converting the giant Bladeburner object.

This commit is contained in:
Olivier Gagnon 2021-08-16 00:11:52 -04:00
parent ae6f95b59a
commit 58ada6d128
8 changed files with 802 additions and 737 deletions

@ -25,7 +25,6 @@ import {
} from "../utils/StringHelperFunctions";
import { Settings } from "./Settings/Settings";
import { ConsoleHelpText } from "./Bladeburner/data/Help";
import { City } from "./Bladeburner/City";
import { BladeburnerConstants } from "./Bladeburner/data/Constants";
import { Skill } from "./Bladeburner/Skill";
@ -64,6 +63,25 @@ import { Money } from "./ui/React/Money";
import React from "react";
import ReactDOM from "react-dom";
import {
getActionIdFromTypeAndName,
executeStartConsoleCommand,
executeSkillConsoleCommand,
executeLogConsoleCommand,
executeHelpConsoleCommand,
executeAutomateConsoleCommand,
parseCommandArguments,
executeConsoleCommand,
executeConsoleCommands,
triggerMigration,
triggerPotentialMigration,
randomEvent,
gainActionStats,
getDiplomacyEffectiveness,
getRecruitmentSuccessChance,
getRecruitmentTime,
} from "./Bladeburner/Bladeburner";
function Bladeburner(params={}) {
this.numHosp = 0; // Number of hospitalizations
this.moneyLost = 0; // Money lost due to hospitalizations
@ -329,7 +347,7 @@ Bladeburner.prototype.process = function() {
// Random Events
this.randomEventCounter -= seconds;
if (this.randomEventCounter <= 0) {
this.randomEvent();
randomEvent(this);
// Add instead of setting because we might have gone over the required time for the event
this.randomEventCounter += getRandomInt(240, 600);
}
@ -564,7 +582,7 @@ Bladeburner.prototype.startAction = function(actionId) {
}
break;
case ActionTypes["Recruitment"]:
this.actionTimeToComplete = this.getRecruitmentTime();
this.actionTimeToComplete = getRecruitmentTime(this, Player);
break;
case ActionTypes["Training"]:
case ActionTypes["FieldAnalysis"]:
@ -620,7 +638,7 @@ Bladeburner.prototype.completeAction = function() {
// Process Contract/Operation success/failure
if (action.attempt(this)) {
this.gainActionStats(action, true);
gainActionStats(this, Player, action, true);
++action.successes;
--action.count;
@ -648,7 +666,7 @@ Bladeburner.prototype.completeAction = function() {
}
isOperation ? this.completeOperation(true) : this.completeContract(true);
} else {
this.gainActionStats(action, false);
gainActionStats(this, Player, action, false);
++action.failures;
var loss = 0, damage = 0;
if (action.rankLoss) {
@ -699,7 +717,7 @@ Bladeburner.prototype.completeAction = function() {
var teamCount = action.teamCount, teamLossMax;
if (action.attempt(this)) {
this.gainActionStats(action, true);
gainActionStats(this, Player, action, true);
action.count = 0;
this.blackops[action.name] = true;
var rankGain = 0;
@ -719,7 +737,7 @@ Bladeburner.prototype.completeAction = function() {
this.log(action.name + " successful! Gained " + formatNumber(rankGain, 1) + " rank");
}
} else {
this.gainActionStats(action, false);
gainActionStats(this, Player, action, false);
var rankLoss = 0, damage = 0;
if (action.rankLoss) {
rankLoss = addOffset(action.rankLoss, 10);
@ -801,7 +819,7 @@ Bladeburner.prototype.completeAction = function() {
this.startAction(this.action); // Repeat action
break;
case ActionTypes["Recruitment"]:
var successChance = this.getRecruitmentSuccessChance();
var successChance = getRecruitmentSuccessChance(this, Player);
if (Math.random() < successChance) {
var expGain = 2 * BladeburnerConstants.BaseStatGain * this.actionTimeToComplete;
Player.gainCharismaExp(expGain);
@ -819,7 +837,7 @@ Bladeburner.prototype.completeAction = function() {
this.startAction(this.action); // Repeat action
break;
case ActionTypes["Diplomacy"]:
var eff = this.getDiplomacyEffectiveness();
var eff = getDiplomacyEffectiveness(this, Player);
this.getCurrentCity().chaos *= eff;
if (this.getCurrentCity().chaos < 0) { this.getCurrentCity().chaos = 0; }
if (this.logging.general) {
@ -903,7 +921,7 @@ Bladeburner.prototype.completeOperation = function(success) {
city.improveCommunityEstimate(1);
}
} else {
this.triggerPotentialMigration(this.city, 0.1);
triggerPotentialMigration(this, this.city, 0.1);
}
break;
case "Undercover Operation":
@ -913,7 +931,7 @@ Bladeburner.prototype.completeOperation = function(success) {
city.improveCommunityEstimate(1);
}
} else {
this.triggerPotentialMigration(this.city, 0.15);
triggerPotentialMigration(this, this.city, 0.15);
}
break;
case "Sting Operation":
@ -950,174 +968,10 @@ Bladeburner.prototype.completeOperation = function(success) {
}
}
Bladeburner.prototype.getRecruitmentTime = function() {
var effCharisma = Player.charisma * this.skillMultipliers.effCha;
var charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
return Math.max(10, Math.round(BladeburnerConstants.BaseRecruitmentTimeNeeded - charismaFactor));
}
Bladeburner.prototype.getRecruitmentSuccessChance = function() {
return Math.pow(Player.charisma, 0.45) / (this.teamSize + 1);
}
Bladeburner.prototype.getDiplomacyEffectiveness = function() {
// Returns a decimal by which the city's chaos level should be multiplied (e.g. 0.98)
const CharismaLinearFactor = 1e3;
const CharismaExponentialFactor = 0.045;
const charismaEff = Math.pow(Player.charisma, CharismaExponentialFactor) + Player.charisma / CharismaLinearFactor;
return (100 - charismaEff) / 100;
}
/**
* Process stat gains from Contracts, Operations, and Black Operations
* @param action(Action obj) - Derived action class
* @param success(bool) - Whether action was successful
*/
Bladeburner.prototype.gainActionStats = function(action, success) {
var difficulty = action.getDifficulty();
/**
* Gain multiplier based on difficulty. If this changes then the
* same variable calculated in completeAction() needs to change too
*/
var difficultyMult = Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) + difficulty / BladeburnerConstants.DiffMultLinearFactor;
var time = this.actionTimeToComplete;
var successMult = success ? 1 : 0.5;
var unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
var unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
const skillMult = this.skillMultipliers.expGain;
Player.gainHackingExp(unweightedGain * action.weights.hack * Player.hacking_exp_mult * skillMult);
Player.gainStrengthExp(unweightedGain * action.weights.str * Player.strength_exp_mult * skillMult);
Player.gainDefenseExp(unweightedGain * action.weights.def * Player.defense_exp_mult * skillMult);
Player.gainDexterityExp(unweightedGain * action.weights.dex * Player.dexterity_exp_mult * skillMult);
Player.gainAgilityExp(unweightedGain * action.weights.agi * Player.agility_exp_mult * skillMult);
Player.gainCharismaExp(unweightedGain * action.weights.cha * Player.charisma_exp_mult * skillMult);
let intExp = unweightedIntGain * action.weights.int * skillMult;
if (intExp > 1) {
intExp = Math.pow(intExp, 0.8);
}
Player.gainIntelligenceExp(intExp);
}
Bladeburner.prototype.randomEvent = function() {
var chance = Math.random();
// Choose random source/destination city for events
var sourceCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
var sourceCity = this.cities[sourceCityName];
if (!(sourceCity instanceof City)) {
throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");
}
var destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
while (destCityName === sourceCityName) {
destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
}
var destCity = this.cities[destCityName];
if (!(sourceCity instanceof City) || !(destCity instanceof City)) {
throw new Error("sourceCity/destCity was not a City object in Bladeburner.randomEvent()");
}
if (chance <= 0.05) {
// New Synthoid Community, 5%
++sourceCity.comms;
var percentage = getRandomInt(10, 20) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (this.logging.events) {
this.log("Intelligence indicates that a new Synthoid community was formed in a city");
}
} else if (chance <= 0.1) {
// Synthoid Community Migration, 5%
if (sourceCity.comms <= 0) {
// If no comms in source city, then instead trigger a new Synthoid community event
++sourceCity.comms;
var percentage = getRandomInt(10, 20) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (this.logging.events) {
this.log("Intelligence indicates that a new Synthoid community was formed in a city");
}
} else {
--sourceCity.comms;
++destCity.comms;
// Change pop
var percentage = getRandomInt(10, 20) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
destCity.pop += count;
if (this.logging.events) {
this.log("Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city");
}
}
} else if (chance <= 0.3) {
// New Synthoids (non community), 20%
var percentage = getRandomInt(8, 24) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (this.logging.events) {
this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
}
} else if (chance <= 0.5) {
// Synthoid migration (non community) 20%
this.triggerMigration(sourceCityName);
if (this.logging.events) {
this.log("Intelligence indicates that a large number of Synthoids migrated from " + sourceCityName + " to some other city");
}
} else if (chance <= 0.7) {
// Synthoid Riots (+chaos), 20%
sourceCity.chaos += 1;
sourceCity.chaos *= (1 + getRandomInt(5, 20) / 100);
if (this.logging.events) {
this.log("Tensions between Synthoids and humans lead to riots in " + sourceCityName + "! Chaos increased");
}
} else if (chance <= 0.9) {
// Less Synthoids, 20%
var percentage = getRandomInt(8, 20) / 100;
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
if (this.logging.events) {
this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
}
}
// 10% chance of nothing happening
}
Bladeburner.prototype.triggerPotentialMigration = function(sourceCityName, chance) {
if (chance == null || isNaN(chance)) {
console.error("Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()");
}
if (chance > 1) {chance /= 100;}
if (Math.random() < chance) {this.triggerMigration(sourceCityName);}
}
Bladeburner.prototype.triggerMigration = function(sourceCityName) {
var destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
while (destCityName === sourceCityName) {
destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
}
var destCity = this.cities[destCityName];
var sourceCity = this.cities[sourceCityName];
if (destCity == null || sourceCity == null) {
throw new Error("Failed to find City with name: " + destCityName);
}
var rand = Math.random(), percentage = getRandomInt(3, 15) / 100;
if (rand < 0.05 && sourceCity.comms > 0) { // 5% chance for community migration
percentage *= getRandomInt(2, 4); // Migration increases population change
--sourceCity.comms;
++destCity.comms;
}
var count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
destCity.pop += count;
}
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////Unconvertable for now//////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Bladeburner Console Window
Bladeburner.prototype.postToConsole = function(input, saveToLogs=true) {
@ -1130,10 +984,6 @@ Bladeburner.prototype.postToConsole = function(input, saveToLogs=true) {
}
}
Bladeburner.prototype.clearConsole = function() {
this.consoleLogs.length = 0;
}
Bladeburner.prototype.log = function(input) {
// Adds a timestamp and then just calls postToConsole
this.postToConsole(`[${getTimestamp()}] ${input}`);
@ -1141,547 +991,12 @@ Bladeburner.prototype.log = function(input) {
// Handles a potential series of commands (comm1; comm2; comm3;)
Bladeburner.prototype.executeConsoleCommands = function(commands) {
try {
// Console History
if (this.consoleHistory[this.consoleHistory.length-1] != commands) {
this.consoleHistory.push(commands);
if (this.consoleHistory.length > 50) {
this.consoleHistory.splice(0, 1);
}
}
const arrayOfCommands = commands.split(";");
for (let i = 0; i < arrayOfCommands.length; ++i) {
this.executeConsoleCommand(arrayOfCommands[i]);
}
} catch(e) {
exceptionAlert(e);
}
executeConsoleCommands(this, commands);
}
// Execute a single console command
Bladeburner.prototype.executeConsoleCommand = function(command) {
command = command.trim();
command = command.replace(/\s\s+/g, ' '); // Replace all whitespace w/ a single space
var args = this.parseCommandArguments(command);
if (args.length <= 0) {return;} // Log an error?
switch(args[0].toLowerCase()) {
case "automate":
this.executeAutomateConsoleCommand(args);
break;
case "clear":
case "cls":
this.clearConsole();
break;
case "help":
this.executeHelpConsoleCommand(args);
break;
case "log":
this.executeLogConsoleCommand(args);
break;
case "skill":
this.executeSkillConsoleCommand(args);
break;
case "start":
this.executeStartConsoleCommand(args);
break;
case "stop":
this.resetAction();
break;
default:
this.postToConsole("Invalid console command");
break;
}
}
Bladeburner.prototype.parseCommandArguments = function(command) {
/**
* Returns an array with command and its arguments in each index.
* e.g. skill "blade's intuition" foo returns [skill, blade's intuition, foo]
* The input to this fn will be trimmed and will have all whitespace replaced w/ a single space
*/
const args = [];
let start = 0, i = 0;
while (i < command.length) {
const c = command.charAt(i);
if (c === '"') { // Double quotes
const endQuote = command.indexOf('"', i+1);
if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
args.push(command.substr(i+1, (endQuote - i - 1)));
if (endQuote === command.length-1) {
start = i = endQuote+1;
} else {
start = i = endQuote+2; // Skip the space
}
continue;
}
} else if (c === "'") { // Single quotes, same thing as above
const endQuote = command.indexOf("'", i+1);
if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
args.push(command.substr(i+1, (endQuote - i - 1)));
if (endQuote === command.length-1) {
start = i = endQuote+1;
} else {
start = i = endQuote+2; // Skip the space
}
continue;
}
} else if (c === " ") {
args.push(command.substr(start, i-start));
start = i+1;
}
++i;
}
if (start !== i) {args.push(command.substr(start, i-start));}
return args;
}
Bladeburner.prototype.executeAutomateConsoleCommand = function(args) {
if (args.length !== 2 && args.length !== 4) {
this.postToConsole("Invalid use of 'automate' command: automate [var] [val] [hi/low]. Use 'help automate' for more info");
return;
}
// Enable/Disable
if (args.length === 2) {
var flag = args[1];
if (flag.toLowerCase() === "status") {
this.postToConsole("Automation: " + (this.automateEnabled ? "enabled" : "disabled"));
if (this.automateEnabled) {
this.postToConsole("When your stamina drops to " + formatNumber(this.automateThreshLow, 0) +
", you will automatically switch to " + this.automateActionLow.name +
". When your stamina recovers to " +
formatNumber(this.automateThreshHigh, 0) + ", you will automatically " +
"switch to " + this.automateActionHigh.name + ".");
}
} else if (flag.toLowerCase().includes("en")) {
if (!(this.automateActionLow instanceof ActionIdentifier) ||
!(this.automateActionHigh instanceof ActionIdentifier)) {
return this.log("Failed to enable automation. Actions were not set");
}
this.automateEnabled = true;
this.log("Bladeburner automation enabled");
} else if (flag.toLowerCase().includes("d")) {
this.automateEnabled = false;
this.log("Bladeburner automation disabled");
} else {
this.log("Invalid argument for 'automate' console command: " + args[1]);
}
return;
}
// Set variables
if (args.length === 4) {
var variable = args[1], val = args[2];
var highLow = false; // True for high, false for low
if (args[3].toLowerCase().includes("hi")) {highLow = true;}
switch (variable) {
case "general":
case "gen":
if (GeneralActions[val] != null) {
var action = new ActionIdentifier({
type:ActionTypes[val], name:val,
});
if (highLow) {
this.automateActionHigh = action;
} else {
this.automateActionLow = action;
}
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
this.postToConsole("Invalid action name specified: " + val);
}
break;
case "contract":
case "contracts":
if (this.contracts[val] != null) {
var action = new ActionIdentifier({
type:ActionTypes.Contract, name:val,
});
if (highLow) {
this.automateActionHigh = action;
} else {
this.automateActionLow = action;
}
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
this.postToConsole("Invalid contract name specified: " + val);
}
break;
case "ops":
case "op":
case "operations":
case "operation":
if (this.operations[val] != null) {
var action = new ActionIdentifier({
type:ActionTypes.Operation, name:val,
});
if (highLow) {
this.automateActionHigh = action;
} else {
this.automateActionLow = action;
}
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
this.postToConsole("Invalid Operation name specified: " + val);
}
break;
case "stamina":
if (isNaN(val)) {
this.postToConsole("Invalid value specified for stamina threshold (must be numeric): " + val);
} else {
if (highLow) {
this.automateThreshHigh = Number(val);
} else {
this.automateThreshLow = Number(val);
}
this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") stamina threshold set to " + val);
}
break;
default:
break;
}
return;
}
}
Bladeburner.prototype.executeHelpConsoleCommand = function(args) {
if (args.length === 1) {
for(const line of ConsoleHelpText.helpList){
this.postToConsole(line);
}
} else {
for (var i = 1; i < args.length; ++i) {
const helpText = ConsoleHelpText[args[i]];
for(const line of helpText){
this.postToConsole(line);
}
}
}
}
Bladeburner.prototype.executeLogConsoleCommand = function(args) {
if (args.length < 3) {
this.postToConsole("Invalid usage of log command: log [enable/disable] [action/event]");
this.postToConsole("Use 'help log' for more details and examples");
return;
}
var flag = true;
if (args[1].toLowerCase().includes("d")) {flag = false;} // d for disable
switch (args[2].toLowerCase()) {
case "general":
case "gen":
this.logging.general = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for general actions");
break;
case "contract":
case "contracts":
this.logging.contracts = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for Contracts");
break;
case "ops":
case "op":
case "operations":
case "operation":
this.logging.ops = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for Operations");
break;
case "blackops":
case "blackop":
case "black operations":
case "black operation":
this.logging.blackops = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for BlackOps");
break;
case "event":
case "events":
this.logging.events = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for events");
break;
case "all":
this.logging.general = flag;
this.logging.contracts = flag;
this.logging.ops = flag;
this.logging.blackops = flag;
this.logging.events = flag;
this.log("Logging " + (flag ? "enabled" : "disabled") + " for everything");
break;
default:
this.postToConsole("Invalid action/event type specified: " + args[2]);
this.postToConsole("Examples of valid action/event identifiers are: [general, contracts, ops, blackops, events]");
break;
}
}
Bladeburner.prototype.executeSkillConsoleCommand = function(args) {
switch (args.length) {
case 1:
// Display Skill Help Command
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
this.postToConsole("Use 'help skill' for more info");
break;
case 2:
if (args[1].toLowerCase() === "list") {
// List all skills and their level
this.postToConsole("Skills: ");
var skillNames = Object.keys(Skills);
for(var i = 0; i < skillNames.length; ++i) {
var skill = Skills[skillNames[i]];
var level = 0;
if (this.skills[skill.name] != null) {level = this.skills[skill.name];}
this.postToConsole(skill.name + ": Level " + formatNumber(level, 0));
}
this.postToConsole(" ");
this.postToConsole("Effects: ");
var multKeys = Object.keys(this.skillMultipliers);
for (var i = 0; i < multKeys.length; ++i) {
var mult = this.skillMultipliers[multKeys[i]];
if (mult && mult !== 1) {
mult = formatNumber(mult, 3);
switch(multKeys[i]) {
case "successChanceAll":
this.postToConsole("Total Success Chance: x" + mult);
break;
case "successChanceStealth":
this.postToConsole("Stealth Success Chance: x" + mult);
break;
case "successChanceKill":
this.postToConsole("Retirement Success Chance: x" + mult);
break;
case "successChanceContract":
this.postToConsole("Contract Success Chance: x" + mult);
break;
case "successChanceOperation":
this.postToConsole("Operation Success Chance: x" + mult);
break;
case "successChanceEstimate":
this.postToConsole("Synthoid Data Estimate: x" + mult);
break;
case "actionTime":
this.postToConsole("Action Time: x" + mult);
break;
case "effHack":
this.postToConsole("Hacking Skill: x" + mult);
break;
case "effStr":
this.postToConsole("Strength: x" + mult);
break;
case "effDef":
this.postToConsole("Defense: x" + mult);
break;
case "effDex":
this.postToConsole("Dexterity: x" + mult);
break;
case "effAgi":
this.postToConsole("Agility: x" + mult);
break;
case "effCha":
this.postToConsole("Charisma: x" + mult);
break;
case "effInt":
this.postToConsole("Intelligence: x" + mult);
break;
case "stamina":
this.postToConsole("Stamina: x" + mult);
break;
default:
console.warn(`Unrecognized SkillMult Key: ${multKeys[i]}`);
break;
}
}
}
} else {
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
this.postToConsole("Use 'help skill' for more info");
}
break;
case 3:
var skillName = args[2];
var skill = Skills[skillName];
if (skill == null || !(skill instanceof Skill)) {
return this.postToConsole("Invalid skill name (Note that this is case-sensitive): " + skillName);
}
if (args[1].toLowerCase() === "list") {
let level = 0;
if (this.skills[skill.name] !== undefined) {
level = this.skills[skill.name];
}
this.postToConsole(skill.name + ": Level " + formatNumber(level), 0);
} else if (args[1].toLowerCase() === "level") {
var currentLevel = 0;
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
currentLevel = this.skills[skillName];
}
var pointCost = skill.calculateCost(currentLevel);
if (this.skillPoints >= pointCost) {
this.skillPoints -= pointCost;
this.upgradeSkill(skill);
this.log(skill.name + " upgraded to Level " + this.skills[skillName]);
} else {
this.postToConsole("You do not have enough Skill Points to upgrade this. You need " + formatNumber(pointCost, 0));
}
} else {
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
this.postToConsole("Use 'help skill' for more info");
}
break;
default:
this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
this.postToConsole("Use 'help skill' for more info");
break;
}
}
Bladeburner.prototype.executeStartConsoleCommand = function(args) {
if (args.length !== 3) {
this.postToConsole("Invalid usage of 'start' console command: start [type] [name]");
this.postToConsole("Use 'help start' for more info");
return;
}
var name = args[2];
switch (args[1].toLowerCase()) {
case "general":
case "gen":
if (GeneralActions[name] != null) {
this.action.type = ActionTypes[name];
this.action.name = name;
this.startAction(this.action);
} else {
this.postToConsole("Invalid action name specified: " + args[2]);
}
break;
case "contract":
case "contracts":
if (this.contracts[name] != null) {
this.action.type = ActionTypes.Contract;
this.action.name = name;
this.startAction(this.action);
} else {
this.postToConsole("Invalid contract name specified: " + args[2]);
}
break;
case "ops":
case "op":
case "operations":
case "operation":
if (this.operations[name] != null) {
this.action.type = ActionTypes.Operation;
this.action.name = name;
this.startAction(this.action);
} else {
this.postToConsole("Invalid Operation name specified: " + args[2]);
}
break;
case "blackops":
case "blackop":
case "black operations":
case "black operation":
if (BlackOperations[name] != null) {
this.action.type = ActionTypes.BlackOperation;
this.action.name = name;
this.startAction(this.action);
} else {
this.postToConsole("Invalid BlackOp name specified: " + args[2]);
}
break;
default:
this.postToConsole("Invalid action/event type specified: " + args[1]);
this.postToConsole("Examples of valid action/event identifiers are: [general, contract, op, blackop]");
break;
}
}
Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
if (type === "" || name === "") {return null;}
var action = new ActionIdentifier();
var convertedType = type.toLowerCase().trim();
var convertedName = name.toLowerCase().trim();
switch (convertedType) {
case "contract":
case "contracts":
case "contr":
action.type = ActionTypes["Contract"];
if (this.contracts.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
break;
case "operation":
case "operations":
case "op":
case "ops":
action.type = ActionTypes["Operation"];
if (this.operations.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
break;
case "blackoperation":
case "black operation":
case "black operations":
case "black op":
case "black ops":
case "blackop":
case "blackops":
action.type = ActionTypes["BlackOp"];
if (BlackOperations.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
break;
case "general":
case "general action":
case "gen":
break;
default:
return null;
}
if (convertedType.startsWith("gen")) {
switch (convertedName) {
case "training":
action.type = ActionTypes["Training"];
action.name = "Training";
break;
case "recruitment":
case "recruit":
action.type = ActionTypes["Recruitment"];
action.name = "Recruitment";
break;
case "field analysis":
case "fieldanalysis":
action.type = ActionTypes["Field Analysis"];
action.name = "Field Analysis";
break;
case "diplomacy":
action.type = ActionTypes["Diplomacy"];
action.name = "Diplomacy";
break;
case "hyperbolic regeneration chamber":
action.type = ActionTypes["Hyperbolic Regeneration Chamber"];
action.name = "Hyperbolic Regeneration Chamber";
break;
default:
return null;
}
return action;
}
}
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////Netscript Fns//////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Bladeburner.prototype.getTypeAndNameFromActionId = function(actionId) {
var res = {};
@ -1720,7 +1035,7 @@ Bladeburner.prototype.getSkillNamesNetscriptFn = function() {
Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
const actionId = this.getActionIdFromTypeAndName(type, name);
const actionId = getActionIdFromTypeAndName(this, type, name);
if (actionId == null) {
workerScript.log("bladeburner.startAction", errorLogText);
return false;
@ -1777,7 +1092,7 @@ Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript
Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScript) {
const errorLogText = `Invalid action: type='${type}' name='${name}'`
const actionId = this.getActionIdFromTypeAndName(type, name);
const actionId = getActionIdFromTypeAndName(this, type, name);
if (actionId == null) {
workerScript.log("bladeburner.getActionTime", errorLogText);
return -1;
@ -1800,7 +1115,7 @@ Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScri
case ActionTypes["FieldAnalysis"]:
return 30;
case ActionTypes["Recruitment"]:
return this.getRecruitmentTime();
return getRecruitmentTime(this, Player);
case ActionTypes["Diplomacy"]:
case ActionTypes["Hyperbolic Regeneration Chamber"]:
return 60;
@ -1812,7 +1127,7 @@ Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScri
Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type, name, workerScript) {
const errorLogText = `Invalid action: type='${type}' name='${name}'`
const actionId = this.getActionIdFromTypeAndName(type, name);
const actionId = getActionIdFromTypeAndName(this, type, name);
if (actionId == null) {
workerScript.log("bladeburner.getActionEstimatedSuccessChance", errorLogText);
return -1;
@ -1835,7 +1150,7 @@ Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type
case ActionTypes["FieldAnalysis"]:
return 1;
case ActionTypes["Recruitment"]:
return this.getRecruitmentSuccessChance();
return getRecruitmentSuccessChance(this, Player);
default:
workerScript.log("bladeburner.getActionEstimatedSuccessChance", errorLogText);
return -1;
@ -1844,7 +1159,7 @@ Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type
Bladeburner.prototype.getActionCountRemainingNetscriptFn = function(type, name, workerScript) {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
const actionId = this.getActionIdFromTypeAndName(type, name);
const actionId = getActionIdFromTypeAndName(this, type, name);
if (actionId == null) {
workerScript.log("bladeburner.getActionCountRemaining", errorLogText);
return -1;
@ -1940,7 +1255,7 @@ Bladeburner.prototype.getTeamSizeNetscriptFn = function(type, name, workerScript
}
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
const actionId = this.getActionIdFromTypeAndName(type, name);
const actionId = getActionIdFromTypeAndName(this, type, name);
if (actionId == null) {
workerScript.log("bladeburner.getTeamSize", errorLogText);
return -1;
@ -1963,7 +1278,7 @@ Bladeburner.prototype.getTeamSizeNetscriptFn = function(type, name, workerScript
Bladeburner.prototype.setTeamSizeNetscriptFn = function(type, name, size, workerScript) {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
const actionId = this.getActionIdFromTypeAndName(type, name);
const actionId = getActionIdFromTypeAndName(this, type, name);
if (actionId == null) {
workerScript.log("bladeburner.setTeamSize", errorLogText);
return -1;

@ -1,3 +1,4 @@
import { IActionIdentifier } from "./IActionIdentifier";
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../../utils/JSONReviver";
interface IParams {
@ -5,9 +6,9 @@ interface IParams {
type?: number;
}
export class ActionIdentifier {
name?: string;
type?: number;
export class ActionIdentifier implements IActionIdentifier {
name: string = "";
type: number = -1;
constructor(params: IParams = {}) {
if (params.name) this.name = params.name;

@ -0,0 +1,744 @@
/*
Here we have a bunch of functions converted to typescript, eventually they
will go back into a Bladeburner class.
*/
import { IBladeburner } from "./IBladeburner";
import { IActionIdentifier } from "./IActionIdentifier";
import { ActionIdentifier } from "./ActionIdentifier";
import { ActionTypes } from "./data/ActionTypes";
import { BlackOperations } from "./BlackOperations";
import { GeneralActions } from "./GeneralActions";
import { formatNumber } from "../../utils/StringHelperFunctions";
import { Skills } from "./Skills";
import { Skill } from "./Skill";
import { City } from "./City";
import { IAction } from "./IAction";
import { IPlayer } from "../PersonObjects/IPlayer";
import { ConsoleHelpText } from "./data/Help";
import { exceptionAlert } from "../../utils/helpers/exceptionAlert";
import { getRandomInt } from "../../utils/helpers/getRandomInt";
import { BladeburnerConstants } from "./data/Constants";
export function getActionIdFromTypeAndName(bladeburner: IBladeburner, type: string = "", name: string = ""): IActionIdentifier | null {
if (type === "" || name === "") {return null;}
const action = new ActionIdentifier();
const convertedType = type.toLowerCase().trim();
const convertedName = name.toLowerCase().trim();
switch (convertedType) {
case "contract":
case "contracts":
case "contr":
action.type = ActionTypes["Contract"];
if (bladeburner.contracts.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
break;
case "operation":
case "operations":
case "op":
case "ops":
action.type = ActionTypes["Operation"];
if (bladeburner.operations.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
break;
case "blackoperation":
case "black operation":
case "black operations":
case "black op":
case "black ops":
case "blackop":
case "blackops":
action.type = ActionTypes["BlackOp"];
if (BlackOperations.hasOwnProperty(name)) {
action.name = name;
return action;
} else {
return null;
}
break;
case "general":
case "general action":
case "gen":
break;
default:
return null;
}
if (convertedType.startsWith("gen")) {
switch (convertedName) {
case "training":
action.type = ActionTypes["Training"];
action.name = "Training";
break;
case "recruitment":
case "recruit":
action.type = ActionTypes["Recruitment"];
action.name = "Recruitment";
break;
case "field analysis":
case "fieldanalysis":
action.type = ActionTypes["Field Analysis"];
action.name = "Field Analysis";
break;
case "diplomacy":
action.type = ActionTypes["Diplomacy"];
action.name = "Diplomacy";
break;
case "hyperbolic regeneration chamber":
action.type = ActionTypes["Hyperbolic Regeneration Chamber"];
action.name = "Hyperbolic Regeneration Chamber";
break;
default:
return null;
}
return action;
}
return null;
}
export function executeStartConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
if (args.length !== 3) {
bladeburner.postToConsole("Invalid usage of 'start' console command: start [type] [name]");
bladeburner.postToConsole("Use 'help start' for more info");
return;
}
const name = args[2];
switch (args[1].toLowerCase()) {
case "general":
case "gen":
if (GeneralActions[name] != null) {
bladeburner.action.type = ActionTypes[name];
bladeburner.action.name = name;
bladeburner.startAction(bladeburner.action);
} else {
bladeburner.postToConsole("Invalid action name specified: " + args[2]);
}
break;
case "contract":
case "contracts":
if (bladeburner.contracts[name] != null) {
bladeburner.action.type = ActionTypes.Contract;
bladeburner.action.name = name;
bladeburner.startAction(bladeburner.action);
} else {
bladeburner.postToConsole("Invalid contract name specified: " + args[2]);
}
break;
case "ops":
case "op":
case "operations":
case "operation":
if (bladeburner.operations[name] != null) {
bladeburner.action.type = ActionTypes.Operation;
bladeburner.action.name = name;
bladeburner.startAction(bladeburner.action);
} else {
bladeburner.postToConsole("Invalid Operation name specified: " + args[2]);
}
break;
case "blackops":
case "blackop":
case "black operations":
case "black operation":
if (BlackOperations[name] != null) {
bladeburner.action.type = ActionTypes.BlackOperation;
bladeburner.action.name = name;
bladeburner.startAction(bladeburner.action);
} else {
bladeburner.postToConsole("Invalid BlackOp name specified: " + args[2]);
}
break;
default:
bladeburner.postToConsole("Invalid action/event type specified: " + args[1]);
bladeburner.postToConsole("Examples of valid action/event identifiers are: [general, contract, op, blackop]");
break;
}
}
export function executeSkillConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
switch (args.length) {
case 1:
// Display Skill Help Command
bladeburner.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
bladeburner.postToConsole("Use 'help skill' for more info");
break;
case 2:
if (args[1].toLowerCase() === "list") {
// List all skills and their level
bladeburner.postToConsole("Skills: ");
const skillNames = Object.keys(Skills);
for(let i = 0; i < skillNames.length; ++i) {
let skill = Skills[skillNames[i]];
let level = 0;
if (bladeburner.skills[skill.name] != null) {level = bladeburner.skills[skill.name];}
bladeburner.postToConsole(skill.name + ": Level " + formatNumber(level, 0));
}
bladeburner.postToConsole(" ");
bladeburner.postToConsole("Effects: ");
const multKeys = Object.keys(bladeburner.skillMultipliers);
for (let i = 0; i < multKeys.length; ++i) {
let mult = bladeburner.skillMultipliers[multKeys[i]];
if (mult && mult !== 1) {
mult = formatNumber(mult, 3);
switch(multKeys[i]) {
case "successChanceAll":
bladeburner.postToConsole("Total Success Chance: x" + mult);
break;
case "successChanceStealth":
bladeburner.postToConsole("Stealth Success Chance: x" + mult);
break;
case "successChanceKill":
bladeburner.postToConsole("Retirement Success Chance: x" + mult);
break;
case "successChanceContract":
bladeburner.postToConsole("Contract Success Chance: x" + mult);
break;
case "successChanceOperation":
bladeburner.postToConsole("Operation Success Chance: x" + mult);
break;
case "successChanceEstimate":
bladeburner.postToConsole("Synthoid Data Estimate: x" + mult);
break;
case "actionTime":
bladeburner.postToConsole("Action Time: x" + mult);
break;
case "effHack":
bladeburner.postToConsole("Hacking Skill: x" + mult);
break;
case "effStr":
bladeburner.postToConsole("Strength: x" + mult);
break;
case "effDef":
bladeburner.postToConsole("Defense: x" + mult);
break;
case "effDex":
bladeburner.postToConsole("Dexterity: x" + mult);
break;
case "effAgi":
bladeburner.postToConsole("Agility: x" + mult);
break;
case "effCha":
bladeburner.postToConsole("Charisma: x" + mult);
break;
case "effInt":
bladeburner.postToConsole("Intelligence: x" + mult);
break;
case "stamina":
bladeburner.postToConsole("Stamina: x" + mult);
break;
default:
console.warn(`Unrecognized SkillMult Key: ${multKeys[i]}`);
break;
}
}
}
} else {
bladeburner.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
bladeburner.postToConsole("Use 'help skill' for more info");
}
break;
case 3:
const skillName = args[2];
const skill = Skills[skillName];
if (skill == null || !(skill instanceof Skill)) {
bladeburner.postToConsole("Invalid skill name (Note that it is case-sensitive): " + skillName);
}
if (args[1].toLowerCase() === "list") {
let level = 0;
if (bladeburner.skills[skill.name] !== undefined) {
level = bladeburner.skills[skill.name];
}
bladeburner.postToConsole(skill.name + ": Level " + formatNumber(level));
} else if (args[1].toLowerCase() === "level") {
let currentLevel = 0;
if (bladeburner.skills[skillName] && !isNaN(bladeburner.skills[skillName])) {
currentLevel = bladeburner.skills[skillName];
}
const pointCost = skill.calculateCost(currentLevel);
if (bladeburner.skillPoints >= pointCost) {
bladeburner.skillPoints -= pointCost;
bladeburner.upgradeSkill(skill);
bladeburner.log(skill.name + " upgraded to Level " + bladeburner.skills[skillName]);
} else {
bladeburner.postToConsole("You do not have enough Skill Points to upgrade bladeburner. You need " + formatNumber(pointCost, 0));
}
} else {
bladeburner.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
bladeburner.postToConsole("Use 'help skill' for more info");
}
break;
default:
bladeburner.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
bladeburner.postToConsole("Use 'help skill' for more info");
break;
}
}
export function executeLogConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
if (args.length < 3) {
bladeburner.postToConsole("Invalid usage of log command: log [enable/disable] [action/event]");
bladeburner.postToConsole("Use 'help log' for more details and examples");
return;
}
let flag = true;
if (args[1].toLowerCase().includes("d")) {flag = false;} // d for disable
switch (args[2].toLowerCase()) {
case "general":
case "gen":
bladeburner.logging.general = flag;
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for general actions");
break;
case "contract":
case "contracts":
bladeburner.logging.contracts = flag;
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for Contracts");
break;
case "ops":
case "op":
case "operations":
case "operation":
bladeburner.logging.ops = flag;
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for Operations");
break;
case "blackops":
case "blackop":
case "black operations":
case "black operation":
bladeburner.logging.blackops = flag;
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for BlackOps");
break;
case "event":
case "events":
bladeburner.logging.events = flag;
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for events");
break;
case "all":
bladeburner.logging.general = flag;
bladeburner.logging.contracts = flag;
bladeburner.logging.ops = flag;
bladeburner.logging.blackops = flag;
bladeburner.logging.events = flag;
bladeburner.log("Logging " + (flag ? "enabled" : "disabled") + " for everything");
break;
default:
bladeburner.postToConsole("Invalid action/event type specified: " + args[2]);
bladeburner.postToConsole("Examples of valid action/event identifiers are: [general, contracts, ops, blackops, events]");
break;
}
}
export function executeHelpConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
if (args.length === 1) {
for(const line of ConsoleHelpText.helpList){
bladeburner.postToConsole(line);
}
} else {
for (let i = 1; i < args.length; ++i) {
if(!(args[i] in ConsoleHelpText)) continue;
const helpText = ConsoleHelpText[args[i]];
for(const line of helpText){
bladeburner.postToConsole(line);
}
}
}
}
export function executeAutomateConsoleCommand(bladeburner: IBladeburner, args: string[]): void {
if (args.length !== 2 && args.length !== 4) {
bladeburner.postToConsole("Invalid use of 'automate' command: automate [var] [val] [hi/low]. Use 'help automate' for more info");
return;
}
// Enable/Disable
if (args.length === 2) {
const flag = args[1];
if (flag.toLowerCase() === "status") {
bladeburner.postToConsole("Automation: " + (bladeburner.automateEnabled ? "enabled" : "disabled"));
if (bladeburner.automateEnabled) {
bladeburner.postToConsole("When your stamina drops to " + formatNumber(bladeburner.automateThreshLow, 0) +
", you will automatically switch to " + bladeburner.automateActionLow.name +
". When your stamina recovers to " +
formatNumber(bladeburner.automateThreshHigh, 0) + ", you will automatically " +
"switch to " + bladeburner.automateActionHigh.name + ".");
}
} else if (flag.toLowerCase().includes("en")) {
if (!(bladeburner.automateActionLow instanceof ActionIdentifier) ||
!(bladeburner.automateActionHigh instanceof ActionIdentifier)) {
return bladeburner.log("Failed to enable automation. Actions were not set");
}
bladeburner.automateEnabled = true;
bladeburner.log("Bladeburner automation enabled");
} else if (flag.toLowerCase().includes("d")) {
bladeburner.automateEnabled = false;
bladeburner.log("Bladeburner automation disabled");
} else {
bladeburner.log("Invalid argument for 'automate' console command: " + args[1]);
}
return;
}
// Set variables
if (args.length === 4) {
const variable = args[1];
const val = args[2];
let highLow = false; // True for high, false for low
if (args[3].toLowerCase().includes("hi")) {highLow = true;}
switch (variable) {
case "general":
case "gen":
if (GeneralActions[val] != null) {
const action = new ActionIdentifier({
type:ActionTypes[val], name:val,
});
if (highLow) {
bladeburner.automateActionHigh = action;
} else {
bladeburner.automateActionLow = action;
}
bladeburner.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
bladeburner.postToConsole("Invalid action name specified: " + val);
}
break;
case "contract":
case "contracts":
if (bladeburner.contracts[val] != null) {
const action = new ActionIdentifier({
type:ActionTypes.Contract, name:val,
});
if (highLow) {
bladeburner.automateActionHigh = action;
} else {
bladeburner.automateActionLow = action;
}
bladeburner.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
bladeburner.postToConsole("Invalid contract name specified: " + val);
}
break;
case "ops":
case "op":
case "operations":
case "operation":
if (bladeburner.operations[val] != null) {
const action = new ActionIdentifier({
type:ActionTypes.Operation, name:val,
});
if (highLow) {
bladeburner.automateActionHigh = action;
} else {
bladeburner.automateActionLow = action;
}
bladeburner.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
} else {
bladeburner.postToConsole("Invalid Operation name specified: " + val);
}
break;
case "stamina":
if (isNaN(parseFloat(val))) {
bladeburner.postToConsole("Invalid value specified for stamina threshold (must be numeric): " + val);
} else {
if (highLow) {
bladeburner.automateThreshHigh = Number(val);
} else {
bladeburner.automateThreshLow = Number(val);
}
bladeburner.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") stamina threshold set to " + val);
}
break;
default:
break;
}
return;
}
}
export function parseCommandArguments(command: string): string[] {
/**
* Returns an array with command and its arguments in each index.
* e.g. skill "blade's intuition" foo returns [skill, blade's intuition, foo]
* The input to the fn will be trimmed and will have all whitespace replaced w/ a single space
*/
const args = [];
let start = 0;
let i = 0;
while (i < command.length) {
const c = command.charAt(i);
if (c === '"') { // Double quotes
const endQuote = command.indexOf('"', i+1);
if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
args.push(command.substr(i+1, (endQuote - i - 1)));
if (endQuote === command.length-1) {
start = i = endQuote+1;
} else {
start = i = endQuote+2; // Skip the space
}
continue;
}
} else if (c === "'") { // Single quotes, same thing as above
const endQuote = command.indexOf("'", i+1);
if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
args.push(command.substr(i+1, (endQuote - i - 1)));
if (endQuote === command.length-1) {
start = i = endQuote+1;
} else {
start = i = endQuote+2; // Skip the space
}
continue;
}
} else if (c === " ") {
args.push(command.substr(start, i-start));
start = i+1;
}
++i;
}
if (start !== i) {args.push(command.substr(start, i-start));}
return args;
}
export function executeConsoleCommand(bladeburner: IBladeburner, command: string) {
command = command.trim();
command = command.replace(/\s\s+/g, ' '); // Replace all whitespace w/ a single space
const args = parseCommandArguments(command);
if (args.length <= 0) return; // Log an error?
switch(args[0].toLowerCase()) {
case "automate":
executeAutomateConsoleCommand(bladeburner, args);
break;
case "clear":
case "cls":
clearConsole(bladeburner);
break;
case "help":
executeHelpConsoleCommand(bladeburner, args);
break;
case "log":
executeLogConsoleCommand(bladeburner, args);
break;
case "skill":
executeSkillConsoleCommand(bladeburner, args);
break;
case "start":
executeStartConsoleCommand(bladeburner, args);
break;
case "stop":
bladeburner.resetAction();
break;
default:
bladeburner.postToConsole("Invalid console command");
break;
}
}
// Handles a potential series of commands (comm1; comm2; comm3;)
export function executeConsoleCommands(bladeburner: IBladeburner, commands: string): void {
try {
// Console History
if (bladeburner.consoleHistory[bladeburner.consoleHistory.length-1] != commands) {
bladeburner.consoleHistory.push(commands);
if (bladeburner.consoleHistory.length > 50) {
bladeburner.consoleHistory.splice(0, 1);
}
}
const arrayOfCommands = commands.split(";");
for (let i = 0; i < arrayOfCommands.length; ++i) {
executeConsoleCommand(bladeburner, arrayOfCommands[i]);
}
} catch(e) {
exceptionAlert(e);
}
}
export function clearConsole(bladeburner: IBladeburner): void {
bladeburner.consoleLogs.length = 0;
}
export function triggerMigration(bladeburner: IBladeburner, sourceCityName: string): void {
let destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
while (destCityName === sourceCityName) {
destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
}
const destCity = bladeburner.cities[destCityName];
const sourceCity = bladeburner.cities[sourceCityName];
if (destCity == null || sourceCity == null) {
throw new Error("Failed to find City with name: " + destCityName);
}
const rand = Math.random();
let percentage = getRandomInt(3, 15) / 100;
if (rand < 0.05 && sourceCity.comms > 0) { // 5% chance for community migration
percentage *= getRandomInt(2, 4); // Migration increases population change
--sourceCity.comms;
++destCity.comms;
}
const count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
destCity.pop += count;
}
export function triggerPotentialMigration(bladeburner: IBladeburner, sourceCityName: string, chance: number): void {
if (chance == null || isNaN(chance)) {
console.error("Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()");
}
if (chance > 1) {chance /= 100;}
if (Math.random() < chance) {triggerMigration(bladeburner, sourceCityName);}
}
export function randomEvent(bladeburner: IBladeburner): void {
const chance = Math.random();
// Choose random source/destination city for events
const sourceCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
const sourceCity = bladeburner.cities[sourceCityName];
if (!(sourceCity instanceof City)) {
throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");
}
let destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
while (destCityName === sourceCityName) {
destCityName = BladeburnerConstants.CityNames[getRandomInt(0, 5)];
}
const destCity = bladeburner.cities[destCityName];
if (!(sourceCity instanceof City) || !(destCity instanceof City)) {
throw new Error("sourceCity/destCity was not a City object in Bladeburner.randomEvent()");
}
if (chance <= 0.05) {
// New Synthoid Community, 5%
++sourceCity.comms;
const percentage = getRandomInt(10, 20) / 100;
const count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (bladeburner.logging.events) {
bladeburner.log("Intelligence indicates that a new Synthoid community was formed in a city");
}
} else if (chance <= 0.1) {
// Synthoid Community Migration, 5%
if (sourceCity.comms <= 0) {
// If no comms in source city, then instead trigger a new Synthoid community event
++sourceCity.comms;
const percentage = getRandomInt(10, 20) / 100;
const count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (bladeburner.logging.events) {
bladeburner.log("Intelligence indicates that a new Synthoid community was formed in a city");
}
} else {
--sourceCity.comms;
++destCity.comms;
// Change pop
const percentage = getRandomInt(10, 20) / 100;
const count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
destCity.pop += count;
if (bladeburner.logging.events) {
bladeburner.log("Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city");
}
}
} else if (chance <= 0.3) {
// New Synthoids (non community), 20%
const percentage = getRandomInt(8, 24) / 100;
const count = Math.round(sourceCity.pop * percentage);
sourceCity.pop += count;
if (bladeburner.logging.events) {
bladeburner.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
}
} else if (chance <= 0.5) {
// Synthoid migration (non community) 20%
triggerMigration(bladeburner, sourceCityName);
if (bladeburner.logging.events) {
bladeburner.log("Intelligence indicates that a large number of Synthoids migrated from " + sourceCityName + " to some other city");
}
} else if (chance <= 0.7) {
// Synthoid Riots (+chaos), 20%
sourceCity.chaos += 1;
sourceCity.chaos *= (1 + getRandomInt(5, 20) / 100);
if (bladeburner.logging.events) {
bladeburner.log("Tensions between Synthoids and humans lead to riots in " + sourceCityName + "! Chaos increased");
}
} else if (chance <= 0.9) {
// Less Synthoids, 20%
const percentage = getRandomInt(8, 20) / 100;
const count = Math.round(sourceCity.pop * percentage);
sourceCity.pop -= count;
if (bladeburner.logging.events) {
bladeburner.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
}
}
// 10% chance of nothing happening
}
/**
* Process stat gains from Contracts, Operations, and Black Operations
* @param action(Action obj) - Derived action class
* @param success(bool) - Whether action was successful
*/
export function gainActionStats(bladeburner: IBladeburner, player: IPlayer, action: IAction, success: boolean): void {
const difficulty = action.getDifficulty();
/**
* Gain multiplier based on difficulty. If it changes then the
* same variable calculated in completeAction() needs to change too
*/
const difficultyMult = Math.pow(difficulty, BladeburnerConstants.DiffMultExponentialFactor) + difficulty / BladeburnerConstants.DiffMultLinearFactor;
const time = bladeburner.actionTimeToComplete;
const successMult = success ? 1 : 0.5;
const unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
const unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
const skillMult = bladeburner.skillMultipliers.expGain;
player.gainHackingExp(unweightedGain * action.weights.hack * player.hacking_exp_mult * skillMult);
player.gainStrengthExp(unweightedGain * action.weights.str * player.strength_exp_mult * skillMult);
player.gainDefenseExp(unweightedGain * action.weights.def * player.defense_exp_mult * skillMult);
player.gainDexterityExp(unweightedGain * action.weights.dex * player.dexterity_exp_mult * skillMult);
player.gainAgilityExp(unweightedGain * action.weights.agi * player.agility_exp_mult * skillMult);
player.gainCharismaExp(unweightedGain * action.weights.cha * player.charisma_exp_mult * skillMult);
let intExp = unweightedIntGain * action.weights.int * skillMult;
if (intExp > 1) {
intExp = Math.pow(intExp, 0.8);
}
player.gainIntelligenceExp(intExp);
}
export function getDiplomacyEffectiveness(bladeburner: IBladeburner, player: IPlayer): number {
// Returns a decimal by which the city's chaos level should be multiplied (e.g. 0.98)
const CharismaLinearFactor = 1e3;
const CharismaExponentialFactor = 0.045;
const charismaEff = Math.pow(player.charisma, CharismaExponentialFactor) + player.charisma / CharismaLinearFactor;
return (100 - charismaEff) / 100;
}
export function getRecruitmentSuccessChance(bladeburner: IBladeburner, player: IPlayer): number {
return Math.pow(player.charisma, 0.45) / (bladeburner.teamSize + 1);
}
export function getRecruitmentTime(bladeburner: IBladeburner, player: IPlayer): number {
const effCharisma = player.charisma * bladeburner.skillMultipliers.effCha;
const charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
return Math.max(10, Math.round(BladeburnerConstants.BaseRecruitmentTimeNeeded - charismaFactor));
}

@ -29,9 +29,9 @@ export interface IBladeburner {
blackops: any;
logging: any;
automateEnabled: boolean;
automateActionHigh: number;
automateActionHigh: IActionIdentifier;
automateThreshHigh: number;
automateActionLow: number;
automateActionLow: IActionIdentifier;
automateThreshLow: number;
consoleHistory: string[];
consoleLogs: string[];
@ -41,5 +41,8 @@ export interface IBladeburner {
startAction(action: IActionIdentifier): void;
upgradeSkill(skill: Skill): void;
executeConsoleCommands(command: string): void;
postToConsole(input: string, saveToLogs: boolean): void;
postToConsole(input: string, saveToLogs?: boolean): void;
log(input: string): void;
resetAction(): void;
clearConsole(): void;
}

@ -1,4 +1,5 @@
export const ConsoleHelpText: {
[key: string]: string[];
helpList: string[];
automate: string[];
clear: string[];

@ -46,7 +46,7 @@ export function Console(props: IProps): React.ReactElement {
const command = event.currentTarget.value;
event.currentTarget.value = "";
if (command.length > 0) {
props.bladeburner.postToConsole("> " + command, true);
props.bladeburner.postToConsole("> " + command);
props.bladeburner.executeConsoleCommands(command);
setConsoleHistoryIndex(props.bladeburner.consoleHistory.length);
rerender();

@ -16,7 +16,7 @@ import {
joinFaction,
displayFactionContent,
} from "../../Faction/FactionHelpers";
import { IBladeburner } from "../IBladeburner";
import { IBladeburner } from "../IBladeburner"
import { TravelPopup } from "./TravelPopup";

@ -136,6 +136,7 @@ export interface IPlayer {
gainDexterityExp(exp: number): void;
gainAgilityExp(exp: number): void;
gainCharismaExp(exp: number): void;
gainIntelligenceExp(exp: number): void;
gainMoney(money: number): void;
getCurrentServer(): Server;
getGangFaction(): Faction;