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IPVGO: Handle RNG seeding and visual board updating bugs (#1258)
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@ -8,7 +8,7 @@ import { floor } from "./boardState";
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type rand = (n1: number, n2: number) => number;
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type rand = (n1: number, n2: number) => number;
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export function addObstacles(boardState: BoardState) {
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export function addObstacles(boardState: BoardState) {
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const rng = new WHRNG(Player.totalPlaytime);
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const rng = new WHRNG(Player.totalPlaytime ?? new Date().getTime());
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const random = (n1: number, n2: number) => n1 + floor((n2 - n1 + 1) * rng.random());
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const random = (n1: number, n2: number) => n1 + floor((n2 - n1 + 1) * rng.random());
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const shouldRemoveCorner = !random(0, 4);
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const shouldRemoveCorner = !random(0, 4);
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@ -166,6 +166,7 @@ export function GoGameboardWrapper({ showInstructions }: GoGameboardWrapperProps
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function setTraditional(newValue: boolean) {
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function setTraditional(newValue: boolean) {
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Settings.GoTraditionalStyle = newValue;
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Settings.GoTraditionalStyle = newValue;
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rerender();
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}
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}
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const endGameAvailable = boardState.previousPlayer === GoColor.white && boardState.passCount;
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const endGameAvailable = boardState.previousPlayer === GoColor.white && boardState.passCount;
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