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Updated version and changelog
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dist/engine.bundle.js
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dist/engine.bundle.js
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@ -1,5 +1,5 @@
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let CONSTANTS = {
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Version: "0.39.1",
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Version: "0.40.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -489,7 +489,10 @@ let CONSTANTS = {
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LatestUpdate:
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"v0.40.0<br>" +
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"* Netscript 1.0 (NS1) now uses a fully-fledged ES5 Javascript Interpreter. This means many new features are now available in NS1, and this also fixes several bugs." +
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"* <b>WARNING: This update makes some significant changes to Netscript and therefore you may need to " +
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"make some changes to your scripts. See <a href='https://www.reddit.com/r/Bitburner/comments/9252j4/psa_netscript_10_changes_in_next_version_v0400/' target='_blank'> " +
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"this post for details</a></b><br>" +
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"* Netscript 1.0 (NS1) now uses a fully-fledged ES5 JavaScript Interpreter. This means many new features are now available in NS1, and this also fixes several bugs." +
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" However this also means any ES6+ features are no longer supported in NS1 <br>" +
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"* When a server is hacked with a very large number of threads and left with no money, the server's security level " +
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"now only increases by however many threads were needed to drain the server. For example, if you hack a server with " +
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@ -510,7 +513,9 @@ let CONSTANTS = {
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"* Changed 'fl1ght.exe' message when its listed conditions are fulfilled (by hydroflame)<br>" +
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"* The 'Save Game' button in the top-right overview panel now flashes red if autosave is disabled<br>" +
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"* Bug Fix: Infiltration buttons can no longer be clicked through NetscriptJS<br>" +
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"* Bug Fix: Bladeburner 'Overclock' skill can no longer be leveled above max level through the API (by hydroflame)"
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"* Bug Fix: Bladeburner 'Overclock' skill can no longer be leveled above max level through the API (by hydroflame)<br>" +
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"* Bug Fix: Healthcare division in Bladeburner should no longer cause game to crash"
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}
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export {CONSTANTS};
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