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v0.40.5
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dist/engine.bundle.js
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dist/engine.bundle.js
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@ -1,5 +1,5 @@
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let CONSTANTS = {
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Version: "0.40.4",
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Version: "0.40.5",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -4108,7 +4108,7 @@ function NetscriptFunctions(workerScript) {
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return null;
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}
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let data = contract.getData();
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if (typeof data === "object") {
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if (data.constructor === Array) {
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// Pass a copy
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return data.slice();
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} else {
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