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fix something about covenant sleeve purchases
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@ -104,7 +104,7 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
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const favorToDonate = Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
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const favorToDonate = Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
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const canDonate = faction.favor >= favorToDonate;
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const canDonate = faction.favor >= favorToDonate;
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const canPurchaseSleeves = faction.name === "The Covenant" && p.bitNodeN >= 10 && SourceFileFlags[10];
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const canPurchaseSleeves = faction.name === "The Covenant" && p.bitNodeN === 10;
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let canAccessGang = p.canAccessGang() && GangNames.includes(faction.name);
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let canAccessGang = p.canAccessGang() && GangNames.includes(faction.name);
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if (p.inGang()) {
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if (p.inGang()) {
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@ -198,7 +198,7 @@ export const RamCosts: IMap<any> = {
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installBackdoor: RamCostConstants.ScriptSingularityFn1RamCost,
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installBackdoor: RamCostConstants.ScriptSingularityFn1RamCost,
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getStats: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getStats: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getCharacterInformation: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getCharacterInformation: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getPlayer: RamCostConstants.ScriptSingularityFn5RamCost,
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getPlayer: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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hospitalize: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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hospitalize: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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isBusy: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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isBusy: RamCostConstants.ScriptSingularityFn1RamCost / 4,
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stopAction: RamCostConstants.ScriptSingularityFn1RamCost / 2,
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stopAction: RamCostConstants.ScriptSingularityFn1RamCost / 2,
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@ -30,7 +30,7 @@ export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
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* Get the cost to purchase a new Duplicate Sleeve
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* Get the cost to purchase a new Duplicate Sleeve
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*/
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*/
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function purchaseCost(): number {
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function purchaseCost(): number {
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return (player.sleevesFromCovenant + 1) * BaseCostPerSleeve;
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return Math.pow(10, player.sleevesFromCovenant) * BaseCostPerSleeve;
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}
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}
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/**
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/**
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