case ActionTypes["Recruitment"]:
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var successChance = this.getRecruitmentSuccessChance();
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var successChance = getRecruitmentSuccessChance(this, Player);
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if (Math.random() < successChance) {
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var expGain = 2 * BladeburnerConstants.BaseStatGain * this.actionTimeToComplete;
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Player.gainCharismaExp(expGain);
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@ -819,7 +837,7 @@ Bladeburner.prototype.completeAction = function() {
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this.startAction(this.action); // Repeat action
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break;
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case ActionTypes["Diplomacy"]:
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var eff = this.getDiplomacyEffectiveness();
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var eff = getDiplomacyEffectiveness(this, Player);
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this.getCurrentCity().chaos *= eff;
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if (this.getCurrentCity().chaos < 0) { this.getCurrentCity().chaos = 0; }
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if (this.logging.general) {
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@ -903,7 +921,7 @@ Bladeburner.prototype.completeOperation = function(success) {
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city.improveCommunityEstimate(1);
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}
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} else {
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this.triggerPotentialMigration(this.city, 0.1);
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triggerPotentialMigration(this, this.city, 0.1);
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}
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break;
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case "Undercover Operation":
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@ -913,7 +931,7 @@ Bladeburner.prototype.completeOperation = function(success) {
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city.improveCommunityEstimate(1);
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}
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} else {
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this.triggerPotentialMigration(this.city, 0.15);
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triggerPotentialMigration(this, this.city, 0.15);
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}
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break;
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case "Sting Operation":
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@ -950,174 +968,10 @@ Bladeburner.prototype.completeOperation = function(success) {
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}
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}
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Bladeburner.prototype.getRecruitmentTime = function() {
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var effCharisma = Player.charisma * this.skillMultipliers.effCha;
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var charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
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return Math.max(10, Math.round(BladeburnerConstants.BaseRecruitmentTimeNeeded - charismaFactor));
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}
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Bladeburner.prototype.getRecruitmentSuccessChance = function() {
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return Math.pow(Player.charisma, 0.45) / (this.teamSize + 1);
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}
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Bladeburner.prototype.getDiplomacyEffectiveness = function() {
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// Returns a decimal by which the city's chaos level should be multiplied (e.g. 0.98)
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const CharismaLinearFactor = 1e3;
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const CharismaExponentialFactor = 0.045;
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const charismaEff = Math.pow(Player.charisma, CharismaExponentialFactor) + Player.charisma / CharismaLinearFactor;
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return (100 - charismaEff) / 100;
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}
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/**
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* Process stat gains from Contracts, Operations, and Black Operations
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* @param action(Action obj) - Derived action class
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* @param success(bool) - Whether action was successful
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*/
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Bladeburner.prototype.gainActionStats = function(action, success) {
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var difficulty = action.getDifficulty();
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/**
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* Gain multiplier based on difficulty. If this changes then the
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* same variable calculated in completeAction() needs to change too
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*/
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var difficultyMult = Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) + difficulty / BladeburnerConstants.DiffMultLinearFactor;
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var time = this.actionTimeToComplete;
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var successMult = success ? 1 : 0.5;
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var unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
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var unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
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const skillMult = this.skillMultipliers.expGain;
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Player.gainHackingExp(unweightedGain * action.weights.hack * Player.hacking_exp_mult * skillMult);
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Player.gainStrengthExp(unweightedGain * action.weights.str * Player.strength_exp_mult * skillMult);
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Player.gainDefenseExp(unweightedGain * action.weights.def * Player.defense_exp_mult * skillMult);
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Player.gainDexterityExp(unweightedGain * action.weights.dex * Player.dexterity_exp_mult * skillMult);
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Player.gainAgilityExp(unweightedGain * action.weights.agi * Player.agility_exp_mult * skillMult);
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Player.gainCharismaExp(unweightedGain * action.weights.cha * Player.charisma_exp_mult * skillMult);
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let intExp = unweightedIntGain * action.weights.int * skillMult;
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if (intExp > 1) {
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intExp = Math.pow(intExp, 0.8);
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}
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Player.gainIntelligenceExp(intExp);
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}
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Bladeburner.prototype.randomEvent = function() {
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var chance = Math.random();
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// Choose random source/destination city for events
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var sourceCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
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var sourceCity = this.cities[sourceCityName];
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if (!(sourceCity instanceof City)) {
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throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");
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}
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var destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
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while (destCityName === sourceCityName) {
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destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
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}
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var destCity = this.cities[destCityName];
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if (!(sourceCity instanceof City) || !(destCity instanceof City)) {
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throw new Error("sourceCity/destCity was not a City object in Bladeburner.randomEvent()");
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}
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if (chance <= 0.05) {
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// New Synthoid Community, 5%
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++sourceCity.comms;
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var percentage = getRandomInt(10, 20) / 100;
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var count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop += count;
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if (this.logging.events) {
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this.log("Intelligence indicates that a new Synthoid community was formed in a city");
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}
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} else if (chance <= 0.1) {
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// Synthoid Community Migration, 5%
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if (sourceCity.comms <= 0) {
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// If no comms in source city, then instead trigger a new Synthoid community event
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++sourceCity.comms;
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var percentage = getRandomInt(10, 20) / 100;
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var count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop += count;
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if (this.logging.events) {
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this.log("Intelligence indicates that a new Synthoid community was formed in a city");
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}
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} else {
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--sourceCity.comms;
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++destCity.comms;
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// Change pop
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var percentage = getRandomInt(10, 20) / 100;
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var count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop -= count;
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destCity.pop += count;
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if (this.logging.events) {
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this.log("Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city");
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}
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}
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} else if (chance <= 0.3) {
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// New Synthoids (non community), 20%
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var percentage = getRandomInt(8, 24) / 100;
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var count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop += count;
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if (this.logging.events) {
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this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
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}
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} else if (chance <= 0.5) {
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// Synthoid migration (non community) 20%
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this.triggerMigration(sourceCityName);
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if (this.logging.events) {
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this.log("Intelligence indicates that a large number of Synthoids migrated from " + sourceCityName + " to some other city");
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}
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} else if (chance <= 0.7) {
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// Synthoid Riots (+chaos), 20%
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sourceCity.chaos += 1;
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sourceCity.chaos *= (1 + getRandomInt(5, 20) / 100);
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if (this.logging.events) {
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this.log("Tensions between Synthoids and humans lead to riots in " + sourceCityName + "! Chaos increased");
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}
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} else if (chance <= 0.9) {
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// Less Synthoids, 20%
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var percentage = getRandomInt(8, 20) / 100;
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var count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop -= count;
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if (this.logging.events) {
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this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
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}
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}
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// 10% chance of nothing happening
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}
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Bladeburner.prototype.triggerPotentialMigration = function(sourceCityName, chance) {
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if (chance == null || isNaN(chance)) {
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console.error("Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()");
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}
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if (chance > 1) {chance /= 100;}
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if (Math.random() < chance) {this.triggerMigration(sourceCityName);}
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}
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Bladeburner.prototype.triggerMigration = function(sourceCityName) {
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var destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
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while (destCityName === sourceCityName) {
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destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
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}
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var destCity = this.cities[destCityName];
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var sourceCity = this.cities[sourceCityName];
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if (destCity == null || sourceCity == null) {
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throw new Error("Failed to find City with name: " + destCityName);
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}
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var rand = Math.random(), percentage = getRandomInt(3, 15) / 100;
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if (rand < 0.05 && sourceCity.comms > 0) { // 5% chance for community migration
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percentage *= getRandomInt(2, 4); // Migration increases population change
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--sourceCity.comms;
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++destCity.comms;
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}
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var count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop -= count;
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destCity.pop += count;
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}
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////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////Unconvertable for now//////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// Bladeburner Console Window
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Bladeburner.prototype.postToConsole = function(input, saveToLogs=true) {
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@ -1130,10 +984,6 @@ Bladeburner.prototype.postToConsole = function(input, saveToLogs=true) {
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}
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}
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Bladeburner.prototype.clearConsole = function() {
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this.consoleLogs.length = 0;
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}
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Bladeburner.prototype.log = function(input) {
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// Adds a timestamp and then just calls postToConsole
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this.postToConsole(`[${getTimestamp()}] ${input}`);
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@ -1141,547 +991,12 @@ Bladeburner.prototype.log = function(input) {
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// Handles a potential series of commands (comm1; comm2; comm3;)
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Bladeburner.prototype.executeConsoleCommands = function(commands) {
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try {
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// Console History
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if (this.consoleHistory[this.consoleHistory.length-1] != commands) {
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this.consoleHistory.push(commands);
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if (this.consoleHistory.length > 50) {
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this.consoleHistory.splice(0, 1);
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}
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}
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const arrayOfCommands = commands.split(";");
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for (let i = 0; i < arrayOfCommands.length; ++i) {
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this.executeConsoleCommand(arrayOfCommands[i]);
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}
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} catch(e) {
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exceptionAlert(e);
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}
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executeConsoleCommands(this, commands);
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}
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// Execute a single console command
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Bladeburner.prototype.executeConsoleCommand = function(command) {
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command = command.trim();
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command = command.replace(/\s\s+/g, ' '); // Replace all whitespace w/ a single space
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var args = this.parseCommandArguments(command);
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if (args.length <= 0) {return;} // Log an error?
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switch(args[0].toLowerCase()) {
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case "automate":
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this.executeAutomateConsoleCommand(args);
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break;
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case "clear":
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case "cls":
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this.clearConsole();
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break;
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case "help":
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this.executeHelpConsoleCommand(args);
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break;
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case "log":
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this.executeLogConsoleCommand(args);
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break;
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case "skill":
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this.executeSkillConsoleCommand(args);
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break;
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case "start":
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this.executeStartConsoleCommand(args);
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break;
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case "stop":
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this.resetAction();
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break;
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default:
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this.postToConsole("Invalid console command");
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break;
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}
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}
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Bladeburner.prototype.parseCommandArguments = function(command) {
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/**
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* Returns an array with command and its arguments in each index.
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* e.g. skill "blade's intuition" foo returns [skill, blade's intuition, foo]
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* The input to this fn will be trimmed and will have all whitespace replaced w/ a single space
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*/
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const args = [];
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let start = 0, i = 0;
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while (i < command.length) {
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const c = command.charAt(i);
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if (c === '"') { // Double quotes
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const endQuote = command.indexOf('"', i+1);
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if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
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args.push(command.substr(i+1, (endQuote - i - 1)));
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if (endQuote === command.length-1) {
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start = i = endQuote+1;
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} else {
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start = i = endQuote+2; // Skip the space
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}
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continue;
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}
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} else if (c === "'") { // Single quotes, same thing as above
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const endQuote = command.indexOf("'", i+1);
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if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
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args.push(command.substr(i+1, (endQuote - i - 1)));
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if (endQuote === command.length-1) {
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start = i = endQuote+1;
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} else {
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start = i = endQuote+2; // Skip the space
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}
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continue;
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}
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} else if (c === " ") {
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args.push(command.substr(start, i-start));
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start = i+1;
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}
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++i;
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}
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if (start !== i) {args.push(command.substr(start, i-start));}
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return args;
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}
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Bladeburner.prototype.executeAutomateConsoleCommand = function(args) {
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if (args.length !== 2 && args.length !== 4) {
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this.postToConsole("Invalid use of 'automate' command: automate [var] [val] [hi/low]. Use 'help automate' for more info");
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return;
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}
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// Enable/Disable
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if (args.length === 2) {
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var flag = args[1];
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if (flag.toLowerCase() === "status") {
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this.postToConsole("Automation: " + (this.automateEnabled ? "enabled" : "disabled"));
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if (this.automateEnabled) {
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this.postToConsole("When your stamina drops to " + formatNumber(this.automateThreshLow, 0) +
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", you will automatically switch to " + this.automateActionLow.name +
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". When your stamina recovers to " +
|
||||
formatNumber(this.automateThreshHigh, 0) + ", you will automatically " +
|
||||
"switch to " + this.automateActionHigh.name + ".");
|
||||
}
|
||||
|
||||
} else if (flag.toLowerCase().includes("en")) {
|
||||
if (!(this.automateActionLow instanceof ActionIdentifier) ||
|
||||
!(this.automateActionHigh instanceof ActionIdentifier)) {
|
||||
return this.log("Failed to enable automation. Actions were not set");
|
||||
}
|
||||
this.automateEnabled = true;
|
||||
this.log("Bladeburner automation enabled");
|
||||
} else if (flag.toLowerCase().includes("d")) {
|
||||
this.automateEnabled = false;
|
||||
this.log("Bladeburner automation disabled");
|
||||
} else {
|
||||
this.log("Invalid argument for 'automate' console command: " + args[1]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Set variables
|
||||
if (args.length === 4) {
|
||||
var variable = args[1], val = args[2];
|
||||
|
||||
var highLow = false; // True for high, false for low
|
||||
if (args[3].toLowerCase().includes("hi")) {highLow = true;}
|
||||
|
||||
switch (variable) {
|
||||
case "general":
|
||||
case "gen":
|
||||
if (GeneralActions[val] != null) {
|
||||
var action = new ActionIdentifier({
|
||||
type:ActionTypes[val], name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
this.automateActionHigh = action;
|
||||
} else {
|
||||
this.automateActionLow = action;
|
||||
}
|
||||
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
|
||||
} else {
|
||||
this.postToConsole("Invalid action name specified: " + val);
|
||||
}
|
||||
break;
|
||||
case "contract":
|
||||
case "contracts":
|
||||
if (this.contracts[val] != null) {
|
||||
var action = new ActionIdentifier({
|
||||
type:ActionTypes.Contract, name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
this.automateActionHigh = action;
|
||||
} else {
|
||||
this.automateActionLow = action;
|
||||
}
|
||||
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
|
||||
} else {
|
||||
this.postToConsole("Invalid contract name specified: " + val);
|
||||
}
|
||||
break;
|
||||
case "ops":
|
||||
case "op":
|
||||
case "operations":
|
||||
case "operation":
|
||||
if (this.operations[val] != null) {
|
||||
var action = new ActionIdentifier({
|
||||
type:ActionTypes.Operation, name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
this.automateActionHigh = action;
|
||||
} else {
|
||||
this.automateActionLow = action;
|
||||
}
|
||||
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
|
||||
} else {
|
||||
this.postToConsole("Invalid Operation name specified: " + val);
|
||||
}
|
||||
break;
|
||||
case "stamina":
|
||||
if (isNaN(val)) {
|
||||
this.postToConsole("Invalid value specified for stamina threshold (must be numeric): " + val);
|
||||
} else {
|
||||
if (highLow) {
|
||||
this.automateThreshHigh = Number(val);
|
||||
} else {
|
||||
this.automateThreshLow = Number(val);
|
||||
}
|
||||
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") stamina threshold set to " + val);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Bladeburner.prototype.executeHelpConsoleCommand = function(args) {
|
||||
if (args.length === 1) {
|
||||
for(const line of ConsoleHelpText.helpList){
|
||||
this.postToConsole(line);
|
||||
}
|
||||
} else {
|
||||
for (var i = 1; i < args.length; ++i) {
|
||||
const helpText = ConsoleHelpText[args[i]];
|
||||
for(const line of helpText){
|
||||
this.postToConsole(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bladeburner.prototype.executeLogConsoleCommand = function(args) {
|
||||
if (args.length < 3) {
|
||||
this.postToConsole("Invalid usage of log command: log [enable/disable] [action/event]");
|
||||
this.postToConsole("Use 'help log' for more details and examples");
|
||||
return;
|
||||
}
|
||||
|
||||
var flag = true;
|
||||
if (args[1].toLowerCase().includes("d")) {flag = false;} // d for disable
|
||||
|
||||
switch (args[2].toLowerCase()) {
|
||||
case "general":
|
||||
case "gen":
|
||||
this.logging.general = flag;
|
||||
this.log("Logging " + (flag ? "enabled" : "disabled") + " for general actions");
|
||||
break;
|
||||
case "contract":
|
||||
case "contracts":
|
||||
this.logging.contracts = flag;
|
||||
this.log("Logging " + (flag ? "enabled" : "disabled") + " for Contracts");
|
||||
break;
|
||||
case "ops":
|
||||
case "op":
|
||||
case "operations":
|
||||
case "operation":
|
||||
this.logging.ops = flag;
|
||||
this.log("Logging " + (flag ? "enabled" : "disabled") + " for Operations");
|
||||
break;
|
||||
case "blackops":
|
||||
case "blackop":
|
||||
case "black operations":
|
||||
case "black operation":
|
||||
this.logging.blackops = flag;
|
||||
this.log("Logging " + (flag ? "enabled" : "disabled") + " for BlackOps");
|
||||
break;
|
||||
case "event":
|
||||
case "events":
|
||||
this.logging.events = flag;
|
||||
this.log("Logging " + (flag ? "enabled" : "disabled") + " for events");
|
||||
break;
|
||||
case "all":
|
||||
this.logging.general = flag;
|
||||
this.logging.contracts = flag;
|
||||
this.logging.ops = flag;
|
||||
this.logging.blackops = flag;
|
||||
this.logging.events = flag;
|
||||
this.log("Logging " + (flag ? "enabled" : "disabled") + " for everything");
|
||||
break;
|
||||
default:
|
||||
this.postToConsole("Invalid action/event type specified: " + args[2]);
|
||||
this.postToConsole("Examples of valid action/event identifiers are: [general, contracts, ops, blackops, events]");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Bladeburner.prototype.executeSkillConsoleCommand = function(args) {
|
||||
switch (args.length) {
|
||||
case 1:
|
||||
// Display Skill Help Command
|
||||
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
|
||||
this.postToConsole("Use 'help skill' for more info");
|
||||
break;
|
||||
case 2:
|
||||
if (args[1].toLowerCase() === "list") {
|
||||
// List all skills and their level
|
||||
this.postToConsole("Skills: ");
|
||||
var skillNames = Object.keys(Skills);
|
||||
for(var i = 0; i < skillNames.length; ++i) {
|
||||
var skill = Skills[skillNames[i]];
|
||||
var level = 0;
|
||||
if (this.skills[skill.name] != null) {level = this.skills[skill.name];}
|
||||
this.postToConsole(skill.name + ": Level " + formatNumber(level, 0));
|
||||
}
|
||||
this.postToConsole(" ");
|
||||
this.postToConsole("Effects: ");
|
||||
var multKeys = Object.keys(this.skillMultipliers);
|
||||
for (var i = 0; i < multKeys.length; ++i) {
|
||||
var mult = this.skillMultipliers[multKeys[i]];
|
||||
if (mult && mult !== 1) {
|
||||
mult = formatNumber(mult, 3);
|
||||
switch(multKeys[i]) {
|
||||
case "successChanceAll":
|
||||
this.postToConsole("Total Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceStealth":
|
||||
this.postToConsole("Stealth Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceKill":
|
||||
this.postToConsole("Retirement Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceContract":
|
||||
this.postToConsole("Contract Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceOperation":
|
||||
this.postToConsole("Operation Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceEstimate":
|
||||
this.postToConsole("Synthoid Data Estimate: x" + mult);
|
||||
break;
|
||||
case "actionTime":
|
||||
this.postToConsole("Action Time: x" + mult);
|
||||
break;
|
||||
case "effHack":
|
||||
this.postToConsole("Hacking Skill: x" + mult);
|
||||
break;
|
||||
case "effStr":
|
||||
this.postToConsole("Strength: x" + mult);
|
||||
break;
|
||||
case "effDef":
|
||||
this.postToConsole("Defense: x" + mult);
|
||||
break;
|
||||
case "effDex":
|
||||
this.postToConsole("Dexterity: x" + mult);
|
||||
break;
|
||||
case "effAgi":
|
||||
this.postToConsole("Agility: x" + mult);
|
||||
break;
|
||||
case "effCha":
|
||||
this.postToConsole("Charisma: x" + mult);
|
||||
break;
|
||||
case "effInt":
|
||||
this.postToConsole("Intelligence: x" + mult);
|
||||
break;
|
||||
case "stamina":
|
||||
this.postToConsole("Stamina: x" + mult);
|
||||
break;
|
||||
default:
|
||||
console.warn(`Unrecognized SkillMult Key: ${multKeys[i]}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
|
||||
this.postToConsole("Use 'help skill' for more info");
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
var skillName = args[2];
|
||||
var skill = Skills[skillName];
|
||||
if (skill == null || !(skill instanceof Skill)) {
|
||||
return this.postToConsole("Invalid skill name (Note that this is case-sensitive): " + skillName);
|
||||
}
|
||||
if (args[1].toLowerCase() === "list") {
|
||||
let level = 0;
|
||||
if (this.skills[skill.name] !== undefined) {
|
||||
level = this.skills[skill.name];
|
||||
}
|
||||
this.postToConsole(skill.name + ": Level " + formatNumber(level), 0);
|
||||
} else if (args[1].toLowerCase() === "level") {
|
||||
var currentLevel = 0;
|
||||
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
||||
currentLevel = this.skills[skillName];
|
||||
}
|
||||
var pointCost = skill.calculateCost(currentLevel);
|
||||
if (this.skillPoints >= pointCost) {
|
||||
this.skillPoints -= pointCost;
|
||||
this.upgradeSkill(skill);
|
||||
this.log(skill.name + " upgraded to Level " + this.skills[skillName]);
|
||||
} else {
|
||||
this.postToConsole("You do not have enough Skill Points to upgrade this. You need " + formatNumber(pointCost, 0));
|
||||
}
|
||||
|
||||
} else {
|
||||
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
|
||||
this.postToConsole("Use 'help skill' for more info");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
|
||||
this.postToConsole("Use 'help skill' for more info");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Bladeburner.prototype.executeStartConsoleCommand = function(args) {
|
||||
if (args.length !== 3) {
|
||||
this.postToConsole("Invalid usage of 'start' console command: start [type] [name]");
|
||||
this.postToConsole("Use 'help start' for more info");
|
||||
return;
|
||||
}
|
||||
var name = args[2];
|
||||
switch (args[1].toLowerCase()) {
|
||||
case "general":
|
||||
case "gen":
|
||||
if (GeneralActions[name] != null) {
|
||||
this.action.type = ActionTypes[name];
|
||||
this.action.name = name;
|
||||
this.startAction(this.action);
|
||||
} else {
|
||||
this.postToConsole("Invalid action name specified: " + args[2]);
|
||||
}
|
||||
break;
|
||||
case "contract":
|
||||
case "contracts":
|
||||
if (this.contracts[name] != null) {
|
||||
this.action.type = ActionTypes.Contract;
|
||||
this.action.name = name;
|
||||
this.startAction(this.action);
|
||||
} else {
|
||||
this.postToConsole("Invalid contract name specified: " + args[2]);
|
||||
}
|
||||
break;
|
||||
case "ops":
|
||||
case "op":
|
||||
case "operations":
|
||||
case "operation":
|
||||
if (this.operations[name] != null) {
|
||||
this.action.type = ActionTypes.Operation;
|
||||
this.action.name = name;
|
||||
this.startAction(this.action);
|
||||
} else {
|
||||
this.postToConsole("Invalid Operation name specified: " + args[2]);
|
||||
}
|
||||
break;
|
||||
case "blackops":
|
||||
case "blackop":
|
||||
case "black operations":
|
||||
case "black operation":
|
||||
if (BlackOperations[name] != null) {
|
||||
this.action.type = ActionTypes.BlackOperation;
|
||||
this.action.name = name;
|
||||
this.startAction(this.action);
|
||||
} else {
|
||||
this.postToConsole("Invalid BlackOp name specified: " + args[2]);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
this.postToConsole("Invalid action/event type specified: " + args[1]);
|
||||
this.postToConsole("Examples of valid action/event identifiers are: [general, contract, op, blackop]");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
|
||||
if (type === "" || name === "") {return null;}
|
||||
var action = new ActionIdentifier();
|
||||
var convertedType = type.toLowerCase().trim();
|
||||
var convertedName = name.toLowerCase().trim();
|
||||
switch (convertedType) {
|
||||
case "contract":
|
||||
case "contracts":
|
||||
case "contr":
|
||||
action.type = ActionTypes["Contract"];
|
||||
if (this.contracts.hasOwnProperty(name)) {
|
||||
action.name = name;
|
||||
return action;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case "operation":
|
||||
case "operations":
|
||||
case "op":
|
||||
case "ops":
|
||||
action.type = ActionTypes["Operation"];
|
||||
if (this.operations.hasOwnProperty(name)) {
|
||||
action.name = name;
|
||||
return action;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case "blackoperation":
|
||||
case "black operation":
|
||||
case "black operations":
|
||||
case "black op":
|
||||
case "black ops":
|
||||
case "blackop":
|
||||
case "blackops":
|
||||
action.type = ActionTypes["BlackOp"];
|
||||
if (BlackOperations.hasOwnProperty(name)) {
|
||||
action.name = name;
|
||||
return action;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case "general":
|
||||
case "general action":
|
||||
case "gen":
|
||||
break;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
if (convertedType.startsWith("gen")) {
|
||||
switch (convertedName) {
|
||||
case "training":
|
||||
action.type = ActionTypes["Training"];
|
||||
action.name = "Training";
|
||||
break;
|
||||
case "recruitment":
|
||||
case "recruit":
|
||||
action.type = ActionTypes["Recruitment"];
|
||||
action.name = "Recruitment";
|
||||
break;
|
||||
case "field analysis":
|
||||
case "fieldanalysis":
|
||||
action.type = ActionTypes["Field Analysis"];
|
||||
action.name = "Field Analysis";
|
||||
break;
|
||||
case "diplomacy":
|
||||
action.type = ActionTypes["Diplomacy"];
|
||||
action.name = "Diplomacy";
|
||||
break;
|
||||
case "hyperbolic regeneration chamber":
|
||||
action.type = ActionTypes["Hyperbolic Regeneration Chamber"];
|
||||
action.name = "Hyperbolic Regeneration Chamber";
|
||||
break;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
return action;
|
||||
}
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////Netscript Fns//////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Bladeburner.prototype.getTypeAndNameFromActionId = function(actionId) {
|
||||
var res = {};
|
||||
@ -1720,7 +1035,7 @@ Bladeburner.prototype.getSkillNamesNetscriptFn = function() {
|
||||
|
||||
Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) {
|
||||
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
|
||||
const actionId = this.getActionIdFromTypeAndName(type, name);
|
||||
const actionId = getActionIdFromTypeAndName(this, type, name);
|
||||
if (actionId == null) {
|
||||
workerScript.log("bladeburner.startAction", errorLogText);
|
||||
return false;
|
||||
@ -1777,7 +1092,7 @@ Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript
|
||||
|
||||
Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScript) {
|
||||
const errorLogText = `Invalid action: type='${type}' name='${name}'`
|
||||
const actionId = this.getActionIdFromTypeAndName(type, name);
|
||||
const actionId = getActionIdFromTypeAndName(this, type, name);
|
||||
if (actionId == null) {
|
||||
workerScript.log("bladeburner.getActionTime", errorLogText);
|
||||
return -1;
|
||||
@ -1800,7 +1115,7 @@ Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScri
|
||||
case ActionTypes["FieldAnalysis"]:
|
||||
return 30;
|
||||
case ActionTypes["Recruitment"]:
|
||||
return this.getRecruitmentTime();
|
||||
return getRecruitmentTime(this, Player);
|
||||
case ActionTypes["Diplomacy"]:
|
||||
case ActionTypes["Hyperbolic Regeneration Chamber"]:
|
||||
return 60;
|
||||
@ -1812,7 +1127,7 @@ Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScri
|
||||
|
||||
Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type, name, workerScript) {
|
||||
const errorLogText = `Invalid action: type='${type}' name='${name}'`
|
||||
const actionId = this.getActionIdFromTypeAndName(type, name);
|
||||
const actionId = getActionIdFromTypeAndName(this, type, name);
|
||||
if (actionId == null) {
|
||||
workerScript.log("bladeburner.getActionEstimatedSuccessChance", errorLogText);
|
||||
return -1;
|
||||
@ -1835,7 +1150,7 @@ Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type
|
||||
case ActionTypes["FieldAnalysis"]:
|
||||
return 1;
|
||||
case ActionTypes["Recruitment"]:
|
||||
return this.getRecruitmentSuccessChance();
|
||||
return getRecruitmentSuccessChance(this, Player);
|
||||
default:
|
||||
workerScript.log("bladeburner.getActionEstimatedSuccessChance", errorLogText);
|
||||
return -1;
|
||||
@ -1844,7 +1159,7 @@ Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type
|
||||
|
||||
Bladeburner.prototype.getActionCountRemainingNetscriptFn = function(type, name, workerScript) {
|
||||
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
|
||||
const actionId = this.getActionIdFromTypeAndName(type, name);
|
||||
const actionId = getActionIdFromTypeAndName(this, type, name);
|
||||
if (actionId == null) {
|
||||
workerScript.log("bladeburner.getActionCountRemaining", errorLogText);
|
||||
return -1;
|
||||
@ -1940,7 +1255,7 @@ Bladeburner.prototype.getTeamSizeNetscriptFn = function(type, name, workerScript
|
||||
}
|
||||
|
||||
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
|
||||
const actionId = this.getActionIdFromTypeAndName(type, name);
|
||||
const actionId = getActionIdFromTypeAndName(this, type, name);
|
||||
if (actionId == null) {
|
||||
workerScript.log("bladeburner.getTeamSize", errorLogText);
|
||||
return -1;
|
||||
@ -1963,7 +1278,7 @@ Bladeburner.prototype.getTeamSizeNetscriptFn = function(type, name, workerScript
|
||||
|
||||
Bladeburner.prototype.setTeamSizeNetscriptFn = function(type, name, size, workerScript) {
|
||||
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
|
||||
const actionId = this.getActionIdFromTypeAndName(type, name);
|
||||
const actionId = getActionIdFromTypeAndName(this, type, name);
|
||||
if (actionId == null) {
|
||||
workerScript.log("bladeburner.setTeamSize", errorLogText);
|
||||
return -1;
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { IActionIdentifier } from "./IActionIdentifier";
|
||||
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
|
||||
|
||||
interface IParams {
|
||||
@ -5,9 +6,9 @@ interface IParams {
|
||||
type?: number;
|
||||
}
|
||||
|
||||
export class ActionIdentifier {
|
||||
name?: string;
|
||||
type?: number;
|
||||
export class ActionIdentifier implements IActionIdentifier {
|
||||
name: string = "";
|
||||
type: number = -1;
|
||||
|
||||
constructor(params: IParams = {}) {
|
||||
if (params.name) this.name = params.name;
|
||||
|
744
src/Bladeburner/Bladeburner.ts
Normal file
744
src/Bladeburner/Bladeburner.ts
Normal file
@ -0,0 +1,744 @@
|
||||
/*
|
||||
Here we have a bunch of functions converted to typescript, eventually they
|
||||
will go back into a Bladeburner class.
|
||||
*/
|
||||
import { IBladeburner } from "./IBladeburner";
|
||||
import { IActionIdentifier } from "./IActionIdentifier";
|
||||
import { ActionIdentifier } from "./ActionIdentifier";
|
||||
import { ActionTypes } from "./data/ActionTypes";
|
||||
import { BlackOperations } from "./BlackOperations";
|
||||
import { GeneralActions } from "./GeneralActions";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { Skills } from "./Skills";
|
||||
import { Skill } from "./Skill";
|
||||
import { City } from "./City";
|
||||
import { IAction } from "./IAction";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { ConsoleHelpText } from "./data/Help";
|
||||
import { exceptionAlert } from "../../utils/helpers/exceptionAlert";
|
||||
import { getRandomInt } from "../../utils/helpers/getRandomInt";
|
||||
import { BladeburnerConstants } from "./data/Constants";
|
||||
|
||||
export function getActionIdFromTypeAndName(bladeburner: IBladeburner, type: string = "", name: string = ""): IActionIdentifier | null {
|
||||
if (type === "" || name === "") {return null;}
|
||||
const action = new ActionIdentifier();
|
||||
const convertedType = type.toLowerCase().trim();
|
||||
const convertedName = name.toLowerCase().trim();
|
||||
switch (convertedType) {
|
||||
case "contract":
|
||||
case "contracts":
|
||||
case "contr":
|
||||
action.type = ActionTypes["Contract"];
|
||||
if (bladeburner.contracts.hasOwnProperty(name)) {
|
||||
action.name = name;
|
||||
return action;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case "operation":
|
||||
case "operations":
|
||||
case "op":
|
||||
case "ops":
|
||||
action.type = ActionTypes["Operation"];
|
||||
if (bladeburner.operations.hasOwnProperty(name)) {
|
||||
action.name = name;
|
||||
return action;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case "blackoperation":
|
||||
case "black operation":
|
||||
case "black operations":
|
||||
case "black op":
|
||||
case "black ops":
|
||||
case "blackop":
|
||||
case "blackops":
|
||||
action.type = ActionTypes["BlackOp"];
|
||||
if (BlackOperations.hasOwnProperty(name)) {
|
||||
action.name = name;
|
||||
return action;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
break;
|
||||
case "general":
|
||||
case "general action":
|
||||
case "gen":
|
||||
break;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
if (convertedType.startsWith("gen")) {
|
||||
switch (convertedName) {
|
||||
case "training":
|
||||
action.type = ActionTypes["Training"];
|
||||
action.name = "Training";
|
||||
break;
|
||||
case "recruitment":
|
||||
case "recruit":
|
||||
action.type = ActionTypes["Recruitment"];
|
||||
action.name = "Recruitment";
|
||||
break;
|
||||
case "field analysis":
|
||||
case "fieldanalysis":
|
||||
action.type = ActionTypes["Field Analysis"];
|
||||
action.name = "Field Analysis";
|
||||
break;
|
||||
case "diplomacy":
|
||||
action.type = ActionTypes["Diplomacy"];
|
||||
action.name = "Diplomacy";
|
||||
break;
|
||||
case "hyperbolic regeneration chamber":
|
||||
action.type = ActionTypes["Hyperbolic Regeneration Chamber"];
|
||||
action.name = "Hyperbolic Regeneration Chamber";
|
||||
break;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
return action;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export function executeStartConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
|
||||
if (args.length !== 3) {
|
||||
bladeburner.postToConsole("Invalid usage of 'start' console command: start [type] [name]");
|
||||
bladeburner.postToConsole("Use 'help start' for more info");
|
||||
return;
|
||||
}
|
||||
const name = args[2];
|
||||
switch (args[1].toLowerCase()) {
|
||||
case "general":
|
||||
case "gen":
|
||||
if (GeneralActions[name] != null) {
|
||||
bladeburner.action.type = ActionTypes[name];
|
||||
bladeburner.action.name = name;
|
||||
bladeburner.startAction(bladeburner.action);
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid action name specified: " + args[2]);
|
||||
}
|
||||
break;
|
||||
case "contract":
|
||||
case "contracts":
|
||||
if (bladeburner.contracts[name] != null) {
|
||||
bladeburner.action.type = ActionTypes.Contract;
|
||||
bladeburner.action.name = name;
|
||||
bladeburner.startAction(bladeburner.action);
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid contract name specified: " + args[2]);
|
||||
}
|
||||
break;
|
||||
case "ops":
|
||||
case "op":
|
||||
case "operations":
|
||||
case "operation":
|
||||
if (bladeburner.operations[name] != null) {
|
||||
bladeburner.action.type = ActionTypes.Operation;
|
||||
bladeburner.action.name = name;
|
||||
bladeburner.startAction(bladeburner.action);
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid Operation name specified: " + args[2]);
|
||||
}
|
||||
break;
|
||||
case "blackops":
|
||||
case "blackop":
|
||||
case "black operations":
|
||||
case "black operation":
|
||||
if (BlackOperations[name] != null) {
|
||||
bladeburner.action.type = ActionTypes.BlackOperation;
|
||||
bladeburner.action.name = name;
|
||||
bladeburner.startAction(bladeburner.action);
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid BlackOp name specified: " + args[2]);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
bladeburner.postToConsole("Invalid action/event type specified: " + args[1]);
|
||||
bladeburner.postToConsole("Examples of valid action/event identifiers are: [general, contract, op, blackop]");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
export function executeSkillConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
|
||||
switch (args.length) {
|
||||
case 1:
|
||||
// Display Skill Help Command
|
||||
bladeburner.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
|
||||
bladeburner.postToConsole("Use 'help skill' for more info");
|
||||
break;
|
||||
case 2:
|
||||
if (args[1].toLowerCase() === "list") {
|
||||
// List all skills and their level
|
||||
bladeburner.postToConsole("Skills: ");
|
||||
const skillNames = Object.keys(Skills);
|
||||
for(let i = 0; i < skillNames.length; ++i) {
|
||||
let skill = Skills[skillNames[i]];
|
||||
let level = 0;
|
||||
if (bladeburner.skills[skill.name] != null) {level = bladeburner.skills[skill.name];}
|
||||
bladeburner.postToConsole(skill.name + ": Level " + formatNumber(level, 0));
|
||||
}
|
||||
bladeburner.postToConsole(" ");
|
||||
bladeburner.postToConsole("Effects: ");
|
||||
const multKeys = Object.keys(bladeburner.skillMultipliers);
|
||||
for (let i = 0; i < multKeys.length; ++i) {
|
||||
let mult = bladeburner.skillMultipliers[multKeys[i]];
|
||||
if (mult && mult !== 1) {
|
||||
mult = formatNumber(mult, 3);
|
||||
switch(multKeys[i]) {
|
||||
case "successChanceAll":
|
||||
bladeburner.postToConsole("Total Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceStealth":
|
||||
bladeburner.postToConsole("Stealth Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceKill":
|
||||
bladeburner.postToConsole("Retirement Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceContract":
|
||||
bladeburner.postToConsole("Contract Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceOperation":
|
||||
bladeburner.postToConsole("Operation Success Chance: x" + mult);
|
||||
break;
|
||||
case "successChanceEstimate":
|
||||
bladeburner.postToConsole("Synthoid Data Estimate: x" + mult);
|
||||
break;
|
||||
case "actionTime":
|
||||
bladeburner.postToConsole("Action Time: x" + mult);
|
||||
break;
|
||||
case "effHack":
|
||||
bladeburner.postToConsole("Hacking Skill: x" + mult);
|
||||
break;
|
||||
case "effStr":
|
||||
bladeburner.postToConsole("Strength: x" + mult);
|
||||
break;
|
||||
case "effDef":
|
||||
bladeburner.postToConsole("Defense: x" + mult);
|
||||
break;
|
||||
case "effDex":
|
||||
bladeburner.postToConsole("Dexterity: x" + mult);
|
||||
break;
|
||||
case "effAgi":
|
||||
bladeburner.postToConsole("Agility: x" + mult);
|
||||
break;
|
||||
case "effCha":
|
||||
bladeburner.postToConsole("Charisma: x" + mult);
|
||||
break;
|
||||
case "effInt":
|
||||
bladeburner.postToConsole("Intelligence: x" + mult);
|
||||
break;
|
||||
case "stamina":
|
||||
bladeburner.postToConsole("Stamina: x" + mult);
|
||||
break;
|
||||
default:
|
||||
console.warn(`Unrecognized SkillMult Key: ${multKeys[i]}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
|
||||
bladeburner.postToConsole("Use 'help skill' for more info");
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
const skillName = args[2];
|
||||
const skill = Skills[skillName];
|
||||
if (skill == null || !(skill instanceof Skill)) {
|
||||
bladeburner.postToConsole("Invalid skill name (Note that it is case-sensitive): " + skillName);
|
||||
}
|
||||
if (args[1].toLowerCase() === "list") {
|
||||
let level = 0;
|
||||
if (bladeburner.skills[skill.name] !== undefined) {
|
||||
level = bladeburner.skills[skill.name];
|
||||
}
|
||||
bladeburner.postToConsole(skill.name + ": Level " + formatNumber(level));
|
||||
} else if (args[1].toLowerCase() === "level") {
|
||||
let currentLevel = 0;
|
||||
if (bladeburner.skills[skillName] && !isNaN(bladeburner.skills[skillName])) {
|
||||
currentLevel = bladeburner.skills[skillName];
|
||||
}
|
||||
const pointCost = skill.calculateCost(currentLevel);
|
||||
if (bladeburner.skillPoints >= pointCost) {
|
||||
bladeburner.skillPoints -= pointCost;
|
||||
bladeburner.upgradeSkill(skill);
|
||||
bladeburner.log(skill.name + " upgraded to Level " + bladeburner.skills[skillName]);
|
||||
} else {
|
||||
bladeburner.postToConsole("You do not have enough Skill Points to upgrade bladeburner. You need " + formatNumber(pointCost, 0));
|
||||
}
|
||||
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
|
||||
bladeburner.postToConsole("Use 'help skill' for more info");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
bladeburner.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
|
||||
bladeburner.postToConsole("Use 'help skill' for more info");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export function executeLogConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
|
||||
if (args.length < 3) {
|
||||
bladeburner.postToConsole("Invalid usage of log command: log [enable/disable] [action/event]");
|
||||
bladeburner.postToConsole("Use 'help log' for more details and examples");
|
||||
return;
|
||||
}
|
||||
|
||||
let flag = true;
|
||||
if (args[1].toLowerCase().includes("d")) {flag = false;} // d for disable
|
||||
|
||||
switch (args[2].toLowerCase()) {
|
||||
case "general":
|
||||
case "gen":
|
||||
bladeburner.logging.general = flag;
|
||||
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for general actions");
|
||||
break;
|
||||
case "contract":
|
||||
case "contracts":
|
||||
bladeburner.logging.contracts = flag;
|
||||
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for Contracts");
|
||||
break;
|
||||
case "ops":
|
||||
case "op":
|
||||
case "operations":
|
||||
case "operation":
|
||||
bladeburner.logging.ops = flag;
|
||||
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for Operations");
|
||||
break;
|
||||
case "blackops":
|
||||
case "blackop":
|
||||
case "black operations":
|
||||
case "black operation":
|
||||
bladeburner.logging.blackops = flag;
|
||||
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for BlackOps");
|
||||
break;
|
||||
case "event":
|
||||
case "events":
|
||||
bladeburner.logging.events = flag;
|
||||
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for events");
|
||||
break;
|
||||
case "all":
|
||||
bladeburner.logging.general = flag;
|
||||
bladeburner.logging.contracts = flag;
|
||||
bladeburner.logging.ops = flag;
|
||||
bladeburner.logging.blackops = flag;
|
||||
bladeburner.logging.events = flag;
|
||||
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for everything");
|
||||
break;
|
||||
default:
|
||||
bladeburner.postToConsole("Invalid action/event type specified: " + args[2]);
|
||||
bladeburner.postToConsole("Examples of valid action/event identifiers are: [general, contracts, ops, blackops, events]");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
export function executeHelpConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
|
||||
if (args.length === 1) {
|
||||
for(const line of ConsoleHelpText.helpList){
|
||||
bladeburner.postToConsole(line);
|
||||
}
|
||||
} else {
|
||||
for (let i = 1; i < args.length; ++i) {
|
||||
if(!(args[i] in ConsoleHelpText)) continue;
|
||||
const helpText = ConsoleHelpText[args[i]];
|
||||
for(const line of helpText){
|
||||
bladeburner.postToConsole(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function executeAutomateConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
|
||||
if (args.length !== 2 && args.length !== 4) {
|
||||
bladeburner.postToConsole("Invalid use of 'automate' command: automate [var] [val] [hi/low]. Use 'help automate' for more info");
|
||||
return;
|
||||
}
|
||||
|
||||
// Enable/Disable
|
||||
if (args.length === 2) {
|
||||
const flag = args[1];
|
||||
if (flag.toLowerCase() === "status") {
|
||||
bladeburner.postToConsole("Automation: " + (bladeburner.automateEnabled ? "enabled" : "disabled"));
|
||||
if (bladeburner.automateEnabled) {
|
||||
bladeburner.postToConsole("When your stamina drops to " + formatNumber(bladeburner.automateThreshLow, 0) +
|
||||
", you will automatically switch to " + bladeburner.automateActionLow.name +
|
||||
". When your stamina recovers to " +
|
||||
formatNumber(bladeburner.automateThreshHigh, 0) + ", you will automatically " +
|
||||
"switch to " + bladeburner.automateActionHigh.name + ".");
|
||||
}
|
||||
|
||||
} else if (flag.toLowerCase().includes("en")) {
|
||||
if (!(bladeburner.automateActionLow instanceof ActionIdentifier) ||
|
||||
!(bladeburner.automateActionHigh instanceof ActionIdentifier)) {
|
||||
return bladeburner.log("Failed to enable automation. Actions were not set");
|
||||
}
|
||||
bladeburner.automateEnabled = true;
|
||||
bladeburner.log("Bladeburner automation enabled");
|
||||
} else if (flag.toLowerCase().includes("d")) {
|
||||
bladeburner.automateEnabled = false;
|
||||
bladeburner.log("Bladeburner automation disabled");
|
||||
} else {
|
||||
bladeburner.log("Invalid argument for 'automate' console command: " + args[1]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Set variables
|
||||
if (args.length === 4) {
|
||||
const variable = args[1];
|
||||
const val = args[2];
|
||||
|
||||
let highLow = false; // True for high, false for low
|
||||
if (args[3].toLowerCase().includes("hi")) {highLow = true;}
|
||||
|
||||
switch (variable) {
|
||||
case "general":
|
||||
case "gen":
|
||||
if (GeneralActions[val] != null) {
|
||||
const action = new ActionIdentifier({
|
||||
type:ActionTypes[val], name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
bladeburner.automateActionHigh = action;
|
||||
} else {
|
||||
bladeburner.automateActionLow = action;
|
||||
}
|
||||
bladeburner.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid action name specified: " + val);
|
||||
}
|
||||
break;
|
||||
case "contract":
|
||||
case "contracts":
|
||||
if (bladeburner.contracts[val] != null) {
|
||||
const action = new ActionIdentifier({
|
||||
type:ActionTypes.Contract, name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
bladeburner.automateActionHigh = action;
|
||||
} else {
|
||||
bladeburner.automateActionLow = action;
|
||||
}
|
||||
bladeburner.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid contract name specified: " + val);
|
||||
}
|
||||
break;
|
||||
case "ops":
|
||||
case "op":
|
||||
case "operations":
|
||||
case "operation":
|
||||
if (bladeburner.operations[val] != null) {
|
||||
const action = new ActionIdentifier({
|
||||
type:ActionTypes.Operation, name:val,
|
||||
});
|
||||
if (highLow) {
|
||||
bladeburner.automateActionHigh = action;
|
||||
} else {
|
||||
bladeburner.automateActionLow = action;
|
||||
}
|
||||
bladeburner.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
|
||||
} else {
|
||||
bladeburner.postToConsole("Invalid Operation name specified: " + val);
|
||||
}
|
||||
break;
|
||||
case "stamina":
|
||||
if (isNaN(parseFloat(val))) {
|
||||
bladeburner.postToConsole("Invalid value specified for stamina threshold (must be numeric): " + val);
|
||||
} else {
|
||||
if (highLow) {
|
||||
bladeburner.automateThreshHigh = Number(val);
|
||||
} else {
|
||||
bladeburner.automateThreshLow = Number(val);
|
||||
}
|
||||
bladeburner.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") stamina threshold set to " + val);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
export function parseCommandArguments(command: string): string[] {
|
||||
/**
|
||||
* Returns an array with command and its arguments in each index.
|
||||
* e.g. skill "blade's intuition" foo returns [skill, blade's intuition, foo]
|
||||
* The input to the fn will be trimmed and will have all whitespace replaced w/ a single space
|
||||
*/
|
||||
const args = [];
|
||||
let start = 0;
|
||||
let i = 0;
|
||||
while (i < command.length) {
|
||||
const c = command.charAt(i);
|
||||
if (c === '"') { // Double quotes
|
||||
const endQuote = command.indexOf('"', i+1);
|
||||
if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
|
||||
args.push(command.substr(i+1, (endQuote - i - 1)));
|
||||
if (endQuote === command.length-1) {
|
||||
start = i = endQuote+1;
|
||||
} else {
|
||||
start = i = endQuote+2; // Skip the space
|
||||
}
|
||||
continue;
|
||||
}
|
||||
} else if (c === "'") { // Single quotes, same thing as above
|
||||
const endQuote = command.indexOf("'", i+1);
|
||||
if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
|
||||
args.push(command.substr(i+1, (endQuote - i - 1)));
|
||||
if (endQuote === command.length-1) {
|
||||
start = i = endQuote+1;
|
||||
} else {
|
||||
start = i = endQuote+2; // Skip the space
|
||||
}
|
||||
continue;
|
||||
}
|
||||
} else if (c === " ") {
|
||||
args.push(command.substr(start, i-start));
|
||||
start = i+1;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
if (start !== i) {args.push(command.substr(start, i-start));}
|
||||
return args;
|
||||
}
|
||||
|
||||
export function executeConsoleCommand(bladeburner: IBladeburner, command: string) {
|
||||
command = command.trim();
|
||||
command = command.replace(/\s\s+/g, ' '); // Replace all whitespace w/ a single space
|
||||
|
||||
const args = parseCommandArguments(command);
|
||||
if (args.length <= 0) return; // Log an error?
|
||||
|
||||
switch(args[0].toLowerCase()) {
|
||||
case "automate":
|
||||
executeAutomateConsoleCommand(bladeburner, args);
|
||||
break;
|
||||
case "clear":
|
||||
case "cls":
|
||||
clearConsole(bladeburner);
|
||||
break;
|
||||
case "help":
|
||||
executeHelpConsoleCommand(bladeburner, args);
|
||||
break;
|
||||
case "log":
|
||||
executeLogConsoleCommand(bladeburner, args);
|
||||
break;
|
||||
case "skill":
|
||||
executeSkillConsoleCommand(bladeburner, args);
|
||||
break;
|
||||
case "start":
|
||||
executeStartConsoleCommand(bladeburner, args);
|
||||
break;
|
||||
case "stop":
|
||||
bladeburner.resetAction();
|
||||
break;
|
||||
default:
|
||||
bladeburner.postToConsole("Invalid console command");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Handles a potential series of commands (comm1; comm2; comm3;)
|
||||
export function executeConsoleCommands(bladeburner: IBladeburner, commands: string): void {
|
||||
try {
|
||||
// Console History
|
||||
if (bladeburner.consoleHistory[bladeburner.consoleHistory.length-1] != commands) {
|
||||
bladeburner.consoleHistory.push(commands);
|
||||
if (bladeburner.consoleHistory.length > 50) {
|
||||
bladeburner.consoleHistory.splice(0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
const arrayOfCommands = commands.split(";");
|
||||
for (let i = 0; i < arrayOfCommands.length; ++i) {
|
||||
executeConsoleCommand(bladeburner, arrayOfCommands[i]);
|
||||
}
|
||||
} catch(e) {
|
||||
exceptionAlert(e);
|
||||
}
|
||||
}
|
||||
|
||||
export function clearConsole(bladeburner: IBladeburner): void {
|
||||
bladeburner.consoleLogs.length = 0;
|
||||
}
|
||||
|
||||
export function triggerMigration(bladeburner: IBladeburner, sourceCityName: string): void {
|
||||
let destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
|
||||
while (destCityName === sourceCityName) {
|
||||
destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
|
||||
}
|
||||
const destCity = bladeburner.cities[destCityName];
|
||||
const sourceCity = bladeburner.cities[sourceCityName];
|
||||
if (destCity == null || sourceCity == null) {
|
||||
throw new Error("Failed to find City with name: " + destCityName);
|
||||
}
|
||||
const rand = Math.random();
|
||||
let percentage = getRandomInt(3, 15) / 100;
|
||||
|
||||
if (rand < 0.05 && sourceCity.comms > 0) { // 5% chance for community migration
|
||||
percentage *= getRandomInt(2, 4); // Migration increases population change
|
||||
--sourceCity.comms;
|
||||
++destCity.comms;
|
||||
}
|
||||
const count = Math.round(sourceCity.pop * percentage);
|
||||
sourceCity.pop -= count;
|
||||
destCity.pop += count;
|
||||
}
|
||||
|
||||
export function triggerPotentialMigration(bladeburner: IBladeburner, sourceCityName: string, chance: number): void {
|
||||
if (chance == null || isNaN(chance)) {
|
||||
console.error("Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()");
|
||||
}
|
||||
if (chance > 1) {chance /= 100;}
|
||||
if (Math.random() < chance) {triggerMigration(bladeburner, sourceCityName);}
|
||||
}
|
||||
|
||||
export function randomEvent(bladeburner: IBladeburner): void {
|
||||
const chance = Math.random();
|
||||
|
||||
// Choose random source/destination city for events
|
||||
const sourceCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
|
||||
const sourceCity = bladeburner.cities[sourceCityName];
|
||||
if (!(sourceCity instanceof City)) {
|
||||
throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");
|
||||
}
|
||||
|
||||
let destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
|
||||
while (destCityName === sourceCityName) {
|
||||
destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
|
||||
}
|
||||
const destCity = bladeburner.cities[destCityName];
|
||||
|
||||
if (!(sourceCity instanceof City) || !(destCity instanceof City)) {
|
||||
throw new Error("sourceCity/destCity was not a City object in Bladeburner.randomEvent()");
|
||||
}
|
||||
|
||||
if (chance <= 0.05) {
|
||||
// New Synthoid Community, 5%
|
||||
++sourceCity.comms;
|
||||
const percentage = getRandomInt(10, 20) / 100;
|
||||
const count = Math.round(sourceCity.pop * percentage);
|
||||
sourceCity.pop += count;
|
||||
if (bladeburner.logging.events) {
|
||||
bladeburner.log("Intelligence indicates that a new Synthoid community was formed in a city");
|
||||
}
|
||||
} else if (chance <= 0.1) {
|
||||
// Synthoid Community Migration, 5%
|
||||
if (sourceCity.comms <= 0) {
|
||||
// If no comms in source city, then instead trigger a new Synthoid community event
|
||||
++sourceCity.comms;
|
||||
const percentage = getRandomInt(10, 20) / 100;
|
||||
const count = Math.round(sourceCity.pop * percentage);
|
||||
sourceCity.pop += count;
|
||||
if (bladeburner.logging.events) {
|
||||
bladeburner.log("Intelligence indicates that a new Synthoid community was formed in a city");
|
||||
}
|
||||
} else {
|
||||
--sourceCity.comms;
|
||||
++destCity.comms;
|
||||
|
||||
// Change pop
|
||||
const percentage = getRandomInt(10, 20) / 100;
|
||||
const count = Math.round(sourceCity.pop * percentage);
|
||||
sourceCity.pop -= count;
|
||||
destCity.pop += count;
|
||||
|
||||
if (bladeburner.logging.events) {
|
||||
bladeburner.log("Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city");
|
||||
}
|
||||
}
|
||||
} else if (chance <= 0.3) {
|
||||
// New Synthoids (non community), 20%
|
||||
const percentage = getRandomInt(8, 24) / 100;
|
||||
const count = Math.round(sourceCity.pop * percentage);
|
||||
sourceCity.pop += count;
|
||||
if (bladeburner.logging.events) {
|
||||
bladeburner.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
|
||||
}
|
||||
} else if (chance <= 0.5) {
|
||||
// Synthoid migration (non community) 20%
|
||||
triggerMigration(bladeburner, sourceCityName);
|
||||
if (bladeburner.logging.events) {
|
||||
bladeburner.log("Intelligence indicates that a large number of Synthoids migrated from " + sourceCityName + " to some other city");
|
||||
}
|
||||
} else if (chance <= 0.7) {
|
||||
// Synthoid Riots (+chaos), 20%
|
||||
sourceCity.chaos += 1;
|
||||
sourceCity.chaos *= (1 + getRandomInt(5, 20) / 100);
|
||||
if (bladeburner.logging.events) {
|
||||
bladeburner.log("Tensions between Synthoids and humans lead to riots in " + sourceCityName + "! Chaos increased");
|
||||
}
|
||||
} else if (chance <= 0.9) {
|
||||
// Less Synthoids, 20%
|
||||
const percentage = getRandomInt(8, 20) / 100;
|
||||
const count = Math.round(sourceCity.pop * percentage);
|
||||
sourceCity.pop -= count;
|
||||
if (bladeburner.logging.events) {
|
||||
bladeburner.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
|
||||
}
|
||||
}
|
||||
// 10% chance of nothing happening
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Process stat gains from Contracts, Operations, and Black Operations
|
||||
* @param action(Action obj) - Derived action class
|
||||
* @param success(bool) - Whether action was successful
|
||||
*/
|
||||
export function gainActionStats(bladeburner: IBladeburner, player: IPlayer, action: IAction, success: boolean): void {
|
||||
const difficulty = action.getDifficulty();
|
||||
|
||||
/**
|
||||
* Gain multiplier based on difficulty. If it changes then the
|
||||
* same variable calculated in completeAction() needs to change too
|
||||
*/
|
||||
const difficultyMult = Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) + difficulty / BladeburnerConstants.DiffMultLinearFactor;
|
||||
|
||||
const time = bladeburner.actionTimeToComplete;
|
||||
const successMult = success ? 1 : 0.5;
|
||||
|
||||
const unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
|
||||
const unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
|
||||
const skillMult = bladeburner.skillMultipliers.expGain;
|
||||
player.gainHackingExp(unweightedGain * action.weights.hack * player.hacking_exp_mult * skillMult);
|
||||
player.gainStrengthExp(unweightedGain * action.weights.str * player.strength_exp_mult * skillMult);
|
||||
player.gainDefenseExp(unweightedGain * action.weights.def * player.defense_exp_mult * skillMult);
|
||||
player.gainDexterityExp(unweightedGain * action.weights.dex * player.dexterity_exp_mult * skillMult);
|
||||
player.gainAgilityExp(unweightedGain * action.weights.agi * player.agility_exp_mult * skillMult);
|
||||
player.gainCharismaExp(unweightedGain * action.weights.cha * player.charisma_exp_mult * skillMult);
|
||||
let intExp = unweightedIntGain * action.weights.int * skillMult;
|
||||
if (intExp > 1) {
|
||||
intExp = Math.pow(intExp, 0.8);
|
||||
}
|
||||
player.gainIntelligenceExp(intExp);
|
||||
}
|
||||
|
||||
export function getDiplomacyEffectiveness(bladeburner: IBladeburner, player: IPlayer): number {
|
||||
// Returns a decimal by which the city's chaos level should be multiplied (e.g. 0.98)
|
||||
const CharismaLinearFactor = 1e3;
|
||||
const CharismaExponentialFactor = 0.045;
|
||||
|
||||
const charismaEff = Math.pow(player.charisma, CharismaExponentialFactor) + player.charisma / CharismaLinearFactor;
|
||||
return (100 - charismaEff) / 100;
|
||||
}
|
||||
|
||||
export function getRecruitmentSuccessChance(bladeburner: IBladeburner, player: IPlayer): number {
|
||||
return Math.pow(player.charisma, 0.45) / (bladeburner.teamSize + 1);
|
||||
}
|
||||
|
||||
export function getRecruitmentTime(bladeburner: IBladeburner, player: IPlayer): number {
|
||||
const effCharisma = player.charisma * bladeburner.skillMultipliers.effCha;
|
||||
const charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
|
||||
return Math.max(10, Math.round(BladeburnerConstants.BaseRecruitmentTimeNeeded - charismaFactor));
|
||||
}
|
@ -29,9 +29,9 @@ export interface IBladeburner {
|
||||
blackops: any;
|
||||
logging: any;
|
||||
automateEnabled: boolean;
|
||||
automateActionHigh: number;
|
||||
automateActionHigh: IActionIdentifier;
|
||||
automateThreshHigh: number;
|
||||
automateActionLow: number;
|
||||
automateActionLow: IActionIdentifier;
|
||||
automateThreshLow: number;
|
||||
consoleHistory: string[];
|
||||
consoleLogs: string[];
|
||||
@ -41,5 +41,8 @@ export interface IBladeburner {
|
||||
startAction(action: IActionIdentifier): void;
|
||||
upgradeSkill(skill: Skill): void;
|
||||
executeConsoleCommands(command: string): void;
|
||||
postToConsole(input: string, saveToLogs: boolean): void;
|
||||
postToConsole(input: string, saveToLogs?: boolean): void;
|
||||
log(input: string): void;
|
||||
resetAction(): void;
|
||||
clearConsole(): void;
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
export const ConsoleHelpText: {
|
||||
[key: string]: string[];
|
||||
helpList: string[];
|
||||
automate: string[];
|
||||
clear: string[];
|
||||
|
@ -46,7 +46,7 @@ export function Console(props: IProps): React.ReactElement {
|
||||
const command = event.currentTarget.value;
|
||||
event.currentTarget.value = "";
|
||||
if (command.length > 0) {
|
||||
props.bladeburner.postToConsole("> " + command, true);
|
||||
props.bladeburner.postToConsole("> " + command);
|
||||
props.bladeburner.executeConsoleCommands(command);
|
||||
setConsoleHistoryIndex(props.bladeburner.consoleHistory.length);
|
||||
rerender();
|
||||
|
@ -16,7 +16,7 @@ import {
|
||||
joinFaction,
|
||||
displayFactionContent,
|
||||
} from "../../Faction/FactionHelpers";
|
||||
import { IBladeburner } from "../IBladeburner";
|
||||
import { IBladeburner } from "../IBladeburner"
|
||||
|
||||
import { TravelPopup } from "./TravelPopup";
|
||||
|
||||
|
@ -136,6 +136,7 @@ export interface IPlayer {
|
||||
gainDexterityExp(exp: number): void;
|
||||
gainAgilityExp(exp: number): void;
|
||||
gainCharismaExp(exp: number): void;
|
||||
gainIntelligenceExp(exp: number): void;
|
||||
gainMoney(money: number): void;
|
||||
getCurrentServer(): Server;
|
||||
getGangFaction(): Faction;
|
||||
|
Loading…
Reference in New Issue
Block a user