diff --git a/dist/engine.bundle.js b/dist/engine.bundle.js
index a51816d4b..a13780253 100644
--- a/dist/engine.bundle.js
+++ b/dist/engine.bundle.js
@@ -1,51939 +1,4 @@
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-/* 0 */
-/*!***********************!*\
- !*** ./src/Player.js ***!
- \***********************/
-/*! exports provided: Player, loadPlayer */
-/*! all exports used */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-__webpack_require__.r(__webpack_exports__);
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Player", function() { return Player; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "loadPlayer", function() { return loadPlayer; });
-/* harmony import */ var _Corporation_Corporation__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Corporation/Corporation */ 31);
-/* harmony import */ var _PersonObjects_Player_PlayerObject__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./PersonObjects/Player/PlayerObject */ 290);
-/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../utils/JSONReviver */ 18);
-/* harmony import */ var decimal_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! decimal.js */ 44);
-
-
-
-
-
-
-
-let Player = new _PersonObjects_Player_PlayerObject__WEBPACK_IMPORTED_MODULE_1__[/* PlayerObject */ "a"]();
-
-function loadPlayer(saveString) {
- Player = JSON.parse(saveString, _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_2__["Reviver"]);
-
- // Parse Decimal.js objects
- Player.money = new decimal_js__WEBPACK_IMPORTED_MODULE_3__[/* default */ "a"](Player.money);
-
- if (Player.corporation instanceof _Corporation_Corporation__WEBPACK_IMPORTED_MODULE_0__[/* Corporation */ "c"]) {
- Player.corporation.funds = new decimal_js__WEBPACK_IMPORTED_MODULE_3__[/* default */ "a"](Player.corporation.funds);
- Player.corporation.revenue = new decimal_js__WEBPACK_IMPORTED_MODULE_3__[/* default */ "a"](Player.corporation.revenue);
- Player.corporation.expenses = new decimal_js__WEBPACK_IMPORTED_MODULE_3__[/* default */ "a"](Player.corporation.expenses);
-
- for (var i = 0; i < Player.corporation.divisions.length; ++i) {
- var ind = Player.corporation.divisions[i];
- ind.lastCycleRevenue = new decimal_js__WEBPACK_IMPORTED_MODULE_3__[/* default */ "a"](ind.lastCycleRevenue);
- ind.lastCycleExpenses = new decimal_js__WEBPACK_IMPORTED_MODULE_3__[/* default */ "a"](ind.lastCycleExpenses);
- ind.thisCycleRevenue = new decimal_js__WEBPACK_IMPORTED_MODULE_3__[/* default */ "a"](ind.thisCycleRevenue);
- ind.thisCycleExpenses = new decimal_js__WEBPACK_IMPORTED_MODULE_3__[/* default */ "a"](ind.thisCycleExpenses);
- }
- }
-}
-
-
-/***/ }),
-/* 1 */,
-/* 2 */
-/*!*********************************!*\
- !*** ./src/ui/numeralFormat.ts ***!
- \*********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const numeral = __webpack_require__(/*! numeral */ 79);
-__webpack_require__(/*! numeral/locales/bg */ 690);
-__webpack_require__(/*! numeral/locales/cs */ 689);
-__webpack_require__(/*! numeral/locales/da-dk */ 688);
-__webpack_require__(/*! numeral/locales/de */ 687);
-__webpack_require__(/*! numeral/locales/en-au */ 686);
-__webpack_require__(/*! numeral/locales/en-gb */ 685);
-__webpack_require__(/*! numeral/locales/es */ 684);
-__webpack_require__(/*! numeral/locales/fr */ 683);
-__webpack_require__(/*! numeral/locales/hu */ 682);
-__webpack_require__(/*! numeral/locales/it */ 681);
-__webpack_require__(/*! numeral/locales/lv */ 680);
-__webpack_require__(/*! numeral/locales/no */ 679);
-__webpack_require__(/*! numeral/locales/pl */ 678);
-__webpack_require__(/*! numeral/locales/ru */ 677);
-/* eslint-disable class-methods-use-this */
-class NumeralFormatter {
- constructor() {
- // Default Locale
- this.defaultLocale = "en";
- this.defaultLocale = 'en';
- }
- updateLocale(l) {
- if (numeral.locale(l) == null) {
- console.warn(`Invalid locale for numeral: ${l}`);
- numeral.locale(this.defaultLocale);
- return false;
- }
- return true;
- }
- format(n, format) {
- // numeraljs doesnt properly format numbers that are too big or too small
- if (Math.abs(n) < 1e-6) {
- n = 0;
- }
- return numeral(n).format(format);
- }
- formatBigNumber(n) {
- return this.format(n, "0.000a");
- }
- formatMoney(n) {
- return this.format(n, "$0.000a");
- }
- formatPercentage(n, decimalPlaces = 2) {
- const formatter = "0." + "0".repeat(decimalPlaces) + "%";
- return this.format(n, formatter);
- }
-}
-exports.numeralWrapper = new NumeralFormatter();
-
-
-/***/ }),
-/* 3 */
-/*!******************************************!*\
- !*** ./utils/uiHelpers/createElement.ts ***!
- \******************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-function setElementAnchor(el, params) {
- if (params.text !== undefined) {
- el.text = params.text;
- }
- if (params.href !== undefined) {
- el.href = params.href;
- }
- if (params.target !== undefined) {
- el.target = params.target;
- }
-}
-function setElementInput(el, params) {
- if (params.name !== undefined) {
- el.name = params.name;
- }
- if (params.value !== undefined) {
- el.value = params.value;
- }
- if (params.type !== undefined) {
- el.type = params.type;
- }
- if (params.checked !== undefined) {
- el.checked = params.checked;
- }
- if (params.pattern !== undefined) {
- el.pattern = params.pattern;
- }
- if (params.maxLength !== undefined) {
- el.maxLength = params.maxLength;
- }
- if (params.placeholder !== undefined) {
- el.placeholder = params.placeholder;
- }
- if (params.max !== undefined) {
- el.max = params.max;
- }
- if (params.min !== undefined) {
- el.min = params.min;
- }
- if (params.step !== undefined) {
- el.step = params.step;
- }
-}
-function setElementLabel(el, params) {
- if (params.for !== undefined) {
- el.htmlFor = params.for;
- }
-}
-function setElementListeners(el, params) {
- // tslint:disable:no-unbound-method
- if (params.clickListener !== undefined) {
- el.addEventListener("click", params.clickListener);
- }
- if (params.inputListener !== undefined) {
- el.addEventListener("input", params.inputListener);
- }
- if (params.changeListener !== undefined) {
- el.addEventListener("change", params.changeListener);
- }
- if (params.onkeyup !== undefined) {
- el.addEventListener("keyup", params.onkeyup);
- }
- if (params.onkeydown !== undefined) {
- el.addEventListener("keydown", params.onkeydown);
- }
- if (params.onfocus !== undefined) {
- el.addEventListener("focus", params.onfocus);
- }
- // tslint:enable:no-unbound-method
-}
-function setElementStyle(el, params) {
- if (params.display !== undefined) {
- el.style.display = params.display;
- }
- if (params.visibility !== undefined) {
- el.style.visibility = params.visibility;
- }
- if (params.margin !== undefined) {
- el.style.margin = params.margin;
- }
- if (params.marginLeft !== undefined) {
- el.style.marginLeft = params.marginLeft;
- }
- if (params.marginTop !== undefined) {
- el.style.marginTop = params.marginTop;
- }
- if (params.padding !== undefined) {
- el.style.padding = params.padding;
- }
- if (params.color !== undefined) {
- el.style.color = params.color;
- }
- if (params.border !== undefined) {
- el.style.border = params.border;
- }
- if (params.float !== undefined) {
- el.style.cssFloat = params.float;
- }
- if (params.fontSize !== undefined) {
- el.style.fontSize = params.fontSize;
- }
- if (params.whiteSpace !== undefined) {
- el.style.whiteSpace = params.whiteSpace;
- }
- if (params.width !== undefined) {
- el.style.width = params.width;
- }
- if (params.backgroundColor !== undefined) {
- el.style.backgroundColor = params.backgroundColor;
- }
- if (params.position !== undefined) {
- el.style.position = params.position;
- }
- if (params.overflow !== undefined) {
- el.style.overflow = params.overflow;
- }
-}
-function setElementTooltip(el, params) {
- if (params.tooltip !== undefined && params.tooltip !== "") {
- el.className += " tooltip";
- el.appendChild(createElement("span", {
- class: "tooltiptext",
- innerHTML: params.tooltip,
- }));
- }
- else if (params.tooltipleft !== undefined) {
- el.className += " tooltip";
- el.appendChild(createElement("span", {
- class: "tooltiptextleft",
- innerHTML: params.tooltipleft,
- }));
- }
- else if (params.tooltipsmall !== undefined) {
- el.className += " tooltip";
- el.appendChild(createElement("span", {
- class: "tooltiptext smallfont",
- innerHTML: params.tooltipsmall,
- }));
- }
- else if (params.tooltiplow !== undefined) {
- el.className += "tooltip";
- el.appendChild(createElement("span", {
- class: "tooltiptextlow",
- innerHTML: params.tooltiplow,
- }));
- }
-}
-/**
- * An all-in-one-call way of creating an element to be added to the DOM at some point.
- * @param tagName The HTML tag/element name
- * @param params Additional parameters to set on the element
- */
-function createElement(tagName, params = {}) {
- const el = document.createElement(tagName);
- if (params.id !== undefined) {
- el.id = params.id;
- }
- if (params.class !== undefined) {
- el.className = params.class;
- }
- if (params.innerHTML !== undefined) {
- el.innerHTML = params.innerHTML;
- }
- if (params.innerText !== undefined) {
- el.innerText = params.innerText;
- }
- if (params.tabIndex !== undefined) {
- el.tabIndex = params.tabIndex;
- }
- setElementAnchor(el, params);
- setElementInput(el, params);
- setElementLabel(el, params);
- setElementListeners(el, params);
- setElementStyle(el, params);
- setElementTooltip(el, params);
- return el;
-}
-exports.createElement = createElement;
-
-
-/***/ }),
-/* 4 */
-/*!****************************************************!*\
- !*** ./src/Augmentation/data/AugmentationNames.ts ***!
- \****************************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-exports.AugmentationNames = {
- Targeting1: "Augmented Targeting I",
- Targeting2: "Augmented Targeting II",
- Targeting3: "Augmented Targeting III",
- SyntheticHeart: "Synthetic Heart",
- SynfibrilMuscle: "Synfibril Muscle",
- CombatRib1: "Combat Rib I",
- CombatRib2: "Combat Rib II",
- CombatRib3: "Combat Rib III",
- NanofiberWeave: "Nanofiber Weave",
- SubdermalArmor: "NEMEAN Subdermal Weave",
- WiredReflexes: "Wired Reflexes",
- GrapheneBoneLacings: "Graphene Bone Lacings",
- BionicSpine: "Bionic Spine",
- GrapheneBionicSpine: "Graphene Bionic Spine Upgrade",
- BionicLegs: "Bionic Legs",
- GrapheneBionicLegs: "Graphene Bionic Legs Upgrade",
- SpeechProcessor: "Speech Processor Implant",
- TITN41Injection: "TITN-41 Gene-Modification Injection",
- EnhancedSocialInteractionImplant: "Enhanced Social Interaction Implant",
- BitWire: "BitWire",
- ArtificialBioNeuralNetwork: "Artificial Bio-neural Network Implant",
- ArtificialSynapticPotentiation: "Artificial Synaptic Potentiation",
- EnhancedMyelinSheathing: "Enhanced Myelin Sheathing",
- SynapticEnhancement: "Synaptic Enhancement Implant",
- NeuralRetentionEnhancement: "Neural-Retention Enhancement",
- DataJack: "DataJack",
- ENM: "Embedded Netburner Module",
- ENMCore: "Embedded Netburner Module Core Implant",
- ENMCoreV2: "Embedded Netburner Module Core V2 Upgrade",
- ENMCoreV3: "Embedded Netburner Module Core V3 Upgrade",
- ENMAnalyzeEngine: "Embedded Netburner Module Analyze Engine",
- ENMDMA: "Embedded Netburner Module Direct Memory Access Upgrade",
- Neuralstimulator: "Neuralstimulator",
- NeuralAccelerator: "Neural Accelerator",
- CranialSignalProcessorsG1: "Cranial Signal Processors - Gen I",
- CranialSignalProcessorsG2: "Cranial Signal Processors - Gen II",
- CranialSignalProcessorsG3: "Cranial Signal Processors - Gen III",
- CranialSignalProcessorsG4: "Cranial Signal Processors - Gen IV",
- CranialSignalProcessorsG5: "Cranial Signal Processors - Gen V",
- NeuronalDensification: "Neuronal Densification",
- NuoptimalInjectorImplant: "Nuoptimal Nootropic Injector Implant",
- SpeechEnhancement: "Speech Enhancement",
- FocusWire: "FocusWire",
- PCDNI: "PC Direct-Neural Interface",
- PCDNIOptimizer: "PC Direct-Neural Interface Optimization Submodule",
- PCDNINeuralNetwork: "PC Direct-Neural Interface NeuroNet Injector",
- ADRPheromone1: "ADR-V1 Pheromone Gene",
- ADRPheromone2: "ADR-V2 Pheromone Gene",
- ShadowsSimulacrum: "The Shadow's Simulacrum",
- HacknetNodeCPUUpload: "Hacknet Node CPU Architecture Neural-Upload",
- HacknetNodeCacheUpload: "Hacknet Node Cache Architecture Neural-Upload",
- HacknetNodeNICUpload: "Hacknet Node NIC Architecture Neural-Upload",
- HacknetNodeKernelDNI: "Hacknet Node Kernel Direct-Neural Interface",
- HacknetNodeCoreDNI: "Hacknet Node Core Direct-Neural Interface",
- NeuroFluxGovernor: "NeuroFlux Governor",
- Neurotrainer1: "Neurotrainer I",
- Neurotrainer2: "Neurotrainer II",
- Neurotrainer3: "Neurotrainer III",
- Hypersight: "HyperSight Corneal Implant",
- LuminCloaking1: "LuminCloaking-V1 Skin Implant",
- LuminCloaking2: "LuminCloaking-V2 Skin Implant",
- HemoRecirculator: "HemoRecirculator",
- SmartSonar: "SmartSonar Implant",
- PowerRecirculator: "Power Recirculation Core",
- QLink: "QLink",
- TheRedPill: "The Red Pill",
- SPTN97: "SPTN-97 Gene Modification",
- HiveMind: "ECorp HVMind Implant",
- CordiARCReactor: "CordiARC Fusion Reactor",
- SmartJaw: "SmartJaw",
- Neotra: "Neotra",
- Xanipher: "Xanipher",
- nextSENS: "nextSENS Gene Modification",
- OmniTekInfoLoad: "OmniTek InfoLoad",
- PhotosyntheticCells: "Photosynthetic Cells",
- Neurolink: "BitRunners Neurolink",
- TheBlackHand: "The Black Hand",
- CRTX42AA: "CRTX42-AA Gene Modification",
- Neuregen: "Neuregen Gene Modification",
- CashRoot: "CashRoot Starter Kit",
- NutriGen: "NutriGen Implant",
- INFRARet: "INFRARET Enhancement",
- DermaForce: "DermaForce Particle Barrier",
- GrapheneBrachiBlades: "Graphene BranchiBlades Upgrade",
- GrapheneBionicArms: "Graphene Bionic Arms Upgrade",
- BrachiBlades: "BrachiBlades",
- BionicArms: "Bionic Arms",
- SNA: "Social Negotiation Assistant (S.N.A)",
- EsperEyewear: "EsperTech Bladeburner Eyewear",
- EMS4Recombination: "EMS-4 Recombination",
- OrionShoulder: "ORION-MKIV Shoulder",
- HyperionV1: "Hyperion Plasma Cannon V1",
- HyperionV2: "Hyperion Plasma Cannon V2",
- GolemSerum: "GOLEM Serum",
- VangelisVirus: "Vangelis Virus",
- VangelisVirus3: "Vangelis Virus 3.0",
- INTERLINKED: "I.N.T.E.R.L.I.N.K.E.D",
- BladeRunner: "Blade's Runners",
- BladeArmor: "BLADE-51b Tesla Armor",
- BladeArmorPowerCells: "BLADE-51b Tesla Armor: Power Cells Upgrade",
- BladeArmorEnergyShielding: "BLADE-51b Tesla Armor: Energy Shielding Upgrade",
- BladeArmorUnibeam: "BLADE-51b Tesla Armor: Unibeam Upgrade",
- BladeArmorOmnibeam: "BLADE-51b Tesla Armor: Omnibeam Upgrade",
- BladeArmorIPU: "BLADE-51b Tesla Armor: IPU Upgrade",
- BladesSimulacrum: "The Blade's Simulacrum",
-};
-
-
-/***/ }),
-/* 5 */
-/*!***********************************!*\
- !*** ./src/NetscriptEvaluator.js ***!
- \***********************************/
-/*! exports provided: netscriptDelay, makeRuntimeRejectMsg, resolveNetscriptRequestedThreads, getErrorLineNumber, isScriptErrorMessage */
-/*! exports used: isScriptErrorMessage, makeRuntimeRejectMsg, netscriptDelay, resolveNetscriptRequestedThreads */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return netscriptDelay; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return makeRuntimeRejectMsg; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return resolveNetscriptRequestedThreads; });
-/* unused harmony export getErrorLineNumber */
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return isScriptErrorMessage; });
-/* harmony import */ var _utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./utils/SetTimeoutRef */ 68);
-/* harmony import */ var _utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../utils/acorn */ 77);
-/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_utils_acorn__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _utils_helpers_isValidIPAddress__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../utils/helpers/isValidIPAddress */ 148);
-/* harmony import */ var _utils_helpers_isValidIPAddress__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_isValidIPAddress__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _utils_helpers_isString__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../utils/helpers/isString */ 49);
-/* harmony import */ var _utils_helpers_isString__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_3__);
-
-
-
-
-
-
-function netscriptDelay(time, workerScript) {
- return new Promise(function(resolve, reject) {
- workerScript.delay = Object(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_0__["setTimeoutRef"])(() => {
- workerScript.delay = null;
- resolve();
- }, time);
- workerScript.delayResolve = resolve;
- });
-}
-
-function makeRuntimeRejectMsg(workerScript, msg, exp=null) {
- var lineNum = "";
- if (exp != null) {
- var num = getErrorLineNumber(exp, workerScript);
- lineNum = " (Line " + num + ")"
- }
- return "|"+workerScript.serverIp+"|"+workerScript.name+"|" + msg + lineNum;
-}
-
-function resolveNetscriptRequestedThreads(workerScript, functionName, requestedThreads) {
- const threads = workerScript.scriptRef.threads;
- if (!requestedThreads) {
- return (isNaN(threads) || threads < 1) ? 1 : threads;
- }
- const requestedThreadsAsInt = requestedThreads|0;
- if (isNaN(requestedThreads) || requestedThreadsAsInt < 1) {
- throw makeRuntimeRejectMsg(workerScript, `Invalid thread count passed to ${functionName}: ${requestedThreads}. Threads must be a positive number.`);
- }
- if (requestedThreads > threads) {
- throw makeRuntimeRejectMsg(workerScript, `Too many threads requested by ${functionName}. Requested: ${requestedThreads}. Has: ${threads}.`);
- }
- return requestedThreadsAsInt;
-}
-
-
-function getErrorLineNumber(exp, workerScript) {
- var code = workerScript.scriptRef.codeCode();
-
- //Split code up to the start of the node
- try {
- code = code.substring(0, exp.start);
- return (code.match(/\n/g) || []).length + 1;
- } catch(e) {
- return -1;
- }
-}
-
-function isScriptErrorMessage(msg) {
- if (!Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_3__["isString"])(msg)) {return false;}
- let splitMsg = msg.split("|");
- if (splitMsg.length != 4){
- return false;
- }
- var ip = splitMsg[1];
- if (!Object(_utils_helpers_isValidIPAddress__WEBPACK_IMPORTED_MODULE_2__["isValidIPAddress"])(ip)) {
- return false;
- }
- return true;
-}
-
-
-/***/ }),
-/* 6 */
-/*!**********************************!*\
- !*** ./src/ui/postToTerminal.ts ***!
- \**********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const getElementById_1 = __webpack_require__(/*! ../../utils/uiHelpers/getElementById */ 111);
-/**
- * Adds some output to the terminal.
- * @param input Text or HTML to output to the terminal
- */
-function post(input) {
- postContent(input);
-}
-exports.post = post;
-function postError(input) {
- postContent(`ERROR: ${input}`, { color: "#ff2929" });
-}
-exports.postError = postError;
-/**
- * Adds some output to the terminal with an identifier of "hack-progress-bar"
- * @param input Text or HTML to output to the terminal
- */
-function hackProgressBarPost(input) {
- postContent(input, { id: "hack-progress-bar" });
-}
-exports.hackProgressBarPost = hackProgressBarPost;
-/**
- * Adds some output to the terminal with an identifier of "hack-progress"
- * @param input Text or HTML to output to the terminal
- */
-function hackProgressPost(input) {
- postContent(input, { id: "hack-progress" });
-}
-exports.hackProgressPost = hackProgressPost;
-function postContent(input, config = {}) {
- // tslint:disable-next-line:max-line-length
- const style = `color: ${config.color != null ? config.color : "var(--my-font-color)"}; background-color:var(--my-background-color);${config.id === undefined ? " white-space:pre-wrap;" : ""}`;
- // tslint:disable-next-line:max-line-length
- const content = `
${input}
`;
- const inputElement = getElementById_1.getElementById("terminal-input");
- inputElement.insertAdjacentHTML("beforebegin", content);
- scrollTerminalToBottom();
-}
-exports.postContent = postContent;
-function scrollTerminalToBottom() {
- const container = getElementById_1.getElementById("terminal-container");
- container.scrollTop = container.scrollHeight;
-}
-
-
-/***/ }),
-/* 7 */
-/*!****************************************!*\
- !*** ./utils/StringHelperFunctions.ts ***!
- \****************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const isString_1 = __webpack_require__(/*! ./helpers/isString */ 49);
-// Netburner String helper functions
-// Replaces the character at an index with a new character
-function replaceAt(base, index, character) {
- return base.substr(0, index) + character + base.substr(index + character.length);
-}
-exports.replaceAt = replaceAt;
-/*
-Converts a date representing time in milliseconds to a string with the format H hours M minutes and S seconds
-e.g. 10000 -> "10 seconds"
- 120000 -> "2 minutes and 0 seconds"
-*/
-function convertTimeMsToTimeElapsedString(time) {
- const millisecondsPerSecond = 1000;
- const secondPerMinute = 60;
- const minutesPerHours = 60;
- const secondPerHours = secondPerMinute * minutesPerHours;
- const hoursPerDays = 24;
- const secondPerDay = secondPerHours * hoursPerDays;
- // Convert ms to seconds, since we only have second-level precision
- const totalSeconds = Math.floor(time / millisecondsPerSecond);
- const days = Math.floor(totalSeconds / secondPerDay);
- const secTruncDays = totalSeconds % secondPerDay;
- const hours = Math.floor(secTruncDays / secondPerHours);
- const secTruncHours = secTruncDays % secondPerHours;
- const minutes = Math.floor(secTruncHours / secondPerMinute);
- const secTruncMinutes = secTruncHours % secondPerMinute;
- const seconds = secTruncMinutes;
- let res = "";
- if (days > 0) {
- res += `${days} days `;
- }
- if (hours > 0) {
- res += `${hours} hours `;
- }
- if (minutes > 0) {
- res += `${minutes} minutes `;
- }
- res += `${seconds} seconds`;
- return res;
-}
-exports.convertTimeMsToTimeElapsedString = convertTimeMsToTimeElapsedString;
-// Finds the longest common starting substring in a set of strings
-function longestCommonStart(strings) {
- if (!containsAllStrings(strings)) {
- return "";
- }
- if (strings.length === 0) {
- return "";
- }
- const A = strings.concat()
- .sort();
- const a1 = A[0];
- const a2 = A[A.length - 1];
- const L = a1.length;
- let i = 0;
- const areEqualCaseInsensitive = (a, b) => a.toUpperCase() === b.toUpperCase();
- while (i < L && areEqualCaseInsensitive(a1.charAt(i), a2.charAt(i))) {
- i++;
- }
- return a1.substring(0, i);
-}
-exports.longestCommonStart = longestCommonStart;
-// Returns whether an array contains entirely of string objects
-function containsAllStrings(arr) {
- return arr.every(isString_1.isString);
-}
-exports.containsAllStrings = containsAllStrings;
-// Formats a number with commas and a specific number of decimal digits
-function formatNumber(num, numFractionDigits) {
- return num.toLocaleString(undefined, {
- maximumFractionDigits: numFractionDigits,
- minimumFractionDigits: numFractionDigits,
- });
-}
-exports.formatNumber = formatNumber;
-// Checks if a string contains HTML elements
-function isHTML(str) {
- const element = document.createElement("div");
- element.innerHTML = str;
- const c = element.childNodes;
- for (let i = c.length - 1; i >= 0; i--) {
- if (c[i].nodeType === 1) {
- return true;
- }
- }
- return false;
-}
-exports.isHTML = isHTML;
-// Generates a random alphanumeric string with N characters
-function generateRandomString(n) {
- let str = "";
- const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
- for (let i = 0; i < n; i++) {
- str += chars.charAt(Math.floor(Math.random() * chars.length));
- }
- return str;
-}
-exports.generateRandomString = generateRandomString;
-
-
-/***/ }),
-/* 8 */
-/*!**************************!*\
- !*** ./src/Constants.ts ***!
- \**************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-exports.CONSTANTS = {
- Version: "0.47.1",
- /** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
- * and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
- * the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
- */
- MaxSkillLevel: 975,
- // Milliseconds per game cycle
- MilliPerCycle: 200,
- // How much reputation is needed to join a megacorporation's faction
- CorpFactionRepRequirement: 200e3,
- // Base RAM costs
- BaseCostFor1GBOfRamHome: 32000,
- BaseCostFor1GBOfRamServer: 55000,
- // Cost to travel to another city
- TravelCost: 200e3,
- // Faction and Company favor-related things
- BaseFavorToDonate: 150,
- DonateMoneyToRepDivisor: 1e6,
- FactionReputationToFavorBase: 500,
- FactionReputationToFavorMult: 1.02,
- CompanyReputationToFavorBase: 500,
- CompanyReputationToFavorMult: 1.02,
- // NeuroFlux Governor Augmentation cost multiplier
- NeuroFluxGovernorLevelMult: 1.14,
- NumNetscriptPorts: 20,
- // Server-related constants
- HomeComputerMaxRam: 1073741824,
- ServerBaseGrowthRate: 1.03,
- ServerMaxGrowthRate: 1.0035,
- ServerFortifyAmount: 0.002,
- ServerWeakenAmount: 0.05,
- PurchasedServerLimit: 25,
- PurchasedServerMaxRam: 1048576,
- // Augmentation Constants
- AugmentationCostMultiplier: 5,
- AugmentationRepMultiplier: 2.5,
- MultipleAugMultiplier: 1.9,
- // TOR Router
- TorRouterCost: 200e3,
- // Infiltration
- InfiltrationBribeBaseAmount: 100e3,
- InfiltrationMoneyValue: 5e3,
- InfiltrationRepValue: 1.4,
- InfiltrationExpPow: 0.8,
- // Stock market
- WSEAccountCost: 200e6,
- TIXAPICost: 5e9,
- MarketData4SCost: 1e9,
- MarketDataTixApi4SCost: 25e9,
- StockMarketCommission: 100e3,
- // Hospital/Health
- HospitalCostPerHp: 100e3,
- // Intelligence-related constants
- IntelligenceCrimeWeight: 0.05,
- IntelligenceInfiltrationWeight: 0.1,
- IntelligenceCrimeBaseExpGain: 0.001,
- IntelligenceProgramBaseExpGain: 500,
- IntelligenceTerminalHackBaseExpGain: 200,
- IntelligenceSingFnBaseExpGain: 0.002,
- IntelligenceClassBaseExpGain: 0.000001,
- IntelligenceHackingMissionBaseExpGain: 0.03,
- // Hacking Missions
- // TODO Move this into Hacking Mission implementation
- HackingMissionRepToDiffConversion: 10000,
- HackingMissionRepToRewardConversion: 7,
- HackingMissionSpamTimeIncrease: 25000,
- HackingMissionTransferAttackIncrease: 1.05,
- HackingMissionMiscDefenseIncrease: 1.05,
- HackingMissionDifficultyToHacking: 135,
- HackingMissionHowToPlay: "Hacking missions are a minigame that, if won, will reward you with faction reputation.
" +
- "In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes " +
- "are colored blue, while the enemy's are red. There are also other nodes on the map colored gray " +
- "that initially belong to neither you nor the enemy. The goal of the game is " +
- "to capture all of the enemy's Database nodes within the time limit. " +
- "If you fail to do this, you will lose.
" +
- "Each Node has three stats: Attack, Defense, and HP. There are five different actions that " +
- "a Node can take:
" +
- "Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the owner's Attack, the Player's " +
- "hacking level, and the enemy's defense.
" +
- "Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the " +
- "enemy's defense.
" +
- "Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's " +
- "defense.
" +
- "Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.
" +
- "Overflow - Raises the Node's Attack but lowers its Defense. The effectiveness is determined by your hacking level.
" +
- "Note that when determining the effectiveness of the above actions, the TOTAL Attack or Defense of the team is used, not just the " +
- "Attack/Defense of the individual Node that is performing the action.
" +
- "To capture a Node, you must lower its HP down to 0.
" +
- "There are six different types of Nodes:
" +
- "CPU Core - These are your main Nodes that are used to perform actions. Capable of performing every action
" +
- "Firewall - Nodes with high defense. These Nodes can 'Fortify'
" +
- "Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within " +
- "the time limit. These Nodes cannot perform any actions
" +
- "Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete " +
- "the mission. These Nodes cannot perform any actions
" +
- "Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. " +
- "These Nodes are capable of performing every action except the 'Attack' action
" +
- "Shield - Nodes with high defense. These Nodes can 'Fortify'
" +
- "To assign an action to a Node, you must first select one of your Nodes. This can be done by simply clicking on it. Double-clicking " +
- "a node will select all of your Nodes of the same type (e.g. select all CPU Core Nodes or all Transfer Nodes). Note that only Nodes " +
- "that can perform actions (CPU Core, Transfer, Shield, Firewall) can be selected. Selected Nodes will be denoted with a white highlight. After selecting a Node or multiple Nodes, " +
- "select its action using the Action Buttons near the top of the screen. Every action also has a corresponding keyboard " +
- "shortcut.
" +
- "For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target " +
- "another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can target " +
- "any Node that is adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes " +
- "can target, since they are the only ones that can perform the related actions. To remove a target, you can simply click on the line that represents " +
- "the connection between one of your Nodes and its target. Alternatively, you can select the 'source' Node and click the 'Drop Connection' button, " +
- "or press 'd'.
" +
- "Other Notes:
" +
- "-Whenever a miscellenaous Node (not owned by the player or enemy) is conquered, the defense of all remaining miscellaneous Nodes that " +
- "are not actively being targeted will increase by a fixed percentage.
" +
- "-Whenever a Node is conquered, its stats are significantly reduced
" +
- "-Miscellaneous Nodes slowly raise their defense over time
" +
- "-Nodes slowly regenerate health over time.",
- // Time-related constants
- MillisecondsPer20Hours: 72000000,
- GameCyclesPer20Hours: 72000000 / 200,
- MillisecondsPer10Hours: 36000000,
- GameCyclesPer10Hours: 36000000 / 200,
- MillisecondsPer8Hours: 28800000,
- GameCyclesPer8Hours: 28800000 / 200,
- MillisecondsPer4Hours: 14400000,
- GameCyclesPer4Hours: 14400000 / 200,
- MillisecondsPer2Hours: 7200000,
- GameCyclesPer2Hours: 7200000 / 200,
- MillisecondsPerHour: 3600000,
- GameCyclesPerHour: 3600000 / 200,
- MillisecondsPerHalfHour: 1800000,
- GameCyclesPerHalfHour: 1800000 / 200,
- MillisecondsPerQuarterHour: 900000,
- GameCyclesPerQuarterHour: 900000 / 200,
- MillisecondsPerFiveMinutes: 300000,
- GameCyclesPerFiveMinutes: 300000 / 200,
- // Player Work & Action
- FactionWorkHacking: "Faction Hacking Work",
- FactionWorkField: "Faction Field Work",
- FactionWorkSecurity: "Faction Security Work",
- WorkTypeCompany: "Working for Company",
- WorkTypeCompanyPartTime: "Working for Company part-time",
- WorkTypeFaction: "Working for Faction",
- WorkTypeCreateProgram: "Working on Create a Program",
- WorkTypeStudyClass: "Studying or Taking a class at university",
- WorkTypeCrime: "Committing a crime",
- ClassStudyComputerScience: "studying Computer Science",
- ClassDataStructures: "taking a Data Structures course",
- ClassNetworks: "taking a Networks course",
- ClassAlgorithms: "taking an Algorithms course",
- ClassManagement: "taking a Management course",
- ClassLeadership: "taking a Leadership course",
- ClassGymStrength: "training your strength at a gym",
- ClassGymDefense: "training your defense at a gym",
- ClassGymDexterity: "training your dexterity at a gym",
- ClassGymAgility: "training your agility at a gym",
- ClassDataStructuresBaseCost: 40,
- ClassNetworksBaseCost: 80,
- ClassAlgorithmsBaseCost: 320,
- ClassManagementBaseCost: 160,
- ClassLeadershipBaseCost: 320,
- ClassGymBaseCost: 120,
- CrimeShoplift: "shoplift",
- CrimeRobStore: "rob a store",
- CrimeMug: "mug someone",
- CrimeLarceny: "commit larceny",
- CrimeDrugs: "deal drugs",
- CrimeBondForgery: "forge corporate bonds",
- CrimeTraffickArms: "traffick illegal arms",
- CrimeHomicide: "commit homicide",
- CrimeGrandTheftAuto: "commit grand theft auto",
- CrimeKidnap: "kidnap someone for ransom",
- CrimeAssassination: "assassinate a high-profile target",
- CrimeHeist: "pull off the ultimate heist",
- // Coding Contract
- // TODO Move this into Coding contract impelmentation?
- CodingContractBaseFactionRepGain: 2500,
- CodingContractBaseCompanyRepGain: 4000,
- CodingContractBaseMoneyGain: 75e6,
- // BitNode/Source-File related stuff
- TotalNumBitNodes: 24,
- LatestUpdate: `
- v0.47.2
- * Added 'Solarized Dark' theme to CodeMirror editor
- * Bug fix: Stock Market UI should no longer crash for certain locale settings
- `
-};
-
-
-/***/ }),
-/* 9 */
-/*!****************************!*\
- !*** ./utils/DialogBox.js ***!
- \****************************/
-/*! exports provided: dialogBoxCreate, dialogBoxOpened */
-/*! all exports used */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-__webpack_require__.r(__webpack_exports__);
-/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "dialogBoxCreate", function() { return dialogBoxCreate; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "dialogBoxOpened", function() { return dialogBoxOpened; });
-/* harmony import */ var _helpers_keyCodes__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./helpers/keyCodes */ 27);
-/* harmony import */ var _helpers_keyCodes__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_0__);
-
-
-/**
- * Create and display a pop-up dialog box.
- * This dialog box does not allow for any interaction and should close when clicking
- * outside of it
- */
-let dialogBoxes = [];
-
-// Close dialog box when clicking outside
-$(document).click(function(event) {
- if (dialogBoxOpened && dialogBoxes.length >= 1) {
- if (!$(event.target).closest(dialogBoxes[0]).length){
- closeTopmostDialogBox();
- }
- }
-});
-
-function closeTopmostDialogBox() {
- if (!dialogBoxOpened || dialogBoxes.length === 0) return;
- dialogBoxes[0].remove();
- dialogBoxes.shift();
- if (dialogBoxes.length == 0) {
- dialogBoxOpened = false;
- } else {
- dialogBoxes[0].style.visibility = "visible";
- }
-}
-
-// Dialog box close buttons
-$(document).on('click', '.dialog-box-close-button', function( event ) {
- closeTopmostDialogBox();
-});
-
-document.addEventListener("keydown", function (event) {
- if (event.keyCode == _helpers_keyCodes__WEBPACK_IMPORTED_MODULE_0__["KEY"].ESC && dialogBoxOpened) {
- closeTopmostDialogBox();
- event.preventDefault();
- }
-});
-
-let dialogBoxOpened = false;
-
-function dialogBoxCreate(txt, preformatted=false) {
- console.log(`dialogBoxCreate() called`)
- var container = document.createElement("div");
- container.setAttribute("class", "dialog-box-container");
-
- var content = document.createElement("div");
- content.setAttribute("class", "dialog-box-content");
-
- var closeButton = document.createElement("span");
- closeButton.setAttribute("class", "dialog-box-close-button");
- closeButton.innerHTML = "×"
-
- var textE;
- if (preformatted) {
- // For text files as they are often computed data that
- // shouldn't be wrapped and should retain tabstops.
- textE = document.createElement("pre");
- textE.innerHTML = txt;
- } else {
- textE = document.createElement("p");
- textE.innerHTML = txt.replace(/(?:\r\n|\r|\n)/g, ' ');
- }
-
- content.appendChild(closeButton);
- content.appendChild(textE);
- container.appendChild(content);
-
- document.body.appendChild(container);
- if (dialogBoxes.length >= 1) {
- container.style.visibility = "hidden";
- }
- dialogBoxes.push(container);
-
- setTimeout(function() {
- dialogBoxOpened = true;
- }, 400);
-}
-
-
-
-/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 83)))
-
-/***/ }),
-/* 10 */
-/*!*******************************************!*\
- !*** ./src/Netscript/RamCostGenerator.ts ***!
- \*******************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-// TODO remember to update RamCalculations.js and WorkerScript.js
-// RAM costs for Netscript functions
-exports.RamCostConstants = {
- ScriptBaseRamCost: 1.6,
- ScriptDomRamCost: 25,
- ScriptHackRamCost: 0.1,
- ScriptHackAnalyzeRamCost: 1,
- ScriptGrowRamCost: 0.15,
- ScriptGrowthAnalyzeRamCost: 1,
- ScriptWeakenRamCost: 0.15,
- ScriptScanRamCost: 0.2,
- ScriptPortProgramRamCost: 0.05,
- ScriptRunRamCost: 1.0,
- ScriptExecRamCost: 1.3,
- ScriptSpawnRamCost: 2.0,
- ScriptScpRamCost: 0.6,
- ScriptKillRamCost: 0.5,
- ScriptHasRootAccessRamCost: 0.05,
- ScriptGetHostnameRamCost: 0.05,
- ScriptGetHackingLevelRamCost: 0.05,
- ScriptGetMultipliersRamCost: 4.0,
- ScriptGetServerRamCost: 0.1,
- ScriptFileExistsRamCost: 0.1,
- ScriptIsRunningRamCost: 0.1,
- ScriptHacknetNodesRamCost: 4.0,
- ScriptHNUpgLevelRamCost: 0.4,
- ScriptHNUpgRamRamCost: 0.6,
- ScriptHNUpgCoreRamCost: 0.8,
- ScriptGetStockRamCost: 2.0,
- ScriptBuySellStockRamCost: 2.5,
- ScriptGetPurchaseServerRamCost: 0.25,
- ScriptPurchaseServerRamCost: 2.25,
- ScriptGetPurchasedServerLimit: 0.05,
- ScriptGetPurchasedServerMaxRam: 0.05,
- ScriptRoundRamCost: 0.05,
- ScriptReadWriteRamCost: 1.0,
- ScriptArbScriptRamCost: 1.0,
- ScriptGetScriptRamCost: 0.1,
- ScriptGetHackTimeRamCost: 0.05,
- ScriptGetFavorToDonate: 0.10,
- ScriptCodingContractBaseRamCost: 10,
- ScriptSleeveBaseRamCost: 4,
- ScriptSingularityFn1RamCost: 2,
- ScriptSingularityFn2RamCost: 3,
- ScriptSingularityFn3RamCost: 5,
- ScriptGangApiBaseRamCost: 4,
- ScriptBladeburnerApiBaseRamCost: 4,
-};
-exports.RamCosts = {
- hacknet: {
- numNodes: () => 0,
- purchaseNode: () => 0,
- getPurchaseNodeCost: () => 0,
- getNodeStats: () => 0,
- upgradeLevel: () => 0,
- upgradeRam: () => 0,
- upgradeCore: () => 0,
- upgradeCache: () => 0,
- getLevelUpgradeCost: () => 0,
- getRamUpgradeCost: () => 0,
- getCoreUpgradeCost: () => 0,
- getCacheUpgradeCost: () => 0,
- numHashes: () => 0,
- hashCost: () => 0,
- spendHashes: () => 0,
- },
- sprintf: () => 0,
- vsprintf: () => 0,
- scan: () => exports.RamCostConstants.ScriptScanRamCost,
- hack: () => exports.RamCostConstants.ScriptHackRamCost,
- hackAnalyzeThreads: () => exports.RamCostConstants.ScriptHackAnalyzeRamCost,
- hackAnalyzePercent: () => exports.RamCostConstants.ScriptHackAnalyzeRamCost,
- hackChance: () => exports.RamCostConstants.ScriptHackAnalyzeRamCost,
- sleep: () => 0,
- grow: () => exports.RamCostConstants.ScriptGrowRamCost,
- growthAnalyze: () => exports.RamCostConstants.ScriptGrowthAnalyzeRamCost,
- weaken: () => exports.RamCostConstants.ScriptWeakenRamCost,
- print: () => 0,
- tprint: () => 0,
- clearLog: () => 0,
- disableLog: () => 0,
- enableLog: () => 0,
- isLogEnabled: () => 0,
- getScriptLogs: () => 0,
- nuke: () => exports.RamCostConstants.ScriptPortProgramRamCost,
- brutessh: () => exports.RamCostConstants.ScriptPortProgramRamCost,
- ftpcrack: () => exports.RamCostConstants.ScriptPortProgramRamCost,
- relaysmtp: () => exports.RamCostConstants.ScriptPortProgramRamCost,
- httpworm: () => exports.RamCostConstants.ScriptPortProgramRamCost,
- sqlinject: () => exports.RamCostConstants.ScriptPortProgramRamCost,
- run: () => exports.RamCostConstants.ScriptRunRamCost,
- exec: () => exports.RamCostConstants.ScriptExecRamCost,
- spawn: () => exports.RamCostConstants.ScriptSpawnRamCost,
- kill: () => exports.RamCostConstants.ScriptKillRamCost,
- killall: () => exports.RamCostConstants.ScriptKillRamCost,
- exit: () => 0,
- scp: () => exports.RamCostConstants.ScriptScpRamCost,
- ls: () => exports.RamCostConstants.ScriptScanRamCost,
- ps: () => exports.RamCostConstants.ScriptScanRamCost,
- hasRootAccess: () => exports.RamCostConstants.ScriptHasRootAccessRamCost,
- getIp: () => exports.RamCostConstants.ScriptGetHostnameRamCost,
- getHostname: () => exports.RamCostConstants.ScriptGetHostnameRamCost,
- getHackingLevel: () => exports.RamCostConstants.ScriptGetHackingLevelRamCost,
- getHackingMultipliers: () => exports.RamCostConstants.ScriptGetMultipliersRamCost,
- getHacknetMultipliers: () => exports.RamCostConstants.ScriptGetMultipliersRamCost,
- getBitNodeMultipliers: () => exports.RamCostConstants.ScriptGetMultipliersRamCost,
- getServerMoneyAvailable: () => exports.RamCostConstants.ScriptGetServerRamCost,
- getServerSecurityLevel: () => exports.RamCostConstants.ScriptGetServerRamCost,
- getServerBaseSecurityLevel: () => exports.RamCostConstants.ScriptGetServerRamCost,
- getServerMinSecurityLevel: () => exports.RamCostConstants.ScriptGetServerRamCost,
- getServerRequiredHackingLevel: () => exports.RamCostConstants.ScriptGetServerRamCost,
- getServerMaxMoney: () => exports.RamCostConstants.ScriptGetServerRamCost,
- getServerGrowth: () => exports.RamCostConstants.ScriptGetServerRamCost,
- getServerNumPortsRequired: () => exports.RamCostConstants.ScriptGetServerRamCost,
- getServerRam: () => exports.RamCostConstants.ScriptGetServerRamCost,
- serverExists: () => exports.RamCostConstants.ScriptGetServerRamCost,
- fileExists: () => exports.RamCostConstants.ScriptFileExistsRamCost,
- isRunning: () => exports.RamCostConstants.ScriptIsRunningRamCost,
- getStockSymbols: () => exports.RamCostConstants.ScriptGetStockRamCost,
- getStockPrice: () => exports.RamCostConstants.ScriptGetStockRamCost,
- getStockAskPrice: () => exports.RamCostConstants.ScriptGetStockRamCost,
- getStockBidPrice: () => exports.RamCostConstants.ScriptGetStockRamCost,
- getStockPosition: () => exports.RamCostConstants.ScriptGetStockRamCost,
- getStockMaxShares: () => exports.RamCostConstants.ScriptGetStockRamCost,
- getStockPurchaseCost: () => exports.RamCostConstants.ScriptGetStockRamCost,
- getStockSaleGain: () => exports.RamCostConstants.ScriptGetStockRamCost,
- buyStock: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- sellStock: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- shortStock: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- sellShort: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- placeOrder: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- cancelOrder: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- getOrders: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- getStockVolatility: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- getStockForecast: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- purchase4SMarketData: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- purchase4SMarketDataTixApi: () => exports.RamCostConstants.ScriptBuySellStockRamCost,
- getPurchasedServerLimit: () => exports.RamCostConstants.ScriptGetPurchasedServerLimit,
- getPurchasedServerMaxRam: () => exports.RamCostConstants.ScriptGetPurchasedServerMaxRam,
- getPurchasedServerCost: () => exports.RamCostConstants.ScriptGetPurchaseServerRamCost,
- purchaseServer: () => exports.RamCostConstants.ScriptPurchaseServerRamCost,
- deleteServer: () => exports.RamCostConstants.ScriptPurchaseServerRamCost,
- getPurchasedServers: () => exports.RamCostConstants.ScriptPurchaseServerRamCost,
- write: () => exports.RamCostConstants.ScriptReadWriteRamCost,
- tryWrite: () => exports.RamCostConstants.ScriptReadWriteRamCost,
- read: () => exports.RamCostConstants.ScriptReadWriteRamCost,
- peek: () => exports.RamCostConstants.ScriptReadWriteRamCost,
- clear: () => exports.RamCostConstants.ScriptReadWriteRamCost,
- getPortHandle: () => exports.RamCostConstants.ScriptReadWriteRamCost * 10,
- rm: () => exports.RamCostConstants.ScriptReadWriteRamCost,
- scriptRunning: () => exports.RamCostConstants.ScriptArbScriptRamCost,
- scriptKill: () => exports.RamCostConstants.ScriptArbScriptRamCost,
- getScriptName: () => 0,
- getScriptRam: () => exports.RamCostConstants.ScriptGetScriptRamCost,
- getHackTime: () => exports.RamCostConstants.ScriptGetHackTimeRamCost,
- getGrowTime: () => exports.RamCostConstants.ScriptGetHackTimeRamCost,
- getWeakenTime: () => exports.RamCostConstants.ScriptGetHackTimeRamCost,
- getScriptIncome: () => exports.RamCostConstants.ScriptGetScriptRamCost,
- getScriptExpGain: () => exports.RamCostConstants.ScriptGetScriptRamCost,
- nFormat: () => 0,
- getTimeSinceLastAug: () => exports.RamCostConstants.ScriptGetHackTimeRamCost,
- prompt: () => 0,
- wget: () => 0,
- getFavorToDonate: () => exports.RamCostConstants.ScriptGetFavorToDonate,
- // Singularity Functions
- universityCourse: () => exports.RamCostConstants.ScriptSingularityFn1RamCost,
- gymWorkout: () => exports.RamCostConstants.ScriptSingularityFn1RamCost,
- travelToCity: () => exports.RamCostConstants.ScriptSingularityFn1RamCost,
- purchaseTor: () => exports.RamCostConstants.ScriptSingularityFn1RamCost,
- purchaseProgram: () => exports.RamCostConstants.ScriptSingularityFn1RamCost,
- getStats: () => exports.RamCostConstants.ScriptSingularityFn1RamCost / 4,
- getCharacterInformation: () => exports.RamCostConstants.ScriptSingularityFn1RamCost / 4,
- isBusy: () => exports.RamCostConstants.ScriptSingularityFn1RamCost / 4,
- stopAction: () => exports.RamCostConstants.ScriptSingularityFn1RamCost / 2,
- upgradeHomeRam: () => exports.RamCostConstants.ScriptSingularityFn2RamCost,
- getUpgradeHomeRamCost: () => exports.RamCostConstants.ScriptSingularityFn2RamCost / 2,
- workForCompany: () => exports.RamCostConstants.ScriptSingularityFn2RamCost,
- applyToCompany: () => exports.RamCostConstants.ScriptSingularityFn2RamCost,
- getCompanyRep: () => exports.RamCostConstants.ScriptSingularityFn2RamCost / 3,
- getCompanyFavor: () => exports.RamCostConstants.ScriptSingularityFn2RamCost / 3,
- getCompanyFavorGain: () => exports.RamCostConstants.ScriptSingularityFn2RamCost / 4,
- checkFactionInvitations: () => exports.RamCostConstants.ScriptSingularityFn2RamCost,
- joinFaction: () => exports.RamCostConstants.ScriptSingularityFn2RamCost,
- workForFaction: () => exports.RamCostConstants.ScriptSingularityFn2RamCost,
- getFactionRep: () => exports.RamCostConstants.ScriptSingularityFn2RamCost / 3,
- getFactionFavor: () => exports.RamCostConstants.ScriptSingularityFn2RamCost / 3,
- getFactionFavorGain: () => exports.RamCostConstants.ScriptSingularityFn2RamCost / 4,
- donateToFaction: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- createProgram: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- commitCrime: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- getCrimeChance: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- getOwnedAugmentations: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- getOwnedSourceFiles: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- getAugmentationsFromFaction: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- getAugmentationPrereq: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- getAugmentationCost: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- purchaseAugmentation: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- installAugmentations: () => exports.RamCostConstants.ScriptSingularityFn3RamCost,
- // Gang API
- gang: {
- getMemberNames: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 4,
- getGangInformation: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 2,
- getOtherGangInformation: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 2,
- getMemberInformation: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 2,
- canRecruitMember: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 4,
- recruitMember: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 2,
- getTaskNames: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 4,
- setMemberTask: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 2,
- getEquipmentNames: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 4,
- getEquipmentCost: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 2,
- getEquipmentType: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 2,
- purchaseEquipment: () => exports.RamCostConstants.ScriptGangApiBaseRamCost,
- ascendMember: () => exports.RamCostConstants.ScriptGangApiBaseRamCost,
- setTerritoryWarfare: () => exports.RamCostConstants.ScriptGangApiBaseRamCost / 2,
- getChanceToWinClash: () => exports.RamCostConstants.ScriptGangApiBaseRamCost,
- getBonusTime: () => 0,
- },
- // Bladeburner API
- bladeburner: {
- getContractNames: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
- getOperationNames: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
- getBlackOpNames: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
- getBlackOpRank: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost / 2,
- getGeneralActionNames: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
- getSkillNames: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost / 10,
- startAction: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- stopBladeburnerAction: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost / 2,
- getCurrentAction: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost / 4,
- getActionTime: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getActionEstimatedSuccessChance: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getActionRepGain: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getActionCountRemaining: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getActionMaxLevel: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getActionCurrentLevel: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getActionAutolevel: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- setActionAutolevel: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- setActionLevel: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getRank: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getSkillPoints: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getSkillLevel: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getSkillUpgradeCost: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- upgradeSkill: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getTeamSize: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- setTeamSize: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getCityEstimatedPopulation: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getCityEstimatedCommunities: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getCityChaos: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getCity: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- switchCity: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getStamina: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- joinBladeburnerFaction: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- joinBladeburnerDivision: () => exports.RamCostConstants.ScriptBladeburnerApiBaseRamCost,
- getBonusTime: () => 0,
- },
- // Coding Contract API
- codingcontract: {
- attempt: () => exports.RamCostConstants.ScriptCodingContractBaseRamCost,
- getContractType: () => exports.RamCostConstants.ScriptCodingContractBaseRamCost / 2,
- getData: () => exports.RamCostConstants.ScriptCodingContractBaseRamCost / 2,
- getDescription: () => exports.RamCostConstants.ScriptCodingContractBaseRamCost / 2,
- getNumTriesRemaining: () => exports.RamCostConstants.ScriptCodingContractBaseRamCost / 5,
- },
- // Duplicate Sleeve API
- sleeve: {
- getNumSleeves: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- setToShockRecovery: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- setToSynchronize: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- setToCommitCrime: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- setToUniversityCourse: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- travel: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- setToCompanyWork: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- setToFactionWork: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- setToGymWorkout: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- getSleeveStats: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- getTask: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- getInformation: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- getSleeveAugmentations: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- getSleevePurchasableAugs: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- purchaseSleeveAug: () => exports.RamCostConstants.ScriptSleeveBaseRamCost,
- },
- heart: {
- // Easter egg function
- break: () => 0,
- }
-};
-function getRamCost(...args) {
- if (args.length === 0) {
- console.warn(`No arguments passed to getRamCost()`);
- return 0;
- }
- let curr = exports.RamCosts[args[0]];
- for (let i = 1; i < args.length; ++i) {
- if (curr == null) {
- console.warn(`Invalid function passed to getRamCost: ${args}`);
- return 0;
- }
- const currType = typeof curr;
- if (currType === "function" || currType === "number") {
- break;
- }
- curr = curr[args[i]];
- }
- const currType = typeof curr;
- if (currType === "function") {
- return curr();
- }
- if (currType === "number") {
- return curr;
- }
- console.warn(`Unexpected type (${currType}) for value [${args}]`);
- return 0;
-}
-exports.getRamCost = getRamCost;
-
-
-/***/ }),
-/* 11 */
-/*!*******************************************!*\
- !*** ./src/Augmentation/Augmentations.ts ***!
- \*******************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-exports.Augmentations = {};
-
-
-/***/ }),
-/* 12 */
-/*!**************************************!*\
- !*** ./src/ui/navigationTracking.ts ***!
- \**************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * The full-screen page the player is currently be on.
- * These pages are mutually exclusive.
- */
-var Page;
-(function (Page) {
- /**
- * (Default) The terminal is where the player issues all commands, executes scripts, etc.
- */
- Page["Terminal"] = "Terminal";
- /**
- * Displays most of the statistics about the player.
- */
- Page["CharacterInfo"] = "CharacterInfo";
- /**
- * The console for editing Netscript files.
- */
- Page["ScriptEditor"] = "ScriptEditor";
- /**
- * Monitor the scripts currently executing across the servers.
- */
- Page["ActiveScripts"] = "ActiveScripts";
- /**
- * View, purchase, and upgrade Hacknet nodes.
- */
- Page["HacknetNodes"] = "HacknetNodes";
- /**
- * The list of programs the player could potentially build.
- */
- Page["CreateProgram"] = "CreateProgram";
- /**
- * The list of all factions, and invites, available to the player.
- */
- Page["Factions"] = "Factions";
- /**
- * Information about a specific faction.
- */
- Page["Faction"] = "Faction";
- /**
- * The list of installed, and yet-to-be installed, augmentations the player has purchased.
- */
- Page["Augmentations"] = "Augmentations";
- /**
- * A collection of in-game material to learn about the game.
- */
- Page["Tutorial"] = "Tutorial";
- /**
- * A collection of items to manipulate the state of the game. Useful for development.
- */
- Page["DevMenu"] = "Dev Menu";
- /**
- * Visiting a location in the world
- */
- Page["Location"] = "Location";
- /**
- * A blocking page to show the player they are currently doing some action (building a program, working, etc.).
- */
- Page["workInProgress"] = "WorkInProgress";
- /**
- * A special screen to show the player they've reached a certain point in the game.
- */
- Page["RedPill"] = "RedPill";
- /**
- * A special screen to show the player they've reached a certain point in the game.
- */
- Page["CinematicText"] = "CinematicText";
- /**
- * Mini-game to infiltrate a company, gaining experience from successful progress.
- */
- Page["Infiltration"] = "Infiltration";
- /**
- * View the in-game stock market.
- */
- Page["StockMarket"] = "StockMarket";
- /**
- * Manage gang actions and members.
- */
- Page["Gang"] = "Gang";
- /**
- * Perform missions for a Faction.
- */
- Page["Mission"] = "Mission";
- /**
- * Manage a corporation.
- */
- Page["Corporation"] = "Corporation";
- /**
- * Manage special Bladeburner activities.
- */
- Page["Bladeburner"] = "Bladeburner";
- /**
- * Manage your Sleeves
- */
- Page["Sleeves"] = "Sleeves";
- /**
- * Purchase Resleeves
- */
- Page["Resleeves"] = "Re-sleeving";
-})(Page = exports.Page || (exports.Page = {}));
-/**
- * This class keeps track of player navigation/routing within the game.
- */
-class Routing {
- constructor() {
- /**
- * Tracking the what page the user is currently on.
- */
- this.currentPage = null;
- }
- /**
- * Determines if the player is currently on the specified page.
- * @param page The page to compare against the current state.
- */
- isOn(page) {
- return this.currentPage === page;
- }
- /**
- * Routes the player to the appropriate page.
- * @param page The page to navigate to.
- */
- navigateTo(page) {
- this.currentPage = page;
- }
-}
-/**
- * The routing instance for tracking page navigation.
- */
-exports.routing = new Routing();
-
-
-/***/ }),
-/* 13 */
-/*!*********************************!*\
- !*** ./src/Faction/Factions.ts ***!
- \*********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Initialization and manipulation of the Factions object, which stores data
- * about all Factions in the game
- */
-const Faction_1 = __webpack_require__(/*! ./Faction */ 69);
-const FactionInfo_1 = __webpack_require__(/*! ./FactionInfo */ 257);
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-exports.Factions = {};
-function loadFactions(saveString) {
- exports.Factions = JSON.parse(saveString, JSONReviver_1.Reviver);
-}
-exports.loadFactions = loadFactions;
-function AddToFactions(faction) {
- const name = faction.name;
- exports.Factions[name] = faction;
-}
-exports.AddToFactions = AddToFactions;
-function factionExists(name) {
- return exports.Factions.hasOwnProperty(name);
-}
-exports.factionExists = factionExists;
-function initFactions(bitNode = 1) {
- for (const name in FactionInfo_1.FactionInfos) {
- resetFaction(new Faction_1.Faction(name));
- }
-}
-exports.initFactions = initFactions;
-//Resets a faction during (re-)initialization. Saves the favor in the new
-//Faction object and deletes the old Faction Object from "Factions". Then
-//reinserts the new Faction object
-function resetFaction(newFactionObject) {
- if (!(newFactionObject instanceof Faction_1.Faction)) {
- throw new Error("Invalid argument 'newFactionObject' passed into resetFaction()");
- }
- const factionName = newFactionObject.name;
- if (factionExists(factionName)) {
- newFactionObject.favor = exports.Factions[factionName].favor;
- delete exports.Factions[factionName];
- }
- AddToFactions(newFactionObject);
-}
-exports.resetFaction = resetFaction;
-
-
-/***/ }),
-/* 14 */
-/*!************************!*\
- !*** ./src/engine.jsx ***!
- \************************/
-/*! exports provided: Engine */
-/*! all exports used */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-__webpack_require__.r(__webpack_exports__);
-/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Engine", function() { return Engine; });
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 7);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _utils_LogBox__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../utils/LogBox */ 105);
-/* harmony import */ var _utils_LogBox__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_utils_LogBox__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Augmentation/Augmentations */ 11);
-/* harmony import */ var _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _Augmentation_AugmentationHelpers__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Augmentation/AugmentationHelpers */ 71);
-/* harmony import */ var _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Augmentation/data/AugmentationNames */ 4);
-/* harmony import */ var _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_4__);
-/* harmony import */ var _BitNode_BitNode__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./BitNode/BitNode */ 94);
-/* harmony import */ var _BitNode_BitNode__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(_BitNode_BitNode__WEBPACK_IMPORTED_MODULE_5__);
-/* harmony import */ var _Bladeburner__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./Bladeburner */ 39);
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-/* harmony import */ var _Message_MessageHelpers__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ./Message/MessageHelpers */ 70);
-/* harmony import */ var _Missions__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ./Missions */ 74);
-/* harmony import */ var _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_24__ = __webpack_require__(/*! ./Netscript/WorkerScripts */ 88);
-/* harmony import */ var _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_24___default = /*#__PURE__*/__webpack_require__.n(_Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_24__);
-/* harmony import */ var _NetscriptWorker__WEBPACK_IMPORTED_MODULE_25__ = __webpack_require__(/*! ./NetscriptWorker */ 62);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_26__ = __webpack_require__(/*! ./Player */ 0);
-/* harmony import */ var _Prestige__WEBPACK_IMPORTED_MODULE_27__ = __webpack_require__(/*! ./Prestige */ 137);
-/* harmony import */ var _Programs_ProgramHelpers__WEBPACK_IMPORTED_MODULE_28__ = __webpack_require__(/*! ./Programs/ProgramHelpers */ 155);
-/* harmony import */ var _RedPill__WEBPACK_IMPORTED_MODULE_29__ = __webpack_require__(/*! ./RedPill */ 80);
-/* harmony import */ var _SaveObject__WEBPACK_IMPORTED_MODULE_30__ = __webpack_require__(/*! ./SaveObject */ 92);
-/* harmony import */ var _Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_31__ = __webpack_require__(/*! ./Script/ScriptHelpers */ 65);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_32__ = __webpack_require__(/*! ./Server/AllServers */ 21);
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-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_33__ = __webpack_require__(/*! ./Settings/Settings */ 19);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_33___default = /*#__PURE__*/__webpack_require__.n(_Settings_Settings__WEBPACK_IMPORTED_MODULE_33__);
-/* harmony import */ var _SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_34__ = __webpack_require__(/*! ./SourceFile/SourceFileFlags */ 17);
-/* harmony import */ var _SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_34___default = /*#__PURE__*/__webpack_require__.n(_SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_34__);
-/* harmony import */ var _Server_SpecialServerIps__WEBPACK_IMPORTED_MODULE_35__ = __webpack_require__(/*! ./Server/SpecialServerIps */ 38);
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-/* harmony import */ var _StockMarket_StockMarket__WEBPACK_IMPORTED_MODULE_36__ = __webpack_require__(/*! ./StockMarket/StockMarket */ 42);
-/* harmony import */ var _StockMarket_StockMarket__WEBPACK_IMPORTED_MODULE_36___default = /*#__PURE__*/__webpack_require__.n(_StockMarket_StockMarket__WEBPACK_IMPORTED_MODULE_36__);
-/* harmony import */ var _Terminal__WEBPACK_IMPORTED_MODULE_37__ = __webpack_require__(/*! ./Terminal */ 73);
-/* harmony import */ var _PersonObjects_Sleeve_Sleeve__WEBPACK_IMPORTED_MODULE_38__ = __webpack_require__(/*! ./PersonObjects/Sleeve/Sleeve */ 116);
-/* harmony import */ var _PersonObjects_Sleeve_Sleeve__WEBPACK_IMPORTED_MODULE_38___default = /*#__PURE__*/__webpack_require__.n(_PersonObjects_Sleeve_Sleeve__WEBPACK_IMPORTED_MODULE_38__);
-/* harmony import */ var _PersonObjects_Sleeve_SleeveUI__WEBPACK_IMPORTED_MODULE_39__ = __webpack_require__(/*! ./PersonObjects/Sleeve/SleeveUI */ 176);
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-/* harmony import */ var _PersonObjects_Resleeving_ResleevingUI__WEBPACK_IMPORTED_MODULE_40__ = __webpack_require__(/*! ./PersonObjects/Resleeving/ResleevingUI */ 204);
-/* harmony import */ var _PersonObjects_Resleeving_ResleevingUI__WEBPACK_IMPORTED_MODULE_40___default = /*#__PURE__*/__webpack_require__.n(_PersonObjects_Resleeving_ResleevingUI__WEBPACK_IMPORTED_MODULE_40__);
-/* harmony import */ var _ui_createStatusText__WEBPACK_IMPORTED_MODULE_41__ = __webpack_require__(/*! ./ui/createStatusText */ 99);
-/* harmony import */ var _ui_createStatusText__WEBPACK_IMPORTED_MODULE_41___default = /*#__PURE__*/__webpack_require__.n(_ui_createStatusText__WEBPACK_IMPORTED_MODULE_41__);
-/* harmony import */ var _ui_displayCharacterInfo__WEBPACK_IMPORTED_MODULE_42__ = __webpack_require__(/*! ./ui/displayCharacterInfo */ 261);
-/* harmony import */ var _ui_displayCharacterInfo__WEBPACK_IMPORTED_MODULE_42___default = /*#__PURE__*/__webpack_require__.n(_ui_displayCharacterInfo__WEBPACK_IMPORTED_MODULE_42__);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__ = __webpack_require__(/*! ./ui/navigationTracking */ 12);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43___default = /*#__PURE__*/__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_44__ = __webpack_require__(/*! ./ui/numeralFormat */ 2);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_44___default = /*#__PURE__*/__webpack_require__.n(_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_44__);
-/* harmony import */ var _ui_setSettingsLabels__WEBPACK_IMPORTED_MODULE_45__ = __webpack_require__(/*! ./ui/setSettingsLabels */ 260);
-/* harmony import */ var _ui_ActiveScripts_Root__WEBPACK_IMPORTED_MODULE_46__ = __webpack_require__(/*! ./ui/ActiveScripts/Root */ 203);
-/* harmony import */ var _ui_ActiveScripts_Root__WEBPACK_IMPORTED_MODULE_46___default = /*#__PURE__*/__webpack_require__.n(_ui_ActiveScripts_Root__WEBPACK_IMPORTED_MODULE_46__);
-/* harmony import */ var _ui_MainMenu_Headers__WEBPACK_IMPORTED_MODULE_47__ = __webpack_require__(/*! ./ui/MainMenu/Headers */ 259);
-/* harmony import */ var _ui_MainMenu_Headers__WEBPACK_IMPORTED_MODULE_47___default = /*#__PURE__*/__webpack_require__.n(_ui_MainMenu_Headers__WEBPACK_IMPORTED_MODULE_47__);
-/* harmony import */ var _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__ = __webpack_require__(/*! ./ui/MainMenu/Links */ 32);
-/* harmony import */ var _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48___default = /*#__PURE__*/__webpack_require__.n(_ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__);
-/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_49__ = __webpack_require__(/*! ../utils/DialogBox */ 9);
-/* harmony import */ var _utils_GameOptions__WEBPACK_IMPORTED_MODULE_50__ = __webpack_require__(/*! ../utils/GameOptions */ 130);
-/* harmony import */ var _utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_51__ = __webpack_require__(/*! ../utils/uiHelpers/removeChildrenFromElement */ 43);
-/* harmony import */ var _utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_51___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_51__);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__ = __webpack_require__(/*! ../utils/uiHelpers/createElement */ 3);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__);
-/* harmony import */ var _utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__ = __webpack_require__(/*! ../utils/helpers/exceptionAlert */ 50);
-/* harmony import */ var _utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__);
-/* harmony import */ var _utils_uiHelpers_removeLoadingScreen__WEBPACK_IMPORTED_MODULE_54__ = __webpack_require__(/*! ../utils/uiHelpers/removeLoadingScreen */ 202);
-/* harmony import */ var _utils_uiHelpers_removeLoadingScreen__WEBPACK_IMPORTED_MODULE_54___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeLoadingScreen__WEBPACK_IMPORTED_MODULE_54__);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__ = __webpack_require__(/*! ../utils/helpers/keyCodes */ 27);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__);
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_56__ = __webpack_require__(/*! react */ 1);
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_56___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_56__);
-/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_57__ = __webpack_require__(/*! react-dom */ 54);
-/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_57___default = /*#__PURE__*/__webpack_require__.n(react_dom__WEBPACK_IMPORTED_MODULE_57__);
-/**
- * Game engine. Handles the main game loop as well as the main UI pages
- *
- * TODO: Separate UI functionality into its own component
- */
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-/**
- * Shortcuts to navigate through the game
- * Alt-t - Terminal
- * Alt-c - Character
- * Alt-e - Script editor
- * Alt-s - Active scripts
- * Alt-h - Hacknet Nodes
- * Alt-w - City
- * Alt-j - Job
- * Alt-r - Travel Agency of current city
- * Alt-p - Create program
- * Alt-f - Factions
- * Alt-a - Augmentations
- * Alt-u - Tutorial
- * Alt-o - Options
- */
-
-$(document).keydown(function (e) {
- if (_Settings_Settings__WEBPACK_IMPORTED_MODULE_33__["Settings"].DisableHotkeys === true) {
- return;
- } // These hotkeys should be disabled if the player is writing scripts
-
-
- try {
- if (Object(_Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_31__[/* getCurrentEditor */ "b"])().isFocused()) {
- return;
- }
- } catch (e) {}
-
- if (!_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].isWorking && !_RedPill__WEBPACK_IMPORTED_MODULE_29__[/* redPillFlag */ "b"] && !_Missions__WEBPACK_IMPORTED_MODULE_23__[/* inMission */ "c"] && !_CinematicText__WEBPACK_IMPORTED_MODULE_8__[/* cinematicTextFlag */ "a"]) {
- if (e.keyCode == 84 && e.altKey) {
- e.preventDefault();
- Engine.loadTerminalContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].C && e.altKey) {
- e.preventDefault();
- Engine.loadCharacterContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].E && e.altKey) {
- e.preventDefault();
- Engine.loadScriptEditorContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].S && e.altKey) {
- e.preventDefault();
- Engine.loadActiveScriptsContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].H && e.altKey) {
- e.preventDefault();
- Engine.loadHacknetNodesContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].W && e.altKey) {
- e.preventDefault();
- Engine.loadLocationContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].J && e.altKey) {
- e.preventDefault();
- Engine.loadJobContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].R && e.altKey) {
- e.preventDefault();
- Engine.loadTravelContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].P && e.altKey) {
- e.preventDefault();
- Engine.loadCreateProgramContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].F && e.altKey) {
- // Overriden by Fconf
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Terminal) && _Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_16__["FconfSettings"].ENABLE_BASH_HOTKEYS) {
- return;
- }
-
- e.preventDefault();
- Engine.loadFactionsContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].A && e.altKey) {
- e.preventDefault();
- Engine.loadAugmentationsContent();
- } else if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].U && e.altKey) {
- e.preventDefault();
- Engine.loadTutorialContent();
- }
- }
-
- if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_55__["KEY"].O && e.altKey) {
- e.preventDefault();
- Object(_utils_GameOptions__WEBPACK_IMPORTED_MODULE_50__[/* gameOptionsBoxOpen */ "b"])();
- }
-});
-const Engine = {
- version: "",
- Debug: true,
- // Clickable objects
- Clickables: {
- // Main menu buttons
- saveMainMenuButton: null,
- deleteMainMenuButton: null
- },
- // Display objects
- // TODO-Refactor this into its own component
- Display: {
- // Progress bar
- progress: null,
- // Display for status text (such as "Saved" or "Loaded")
- statusText: null,
- hacking_skill: null,
- // Main menu content
- terminalContent: null,
- characterContent: null,
- scriptEditorContent: null,
- activeScriptsContent: null,
- hacknetNodesContent: null,
- createProgramContent: null,
- factionsContent: null,
- factionContent: null,
- augmentationsContent: null,
- tutorialContent: null,
- infiltrationContent: null,
- stockMarketContent: null,
- locationContent: null,
- workInProgressContent: null,
- redPillContent: null,
- cinematicTextContent: null,
- missionContent: null,
- // Character info
- characterInfo: null
- },
- // Time variables (milliseconds unix epoch time)
- _lastUpdate: new Date().getTime(),
- _idleSpeed: 200,
- // Speed (in ms) at which the main loop is updated
- loadTerminalContent: function () {
- Engine.hideAllContent();
- Engine.Display.terminalContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Terminal);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Terminal.classList.add("active");
- },
- loadCharacterContent: function () {
- Engine.hideAllContent();
- Engine.Display.characterContent.style.display = "block";
- Engine.updateCharacterInfo();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].CharacterInfo);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Stats.classList.add("active");
- },
- loadScriptEditorContent: function (filename = "", code = "") {
- Engine.hideAllContent();
- Engine.Display.scriptEditorContent.style.display = "block";
-
- try {
- Object(_Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_31__[/* getCurrentEditor */ "b"])().openScript(filename, code);
- } catch (e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__["exceptionAlert"])(e);
- }
-
- Object(_Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_31__[/* updateScriptEditorContent */ "e"])();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].ScriptEditor);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].ScriptEditor.classList.add("active");
- },
- loadActiveScriptsContent: function () {
- Engine.hideAllContent();
- Engine.Display.activeScriptsContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].ActiveScripts);
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.render(react__WEBPACK_IMPORTED_MODULE_56___default.a.createElement(_ui_ActiveScripts_Root__WEBPACK_IMPORTED_MODULE_46__["ActiveScriptsRoot"], {
- p: _Player__WEBPACK_IMPORTED_MODULE_26__["Player"],
- workerScripts: _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_24__["workerScripts"]
- }), Engine.Display.activeScriptsContent);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].ActiveScripts.classList.add("active");
- },
- loadHacknetNodesContent: function () {
- Engine.hideAllContent();
- Engine.Display.hacknetNodesContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].HacknetNodes);
- Object(_Hacknet_HacknetHelpers__WEBPACK_IMPORTED_MODULE_17__[/* renderHacknetNodesUI */ "q"])();
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].HacknetNodes.classList.add("active");
- },
- loadCreateProgramContent: function () {
- Engine.hideAllContent();
- Engine.Display.createProgramContent.style.display = "block";
- Object(_Programs_ProgramHelpers__WEBPACK_IMPORTED_MODULE_28__[/* displayCreateProgramContent */ "a"])();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].CreateProgram);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].CreateProgram.classList.add("active");
- },
- loadFactionsContent: function () {
- Engine.hideAllContent();
- Engine.Display.factionsContent.style.display = "block";
- Engine.displayFactionsInfo();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Factions);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Factions.classList.add("active");
- },
- loadFactionContent: function () {
- Engine.hideAllContent();
- Engine.Display.factionContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Faction);
- },
- loadAugmentationsContent: function () {
- Engine.hideAllContent();
- Engine.Display.augmentationsContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Augmentations);
- Object(_Augmentation_AugmentationHelpers__WEBPACK_IMPORTED_MODULE_3__[/* displayAugmentationsContent */ "c"])(Engine.Display.augmentationsContent);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Augmentations.classList.add("active");
- },
- loadTutorialContent: function () {
- Engine.hideAllContent();
- Engine.Display.tutorialContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Tutorial);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Tutorial.classList.add("active");
- },
- loadDevMenuContent: function () {
- Engine.hideAllContent();
- Object(_DevMenu__WEBPACK_IMPORTED_MODULE_13__[/* createDevMenu */ "b"])();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].DevMenu);
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].DevMenu.classList.add("active");
- },
- loadLocationContent: function (initiallyInCity = true) {
- Engine.hideAllContent();
- Engine.Display.locationContent.style.display = "block";
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].City.classList.add("active");
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Location);
- const rootComponent = react__WEBPACK_IMPORTED_MODULE_56___default.a.createElement(_Locations_ui_Root__WEBPACK_IMPORTED_MODULE_21__["LocationRoot"], {
- initiallyInCity: initiallyInCity,
- engine: Engine,
- p: _Player__WEBPACK_IMPORTED_MODULE_26__["Player"]
- });
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.render(rootComponent, Engine.Display.locationContent);
- },
- loadTravelContent: function () {
- // Same as loadLocationContent() except first set the location to the travel agency,
- // and make sure that the 'City' main menu link doesnt become 'active'
- Engine.hideAllContent();
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].gotoLocation(_Locations_data_LocationNames__WEBPACK_IMPORTED_MODULE_20__["LocationName"].TravelAgency);
- Engine.Display.locationContent.style.display = "block";
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Travel.classList.add("active");
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Location);
- const rootComponent = react__WEBPACK_IMPORTED_MODULE_56___default.a.createElement(_Locations_ui_Root__WEBPACK_IMPORTED_MODULE_21__["LocationRoot"], {
- initiallyInCity: false,
- engine: Engine,
- p: _Player__WEBPACK_IMPORTED_MODULE_26__["Player"]
- });
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.render(rootComponent, Engine.Display.locationContent);
- },
- loadJobContent: function () {
- // Same as loadLocationContent(), except first set the location to the job.
- // Make sure that the 'City' main menu link doesnt become 'active'
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].companyName == "") {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_49__["dialogBoxCreate"])("You do not currently have a job! You can visit various companies " + "in the city and try to find a job.");
- return;
- }
-
- Engine.hideAllContent();
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].gotoLocation(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].companyName);
- Engine.Display.locationContent.style.display = "block";
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Job.classList.add("active");
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Location);
- const rootComponent = react__WEBPACK_IMPORTED_MODULE_56___default.a.createElement(_Locations_ui_Root__WEBPACK_IMPORTED_MODULE_21__["LocationRoot"], {
- initiallyInCity: false,
- engine: Engine,
- p: _Player__WEBPACK_IMPORTED_MODULE_26__["Player"]
- });
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.render(rootComponent, Engine.Display.locationContent);
- },
- loadWorkInProgressContent: function () {
- Engine.hideAllContent();
- var mainMenu = document.getElementById("mainmenu-container");
- mainMenu.style.visibility = "hidden";
- Engine.Display.workInProgressContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].WorkInProgress);
- },
- loadRedPillContent: function () {
- Engine.hideAllContent();
- var mainMenu = document.getElementById("mainmenu-container");
- mainMenu.style.visibility = "hidden";
- Engine.Display.redPillContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].RedPill);
- },
- loadCinematicTextContent: function () {
- Engine.hideAllContent();
- var mainMenu = document.getElementById("mainmenu-container");
- mainMenu.style.visibility = "hidden";
- Engine.Display.cinematicTextContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].CinematicText);
- },
- loadInfiltrationContent: function () {
- Engine.hideAllContent();
- Engine.Display.infiltrationContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Infiltration);
- },
- loadStockMarketContent: function () {
- Engine.hideAllContent();
- Engine.Display.stockMarketContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].StockMarket);
- Object(_StockMarket_StockMarket__WEBPACK_IMPORTED_MODULE_36__["displayStockMarketContent"])();
- },
- loadGangContent: function () {
- Engine.hideAllContent();
-
- if (document.getElementById("gang-container") || _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].inGang()) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].gang.displayGangContent(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"]);
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Gang);
- } else {
- Engine.loadTerminalContent();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Terminal);
- }
- },
- loadMissionContent: function () {
- Engine.hideAllContent();
- document.getElementById("mainmenu-container").style.visibility = "hidden";
- document.getElementById("character-overview-wrapper").style.visibility = "hidden";
- Engine.Display.missionContent.style.display = "block";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Mission);
- },
- loadCorporationContent: function () {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation instanceof _Corporation_Corporation__WEBPACK_IMPORTED_MODULE_11__[/* Corporation */ "c"]) {
- Engine.hideAllContent();
- document.getElementById("character-overview-wrapper").style.visibility = "hidden";
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Corporation);
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation.createUI();
- }
- },
- loadBladeburnerContent: function () {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_6__[/* Bladeburner */ "a"]) {
- try {
- Engine.hideAllContent();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Bladeburner);
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner.createContent();
- } catch (e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__["exceptionAlert"])(e);
- }
- }
- },
- loadSleevesContent: function () {
- // This is for Duplicate Sleeves page, not Re-sleeving @ Vita Life
- try {
- Engine.hideAllContent();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Sleeves);
- Object(_PersonObjects_Sleeve_SleeveUI__WEBPACK_IMPORTED_MODULE_39__["createSleevesPage"])(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"]);
- } catch (e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__["exceptionAlert"])(e);
- }
- },
- loadResleevingContent: function () {
- try {
- Engine.hideAllContent();
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Resleeves);
- Object(_PersonObjects_Resleeving_ResleevingUI__WEBPACK_IMPORTED_MODULE_40__["createResleevesPage"])(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"]);
- } catch (e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__["exceptionAlert"])(e);
- }
- },
- // Helper function that hides all content
- hideAllContent: function () {
- Engine.Display.terminalContent.style.display = "none";
- Engine.Display.characterContent.style.display = "none";
- Engine.Display.scriptEditorContent.style.display = "none";
- Engine.Display.activeScriptsContent.style.display = "none";
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.unmountComponentAtNode(Engine.Display.activeScriptsContent);
- Object(_Hacknet_HacknetHelpers__WEBPACK_IMPORTED_MODULE_17__[/* clearHacknetNodesUI */ "a"])();
- Engine.Display.createProgramContent.style.display = "none";
- Engine.Display.factionsContent.style.display = "none";
- Engine.Display.factionContent.style.display = "none";
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.unmountComponentAtNode(Engine.Display.factionContent);
- Engine.Display.augmentationsContent.style.display = "none";
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.unmountComponentAtNode(Engine.Display.augmentationsContent);
- Engine.Display.tutorialContent.style.display = "none";
- Engine.Display.locationContent.style.display = "none";
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.unmountComponentAtNode(Engine.Display.locationContent);
- Engine.Display.workInProgressContent.style.display = "none";
- Engine.Display.redPillContent.style.display = "none";
- Engine.Display.cinematicTextContent.style.display = "none";
- Engine.Display.infiltrationContent.style.display = "none";
- Engine.Display.stockMarketContent.style.display = "none";
- Engine.Display.missionContent.style.display = "none";
-
- if (document.getElementById("gang-container")) {
- document.getElementById("gang-container").style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].inGang()) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].gang.clearUI();
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation instanceof _Corporation_Corporation__WEBPACK_IMPORTED_MODULE_11__[/* Corporation */ "c"]) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation.clearUI();
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_6__[/* Bladeburner */ "a"]) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner.clearContent();
- }
-
- Object(_PersonObjects_Resleeving_ResleevingUI__WEBPACK_IMPORTED_MODULE_40__["clearResleevesPage"])();
- Object(_PersonObjects_Sleeve_SleeveUI__WEBPACK_IMPORTED_MODULE_39__["clearSleevesPage"])(); // Make nav menu tabs inactive
-
- Engine.inactivateMainMenuLinks(); // Close dev menu
-
- Object(_DevMenu__WEBPACK_IMPORTED_MODULE_13__[/* closeDevMenu */ "a"])();
- },
- // Remove 'active' css class from all main menu links
- inactivateMainMenuLinks: function () {
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Terminal.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].ScriptEditor.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].ActiveScripts.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].CreateProgram.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Stats.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Factions.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Augmentations.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].HacknetNodes.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Sleeves.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].City.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Travel.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Job.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].StockMarket.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Bladeburner.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Corporation.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Gang.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Tutorial.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Options.classList.remove("active");
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].DevMenu.classList.remove("active");
- },
- displayCharacterOverviewInfo: function () {
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.render(react__WEBPACK_IMPORTED_MODULE_56___default.a.createElement(_ui_React_CharacterOverview__WEBPACK_IMPORTED_MODULE_7__[/* CharacterOverviewComponent */ "a"], null), document.getElementById('character-overview-text'));
- const save = document.getElementById("character-overview-save-button");
- const flashClass = "flashing-button";
-
- if (!_Settings_Settings__WEBPACK_IMPORTED_MODULE_33__["Settings"].AutosaveInterval) {
- save.classList.add(flashClass);
- } else {
- save.classList.remove(flashClass);
- }
- },
- /// Display character info
- updateCharacterInfo: function () {
- Object(_ui_displayCharacterInfo__WEBPACK_IMPORTED_MODULE_42__["displayCharacterInfo"])(Engine.Display.characterInfo, _Player__WEBPACK_IMPORTED_MODULE_26__["Player"]);
- },
- // TODO Refactor this into Faction implementation
- displayFactionsInfo: function () {
- Object(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_51__["removeChildrenFromElement"])(Engine.Display.factionsContent); // Factions
-
- Engine.Display.factionsContent.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("h1", {
- innerText: "Factions"
- }));
- Engine.Display.factionsContent.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("p", {
- innerText: "Lists all factions you have joined"
- }));
- var factionsList = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("ul");
- Engine.Display.factionsContent.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("br")); // Add a button for each faction you are a member of
-
- for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].factions.length; ++i) {
- (function () {
- var factionName = _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].factions[i];
- factionsList.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("a", {
- class: "a-link-button",
- innerText: factionName,
- padding: "4px",
- margin: "4px",
- display: "inline-block",
- clickListener: () => {
- Engine.loadFactionContent();
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_15__["displayFactionContent"])(factionName);
- return false;
- }
- }));
- factionsList.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("br"));
- })(); // Immediate invocation
-
- }
-
- Engine.Display.factionsContent.appendChild(factionsList);
- Engine.Display.factionsContent.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("br")); // Invited Factions
-
- Engine.Display.factionsContent.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("h1", {
- innerText: "Outstanding Faction Invitations"
- }));
- Engine.Display.factionsContent.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("p", {
- width: "70%",
- innerText: "Lists factions you have been invited to, as well as " + "factions you have previously rejected. You can accept " + "these faction invitations at any time."
- }));
- var invitationsList = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("ul"); // Add a button to accept for each faction you have invitiations for
-
- for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].factionInvitations.length; ++i) {
- (function () {
- var factionName = _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].factionInvitations[i];
- var item = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("li", {
- padding: "6px",
- margin: "6px"
- });
- item.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("p", {
- innerText: factionName,
- display: "inline",
- margin: "4px",
- padding: "4px"
- }));
- item.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_52__["createElement"])("a", {
- innerText: "Accept Faction Invitation",
- class: "a-link-button",
- display: "inline",
- margin: "4px",
- padding: "4px",
- clickListener: e => {
- if (!e.isTrusted) {
- return false;
- }
-
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_15__["joinFaction"])(_Faction_Factions__WEBPACK_IMPORTED_MODULE_14__["Factions"][factionName]);
-
- for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].factionInvitations.length; ++i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].factionInvitations[i] == factionName || _Faction_Factions__WEBPACK_IMPORTED_MODULE_14__["Factions"][_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].factionInvitations[i]].isBanned) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].factionInvitations.splice(i, 1);
- i--;
- }
- }
-
- Engine.displayFactionsInfo();
- return false;
- }
- }));
- invitationsList.appendChild(item);
- })();
- }
-
- Engine.Display.factionsContent.appendChild(invitationsList);
- },
- // Main Game Loop
- idleTimer: function () {
- // Get time difference
- var _thisUpdate = new Date().getTime();
-
- var diff = _thisUpdate - Engine._lastUpdate;
- var offset = diff % Engine._idleSpeed; // Divide this by cycle time to determine how many cycles have elapsed since last update
-
- diff = Math.floor(diff / Engine._idleSpeed);
-
- if (diff > 0) {
- // Update the game engine by the calculated number of cycles
- Engine._lastUpdate = _thisUpdate - offset;
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].lastUpdate = _thisUpdate - offset;
- Engine.updateGame(diff);
- }
-
- window.requestAnimationFrame(Engine.idleTimer);
- },
- updateGame: function (numCycles = 1) {
- var time = numCycles * Engine._idleSpeed;
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].totalPlaytime == null) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].totalPlaytime = 0;
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastAug == null) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastAug = 0;
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastBitnode == null) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastBitnode = 0;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].totalPlaytime += time;
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastAug += time;
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastBitnode += time; // Start Manual hack
-
- if (_Terminal__WEBPACK_IMPORTED_MODULE_37__[/* Terminal */ "a"].actionStarted === true) {
- Engine._totalActionTime = _Terminal__WEBPACK_IMPORTED_MODULE_37__[/* Terminal */ "a"].actionTime;
- Engine._actionTimeLeft = _Terminal__WEBPACK_IMPORTED_MODULE_37__[/* Terminal */ "a"].actionTime;
- Engine._actionInProgress = true;
- Engine._actionProgressBarCount = 1;
- Engine._actionProgressStr = "[ ]";
- Engine._actionTimeStr = "Time left: ";
- _Terminal__WEBPACK_IMPORTED_MODULE_37__[/* Terminal */ "a"].actionStarted = false;
- } // Working
-
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].isWorking) {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeFaction) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workForFaction(numCycles);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCreateProgram) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].createProgramWork(numCycles);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeStudyClass) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].takeClass(numCycles);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCrime) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].commitCrime(numCycles);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCompanyPartTime) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workPartTime(numCycles);
- } else {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].work(numCycles);
- }
- } // Update stock prices
-
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].hasWseAccount) {
- Object(_StockMarket_StockMarket__WEBPACK_IMPORTED_MODULE_36__["processStockPrices"])(numCycles);
- } // Gang, if applicable
-
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].inGang()) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].gang.process(numCycles, _Player__WEBPACK_IMPORTED_MODULE_26__["Player"]);
- } // Mission
-
-
- if (_Missions__WEBPACK_IMPORTED_MODULE_23__[/* inMission */ "c"] && _Missions__WEBPACK_IMPORTED_MODULE_23__[/* currMission */ "b"]) {
- _Missions__WEBPACK_IMPORTED_MODULE_23__[/* currMission */ "b"].process(numCycles);
- } // Corporation
-
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation instanceof _Corporation_Corporation__WEBPACK_IMPORTED_MODULE_11__[/* Corporation */ "c"]) {
- // Stores cycles in a "buffer". Processed separately using Engine Counters
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation.storeCycles(numCycles);
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_6__[/* Bladeburner */ "a"]) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner.storeCycles(numCycles);
- } // Sleeves
-
-
- for (let i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves.length; ++i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves[i] instanceof _PersonObjects_Sleeve_Sleeve__WEBPACK_IMPORTED_MODULE_38__["Sleeve"]) {
- const expForOtherSleeves = _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves[i].process(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"], numCycles); // This sleeve earns experience for other sleeves
-
- if (expForOtherSleeves == null) {
- continue;
- }
-
- for (let j = 0; j < _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves.length; ++j) {
- if (j === i) {
- continue;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves[j].gainExperience(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"], expForOtherSleeves, numCycles, true);
- }
- }
- } // Counters
-
-
- Engine.decrementAllCounters(numCycles);
- Engine.checkCounters(); // Manual hacks
-
- if (Engine._actionInProgress == true) {
- Engine.updateHackProgress(numCycles);
- } // Update the running time of all active scripts
-
-
- Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_25__[/* updateOnlineScriptTimes */ "f"])(numCycles); // Hacknet Nodes
-
- Object(_Hacknet_HacknetHelpers__WEBPACK_IMPORTED_MODULE_17__[/* processHacknetEarnings */ "j"])(numCycles);
- },
-
- /**
- * Counters for the main event loop. Represent the number of game cycles that
- * are required for something to happen. These counters are in game cycles,
- * which is once every 200ms
- */
- Counters: {
- autoSaveCounter: 300,
- updateSkillLevelsCounter: 10,
- updateDisplays: 3,
- updateDisplaysMed: 9,
- updateDisplaysLong: 15,
- updateActiveScriptsDisplay: 5,
- createProgramNotifications: 10,
- checkFactionInvitations: 100,
- passiveFactionGrowth: 600,
- messages: 150,
- mechanicProcess: 5,
- // Processes certain mechanics (Corporation, Bladeburner)
- contractGeneration: 3000 // Generate Coding Contracts
-
- },
- decrementAllCounters: function (numCycles = 1) {
- for (var counter in Engine.Counters) {
- if (Engine.Counters.hasOwnProperty(counter)) {
- Engine.Counters[counter] = Engine.Counters[counter] - numCycles;
- }
- }
- },
-
- /**
- * Checks if any counters are 0. If they are, executes whatever
- * is necessary and then resets the counter
- */
- checkCounters: function () {
- if (Engine.Counters.autoSaveCounter <= 0) {
- if (_Settings_Settings__WEBPACK_IMPORTED_MODULE_33__["Settings"].AutosaveInterval == null) {
- _Settings_Settings__WEBPACK_IMPORTED_MODULE_33__["Settings"].AutosaveInterval = 60;
- }
-
- if (_Settings_Settings__WEBPACK_IMPORTED_MODULE_33__["Settings"].AutosaveInterval === 0) {
- Engine.Counters.autoSaveCounter = Infinity;
- } else {
- Engine.Counters.autoSaveCounter = _Settings_Settings__WEBPACK_IMPORTED_MODULE_33__["Settings"].AutosaveInterval * 5;
- _SaveObject__WEBPACK_IMPORTED_MODULE_30__[/* saveObject */ "b"].saveGame(indexedDb);
- }
- }
-
- if (Engine.Counters.updateSkillLevelsCounter <= 0) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].updateSkillLevels();
- Engine.Counters.updateSkillLevelsCounter = 10;
- }
-
- if (Engine.Counters.updateActiveScriptsDisplay <= 0) {
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].ActiveScripts)) {
- react_dom__WEBPACK_IMPORTED_MODULE_57___default.a.render(react__WEBPACK_IMPORTED_MODULE_56___default.a.createElement(_ui_ActiveScripts_Root__WEBPACK_IMPORTED_MODULE_46__["ActiveScriptsRoot"], {
- p: _Player__WEBPACK_IMPORTED_MODULE_26__["Player"],
- workerScripts: _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_24__["workerScripts"]
- }), Engine.Display.activeScriptsContent);
- }
-
- Engine.Counters.updateActiveScriptsDisplay = 5;
- }
-
- if (Engine.Counters.updateDisplays <= 0) {
- Engine.displayCharacterOverviewInfo();
-
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].HacknetNodes)) {
- Object(_Hacknet_HacknetHelpers__WEBPACK_IMPORTED_MODULE_17__[/* renderHacknetNodesUI */ "q"])();
- } else if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].CreateProgram)) {
- Object(_Programs_ProgramHelpers__WEBPACK_IMPORTED_MODULE_28__[/* displayCreateProgramContent */ "a"])();
- } else if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Sleeves)) {
- Object(_PersonObjects_Sleeve_SleeveUI__WEBPACK_IMPORTED_MODULE_39__["updateSleevesPage"])();
- }
-
- if (_utils_LogBox__WEBPACK_IMPORTED_MODULE_1__["logBoxOpened"]) {
- Object(_utils_LogBox__WEBPACK_IMPORTED_MODULE_1__["logBoxUpdateText"])();
- }
-
- Engine.Counters.updateDisplays = 3;
- }
-
- if (Engine.Counters.updateDisplaysMed <= 0) {
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].CharacterInfo)) {
- Engine.updateCharacterInfo();
- }
-
- Engine.Counters.updateDisplaysMed = 9;
- }
-
- if (Engine.Counters.updateDisplaysLong <= 0) {
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Gang) && _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].inGang()) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].gang.updateGangContent();
- } else if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].ScriptEditor)) {
- Object(_Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_31__[/* updateScriptEditorContent */ "e"])();
- }
-
- Engine.Counters.updateDisplaysLong = 15;
- }
-
- if (Engine.Counters.createProgramNotifications <= 0) {
- var num = Object(_Programs_ProgramHelpers__WEBPACK_IMPORTED_MODULE_28__[/* getNumAvailableCreateProgram */ "b"])();
- var elem = document.getElementById("create-program-notification");
-
- if (num > 0) {
- elem.innerHTML = num;
- elem.setAttribute("class", "notification-on");
- } else {
- elem.innerHTML = "";
- elem.setAttribute("class", "notification-off");
- }
-
- Engine.Counters.createProgramNotifications = 10;
- }
-
- if (Engine.Counters.checkFactionInvitations <= 0) {
- var invitedFactions = _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].checkForFactionInvitations();
-
- if (invitedFactions.length > 0) {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].firstFacInvRecvd === false) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].firstFacInvRecvd = true;
- document.getElementById("factions-tab").style.display = "list-item";
- document.getElementById("character-menu-header").click();
- document.getElementById("character-menu-header").click();
- }
-
- var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_15__["inviteToFaction"])(randFaction);
- }
-
- Engine.Counters.checkFactionInvitations = 100;
- }
-
- if (Engine.Counters.passiveFactionGrowth <= 0) {
- var adjustedCycles = Math.floor(600 - Engine.Counters.passiveFactionGrowth);
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_15__["processPassiveFactionRepGain"])(adjustedCycles);
- Engine.Counters.passiveFactionGrowth = 600;
- }
-
- if (Engine.Counters.messages <= 0) {
- Object(_Message_MessageHelpers__WEBPACK_IMPORTED_MODULE_22__[/* checkForMessagesToSend */ "b"])();
-
- if (_Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_2__["Augmentations"][_Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_4__["AugmentationNames"].TheRedPill].owned) {
- Engine.Counters.messages = 4500; // 15 minutes for Red pill message
- } else {
- Engine.Counters.messages = 150;
- }
- }
-
- if (Engine.Counters.mechanicProcess <= 0) {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation instanceof _Corporation_Corporation__WEBPACK_IMPORTED_MODULE_11__[/* Corporation */ "c"]) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation.process();
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_6__[/* Bladeburner */ "a"]) {
- try {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner.process();
- } catch (e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__["exceptionAlert"])("Exception caught in Bladeburner.process(): " + e);
- }
- }
-
- Engine.Counters.mechanicProcess = 5;
- }
-
- if (Engine.Counters.contractGeneration <= 0) {
- // X% chance of a contract being generated
- if (Math.random() <= 0.25) {
- Object(_CodingContractGenerator__WEBPACK_IMPORTED_MODULE_9__[/* generateRandomContract */ "b"])();
- }
-
- Engine.Counters.contractGeneration = 3000;
- }
- },
- // Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly
- // TODO Refactor this into Terminal module
- _totalActionTime: 0,
- _actionTimeLeft: 0,
- _actionTimeStr: "Time left: ",
- _actionProgressStr: "[ ]",
- _actionProgressBarCount: 1,
- _actionInProgress: false,
- updateHackProgress: function (numCycles = 1) {
- var timeElapsedMilli = numCycles * Engine._idleSpeed;
- Engine._actionTimeLeft -= timeElapsedMilli / 1000; // Substract idle speed (ms)
-
- Engine._actionTimeLeft = Math.max(Engine._actionTimeLeft, 0); // Calculate percent filled
-
- var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100); // Update progress bar
-
- while (Engine._actionProgressBarCount * 2 <= percent) {
- Engine._actionProgressStr = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0__["replaceAt"])(Engine._actionProgressStr, Engine._actionProgressBarCount, "|");
- Engine._actionProgressBarCount += 1;
- } // Update hack time remaining
-
-
- Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
- document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr; // Dynamically update progress bar
-
- document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace(/ /g, " "); // Once percent is 100, the hack is completed
-
- if (percent >= 100) {
- Engine._actionInProgress = false;
- _Terminal__WEBPACK_IMPORTED_MODULE_37__[/* Terminal */ "a"].finishAction();
- }
- },
-
- /**
- * Collapses a main menu header. Used when initializing the game.
- * @param elems {HTMLElement[]} Elements under header
- */
- closeMainMenuHeader: function (elems) {
- for (var i = 0; i < elems.length; ++i) {
- elems[i].style.maxHeight = null;
- elems[i].style.opacity = 0;
- elems[i].style.pointerEvents = "none";
- }
- },
-
- /**
- * Expands a main menu header. Used when initializing the game.
- * @param elems {HTMLElement[]} Elements under header
- */
- openMainMenuHeader: function (elems) {
- for (var i = 0; i < elems.length; ++i) {
- elems[i].style.maxHeight = elems[i].scrollHeight + "px";
- elems[i].style.display = "block";
- }
- },
-
- /**
- * Used in game when clicking on a main menu header (NOT used for initialization)
- * @param open {boolean} Whether header is being opened or closed
- * @param elems {HTMLElement[]} li Elements under header
- * @param links {HTMLElement[]} a elements under header
- */
- toggleMainMenuHeader: function (open, elems, links) {
- for (var i = 0; i < elems.length; ++i) {
- if (open) {
- elems[i].style.opacity = 1;
- elems[i].style.maxHeight = elems[i].scrollHeight + "px";
- } else {
- elems[i].style.opacity = 0;
- elems[i].style.maxHeight = null;
- }
- }
-
- for (var i = 0; i < links.length; ++i) {
- if (open) {
- links[i].style.opacity = 1;
- links[i].style.maxHeight = links[i].scrollHeight + "px";
- links[i].style.pointerEvents = "auto";
- } else {
- links[i].style.opacity = 0;
- links[i].style.maxHeight = null;
- links[i].style.pointerEvents = "none";
- }
- }
- },
- load: function (saveString) {
- // Initialize main menu accordion panels to all start as "open"
- const terminal = document.getElementById("terminal-tab");
- const createScript = document.getElementById("create-script-tab");
- const activeScripts = document.getElementById("active-scripts-tab");
- const createProgram = document.getElementById("create-program-tab");
- const stats = document.getElementById("stats-tab");
- const factions = document.getElementById("factions-tab");
- const augmentations = document.getElementById("augmentations-tab");
- const hacknetnodes = document.getElementById("hacknet-nodes-tab");
- const city = document.getElementById("city-tab");
- const travel = document.getElementById("travel-tab");
- const job = document.getElementById("job-tab");
- const stockmarket = document.getElementById("stock-market-tab");
- const bladeburner = document.getElementById("bladeburner-tab");
- const corp = document.getElementById("corporation-tab");
- const gang = document.getElementById("gang-tab");
- const tutorial = document.getElementById("tutorial-tab");
- const options = document.getElementById("options-tab");
- const dev = document.getElementById("dev-tab"); // Load game from save or create new game
-
- if (Object(_SaveObject__WEBPACK_IMPORTED_MODULE_30__[/* loadGame */ "a"])(saveString)) {
- Object(_BitNode_BitNode__WEBPACK_IMPORTED_MODULE_5__["initBitNodeMultipliers"])(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"]);
- Engine.setDisplayElements(); // Sets variables for important DOM elements
-
- Engine.init(); // Initialize buttons, work, etc.
-
- Object(_Augmentation_AugmentationHelpers__WEBPACK_IMPORTED_MODULE_3__[/* initAugmentations */ "d"])(); // Also calls Player.reapplyAllAugmentations()
-
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].reapplyAllSourceFiles();
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].hasWseAccount) {
- Object(_StockMarket_StockMarket__WEBPACK_IMPORTED_MODULE_36__["initSymbolToStockMap"])();
- }
-
- Object(_Literature__WEBPACK_IMPORTED_MODULE_19__[/* initLiterature */ "a"])();
- Object(_SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_34__["updateSourceFileFlags"])(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"]); // Calculate the number of cycles have elapsed while offline
-
- Engine._lastUpdate = new Date().getTime();
- var lastUpdate = _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].lastUpdate;
- var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed); // Process offline progress
-
- var offlineProductionFromScripts = Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_25__[/* loadAllRunningScripts */ "c"])(); // This also takes care of offline production for those scripts
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].isWorking) {
- console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeFaction) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workForFaction(numCyclesOffline);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCreateProgram) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].createProgramWork(numCyclesOffline);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeStudyClass) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].takeClass(numCyclesOffline);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCrime) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].commitCrime(numCyclesOffline);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCompanyPartTime) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workPartTime(numCyclesOffline);
- } else {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].work(numCyclesOffline);
- }
- } // Hacknet Nodes offline progress
-
-
- var offlineProductionFromHacknetNodes = Object(_Hacknet_HacknetHelpers__WEBPACK_IMPORTED_MODULE_17__[/* processHacknetEarnings */ "j"])(numCyclesOffline);
- const hacknetProdInfo = Object(_Hacknet_HacknetHelpers__WEBPACK_IMPORTED_MODULE_17__[/* hasHacknetServers */ "h"])() ? `${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_44__["numeralWrapper"].format(offlineProductionFromHacknetNodes, "0.000a")} hashes` : `${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_44__["numeralWrapper"].formatMoney(offlineProductionFromHacknetNodes)}`; // Passive faction rep gain offline
-
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_15__["processPassiveFactionRepGain"])(numCyclesOffline); // Stock Market offline progress
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].hasWseAccount) {
- Object(_StockMarket_StockMarket__WEBPACK_IMPORTED_MODULE_36__["processStockPrices"])(numCyclesOffline);
- } // Gang progress for BitNode 2
-
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].inGang()) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].gang.process(numCyclesOffline, _Player__WEBPACK_IMPORTED_MODULE_26__["Player"]);
- } // Corporation offline progress
-
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation instanceof _Corporation_Corporation__WEBPACK_IMPORTED_MODULE_11__[/* Corporation */ "c"]) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation.storeCycles(numCyclesOffline);
- } // Bladeburner offline progress
-
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_6__[/* Bladeburner */ "a"]) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner.storeCycles(numCyclesOffline);
- } // Sleeves offline progress
-
-
- for (let i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves.length; ++i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves[i] instanceof _PersonObjects_Sleeve_Sleeve__WEBPACK_IMPORTED_MODULE_38__["Sleeve"]) {
- const expForOtherSleeves = _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves[i].process(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"], numCyclesOffline); // This sleeve earns experience for other sleeves
-
- if (expForOtherSleeves == null) {
- continue;
- }
-
- for (let j = 0; j < _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves.length; ++j) {
- if (j === i) {
- continue;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].sleeves[j].gainExperience(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"], expForOtherSleeves, numCyclesOffline, true);
- }
- }
- } // Update total playtime
-
-
- var time = numCyclesOffline * Engine._idleSpeed;
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].totalPlaytime == null) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].totalPlaytime = 0;
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastAug == null) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastAug = 0;
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastBitnode == null) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastBitnode = 0;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].totalPlaytime += time;
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastAug += time;
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].playtimeSinceLastBitnode += time;
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].lastUpdate = Engine._lastUpdate;
- Engine.start(); // Run main game loop and Scripts loop
-
- Object(_utils_uiHelpers_removeLoadingScreen__WEBPACK_IMPORTED_MODULE_54__["removeLoadingScreen"])();
- const timeOfflineString = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_0__["convertTimeMsToTimeElapsedString"])(time);
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_49__["dialogBoxCreate"])(`Offline for ${timeOfflineString}. While you were offline, your scripts ` + "generated " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_44__["numeralWrapper"].formatMoney(offlineProductionFromScripts) + " " + "and your Hacknet Nodes generated " + hacknetProdInfo + ""); // Close main menu accordions for loaded game
-
- var visibleMenuTabs = [terminal, createScript, activeScripts, stats, hacknetnodes, city, tutorial, options, dev];
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].firstFacInvRecvd) {
- visibleMenuTabs.push(factions);
- } else {
- factions.style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].firstAugPurchased) {
- visibleMenuTabs.push(augmentations);
- } else {
- augmentations.style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].companyName !== "") {
- visibleMenuTabs.push(job);
- } else {
- job.style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].firstTimeTraveled) {
- visibleMenuTabs.push(travel);
- } else {
- travel.style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].firstProgramAvailable) {
- visibleMenuTabs.push(createProgram);
- } else {
- createProgram.style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].hasWseAccount) {
- visibleMenuTabs.push(stockmarket);
- } else {
- stockmarket.style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_6__[/* Bladeburner */ "a"]) {
- visibleMenuTabs.push(bladeburner);
- } else {
- bladeburner.style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].corporation instanceof _Corporation_Corporation__WEBPACK_IMPORTED_MODULE_11__[/* Corporation */ "c"]) {
- visibleMenuTabs.push(corp);
- } else {
- corp.style.display = "none";
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].inGang()) {
- visibleMenuTabs.push(gang);
- } else {
- gang.style.display = "none";
- }
-
- Engine.closeMainMenuHeader(visibleMenuTabs);
- } else {
- // No save found, start new game
- console.log("Initializing new game");
- Object(_BitNode_BitNode__WEBPACK_IMPORTED_MODULE_5__["initBitNodeMultipliers"])(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"]);
- Object(_Server_SpecialServerIps__WEBPACK_IMPORTED_MODULE_35__["initSpecialServerIps"])();
- Engine.setDisplayElements(); // Sets variables for important DOM elements
-
- Engine.start(); // Run main game loop and Scripts loop
-
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].init();
- Object(_Server_AllServers__WEBPACK_IMPORTED_MODULE_32__["initForeignServers"])(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].getHomeComputer());
- Object(_Company_Companies__WEBPACK_IMPORTED_MODULE_10__["initCompanies"])();
- Object(_Faction_Factions__WEBPACK_IMPORTED_MODULE_14__["initFactions"])();
- Object(_Augmentation_AugmentationHelpers__WEBPACK_IMPORTED_MODULE_3__[/* initAugmentations */ "d"])();
- Object(_Message_MessageHelpers__WEBPACK_IMPORTED_MODULE_22__[/* initMessages */ "c"])();
- Object(_Literature__WEBPACK_IMPORTED_MODULE_19__[/* initLiterature */ "a"])();
- Object(_SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_34__["updateSourceFileFlags"])(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"]); // Open main menu accordions for new game
-
- const hackingHdr = document.getElementById("hacking-menu-header");
- hackingHdr.classList.toggle("opened");
- const characterHdr = document.getElementById("character-menu-header");
- characterHdr.classList.toggle("opened");
- const worldHdr = document.getElementById("world-menu-header");
- worldHdr.classList.toggle("opened");
- const helpHdr = document.getElementById("help-menu-header");
- helpHdr.classList.toggle("opened"); // Hide tabs that wont be revealed until later
-
- factions.style.display = "none";
- augmentations.style.display = "none";
- job.style.display = "none";
- stockmarket.style.display = "none";
- travel.style.display = "none";
- createProgram.style.display = "none";
- bladeburner.style.display = "none";
- corp.style.display = "none";
- gang.style.display = "none";
- dev.style.display = "none";
- Engine.openMainMenuHeader([terminal, createScript, activeScripts, stats, hacknetnodes, city, tutorial, options]); // Start interactive tutorial
-
- Object(_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_18__[/* iTutorialStart */ "c"])();
- Object(_utils_uiHelpers_removeLoadingScreen__WEBPACK_IMPORTED_MODULE_54__["removeLoadingScreen"])();
- } // Initialize labels on game settings
-
-
- Object(_ui_setSettingsLabels__WEBPACK_IMPORTED_MODULE_45__[/* setSettingsLabels */ "a"])();
- Object(_Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_31__[/* scriptEditorInit */ "d"])();
- _Terminal__WEBPACK_IMPORTED_MODULE_37__[/* Terminal */ "a"].resetTerminalInput();
- },
- setDisplayElements: function () {
- // Content elements
- Engine.Display.terminalContent = document.getElementById("terminal-container");
- _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["routing"].navigateTo(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_43__["Page"].Terminal);
- Engine.Display.characterContent = document.getElementById("character-container");
- Engine.Display.characterContent.style.display = "none";
- Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
- Engine.Display.scriptEditorContent.style.display = "none";
- Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
- Engine.Display.activeScriptsContent.style.display = "none";
- Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container");
- Engine.Display.hacknetNodesContent.style.display = "none";
- Engine.Display.createProgramContent = document.getElementById("create-program-container");
- Engine.Display.createProgramContent.style.display = "none";
- Engine.Display.factionsContent = document.getElementById("factions-container");
- Engine.Display.factionsContent.style.display = "none";
- Engine.Display.factionContent = document.getElementById("faction-container");
- Engine.Display.factionContent.style.display = "none";
- Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
- Engine.Display.augmentationsContent.style.display = "none";
- Engine.Display.tutorialContent = document.getElementById("tutorial-container");
- Engine.Display.tutorialContent.style.display = "none";
- Engine.Display.infiltrationContent = document.getElementById("infiltration-container");
- Engine.Display.infiltrationContent.style.display = "none";
- Engine.Display.stockMarketContent = document.getElementById("stock-market-container");
- Engine.Display.stockMarketContent.style.display = "none";
- Engine.Display.missionContent = document.getElementById("mission-container");
- Engine.Display.missionContent.style.display = "none"; // Character info
-
- Engine.Display.characterInfo = document.getElementById("character-content"); // Location page (page that shows up when you visit a specific location in World)
-
- Engine.Display.locationContent = document.getElementById("location-container");
- Engine.Display.locationContent.style.display = "none"; // Work In Progress
-
- Engine.Display.workInProgressContent = document.getElementById("work-in-progress-container");
- Engine.Display.workInProgressContent.style.display = "none"; // Red Pill / Hack World Daemon
-
- Engine.Display.redPillContent = document.getElementById("red-pill-container");
- Engine.Display.redPillContent.style.display = "none"; // Cinematic Text
-
- Engine.Display.cinematicTextContent = document.getElementById("cinematic-text-container");
- Engine.Display.cinematicTextContent.style.display = "none"; // Initialize references to main menu links
-
- if (!Object(_ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["initializeMainMenuLinks"])()) {
- const errorMsg = "Failed to initialize Main Menu Links. Please try refreshing the page. " + "If that doesn't work, report the issue to the developer";
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__["exceptionAlert"])(new Error(errorMsg));
- console.error(errorMsg);
- return;
- }
- },
- // Initialization
- init: function () {
- // Import game link
- document.getElementById("import-game-link").onclick = function () {
- _SaveObject__WEBPACK_IMPORTED_MODULE_30__[/* saveObject */ "b"].importGame();
- }; // Initialize Main Menu Headers (this must be done after initializing the links)
-
-
- if (!Object(_ui_MainMenu_Headers__WEBPACK_IMPORTED_MODULE_47__["initializeMainMenuHeaders"])(_Player__WEBPACK_IMPORTED_MODULE_26__["Player"], "development" === "development")) {
- const errorMsg = "Failed to initialize Main Menu Headers. Please try refreshing the page. " + "If that doesn't work, report the issue to the developer";
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_53__["exceptionAlert"])(new Error(errorMsg));
- console.error(errorMsg);
- return;
- }
-
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Terminal.addEventListener("click", function () {
- Engine.loadTerminalContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].ScriptEditor.addEventListener("click", function () {
- Engine.loadScriptEditorContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].ActiveScripts.addEventListener("click", function () {
- Engine.loadActiveScriptsContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].CreateProgram.addEventListener("click", function () {
- Engine.loadCreateProgramContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Stats.addEventListener("click", function () {
- Engine.loadCharacterContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Factions.addEventListener("click", function () {
- Engine.loadFactionsContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Augmentations.addEventListener("click", function () {
- Engine.loadAugmentationsContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].HacknetNodes.addEventListener("click", function () {
- Engine.loadHacknetNodesContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Sleeves.addEventListener("click", function () {
- Engine.loadSleevesContent();
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Sleeves.classList.add("active");
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].City.addEventListener("click", function () {
- Engine.loadLocationContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Travel.addEventListener("click", function () {
- Engine.loadTravelContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Job.addEventListener("click", function () {
- Engine.loadJobContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].StockMarket.addEventListener("click", function () {
- Engine.loadStockMarketContent();
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].StockMarket.classList.add("active");
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Bladeburner.addEventListener("click", function () {
- Engine.loadBladeburnerContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Corporation.addEventListener("click", function () {
- Engine.loadCorporationContent();
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Corporation.classList.add("active");
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Gang.addEventListener("click", function () {
- Engine.loadGangContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].Tutorial.addEventListener("click", function () {
- Engine.loadTutorialContent();
- return false;
- });
- _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_48__["MainMenuLinks"].DevMenu.addEventListener("click", function () {
- if (true) {
- Engine.loadDevMenuContent();
- }
-
- return false;
- }); // Active scripts list
-
- Engine.ActiveScriptsList = document.getElementById("active-scripts-list"); // Save, Delete, Import/Export buttons
-
- Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
- Engine.Clickables.saveMainMenuButton.addEventListener("click", function () {
- _SaveObject__WEBPACK_IMPORTED_MODULE_30__[/* saveObject */ "b"].saveGame(indexedDb);
- return false;
- });
- Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
- Engine.Clickables.deleteMainMenuButton.addEventListener("click", function () {
- _SaveObject__WEBPACK_IMPORTED_MODULE_30__[/* saveObject */ "b"].deleteGame(indexedDb);
- return false;
- });
- document.getElementById("export-game-link").addEventListener("click", function () {
- _SaveObject__WEBPACK_IMPORTED_MODULE_30__[/* saveObject */ "b"].exportGame();
- return false;
- }); // Character Overview buttons
-
- document.getElementById("character-overview-save-button").addEventListener("click", function () {
- _SaveObject__WEBPACK_IMPORTED_MODULE_30__[/* saveObject */ "b"].saveGame(indexedDb);
- return false;
- });
- document.getElementById("character-overview-options-button").addEventListener("click", function () {
- Object(_utils_GameOptions__WEBPACK_IMPORTED_MODULE_50__[/* gameOptionsBoxOpen */ "b"])();
- return false;
- }); // Create Program buttons
-
- Object(_Programs_ProgramHelpers__WEBPACK_IMPORTED_MODULE_28__[/* initCreateProgramButtons */ "c"])(); // Message at the top of terminal
-
- Object(_Terminal__WEBPACK_IMPORTED_MODULE_37__[/* postNetburnerText */ "b"])(); // Player was working cancel button
-
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].isWorking) {
- var cancelButton = document.getElementById("work-in-progress-cancel-button");
- cancelButton.addEventListener("click", function () {
- if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeFaction) {
- var fac = _Faction_Factions__WEBPACK_IMPORTED_MODULE_14__["Factions"][_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].currentWorkFactionName];
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].finishFactionWork(true);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCreateProgram) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].finishCreateProgramWork(true);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeStudyClass) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].finishClass();
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCrime) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].finishCrime(true);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_26__["Player"].workType == _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].WorkTypeCompanyPartTime) {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].finishWorkPartTime();
- } else {
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].finishWork(true);
- }
- });
- Engine.loadWorkInProgressContent();
- } // Character overview screen
-
-
- document.getElementById("character-overview-container").style.display = "block"; // Remove classes from links (they might be set from tutorial)
-
- document.getElementById("terminal-menu-link").removeAttribute("class");
- document.getElementById("stats-menu-link").removeAttribute("class");
- document.getElementById("create-script-menu-link").removeAttribute("class");
- document.getElementById("active-scripts-menu-link").removeAttribute("class");
- document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
- document.getElementById("city-menu-link").removeAttribute("class");
- document.getElementById("tutorial-menu-link").removeAttribute("class"); // Copy Save Data to Clipboard
-
- document.getElementById("copy-save-to-clipboard-link").addEventListener("click", function () {
- const saveString = _SaveObject__WEBPACK_IMPORTED_MODULE_30__[/* saveObject */ "b"].getSaveString();
-
- if (!navigator.clipboard) {
- // Async Clipboard API not supported, so we'll use this using the
- // textarea and document.execCommand('copy') trick
- const textArea = document.createElement("textarea");
- textArea.value = saveString;
- textArea.setAttribute("readonly", '');
- textArea.style.position = 'absolute';
- textArea.left = '-9999px';
- document.body.appendChild(textArea);
- textArea.focus();
- textArea.select();
-
- try {
- const successful = document.execCommand("copy");
-
- if (successful) {
- Object(_ui_createStatusText__WEBPACK_IMPORTED_MODULE_41__["createStatusText"])("Copied save to clipboard");
- } else {
- Object(_ui_createStatusText__WEBPACK_IMPORTED_MODULE_41__["createStatusText"])("Failed to copy save");
- }
- } catch (e) {
- console.error("Unable to copy save data to clipboard using document.execCommand('copy')");
- Object(_ui_createStatusText__WEBPACK_IMPORTED_MODULE_41__["createStatusText"])("Failed to copy save");
- }
-
- document.body.removeChild(textArea);
- } else {
- // Use the Async Clipboard API
- navigator.clipboard.writeText(saveString).then(function () {
- Object(_ui_createStatusText__WEBPACK_IMPORTED_MODULE_41__["createStatusText"])("Copied save to clipboard");
- }, function (e) {
- console.error("Unable to copy save data to clipboard using Async API");
- Object(_ui_createStatusText__WEBPACK_IMPORTED_MODULE_41__["createStatusText"])("Failed to copy save");
- });
- }
- }); // DEBUG Delete active Scripts on home
-
- document.getElementById("debug-delete-scripts-link").addEventListener("click", function () {
- console.log("Deleting running scripts on home computer");
- _Player__WEBPACK_IMPORTED_MODULE_26__["Player"].getHomeComputer().runningScripts = [];
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_49__["dialogBoxCreate"])("Forcefully deleted all running scripts on home computer. Please save and refresh page");
- Object(_utils_GameOptions__WEBPACK_IMPORTED_MODULE_50__[/* gameOptionsBoxClose */ "a"])();
- return false;
- }); // DEBUG Soft Reset
-
- document.getElementById("debug-soft-reset").addEventListener("click", function () {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_49__["dialogBoxCreate"])("Soft Reset!");
- Object(_Prestige__WEBPACK_IMPORTED_MODULE_27__[/* prestigeAugmentation */ "a"])();
- Object(_utils_GameOptions__WEBPACK_IMPORTED_MODULE_50__[/* gameOptionsBoxClose */ "a"])();
- return false;
- });
- },
- start: function () {
- // Run main loop
- Engine.idleTimer();
- }
-};
-var indexedDb, indexedDbRequest;
-
-window.onload = function () {
- if (!window.indexedDB) {
- return Engine.load(null); // Will try to load from localstorage
- }
- /**
- * DB is called bitburnerSave
- * Object store is called savestring
- * key for the Object store is called save
- */
-
-
- indexedDbRequest = window.indexedDB.open("bitburnerSave", 1);
-
- indexedDbRequest.onerror = function (e) {
- console.log("Error opening indexedDB: ");
- console.log(e);
- return Engine.load(null); // Try to load from localstorage
- };
-
- indexedDbRequest.onsuccess = function (e) {
- console.log("Opening bitburnerSave database successful!");
- indexedDb = e.target.result;
- var transaction = indexedDb.transaction(["savestring"]);
- var objectStore = transaction.objectStore("savestring");
- var request = objectStore.get("save");
-
- request.onerror = function (e) {
- console.log("Error in Database request to get savestring: " + e);
- return Engine.load(null); // Try to load from localstorage
- };
-
- request.onsuccess = function (e) {
- Engine.load(request.result);
- };
- };
-
- indexedDbRequest.onupgradeneeded = function (e) {
- var db = e.target.result;
- var objectStore = db.createObjectStore("savestring");
- };
-};
-
-
-/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 83)))
-
-/***/ }),
-/* 15 */
-/*!***************************************!*\
- !*** ./utils/helpers/getRandomInt.ts ***!
- \***************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Gets a random integer bounded by the values passed in.
- * @param min The minimum value in the range.
- * @param max The maximum value in the range.
- */
-function getRandomInt(min, max) {
- const lower = Math.min(min, max);
- const upper = Math.max(min, max);
- return Math.floor(Math.random() * (upper - lower + 1)) + lower;
-}
-exports.getRandomInt = getRandomInt;
-
-
-/***/ }),
-/* 16 */
-/*!******************************************!*\
- !*** ./src/Augmentation/Augmentation.ts ***!
- \******************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-// Class definition for a single Augmentation object
-const Constants_1 = __webpack_require__(/*! ../Constants */ 8);
-const BitNodeMultipliers_1 = __webpack_require__(/*! ../BitNode/BitNodeMultipliers */ 20);
-const Factions_1 = __webpack_require__(/*! ../Faction/Factions */ 13);
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-class Augmentation {
- constructor(params = { info: "", moneyCost: 0, name: "", repCost: 0 }) {
- // How much money this costs to buy
- this.baseCost = 0;
- // How much faction reputation is required to unlock this
- this.baseRepRequirement = 0;
- // Description of what this Aug is and what it does
- this.info = "";
- // Any Augmentation not immediately available in BitNode-1 is special (e.g. Bladeburner augs)
- this.isSpecial = false;
- // Augmentation level - for repeatable Augs like NeuroFlux Governor
- this.level = 0;
- // Name of Augmentation
- this.name = "";
- // Whether the player owns this Augmentation
- this.owned = false;
- // Array of names of all prerequisites
- this.prereqs = [];
- // Multipliers given by this Augmentation. Must match the property name in
- // The Player/Person classes
- this.mults = {};
- // Initial cost. Doesn't change when you purchase multiple Augmentation
- this.startingCost = 0;
- this.name = params.name;
- this.info = params.info;
- this.prereqs = params.prereqs ? params.prereqs : [];
- this.baseRepRequirement = params.repCost * Constants_1.CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers_1.BitNodeMultipliers.AugmentationRepCost;
- this.baseCost = params.moneyCost * Constants_1.CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers_1.BitNodeMultipliers.AugmentationMoneyCost;
- this.startingCost = this.baseCost;
- if (params.isSpecial) {
- this.isSpecial = true;
- }
- this.level = 0;
- // Set multipliers
- if (params.hacking_mult) {
- this.mults.hacking_mult = params.hacking_mult;
- }
- if (params.strength_mult) {
- this.mults.strength_mult = params.strength_mult;
- }
- if (params.defense_mult) {
- this.mults.defense_mult = params.defense_mult;
- }
- if (params.dexterity_mult) {
- this.mults.dexterity_mult = params.dexterity_mult;
- }
- if (params.agility_mult) {
- this.mults.agility_mult = params.agility_mult;
- }
- if (params.charisma_mult) {
- this.mults.charisma_mult = params.charisma_mult;
- }
- if (params.hacking_exp_mult) {
- this.mults.hacking_exp_mult = params.hacking_exp_mult;
- }
- if (params.strength_exp_mult) {
- this.mults.strength_exp_mult = params.strength_exp_mult;
- }
- if (params.defense_exp_mult) {
- this.mults.defense_exp_mult = params.defense_exp_mult;
- }
- if (params.dexterity_exp_mult) {
- this.mults.dexterity_exp_mult = params.dexterity_exp_mult;
- }
- if (params.agility_exp_mult) {
- this.mults.agility_exp_mult = params.agility_exp_mult;
- }
- if (params.charisma_exp_mult) {
- this.mults.charisma_exp_mult = params.charisma_exp_mult;
- }
- if (params.hacking_chance_mult) {
- this.mults.hacking_chance_mult = params.hacking_chance_mult;
- }
- if (params.hacking_speed_mult) {
- this.mults.hacking_speed_mult = params.hacking_speed_mult;
- }
- if (params.hacking_money_mult) {
- this.mults.hacking_money_mult = params.hacking_money_mult;
- }
- if (params.hacking_grow_mult) {
- this.mults.hacking_grow_mult = params.hacking_grow_mult;
- }
- if (params.company_rep_mult) {
- this.mults.company_rep_mult = params.company_rep_mult;
- }
- if (params.faction_rep_mult) {
- this.mults.faction_rep_mult = params.faction_rep_mult;
- }
- if (params.crime_money_mult) {
- this.mults.crime_money_mult = params.crime_money_mult;
- }
- if (params.crime_success_mult) {
- this.mults.crime_success_mult = params.crime_success_mult;
- }
- if (params.work_money_mult) {
- this.mults.work_money_mult = params.work_money_mult;
- }
- if (params.hacknet_node_money_mult) {
- this.mults.hacknet_node_money_mult = params.hacknet_node_money_mult;
- }
- if (params.hacknet_node_purchase_cost_mult) {
- this.mults.hacknet_node_purchase_cost_mult = params.hacknet_node_purchase_cost_mult;
- }
- if (params.hacknet_node_ram_cost_mult) {
- this.mults.hacknet_node_ram_cost_mult = params.hacknet_node_ram_cost_mult;
- }
- if (params.hacknet_node_core_cost_mult) {
- this.mults.hacknet_node_core_cost_mult = params.hacknet_node_core_cost_mult;
- }
- if (params.hacknet_node_level_cost_mult) {
- this.mults.hacknet_node_level_cost_mult = params.hacknet_node_level_cost_mult;
- }
- if (params.bladeburner_max_stamina_mult) {
- this.mults.bladeburner_max_stamina_mult = params.bladeburner_max_stamina_mult;
- }
- if (params.bladeburner_stamina_gain_mult) {
- this.mults.bladeburner_stamina_gain_mult = params.bladeburner_stamina_gain_mult;
- }
- if (params.bladeburner_analysis_mult) {
- this.mults.bladeburner_analysis_mult = params.bladeburner_analysis_mult;
- }
- if (params.bladeburner_success_chance_mult) {
- this.mults.bladeburner_success_chance_mult = params.bladeburner_success_chance_mult;
- }
- }
- // Initiatizes a Augmentation object from a JSON save state.
- static fromJSON(value) {
- return JSONReviver_1.Generic_fromJSON(Augmentation, value.data);
- }
- // Adds this Augmentation to the specified Factions
- addToFactions(factionList) {
- for (let i = 0; i < factionList.length; ++i) {
- const faction = Factions_1.Factions[factionList[i]];
- if (faction == null) {
- console.warn(`In Augmentation.addToFactions(), could not find faction with this name: ${factionList[i]}`);
- continue;
- }
- faction.augmentations.push(this.name);
- }
- }
- // Adds this Augmentation to all Factions
- addToAllFactions() {
- for (const fac in Factions_1.Factions) {
- if (Factions_1.Factions.hasOwnProperty(fac)) {
- const facObj = Factions_1.Factions[fac];
- if (facObj == null) {
- console.warn(`Invalid Faction object in addToAllFactions(). Key value: ${fac}`);
- continue;
- }
- facObj.augmentations.push(this.name);
- }
- }
- }
- // Serialize the current object to a JSON save state.
- toJSON() {
- return JSONReviver_1.Generic_toJSON("Augmentation", this);
- }
-}
-exports.Augmentation = Augmentation;
-JSONReviver_1.Reviver.constructors.Augmentation = Augmentation;
-
-
-/***/ }),
-/* 17 */
-/*!*******************************************!*\
- !*** ./src/SourceFile/SourceFileFlags.ts ***!
- \*******************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-// Contains an array containing information about the player's source files
-// Array[n] returns what level the player has of Source-File N.
-Object.defineProperty(exports, "__esModule", { value: true });
-const Constants_1 = __webpack_require__(/*! ../Constants */ 8);
-exports.SourceFileFlags = Array(Constants_1.CONSTANTS.TotalNumBitNodes + 1); // Skip index 0
-function updateSourceFileFlags(p) {
- for (let i = 0; i < exports.SourceFileFlags.length; ++i) {
- exports.SourceFileFlags[i] = 0;
- }
- for (let i = 0; i < p.sourceFiles.length; ++i) {
- const sf = p.sourceFiles[i];
- exports.SourceFileFlags[sf.n] = sf.lvl;
- }
-}
-exports.updateSourceFileFlags = updateSourceFileFlags;
-
-
-/***/ }),
-/* 18 */
-/*!******************************!*\
- !*** ./utils/JSONReviver.js ***!
- \******************************/
-/*! exports provided: Reviver, Generic_toJSON, Generic_fromJSON */
-/*! all exports used */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-__webpack_require__.r(__webpack_exports__);
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Reviver", function() { return Reviver; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Generic_toJSON", function() { return Generic_toJSON; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Generic_fromJSON", function() { return Generic_fromJSON; });
-/* Generic Reviver, toJSON, and fromJSON functions used for saving and loading objects */
-
-// A generic "smart reviver" function.
-// Looks for object values with a `ctor` property and
-// a `data` property. If it finds them, and finds a matching
-// constructor that has a `fromJSON` property on it, it hands
-// off to that `fromJSON` fuunction, passing in the value.
-function Reviver(key, value) {
- var ctor;
- if (value == null) {
- console.log("Reviver WRONGLY called with key: " + key + ", and value: " + value);
- return 0;
- }
-
- if (typeof value === "object" &&
- typeof value.ctor === "string" &&
- typeof value.data !== "undefined") {
- // Compatibility for version v0.43.1
- // TODO Remove this eventually
- if (value.ctor === "AllServersMap") {
- console.log('Converting AllServersMap for v0.43.1');
- return value.data;
- }
-
- ctor = Reviver.constructors[value.ctor] || window[value.ctor];
-
- if (typeof ctor === "function" &&
- typeof ctor.fromJSON === "function") {
-
- return ctor.fromJSON(value);
- }
- }
- return value;
-}
-Reviver.constructors = {}; // A list of constructors the smart reviver should know about
-
-// A generic "toJSON" function that creates the data expected
-// by Reviver.
-// `ctorName` The name of the constructor to use to revive it
-// `obj` The object being serialized
-// `keys` (Optional) Array of the properties to serialize,
-// if not given then all of the objects "own" properties
-// that don't have function values will be serialized.
-// (Note: If you list a property in `keys`, it will be serialized
-// regardless of whether it's an "own" property.)
-// Returns: The structure (which will then be turned into a string
-// as part of the JSON.stringify algorithm)
-function Generic_toJSON(ctorName, obj, keys) {
- var data, index, key;
-
- if (!keys) {
- keys = Object.keys(obj); // Only "own" properties are included
- }
-
- data = {};
- for (let index = 0; index < keys.length; ++index) {
- key = keys[index];
- data[key] = obj[key];
- }
- return {ctor: ctorName, data: data};
-}
-
-// A generic "fromJSON" function for use with Reviver: Just calls the
-// constructor function with no arguments, then applies all of the
-// key/value pairs from the raw data to the instance. Only useful for
-// constructors that can be reasonably called without arguments!
-// `ctor` The constructor to call
-// `data` The data to apply
-// Returns: The object
-function Generic_fromJSON(ctor, data) {
- var obj, name;
-
- obj = new ctor();
- for (name in data) {
- obj[name] = data[name];
- }
- return obj;
-}
-
-
-
-
-/***/ }),
-/* 19 */
-/*!**********************************!*\
- !*** ./src/Settings/Settings.ts ***!
- \**********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const SettingEnums_1 = __webpack_require__(/*! ./SettingEnums */ 52);
-const defaultSettings = {
- AutosaveInterval: 60,
- CodeInstructionRunTime: 50,
- DisableHotkeys: false,
- Locale: "en",
- MaxLogCapacity: 50,
- MaxPortCapacity: 50,
- SuppressBuyAugmentationConfirmation: false,
- SuppressFactionInvites: false,
- SuppressHospitalizationPopup: false,
- SuppressMessages: false,
- SuppressTravelConfirmation: false,
-};
-/**
- * The current options the player has customized to their play style.
- */
-// tslint:disable-next-line:variable-name
-exports.Settings = {
- AutosaveInterval: defaultSettings.AutosaveInterval,
- CodeInstructionRunTime: 25,
- DisableHotkeys: defaultSettings.DisableHotkeys,
- Editor: SettingEnums_1.EditorSetting.Ace,
- EditorKeybinding: SettingEnums_1.AceKeybindingSetting.Ace,
- EditorTheme: "Monokai",
- Locale: "en",
- MaxLogCapacity: defaultSettings.MaxLogCapacity,
- MaxPortCapacity: defaultSettings.MaxPortCapacity,
- OwnedAugmentationsOrder: SettingEnums_1.OwnedAugmentationsOrderSetting.AcquirementTime,
- PurchaseAugmentationsOrder: SettingEnums_1.PurchaseAugmentationsOrderSetting.Default,
- SuppressBuyAugmentationConfirmation: defaultSettings.SuppressBuyAugmentationConfirmation,
- SuppressFactionInvites: defaultSettings.SuppressFactionInvites,
- SuppressHospitalizationPopup: defaultSettings.SuppressHospitalizationPopup,
- SuppressMessages: defaultSettings.SuppressMessages,
- SuppressTravelConfirmation: defaultSettings.SuppressTravelConfirmation,
- init() {
- Object.assign(exports.Settings, defaultSettings);
- },
- load(saveString) {
- Object.assign(exports.Settings, JSON.parse(saveString));
- },
-};
-
-
-/***/ }),
-/* 20 */
-/*!*******************************************!*\
- !*** ./src/BitNode/BitNodeMultipliers.ts ***!
- \*******************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * The multipliers that are influenced by current Bitnode progression.
- */
-// tslint:disable-next-line:variable-name
-exports.BitNodeMultipliers = {
- HackingLevelMultiplier: 1,
- StrengthLevelMultiplier: 1,
- DefenseLevelMultiplier: 1,
- DexterityLevelMultiplier: 1,
- AgilityLevelMultiplier: 1,
- CharismaLevelMultiplier: 1,
- ServerGrowthRate: 1,
- ServerMaxMoney: 1,
- ServerStartingMoney: 1,
- ServerStartingSecurity: 1,
- ServerWeakenRate: 1,
- HomeComputerRamCost: 1,
- PurchasedServerCost: 1,
- PurchasedServerLimit: 1,
- PurchasedServerMaxRam: 1,
- CompanyWorkMoney: 1,
- CrimeMoney: 1,
- HacknetNodeMoney: 1,
- ManualHackMoney: 1,
- ScriptHackMoney: 1,
- CodingContractMoney: 1,
- ClassGymExpGain: 1,
- CompanyWorkExpGain: 1,
- CrimeExpGain: 1,
- FactionWorkExpGain: 1,
- HackExpGain: 1,
- FactionPassiveRepGain: 1,
- FactionWorkRepGain: 1,
- RepToDonateToFaction: 1,
- AugmentationMoneyCost: 1,
- AugmentationRepCost: 1,
- InfiltrationMoney: 1,
- InfiltrationRep: 1,
- FourSigmaMarketDataCost: 1,
- FourSigmaMarketDataApiCost: 1,
- CorporationValuation: 1,
- BladeburnerRank: 1,
- BladeburnerSkillCost: 1,
- DaedalusAugsRequirement: 1,
-};
-
-
-/***/ }),
-/* 21 */
-/*!**********************************!*\
- !*** ./src/Server/AllServers.ts ***!
- \**********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const Server_1 = __webpack_require__(/*! ./Server */ 112);
-const SpecialServerIps_1 = __webpack_require__(/*! ./SpecialServerIps */ 38);
-const servers_1 = __webpack_require__(/*! ./data/servers */ 699);
-const IPAddress_1 = __webpack_require__(/*! ../../utils/IPAddress */ 161);
-const getRandomInt_1 = __webpack_require__(/*! ../../utils/helpers/getRandomInt */ 15);
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-/**
- * Map of all Servers that exist in the game
- * Key (string) = IP
- * Value = Server object
- */
-exports.AllServers = {};
-function ipExists(ip) {
- return (exports.AllServers[ip] != null);
-}
-exports.ipExists = ipExists;
-function createUniqueRandomIp() {
- const ip = IPAddress_1.createRandomIp();
- // If the Ip already exists, recurse to create a new one
- if (ipExists(ip)) {
- return IPAddress_1.createRandomIp();
- }
- return ip;
-}
-exports.createUniqueRandomIp = createUniqueRandomIp;
-// Saftely add a Server to the AllServers map
-function AddToAllServers(server) {
- var serverIp = server.ip;
- if (ipExists(serverIp)) {
- console.warn(`IP of server that's being added: ${serverIp}`);
- console.warn(`Hostname of the server thats being added: ${server.hostname}`);
- console.warn(`The server that already has this IP is: ${exports.AllServers[serverIp].hostname}`);
- throw new Error("Error: Trying to add a server with an existing IP");
- }
- exports.AllServers[serverIp] = server;
-}
-exports.AddToAllServers = AddToAllServers;
-function initForeignServers(homeComputer) {
- /* Create a randomized network for all the foreign servers */
- //Groupings for creating a randomized network
- const networkLayers = [];
- for (let i = 0; i < 15; i++) {
- networkLayers.push([]);
- }
- // Essentially any property that is of type 'number | IMinMaxRange'
- const propertiesToPatternMatch = [
- "hackDifficulty",
- "moneyAvailable",
- "requiredHackingSkill",
- "serverGrowth"
- ];
- const toNumber = (value) => {
- switch (typeof value) {
- case 'number':
- return value;
- case 'object':
- return getRandomInt_1.getRandomInt(value.min, value.max);
- default:
- throw Error(`Do not know how to convert the type '${typeof value}' to a number`);
- }
- };
- for (const metadata of servers_1.serverMetadata) {
- const serverParams = {
- hostname: metadata.hostname,
- ip: createUniqueRandomIp(),
- numOpenPortsRequired: metadata.numOpenPortsRequired,
- organizationName: metadata.organizationName
- };
- if (metadata.maxRamExponent !== undefined) {
- serverParams.maxRam = Math.pow(2, toNumber(metadata.maxRamExponent));
- }
- for (const prop of propertiesToPatternMatch) {
- if (metadata[prop] !== undefined) {
- serverParams[prop] = toNumber(metadata[prop]);
- }
- }
- const server = new Server_1.Server(serverParams);
- for (const filename of (metadata.literature || [])) {
- server.messages.push(filename);
- }
- if (metadata.specialName !== undefined) {
- SpecialServerIps_1.SpecialServerIps.addIp(metadata.specialName, server.ip);
- }
- AddToAllServers(server);
- if (metadata.networkLayer !== undefined) {
- networkLayers[toNumber(metadata.networkLayer) - 1].push(server);
- }
- }
- /* Create a randomized network for all the foreign servers */
- const linkComputers = (server1, server2) => {
- server1.serversOnNetwork.push(server2.ip);
- server2.serversOnNetwork.push(server1.ip);
- };
- const getRandomArrayItem = (arr) => arr[Math.floor(Math.random() * arr.length)];
- const linkNetworkLayers = (network1, selectServer) => {
- for (const server of network1) {
- linkComputers(server, selectServer());
- }
- };
- // Connect the first tier of servers to the player's home computer
- linkNetworkLayers(networkLayers[0], () => homeComputer);
- for (let i = 1; i < networkLayers.length; i++) {
- linkNetworkLayers(networkLayers[i], () => getRandomArrayItem(networkLayers[i - 1]));
- }
-}
-exports.initForeignServers = initForeignServers;
-function prestigeAllServers() {
- for (var member in exports.AllServers) {
- delete exports.AllServers[member];
- }
- exports.AllServers = {};
-}
-exports.prestigeAllServers = prestigeAllServers;
-function loadAllServers(saveString) {
- exports.AllServers = JSON.parse(saveString, JSONReviver_1.Reviver);
-}
-exports.loadAllServers = loadAllServers;
-
-
-/***/ }),
-/* 22 */
-/*!*************************************!*\
- !*** ./src/Server/ServerHelpers.ts ***!
- \*************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const AllServers_1 = __webpack_require__(/*! ./AllServers */ 21);
-const Server_1 = __webpack_require__(/*! ./Server */ 112);
-const BitNodeMultipliers_1 = __webpack_require__(/*! ../BitNode/BitNodeMultipliers */ 20);
-const Constants_1 = __webpack_require__(/*! ../Constants */ 8);
-const Programs_1 = __webpack_require__(/*! ../Programs/Programs */ 33);
-const isValidIPAddress_1 = __webpack_require__(/*! ../../utils/helpers/isValidIPAddress */ 148);
-/**
- * Constructs a new server, while also ensuring that the new server
- * does not have a duplicate hostname/ip.
- */
-function safetlyCreateUniqueServer(params) {
- if (params.ip != null && AllServers_1.ipExists(params.ip)) {
- params.ip = AllServers_1.createUniqueRandomIp();
- }
- if (GetServerByHostname(params.hostname) != null) {
- // Use a for loop to ensure that we don't get suck in an infinite loop somehow
- let hostname = params.hostname;
- for (let i = 0; i < 200; ++i) {
- hostname = `${params.hostname}-${i}`;
- if (GetServerByHostname(hostname) == null) {
- break;
- }
- }
- params.hostname = hostname;
- }
- return new Server_1.Server(params);
-}
-exports.safetlyCreateUniqueServer = safetlyCreateUniqueServer;
-// Returns the number of cycles needed to grow the specified server by the
-// specified amount. 'growth' parameter is in decimal form, not percentage
-function numCycleForGrowth(server, growth, p) {
- let ajdGrowthRate = 1 + (Constants_1.CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
- if (ajdGrowthRate > Constants_1.CONSTANTS.ServerMaxGrowthRate) {
- ajdGrowthRate = Constants_1.CONSTANTS.ServerMaxGrowthRate;
- }
- const serverGrowthPercentage = server.serverGrowth / 100;
- const cycles = Math.log(growth) / (Math.log(ajdGrowthRate) * p.hacking_grow_mult * serverGrowthPercentage * BitNodeMultipliers_1.BitNodeMultipliers.ServerGrowthRate);
- return cycles;
-}
-exports.numCycleForGrowth = numCycleForGrowth;
-//Applied server growth for a single server. Returns the percentage growth
-function processSingleServerGrowth(server, numCycles, p) {
- //Server growth processed once every 450 game cycles
- const numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
- //Get adjusted growth rate, which accounts for server security
- const growthRate = Constants_1.CONSTANTS.ServerBaseGrowthRate;
- var adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
- if (adjGrowthRate > Constants_1.CONSTANTS.ServerMaxGrowthRate) {
- adjGrowthRate = Constants_1.CONSTANTS.ServerMaxGrowthRate;
- }
- //Calculate adjusted server growth rate based on parameters
- const serverGrowthPercentage = server.serverGrowth / 100;
- const numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers_1.BitNodeMultipliers.ServerGrowthRate;
- //Apply serverGrowth for the calculated number of growth cycles
- let serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * p.hacking_grow_mult);
- if (serverGrowth < 1) {
- console.log("WARN: serverGrowth calculated to be less than 1");
- serverGrowth = 1;
- }
- const oldMoneyAvailable = server.moneyAvailable;
- server.moneyAvailable *= serverGrowth;
- // in case of data corruption
- if (server.moneyMax && isNaN(server.moneyAvailable)) {
- server.moneyAvailable = server.moneyMax;
- }
- // cap at max
- if (server.moneyMax && server.moneyAvailable > server.moneyMax) {
- server.moneyAvailable = server.moneyMax;
- }
- // if there was any growth at all, increase security
- if (oldMoneyAvailable !== server.moneyAvailable) {
- //Growing increases server security twice as much as hacking
- let usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable, p);
- usedCycles = Math.max(0, usedCycles);
- server.fortify(2 * Constants_1.CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles));
- }
- return server.moneyAvailable / oldMoneyAvailable;
-}
-exports.processSingleServerGrowth = processSingleServerGrowth;
-function prestigeHomeComputer(homeComp) {
- const hasBitflume = homeComp.programs.includes(Programs_1.Programs.BitFlume.name);
- homeComp.programs.length = 0; //Remove programs
- homeComp.runningScripts = [];
- homeComp.serversOnNetwork = [];
- homeComp.isConnectedTo = true;
- homeComp.ramUsed = 0;
- homeComp.programs.push(Programs_1.Programs.NukeProgram.name);
- if (hasBitflume) {
- homeComp.programs.push(Programs_1.Programs.BitFlume.name);
- }
- //Update RAM usage on all scripts
- homeComp.scripts.forEach(function (script) {
- script.updateRamUsage(homeComp.scripts);
- });
- homeComp.messages.length = 0; //Remove .lit and .msg files
- homeComp.messages.push("hackers-starting-handbook.lit");
-}
-exports.prestigeHomeComputer = prestigeHomeComputer;
-//Returns server object with corresponding hostname
-// Relatively slow, would rather not use this a lot
-function GetServerByHostname(hostname) {
- for (var ip in AllServers_1.AllServers) {
- if (AllServers_1.AllServers.hasOwnProperty(ip)) {
- if (AllServers_1.AllServers[ip].hostname == hostname) {
- return AllServers_1.AllServers[ip];
- }
- }
- }
- return null;
-}
-exports.GetServerByHostname = GetServerByHostname;
-//Get server by IP or hostname. Returns null if invalid
-function getServer(s) {
- if (!isValidIPAddress_1.isValidIPAddress(s)) {
- return GetServerByHostname(s);
- }
- if (AllServers_1.AllServers[s] !== undefined) {
- return AllServers_1.AllServers[s];
- }
- return null;
-}
-exports.getServer = getServer;
-// Returns the i-th server on the specified server's network
-// A Server's serverOnNetwork property holds only the IPs. This function returns
-// the actual Server object
-function getServerOnNetwork(server, i) {
- if (i > server.serversOnNetwork.length) {
- console.error("Tried to get server on network that was out of range");
- return;
- }
- return AllServers_1.AllServers[server.serversOnNetwork[i]];
-}
-exports.getServerOnNetwork = getServerOnNetwork;
-
-
-/***/ }),
-/* 23 */
-/*!**********************************************!*\
- !*** ./src/Corporation/EmployeePositions.ts ***!
- \**********************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-exports.EmployeePositions = {
- Operations: "Operations",
- Engineer: "Engineer",
- Business: "Business",
- Management: "Management",
- RandD: "Research & Development",
- Training: "Training",
- Unassigned: "Unassigned",
-};
-
-
-/***/ }),
-/* 24 */
-/*!****************************************!*\
- !*** ./src/Hacknet/HacknetHelpers.jsx ***!
- \****************************************/
-/*! exports provided: hasHacknetServers, purchaseHacknet, hasMaxNumberHacknetServers, getCostOfNextHacknetNode, getCostOfNextHacknetServer, getMaxNumberLevelUpgrades, getMaxNumberRamUpgrades, getMaxNumberCoreUpgrades, getMaxNumberCacheUpgrades, purchaseLevelUpgrade, purchaseRamUpgrade, purchaseCoreUpgrade, purchaseCacheUpgrade, renderHacknetNodesUI, clearHacknetNodesUI, processHacknetEarnings, updateHashManagerCapacity, purchaseHashUpgrade */
-/*! exports used: clearHacknetNodesUI, getCostOfNextHacknetNode, getCostOfNextHacknetServer, getMaxNumberCacheUpgrades, getMaxNumberCoreUpgrades, getMaxNumberLevelUpgrades, getMaxNumberRamUpgrades, hasHacknetServers, hasMaxNumberHacknetServers, processHacknetEarnings, purchaseCacheUpgrade, purchaseCoreUpgrade, purchaseHacknet, purchaseHashUpgrade, purchaseLevelUpgrade, purchaseRamUpgrade, renderHacknetNodesUI, updateHashManagerCapacity */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "h", function() { return hasHacknetServers; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "m", function() { return purchaseHacknet; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "i", function() { return hasMaxNumberHacknetServers; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return getCostOfNextHacknetNode; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return getCostOfNextHacknetServer; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "f", function() { return getMaxNumberLevelUpgrades; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "g", function() { return getMaxNumberRamUpgrades; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return getMaxNumberCoreUpgrades; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return getMaxNumberCacheUpgrades; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "o", function() { return purchaseLevelUpgrade; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "p", function() { return purchaseRamUpgrade; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "l", function() { return purchaseCoreUpgrade; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "k", function() { return purchaseCacheUpgrade; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "q", function() { return renderHacknetNodesUI; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return clearHacknetNodesUI; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "j", function() { return processHacknetEarnings; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "r", function() { return updateHashManagerCapacity; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "n", function() { return purchaseHashUpgrade; });
-/* harmony import */ var _HacknetNode__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./HacknetNode */ 53);
-/* harmony import */ var _HacknetNode__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_HacknetNode__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _HacknetServer__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./HacknetServer */ 35);
-/* harmony import */ var _HacknetServer__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_HacknetServer__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _HashManager__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./HashManager */ 103);
-/* harmony import */ var _HashManager__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_HashManager__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _HashUpgrades__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./HashUpgrades */ 136);
-/* harmony import */ var _HashUpgrades__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_HashUpgrades__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _CodingContractGenerator__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../CodingContractGenerator */ 115);
-/* harmony import */ var _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../InteractiveTutorial */ 40);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../Player */ 0);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../Server/AllServers */ 21);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_Server_AllServers__WEBPACK_IMPORTED_MODULE_7__);
-/* harmony import */ var _Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../Server/ServerHelpers */ 22);
-/* harmony import */ var _Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8__);
-/* harmony import */ var _SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../SourceFile/SourceFileFlags */ 17);
-/* harmony import */ var _SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_9___default = /*#__PURE__*/__webpack_require__.n(_SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_9__);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../ui/navigationTracking */ 12);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10___default = /*#__PURE__*/__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__);
-/* harmony import */ var _utils_uiHelpers_getElementById__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../../utils/uiHelpers/getElementById */ 111);
-/* harmony import */ var _utils_uiHelpers_getElementById__WEBPACK_IMPORTED_MODULE_11___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_getElementById__WEBPACK_IMPORTED_MODULE_11__);
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! react */ 1);
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_12__);
-/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! react-dom */ 54);
-/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_13___default = /*#__PURE__*/__webpack_require__.n(react_dom__WEBPACK_IMPORTED_MODULE_13__);
-/* harmony import */ var _ui_Root__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./ui/Root */ 172);
-/**
- * Generic helper/utility functions for the Hacknet mechanic:
- * - Purchase nodes/upgrades
- * - Calculating maximum number of upgrades
- * - Processing Hacknet earnings
- * - Updating Hash Manager capacity
- * - Purchasing hash upgrades
- *
- * TODO Should probably split the different types of functions into their own modules
- */
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-let hacknetNodesDiv;
-
-function hacknetNodesInit() {
- hacknetNodesDiv = document.getElementById("hacknet-nodes-container");
- document.removeEventListener("DOMContentLoaded", hacknetNodesInit);
-}
-
-document.addEventListener("DOMContentLoaded", hacknetNodesInit); // Returns a boolean indicating whether the player has Hacknet Servers
-// (the upgraded form of Hacknet Nodes)
-
-function hasHacknetServers() {
- return _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bitNodeN === 9 || _SourceFile_SourceFileFlags__WEBPACK_IMPORTED_MODULE_9__["SourceFileFlags"][9] > 0;
-}
-function purchaseHacknet() {
- /* INTERACTIVE TUTORIAL */
- if (_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_5__[/* ITutorial */ "a"].isRunning) {
- if (_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_5__[/* ITutorial */ "a"].currStep === _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_5__[/* iTutorialSteps */ "d"].HacknetNodesIntroduction) {
- Object(_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_5__[/* iTutorialNextStep */ "b"])();
- } else {
- return;
- }
- }
- /* END INTERACTIVE TUTORIAL */
-
-
- const numOwned = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes.length;
-
- if (hasHacknetServers()) {
- const cost = getCostOfNextHacknetServer();
-
- if (isNaN(cost)) {
- throw new Error(`Calculated cost of purchasing HacknetServer is NaN`);
- }
-
- if (!_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(cost)) {
- return -1;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].loseMoney(cost);
- const server = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].createHacknetServer();
- updateHashManagerCapacity();
- return numOwned;
- } else {
- const cost = getCostOfNextHacknetNode();
-
- if (isNaN(cost)) {
- throw new Error(`Calculated cost of purchasing HacknetNode is NaN`);
- }
-
- if (!_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(cost)) {
- return -1;
- } // Auto generate a name for the Node
-
-
- const name = "hacknet-node-" + numOwned;
- const node = new _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNode"](name, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult);
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].loseMoney(cost);
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes.push(node);
- return numOwned;
- }
-}
-function hasMaxNumberHacknetServers() {
- return hasHacknetServers() && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes.length >= _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["MaxNumberHacknetServers"];
-}
-function getCostOfNextHacknetNode() {
- // Cost increases exponentially based on how many you own
- const numOwned = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes.length;
- const mult = _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodePurchaseNextMult"];
- return _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["BaseCostForHacknetNode"] * Math.pow(mult, numOwned) * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_purchase_cost_mult;
-}
-function getCostOfNextHacknetServer() {
- const numOwned = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes.length;
- const mult = _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerPurchaseMult"];
-
- if (numOwned > _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["MaxNumberHacknetServers"]) {
- return Infinity;
- }
-
- return _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["BaseCostForHacknetServer"] * Math.pow(mult, numOwned) * _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_purchase_cost_mult;
-} // Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's level
-
-function getMaxNumberLevelUpgrades(nodeObj, maxLevel) {
- if (maxLevel == null) {
- throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`);
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.lt(nodeObj.calculateLevelUpgradeCost(1, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult))) {
- return 0;
- }
-
- let min = 1;
- let max = maxLevel - 1;
- let levelsToMax = maxLevel - nodeObj.level;
-
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult))) {
- return levelsToMax;
- }
-
- while (min <= max) {
- var curr = (min + max) / 2 | 0;
-
- if (curr !== maxLevel && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.gt(nodeObj.calculateLevelUpgradeCost(curr, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult)) && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult))) {
- return Math.min(levelsToMax, curr);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.lt(nodeObj.calculateLevelUpgradeCost(curr, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult))) {
- max = curr - 1;
- } else if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.gt(nodeObj.calculateLevelUpgradeCost(curr, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult))) {
- min = curr + 1;
- } else {
- return Math.min(levelsToMax, curr);
- }
- }
-
- return 0;
-} // Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's RAM
-
-function getMaxNumberRamUpgrades(nodeObj, maxLevel) {
- if (maxLevel == null) {
- throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`);
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.lt(nodeObj.calculateRamUpgradeCost(1, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_ram_cost_mult))) {
- return 0;
- }
-
- let levelsToMax;
-
- if (nodeObj instanceof _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServer"]) {
- levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.maxRam));
- } else {
- levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram));
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_ram_cost_mult))) {
- return levelsToMax;
- } //We'll just loop until we find the max
-
-
- for (let i = levelsToMax - 1; i >= 0; --i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.gt(nodeObj.calculateRamUpgradeCost(i, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_ram_cost_mult))) {
- return i;
- }
- }
-
- return 0;
-} // Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's cores
-
-function getMaxNumberCoreUpgrades(nodeObj, maxLevel) {
- if (maxLevel == null) {
- throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`);
- }
-
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.lt(nodeObj.calculateCoreUpgradeCost(1, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_core_cost_mult))) {
- return 0;
- }
-
- let min = 1;
- let max = maxLevel - 1;
- const levelsToMax = maxLevel - nodeObj.cores;
-
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_core_cost_mult))) {
- return levelsToMax;
- } // Use a binary search to find the max possible number of upgrades
-
-
- while (min <= max) {
- let curr = (min + max) / 2 | 0;
-
- if (curr != maxLevel && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.gt(nodeObj.calculateCoreUpgradeCost(curr, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_core_cost_mult)) && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_core_cost_mult))) {
- return Math.min(levelsToMax, curr);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.lt(nodeObj.calculateCoreUpgradeCost(curr, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_core_cost_mult))) {
- max = curr - 1;
- } else if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].money.gt(nodeObj.calculateCoreUpgradeCost(curr, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_core_cost_mult))) {
- min = curr + 1;
- } else {
- return Math.min(levelsToMax, curr);
- }
- }
-
- return 0;
-} // Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node's cache
-
-function getMaxNumberCacheUpgrades(nodeObj, maxLevel) {
- if (maxLevel == null) {
- throw new Error(`getMaxNumberCacheUpgrades() called without maxLevel arg`);
- }
-
- if (!_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(nodeObj.calculateCacheUpgradeCost(1))) {
- return 0;
- }
-
- let min = 1;
- let max = maxLevel - 1;
- const levelsToMax = maxLevel - nodeObj.cache;
-
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(nodeObj.calculateCacheUpgradeCost(levelsToMax))) {
- return levelsToMax;
- } // Use a binary search to find the max possible number of upgrades
-
-
- while (min <= max) {
- let curr = (min + max) / 2 | 0;
-
- if (curr != maxLevel && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(nodeObj.calculateCacheUpgradeCost(curr)) && !_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(nodeObj.calculateCacheUpgradeCost(curr + 1))) {
- return Math.min(levelsToMax, curr);
- } else if (!_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
- max = curr - 1;
- } else if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
- min = curr + 1;
- } else {
- return Math.min(levelsToMax, curr);
- }
- }
-
- return 0;
-}
-function purchaseLevelUpgrade(node, levels = 1) {
- const sanitizedLevels = Math.round(levels);
- const cost = node.calculateLevelUpgradeCost(sanitizedLevels, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_level_cost_mult);
-
- if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
- return false;
- }
-
- const isServer = node instanceof _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServer"]; // If we're at max level, return false
-
- if (node.level >= (isServer ? _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxLevel"] : _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxLevel"])) {
- return false;
- } // If the number of specified upgrades would exceed the max level, calculate
- // the maximum number of upgrades and use that
-
-
- if (node.level + sanitizedLevels > (isServer ? _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxLevel"] : _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxLevel"])) {
- const diff = Math.max(0, (isServer ? _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxLevel"] : _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxLevel"]) - node.level);
- return purchaseLevelUpgrade(node, diff);
- }
-
- if (!_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(cost)) {
- return false;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].loseMoney(cost);
- node.upgradeLevel(sanitizedLevels, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult);
- return true;
-}
-function purchaseRamUpgrade(node, levels = 1) {
- const sanitizedLevels = Math.round(levels);
- const cost = node.calculateRamUpgradeCost(sanitizedLevels, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_ram_cost_mult);
-
- if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
- return false;
- }
-
- const isServer = node instanceof _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServer"]; // Fail if we're already at max
-
- if (node.ram >= (isServer ? _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxRam"] : _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxRam"])) {
- return false;
- } // If the number of specified upgrades would exceed the max RAM, calculate the
- // max possible number of upgrades and use that
-
-
- if (isServer) {
- if (node.maxRam * Math.pow(2, sanitizedLevels) > _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxRam"]) {
- const diff = Math.max(0, Math.log2(Math.round(_HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxRam"] / node.maxRam)));
- return purchaseRamUpgrade(node, diff);
- }
- } else {
- if (node.ram * Math.pow(2, sanitizedLevels) > _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxRam"]) {
- const diff = Math.max(0, Math.log2(Math.round(_HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxRam"] / node.ram)));
- return purchaseRamUpgrade(node, diff);
- }
- }
-
- if (!_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(cost)) {
- return false;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].loseMoney(cost);
- node.upgradeRam(sanitizedLevels, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult);
- return true;
-}
-function purchaseCoreUpgrade(node, levels = 1) {
- const sanitizedLevels = Math.round(levels);
- const cost = node.calculateCoreUpgradeCost(sanitizedLevels, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_core_cost_mult);
-
- if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
- return false;
- }
-
- const isServer = node instanceof _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServer"]; // Fail if we're already at max
-
- if (node.cores >= (isServer ? _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxCores"] : _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxCores"])) {
- return false;
- } // If the specified number of upgrades would exceed the max Cores, calculate
- // the max possible number of upgrades and use that
-
-
- if (node.cores + sanitizedLevels > (isServer ? _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxCores"] : _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxCores"])) {
- const diff = Math.max(0, (isServer ? _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxCores"] : _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNodeMaxCores"]) - node.cores);
- return purchaseCoreUpgrade(node, diff);
- }
-
- if (!_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(cost)) {
- return false;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].loseMoney(cost);
- node.upgradeCore(sanitizedLevels, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult);
- return true;
-}
-function purchaseCacheUpgrade(node, levels = 1) {
- const sanitizedLevels = Math.round(levels);
- const cost = node.calculateCacheUpgradeCost(sanitizedLevels);
-
- if (isNaN(cost) || cost <= 0 || sanitizedLevels < 0) {
- return false;
- }
-
- if (!(node instanceof _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServer"])) {
- console.warn(`purchaseCacheUpgrade() called for a non-HacknetNode`);
- return false;
- } // Fail if we're already at max
-
-
- if (node.cache + sanitizedLevels > _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxCache"]) {
- const diff = Math.max(0, _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServerMaxCache"] - node.cache);
- return purchaseCacheUpgrade(node, diff);
- }
-
- if (!_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].canAfford(cost)) {
- return false;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].loseMoney(cost);
- node.upgradeCache(sanitizedLevels);
- return true;
-} // Create/Refresh Hacknet Nodes UI
-
-function renderHacknetNodesUI() {
- if (!_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["Page"].HacknetNodes)) {
- return;
- }
-
- react_dom__WEBPACK_IMPORTED_MODULE_13___default.a.render(react__WEBPACK_IMPORTED_MODULE_12___default.a.createElement(_ui_Root__WEBPACK_IMPORTED_MODULE_14__[/* HacknetRoot */ "a"], null), hacknetNodesDiv);
-}
-function clearHacknetNodesUI() {
- if (hacknetNodesDiv instanceof HTMLElement) {
- react_dom__WEBPACK_IMPORTED_MODULE_13___default.a.unmountComponentAtNode(hacknetNodesDiv);
- }
-
- hacknetNodesDiv.style.display = "none";
-}
-function processHacknetEarnings(numCycles) {
- // Determine if player has Hacknet Nodes or Hacknet Servers, then
- // call the appropriate function
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes.length === 0) {
- return 0;
- }
-
- if (hasHacknetServers()) {
- return processAllHacknetServerEarnings(numCycles);
- } else if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes[0] instanceof _HacknetNode__WEBPACK_IMPORTED_MODULE_0__["HacknetNode"]) {
- return processAllHacknetNodeEarnings(numCycles);
- } else {
- return 0;
- }
-}
-
-function processAllHacknetNodeEarnings(numCycles) {
- let total = 0;
-
- for (let i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes.length; ++i) {
- total += processSingleHacknetNodeEarnings(numCycles, _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes[i]);
- }
-
- return total;
-}
-
-function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
- const totalEarnings = nodeObj.process(numCycles);
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainMoney(totalEarnings);
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].recordMoneySource(totalEarnings, "hacknetnode");
- return totalEarnings;
-}
-
-function processAllHacknetServerEarnings(numCycles) {
- if (!(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager instanceof _HashManager__WEBPACK_IMPORTED_MODULE_2__["HashManager"])) {
- throw new Error(`Player does not have a HashManager (should be in 'hashManager' prop)`);
- }
-
- let hashes = 0;
-
- for (let i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes.length; ++i) {
- // hacknetNodes array only contains the IP addresses of the servers.
- // Also, update the hash rate before processing
- const hserver = _Server_AllServers__WEBPACK_IMPORTED_MODULE_7__["AllServers"][_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes[i]];
- hserver.updateHashRate(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknet_node_money_mult);
- hashes += hserver.process(numCycles);
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.storeHashes(hashes);
- return hashes;
-}
-
-function updateHashManagerCapacity() {
- if (!(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager instanceof _HashManager__WEBPACK_IMPORTED_MODULE_2__["HashManager"])) {
- console.error(`Player does not have a HashManager`);
- return;
- }
-
- const nodes = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacknetNodes;
-
- if (nodes.length === 0) {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.updateCapacity(0);
- return;
- }
-
- let total = 0;
-
- for (let i = 0; i < nodes.length; ++i) {
- if (typeof nodes[i] !== "string") {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.updateCapacity(0);
- return;
- }
-
- const h = _Server_AllServers__WEBPACK_IMPORTED_MODULE_7__["AllServers"][nodes[i]];
-
- if (!(h instanceof _HacknetServer__WEBPACK_IMPORTED_MODULE_1__["HacknetServer"])) {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.updateCapacity(0);
- return;
- }
-
- total += h.hashCapacity;
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.updateCapacity(total);
-}
-function purchaseHashUpgrade(upgName, upgTarget) {
- if (!(_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager instanceof _HashManager__WEBPACK_IMPORTED_MODULE_2__["HashManager"])) {
- console.error(`Player does not have a HashManager`);
- return false;
- } // HashManager handles the transaction. This just needs to actually implement
- // the effects of the upgrade
-
-
- if (_Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.upgrade(upgName)) {
- const upg = _HashUpgrades__WEBPACK_IMPORTED_MODULE_3__["HashUpgrades"][upgName];
-
- switch (upgName) {
- case "Sell for Money":
- {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].gainMoney(upg.value);
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].recordMoneySource(upg.value, "hacknetnode");
- break;
- }
-
- case "Sell for Corporation Funds":
- {
- // This will throw if player doesn't have a corporation
- try {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].corporation.funds = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].corporation.funds.plus(upg.value);
- } catch (e) {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.refundUpgrade(upgName);
- return false;
- }
-
- break;
- }
-
- case "Reduce Minimum Security":
- {
- try {
- const target = Object(_Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8__["GetServerByHostname"])(upgTarget);
-
- if (target == null) {
- console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
- return false;
- }
-
- target.changeMinimumSecurity(upg.value, true);
- } catch (e) {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.refundUpgrade(upgName);
- return false;
- }
-
- break;
- }
-
- case "Increase Maximum Money":
- {
- try {
- const target = Object(_Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8__["GetServerByHostname"])(upgTarget);
-
- if (target == null) {
- console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
- return false;
- }
-
- target.changeMaximumMoney(upg.value, true);
- } catch (e) {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.refundUpgrade(upgName);
- return false;
- }
-
- break;
- }
-
- case "Improve Studying":
- {
- // Multiplier handled by HashManager
- break;
- }
-
- case "Improve Gym Training":
- {
- // Multiplier handled by HashManager
- break;
- }
-
- case "Exchange for Corporation Research":
- {
- // This will throw if player doesn't have a corporation
- try {
- for (const division of _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].corporation.divisions) {
- division.sciResearch.qty += upg.value;
- }
- } catch (e) {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.refundUpgrade(upgName);
- return false;
- }
-
- break;
- }
-
- case "Exchange for Bladeburner Rank":
- {
- // This will throw if player isnt in Bladeburner
- try {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner.changeRank(upg.value);
- } catch (e) {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.refundUpgrade(upgName);
- return false;
- }
-
- break;
- }
-
- case "Exchange for Bladeburner SP":
- {
- // This will throw if player isn't in Bladeburner
- try {
- // As long as we don't change `Bladeburner.totalSkillPoints`, this
- // shouldn't affect anything else
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].bladeburner.skillPoints += upg.value;
- } catch (e) {
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.refundUpgrade(upgName);
- return false;
- }
-
- break;
- }
-
- case "Generate Coding Contract":
- {
- Object(_CodingContractGenerator__WEBPACK_IMPORTED_MODULE_4__[/* generateRandomContract */ "b"])();
- break;
- }
-
- default:
- console.warn(`Unrecognized upgrade name ${upgName}. Upgrade has no effect`);
- _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hashManager.refundUpgrade(upgName);
- return false;
- }
-
- return true;
- }
-
- return false;
-}
-
-/***/ }),
-/* 25 */
-/*!**********************************!*\
- !*** ./src/Company/Companies.ts ***!
- \**********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-// Constructs all CompanyPosition objects using the metadata in data/companypositions.ts
-const CompaniesMetadata_1 = __webpack_require__(/*! ./data/CompaniesMetadata */ 659);
-const Company_1 = __webpack_require__(/*! ./Company */ 86);
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-exports.Companies = {};
-function addCompany(params) {
- if (exports.Companies[params.name] != null) {
- console.warn(`Duplicate Company Position being defined: ${params.name}`);
- }
- exports.Companies[params.name] = new Company_1.Company(params);
-}
-// Used to initialize new Company objects for the Companies map
-// Called when creating new game or after a prestige/reset
-function initCompanies() {
- // Save Old Company data for 'favor'
- const oldCompanies = exports.Companies;
- // Re-construct all Companies
- exports.Companies = {};
- CompaniesMetadata_1.companiesMetadata.forEach((e) => {
- addCompany(e);
- });
- // Reset data
- for (const companyName in exports.Companies) {
- const company = exports.Companies[companyName];
- const oldCompany = oldCompanies[companyName];
- if (!(oldCompany instanceof Company_1.Company)) {
- // New game, so no OldCompanies data
- company.favor = 0;
- }
- else {
- company.favor = oldCompanies[companyName].favor;
- if (isNaN(company.favor)) {
- company.favor = 0;
- }
- }
- }
-}
-exports.initCompanies = initCompanies;
-// Used to load Companies map from a save
-function loadCompanies(saveString) {
- exports.Companies = JSON.parse(saveString, JSONReviver_1.Reviver);
-}
-exports.loadCompanies = loadCompanies;
-// Utility function to check if a string is valid company name
-function companyExists(name) {
- return exports.Companies.hasOwnProperty(name);
-}
-exports.companyExists = companyExists;
-
-
-/***/ }),
-/* 26 */
-/*!*****************************************!*\
- !*** ./src/Corporation/IndustryData.ts ***!
- \*****************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const BaseResearchTree_1 = __webpack_require__(/*! ./data/BaseResearchTree */ 694);
-const numeralFormat_1 = __webpack_require__(/*! ../ui/numeralFormat */ 2);
-// Map of official names for each Industry
-exports.Industries = {
- Energy: "Energy",
- Utilities: "Water Utilities",
- Agriculture: "Agriculture",
- Fishing: "Fishing",
- Mining: "Mining",
- Food: "Food",
- Tobacco: "Tobacco",
- Chemical: "Chemical",
- Pharmaceutical: "Pharmaceutical",
- Computer: "Computer Hardware",
- Robotics: "Robotics",
- Software: "Software",
- Healthcare: "Healthcare",
- RealEstate: "RealEstate",
-};
-// Map of how much money it takes to start each industry
-exports.IndustryStartingCosts = {
- Energy: 225e9,
- Utilities: 150e9,
- Agriculture: 40e9,
- Fishing: 80e9,
- Mining: 300e9,
- Food: 10e9,
- Tobacco: 20e9,
- Chemical: 70e9,
- Pharmaceutical: 200e9,
- Computer: 500e9,
- Robotics: 1e12,
- Software: 25e9,
- Healthcare: 750e9,
- RealEstate: 600e9,
-};
-// Map of description for each industry
-exports.IndustryDescriptions = {
- Energy: "Engage in the production and distribution of energy.
" +
- "Starting cost: " + numeralFormat_1.numeralWrapper.format(exports.IndustryStartingCosts.Utilities, "$0.000a") + " " +
- "Recommended starting Industry: NO",
- Agriculture: "Cultive crops and breed livestock to produce food.
" +
- "Starting cost: " + numeralFormat_1.numeralWrapper.format(exports.IndustryStartingCosts.Agriculture, "$0.000a") + " " +
- "Recommended starting Industry: YES",
- Fishing: "Produce food through the breeding and processing of fish and fish products
" +
- "Starting cost: " + numeralFormat_1.numeralWrapper.format(exports.IndustryStartingCosts.Fishing, "$0.000a") + " " +
- "Recommended starting Industry: NO",
- Mining: "Extract and process metals from the earth.
" +
- "Starting cost: " + numeralFormat_1.numeralWrapper.format(exports.IndustryStartingCosts.Mining, "$0.000a") + " " +
- "Recommended starting Industry: NO",
- Food: "Create your own restaurants all around the world.
" +
- "Starting cost: " + numeralFormat_1.numeralWrapper.format(exports.IndustryStartingCosts.RealEstate, "$0.000a") + " " +
- "Recommended starting Industry: NO",
-};
-// Map of available Research for each Industry. This data is held in a
-// ResearchTree object
-exports.IndustryResearchTrees = {
- Energy: BaseResearchTree_1.getBaseResearchTreeCopy(),
- Utilities: BaseResearchTree_1.getBaseResearchTreeCopy(),
- Agriculture: BaseResearchTree_1.getBaseResearchTreeCopy(),
- Fishing: BaseResearchTree_1.getBaseResearchTreeCopy(),
- Mining: BaseResearchTree_1.getBaseResearchTreeCopy(),
- Food: BaseResearchTree_1.getProductIndustryResearchTreeCopy(),
- Tobacco: BaseResearchTree_1.getProductIndustryResearchTreeCopy(),
- Chemical: BaseResearchTree_1.getBaseResearchTreeCopy(),
- Pharmaceutical: BaseResearchTree_1.getProductIndustryResearchTreeCopy(),
- Computer: BaseResearchTree_1.getProductIndustryResearchTreeCopy(),
- Robotics: BaseResearchTree_1.getProductIndustryResearchTreeCopy(),
- Software: BaseResearchTree_1.getProductIndustryResearchTreeCopy(),
- Healthcare: BaseResearchTree_1.getProductIndustryResearchTreeCopy(),
- RealEstate: BaseResearchTree_1.getProductIndustryResearchTreeCopy(),
-};
-function resetIndustryResearchTrees() {
- exports.IndustryResearchTrees.Energy = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Utilities = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Agriculture = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Fishing = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Mining = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Food = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Tobacco = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Chemical = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Pharmaceutical = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Computer = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Robotics = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Software = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.Healthcare = BaseResearchTree_1.getBaseResearchTreeCopy();
- exports.IndustryResearchTrees.RealEstate = BaseResearchTree_1.getBaseResearchTreeCopy();
-}
-exports.resetIndustryResearchTrees = resetIndustryResearchTrees;
-
-
-/***/ }),
-/* 27 */
-/*!***********************************!*\
- !*** ./utils/helpers/keyCodes.ts ***!
- \***********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Keyboard key codes
- */
-exports.KEY = {
- A: 65,
- B: 66,
- C: 67,
- CTRL: 17,
- D: 68,
- DOWNARROW: 40,
- E: 69,
- ENTER: 13,
- ESC: 27,
- F: 70,
- H: 72,
- J: 74,
- K: 75,
- L: 76,
- M: 77,
- N: 78,
- O: 79,
- P: 80,
- R: 82,
- S: 83,
- TAB: 9,
- U: 85,
- UPARROW: 38,
- W: 87,
- "1": 49,
- "2": 50,
-};
-
-
-/***/ }),
-/* 28 */
-/*!*****************************************!*\
- !*** ./src/Locations/data/CityNames.ts ***!
- \*****************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * All possible Cities in the game. Names only, not actual "City" object
- * Implemented as an enum for typing purposes
- */
-var CityName;
-(function (CityName) {
- CityName["Aevum"] = "Aevum";
- CityName["Chongqing"] = "Chongqing";
- CityName["Ishima"] = "Ishima";
- CityName["NewTokyo"] = "New Tokyo";
- CityName["Sector12"] = "Sector-12";
- CityName["Volhaven"] = "Volhaven";
-})(CityName = exports.CityName || (exports.CityName = {}));
-;
-
-
-/***/ }),
-/* 29 */
-/*!**********************************************!*\
- !*** ./utils/uiHelpers/removeElementById.ts ***!
- \**********************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const getElementById_1 = __webpack_require__(/*! ./getElementById */ 111);
-const removeElement_1 = __webpack_require__(/*! ./removeElement */ 84);
-/**
- * Given its id, this function removes an element AND its children
- * @param id The HTML identifier to search for and remove.
- */
-function removeElementById(id) {
- try {
- const elem = getElementById_1.getElementById(id);
- removeElement_1.removeElement(elem);
- }
- catch (e) {
- // Probably should log this as we're trying to remove elements that don't exist.
- }
-}
-exports.removeElementById = removeElementById;
-
-
-/***/ }),
-/* 30 */
-/*!************************************************!*\
- !*** ./utils/uiHelpers/clearEventListeners.ts ***!
- \************************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const getElementById_1 = __webpack_require__(/*! ./getElementById */ 111);
-/**
- * Given an element by its ID, removes all event listeners from that element by cloning and
- * replacing. Then returns the new cloned element.
- * @param elemId The HTML ID to retrieve the element by.
- */
-function clearEventListeners(elemId) {
- try {
- let elem;
- if (typeof elemId === "string") {
- elem = getElementById_1.getElementById(elemId);
- }
- else {
- elem = elemId;
- }
- const newElem = elem.cloneNode(true);
- if (elem.parentNode !== null) {
- elem.parentNode.replaceChild(newElem, elem);
- }
- return newElem;
- }
- catch (e) {
- // tslint:disable-next-line:no-console
- console.error(e);
- return null;
- }
-}
-exports.clearEventListeners = clearEventListeners;
-
-
-/***/ }),
-/* 31 */
-/*!*****************************************!*\
- !*** ./src/Corporation/Corporation.jsx ***!
- \*****************************************/
-/*! exports provided: INITIALSHARES, SHARESPERPRICEUPDATE, IssueNewSharesCooldown, SellSharesCooldown, CyclesPerMarketCycle, CyclesPerIndustryStateCycle, SecsPerMarketCycle, Cities, WarehouseInitialCost, WarehouseInitialSize, WarehouseUpgradeBaseCost, OfficeInitialCost, OfficeInitialSize, OfficeUpgradeBaseCost, BribeThreshold, BribeToRepRatio, ProductProductionCostRatio, DividendMaxPercentage, EmployeeSalaryMultiplier, CyclesPerEmployeeRaise, EmployeeRaiseAmount, BaseMaxProducts, Corporation, Industry, OfficeSpace, Warehouse */
-/*! exports used: BribeThreshold, BribeToRepRatio, Corporation, DividendMaxPercentage, Industry, IssueNewSharesCooldown, OfficeInitialCost, OfficeInitialSize, OfficeSpace, ProductProductionCostRatio, SellSharesCooldown, Warehouse, WarehouseInitialCost, WarehouseInitialSize, WarehouseUpgradeBaseCost */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* WEBPACK VAR INJECTION */(function($) {/* unused harmony export INITIALSHARES */
-/* unused harmony export SHARESPERPRICEUPDATE */
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "f", function() { return IssueNewSharesCooldown; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "k", function() { return SellSharesCooldown; });
-/* unused harmony export CyclesPerMarketCycle */
-/* unused harmony export CyclesPerIndustryStateCycle */
-/* unused harmony export SecsPerMarketCycle */
-/* unused harmony export Cities */
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "m", function() { return WarehouseInitialCost; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "n", function() { return WarehouseInitialSize; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "o", function() { return WarehouseUpgradeBaseCost; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "g", function() { return OfficeInitialCost; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "h", function() { return OfficeInitialSize; });
-/* unused harmony export OfficeUpgradeBaseCost */
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return BribeThreshold; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return BribeToRepRatio; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "j", function() { return ProductProductionCostRatio; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return DividendMaxPercentage; });
-/* unused harmony export EmployeeSalaryMultiplier */
-/* unused harmony export CyclesPerEmployeeRaise */
-/* unused harmony export EmployeeRaiseAmount */
-/* unused harmony export BaseMaxProducts */
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return Corporation; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return Industry; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "i", function() { return OfficeSpace; });
-/* harmony import */ var _CorporationState__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./CorporationState */ 208);
-/* harmony import */ var _CorporationState__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_CorporationState__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _data_CorporationUnlockUpgrades__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./data/CorporationUnlockUpgrades */ 175);
-/* harmony import */ var _data_CorporationUnlockUpgrades__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_data_CorporationUnlockUpgrades__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _data_CorporationUpgrades__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./data/CorporationUpgrades */ 174);
-/* harmony import */ var _data_CorporationUpgrades__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_data_CorporationUpgrades__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./EmployeePositions */ 23);
-/* harmony import */ var _EmployeePositions__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _IndustryData__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./IndustryData */ 26);
-/* harmony import */ var _IndustryData__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(_IndustryData__WEBPACK_IMPORTED_MODULE_4__);
-/* harmony import */ var _IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./IndustryUpgrades */ 154);
-/* harmony import */ var _IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(_IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5__);
-/* harmony import */ var _Material__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./Material */ 149);
-/* harmony import */ var _Material__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_Material__WEBPACK_IMPORTED_MODULE_6__);
-/* harmony import */ var _MaterialSizes__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./MaterialSizes */ 95);
-/* harmony import */ var _MaterialSizes__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_MaterialSizes__WEBPACK_IMPORTED_MODULE_7__);
-/* harmony import */ var _Product__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./Product */ 129);
-/* harmony import */ var _Product__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_Product__WEBPACK_IMPORTED_MODULE_8__);
-/* harmony import */ var _ResearchMap__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./ResearchMap */ 166);
-/* harmony import */ var _ResearchMap__WEBPACK_IMPORTED_MODULE_9___default = /*#__PURE__*/__webpack_require__.n(_ResearchMap__WEBPACK_IMPORTED_MODULE_9__);
-/* harmony import */ var _Warehouse__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./Warehouse */ 90);
-/* harmony import */ var _Warehouse__WEBPACK_IMPORTED_MODULE_10___default = /*#__PURE__*/__webpack_require__.n(_Warehouse__WEBPACK_IMPORTED_MODULE_10__);
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "l", function() { return _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"]; });
-
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../BitNode/BitNodeMultipliers */ 20);
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11___default = /*#__PURE__*/__webpack_require__.n(_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11__);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ../Constants */ 8);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(_Constants__WEBPACK_IMPORTED_MODULE_12__);
-/* harmony import */ var _Faction_Factions__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../Faction/Factions */ 13);
-/* harmony import */ var _Faction_Factions__WEBPACK_IMPORTED_MODULE_13___default = /*#__PURE__*/__webpack_require__.n(_Faction_Factions__WEBPACK_IMPORTED_MODULE_13__);
-/* harmony import */ var _Literature__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ../Literature */ 128);
-/* harmony import */ var _Locations_Cities__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../Locations/Cities */ 100);
-/* harmony import */ var _Locations_Cities__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_Locations_Cities__WEBPACK_IMPORTED_MODULE_15__);
-/* harmony import */ var _Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ../Locations/data/CityNames */ 28);
-/* harmony import */ var _Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16___default = /*#__PURE__*/__webpack_require__.n(_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ../Player */ 0);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../ui/numeralFormat */ 2);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18___default = /*#__PURE__*/__webpack_require__.n(_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../ui/navigationTracking */ 12);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19___default = /*#__PURE__*/__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19__);
-/* harmony import */ var _utils_calculateEffectWithFactors__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ../utils/calculateEffectWithFactors */ 303);
-/* harmony import */ var _utils_calculateEffectWithFactors__WEBPACK_IMPORTED_MODULE_20___default = /*#__PURE__*/__webpack_require__.n(_utils_calculateEffectWithFactors__WEBPACK_IMPORTED_MODULE_20__);
-/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ../../utils/DialogBox */ 9);
-/* harmony import */ var _utils_uiHelpers_clearSelector__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ../../utils/uiHelpers/clearSelector */ 200);
-/* harmony import */ var _utils_uiHelpers_clearSelector__WEBPACK_IMPORTED_MODULE_22___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_clearSelector__WEBPACK_IMPORTED_MODULE_22__);
-/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-/* harmony import */ var _utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__ = __webpack_require__(/*! ../../utils/uiHelpers/appendLineBreaks */ 78);
-/* harmony import */ var _utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__ = __webpack_require__(/*! ../../utils/uiHelpers/createElement */ 3);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__);
-/* harmony import */ var _utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__ = __webpack_require__(/*! ../../utils/uiHelpers/createPopup */ 37);
-/* harmony import */ var _utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__);
-/* harmony import */ var _utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_27__ = __webpack_require__(/*! ../../utils/uiHelpers/createPopupCloseButton */ 57);
-/* harmony import */ var _utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_27___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_27__);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__ = __webpack_require__(/*! ../../utils/StringHelperFunctions */ 7);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__);
-/* harmony import */ var _utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__ = __webpack_require__(/*! ../../utils/helpers/getRandomInt */ 15);
-/* harmony import */ var _utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__);
-/* harmony import */ var _utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__ = __webpack_require__(/*! ../../utils/helpers/isString */ 49);
-/* harmony import */ var _utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_31__ = __webpack_require__(/*! ../../utils/helpers/keyCodes */ 27);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_31___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_31__);
-/* harmony import */ var _utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_32__ = __webpack_require__(/*! ../../utils/uiHelpers/removeElement */ 84);
-/* harmony import */ var _utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_32___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_32__);
-/* harmony import */ var _utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__ = __webpack_require__(/*! ../../utils/uiHelpers/removeElementById */ 29);
-/* harmony import */ var _utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__);
-/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__ = __webpack_require__(/*! ../../utils/YesNoBox */ 45);
-/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34___default = /*#__PURE__*/__webpack_require__.n(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__);
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_35__ = __webpack_require__(/*! react */ 1);
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_35___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_35__);
-/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_36__ = __webpack_require__(/*! react-dom */ 54);
-/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_36___default = /*#__PURE__*/__webpack_require__.n(react_dom__WEBPACK_IMPORTED_MODULE_36__);
-/* harmony import */ var _ui_CorporationUIEventHandler__WEBPACK_IMPORTED_MODULE_37__ = __webpack_require__(/*! ./ui/CorporationUIEventHandler */ 302);
-/* harmony import */ var _ui_Root__WEBPACK_IMPORTED_MODULE_38__ = __webpack_require__(/*! ./ui/Root */ 301);
-/* harmony import */ var _ui_Routing__WEBPACK_IMPORTED_MODULE_39__ = __webpack_require__(/*! ./ui/Routing */ 135);
-/* harmony import */ var _ui_Routing__WEBPACK_IMPORTED_MODULE_39___default = /*#__PURE__*/__webpack_require__.n(_ui_Routing__WEBPACK_IMPORTED_MODULE_39__);
-/* harmony import */ var decimal_js__WEBPACK_IMPORTED_MODULE_40__ = __webpack_require__(/*! decimal.js */ 44);
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- // UI Related Imports
-
-
-
-
-
-
-
-/* Constants */
-
-const INITIALSHARES = 1e9; //Total number of shares you have at your company
-
-const SHARESPERPRICEUPDATE = 1e6; //When selling large number of shares, price is dynamically updated for every batch of this amount
-
-const IssueNewSharesCooldown = 216e3; // 12 Hour in terms of game cycles
-
-const SellSharesCooldown = 18e3; // 1 Hour in terms of game cycles
-
-const CyclesPerMarketCycle = 50;
-const CyclesPerIndustryStateCycle = CyclesPerMarketCycle / _CorporationState__WEBPACK_IMPORTED_MODULE_0__["AllCorporationStates"].length;
-const SecsPerMarketCycle = CyclesPerMarketCycle / 5;
-const Cities = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"];
-const WarehouseInitialCost = 5e9; //Initial purchase cost of warehouse
-
-const WarehouseInitialSize = 100;
-const WarehouseUpgradeBaseCost = 1e9;
-const OfficeInitialCost = 4e9;
-const OfficeInitialSize = 3;
-const OfficeUpgradeBaseCost = 1e9;
-const BribeThreshold = 100e12; //Money needed to be able to bribe for faction rep
-
-const BribeToRepRatio = 1e9; //Bribe Value divided by this = rep gain
-
-const ProductProductionCostRatio = 5; //Ratio of material cost of a product to its production cost
-
-const DividendMaxPercentage = 50;
-const EmployeeSalaryMultiplier = 3; // Employee stats multiplied by this to determine initial salary
-
-const CyclesPerEmployeeRaise = 400; // All employees get a raise every X market cycles
-
-const EmployeeRaiseAmount = 50; // Employee salary increases by this (additive)
-
-const BaseMaxProducts = 3; // Initial value for maximum number of products allowed
-// Delete Research Popup Box when clicking outside of it
-
-let researchTreeBoxOpened = false;
-let researchTreeBox = null;
-$(document).mousedown(function (event) {
- const boxId = "corporation-research-popup-box";
- const contentId = "corporation-research-popup-box-content";
-
- if (researchTreeBoxOpened) {
- if ($(event.target).closest("#" + contentId).get(0) == null) {
- // Delete the box
- Object(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_32__["removeElement"])(researchTreeBox);
- researchTreeBox = null;
- researchTreeBoxOpened = false;
- }
- }
-});
-var empManualAssignmentModeActive = false;
-
-function Industry(params = {}) {
- this.offices = {
- //Maps locations to offices. 0 if no office at that location
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Aevum]: 0,
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Chongqing]: 0,
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Sector12]: new OfficeSpace({
- loc: _Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Sector12,
- size: OfficeInitialSize
- }),
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].NewTokyo]: 0,
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Ishima]: 0,
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Volhaven]: 0
- };
- this.name = params.name ? params.name : 0;
- this.type = params.type ? params.type : 0;
- this.sciResearch = new _Material__WEBPACK_IMPORTED_MODULE_6__["Material"]({
- name: "Scientific Research"
- });
- this.researched = {}; // Object of acquired Research. Keys = research name
- //A map of the NAME of materials required to create produced materials to
- //how many are needed to produce 1 unit of produced materials
-
- this.reqMats = {}; //An array of the name of materials being produced
-
- this.prodMats = [];
- this.products = {};
- this.makesProducts = false;
- this.awareness = 0;
- this.popularity = 0; //Should always be less than awareness
-
- this.startingCost = 0;
- /* The following are factors for how much production/other things are increased by
- different factors. The production increase always has diminishing returns,
- and they are all reprsented by exponentials of < 1 (e.g x ^ 0.5, x ^ 0.8)
- The number for these represent the exponential. A lower number means more
- diminishing returns */
-
- this.reFac = 0; //Real estate Factor
-
- this.sciFac = 0; //Scientific Research Factor, affects quality
-
- this.hwFac = 0; //Hardware factor
-
- this.robFac = 0; //Robotics Factor
-
- this.aiFac = 0; //AI Cores factor;
-
- this.advFac = 0; //Advertising factor, affects sales
-
- this.prodMult = 0; //Production multiplier
- //Financials
-
- this.lastCycleRevenue = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.lastCycleExpenses = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.thisCycleRevenue = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.thisCycleExpenses = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0); //Upgrades
-
- var numUpgrades = Object.keys(_IndustryUpgrades__WEBPACK_IMPORTED_MODULE_5__["IndustryUpgrades"]).length;
- this.upgrades = Array(numUpgrades).fill(0);
- this.state = "START";
- this.newInd = true;
- this.warehouses = {
- //Maps locations to warehouses. 0 if no warehouse at that location
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Aevum]: 0,
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Chonqing]: 0,
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Sector12]: new _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"]({
- corp: params.corp,
- industry: this,
- loc: _Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Sector12,
- size: WarehouseInitialSize
- }),
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].NewTokyo]: 0,
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Ishima]: 0,
- [_Locations_data_CityNames__WEBPACK_IMPORTED_MODULE_16__["CityName"].Volhaven]: 0
- };
- this.init();
-}
-
-Industry.prototype.init = function () {
- //Set the unique properties of an industry (how much its affected by real estate/scientific research, etc.)
- this.startingCost = _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryStartingCosts"][this.type];
-
- switch (this.type) {
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Energy:
- this.reFac = 0.65;
- this.sciFac = 0.7;
- this.robFac = 0.05;
- this.aiFac = 0.3;
- this.advFac = 0.08;
- this.reqMats = {
- "Hardware": 0.1,
- "Metal": 0.2
- };
- this.prodMats = ["Energy"];
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Utilities:
- case "Utilities":
- this.reFac = 0.5;
- this.sciFac = 0.6;
- this.robFac = 0.4;
- this.aiFac = 0.4;
- this.advFac = 0.08;
- this.reqMats = {
- "Hardware": 0.1,
- "Metal": 0.1
- };
- this.prodMats = ["Water"];
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Agriculture:
- this.reFac = 0.72;
- this.sciFac = 0.5;
- this.hwFac = 0.2;
- this.robFac = 0.3;
- this.aiFac = 0.3;
- this.advFac = 0.04;
- this.reqMats = {
- "Water": 0.5,
- "Energy": 0.5
- };
- this.prodMats = ["Plants", "Food"];
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Fishing:
- this.reFac = 0.15;
- this.sciFac = 0.35;
- this.hwFac = 0.35;
- this.robFac = 0.5;
- this.aiFac = 0.2;
- this.advFac = 0.08;
- this.reqMats = {
- "Energy": 0.5
- };
- this.prodMats = ["Food"];
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Mining:
- this.reFac = 0.3;
- this.sciFac = 0.26;
- this.hwFac = 0.4;
- this.robFac = 0.45;
- this.aiFac = 0.45;
- this.advFac = 0.06;
- this.reqMats = {
- "Energy": 0.8
- };
- this.prodMats = ["Metal"];
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Food:
- //reFac is unique for this bc it diminishes greatly per city. Handle this separately in code?
- this.sciFac = 0.12;
- this.hwFac = 0.15;
- this.robFac = 0.3;
- this.aiFac = 0.25;
- this.advFac = 0.25;
- this.reFac = 0.05;
- this.reqMats = {
- "Food": 0.5,
- "Water": 0.5,
- "Energy": 0.2
- };
- this.makesProducts = true;
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Tobacco:
- this.reFac = 0.15;
- this.sciFac = 0.75;
- this.hwFac = 0.15;
- this.robFac = 0.2;
- this.aiFac = 0.15;
- this.advFac = 0.2;
- this.reqMats = {
- "Plants": 1,
- "Water": 0.2
- };
- this.makesProducts = true;
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Chemical:
- this.reFac = 0.25;
- this.sciFac = 0.75;
- this.hwFac = 0.2;
- this.robFac = 0.25;
- this.aiFac = 0.2;
- this.advFac = 0.07;
- this.reqMats = {
- "Plants": 1,
- "Energy": 0.5,
- "Water": 0.5
- };
- this.prodMats = ["Chemicals"];
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Pharmaceutical:
- this.reFac = 0.05;
- this.sciFac = 0.8;
- this.hwFac = 0.15;
- this.robFac = 0.25;
- this.aiFac = 0.2;
- this.advFac = 0.16;
- this.reqMats = {
- "Chemicals": 2,
- "Energy": 1,
- "Water": 0.5
- };
- this.prodMats = ["Drugs"];
- this.makesProducts = true;
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Computer:
- case "Computer":
- this.reFac = 0.2;
- this.sciFac = 0.62;
- this.robFac = 0.36;
- this.aiFac = 0.19;
- this.advFac = 0.17;
- this.reqMats = {
- "Metal": 2,
- "Energy": 1
- };
- this.prodMats = ["Hardware"];
- this.makesProducts = true;
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Robotics:
- this.reFac = 0.32;
- this.sciFac = 0.65;
- this.aiFac = 0.36;
- this.advFac = 0.18;
- this.hwFac = 0.19;
- this.reqMats = {
- "Hardware": 5,
- "Energy": 3
- };
- this.prodMats = ["Robots"];
- this.makesProducts = true;
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Software:
- this.sciFac = 0.62;
- this.advFac = 0.16;
- this.hwFac = 0.25;
- this.reFac = 0.15;
- this.aiFac = 0.18;
- this.robFac = 0.05;
- this.reqMats = {
- "Hardware": 0.5,
- "Energy": 0.5
- };
- this.prodMats = ["AICores"];
- this.makesProducts = true;
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Healthcare:
- this.reFac = 0.1;
- this.sciFac = 0.75;
- this.advFac = 0.11;
- this.hwFac = 0.1;
- this.robFac = 0.1;
- this.aiFac = 0.1;
- this.reqMats = {
- "Robots": 10,
- "AICores": 5,
- "Energy": 5,
- "Water": 5
- };
- this.makesProducts = true;
- break;
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].RealEstate:
- this.robFac = 0.6;
- this.aiFac = 0.6;
- this.advFac = 0.25;
- this.sciFac = 0.05;
- this.hwFac = 0.05;
- this.reqMats = {
- "Metal": 5,
- "Energy": 5,
- "Water": 2,
- "Hardware": 4
- };
- this.prodMats = ["RealEstate"];
- this.makesProducts = true;
- break;
-
- default:
- console.log("ERR: Invalid Industry Type passed into Industry.init(): " + this.type);
- return;
- }
-};
-
-Industry.prototype.getProductDescriptionText = function () {
- if (!this.makesProducts) {
- return;
- }
-
- switch (this.type) {
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Food:
- return "create and manage restaurants";
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Tobacco:
- return "create tobacco and tobacco-related products";
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Pharmaceutical:
- return "develop new pharmaceutical drugs";
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Computer:
- case "Computer":
- return "create new computer hardware and networking infrastructures";
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Robotics:
- return "build specialized robots and robot-related products";
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Software:
- return "develop computer software";
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Healthcare:
- return "build and manage hospitals";
-
- case _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].RealEstate:
- return "develop and manage real estate properties";
-
- default:
- console.log("ERROR: Invalid industry type in Industry.getProductDescriptionText");
- return "";
- }
-};
-
-Industry.prototype.getMaximumNumberProducts = function () {
- if (!this.makesProducts) {
- return 0;
- } // Calculate additional number of allowed Products from Research/Upgrades
-
-
- let additional = 0;
-
- if (this.hasResearch("uPgrade: Capacity.I")) {
- ++additional;
- }
-
- if (this.hasResearch("uPgrade: Capacity.II")) {
- ++additional;
- }
-
- return BaseMaxProducts + additional;
-};
-
-Industry.prototype.hasMaximumNumberProducts = function () {
- return Object.keys(this.products).length >= this.getMaximumNumberProducts();
-}; //Calculates the values that factor into the production and properties of
-//materials/products (such as quality, etc.)
-
-
-Industry.prototype.calculateProductionFactors = function () {
- var multSum = 0;
-
- for (var i = 0; i < Cities.length; ++i) {
- var city = Cities[i];
- var warehouse = this.warehouses[city];
-
- if (!(warehouse instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"])) {
- continue;
- }
-
- var materials = warehouse.materials,
- office = this.offices[city];
- var cityMult = Math.pow(0.002 * materials.RealEstate.qty + 1, this.reFac) * Math.pow(0.002 * materials.Hardware.qty + 1, this.hwFac) * Math.pow(0.002 * materials.Robots.qty + 1, this.robFac) * Math.pow(0.002 * materials.AICores.qty + 1, this.aiFac);
- multSum += Math.pow(cityMult, 0.73);
- }
-
- multSum < 1 ? this.prodMult = 1 : this.prodMult = multSum;
-};
-
-Industry.prototype.updateWarehouseSizeUsed = function (warehouse) {
- if (warehouse instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"]) {
- //This resets the size back to 0 and then accounts for materials
- warehouse.updateMaterialSizeUsed();
- }
-
- for (var prodName in this.products) {
- if (this.products.hasOwnProperty(prodName)) {
- var prod = this.products[prodName];
- warehouse.sizeUsed += prod.data[warehouse.loc][0] * prod.siz;
-
- if (prod.data[warehouse.loc][0] > 0) {
- warehouse.breakdown += prodName + ": " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(prod.data[warehouse.loc][0] * prod.siz, 0) + " ";
- }
- }
- }
-};
-
-Industry.prototype.process = function (marketCycles = 1, state, company) {
- this.state = state; //At the start of a cycle, store and reset revenue/expenses
- //Then calculate salaries and processs the markets
-
- if (state === "START") {
- if (isNaN(this.thisCycleRevenue) || isNaN(this.thisCycleExpenses)) {
- console.log("ERROR: NaN in Corporation's computed revenue/expenses");
- console.log(this.thisCycleRevenue.toString());
- console.log(this.thisCycleExpenses.toString());
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("Something went wrong when compting Corporation's revenue/expenses. This is a bug. Please report to game developer");
- this.thisCycleRevenue = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.thisCycleExpenses = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- }
-
- this.lastCycleRevenue = this.thisCycleRevenue.dividedBy(marketCycles * SecsPerMarketCycle);
- this.lastCycleExpenses = this.thisCycleExpenses.dividedBy(marketCycles * SecsPerMarketCycle);
- this.thisCycleRevenue = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.thisCycleExpenses = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0); // Once you start making revenue, the player should no longer be
- // considered new, and therefore no longer needs the 'tutorial' UI elements
-
- if (this.lastCycleRevenue.gt(0)) {
- this.newInd = false;
- } // Process offices (and the employees in them)
-
-
- var employeeSalary = 0;
-
- for (var officeLoc in this.offices) {
- if (this.offices[officeLoc] instanceof OfficeSpace) {
- employeeSalary += this.offices[officeLoc].process(marketCycles, {
- industry: this,
- corporation: company
- });
- }
- }
-
- this.thisCycleExpenses = this.thisCycleExpenses.plus(employeeSalary); // Process change in demand/competition of materials/products
-
- this.processMaterialMarket(marketCycles);
- this.processProductMarket(marketCycles); // Process loss of popularity
-
- this.popularity -= marketCycles * .0001;
- this.popularity = Math.max(0, this.popularity); // Process Dreamsense gains
-
- var popularityGain = company.getDreamSenseGain(),
- awarenessGain = popularityGain * 4;
-
- if (popularityGain > 0) {
- this.popularity += popularityGain * marketCycles;
- this.awareness += awarenessGain * marketCycles;
- }
-
- return;
- } // Process production, purchase, and import/export of materials
-
-
- let res = this.processMaterials(marketCycles, company);
-
- if (Array.isArray(res)) {
- this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
- this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
- } // Process creation, production & sale of products
-
-
- res = this.processProducts(marketCycles, company);
-
- if (Array.isArray(res)) {
- this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
- this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
- }
-}; // Process change in demand and competition for this industry's materials
-
-
-Industry.prototype.processMaterialMarket = function (marketCycles = 1) {
- //References to prodMats and reqMats
- var reqMats = this.reqMats,
- prodMats = this.prodMats; //Only 'process the market' for materials that this industry deals with
-
- for (var i = 0; i < Cities.length; ++i) {
- //If this industry has a warehouse in this city, process the market
- //for every material this industry requires or produces
- if (this.warehouses[Cities[i]] instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"]) {
- var wh = this.warehouses[Cities[i]];
-
- for (var name in reqMats) {
- if (reqMats.hasOwnProperty(name)) {
- wh.materials[name].processMarket();
- }
- } //Produced materials are stored in an array
-
-
- for (var foo = 0; foo < prodMats.length; ++foo) {
- wh.materials[prodMats[foo]].processMarket();
- } //Process these twice because these boost production
-
-
- wh.materials["Hardware"].processMarket();
- wh.materials["Robots"].processMarket();
- wh.materials["AICores"].processMarket();
- wh.materials["RealEstate"].processMarket();
- }
- }
-}; // Process change in demand and competition for this industry's products
-
-
-Industry.prototype.processProductMarket = function (marketCycles = 1) {
- // Demand gradually decreases, and competition gradually increases
- for (const name in this.products) {
- if (this.products.hasOwnProperty(name)) {
- const product = this.products[name];
- let change = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(0, 3) * 0.0004;
-
- if (change === 0) {
- continue;
- }
-
- if (this.type === _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Pharmaceutical || this.type === _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Software || this.type === _IndustryData__WEBPACK_IMPORTED_MODULE_4__["Industries"].Robotics) {
- change *= 3;
- }
-
- change *= marketCycles;
- product.dmd -= change;
- product.cmp += change;
- product.cmp = Math.min(product.cmp, 99.99);
- product.dmd = Math.max(product.dmd, 0.001);
- }
- }
-}; //Process production, purchase, and import/export of materials
-
-
-Industry.prototype.processMaterials = function (marketCycles = 1, company) {
- var revenue = 0,
- expenses = 0,
- industry = this;
- this.calculateProductionFactors(); //At the start of the export state, set the imports of everything to 0
-
- if (this.state === "EXPORT") {
- for (let i = 0; i < Cities.length; ++i) {
- var city = Cities[i],
- office = this.offices[city];
-
- if (!(this.warehouses[city] instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"])) {
- continue;
- }
-
- var warehouse = this.warehouses[city];
-
- for (var matName in warehouse.materials) {
- if (warehouse.materials.hasOwnProperty(matName)) {
- var mat = warehouse.materials[matName];
- mat.imp = 0;
- }
- }
- }
- }
-
- for (let i = 0; i < Cities.length; ++i) {
- var city = Cities[i],
- office = this.offices[city];
-
- if (this.warehouses[city] instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"]) {
- var warehouse = this.warehouses[city];
-
- switch (this.state) {
- case "PURCHASE":
- /* Process purchase of materials */
- for (var matName in warehouse.materials) {
- if (warehouse.materials.hasOwnProperty(matName)) {
- (function (matName, ind) {
- var mat = warehouse.materials[matName];
- var buyAmt, maxAmt;
-
- if (warehouse.smartSupplyEnabled && Object.keys(ind.reqMats).includes(matName)) {
- //Smart supply tracker is stored as per second rate
- mat.buy = ind.reqMats[matName] * warehouse.smartSupplyStore;
- buyAmt = mat.buy * SecsPerMarketCycle * marketCycles;
- } else {
- buyAmt = mat.buy * SecsPerMarketCycle * marketCycles;
- }
-
- if (matName == "RealEstate") {
- maxAmt = buyAmt;
- } else {
- maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / _MaterialSizes__WEBPACK_IMPORTED_MODULE_7__["MaterialSizes"][matName]);
- }
-
- var buyAmt = Math.min(buyAmt, maxAmt);
-
- if (buyAmt > 0) {
- mat.qty += buyAmt;
- expenses += buyAmt * mat.bCost;
- }
- })(matName, industry);
-
- this.updateWarehouseSizeUsed(warehouse);
- }
- } //End process purchase of materials
-
-
- break;
-
- case "PRODUCTION":
- warehouse.smartSupplyStore = 0; //Reset smart supply amount
-
- /* Process production of materials */
-
- if (this.prodMats.length > 0) {
- var mat = warehouse.materials[this.prodMats[0]]; //Calculate the maximum production of this material based
- //on the office's productivity
-
- var maxProd = this.getOfficeProductivity(office) * this.prodMult // Multiplier from materials
- * company.getProductionMultiplier() * this.getProductionMultiplier(); // Multiplier from Research
-
- let prod;
-
- if (mat.prdman[0]) {
- //Production is manually limited
- prod = Math.min(maxProd, mat.prdman[1]);
- } else {
- prod = maxProd;
- }
-
- prod *= SecsPerMarketCycle * marketCycles; //Convert production from per second to per market cycle
- // Calculate net change in warehouse storage making the produced materials will cost
-
- var totalMatSize = 0;
-
- for (let tmp = 0; tmp < this.prodMats.length; ++tmp) {
- totalMatSize += _MaterialSizes__WEBPACK_IMPORTED_MODULE_7__["MaterialSizes"][this.prodMats[tmp]];
- }
-
- for (const reqMatName in this.reqMats) {
- var normQty = this.reqMats[reqMatName];
- totalMatSize -= _MaterialSizes__WEBPACK_IMPORTED_MODULE_7__["MaterialSizes"][reqMatName] * normQty;
- } // If not enough space in warehouse, limit the amount of produced materials
-
-
- if (totalMatSize > 0) {
- var maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / totalMatSize);
- prod = Math.min(maxAmt, prod);
- }
-
- if (prod < 0) {
- prod = 0;
- } // Keep track of production for smart supply (/s)
-
-
- warehouse.smartSupplyStore += prod / (SecsPerMarketCycle * marketCycles); // Make sure we have enough resource to make our materials
-
- var producableFrac = 1;
-
- for (var reqMatName in this.reqMats) {
- if (this.reqMats.hasOwnProperty(reqMatName)) {
- var req = this.reqMats[reqMatName] * prod;
-
- if (warehouse.materials[reqMatName].qty < req) {
- producableFrac = Math.min(producableFrac, warehouse.materials[reqMatName].qty / req);
- }
- }
- }
-
- if (producableFrac <= 0) {
- producableFrac = 0;
- prod = 0;
- } // Make our materials if they are producable
-
-
- if (producableFrac > 0 && prod > 0) {
- for (const reqMatName in this.reqMats) {
- var reqMatQtyNeeded = this.reqMats[reqMatName] * prod * producableFrac;
- warehouse.materials[reqMatName].qty -= reqMatQtyNeeded;
- warehouse.materials[reqMatName].prd = 0;
- warehouse.materials[reqMatName].prd -= reqMatQtyNeeded / (SecsPerMarketCycle * marketCycles);
- }
-
- for (let j = 0; j < this.prodMats.length; ++j) {
- warehouse.materials[this.prodMats[j]].qty += prod * producableFrac;
- warehouse.materials[this.prodMats[j]].qlt = office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Engineer] / 90 + Math.pow(this.sciResearch.qty, this.sciFac) + Math.pow(warehouse.materials["AICores"].qty, this.aiFac) / 10e3;
- }
- } else {
- for (const reqMatName in this.reqMats) {
- if (this.reqMats.hasOwnProperty(reqMatName)) {
- warehouse.materials[reqMatName].prd = 0;
- }
- }
- } //Per second
-
-
- const fooProd = prod * producableFrac / (SecsPerMarketCycle * marketCycles);
-
- for (let fooI = 0; fooI < this.prodMats.length; ++fooI) {
- warehouse.materials[this.prodMats[fooI]].prd = fooProd;
- }
- } else {
- //If this doesn't produce any materials, then it only creates
- //Products. Creating products will consume materials. The
- //Production of all consumed materials must be set to 0
- for (const reqMatName in this.reqMats) {
- warehouse.materials[reqMatName].prd = 0;
- }
- }
-
- break;
-
- case "SALE":
- /* Process sale of materials */
- for (var matName in warehouse.materials) {
- if (warehouse.materials.hasOwnProperty(matName)) {
- var mat = warehouse.materials[matName];
-
- if (mat.sCost < 0 || mat.sllman[0] === false) {
- mat.sll = 0;
- continue;
- } // Sale multipliers
-
-
- const businessFactor = this.getBusinessFactor(office); //Business employee productivity
-
- const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity
-
- const marketFactor = this.getMarketFactor(mat); //Competition + demand
- // Determine the cost that the material will be sold at
-
- const markupLimit = mat.getMarkupLimit();
- var sCost;
-
- if (mat.marketTa2) {
- const prod = mat.prd; // Reverse engineer the 'maxSell' formula
- // 1. Set 'maxSell' = prod
- // 2. Substitute formula for 'markup'
- // 3. Solve for 'sCost'
-
- const numerator = markupLimit;
- const sqrtNumerator = prod;
- const sqrtDenominator = (mat.qlt + .001) * marketFactor * businessFactor * company.getSalesMultiplier() * advertisingFactor * this.getSalesMultiplier();
- const denominator = Math.sqrt(sqrtNumerator / sqrtDenominator);
- let optimalPrice;
-
- if (sqrtDenominator === 0 || denominator === 0) {
- if (sqrtNumerator === 0) {
- optimalPrice = 0; // No production
- } else {
- optimalPrice = mat.bCost + markupLimit;
- console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`);
- }
- } else {
- optimalPrice = numerator / denominator + mat.bCost;
- } // We'll store this "Optimal Price" in a property so that we don't have
- // to re-calculate it for the UI
-
-
- mat.marketTa2Price = optimalPrice;
- sCost = optimalPrice;
- } else if (mat.marketTa1) {
- sCost = mat.bCost + markupLimit;
- } else if (Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__["isString"])(mat.sCost)) {
- sCost = mat.sCost.replace(/MP/g, mat.bCost);
- sCost = eval(sCost);
- } else {
- sCost = mat.sCost;
- } // Calculate how much of the material sells (per second)
-
-
- let markup = 1;
-
- if (sCost > mat.bCost) {
- //Penalty if difference between sCost and bCost is greater than markup limit
- if (sCost - mat.bCost > markupLimit) {
- markup = Math.pow(markupLimit / (sCost - mat.bCost), 2);
- }
- } else if (sCost < mat.bCost) {
- if (sCost <= 0) {
- markup = 1e12; //Sell everything, essentially discard
- } else {
- //Lower prices than market increases sales
- markup = mat.bCost / sCost;
- }
- }
-
- var maxSell = (mat.qlt + .001) * marketFactor * markup * businessFactor * company.getSalesMultiplier() * advertisingFactor * this.getSalesMultiplier();
- var sellAmt;
-
- if (Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__["isString"])(mat.sllman[1])) {
- //Dynamically evaluated
- var tmp = mat.sllman[1].replace(/MAX/g, maxSell);
- tmp = tmp.replace(/PROD/g, mat.prd);
-
- try {
- sellAmt = eval(tmp);
- } catch (e) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("Error evaluating your sell amount for material " + mat.name + " in " + this.name + "'s " + city + " office. The sell amount " + "is being set to zero");
- sellAmt = 0;
- }
-
- sellAmt = Math.min(maxSell, sellAmt);
- } else if (mat.sllman[1] === -1) {
- //Backwards compatibility, -1 = MAX
- sellAmt = maxSell;
- } else {
- //Player's input value is just a number
- sellAmt = Math.min(maxSell, mat.sllman[1]);
- }
-
- sellAmt = sellAmt * SecsPerMarketCycle * marketCycles;
- sellAmt = Math.min(mat.qty, sellAmt);
-
- if (sellAmt < 0) {
- console.warn(`sellAmt calculated to be negative for ${matName} in ${city}`);
- mat.sll = 0;
- continue;
- }
-
- if (sellAmt && sCost >= 0) {
- mat.qty -= sellAmt;
- revenue += sellAmt * sCost;
- mat.sll = sellAmt / (SecsPerMarketCycle * marketCycles);
- } else {
- mat.sll = 0;
- }
- }
- } //End processing of sale of materials
-
-
- break;
-
- case "EXPORT":
- for (var matName in warehouse.materials) {
- if (warehouse.materials.hasOwnProperty(matName)) {
- var mat = warehouse.materials[matName];
- mat.totalExp = 0; //Reset export
-
- for (var expI = 0; expI < mat.exp.length; ++expI) {
- var exp = mat.exp[expI];
- var amt = exp.amt.replace(/MAX/g, mat.qty / (SecsPerMarketCycle * marketCycles));
-
- try {
- amt = eval(amt);
- } catch (e) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("Calculating export for " + mat.name + " in " + this.name + "'s " + city + " division failed with " + "error: " + e);
- continue;
- }
-
- if (isNaN(amt)) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("Error calculating export amount for " + mat.name + " in " + this.name + "'s " + city + " division.");
- continue;
- }
-
- amt = amt * SecsPerMarketCycle * marketCycles;
-
- if (mat.qty < amt) {
- amt = mat.qty;
- }
-
- if (amt === 0) {
- break; //None left
- }
-
- for (var foo = 0; foo < company.divisions.length; ++foo) {
- if (company.divisions[foo].name === exp.ind) {
- var expIndustry = company.divisions[foo];
- var expWarehouse = expIndustry.warehouses[exp.city];
-
- if (!(expWarehouse instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"])) {
- console.log("ERROR: Invalid export! " + expIndustry.name + " " + exp.city);
- break;
- } // Make sure theres enough space in warehouse
-
-
- if (expWarehouse.sizeUsed >= expWarehouse.size) {
- // Warehouse at capacity. Exporting doesnt
- // affect revenue so just return 0's
- return [0, 0];
- } else {
- var maxAmt = Math.floor((expWarehouse.size - expWarehouse.sizeUsed) / _MaterialSizes__WEBPACK_IMPORTED_MODULE_7__["MaterialSizes"][matName]);
- amt = Math.min(maxAmt, amt);
- }
-
- expWarehouse.materials[matName].imp += amt / (SecsPerMarketCycle * marketCycles);
- expWarehouse.materials[matName].qty += amt;
- expWarehouse.materials[matName].qlt = mat.qlt;
- mat.qty -= amt;
- mat.totalExp += amt;
- expIndustry.updateWarehouseSizeUsed(expWarehouse);
- break;
- }
- }
- } //totalExp should be per second
-
-
- mat.totalExp /= SecsPerMarketCycle * marketCycles;
- }
- }
-
- break;
-
- case "START":
- break;
-
- default:
- console.log("ERROR: Invalid state: " + this.state);
- break;
- } //End switch(this.state)
-
-
- this.updateWarehouseSizeUsed(warehouse);
- } // End warehouse
- //Produce Scientific Research based on R&D employees
- //Scientific Research can be produced without a warehouse
-
-
- if (office instanceof OfficeSpace) {
- this.sciResearch.qty += .004 * Math.pow(office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].RandD], 0.5) * company.getScientificResearchMultiplier() * this.getScientificResearchMultiplier();
- }
- }
-
- return [revenue, expenses];
-}; //Process production & sale of this industry's FINISHED products (including all of their stats)
-
-
-Industry.prototype.processProducts = function (marketCycles = 1, corporation) {
- var revenue = 0,
- expenses = 0; //Create products
-
- if (this.state === "PRODUCTION") {
- for (const prodName in this.products) {
- const prod = this.products[prodName];
-
- if (!prod.fin) {
- const city = prod.createCity;
- const office = this.offices[city]; // Designing/Creating a Product is based mostly off Engineers
-
- const engrProd = office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Engineer];
- const mgmtProd = office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Management];
- const opProd = office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Operations];
- const total = engrProd + mgmtProd + opProd;
-
- if (total <= 0) {
- break;
- } // Management is a multiplier for the production from Engineers
-
-
- const mgmtFactor = 1 + mgmtProd / (1.2 * total);
- const progress = (Math.pow(engrProd, 0.34) + Math.pow(opProd, 0.2)) * mgmtFactor;
- prod.createProduct(marketCycles, progress);
-
- if (prod.prog >= 100) {
- prod.finishProduct(office.employeeProd, this);
- }
-
- break;
- }
- }
- } //Produce Products
-
-
- for (var prodName in this.products) {
- if (this.products.hasOwnProperty(prodName)) {
- var prod = this.products[prodName];
-
- if (prod instanceof _Product__WEBPACK_IMPORTED_MODULE_8__["Product"] && prod.fin) {
- revenue += this.processProduct(marketCycles, prod, corporation);
- }
- }
- }
-
- return [revenue, expenses];
-}; //Processes FINISHED products
-
-
-Industry.prototype.processProduct = function (marketCycles = 1, product, corporation) {
- let totalProfit = 0;
-
- for (let i = 0; i < Cities.length; ++i) {
- let city = Cities[i],
- office = this.offices[city],
- warehouse = this.warehouses[city];
-
- if (warehouse instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"]) {
- switch (this.state) {
- case "PRODUCTION":
- //Calculate the maximum production of this material based
- //on the office's productivity
- var maxProd = this.getOfficeProductivity(office, {
- forProduct: true
- }) * corporation.getProductionMultiplier() * this.prodMult // Multiplier from materials
- * this.getProductionMultiplier() // Multiplier from research
- * this.getProductProductionMultiplier(); // Multiplier from research
-
- let prod; //Account for whether production is manually limited
-
- if (product.prdman[city][0]) {
- prod = Math.min(maxProd, product.prdman[city][1]);
- } else {
- prod = maxProd;
- }
-
- prod *= SecsPerMarketCycle * marketCycles; //Calculate net change in warehouse storage making the Products will cost
-
- var netStorageSize = product.siz;
-
- for (var reqMatName in product.reqMats) {
- if (product.reqMats.hasOwnProperty(reqMatName)) {
- var normQty = product.reqMats[reqMatName];
- netStorageSize -= _MaterialSizes__WEBPACK_IMPORTED_MODULE_7__["MaterialSizes"][reqMatName] * normQty;
- }
- } //If there's not enough space in warehouse, limit the amount of Product
-
-
- if (netStorageSize > 0) {
- var maxAmt = Math.floor((warehouse.size - warehouse.sizeUsed) / netStorageSize);
- prod = Math.min(maxAmt, prod);
- }
-
- warehouse.smartSupplyStore += prod / (SecsPerMarketCycle * marketCycles); //Make sure we have enough resources to make our Products
-
- var producableFrac = 1;
-
- for (var reqMatName in product.reqMats) {
- if (product.reqMats.hasOwnProperty(reqMatName)) {
- var req = product.reqMats[reqMatName] * prod;
-
- if (warehouse.materials[reqMatName].qty < req) {
- producableFrac = Math.min(producableFrac, warehouse.materials[reqMatName].qty / req);
- }
- }
- } //Make our Products if they are producable
-
-
- if (producableFrac > 0 && prod > 0) {
- for (var reqMatName in product.reqMats) {
- if (product.reqMats.hasOwnProperty(reqMatName)) {
- var reqMatQtyNeeded = product.reqMats[reqMatName] * prod * producableFrac;
- warehouse.materials[reqMatName].qty -= reqMatQtyNeeded;
- warehouse.materials[reqMatName].prd -= reqMatQtyNeeded / (SecsPerMarketCycle * marketCycles);
- }
- } //Quantity
-
-
- product.data[city][0] += prod * producableFrac;
- } //Keep track of production Per second
-
-
- product.data[city][1] = prod * producableFrac / (SecsPerMarketCycle * marketCycles);
- break;
-
- case "SALE":
- //Process sale of Products
- product.pCost = 0; //Estimated production cost
-
- for (var reqMatName in product.reqMats) {
- if (product.reqMats.hasOwnProperty(reqMatName)) {
- product.pCost += product.reqMats[reqMatName] * warehouse.materials[reqMatName].bCost;
- }
- } // Since its a product, its production cost is increased for labor
-
-
- product.pCost *= ProductProductionCostRatio; // Sale multipliers
-
- const businessFactor = this.getBusinessFactor(office); //Business employee productivity
-
- const advertisingFactor = this.getAdvertisingFactors()[0]; //Awareness + popularity
-
- const marketFactor = this.getMarketFactor(product); //Competition + demand
- // Calculate Sale Cost (sCost), which could be dynamically evaluated
-
- const markupLimit = product.rat / product.mku;
- var sCost;
-
- if (product.marketTa2) {
- const prod = product.data[city][1]; // Reverse engineer the 'maxSell' formula
- // 1. Set 'maxSell' = prod
- // 2. Substitute formula for 'markup'
- // 3. Solve for 'sCost'roduct.pCost = sCost
-
- const numerator = markupLimit;
- const sqrtNumerator = prod;
- const sqrtDenominator = 0.5 * Math.pow(product.rat, 0.65) * marketFactor * corporation.getSalesMultiplier() * businessFactor * advertisingFactor * this.getSalesMultiplier();
- const denominator = Math.sqrt(sqrtNumerator / sqrtDenominator);
- let optimalPrice;
-
- if (sqrtDenominator === 0 || denominator === 0) {
- if (sqrtNumerator === 0) {
- optimalPrice = 0; // No production
- } else {
- optimalPrice = product.pCost + markupLimit;
- console.warn(`In Corporation, found illegal 0s when trying to calculate MarketTA2 sale cost`);
- }
- } else {
- optimalPrice = numerator / denominator + product.pCost;
- } // Store this "optimal Price" in a property so we don't have to re-calculate for UI
-
-
- product.marketTa2Price[city] = optimalPrice;
- sCost = optimalPrice;
- } else if (product.marketTa1) {
- sCost = product.pCost + markupLimit;
- } else if (Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__["isString"])(product.sCost)) {
- sCost = product.sCost.replace(/MP/g, product.pCost + product.rat / product.mku);
- sCost = eval(sCost);
- } else {
- sCost = product.sCost;
- }
-
- var markup = 1;
-
- if (sCost > product.pCost) {
- if (sCost - product.pCost > markupLimit) {
- markup = markupLimit / (sCost - product.pCost);
- }
- }
-
- var maxSell = 0.5 * Math.pow(product.rat, 0.65) * marketFactor * corporation.getSalesMultiplier() * Math.pow(markup, 2) * businessFactor * advertisingFactor * this.getSalesMultiplier();
- var sellAmt;
-
- if (product.sllman[city][0] && Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__["isString"])(product.sllman[city][1])) {
- //Sell amount is dynamically evaluated
- var tmp = product.sllman[city][1].replace(/MAX/g, maxSell);
- tmp = tmp.replace(/PROD/g, product.data[city][1]);
-
- try {
- tmp = eval(tmp);
- } catch (e) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("Error evaluating your sell price expression for " + product.name + " in " + this.name + "'s " + city + " office. Sell price is being set to MAX");
- tmp = maxSell;
- }
-
- sellAmt = Math.min(maxSell, tmp);
- } else if (product.sllman[city][0] && product.sllman[city][1] > 0) {
- //Sell amount is manually limited
- sellAmt = Math.min(maxSell, product.sllman[city][1]);
- } else if (product.sllman[city][0] === false) {
- sellAmt = 0;
- } else {
- sellAmt = maxSell;
- }
-
- if (sellAmt < 0) {
- sellAmt = 0;
- }
-
- sellAmt = sellAmt * SecsPerMarketCycle * marketCycles;
- sellAmt = Math.min(product.data[city][0], sellAmt); //data[0] is qty
-
- if (sellAmt && sCost) {
- product.data[city][0] -= sellAmt; //data[0] is qty
-
- totalProfit += sellAmt * sCost;
- product.data[city][2] = sellAmt / (SecsPerMarketCycle * marketCycles); //data[2] is sell property
- } else {
- product.data[city][2] = 0; //data[2] is sell property
- }
-
- break;
-
- case "START":
- case "PURCHASE":
- case "EXPORT":
- break;
-
- default:
- console.log("ERROR: Invalid State: " + this.state);
- break;
- } //End switch(this.state)
-
- }
- }
-
- return totalProfit;
-};
-
-Industry.prototype.discontinueProduct = function (product) {
- for (var productName in this.products) {
- if (this.products.hasOwnProperty(productName)) {
- if (product === this.products[productName]) {
- delete this.products[productName];
- }
- }
- }
-};
-
-Industry.prototype.upgrade = function (upgrade, refs) {
- var corporation = refs.corporation,
- division = refs.division,
- office = refs.office;
- var upgN = upgrade[0],
- basePrice = upgrade[1],
- priceMult = upgrade[2],
- upgradeBenefit = upgrade[3];
-
- while (this.upgrades.length <= upgN) {
- this.upgrades.push(0);
- }
-
- ++this.upgrades[upgN];
-
- switch (upgN) {
- case 0:
- //Coffee, 5% energy per employee
- for (let i = 0; i < office.employees.length; ++i) {
- office.employees[i].ene = Math.min(office.employees[i].ene * 1.05, office.maxEne);
- }
-
- break;
-
- case 1:
- //AdVert.Inc,
- var advMult = corporation.getAdvertisingMultiplier() * this.getAdvertisingMultiplier();
- this.awareness += 3 * advMult;
- this.popularity += 1 * advMult;
- this.awareness *= 1.01 * advMult;
- this.popularity *= (1 + Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(1, 3) / 100) * advMult;
- break;
-
- default:
- console.log("ERROR: Un-implemented function index: " + upgN);
- break;
- }
-}; // Returns how much of a material can be produced based of office productivity (employee stats)
-
-
-Industry.prototype.getOfficeProductivity = function (office, params) {
- const opProd = office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Operations];
- const engrProd = office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Engineer];
- const mgmtProd = office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Management];
- const total = opProd + engrProd + mgmtProd;
-
- if (total <= 0) {
- return 0;
- } // Management is a multiplier for the production from Operations and Engineers
-
-
- const mgmtFactor = 1 + mgmtProd / (1.2 * total); // For production, Operations is slightly more important than engineering
- // Both Engineering and Operations have diminishing returns
-
- const prod = (Math.pow(opProd, 0.4) + Math.pow(engrProd, 0.3)) * mgmtFactor; // Generic multiplier for the production. Used for game-balancing purposes
-
- const balancingMult = 0.05;
-
- if (params && params.forProduct) {
- // Products are harder to create and therefore have less production
- return 0.5 * balancingMult * prod;
- } else {
- return balancingMult * prod;
- }
-}; // Returns a multiplier based on the office' 'Business' employees that affects sales
-
-
-Industry.prototype.getBusinessFactor = function (office) {
- const businessProd = 1 + office.employeeProd[_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Business];
- return Object(_utils_calculateEffectWithFactors__WEBPACK_IMPORTED_MODULE_20__["calculateEffectWithFactors"])(businessProd, 0.26, 10e3);
-}; //Returns a set of multipliers based on the Industry's awareness, popularity, and advFac. This
-//multiplier affects sales. The result is:
-// [Total sales mult, total awareness mult, total pop mult, awareness/pop ratio mult]
-
-
-Industry.prototype.getAdvertisingFactors = function () {
- var awarenessFac = Math.pow(this.awareness + 1, this.advFac);
- var popularityFac = Math.pow(this.popularity + 1, this.advFac);
- var ratioFac = this.awareness === 0 ? 0.01 : Math.max((this.popularity + .001) / this.awareness, 0.01);
- var totalFac = Math.pow(awarenessFac * popularityFac * ratioFac, 0.85);
- return [totalFac, awarenessFac, popularityFac, ratioFac];
-}; //Returns a multiplier based on a materials demand and competition that affects sales
-
-
-Industry.prototype.getMarketFactor = function (mat) {
- return Math.max(0.1, mat.dmd * (100 - mat.cmp) / 100);
-}; // Returns a boolean indicating whether this Industry has the specified Research
-
-
-Industry.prototype.hasResearch = function (name) {
- return this.researched[name] === true;
-};
-
-Industry.prototype.updateResearchTree = function () {
- const researchTree = _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type]; // Since ResearchTree data isnt saved, we'll update the Research Tree data
- // based on the stored 'researched' property in the Industry object
-
- if (Object.keys(researchTree.researched).length !== Object.keys(this.researched).length) {
- console.log("Updating Corporation Research Tree Data");
-
- for (let research in this.researched) {
- researchTree.research(research);
- }
- }
-}; // Get multipliers from Research
-
-
-Industry.prototype.getAdvertisingMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getAdvertisingMultiplier();
-};
-
-Industry.prototype.getEmployeeChaMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getEmployeeChaMultiplier();
-};
-
-Industry.prototype.getEmployeeCreMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getEmployeeCreMultiplier();
-};
-
-Industry.prototype.getEmployeeEffMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getEmployeeEffMultiplier();
-};
-
-Industry.prototype.getEmployeeIntMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getEmployeeIntMultiplier();
-};
-
-Industry.prototype.getProductionMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getProductionMultiplier();
-};
-
-Industry.prototype.getProductProductionMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getProductProductionMultiplier();
-};
-
-Industry.prototype.getSalesMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getSalesMultiplier();
-};
-
-Industry.prototype.getScientificResearchMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getScientificResearchMultiplier();
-};
-
-Industry.prototype.getStorageMultiplier = function () {
- this.updateResearchTree();
- return _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type].getStorageMultiplier();
-}; // Create the Research Tree UI for this Industry
-
-
-Industry.prototype.createResearchBox = function () {
- const boxId = "corporation-research-popup-box";
-
- if (researchTreeBoxOpened) {
- // It's already opened, so delete it to refresh content
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__["removeElementById"])(boxId);
- researchTreeBox = null;
- }
-
- const researchTree = _IndustryData__WEBPACK_IMPORTED_MODULE_4__["IndustryResearchTrees"][this.type]; // Create the popup first, so that the tree diagram can be added to it
- // This is handled by Treant
-
- researchTreeBox = Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__["createPopup"])(boxId, [], {
- backgroundColor: "black"
- }); // Get the tree's markup (i.e. config) for Treant
-
- const markup = researchTree.createTreantMarkup();
- markup.chart.container = "#" + boxId + "-content";
- markup.chart.nodeAlign = "BOTTOM";
- markup.chart.rootOrientation = "WEST";
- markup.chart.siblingSeparation = 40;
- markup.chart.connectors = {
- type: "step",
- style: {
- "arrow-end": "block-wide-long",
- "stroke": "white",
- "stroke-width": 2
- } // Construct the tree with Treant
-
- };
- const treantTree = new Treant(markup); // Add Event Listeners for all Nodes
-
- const allResearch = researchTree.getAllNodes();
-
- for (let i = 0; i < allResearch.length; ++i) {
- // If this is already Researched, skip it
- if (this.researched[allResearch[i]] === true) {
- continue;
- } // Get the Research object
-
-
- const research = _ResearchMap__WEBPACK_IMPORTED_MODULE_9__["ResearchMap"][allResearch[i]]; // Get the DOM Element to add a click listener to it
-
- const sanitizedName = allResearch[i].replace(/\s/g, '');
- const div = document.getElementById(sanitizedName + "-corp-research-click-listener");
-
- if (div == null) {
- console.warn(`Could not find Research Tree div for ${sanitizedName}`);
- continue;
- }
-
- div.addEventListener("click", () => {
- if (this.sciResearch.qty >= research.cost) {
- this.sciResearch.qty -= research.cost; // Get the Node from the Research Tree and set its 'researched' property
-
- researchTree.research(allResearch[i]);
- this.researched[allResearch[i]] = true;
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])(`Researched ${allResearch[i]}. It may take a market cycle ` + `(~${SecsPerMarketCycle} seconds) before the effects of ` + `the Research apply.`);
- return this.createResearchBox();
- } else {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])(`You do not have enough Scientific Research for ${research.name}`);
- }
- });
- }
-
- const boxContent = document.getElementById(`${boxId}-content`);
-
- if (boxContent != null) {
- // Add information about multipliers from research at the bottom of the popup
- Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__["appendLineBreaks"])(boxContent, 2);
- boxContent.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("pre", {
- display: "block",
- innerText: `Multipliers from research:\n` + ` * Advertising Multiplier: x${researchTree.getAdvertisingMultiplier()}\n` + ` * Employee Charisma Multiplier: x${researchTree.getEmployeeChaMultiplier()}\n` + ` * Employee Creativity Multiplier: x${researchTree.getEmployeeCreMultiplier()}\n` + ` * Employee Efficiency Multiplier: x${researchTree.getEmployeeEffMultiplier()}\n` + ` * Employee Intelligence Multiplier: x${researchTree.getEmployeeIntMultiplier()}\n` + ` * Production Multiplier: x${researchTree.getProductionMultiplier()}\n` + ` * Sales Multiplier: x${researchTree.getSalesMultiplier()}\n` + ` * Scientific Research Multiplier: x${researchTree.getScientificResearchMultiplier()}\n` + ` * Storage Multiplier: x${researchTree.getStorageMultiplier()}`
- })); // Close button
-
- boxContent.appendChild(Object(_utils_uiHelpers_createPopupCloseButton__WEBPACK_IMPORTED_MODULE_27__["createPopupCloseButton"])(researchTreeBox, {
- class: "std-button",
- display: "block",
- innerText: "Close"
- }));
- }
-
- researchTreeBoxOpened = true;
-};
-
-Industry.prototype.toJSON = function () {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Generic_toJSON"])("Industry", this);
-};
-
-Industry.fromJSON = function (value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Generic_fromJSON"])(Industry, value.data);
-};
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Reviver"].constructors.Industry = Industry;
-
-function Employee(params = {}) {
- if (!(this instanceof Employee)) {
- return new Employee(params);
- }
-
- this.name = params.name ? params.name : "Bobby"; //Morale, happiness, and energy are 0-100
-
- this.mor = params.morale ? params.morale : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100);
- this.hap = params.happiness ? params.happiness : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100);
- this.ene = params.energy ? params.energy : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100);
- this.int = params.intelligence ? params.intelligence : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(10, 50);
- this.cha = params.charisma ? params.charisma : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(10, 50);
- this.exp = params.experience ? params.experience : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(10, 50);
- this.cre = params.creativity ? params.creativity : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(10, 50);
- this.eff = params.efficiency ? params.efficiency : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(10, 50);
- this.sal = params.salary ? params.salary : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(0.1, 5);
- this.pro = 0; //Productivity, This is calculated
-
- this.cyclesUntilRaise = CyclesPerEmployeeRaise;
- this.loc = params.loc ? params.loc : "";
- this.pos = _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Unassigned;
-} //Returns the amount the employee needs to be paid
-
-
-Employee.prototype.process = function (marketCycles = 1, office) {
- var gain = 0.003 * marketCycles,
- det = gain * Math.random();
- this.exp += gain; // Employee salaries slowly go up over time
-
- this.cyclesUntilRaise -= marketCycles;
-
- if (this.cyclesUntilRaise <= 0) {
- this.salary += EmployeeRaiseAmount;
- this.cyclesUntilRaise += CyclesPerEmployeeRaise;
- } //Training
-
-
- var trainingEff = gain * Math.random();
-
- if (this.pos === _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Training) {
- //To increase creativity and intelligence special upgrades are needed
- this.cha += trainingEff;
- this.exp += trainingEff;
- this.eff += trainingEff;
- }
-
- this.ene -= det;
- this.hap -= det;
-
- if (this.ene < office.minEne) {
- this.ene = office.minEne;
- }
-
- if (this.hap < office.minHap) {
- this.hap = office.minHap;
- }
-
- var salary = this.sal * marketCycles * SecsPerMarketCycle;
- return salary;
-};
-
-Employee.prototype.calculateProductivity = function (corporation, industry) {
- var effCre = this.cre * corporation.getEmployeeCreMultiplier() * industry.getEmployeeCreMultiplier(),
- effCha = this.cha * corporation.getEmployeeChaMultiplier() * industry.getEmployeeChaMultiplier(),
- effInt = this.int * corporation.getEmployeeIntMultiplier() * industry.getEmployeeIntMultiplier(),
- effEff = this.eff * corporation.getEmployeeEffMultiplier() * industry.getEmployeeEffMultiplier();
- const prodBase = this.mor * this.hap * this.ene * 1e-6;
- let prodMult;
-
- switch (this.pos) {
- //Calculate productivity based on position. This is multipled by prodBase
- //to get final value
- case _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Operations:
- prodMult = 0.6 * effInt + 0.1 * effCha + this.exp + 0.5 * effCre + effEff;
- break;
-
- case _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Engineer:
- prodMult = effInt + 0.1 * effCha + 1.5 * this.exp + effEff;
- break;
-
- case _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Business:
- prodMult = 0.4 * effInt + effCha + 0.5 * this.exp;
- break;
-
- case _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Management:
- prodMult = 2 * effCha + this.exp + 0.2 * effCre + 0.7 * effEff;
- break;
-
- case _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].RandD:
- prodMult = 1.5 * effInt + 0.8 * this.exp + effCre + 0.5 * effEff;
- break;
-
- case _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Unassigned:
- case _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Training:
- prodMult = 0;
- break;
-
- default:
- console.log("ERROR: Invalid employee position: " + this.pos);
- break;
- }
-
- return prodBase * prodMult;
-}; //Process benefits from having an office party thrown
-
-
-Employee.prototype.throwParty = function (money) {
- var mult = 1 + money / 10e6;
- this.mor *= mult;
- this.mor = Math.min(100, this.mor);
- this.hap *= mult;
- this.hap = Math.min(100, this.hap);
- return mult;
-}; //'panel' is the DOM element on which to create the UI
-
-
-Employee.prototype.createUI = function (panel, corporation, industry) {
- var effCre = this.cre * corporation.getEmployeeCreMultiplier() * industry.getEmployeeCreMultiplier(),
- effCha = this.cha * corporation.getEmployeeChaMultiplier() * industry.getEmployeeChaMultiplier(),
- effInt = this.int * corporation.getEmployeeIntMultiplier() * industry.getEmployeeIntMultiplier(),
- effEff = this.eff * corporation.getEmployeeEffMultiplier() * industry.getEmployeeEffMultiplier();
- panel.style.color = "white";
- panel.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- id: "cmpy-mgmt-employee-" + this.name + "-panel-text",
- innerHTML: "Morale: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(this.mor, 3) + " " + "Happiness: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(this.hap, 3) + " " + "Energy: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(this.ene, 3) + " " + "Intelligence: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(effInt, 3) + " " + "Charisma: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(effCha, 3) + " " + "Experience: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(this.exp, 3) + " " + "Creativity: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(effCre, 3) + " " + "Efficiency: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(effEff, 3) + " " + "Salary: " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__["numeralWrapper"].format(this.sal, "$0.000a") + "/ s "
- })); //Selector for employee position
-
- var selector = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("select", {});
-
- for (var key in _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"]) {
- if (_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].hasOwnProperty(key)) {
- selector.add(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("option", {
- text: _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"][key],
- value: _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"][key]
- }));
- }
- }
-
- selector.addEventListener("change", () => {
- this.pos = selector.options[selector.selectedIndex].value;
- }); //Set initial value of selector
-
- for (var i = 0; i < selector.length; ++i) {
- if (selector.options[i].value === this.pos) {
- selector.selectedIndex = i;
- break;
- }
- }
-
- panel.appendChild(selector);
-};
-
-Employee.prototype.toJSON = function () {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Generic_toJSON"])("Employee", this);
-};
-
-Employee.fromJSON = function (value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Generic_fromJSON"])(Employee, value.data);
-};
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Reviver"].constructors.Employee = Employee;
-var OfficeSpaceTiers = {
- Basic: "Basic",
- Enhanced: "Enhanced",
- Luxurious: "Luxurious",
- Extravagant: "Extravagant"
-};
-
-function OfficeSpace(params = {}) {
- this.loc = params.loc ? params.loc : "";
- this.cost = params.cost ? params.cost : 1;
- this.size = params.size ? params.size : 1;
- this.comf = params.comfort ? params.comfort : 1;
- this.beau = params.beauty ? params.beauty : 1;
- this.tier = OfficeSpaceTiers.Basic; // Min/max energy of employees
-
- this.minEne = 0;
- this.maxEne = 100; // Min/max Happiness of office
-
- this.minHap = 0;
- this.maxHap = 100; // Maximum Morale of office
-
- this.maxMor = 100;
- this.employees = [];
- this.employeeProd = {
- [_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Operations]: 0,
- [_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Engineer]: 0,
- [_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Business]: 0,
- [_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Management]: 0,
- [_EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].RandD]: 0,
- total: 0
- };
-}
-
-OfficeSpace.prototype.atCapacity = function () {
- return this.employees.length >= this.size;
-};
-
-OfficeSpace.prototype.process = function (marketCycles = 1, parentRefs) {
- var corporation = parentRefs.corporation,
- industry = parentRefs.industry; // HRBuddy AutoRecruitment and training
-
- if (industry.hasResearch("HRBuddy-Recruitment") && !this.atCapacity()) {
- const emp = this.hireRandomEmployee();
-
- if (industry.hasResearch("HRBuddy-Training")) {
- emp.pos = _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Training;
- }
- } // Process Office properties
-
-
- this.maxEne = 100;
- this.maxHap = 100;
- this.maxMor = 100;
-
- if (industry.hasResearch("Go-Juice")) {
- this.maxEne += 10;
- }
-
- if (industry.hasResearch("JoyWire")) {
- this.maxHap += 10;
- }
-
- if (industry.hasResearch("Sti.mu")) {
- this.maxMor += 10;
- } // Calculate changes in Morale/Happiness/Energy for Employees
-
-
- var perfMult = 1; //Multiplier for employee morale/happiness/energy based on company performance
-
- if (industry.funds < 0 && industry.lastCycleRevenue < 0) {
- perfMult = Math.pow(0.99, marketCycles);
- } else if (industry.funds > 0 && industry.lastCycleRevenue > 0) {
- perfMult = Math.pow(1.01, marketCycles);
- }
-
- const hasAutobrew = industry.hasResearch("AutoBrew");
- const hasAutoparty = industry.hasResearch("AutoPartyManager");
- var salaryPaid = 0;
-
- for (let i = 0; i < this.employees.length; ++i) {
- const emp = this.employees[i];
-
- if (hasAutoparty) {
- emp.mor = this.maxMor;
- emp.hap = this.maxHap;
- } else {
- emp.mor *= perfMult;
- emp.hap *= perfMult;
- emp.mor = Math.min(emp.mor, this.maxMor);
- emp.hap = Math.min(emp.hap, this.maxHap);
- }
-
- if (hasAutobrew) {
- emp.ene = this.maxEne;
- } else {
- emp.ene *= perfMult;
- emp.ene = Math.min(emp.ene, this.maxEne);
- }
-
- const salary = emp.process(marketCycles, this);
- salaryPaid += salary;
- }
-
- this.calculateEmployeeProductivity(parentRefs);
- return salaryPaid;
-};
-
-OfficeSpace.prototype.calculateEmployeeProductivity = function (parentRefs) {
- var company = parentRefs.corporation,
- industry = parentRefs.industry; //Reset
-
- for (const name in this.employeeProd) {
- this.employeeProd[name] = 0;
- }
-
- var total = 0;
-
- for (let i = 0; i < this.employees.length; ++i) {
- const employee = this.employees[i];
- const prod = employee.calculateProductivity(company, industry);
- this.employeeProd[employee.pos] += prod;
- total += prod;
- }
-
- this.employeeProd["total"] = total;
-}; //Takes care of UI as well
-
-
-OfficeSpace.prototype.findEmployees = function (parentRefs) {
- var company = parentRefs.corporation,
- division = parentRefs.industry;
-
- if (this.atCapacity()) {
- return;
- }
-
- if (document.getElementById("cmpy-mgmt-hire-employee-popup") != null) {
- return;
- } //Generate three random employees (meh, decent, amazing)
-
-
- var mult1 = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(25, 50) / 100,
- mult2 = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(51, 75) / 100,
- mult3 = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(76, 100) / 100;
- var int = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- cha = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- exp = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- cre = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- eff = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- sal = EmployeeSalaryMultiplier * (int + cha + exp + cre + eff);
- var emp1 = new Employee({
- intelligence: int * mult1,
- charisma: cha * mult1,
- experience: exp * mult1,
- creativity: cre * mult1,
- efficiency: eff * mult1,
- salary: sal * mult1
- });
- var emp2 = new Employee({
- intelligence: int * mult2,
- charisma: cha * mult2,
- experience: exp * mult2,
- creativity: cre * mult2,
- efficiency: eff * mult2,
- salary: sal * mult2
- });
- var emp3 = new Employee({
- intelligence: int * mult3,
- charisma: cha * mult3,
- experience: exp * mult3,
- creativity: cre * mult3,
- efficiency: eff * mult3,
- salary: sal * mult3
- });
- var text = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("h1", {
- innerHTML: "Select one of the following candidates for hire:"
- });
-
- var createEmpDiv = function (employee, office) {
- var div = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- class: "cmpy-mgmt-find-employee-option",
- innerHTML: "Intelligence: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(employee.int, 1) + " " + "Charisma: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(employee.cha, 1) + " " + "Experience: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(employee.exp, 1) + " " + "Creativity: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(employee.cre, 1) + " " + "Efficiency: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["formatNumber"])(employee.eff, 1) + " " + "Salary: " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__["numeralWrapper"].format(employee.sal, '$0.000a') + " \ s ",
- clickListener: () => {
- office.hireEmployee(employee, parentRefs);
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__["removeElementById"])("cmpy-mgmt-hire-employee-popup");
- return false;
- }
- });
- return div;
- };
-
- var cancelBtn = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("a", {
- class: "a-link-button",
- innerText: "Cancel",
- float: "right",
- clickListener: () => {
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__["removeElementById"])("cmpy-mgmt-hire-employee-popup");
- return false;
- }
- });
- var elems = [text, createEmpDiv(emp1, this), createEmpDiv(emp2, this), createEmpDiv(emp3, this), cancelBtn];
- Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__["createPopup"])("cmpy-mgmt-hire-employee-popup", elems);
-};
-
-OfficeSpace.prototype.hireEmployee = function (employee, parentRefs) {
- var company = parentRefs.corporation,
- division = parentRefs.industry;
- var yesBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoTxtInpBoxGetYesButton"])(),
- noBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoTxtInpBoxGetNoButton"])();
- yesBtn.innerHTML = "Hire";
- noBtn.innerHTML = "Cancel";
- yesBtn.addEventListener("click", () => {
- var name = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoTxtInpBoxGetInput"])();
-
- for (var i = 0; i < this.employees.length; ++i) {
- if (this.employees[i].name === name) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("You already have an employee with this nickname! Please give every employee a unique nickname.");
- return false;
- }
- }
-
- employee.name = name;
- this.employees.push(employee);
- company.rerender();
- return Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoTxtInpBoxClose"])();
- });
- noBtn.addEventListener("click", () => {
- return Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoTxtInpBoxClose"])();
- });
- Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoTxtInpBoxCreate"])("Give your employee a nickname!");
-};
-
-OfficeSpace.prototype.hireRandomEmployee = function () {
- if (this.atCapacity()) {
- return;
- }
-
- if (document.getElementById("cmpy-mgmt-hire-employee-popup") != null) {
- return;
- } //Generate three random employees (meh, decent, amazing)
-
-
- var mult = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(76, 100) / 100;
- var int = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- cha = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- exp = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- cre = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- eff = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_29__["getRandomInt"])(50, 100),
- sal = EmployeeSalaryMultiplier * (int + cha + exp + cre + eff);
- var emp = new Employee({
- intelligence: int * mult,
- charisma: cha * mult,
- experience: exp * mult,
- creativity: cre * mult,
- efficiency: eff * mult,
- salary: sal * mult
- });
- var name = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_28__["generateRandomString"])(7);
-
- for (let i = 0; i < this.employees.length; ++i) {
- if (this.employees[i].name === name) {
- return this.hireRandomEmployee();
- }
- }
-
- emp.name = name;
- this.employees.push(emp);
- return emp;
-}; //Finds the first unassigned employee and assigns its to the specified job
-
-
-OfficeSpace.prototype.assignEmployeeToJob = function (job) {
- for (var i = 0; i < this.employees.length; ++i) {
- if (this.employees[i].pos === _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Unassigned) {
- this.employees[i].pos = job;
- return true;
- }
- }
-
- return false;
-}; //Finds the first employee with the given job and unassigns it
-
-
-OfficeSpace.prototype.unassignEmployeeFromJob = function (job) {
- for (var i = 0; i < this.employees.length; ++i) {
- if (this.employees[i].pos === job) {
- this.employees[i].pos = _EmployeePositions__WEBPACK_IMPORTED_MODULE_3__["EmployeePositions"].Unassigned;
- return true;
- }
- }
-
- return false;
-};
-
-OfficeSpace.prototype.toJSON = function () {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Generic_toJSON"])("OfficeSpace", this);
-};
-
-OfficeSpace.fromJSON = function (value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Generic_fromJSON"])(OfficeSpace, value.data);
-};
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Reviver"].constructors.OfficeSpace = OfficeSpace;
-
-function Corporation(params = {}) {
- this.name = params.name ? params.name : "The Corporation"; //A division/business sector is represented by the object:
-
- this.divisions = []; //Financial stats
-
- this.funds = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](150e9);
- this.revenue = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.expenses = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.fundingRound = 0;
- this.public = false; //Publicly traded
-
- this.totalShares = INITIALSHARES; // Total existing shares
-
- this.numShares = INITIALSHARES; // Total shares owned by player
-
- this.shareSalesUntilPriceUpdate = SHARESPERPRICEUPDATE;
- this.shareSaleCooldown = 0; // Game cycles until player can sell shares again
-
- this.issueNewSharesCooldown = 0; // Game cycles until player can issue shares again
-
- this.dividendPercentage = 0;
- this.dividendTaxPercentage = 50;
- this.issuedShares = 0;
- this.sharePrice = 0;
- this.storedCycles = 0;
- var numUnlockUpgrades = Object.keys(_data_CorporationUnlockUpgrades__WEBPACK_IMPORTED_MODULE_1__["CorporationUnlockUpgrades"]).length,
- numUpgrades = Object.keys(_data_CorporationUpgrades__WEBPACK_IMPORTED_MODULE_2__["CorporationUpgrades"]).length;
- this.unlockUpgrades = Array(numUnlockUpgrades).fill(0);
- this.upgrades = Array(numUpgrades).fill(0);
- this.upgradeMultipliers = Array(numUpgrades).fill(1);
- this.state = new _CorporationState__WEBPACK_IMPORTED_MODULE_0__["CorporationState"]();
-}
-
-Corporation.prototype.getState = function () {
- return this.state.getState();
-};
-
-Corporation.prototype.storeCycles = function (numCycles = 1) {
- this.storedCycles += numCycles;
-};
-
-Corporation.prototype.process = function () {
- var corp = this;
-
- if (this.storedCycles >= CyclesPerIndustryStateCycle) {
- const state = this.getState();
- const marketCycles = 1;
- const gameCycles = marketCycles * CyclesPerIndustryStateCycle;
- this.storedCycles -= gameCycles;
- this.divisions.forEach(function (ind) {
- ind.process(marketCycles, state, corp);
- }); // Process cooldowns
-
- if (this.shareSaleCooldown > 0) {
- this.shareSaleCooldown -= gameCycles;
- }
-
- if (this.issueNewSharesCooldown > 0) {
- this.issueNewSharesCooldown -= gameCycles;
- } //At the start of a new cycle, calculate profits from previous cycle
-
-
- if (state === "START") {
- this.revenue = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.expenses = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](0);
- this.divisions.forEach(ind => {
- if (ind.lastCycleRevenue === -Infinity || ind.lastCycleRevenue === Infinity) {
- return;
- }
-
- if (ind.lastCycleExpenses === -Infinity || ind.lastCycleExpenses === Infinity) {
- return;
- }
-
- this.revenue = this.revenue.plus(ind.lastCycleRevenue);
- this.expenses = this.expenses.plus(ind.lastCycleExpenses);
- });
- var profit = this.revenue.minus(this.expenses);
- const cycleProfit = profit.times(marketCycles * SecsPerMarketCycle);
-
- if (isNaN(this.funds)) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("There was an error calculating your Corporations funds and they got reset to 0. " + "This is a bug. Please report to game developer.
" + "(Your funds have been set to $150b for the inconvenience)");
- this.funds = new decimal_js__WEBPACK_IMPORTED_MODULE_40__[/* default */ "a"](150e9);
- } // Process dividends
-
-
- if (this.dividendPercentage > 0 && cycleProfit > 0) {
- // Validate input again, just to be safe
- if (isNaN(this.dividendPercentage) || this.dividendPercentage < 0 || this.dividendPercentage > DividendMaxPercentage) {
- console.error(`Invalid Corporation dividend percentage: ${this.dividendPercentage}`);
- } else {
- const totalDividends = this.dividendPercentage / 100 * cycleProfit;
- const retainedEarnings = cycleProfit - totalDividends;
- const dividendsPerShare = totalDividends / this.totalShares;
- const profit = this.numShares * dividendsPerShare * (1 - this.dividendTaxPercentage / 100);
- _Player__WEBPACK_IMPORTED_MODULE_17__["Player"].gainMoney(profit);
- _Player__WEBPACK_IMPORTED_MODULE_17__["Player"].recordMoneySource(profit, "corporation");
- this.funds = this.funds.plus(retainedEarnings);
- }
- } else {
- this.funds = this.funds.plus(cycleProfit);
- }
-
- this.updateSharePrice();
- }
-
- this.state.nextState();
-
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19__["Page"].Corporation)) {
- this.rerender();
- }
- }
-};
-
-Corporation.prototype.determineValuation = function () {
- var val,
- profit = this.revenue.minus(this.expenses).toNumber();
-
- if (this.public) {
- // Account for dividends
- if (this.dividendPercentage > 0) {
- profit *= (100 - this.dividendPercentage) / 100;
- }
-
- val = this.funds.toNumber() + profit * 85e3;
- val *= Math.pow(1.1, this.divisions.length);
- val = Math.max(val, 0);
- } else {
- val = 10e9 + Math.max(this.funds.toNumber(), 0) / 3; //Base valuation
-
- if (profit > 0) {
- val += profit * 315e3;
- val *= Math.pow(1.1, this.divisions.length);
- } else {
- val = 10e9 * Math.pow(1.1, this.divisions.length);
- }
-
- val -= val % 1e6; //Round down to nearest millionth
- }
-
- return val * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_11__["BitNodeMultipliers"].CorporationValuation;
-};
-
-Corporation.prototype.getInvestment = function () {
- var val = this.determineValuation(),
- percShares;
- let roundMultiplier = 4;
-
- switch (this.fundingRound) {
- case 0:
- //Seed
- percShares = 0.10;
- roundMultiplier = 4;
- break;
-
- case 1:
- //Series A
- percShares = 0.35;
- roundMultiplier = 3;
- break;
-
- case 2:
- //Series B
- percShares = 0.25;
- roundMultiplier = 3;
- break;
-
- case 3:
- //Series C
- percShares = 0.20;
- roundMultiplier = 2.5;
- break;
-
- case 4:
- return;
- }
-
- var funding = val * percShares * roundMultiplier,
- investShares = Math.floor(INITIALSHARES * percShares),
- yesBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoBoxGetYesButton"])(),
- noBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoBoxGetNoButton"])();
- yesBtn.innerHTML = "Accept";
- noBtn.innerHML = "Reject";
- yesBtn.addEventListener("click", () => {
- ++this.fundingRound;
- this.funds = this.funds.plus(funding);
- this.numShares -= investShares;
- this.rerender();
- return Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoBoxClose"])();
- });
- noBtn.addEventListener("click", () => {
- return Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoBoxClose"])();
- });
- Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_34__["yesNoBoxCreate"])("An investment firm has offered you " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__["numeralWrapper"].format(funding, '$0.000a') + " in funding in exchange for a " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__["numeralWrapper"].format(percShares * 100, "0.000a") + "% stake in the company (" + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__["numeralWrapper"].format(investShares, '0.000a') + " shares).
" + "Do you accept or reject this offer?
" + "Hint: Investment firms will offer more money if your corporation is turning a profit");
-};
-
-Corporation.prototype.goPublic = function () {
- var goPublicPopupId = "cmpy-mgmt-go-public-popup";
- var initialSharePrice = this.determineValuation() / this.totalShares;
- var txt = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- innerHTML: "Enter the number of shares you would like to issue " + "for your IPO. These shares will be publicly sold " + "and you will no longer own them. Your Corporation will receive " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__["numeralWrapper"].format(initialSharePrice, '$0.000a') + " per share " + "(the IPO money will be deposited directly into your Corporation's funds).
" + "You have a total of " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__["numeralWrapper"].format(this.numShares, "0.000a") + " of shares that you can issue."
- });
- var yesBtn;
- var input = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("input", {
- type: "number",
- placeholder: "Shares to issue",
- onkeyup: e => {
- e.preventDefault();
-
- if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_31__["KEY"].ENTER) {
- yesBtn.click();
- }
- }
- });
- var br = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("br", {});
- yesBtn = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("a", {
- class: "a-link-button",
- innerText: "Go Public",
- clickListener: () => {
- var numShares = Math.round(input.value);
- var initialSharePrice = this.determineValuation() / this.totalShares;
-
- if (isNaN(numShares)) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("Invalid value for number of issued shares");
- return false;
- }
-
- if (numShares > this.numShares) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("Error: You don't have that many shares to issue!");
- return false;
- }
-
- this.public = true;
- this.sharePrice = initialSharePrice;
- this.issuedShares = numShares;
- this.numShares -= numShares;
- this.funds = this.funds.plus(numShares * initialSharePrice);
- this.rerender();
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__["removeElementById"])(goPublicPopupId);
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])(`You took your ${this.name} public and earned ` + `${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_18__["numeralWrapper"].formatMoney(numShares * initialSharePrice)} in your IPO`);
- return false;
- }
- });
- var noBtn = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("a", {
- class: "a-link-button",
- innerText: "Cancel",
- clickListener: () => {
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__["removeElementById"])(goPublicPopupId);
- return false;
- }
- });
- Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__["createPopup"])(goPublicPopupId, [txt, br, input, yesBtn, noBtn]);
-};
-
-Corporation.prototype.getTargetSharePrice = function () {
- // Note: totalShares - numShares is not the same as issuedShares because
- // issuedShares does not account for private investors
- return this.determineValuation() / (2 * (this.totalShares - this.numShares) + 1);
-};
-
-Corporation.prototype.updateSharePrice = function () {
- const targetPrice = this.getTargetSharePrice();
-
- if (this.sharePrice <= targetPrice) {
- this.sharePrice *= 1 + Math.random() * 0.01;
- } else {
- this.sharePrice *= 1 - Math.random() * 0.01;
- }
-
- if (this.sharePrice <= 0.01) {
- this.sharePrice = 0.01;
- }
-};
-
-Corporation.prototype.immediatelyUpdateSharePrice = function () {
- this.sharePrice = this.getTargetSharePrice();
-}; // Calculates how much money will be made and what the resulting stock price
-// will be when the player sells his/her shares
-// @return - [Player profit, final stock price, end shareSalesUntilPriceUpdate property]
-
-
-Corporation.prototype.calculateShareSale = function (numShares) {
- let sharesTracker = numShares;
- let sharesUntilUpdate = this.shareSalesUntilPriceUpdate;
- let sharePrice = this.sharePrice;
- let sharesSold = 0;
- let profit = 0;
- const maxIterations = Math.ceil(numShares / SHARESPERPRICEUPDATE);
-
- if (isNaN(maxIterations) || maxIterations > 10e6) {
- console.error(`Something went wrong or unexpected when calculating share sale. Maxiterations calculated to be ${maxIterations}`);
- return;
- }
-
- for (let i = 0; i < maxIterations; ++i) {
- if (sharesTracker < sharesUntilUpdate) {
- profit += sharePrice * sharesTracker;
- sharesUntilUpdate -= sharesTracker;
- break;
- } else {
- profit += sharePrice * sharesUntilUpdate;
- sharesUntilUpdate = SHARESPERPRICEUPDATE;
- sharesTracker -= sharesUntilUpdate;
- sharesSold += sharesUntilUpdate; // Calculate what new share price would be
-
- sharePrice = this.determineValuation() / (2 * (this.totalShares + sharesSold - this.numShares));
- }
- }
-
- return [profit, sharePrice, sharesUntilUpdate];
-};
-
-Corporation.prototype.convertCooldownToString = function (cd) {
- // The cooldown value is based on game cycles. Convert to a simple string
- const CyclesPerSecond = 1000 / _Constants__WEBPACK_IMPORTED_MODULE_12__["CONSTANTS"].MilliPerCycle;
- const seconds = cd / 5;
- const SecondsPerMinute = 60;
- const SecondsPerHour = 3600;
-
- if (seconds > SecondsPerHour) {
- return `${Math.floor(seconds / SecondsPerHour)} hour(s)`;
- } else if (seconds > SecondsPerMinute) {
- return `${Math.floor(seconds / SecondsPerMinute)} minute(s)`;
- } else {
- return `${Math.floor(seconds)} second(s)`;
- }
-}; //One time upgrades that unlock new features
-
-
-Corporation.prototype.unlock = function (upgrade) {
- const upgN = upgrade[0],
- price = upgrade[1];
-
- while (this.unlockUpgrades.length <= upgN) {
- this.unlockUpgrades.push(0);
- }
-
- if (this.funds.lt(price)) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("You don't have enough funds to unlock this!");
- return;
- }
-
- this.unlockUpgrades[upgN] = 1;
- this.funds = this.funds.minus(price); // Apply effects for one-time upgrades
-
- if (upgN === 5) {
- this.dividendTaxPercentage -= 5;
- } else if (upgN === 6) {
- this.dividendTaxPercentage -= 10;
- }
-}; //Levelable upgrades
-
-
-Corporation.prototype.upgrade = function (upgrade) {
- var upgN = upgrade[0],
- basePrice = upgrade[1],
- priceMult = upgrade[2],
- upgradeAmt = upgrade[3]; //Amount by which the upgrade multiplier gets increased (additive)
-
- while (this.upgrades.length <= upgN) {
- this.upgrades.push(0);
- }
-
- while (this.upgradeMultipliers.length <= upgN) {
- this.upgradeMultipliers.push(1);
- }
-
- var totalCost = basePrice * Math.pow(priceMult, this.upgrades[upgN]);
-
- if (this.funds.lt(totalCost)) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_21__["dialogBoxCreate"])("You don't have enough funds to purchase this!");
- return;
- }
-
- ++this.upgrades[upgN];
- this.funds = this.funds.minus(totalCost); //Increase upgrade multiplier
-
- this.upgradeMultipliers[upgN] = 1 + this.upgrades[upgN] * upgradeAmt; //If storage size is being updated, update values in Warehouse objects
-
- if (upgN === 1) {
- for (var i = 0; i < this.divisions.length; ++i) {
- var industry = this.divisions[i];
-
- for (var city in industry.warehouses) {
- if (industry.warehouses.hasOwnProperty(city) && industry.warehouses[city] instanceof _Warehouse__WEBPACK_IMPORTED_MODULE_10__["Warehouse"]) {
- industry.warehouses[city].updateSize(this, industry);
- }
- }
- }
- }
-};
-
-Corporation.prototype.getProductionMultiplier = function () {
- var mult = this.upgradeMultipliers[0];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-};
-
-Corporation.prototype.getStorageMultiplier = function () {
- var mult = this.upgradeMultipliers[1];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-};
-
-Corporation.prototype.getDreamSenseGain = function () {
- var gain = this.upgradeMultipliers[2] - 1;
- return gain <= 0 ? 0 : gain;
-};
-
-Corporation.prototype.getAdvertisingMultiplier = function () {
- var mult = this.upgradeMultipliers[3];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-};
-
-Corporation.prototype.getEmployeeCreMultiplier = function () {
- var mult = this.upgradeMultipliers[4];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-};
-
-Corporation.prototype.getEmployeeChaMultiplier = function () {
- var mult = this.upgradeMultipliers[5];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-};
-
-Corporation.prototype.getEmployeeIntMultiplier = function () {
- var mult = this.upgradeMultipliers[6];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-};
-
-Corporation.prototype.getEmployeeEffMultiplier = function () {
- var mult = this.upgradeMultipliers[7];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-};
-
-Corporation.prototype.getSalesMultiplier = function () {
- var mult = this.upgradeMultipliers[8];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-};
-
-Corporation.prototype.getScientificResearchMultiplier = function () {
- var mult = this.upgradeMultipliers[9];
-
- if (isNaN(mult) || mult < 1) {
- return 1;
- } else {
- return mult;
- }
-}; // Adds the Corporation Handbook (Starter Guide) to the player's home computer.
-// This is a lit file that gives introductory info to the player
-// This occurs when the player clicks the "Getting Started Guide" button on the overview panel
-
-
-Corporation.prototype.getStarterGuide = function () {
- // Check if player already has Corporation Handbook
- let homeComp = _Player__WEBPACK_IMPORTED_MODULE_17__["Player"].getHomeComputer(),
- hasHandbook = false,
- handbookFn = "corporation-management-handbook.lit";
-
- for (let i = 0; i < homeComp.messages.length; ++i) {
- if (Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_30__["isString"])(homeComp.messages[i]) && homeComp.messages[i] === handbookFn) {
- hasHandbook = true;
- break;
- }
- }
-
- if (!hasHandbook) {
- homeComp.messages.push(handbookFn);
- }
-
- Object(_Literature__WEBPACK_IMPORTED_MODULE_14__[/* showLiterature */ "b"])(handbookFn);
- return false;
-};
-
-let corpRouting;
-let eventHandler;
-let companyManagementDiv;
-
-Corporation.prototype.createUI = function () {
- companyManagementDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- id: "cmpy-mgmt-container",
- position: "fixed",
- class: "generic-menupage-container"
- });
- document.getElementById("entire-game-container").appendChild(companyManagementDiv);
- corpRouting = new _ui_Routing__WEBPACK_IMPORTED_MODULE_39__["CorporationRouting"](this);
- eventHandler = new _ui_CorporationUIEventHandler__WEBPACK_IMPORTED_MODULE_37__[/* CorporationEventHandler */ "a"](this, corpRouting);
- this.rerender();
-};
-
-Corporation.prototype.rerender = function () {
- if (companyManagementDiv == null || corpRouting == null || eventHandler == null) {
- console.warn(`Corporation.rerender() called when companyManagementDiv, corpRouting, or eventHandler is null`);
- return;
- }
-
- if (!_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_19__["Page"].Corporation)) {
- return;
- }
-
- react_dom__WEBPACK_IMPORTED_MODULE_36___default.a.render(react__WEBPACK_IMPORTED_MODULE_35___default.a.createElement(_ui_Root__WEBPACK_IMPORTED_MODULE_38__[/* CorporationRoot */ "a"], {
- corp: this,
- routing: corpRouting,
- eventHandler: eventHandler
- }), companyManagementDiv);
-};
-
-Corporation.prototype.clearUI = function () {
- if (companyManagementDiv instanceof HTMLElement) {
- react_dom__WEBPACK_IMPORTED_MODULE_36___default.a.unmountComponentAtNode(companyManagementDiv);
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_33__["removeElementById"])(companyManagementDiv.id);
- }
-
- companyManagementDiv = null;
- document.getElementById("character-overview-wrapper").style.visibility = "visible";
-};
-
-Corporation.prototype.toJSON = function () {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Generic_toJSON"])("Corporation", this);
-};
-
-Corporation.fromJSON = function (value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Generic_fromJSON"])(Corporation, value.data);
-};
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_23__["Reviver"].constructors.Corporation = Corporation;
-
-/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 83)))
-
-/***/ }),
-/* 32 */
-/*!**********************************!*\
- !*** ./src/ui/MainMenu/Links.ts ***!
- \**********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-// Get references to the Main Menu link DOM elements
-// Does NOT include collapsible headers for the links
-const clearEventListeners_1 = __webpack_require__(/*! ../../../utils/uiHelpers/clearEventListeners */ 30);
-exports.MainMenuLinks = {
- Terminal: null,
- ScriptEditor: null,
- ActiveScripts: null,
- CreateProgram: null,
- Stats: null,
- Factions: null,
- Augmentations: null,
- HacknetNodes: null,
- Sleeves: null,
- City: null,
- Travel: null,
- Job: null,
- StockMarket: null,
- Bladeburner: null,
- Corporation: null,
- Gang: null,
- Tutorial: null,
- Options: null,
- DevMenu: null,
-};
-function initializeMainMenuLinks() {
- try {
- function safeGetLink(id) {
- const elem = clearEventListeners_1.clearEventListeners(id);
- if (elem == null) {
- throw new Error(`clearEventListeners() failed for element with id: ${id}`);
- }
- return elem;
- }
- exports.MainMenuLinks.Terminal = safeGetLink("terminal-menu-link");
- exports.MainMenuLinks.ScriptEditor = safeGetLink("create-script-menu-link");
- exports.MainMenuLinks.ActiveScripts = safeGetLink("active-scripts-menu-link");
- exports.MainMenuLinks.CreateProgram = safeGetLink("create-program-menu-link");
- exports.MainMenuLinks.Stats = safeGetLink("stats-menu-link");
- exports.MainMenuLinks.Factions = safeGetLink("factions-menu-link");
- exports.MainMenuLinks.Augmentations = safeGetLink("augmentations-menu-link");
- exports.MainMenuLinks.HacknetNodes = safeGetLink("hacknet-nodes-menu-link");
- exports.MainMenuLinks.Sleeves = safeGetLink("sleeves-menu-link");
- exports.MainMenuLinks.City = safeGetLink("city-menu-link");
- exports.MainMenuLinks.Travel = safeGetLink("travel-menu-link");
- exports.MainMenuLinks.Job = safeGetLink("job-menu-link");
- exports.MainMenuLinks.StockMarket = safeGetLink("stock-market-menu-link");
- exports.MainMenuLinks.Bladeburner = safeGetLink("bladeburner-menu-link");
- exports.MainMenuLinks.Corporation = safeGetLink("corporation-menu-link");
- exports.MainMenuLinks.Gang = safeGetLink("gang-menu-link");
- exports.MainMenuLinks.Tutorial = safeGetLink("tutorial-menu-link");
- exports.MainMenuLinks.Options = document.getElementById("options-menu-link"); // This click listener is already set, so don't clear it
- exports.MainMenuLinks.DevMenu = safeGetLink("dev-menu-link");
- return true;
- }
- catch (e) {
- console.error(`Failed to initialize Main Menu Links: ${e}`);
- return false;
- }
-}
-exports.initializeMainMenuLinks = initializeMainMenuLinks;
-
-
-/***/ }),
-/* 33 */
-/*!**********************************!*\
- !*** ./src/Programs/Programs.ts ***!
- \**********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const Program_1 = __webpack_require__(/*! ./Program */ 655);
-const programsMetadata_1 = __webpack_require__(/*! ./data/programsMetadata */ 654);
-exports.Programs = {};
-for (const params of programsMetadata_1.programsMetadata) {
- exports.Programs[params.key] = new Program_1.Program(params.name, params.create);
-}
-
-
-/***/ }),
-/* 34 */
-/*!************************************!*\
- !*** ./src/Fconf/FconfSettings.ts ***!
- \************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-exports.FconfSettings = {
- ENABLE_BASH_HOTKEYS: false,
- ENABLE_TIMESTAMPS: false,
- MAIN_MENU_STYLE: "default",
- THEME_BACKGROUND_COLOR: "#000000",
- THEME_FONT_COLOR: "#66ff33",
- THEME_HIGHLIGHT_COLOR: "#ffffff",
- THEME_PROMPT_COLOR: "#f92672",
- WRAP_INPUT: false,
-};
-
-
-/***/ }),
-/* 35 */
-/*!**************************************!*\
- !*** ./src/Hacknet/HacknetServer.ts ***!
- \**************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Hacknet Servers - Reworked Hacknet Node mechanic for BitNode-9
- */
-const Constants_1 = __webpack_require__(/*! ../Constants */ 8);
-const BitNodeMultipliers_1 = __webpack_require__(/*! ../BitNode/BitNodeMultipliers */ 20);
-const BaseServer_1 = __webpack_require__(/*! ../Server/BaseServer */ 258);
-const IPAddress_1 = __webpack_require__(/*! ../../utils/IPAddress */ 161);
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-// Constants for Hacknet Server stats/production
-exports.HacknetServerHashesPerLevel = 0.001;
-// Constants for Hacknet Server purchase/upgrade costs
-exports.BaseCostForHacknetServer = 50e3;
-exports.BaseCostFor1GBHacknetServerRam = 200e3;
-exports.BaseCostForHacknetServerCore = 1e6;
-exports.BaseCostForHacknetServerCache = 10e6;
-exports.HacknetServerPurchaseMult = 3.2; // Multiplier for puchasing an additional Hacknet Server
-exports.HacknetServerUpgradeLevelMult = 1.1; // Multiplier for cost when upgrading level
-exports.HacknetServerUpgradeRamMult = 1.4; // Multiplier for cost when upgrading RAM
-exports.HacknetServerUpgradeCoreMult = 1.55; // Multiplier for cost when buying another core
-exports.HacknetServerUpgradeCacheMult = 1.85; // Multiplier for cost when upgrading cache
-exports.MaxNumberHacknetServers = 20; // Max number of Hacknet Servers you can own
-// Constants for max upgrade levels for Hacknet Server
-exports.HacknetServerMaxLevel = 300;
-exports.HacknetServerMaxRam = 8192;
-exports.HacknetServerMaxCores = 128;
-exports.HacknetServerMaxCache = 15;
-class HacknetServer extends BaseServer_1.BaseServer {
- constructor(params = { hostname: "", ip: IPAddress_1.createRandomIp() }) {
- super(params);
- // Cache level. Affects hash Capacity
- this.cache = 1;
- // Number of cores. Improves hash production
- this.cores = 1;
- // Number of hashes that can be stored by this Hacknet Server
- this.hashCapacity = 0;
- // Hashes produced per second
- this.hashRate = 0;
- // Similar to Node level. Improves hash production
- this.level = 1;
- // How long this HacknetServer has existed, in seconds
- this.onlineTimeSeconds = 0;
- // Total number of hashes earned by this
- this.totalHashesGenerated = 0;
- this.maxRam = 1;
- this.updateHashCapacity();
- }
- // Initializes a HacknetServer Object from a JSON save state
- static fromJSON(value) {
- return JSONReviver_1.Generic_fromJSON(HacknetServer, value.data);
- }
- calculateCacheUpgradeCost(levels) {
- const sanitizedLevels = Math.round(levels);
- if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
- return 0;
- }
- if (this.cache >= exports.HacknetServerMaxCache) {
- return Infinity;
- }
- const mult = exports.HacknetServerUpgradeCacheMult;
- let totalCost = 0;
- let currentCache = this.cache;
- for (let i = 0; i < sanitizedLevels; ++i) {
- totalCost += Math.pow(mult, currentCache - 1);
- ++currentCache;
- }
- totalCost *= exports.BaseCostForHacknetServerCache;
- return totalCost;
- }
- calculateCoreUpgradeCost(levels, costMult) {
- const sanitizedLevels = Math.round(levels);
- if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
- return 0;
- }
- if (this.cores >= exports.HacknetServerMaxCores) {
- return Infinity;
- }
- const mult = exports.HacknetServerUpgradeCoreMult;
- let totalCost = 0;
- let currentCores = this.cores;
- for (let i = 0; i < sanitizedLevels; ++i) {
- totalCost += Math.pow(mult, currentCores - 1);
- ++currentCores;
- }
- totalCost *= exports.BaseCostForHacknetServerCore;
- totalCost *= costMult;
- return totalCost;
- }
- calculateLevelUpgradeCost(levels, costMult) {
- const sanitizedLevels = Math.round(levels);
- if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
- return 0;
- }
- if (this.level >= exports.HacknetServerMaxLevel) {
- return Infinity;
- }
- const mult = exports.HacknetServerUpgradeLevelMult;
- let totalMultiplier = 0;
- let currLevel = this.level;
- for (let i = 0; i < sanitizedLevels; ++i) {
- totalMultiplier += Math.pow(mult, currLevel);
- ++currLevel;
- }
- return 10 * exports.BaseCostForHacknetServer * totalMultiplier * costMult;
- }
- calculateRamUpgradeCost(levels, costMult) {
- const sanitizedLevels = Math.round(levels);
- if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
- return 0;
- }
- if (this.maxRam >= exports.HacknetServerMaxRam) {
- return Infinity;
- }
- let totalCost = 0;
- let numUpgrades = Math.round(Math.log2(this.maxRam));
- let currentRam = this.maxRam;
- for (let i = 0; i < sanitizedLevels; ++i) {
- let baseCost = currentRam * exports.BaseCostFor1GBHacknetServerRam;
- let mult = Math.pow(exports.HacknetServerUpgradeRamMult, numUpgrades);
- totalCost += (baseCost * mult);
- currentRam *= 2;
- ++numUpgrades;
- }
- totalCost *= costMult;
- return totalCost;
- }
- // Process this Hacknet Server in the game loop. Returns the number of hashes generated
- process(numCycles = 1) {
- const seconds = numCycles * Constants_1.CONSTANTS.MilliPerCycle / 1000;
- return this.hashRate * seconds;
- }
- upgradeCache(levels) {
- this.cache = Math.min(exports.HacknetServerMaxCache, Math.round(this.cache + levels));
- this.updateHashCapacity();
- }
- upgradeCore(levels, prodMult) {
- this.cores = Math.min(exports.HacknetServerMaxCores, Math.round(this.cores + levels));
- this.updateHashRate(prodMult);
- }
- upgradeLevel(levels, prodMult) {
- this.level = Math.min(exports.HacknetServerMaxLevel, Math.round(this.level + levels));
- this.updateHashRate(prodMult);
- }
- upgradeRam(levels, prodMult) {
- for (let i = 0; i < levels; ++i) {
- this.maxRam *= 2;
- }
- this.maxRam = Math.min(exports.HacknetServerMaxRam, Math.round(this.maxRam));
- this.updateHashRate(prodMult);
- return true;
- }
- // Whenever a script is run, we must update this server's hash rate
- runScript(script, prodMult) {
- super.runScript(script);
- if (prodMult != null && typeof prodMult === "number") {
- this.updateHashRate(prodMult);
- }
- }
- updateHashCapacity() {
- this.hashCapacity = 32 * Math.pow(2, this.cache);
- }
- updateHashRate(prodMult) {
- const baseGain = exports.HacknetServerHashesPerLevel * this.level;
- const ramMultiplier = Math.pow(1.07, Math.log2(this.maxRam));
- const coreMultiplier = 1 + (this.cores - 1) / 5;
- const ramRatio = (1 - this.ramUsed / this.maxRam);
- const hashRate = baseGain * ramMultiplier * coreMultiplier * ramRatio;
- this.hashRate = hashRate * prodMult * BitNodeMultipliers_1.BitNodeMultipliers.HacknetNodeMoney;
- if (isNaN(this.hashRate)) {
- this.hashRate = 0;
- console.error(`Error calculating Hacknet Server hash production. This is a bug. Please report to game dev`, false);
- }
- }
- // Serialize the current object to a JSON save state
- toJSON() {
- return JSONReviver_1.Generic_toJSON("HacknetServer", this);
- }
-}
-exports.HacknetServer = HacknetServer;
-JSONReviver_1.Reviver.constructors.HacknetServer = HacknetServer;
-
-
-/***/ }),
-/* 36 */
-/*!*********************************************!*\
- !*** ./src/Locations/data/LocationNames.ts ***!
- \*********************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Names of all locations
- */
-var LocationName;
-(function (LocationName) {
- // Cities
- LocationName["Aevum"] = "Aevum";
- LocationName["Chongqing"] = "Chongqing";
- LocationName["Ishima"] = "Ishima";
- LocationName["NewTokyo"] = "New Tokyo";
- LocationName["Sector12"] = "Sector-12";
- LocationName["Volhaven"] = "Volhaven";
- // Aevum Locations
- LocationName["AevumAeroCorp"] = "AeroCorp";
- LocationName["AevumBachmanAndAssociates"] = "Bachman & Associates";
- LocationName["AevumClarkeIncorporated"] = "Clarke Incorporated";
- LocationName["AevumCrushFitnessGym"] = "Crush Fitness Gym";
- LocationName["AevumECorp"] = "ECorp";
- LocationName["AevumFulcrumTechnologies"] = "Fulcrum Technologies";
- LocationName["AevumGalacticCybersystems"] = "Galactic Cybersystems";
- LocationName["AevumNetLinkTechnologies"] = "NetLink Technologies";
- LocationName["AevumPolice"] = "Aevum Police Headquarters";
- LocationName["AevumRhoConstruction"] = "Rho Construction";
- LocationName["AevumSnapFitnessGym"] = "Snap Fitness Gym";
- LocationName["AevumSummitUniversity"] = "Summit University";
- LocationName["AevumWatchdogSecurity"] = "Watchdog Security";
- // Chongqing locations
- LocationName["ChongqingKuaiGongInternational"] = "KuaiGong International";
- LocationName["ChongqingSolarisSpaceSystems"] = "Solaris Space Systems";
- // Sector 12
- LocationName["Sector12AlphaEnterprises"] = "Alpha Enterprises";
- LocationName["Sector12BladeIndustries"] = "Blade Industries";
- LocationName["Sector12CIA"] = "Central Intelligence Agency";
- LocationName["Sector12CarmichaelSecurity"] = "Carmichael Security";
- LocationName["Sector12CityHall"] = "Sector-12 City Hall";
- LocationName["Sector12DeltaOne"] = "DeltaOne";
- LocationName["Sector12FoodNStuff"] = "FoodNStuff";
- LocationName["Sector12FourSigma"] = "Four Sigma";
- LocationName["Sector12IcarusMicrosystems"] = "Icarus Microsystems";
- LocationName["Sector12IronGym"] = "Iron Gym";
- LocationName["Sector12JoesGuns"] = "Joe's Guns";
- LocationName["Sector12MegaCorp"] = "MegaCorp";
- LocationName["Sector12NSA"] = "National Security Agency";
- LocationName["Sector12PowerhouseGym"] = "Powerhouse Gym";
- LocationName["Sector12RothmanUniversity"] = "Rothman University";
- LocationName["Sector12UniversalEnergy"] = "Universal Energy";
- // New Tokyo
- LocationName["NewTokyoDefComm"] = "DefComm";
- LocationName["NewTokyoGlobalPharmaceuticals"] = "Global Pharmaceuticals";
- LocationName["NewTokyoNoodleBar"] = "Noodle Bar";
- LocationName["NewTokyoVitaLife"] = "VitaLife";
- // Ishima
- LocationName["IshimaNovaMedical"] = "Nova Medical";
- LocationName["IshimaOmegaSoftware"] = "Omega Software";
- LocationName["IshimaStormTechnologies"] = "Storm Technologies";
- // Volhaven
- LocationName["VolhavenCompuTek"] = "CompuTek";
- LocationName["VolhavenHeliosLabs"] = "Helios Labs";
- LocationName["VolhavenLexoCorp"] = "LexoCorp";
- LocationName["VolhavenMilleniumFitnessGym"] = "Millenium Fitness Gym";
- LocationName["VolhavenNWO"] = "NWO";
- LocationName["VolhavenOmniTekIncorporated"] = "OmniTek Incorporated";
- LocationName["VolhavenOmniaCybersystems"] = "Omnia Cybersystems";
- LocationName["VolhavenSysCoreSecurities"] = "SysCore Securities";
- LocationName["VolhavenZBInstituteOfTechnology"] = "ZB Institute of Technology";
- // Generic locations
- LocationName["Hospital"] = "Hospital";
- LocationName["Slums"] = "The Slums";
- LocationName["TravelAgency"] = "Travel Agency";
- LocationName["WorldStockExchange"] = "World Stock Exchange";
- // Default name for Location objects
- LocationName["Void"] = "The Void";
-})(LocationName = exports.LocationName || (exports.LocationName = {}));
-;
-
-
-/***/ }),
-/* 37 */
-/*!****************************************!*\
- !*** ./utils/uiHelpers/createPopup.ts ***!
- \****************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const createElement_1 = __webpack_require__(/*! ./createElement */ 3);
-const getElementById_1 = __webpack_require__(/*! ./getElementById */ 111);
-/**
- * Creates the necessary DOM elements to present an in-game popup to the player.
- * @param id The (hopefully) unique identifier for the popup container.
- * @param elems The collection of HTML Elements to show within the popup.
- */
-function createPopup(id, elems, options = {}) {
- const container = createElement_1.createElement("div", {
- class: "popup-box-container",
- display: "flex",
- id: id,
- });
- const content = createElement_1.createElement("div", {
- class: "popup-box-content",
- id: `${id}-content`,
- });
- for (const elem of elems) {
- content.appendChild(elem);
- }
- // Configurable Options
- if (options.backgroundColor) {
- content.style.backgroundColor = options.backgroundColor;
- }
- container.appendChild(content);
- getElementById_1.getElementById("entire-game-container").appendChild(container);
- return container;
-}
-exports.createPopup = createPopup;
-
-
-/***/ }),
-/* 38 */
-/*!****************************************!*\
- !*** ./src/Server/SpecialServerIps.ts ***!
- \****************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-/* Holds IP of Special Servers */
-exports.SpecialServerNames = {
- FulcrumSecretTechnologies: "Fulcrum Secret Technologies Server",
- CyberSecServer: "CyberSec Server",
- NiteSecServer: "NiteSec Server",
- TheBlackHandServer: "The Black Hand Server",
- BitRunnersServer: "BitRunners Server",
- TheDarkArmyServer: "The Dark Army Server",
- DaedalusServer: "Daedalus Server",
- WorldDaemon: "w0r1d_d43m0n",
-};
-class SpecialServerIpsMap {
- // Initializes a SpecialServerIpsMap Object from a JSON save state
- static fromJSON(value) {
- return JSONReviver_1.Generic_fromJSON(SpecialServerIpsMap, value.data);
- }
- constructor() { }
- addIp(name, ip) {
- this[name] = ip;
- }
- // Serialize the current object to a JSON save state
- toJSON() {
- return JSONReviver_1.Generic_toJSON("SpecialServerIpsMap", this);
- }
-}
-exports.SpecialServerIpsMap = SpecialServerIpsMap;
-JSONReviver_1.Reviver.constructors.SpecialServerIpsMap = SpecialServerIpsMap;
-exports.SpecialServerIps = new SpecialServerIpsMap();
-function prestigeSpecialServerIps() {
- for (var member in exports.SpecialServerIps) {
- delete exports.SpecialServerIps[member];
- }
- exports.SpecialServerIps = new SpecialServerIpsMap();
-}
-exports.prestigeSpecialServerIps = prestigeSpecialServerIps;
-function loadSpecialServerIps(saveString) {
- exports.SpecialServerIps = JSON.parse(saveString, JSONReviver_1.Reviver);
-}
-exports.loadSpecialServerIps = loadSpecialServerIps;
-function initSpecialServerIps() {
- exports.SpecialServerIps = new SpecialServerIpsMap();
-}
-exports.initSpecialServerIps = initSpecialServerIps;
-
-
-/***/ }),
-/* 39 */
-/*!****************************!*\
- !*** ./src/Bladeburner.js ***!
- \****************************/
-/*! exports provided: Bladeburner */
-/*! exports used: Bladeburner */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return Bladeburner; });
-/* harmony import */ var _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Augmentation/Augmentations */ 11);
-/* harmony import */ var _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Augmentation/data/AugmentationNames */ 4);
-/* harmony import */ var _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./BitNode/BitNodeMultipliers */ 20);
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Constants */ 8);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_Constants__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./engine */ 14);
-/* harmony import */ var _Faction_Faction__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./Faction/Faction */ 69);
-/* harmony import */ var _Faction_Faction__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(_Faction_Faction__WEBPACK_IMPORTED_MODULE_5__);
-/* harmony import */ var _Faction_Factions__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./Faction/Factions */ 13);
-/* harmony import */ var _Faction_Factions__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_Faction_Factions__WEBPACK_IMPORTED_MODULE_6__);
-/* harmony import */ var _Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Faction/FactionHelpers */ 51);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./Player */ 0);
-/* harmony import */ var _RedPill__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./RedPill */ 80);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./ui/navigationTracking */ 12);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10___default = /*#__PURE__*/__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./ui/numeralFormat */ 2);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_11___default = /*#__PURE__*/__webpack_require__.n(_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_11__);
-/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ../utils/DialogBox */ 9);
-/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../utils/JSONReviver */ 18);
-/* harmony import */ var _utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./utils/SetTimeoutRef */ 68);
-/* harmony import */ var _utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_14___default = /*#__PURE__*/__webpack_require__.n(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_14__);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 7);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__);
-/* harmony import */ var _utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ../utils/helpers/addOffset */ 89);
-/* harmony import */ var _utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__);
-/* harmony import */ var _utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ../utils/helpers/clearObject */ 107);
-/* harmony import */ var _utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17__);
-/* harmony import */ var _utils_helpers_createProgressBarText__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../utils/helpers/createProgressBarText */ 104);
-/* harmony import */ var _utils_helpers_createProgressBarText__WEBPACK_IMPORTED_MODULE_18___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_createProgressBarText__WEBPACK_IMPORTED_MODULE_18__);
-/* harmony import */ var _utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../utils/helpers/exceptionAlert */ 50);
-/* harmony import */ var _utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19__);
-/* harmony import */ var _utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ../utils/helpers/getRandomInt */ 15);
-/* harmony import */ var _utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__);
-/* harmony import */ var _utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ../utils/helpers/getTimestamp */ 150);
-/* harmony import */ var _utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_21___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_21__);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ../utils/helpers/keyCodes */ 27);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_22___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_22__);
-/* harmony import */ var _utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ../utils/uiHelpers/removeChildrenFromElement */ 43);
-/* harmony import */ var _utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_23___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_23__);
-/* harmony import */ var _utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__ = __webpack_require__(/*! ../utils/uiHelpers/appendLineBreaks */ 78);
-/* harmony import */ var _utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__ = __webpack_require__(/*! ../utils/uiHelpers/createElement */ 3);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__);
-/* harmony import */ var _utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__ = __webpack_require__(/*! ../utils/uiHelpers/createPopup */ 37);
-/* harmony import */ var _utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__);
-/* harmony import */ var _utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_27__ = __webpack_require__(/*! ../utils/uiHelpers/removeElement */ 84);
-/* harmony import */ var _utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_27___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_27__);
-/* harmony import */ var _utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_28__ = __webpack_require__(/*! ../utils/uiHelpers/removeElementById */ 29);
-/* harmony import */ var _utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_28___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_28__);
-
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-
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-
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-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-const stealthIcon = ` `
-const killIcon = ``
-
-const CityNames = ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"];
-
-const CyclesPerSecond = 5; // Game cycle is 200 ms
-
-const StaminaGainPerSecond = 0.0085;
-const BaseStaminaLoss = 0.285; // Base stamina loss per action. Increased based on difficulty
-const MaxStaminaToGainFactor = 70000; // Max Stamina is divided by this to get bonus stamina gain
-
-const DifficultyToTimeFactor = 10; // Action Difficulty divided by this to get base action time
-
-/**
- * The difficulty multiplier affects stamina loss and hp loss of an action. Also affects
- * experience gain. Its formula is:
- * difficulty ^ exponentialFactor + difficulty / linearFactor
- */
-const DiffMultExponentialFactor = 0.28;
-const DiffMultLinearFactor = 650;
-
-/**
- * These factors are used to calculate action time.
- * They affect how much action time is reduced based on your agility and dexterity
- */
-const EffAgiLinearFactor = 10e3;
-const EffDexLinearFactor = 10e3;
-const EffAgiExponentialFactor = 0.04;
-const EffDexExponentialFactor = 0.035;
-
-const BaseRecruitmentTimeNeeded = 300; // Base time needed (s) to complete a Recruitment action
-
-const PopulationThreshold = 1e9; // Population which determines baseline success rate
-const PopulationExponent = 0.7; // Exponent that influences how different populations affect success rate
-const ChaosThreshold = 50; // City chaos level after which it starts making tasks harder
-
-const BaseStatGain = 1; // Base stat gain per second
-const BaseIntGain = 0.001; // Base intelligence stat gain
-
-const ActionCountGrowthPeriod = 480; // Time (s) it takes for action count to grow by its specified value
-
-const RankToFactionRepFactor = 2; // Delta Faction Rep = this * Delta Rank
-const RankNeededForFaction = 25;
-
-const ContractSuccessesPerLevel = 3; // How many successes you need to level up a contract
-const OperationSuccessesPerLevel = 2.5; // How many successes you need to level up an op
-
-const RanksPerSkillPoint = 3; // How many ranks needed to get 1 Skill Point
-
-const ContractBaseMoneyGain = 250e3; // Base Money Gained per contract
-
-const HrcHpGain = 2; // HP Gained from Hyperbolic Regeneration chamber
-const HrcStaminaGain = 1; // Percentage Stamina gained from Hyperbolic Regeneration Chamber
-
-// DOM related variables
-const ActiveActionCssClass = "bladeburner-active-action";
-
-
-// Console related stuff
-let consoleHistoryIndex = 0;
-const consoleHelpText = {
- helpList:"Use 'help [command]' to get more information about a particular Bladeburner console command.
" +
- "automate [var] [val] [hi/low] Configure simple automation for Bladeburner tasks " +
- "clear/cls Clear the console " +
- "help [cmd] Display this help text, or help text for a specific command " +
- "log [en/dis] [type] Enable or disable logging for events and actions " +
- "skill [action] [name] Level or display info about your Bladeburner skills " +
- "start [type] [name] Start a Bladeburner action/task " +
- "stop Stops your current Bladeburner action/task ",
- automate:"automate [var] [val] [hi/low]
" +
- "A simple way to automate your Bladeburner actions. This console command can be used " +
- "to automatically start an action when your stamina rises above a certain threshold, and " +
- "automatically switch to another action when your stamina drops below another threshold.
" +
- "automate status - Check the current status of your automation and get a brief description of what it'll do " +
- "automate en - Enable the automation feature " +
- "automate dis - Disable the automation feature
" +
- "There are four properties that must be set for this automation to work properly. Here is how to set them:
" +
- "automate stamina 100 high " +
- "automate contract Tracking high " +
- "automate stamina 50 low " +
- 'automate general "Field Analysis" low
' +
- "Using the four console commands above will set the automation to perform Tracking contracts " +
- "if your stamina is 100 or higher, and then switch to Field Analysis if your stamina drops below " +
- "50. Note that when setting the action, the name of the action is CASE-SENSITIVE. It must " +
- "exactly match whatever the name is in the UI.",
- clear:"clear
Clears the console",
- cls:"cls
Clears the console",
- help:"help [command]
" +
- "Running 'help' with no arguments displays the general help text, which lists all console commands " +
- "and a brief description of what they do. A command can be specified to get more specific help text " +
- "about that particular command. For example:
" +
- "help automate
" +
- "will display specific information about using the automate console command",
- log:"log [en/dis] [type]
" +
- "Enable or disable logging. By default, the results of completing actions such as contracts/operations are logged " +
- "in the console. There are also random events that are logged in the console as well. The five categories of " +
- "things that get logged are:
" +
- "The logging for these categories can be enabled or disabled like so:
" +
- "log dis contracts - Disables logging that occurs when contracts are completed " +
- "log en contracts - Enables logging that occurs when contracts are completed " +
- "log dis events - Disables logging for Bladeburner random events
" +
- "Logging can be universally enabled/disabled using the 'all' keyword:
" +
- "log dis all " +
- "log en all",
- skill:"skill [action] [name]
" +
- "Level or display information about your skills.
" +
- "To display information about all of your skills and your multipliers, use:
" +
- "skill list
" +
- "To display information about a specific skill, specify the name of the skill afterwards. " +
- "Note that the name of the skill is case-sensitive. Enter it exactly as seen in the UI. If " +
- "the name of the skill has whitespace, enclose the name of the skill in double quotation marks:
" +
- "skill list Reaper " +
- 'skill list "Digital Observer"
' +
- "This console command can also be used to level up skills:
" +
- "Start an action. An action is specified by its type and its name. The " +
- "name is case-sensitive. It must appear exactly as it does in the UI. If " +
- "the name of the action has whitespace, enclose it in double quotation marks. " +
- "Valid action types include:
" +
- "Stop your current action and go idle",
-}
-
-// Keypresses for Console
-$(document).keydown(function(event) {
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["Page"].Bladeburner)) {
- if (!(_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner instanceof Bladeburner)) { return; }
- let consoleHistory = _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner.consoleHistory;
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_22__["KEY"].ENTER) {
- event.preventDefault();
- var command = DomElems.consoleInput.value;
- if (command.length > 0) {
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner.postToConsole("> " + command);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner.resetConsoleInput();
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner.executeConsoleCommands(command);
- }
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_22__["KEY"].UPARROW) {
- if (DomElems.consoleInput == null) {return;}
- var i = consoleHistoryIndex;
- var len = consoleHistory.length;
-
- if (len === 0) {return;}
- if (i < 0 || i > len) {
- consoleHistoryIndex = len;
- }
-
- if (i !== 0) {
- --consoleHistoryIndex;
- }
-
- var prevCommand = consoleHistory[consoleHistoryIndex];
- DomElems.consoleInput.value = prevCommand;
- Object(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_14__["setTimeoutRef"])(function(){DomElems.consoleInput.selectionStart = DomElems.consoleInput.selectionEnd = 10000; }, 0);
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_22__["KEY"].DOWNARROW) {
- if (DomElems.consoleInput == null) {return;}
- var i = consoleHistoryIndex;
- var len = consoleHistory.length;
-
- if (len == 0) {return;}
- if (i < 0 || i > len) {
- consoleHistoryIndex = len;
- }
-
- // Latest command, put nothing
- if (i == len || i == len-1) {
- consoleHistoryIndex = len;
- DomElems.consoleInput.value = "";
- } else {
- ++consoleHistoryIndex;
- var prevCommand = consoleHistory[consoleHistoryIndex];
- DomElems.consoleInput.value = prevCommand;
- }
- }
- }
-});
-
-function City(params={}) {
- this.name = params.name ? params.name : CityNames[2]; // Sector-12
-
- // Synthoid population and estimate
- this.pop = params.pop ? params.pop : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(PopulationThreshold, 1.5 * PopulationThreshold);
- this.popEst = this.pop * (Math.random() + 0.5);
-
- // Number of Synthoid communities population and estimate
- this.comms = params.comms ? params.comms : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(5, 150);
- this.commsEst = this.comms + Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(-5, 5);
- if (this.commsEst < 0) {this.commsEst = 0;}
- this.chaos = 0;
-}
-
-City.prototype.improvePopulationEstimateByCount = function(n) {
- if (isNaN(n)) {throw new Error("NaN passeed into City.improvePopulationEstimateByCount()");}
- if (this.popEst < this.pop) {
- this.popEst += n;
- if (this.popEst > this.pop) {this.popEst = this.pop;}
- } else if (this.popEst > this.pop) {
- this.popEst -= n;
- if (this.popEst < this.pop) {this.popEst = this.pop;}
- }
-}
-
-// @p is the percentage, not the multiplier. e.g. pass in p = 5 for 5%
-City.prototype.improvePopulationEstimateByPercentage = function(p, skillMult=1) {
- p = p*skillMult;
- if (isNaN(p)) {throw new Error("NaN passed into City.improvePopulationEstimateByPercentage()");}
- if (this.popEst < this.pop) {
- ++this.popEst; // In case estimate is 0
- this.popEst *= (1 + (p/100));
- if (this.popEst > this.pop) {this.popEst = this.pop;}
- } else if (this.popEst > this.pop) {
- this.popEst *= (1 - (p/100));
- if (this.popEst < this.pop) {this.popEst = this.pop;}
- }
-}
-
-City.prototype.improveCommunityEstimate = function(n=1) {
- if (isNaN(n)) {throw new Error("NaN passed into City.improveCommunityEstimate()");}
- if (this.commsEst < this.comms) {
- this.commsEst += n;
- if (this.commsEst > this.comms) {this.commsEst = this.comms;}
- } else if (this.commsEst > this.comms) {
- this.commsEst -= n;
- if (this.commsEst < this.comms) {this.commsEst = this.comms;}
- }
-}
-
-/**
- * @params options:
- * estChange(int): How much the estimate should change by
- * estOffset(int): Add offset to estimate (offset by percentage)
- */
-City.prototype.changePopulationByCount = function(n, params={}) {
- if (isNaN(n)) {throw new Error("NaN passed into City.changePopulationByCount()");}
- this.pop += n;
- if (params.estChange && !isNaN(params.estChange)) {this.popEst += params.estChange;}
- if (params.estOffset) {
- this.popEst = Object(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__["addOffset"])(this.popEst, params.estOffset);
- }
- this.popEst = Math.max(this.popEst, 0);
-}
-
-/**
- * @p is the percentage, not the multiplier. e.g. pass in p = 5 for 5%
- * @params options:
- * changeEstEqually(bool) - Change the population estimate by an equal amount
- * nonZero (bool) - Set to true to ensure that population always changes by at least 1
- */
-City.prototype.changePopulationByPercentage = function(p, params={}) {
- if (isNaN(p)) {throw new Error("NaN passed into City.changePopulationByPercentage()");}
- if (p === 0) {return;}
- var change = Math.round(this.pop * (p/100));
-
- // Population always changes by at least 1
- if (params.nonZero && change === 0) {
- p > 0 ? change = 1 : change = -1;
- }
-
- this.pop += change;
- if (params.changeEstEqually) {
- this.popEst += change;
- if (this.popEst < 0) {this.popEst = 0;}
- }
- return change;
-}
-
-City.prototype.changeChaosByCount = function(n) {
- if (isNaN(n)) {throw new Error("NaN passed into City.changeChaosByCount()");}
- if (n === 0) {return;}
- this.chaos += n;
- if (this.chaos < 0) {this.chaos = 0;}
-}
-
-// @p is the percentage, not the multiplier (e.g. pass in p = 5 for 5%)
-City.prototype.changeChaosByPercentage = function(p) {
- if (isNaN(p)) {throw new Error("NaN passed into City.chaosChaosByPercentage()");}
- if (p === 0) {return;}
- var change = this.chaos * (p/100);
- this.chaos += change;
- if (this.chaos < 0) {this.chaos = 0;}
-}
-
-City.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_toJSON"])("City", this);
-}
-City.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_fromJSON"])(City, value.data);
-}
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Reviver"].constructors.City = City;
-
-function Skill(params={name:"foo", desc:"foo"}) {
- if (params.name) {
- this.name = params.name;
- } else {
- throw new Error("Failed to initialize Bladeburner Skill. No name was specified in ctor");
- }
- if (params.desc) {
- this.desc = params.desc;
- } else {
- throw new Error("Failed to initialize Bladeburner Skills. No desc was specified in ctor");
- }
- this.baseCost = params.baseCost ? params.baseCost : 1; // Cost is in Skill Points
- this.costInc = params.costInc ? params.costInc : 1; // Additive cost increase per level
-
- if (params.maxLvl) {this.maxLvl = params.maxLvl;}
-
- /**
- * These benefits are additive. So total multiplier will be level (handled externally) times the
- * effects below
- */
- if (params.successChanceAll) {this.successChanceAll = params.successChanceAll;}
- if (params.successChanceStealth) {this.successChanceStealth = params.successChanceStealth;}
- if (params.successChanceKill) {this.successChanceKill = params.successChanceKill;}
- if (params.successChanceContract) {this.successChanceContract = params.successChanceContract;}
- if (params.successChanceOperation) {this.successChanceOperation = params.successChanceOperation;}
-
- /**
- * This multiplier affects everything that increases synthoid population/community estimate
- * e.g. Field analysis, Investigation Op, Undercover Op
- */
- if (params.successChanceEstimate) {this.successChanceEstimate = params.successChanceEstimate;}
-
- if (params.actionTime) {this.actionTime = params.actionTime;}
- if (params.effHack) {this.effHack = params.effHack;}
- if (params.effStr) {this.effStr = params.effStr;}
- if (params.effDef) {this.effDef = params.effDef;}
- if (params.effDex) {this.effDex = params.effDex;}
- if (params.effAgi) {this.effAgi = params.effAgi;}
- if (params.effCha) {this.effCha = params.effCha;}
-
- if (params.stamina) {this.stamina = params.stamina;}
- if (params.money) {this.money = params.money;}
- if (params.expGain) {this.expGain = params.expGain;}
-
- //Equipment
- if (params.weaponAbility) {this.weaponAbility = params.weaponAbility;}
- if (params.gunAbility) {this.gunAbility = params.gunAbility;}
-}
-
-Skill.prototype.calculateCost = function(currentLevel) {
- return Math.floor((this.baseCost + (currentLevel * this.costInc)) * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_2__["BitNodeMultipliers"].BladeburnerSkillCost);
-}
-const Skills = {};
-const SkillNames = {
- BladesIntuition: "Blade's Intuition",
- Cloak: "Cloak",
- Marksman: "Marksman",
- WeaponProficiency: "Weapon Proficiency",
- ShortCircuit: "Short-Circuit",
- DigitalObserver: "Digital Observer",
- Tracer: "Tracer",
- Overclock: "Overclock",
- Reaper: "Reaper",
- EvasiveSystem: "Evasive System",
- Datamancer: "Datamancer",
- CybersEdge: "Cyber's Edge",
- HandsOfMidas: "Hands of Midas",
- Hyperdrive: "Hyperdrive",
-}
-
-// Base Class for Contracts, Operations, and BlackOps
-function Action(params={}) {
- this.name = params.name ? params.name : "";
- this.desc = params.desc ? params.desc : "";
-
- // Difficulty scales with level. See getDifficulty() method
- this.level = 1;
- this.maxLevel = 1;
- this.autoLevel = true;
- this.baseDifficulty = params.baseDifficulty ? Object(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__["addOffset"])(params.baseDifficulty, 10) : 100;
- this.difficultyFac = params.difficultyFac ? params.difficultyFac : 1.01;
-
- // Rank increase/decrease is affected by this exponent
- this.rewardFac = params.rewardFac ? params.rewardFac : 1.02;
-
- this.successes = 0;
- this.failures = 0;
-
- // All of these scale with level/difficulty
- this.rankGain = params.rankGain ? params.rankGain : 0;
- if (params.rankLoss) {this.rankLoss = params.rankLoss;}
- if (params.hpLoss) {
- this.hpLoss = params.hpLoss;
- this.hpLost = 0;
- }
-
- // Action Category. Current categories are stealth and kill
- this.isStealth = params.isStealth ? true : false;
- this.isKill = params.isKill ? true : false;
-
- /**
- * Number of this contract remaining, and its growth rate
- * Growth rate is an integer and the count will increase by that integer every "cycle"
- */
- this.count = params.count ? params.count : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1e3, 25e3);
- this.countGrowth = params.countGrowth ? params.countGrowth : Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 5);
-
- // Weighting of each stat in determining action success rate
- var defaultWeights = {hack:1/7,str:1/7,def:1/7,dex:1/7,agi:1/7,cha:1/7,int:1/7};
- this.weights = params.weights ? params.weights : defaultWeights;
-
- // Check to make sure weights are summed properly
- let sum = 0;
- for (const weight in this.weights) {
- if (this.weights.hasOwnProperty(weight)) {
- sum += this.weights[weight];
- }
- }
- if (sum - 1 >= 10 * Number.EPSILON) {
- throw new Error("Invalid weights when constructing Action " + this.name +
- ". The weights should sum up to 1. They sum up to :" + 1);
- }
-
- // Diminishing returns of stats (stat ^ decay where 0 <= decay <= 1)
- const defaultDecays = { hack: 0.9, str: 0.9, def: 0.9, dex: 0.9, agi: 0.9, cha: 0.9, int: 0.9 };
- this.decays = params.decays ? params.decays : defaultDecays;
- for (const decay in this.decays) {
- if (this.decays.hasOwnProperty(decay)) {
- if (this.decays[decay] > 1) {
- throw new Error("Invalid decays when constructing " +
- "Action " + this.name + ". " +
- "Decay value cannot be greater than 1");
- }
- }
- }
-}
-
-Action.prototype.getDifficulty = function() {
- var difficulty = this.baseDifficulty * Math.pow(this.difficultyFac, this.level-1);
- if (isNaN(difficulty)) {throw new Error("Calculated NaN in Action.getDifficulty()");}
- return difficulty;
-}
-
-/**
- * @inst - Bladeburner Object
- * @params - options:
- * est (bool): Get success chance estimate instead of real success chance
- */
-Action.prototype.getSuccessChance = function(inst, params={}) {
- if (inst == null) {throw new Error("Invalid Bladeburner instance passed into Action.getSuccessChance");}
- var difficulty = this.getDifficulty();
- var competence = 0;
- for (var stat in this.weights) {
- if (this.weights.hasOwnProperty(stat)) {
- var playerStatLvl = _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].queryStatFromString(stat);
- var key = "eff" + stat.charAt(0).toUpperCase() + stat.slice(1);
- var effMultiplier = inst.skillMultipliers[key];
- if (effMultiplier == null) {
- console.log("ERROR: Failed to find Bladeburner Skill multiplier for: " + stat);
- effMultiplier = 1;
- }
- competence += (this.weights[stat] * Math.pow(effMultiplier*playerStatLvl, this.decays[stat]));
- }
- }
- competence *= inst.calculateStaminaPenalty();
-
- // For Operations, factor in team members
- if (this instanceof Operation || this instanceof BlackOperation) {
- if (this.teamCount && this.teamCount > 0) {
- this.teamCount = Math.min(this.teamCount, inst.teamSize);
- var teamMultiplier = Math.pow(this.teamCount, 0.05);
- competence *= teamMultiplier;
- }
- }
-
- // Lower city population results in lower chances
- if (!(this instanceof BlackOperation)) {
- var city = inst.getCurrentCity();
- if (params.est) {
- competence *= Math.pow((city.popEst / PopulationThreshold), PopulationExponent);
- } else {
- competence *= Math.pow((city.pop / PopulationThreshold), PopulationExponent);
- }
-
- // Too high of a chaos results in lower chances
- if (city.chaos > ChaosThreshold) {
- var diff = 1 + (city.chaos - ChaosThreshold);
- var mult = Math.pow(diff, 0.1);
- difficulty *= mult;
- }
-
- // For Raid Operations, no communities = fail
- if (this instanceof Operation && this.name === "Raid") {
- if (city.comms <= 0) {return 0;}
- }
- }
-
- // Factor skill multipliers into success chance
- competence *= inst.skillMultipliers.successChanceAll;
- if (this instanceof Operation || this instanceof BlackOperation) {
- competence *= inst.skillMultipliers.successChanceOperation;
- }
- if (this instanceof Contract) {
- competence *= inst.skillMultipliers.successChanceContract;
- }
- if (this.isStealth) {
- competence *= inst.skillMultipliers.successChanceStealth;
- }
- if (this.isKill) {
- competence *= inst.skillMultipliers.successChanceKill;
- }
-
- // Augmentation multiplier
- competence *= _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner_success_chance_mult;
-
- if (isNaN(competence)) {throw new Error("Competence calculated as NaN in Action.getSuccessChance()");}
- return Math.min(1, competence / difficulty);
-}
-
-/**
- * Tests for success. Should be called when an action has completed
- * @param inst {Bladeburner} - Bladeburner instance
- */
-Action.prototype.attempt = function(inst) {
- return (Math.random() < this.getSuccessChance(inst));
-}
-
-Action.prototype.getActionTime = function(inst) {
- var difficulty = this.getDifficulty();
- var baseTime = difficulty / DifficultyToTimeFactor;
- var skillFac = inst.skillMultipliers.actionTime; // Always < 1
-
- var effAgility = _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].agility * inst.skillMultipliers.effAgi;
- var effDexterity = _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].dexterity * inst.skillMultipliers.effDex;
- var statFac = 0.5 * (Math.pow(effAgility, EffAgiExponentialFactor) +
- Math.pow(effDexterity, EffDexExponentialFactor) +
- (effAgility / EffAgiLinearFactor) +
- (effDexterity / EffDexLinearFactor)); // Always > 1
-
- baseTime = Math.max(1, baseTime * skillFac / statFac);
-
- if (this instanceof Contract) {
- return Math.ceil(baseTime);
- } else if (this instanceof Operation) {
- return Math.ceil(baseTime);
- } else if (this instanceof BlackOperation) {
- return Math.ceil(baseTime * 1.5);
- } else {
- throw new Error("Unrecognized Action Type in Action.getActionTime(this). Must be either Contract, Operation, or BlackOperation");
- }
-}
-
-Action.prototype.getSuccessesNeededForNextLevel = function(baseSuccessesPerLevel) {
- return Math.ceil((0.5) * (this.maxLevel) * (2 * baseSuccessesPerLevel + (this.maxLevel-1)));
-}
-
-Action.prototype.setMaxLevel = function(baseSuccessesPerLevel) {
- if (this.successes >= this.getSuccessesNeededForNextLevel(baseSuccessesPerLevel)) {
- ++this.maxLevel;
- }
-}
-
-Action.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_toJSON"])("Action", this);
-}
-Action.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_fromJSON"])(Action, value.data);
-}
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Reviver"].constructors.Action = Action;
-const GeneralActions = {}; // Training, Field Analysis, Recruitment, etc.
-
-// Action Identifier enum
-const ActionTypes = Object.freeze({
- "Idle": 1,
- "Contract": 2,
- "Operation": 3,
- "BlackOp": 4,
- "BlackOperation": 4,
- "Training": 5,
- "Recruitment": 6,
- "FieldAnalysis": 7,
- "Field Analysis": 7,
- "Diplomacy": 8,
- "Hyperbolic Regeneration Chamber": 9,
-});
-
-function ActionIdentifier(params={}) {
- if (params.name) {this.name = params.name;}
- if (params.type) {this.type = params.type;}
-}
-
-ActionIdentifier.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_toJSON"])("ActionIdentifier", this);
-}
-
-ActionIdentifier.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_fromJSON"])(ActionIdentifier, value.data);
-}
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Reviver"].constructors.ActionIdentifier = ActionIdentifier;
-
-// Contracts
-function Contract(params={}) {
- Action.call(this, params);
-}
-
-Contract.prototype = Object.create(Action.prototype);
-
-Contract.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_toJSON"])("Contract", this);
-}
-
-Contract.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_fromJSON"])(Contract, value.data);
-}
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Reviver"].constructors.Contract = Contract;
-
-// Operations
-function Operation(params={}) {
- Action.call(this, params);
- this.reqdRank = params.reqdRank ? params.reqdRank : 100;
- this.teamCount = params.teamCount ? params.teamCount : 0; //# of team members to use
-}
-
-Operation.prototype = Object.create(Action.prototype);
-
-Operation.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_toJSON"])("Operation", this);
-}
-
-Operation.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_fromJSON"])(Operation, value.data);
-}
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Reviver"].constructors.Operation = Operation;
-
-// Black Operations
-function BlackOperation(params={}) {
- Operation.call(this, params);
-
- // Black ops are one time missions
- this.count = 1;
- this.countGrowth = 0;
-}
-
-BlackOperation.prototype = Object.create(Action.prototype);
-
-BlackOperation.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_toJSON"])("BlackOperation", this);
-}
-
-BlackOperation.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_fromJSON"])(BlackOperation, value.data);
-}
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Reviver"].constructors.BlackOperation = BlackOperation;
-
-const BlackOperations = {};
-
-function Bladeburner(params={}) {
- this.numHosp = 0; // Number of hospitalizations
- this.moneyLost = 0; // Money lost due to hospitalizations
- this.rank = 0;
- this.maxRank = 0; // Used to determine skill points
-
- this.skillPoints = 0;
- this.totalSkillPoints = 0;
-
- this.teamSize = 0; // Number of team members
- this.teamLost = 0; // Number of team members lost
-
- this.storedCycles = 0;
-
- this.randomEventCounter = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(240, 600); // 4-10 minutes
-
- // These times are in seconds
- this.actionTimeToComplete = 0; // 0 or -1 is an infinite running action (like training)
- this.actionTimeCurrent = 0;
-
- // ActionIdentifier Object
- var idleActionType = ActionTypes["Idle"];
- this.action = new ActionIdentifier({type:idleActionType});
-
- this.cities = {};
- for (var i = 0; i < CityNames.length; ++i) {
- this.cities[CityNames[i]] = new City({name:CityNames[i]});
- }
- this.city = CityNames[2]; // Sector-12
-
- // Map of SkillNames -> level
- this.skills = {};
- this.skillMultipliers = {};
- this.updateSkillMultipliers(); // Calls resetSkillMultipliers()
-
- // Max Stamina is based on stats and Bladeburner-specific bonuses
- this.staminaBonus = 0; // Gained from training
- this.maxStamina = 0;
- this.calculateMaxStamina();
- this.stamina = this.maxStamina;
-
- /**
- * Contracts and Operations objects. These objects have unique
- * properties because they are randomized in each instance and have stats like
- * successes/failures, so they need to be saved/loaded by the game.
- */
- this.contracts = {};
- this.operations = {};
-
- // Object that contains name of all Black Operations that have been completed
- this.blackops = {};
-
- // Flags for whether these actions should be logged to console
- this.logging = {
- general:true,
- contracts:true,
- ops:true,
- blackops:true,
- events:true,
- }
-
- // Simple automation values
- this.automateEnabled = false;
- this.automateActionHigh = 0;
- this.automateThreshHigh = 0; //Stamina Threshold
- this.automateActionLow = 0;
- this.automateThreshLow = 0; //Stamina Threshold
-
- // Console command history
- this.consoleHistory = [];
- this.consoleLogs = [];
-
- // Initialization
- initBladeburner();
- this.initializeDomElementRefs();
- if (params.new) {this.create();}
-}
-
-Bladeburner.prototype.prestige = function() {
- this.resetAction();
- var bladeburnerFac = _Faction_Factions__WEBPACK_IMPORTED_MODULE_6__["Factions"]["Bladeburners"];
- if (this.rank >= RankNeededForFaction) {
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_7__["joinFaction"])(bladeburnerFac);
- }
-}
-
-Bladeburner.prototype.create = function() {
- this.contracts["Tracking"] = new Contract({
- name:"Tracking",
- desc:"Identify and locate Synthoids. This contract involves reconnaissance " +
- "and information-gathering ONLY. Do NOT engage. Stealth is of the utmost importance.
" +
- "Successfully completing Tracking contracts will slightly improve your Synthoid population estimate for " +
- "whatever city you are currently in.",
- baseDifficulty:125,difficultyFac:1.02,rewardFac:1.041,
- rankGain:0.3, hpLoss:0.5,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(25, 150), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(5, 75)/10,
- weights:{hack:0,str:0.05,def:0.05,dex:0.35,agi:0.35,cha:0.1, int:0.05},
- decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.9, int:1},
- isStealth:true
- });
- this.contracts["Bounty Hunter"] = new Contract({
- name:"Bounty Hunter",
- desc:"Hunt down and capture fugitive Synthoids. These Synthoids are wanted alive.
" +
- "Successfully completing a Bounty Hunter contract will lower the population in your " +
- "current city, and will also increase its chaos level.",
- baseDifficulty:250, difficultyFac:1.04,rewardFac:1.085,
- rankGain:0.9, hpLoss:1,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(5, 150), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(5, 75)/10,
- weights:{hack:0,str:0.15,def:0.15,dex:0.25,agi:0.25,cha:0.1, int:0.1},
- decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
- isKill:true
- });
- this.contracts["Retirement"] = new Contract({
- name:"Retirement",
- desc:"Hunt down and retire (kill) rogue Synthoids.
" +
- "Successfully completing a Retirement contract will lower the population in your current " +
- "city, and will also increase its chaos level.",
- baseDifficulty:200, difficultyFac:1.03, rewardFac:1.065,
- rankGain:0.6, hpLoss:1,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(5, 150), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(5, 75)/10,
- weights:{hack:0,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0.1, int:0.1},
- decays:{hack:0,str:0.91,def:0.91,dex:0.91,agi:0.91,cha:0.8, int:0.9},
- isKill:true
- });
-
- this.operations["Investigation"] = new Operation({
- name:"Investigation",
- desc:"As a field agent, investigate and identify Synthoid " +
- "populations, movements, and operations.
Successful " +
- "Investigation ops will increase the accuracy of your " +
- "synthoid data.
" +
- "You will NOT lose HP from failed Investigation ops.",
- baseDifficulty:400, difficultyFac:1.03,rewardFac:1.07,reqdRank:25,
- rankGain:2.2, rankLoss:0.2,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 100), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(10, 40)/10,
- weights:{hack:0.25,str:0.05,def:0.05,dex:0.2,agi:0.1,cha:0.25, int:0.1},
- decays:{hack:0.85,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
- isStealth:true
- });
- this.operations["Undercover Operation"] = new Operation({
- name:"Undercover Operation",
- desc:"Conduct undercover operations to identify hidden " +
- "and underground Synthoid communities and organizations.
" +
- "Successful Undercover ops will increase the accuracy of your synthoid " +
- "data.",
- baseDifficulty:500, difficultyFac:1.04, rewardFac:1.09, reqdRank:100,
- rankGain:4.4, rankLoss:0.4, hpLoss:2,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 100), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(10, 40)/10,
- weights:{hack:0.2,str:0.05,def:0.05,dex:0.2,agi:0.2,cha:0.2, int:0.1},
- decays:{hack:0.8,str:0.9,def:0.9,dex:0.9,agi:0.9,cha:0.7, int:0.9},
- isStealth:true
- });
- this.operations["Sting Operation"] = new Operation({
- name:"Sting Operation",
- desc:"Conduct a sting operation to bait and capture particularly " +
- "notorious Synthoid criminals.",
- baseDifficulty:650, difficultyFac:1.04, rewardFac:1.095, reqdRank:500,
- rankGain:5.5, rankLoss:0.5, hpLoss:2.5,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 150), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(3, 40)/10,
- weights:{hack:0.25,str:0.05,def:0.05,dex:0.25,agi:0.1,cha:0.2, int:0.1},
- decays:{hack:0.8,str:0.85,def:0.85,dex:0.85,agi:0.85,cha:0.7, int:0.9},
- isStealth:true
- });
- this.operations["Raid"] = new Operation({
- name:"Raid",
- desc:"Lead an assault on a known Synthoid community. Note that " +
- "there must be an existing Synthoid community in your current city " +
- "in order for this Operation to be successful",
- baseDifficulty:800, difficultyFac:1.045, rewardFac:1.1, reqdRank:3000,
- rankGain:55,rankLoss:2.5,hpLoss:50,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 150), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(2, 40)/10,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
- isKill:true
- });
- this.operations["Stealth Retirement Operation"] = new Operation({
- name:"Stealth Retirement Operation",
- desc:"Lead a covert operation to retire Synthoids. The " +
- "objective is to complete the task without " +
- "drawing any attention. Stealth and discretion are key.",
- baseDifficulty:1000, difficultyFac:1.05, rewardFac:1.11, reqdRank:20e3,
- rankGain:22, rankLoss:2, hpLoss:10,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 150), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 20)/10,
- weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
- decays:{hack:0.7,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.9},
- isStealth:true, isKill:true
- });
- this.operations["Assassination"] = new Operation({
- name:"Assassination",
- desc:"Assassinate Synthoids that have been identified as " +
- "important, high-profile social and political leaders " +
- "in the Synthoid communities.",
- baseDifficulty:1500, difficultyFac:1.06, rewardFac:1.14, reqdRank:50e3,
- rankGain:44, rankLoss:4, hpLoss:5,
- count:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 150), countGrowth:Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 20)/10,
- weights:{hack:0.1,str:0.1,def:0.1,dex:0.3,agi:0.3,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.8},
- isStealth:true, isKill:true
- });
-}
-
-Bladeburner.prototype.storeCycles = function(numCycles=1) {
- this.storedCycles += numCycles;
-}
-
-Bladeburner.prototype.process = function() {
- // Edge case condition...if Operation Daedalus is complete trigger the BitNode
- if (_RedPill__WEBPACK_IMPORTED_MODULE_9__[/* redPillFlag */ "b"] === false && this.blackops.hasOwnProperty("Operation Daedalus")) {
- return Object(_RedPill__WEBPACK_IMPORTED_MODULE_9__[/* hackWorldDaemon */ "a"])(_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bitNodeN);
- }
-
- // If the Player starts doing some other actions, set action to idle and alert
- if (_Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_0__["Augmentations"][_Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_1__["AugmentationNames"].BladesSimulacrum].owned === false && _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].isWorking) {
- if (this.action.type !== ActionTypes["Idle"]) {
- let msg = "Your Bladeburner action was cancelled because you started doing something else.";
- if (this.automateEnabled) {
- msg += `
Your automation was disabled as well. You will have to re-enable it through the Bladeburner console`
- this.automateEnabled = false;
- }
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__["dialogBoxCreate"])(msg);
- }
- this.resetAction();
- }
-
- // If the Player has no Stamina, set action to idle
- if (this.stamina <= 0) {
- this.log("Your Bladeburner action was cancelled because your stamina hit 0");
- this.resetAction();
- }
-
- // A 'tick' for this mechanic is one second (= 5 game cycles)
- if (this.storedCycles >= CyclesPerSecond) {
- var seconds = Math.floor(this.storedCycles / CyclesPerSecond);
- seconds = Math.min(seconds, 5); // Max of 5 'ticks'
- this.storedCycles -= seconds * CyclesPerSecond;
-
- // Stamina
- this.calculateMaxStamina();
- this.stamina += (this.calculateStaminaGainPerSecond() * seconds);
- this.stamina = Math.min(this.maxStamina, this.stamina);
-
- // Count increase for contracts/operations
- for (var contractName in this.contracts) {
- if (this.contracts.hasOwnProperty(contractName)) {
- var contract = this.contracts[contractName];
- contract.count += (seconds * contract.countGrowth/ActionCountGrowthPeriod);
- }
- }
- for (var operationName in this.operations) {
- if (this.operations.hasOwnProperty(operationName)) {
- var op = this.operations[operationName];
- op.count += (seconds * op.countGrowth/ActionCountGrowthPeriod);
- }
- }
-
- // Chaos goes down very slowly
- for (var i = 0; i < CityNames.length; ++i) {
- var city = this.cities[CityNames[i]];
- if (!(city instanceof City)) {throw new Error("Invalid City object when processing passive chaos reduction in Bladeburner.process");}
- city.chaos -= (0.0001 * seconds);
- city.chaos = Math.max(0, city.chaos);
- }
-
- // Random Events
- this.randomEventCounter -= seconds;
- if (this.randomEventCounter <= 0) {
- this.randomEvent();
- this.randomEventCounter = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(240, 600);
- }
-
- this.processAction(seconds);
-
- // Automation
- if (this.automateEnabled) {
- // Note: Do NOT set this.action = this.automateActionHigh/Low since it creates a reference
- if (this.stamina <= this.automateThreshLow) {
- if (this.action.name !== this.automateActionLow.name || this.action.type !== this.automateActionLow.type) {
- this.action = new ActionIdentifier({type: this.automateActionLow.type, name: this.automateActionLow.name});
- this.startAction(this.action);
- }
- } else if (this.stamina >= this.automateThreshHigh) {
- if (this.action.name !== this.automateActionHigh.name || this.action.type !== this.automateActionHigh.type) {
- this.action = new ActionIdentifier({type: this.automateActionHigh.type, name: this.automateActionHigh.name});
- this.startAction(this.action);
- }
- }
- }
-
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["Page"].Bladeburner)) {
- this.updateContent();
- }
- }
-}
-
-Bladeburner.prototype.calculateMaxStamina = function() {
- var effAgility = _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].agility * this.skillMultipliers.effAgi;
- var maxStamina = (Math.pow(effAgility, 0.8) + this.staminaBonus);
- maxStamina *= this.skillMultipliers.stamina;
- maxStamina *= _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner_max_stamina_mult;
- if (isNaN(maxStamina)) {throw new Error("Max Stamina calculated to be NaN in Bladeburner.calculateMaxStamina()");}
- this.maxStamina = maxStamina;
-}
-
-Bladeburner.prototype.calculateStaminaGainPerSecond = function() {
- var effAgility = _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].agility * this.skillMultipliers.effAgi;
- var maxStaminaBonus = this.maxStamina / MaxStaminaToGainFactor;
- var gain = (StaminaGainPerSecond + maxStaminaBonus) * Math.pow(effAgility, 0.17);
- return gain * (this.skillMultipliers.stamina * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner_stamina_gain_mult);
-}
-
-Bladeburner.prototype.calculateStaminaPenalty = function() {
- return Math.min(1, this.stamina / (0.5 * this.maxStamina));
-}
-
-Bladeburner.prototype.changeRank = function(change) {
- if (isNaN(change)) {throw new Error("NaN passed into Bladeburner.changeRank()");}
- this.rank += change;
- if (this.rank < 0) {this.rank = 0;}
- this.maxRank = Math.max(this.rank, this.maxRank);
-
- var bladeburnersFactionName = "Bladeburners";
- if (Object(_Faction_Factions__WEBPACK_IMPORTED_MODULE_6__["factionExists"])(bladeburnersFactionName)) {
- var bladeburnerFac = _Faction_Factions__WEBPACK_IMPORTED_MODULE_6__["Factions"][bladeburnersFactionName];
- if (!(bladeburnerFac instanceof _Faction_Faction__WEBPACK_IMPORTED_MODULE_5__["Faction"])) {
- throw new Error("Could not properly get Bladeburner Faction object in Bladeburner UI Overview Faction button");
- }
- if (bladeburnerFac.isMember) {
- var favorBonus = 1 + (bladeburnerFac.favor / 100);
- bladeburnerFac.playerReputation += (RankToFactionRepFactor * change * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].faction_rep_mult * favorBonus);
- }
- }
-
- // Gain skill points
- var rankNeededForSp = (this.totalSkillPoints+1) * RanksPerSkillPoint;
- if (this.maxRank >= rankNeededForSp) {
- // Calculate how many skill points to gain
- var gainedSkillPoints = Math.floor((this.maxRank - rankNeededForSp) / RanksPerSkillPoint + 1);
- this.skillPoints += gainedSkillPoints;
- this.totalSkillPoints += gainedSkillPoints;
- }
-}
-
-Bladeburner.prototype.getCurrentCity = function() {
- var city = this.cities[this.city];
- if (!(city instanceof City)) {
- throw new Error("Bladeburner.getCurrentCity() did not properly return a City object");
- }
- return city;
-}
-
-Bladeburner.prototype.resetSkillMultipliers = function() {
- this.skillMultipliers = {
- successChanceAll: 1,
- successChanceStealth: 1,
- successChanceKill: 1,
- successChanceContract: 1,
- successChanceOperation: 1,
- successChanceEstimate: 1,
- actionTime: 1,
- effHack: 1,
- effStr: 1,
- effDef: 1,
- effDex: 1,
- effAgi: 1,
- effCha: 1,
- effInt: 1,
- stamina: 1,
- money: 1,
- expGain: 1,
- weaponAbility: 1,
- gunAbility: 1,
- };
-}
-
-Bladeburner.prototype.updateSkillMultipliers = function() {
- this.resetSkillMultipliers();
- for (var skillName in this.skills) {
- if (this.skills.hasOwnProperty(skillName)) {
- var skill = Skills[skillName];
- if (skill == null) {
- throw new Error("Could not find Skill Object for: " + skillName);
- }
- var level = this.skills[skillName];
- if (level == null || level <= 0) {continue;} //Not upgraded
-
- var multiplierNames = Object.keys(this.skillMultipliers);
- for (var i = 0; i < multiplierNames.length; ++i) {
- var multiplierName = multiplierNames[i];
- if (skill[multiplierName] != null && !isNaN(skill[multiplierName])) {
- var value = skill[multiplierName] * level;
- var multiplierValue = 1 + (value / 100);
- if (multiplierName === "actionTime") {
- multiplierValue = 1 - (value / 100);
- }
- this.skillMultipliers[multiplierName] *= multiplierValue;
- }
- }
- }
- }
-}
-
-Bladeburner.prototype.upgradeSkill = function(skill) {
- // This does NOT handle deduction of skill points
- var skillName = skill.name;
- if (this.skills[skillName]) {
- ++this.skills[skillName];
- } else {
- this.skills[skillName] = 1;
- }
- if (isNaN(this.skills[skillName]) || this.skills[skillName] < 0) {
- throw new Error("Level of Skill " + skillName + " is invalid: " + this.skills[skillName]);
- }
- this.updateSkillMultipliers();
-}
-
-Bladeburner.prototype.getActionObject = function(actionId) {
- /**
- * Given an ActionIdentifier object, returns the corresponding
- * GeneralAction, Contract, Operation, or BlackOperation object
- */
- switch (actionId.type) {
- case ActionTypes["Contract"]:
- return this.contracts[actionId.name];
- case ActionTypes["Operation"]:
- return this.operations[actionId.name];
- case ActionTypes["BlackOp"]:
- case ActionTypes["BlackOperation"]:
- return BlackOperations[actionId.name];
- case ActionTypes["Training"]:
- return GeneralActions["Training"];
- case ActionTypes["Field Analysis"]:
- return GeneralActions["Field Analysis"];
- case ActionTypes["Recruitment"]:
- return GeneralActions["Recruitment"];
- default:
- return null;
- }
-}
-
-// Sets the player to the "IDLE" action
-Bladeburner.prototype.resetAction = function() {
- this.action = new ActionIdentifier({type:ActionTypes.Idle});
-}
-
-Bladeburner.prototype.startAction = function(actionId) {
- if (actionId == null) {return;}
- this.action = actionId;
- this.actionTimeCurrent = 0;
- switch (actionId.type) {
- case ActionTypes["Idle"]:
- this.actionTimeToComplete = 0;
- break;
- case ActionTypes["Contract"]:
- try {
- var action = this.getActionObject(actionId);
- if (action == null) {
- throw new Error("Failed to get Contract Object for: " + actionId.name);
- }
- if (action.count < 1) {return this.resetAction();}
- this.actionTimeToComplete = action.getActionTime(this);
- } catch(e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19__["exceptionAlert"])(e);
- }
- break;
- case ActionTypes["Operation"]:
- try {
- var action = this.getActionObject(actionId);
- if (action == null) {
- throw new Error ("Failed to get Operation Object for: " + actionId.name);
- }
- if (action.count < 1) {return this.resetAction();}
- if (actionId.name === "Raid" && this.getCurrentCity().commsEst === 0) {return this.resetAction();}
- this.actionTimeToComplete = action.getActionTime(this);
- } catch(e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19__["exceptionAlert"])(e);
- }
- break;
- case ActionTypes["BlackOp"]:
- case ActionTypes["BlackOperation"]:
- try {
- // Safety measure - don't repeat BlackOps that are already done
- if (this.blackops[actionId.name] != null) {
- this.resetAction();
- this.log("Error: Tried to start a Black Operation that had already been completed");
- break;
- }
-
- var action = this.getActionObject(actionId);
- if (action == null) {
- throw new Error("Failed to get BlackOperation object for: " + actionId.name);
- }
- this.actionTimeToComplete = action.getActionTime(this);
- } catch(e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19__["exceptionAlert"])(e);
- }
- break;
- case ActionTypes["Recruitment"]:
- this.actionTimeToComplete = this.getRecruitmentTime();
- break;
- case ActionTypes["Training"]:
- case ActionTypes["FieldAnalysis"]:
- case ActionTypes["Field Analysis"]:
- this.actionTimeToComplete = 30;
- break;
- case ActionTypes["Diplomacy"]:
- case ActionTypes["Hyperbolic Regeneration Chamber"]:
- this.actionTimeToComplete = 60;
- break;
- default:
- throw new Error("Invalid Action Type in Bladeburner.startAction(): " + actionId.type);
- break;
- }
-}
-
-Bladeburner.prototype.processAction = function(seconds) {
- if (this.action.type === ActionTypes["Idle"]) {return;}
- if (this.actionTimeToComplete <= 0) {
- console.log("action.type: " + this.action.type);
- throw new Error("Invalid actionTimeToComplete value: " + this.actionTimeToComplete);
- }
- if (!(this.action instanceof ActionIdentifier)) {
- throw new Error("Bladeburner.action is not an ActionIdentifier Object");
- }
-
- this.actionTimeCurrent += seconds;
- if (this.actionTimeCurrent >= this.actionTimeToComplete) {
- return this.completeAction();
- }
-}
-
-Bladeburner.prototype.completeAction = function() {
- switch (this.action.type) {
- case ActionTypes["Contract"]:
- case ActionTypes["Operation"]:
- try {
- var isOperation = (this.action.type === ActionTypes["Operation"]);
- var action = this.getActionObject(this.action);
- if (action == null) {
- throw new Error("Failed to get Contract/Operation Object for: " + this.action.name);
- }
- var difficulty = action.getDifficulty();
- var difficultyMultiplier = Math.pow(difficulty, DiffMultExponentialFactor) + difficulty / DiffMultLinearFactor;
- var rewardMultiplier = Math.pow(action.rewardFac, action.level-1);
-
- // Stamina loss is based on difficulty
- this.stamina -= (BaseStaminaLoss * difficultyMultiplier);
- if (this.stamina < 0) {this.stamina = 0;}
-
- // Process Contract/Operation success/failure
- if (action.attempt(this)) {
- this.gainActionStats(action, true);
- ++action.successes;
- --action.count;
-
- // Earn money for contracts
- var moneyGain = 0;
- if (!isOperation) {
- moneyGain = ContractBaseMoneyGain * rewardMultiplier * this.skillMultipliers.money;
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainMoney(moneyGain);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].recordMoneySource(moneyGain, "bladeburner");
- }
-
- if (isOperation) {
- action.setMaxLevel(OperationSuccessesPerLevel);
- } else {
- action.setMaxLevel(ContractSuccessesPerLevel);
- }
- if (action.rankGain) {
- var gain = Object(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__["addOffset"])(action.rankGain * rewardMultiplier * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_2__["BitNodeMultipliers"].BladeburnerRank, 10);
- this.changeRank(gain);
- if (isOperation && this.logging.ops) {
- this.log(action.name + " successfully completed! Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(gain, 3) + " rank");
- } else if (!isOperation && this.logging.contracts) {
- this.log(action.name + " contract successfully completed! Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(gain, 3) + " rank and " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_11__["numeralWrapper"].format(moneyGain, "$0.000a"));
- }
- }
- isOperation ? this.completeOperation(true) : this.completeContract(true);
- } else {
- this.gainActionStats(action, false);
- ++action.failures;
- var loss = 0, damage = 0;
- if (action.rankLoss) {
- loss = Object(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__["addOffset"])(action.rankLoss * rewardMultiplier, 10);
- this.changeRank(-1 * loss);
- }
- if (action.hpLoss) {
- damage = action.hpLoss * difficultyMultiplier;
- damage = Math.ceil(Object(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__["addOffset"])(damage, 10));
- this.hpLost += damage;
- if (_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].takeDamage(damage)) {
- ++this.numHosp;
- this.moneyLost += (_Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].HospitalCostPerHp * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].max_hp);
- }
- }
- var logLossText = "";
- if (loss > 0) {logLossText += "Lost " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(loss, 3) + " rank.";}
- if (damage > 0) {logLossText += "Took " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(damage, 0) + " damage.";}
- if (isOperation && this.logging.ops) {
- this.log(action.name + " failed! " + logLossText);
- } else if (!isOperation && this.logging.contracts) {
- this.log(action.name + " contract failed! " + logLossText);
- }
- isOperation ? this.completeOperation(false) : this.completeContract(false);
- }
- if (action.autoLevel) {action.level = action.maxLevel;} // Autolevel
- this.startAction(this.action); // Repeat action
- } catch(e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19__["exceptionAlert"])(e);
- }
- break;
- case ActionTypes["BlackOp"]:
- case ActionTypes["BlackOperation"]:
- try {
- var action = this.getActionObject(this.action);
- if (action == null || !(action instanceof BlackOperation)) {
- throw new Error("Failed to get BlackOperation Object for: " + this.action.name);
- }
- var difficulty = action.getDifficulty();
- var difficultyMultiplier = Math.pow(difficulty, DiffMultExponentialFactor) + difficulty / DiffMultLinearFactor;
-
- // Stamina loss is based on difficulty
- this.stamina -= (BaseStaminaLoss * difficultyMultiplier);
- if (this.stamina < 0) {this.stamina = 0;}
-
- // Team loss variables
- var teamCount = action.teamCount, teamLossMax;
-
- if (action.attempt(this)) {
- this.gainActionStats(action, true);
- action.count = 0;
- this.blackops[action.name] = true;
- var rankGain = 0;
- if (action.rankGain) {
- rankGain = Object(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__["addOffset"])(action.rankGain * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_2__["BitNodeMultipliers"].BladeburnerRank, 10);
- this.changeRank(rankGain);
- }
- teamLossMax = Math.ceil(teamCount/2);
-
- // Operation Daedalus
- if (action.name === "Operation Daedalus") {
- this.resetAction();
- return Object(_RedPill__WEBPACK_IMPORTED_MODULE_9__[/* hackWorldDaemon */ "a"])(_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bitNodeN);
- }
-
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["Page"].Bladeburner)) {
- this.createActionAndSkillsContent();
- }
-
- if (this.logging.blackops) {
- this.log(action.name + " successful! Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(rankGain, 1) + " rank");
- }
- } else {
- this.gainActionStats(action, false);
- var rankLoss = 0, damage = 0;
- if (action.rankLoss) {
- rankLoss = Object(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__["addOffset"])(action.rankLoss, 10);
- this.changeRank(-1 * rankLoss);
- }
- if (action.hpLoss) {
- damage = action.hpLoss * difficultyMultiplier;
- damage = Math.ceil(Object(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_16__["addOffset"])(damage, 10));
- if (_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].takeDamage(damage)) {
- ++this.numHosp;
- this.moneyLost += (_Constants__WEBPACK_IMPORTED_MODULE_3__["CONSTANTS"].HospitalCostPerHp * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].max_hp);
- }
- }
- teamLossMax = Math.floor(teamCount);
-
- if (this.logging.blackops) {
- this.log(action.name + " failed! Lost " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(rankLoss, 1) + " rank and took " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(damage, 0) + " damage");
- }
- }
-
- this.resetAction(); // Stop regardless of success or fail
-
- // Calculate team lossses
- if (teamCount >= 1) {
- var losses = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, teamLossMax);
- this.teamSize -= losses;
- this.teamLost += losses;
- if (this.logging.blackops) {
- this.log("You lost " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(losses, 0) + " team members during " + action.name);
- }
- }
- } catch(e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19__["exceptionAlert"])(e);
- }
- break;
- case ActionTypes["Training"]:
- this.stamina -= (0.5 * BaseStaminaLoss);
- var strExpGain = 30 * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].strength_exp_mult,
- defExpGain = 30 * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].defense_exp_mult,
- dexExpGain = 30 * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].dexterity_exp_mult,
- agiExpGain = 30 * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].agility_exp_mult,
- staminaGain = 0.04 * this.skillMultipliers.stamina;
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainStrengthExp(strExpGain);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainDefenseExp(defExpGain);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainDexterityExp(dexExpGain);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainAgilityExp(agiExpGain);
- this.staminaBonus += (staminaGain);
- if (this.logging.general) {
- this.log("Training completed. Gained: " +
- Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(strExpGain, 1) + " str exp, " +
- Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(defExpGain, 1) + " def exp, " +
- Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(dexExpGain, 1) + " dex exp, " +
- Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(agiExpGain, 1) + " agi exp, " +
- Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(staminaGain, 3) + " max stamina");
- }
- this.startAction(this.action); // Repeat action
- break;
- case ActionTypes["FieldAnalysis"]:
- case ActionTypes["Field Analysis"]:
- // Does not use stamina. Effectiveness depends on hacking, int, and cha
- var eff = 0.04 * Math.pow(_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].hacking_skill, 0.3) +
- 0.04 * Math.pow(_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].intelligence, 0.9) +
- 0.02 * Math.pow(_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].charisma, 0.3);
- eff *= _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].bladeburner_analysis_mult;
- if (isNaN(eff) || eff < 0) {
- throw new Error("Field Analysis Effectiveness calculated to be NaN or negative");
- }
- var hackingExpGain = 20 * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].hacking_exp_mult,
- charismaExpGain = 20 * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].charisma_exp_mult;
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainHackingExp(hackingExpGain);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainIntelligenceExp(BaseIntGain);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainCharismaExp(charismaExpGain);
- this.changeRank(0.1 * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_2__["BitNodeMultipliers"].BladeburnerRank);
- this.getCurrentCity().improvePopulationEstimateByPercentage(eff * this.skillMultipliers.successChanceEstimate);
- if (this.logging.general) {
- this.log("Field analysis completed. Gained 0.1 rank, " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(hackingExpGain, 1) + " hacking exp, and " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(charismaExpGain, 1) + " charisma exp");
- }
- this.startAction(this.action); // Repeat action
- break;
- case ActionTypes["Recruitment"]:
- var successChance = this.getRecruitmentSuccessChance();
- if (Math.random() < successChance) {
- var expGain = 2 * BaseStatGain * this.actionTimeToComplete;
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainCharismaExp(expGain);
- ++this.teamSize;
- if (this.logging.general) {
- this.log("Successfully recruited a team member! Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(expGain, 1) + " charisma exp");
- }
- } else {
- var expGain = BaseStatGain * this.actionTimeToComplete;
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainCharismaExp(expGain);
- if (this.logging.general) {
- this.log("Failed to recruit a team member. Gained " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(expGain, 1) + " charisma exp");
- }
- }
- this.startAction(this.action); // Repeat action
- break;
- case ActionTypes["Diplomacy"]:
- var eff = this.getDiplomacyEffectiveness();
- this.getCurrentCity().chaos *= eff;
- if (this.getCurrentCity().chaos < 0) { this.getCurrentCity().chaos = 0; }
- if (this.logging.general) {
- this.log(`Diplomacy completed. Chaos levels in the current city fell by ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_11__["numeralWrapper"].formatPercentage(1 - eff)}`);
- }
- this.startAction(this.action); // Repeat Action
- break;
- case ActionTypes["Hyperbolic Regeneration Chamber"]: {
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].regenerateHp(HrcHpGain);
-
- const staminaGain = this.maxStamina * (HrcStaminaGain / 100);
- this.stamina = Math.min(this.maxStamina, this.stamina + staminaGain);
- this.startAction(this.action);
- if (this.logging.general) {
- this.log(`Rested in Hyperbolic Regeneration Chamber. Restored ${HrcHpGain} HP and gained ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_11__["numeralWrapper"].format(staminaGain, "0.0")} stamina`);
- }
- break;
- }
- default:
- console.error(`Bladeburner.completeAction() called for invalid action: ${this.action.type}`);
- break;
- }
-}
-
-Bladeburner.prototype.completeContract = function(success) {
- if (this.action.type !== ActionTypes.Contract) {
- throw new Error("completeContract() called even though current action is not a Contract");
- }
- var city = this.getCurrentCity();
- if (success) {
- switch (this.action.name) {
- case "Tracking":
- // Increase estimate accuracy by a relatively small amount
- city.improvePopulationEstimateByCount(Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(100, 1e3));
- break;
- case "Bounty Hunter":
- city.changePopulationByCount(-1, {estChange:-1});
- city.changeChaosByCount(0.02);
- break;
- case "Retirement":
- city.changePopulationByCount(-1, {estChange:-1});
- city.changeChaosByCount(0.04);
- break;
- default:
- throw new Error("Invalid Action name in completeContract: " + this.action.name);
- }
- }
-}
-
-Bladeburner.prototype.completeOperation = function(success) {
- if (this.action.type !== ActionTypes.Operation) {
- throw new Error("completeOperation() called even though current action is not an Operation");
- }
- var action = this.getActionObject(this.action);
- if (action == null) {
- throw new Error("Failed to get Contract/Operation Object for: " + this.action.name);
- }
-
- // Calculate team losses
- var teamCount = action.teamCount, max;
- if (teamCount >= 1) {
- if (success) {
- max = Math.ceil(teamCount/2);
- } else {
- max = Math.floor(teamCount)
- }
- var losses = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(0, max);
- this.teamSize -= losses;
- this.teamLost += losses;
- if (this.logging.ops && losses > 0) {
- this.log("Lost " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(losses, 0) + " team members during this " + action.name);
- }
- }
-
- var city = this.getCurrentCity();
- switch (action.name) {
- case "Investigation":
- if (success) {
- city.improvePopulationEstimateByPercentage(0.4 * this.skillMultipliers.successChanceEstimate);
- if (Math.random() < (0.02 * this.skillMultipliers.successChanceEstimate)) {
- city.improveCommunityEstimate(1);
- }
- } else {
- this.triggerPotentialMigration(this.city, 0.1);
- }
- break;
- case "Undercover Operation":
- if (success) {
- city.improvePopulationEstimateByPercentage(0.8 * this.skillMultipliers.successChanceEstimate);
- if (Math.random() < (0.02 * this.skillMultipliers.successChanceEstimate)) {
- city.improveCommunityEstimate(1);
- }
- } else {
- this.triggerPotentialMigration(this.city, 0.15);
- }
- break;
- case "Sting Operation":
- if (success) {
- city.changePopulationByPercentage(-0.1, {changeEstEqually:true, nonZero:true});
- }
- city.changeChaosByCount(0.1);
- break;
- case "Raid":
- if (success) {
- city.changePopulationByPercentage(-1, {changeEstEqually:true, nonZero:true});
- --city.comms;
- --city.commsEst;
- } else {
- var change = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(-10, -5) / 10;
- city.changePopulationByPercentage(change, {nonZero:true});
- }
- city.changeChaosByPercentage(Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(1, 5));
- break;
- case "Stealth Retirement Operation":
- if (success) {
- city.changePopulationByPercentage(-0.5, {changeEstEqually:true,nonZero:true});
- }
- city.changeChaosByPercentage(Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(-3, -1));
- break;
- case "Assassination":
- if (success) {
- city.changePopulationByCount(-1, {estChange:-1});
- }
- city.changeChaosByPercentage(Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(-5, 5));
- break;
- default:
- throw new Error("Invalid Action name in completeOperation: " + this.action.name);
- }
-}
-
-Bladeburner.prototype.getRecruitmentTime = function() {
- var effCharisma = _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].charisma * this.skillMultipliers.effCha;
- var charismaFactor = Math.pow(effCharisma, 0.81) + effCharisma / 90;
- return Math.max(10, Math.round(BaseRecruitmentTimeNeeded - charismaFactor));
-}
-
-Bladeburner.prototype.getRecruitmentSuccessChance = function() {
- return Math.pow(_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].charisma, 0.45) / (this.teamSize + 1);
-}
-
-Bladeburner.prototype.getDiplomacyEffectiveness = function() {
- // Returns a decimal by which the city's chaos level should be multiplied (e.g. 0.98)
- const CharismaLinearFactor = 1e3;
- const CharismaExponentialFactor = 0.045;
-
- const charismaEff = Math.pow(_Player__WEBPACK_IMPORTED_MODULE_8__["Player"].charisma, CharismaExponentialFactor) + _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].charisma / CharismaLinearFactor;
- return (100 - charismaEff) / 100;
-}
-
-/**
- * Process stat gains from Contracts, Operations, and Black Operations
- * @param action(Action obj) - Derived action class
- * @param success(bool) - Whether action was successful
- */
-Bladeburner.prototype.gainActionStats = function(action, success) {
- var difficulty = action.getDifficulty();
-
- /**
- * Gain multiplier based on difficulty. If this changes then the
- * same variable calculated in completeAction() needs to change too
- */
- var difficultyMult = Math.pow(difficulty, DiffMultExponentialFactor) + difficulty / DiffMultLinearFactor;
-
- var time = this.actionTimeToComplete;
- var successMult = success ? 1 : 0.5;
-
- var unweightedGain = time * BaseStatGain * successMult * difficultyMult;
- var unweightedIntGain = time * BaseIntGain * successMult * difficultyMult;
- const skillMult = this.skillMultipliers.expGain;
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainHackingExp(unweightedGain * action.weights.hack * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].hacking_exp_mult * skillMult);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainStrengthExp(unweightedGain * action.weights.str * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].strength_exp_mult * skillMult);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainDefenseExp(unweightedGain * action.weights.def * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].defense_exp_mult * skillMult);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainDexterityExp(unweightedGain * action.weights.dex * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].dexterity_exp_mult * skillMult);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainAgilityExp(unweightedGain * action.weights.agi * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].agility_exp_mult * skillMult);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainCharismaExp(unweightedGain * action.weights.cha * _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].charisma_exp_mult * skillMult);
- _Player__WEBPACK_IMPORTED_MODULE_8__["Player"].gainIntelligenceExp(unweightedIntGain * action.weights.int * skillMult);
-}
-
-Bladeburner.prototype.randomEvent = function() {
- var chance = Math.random();
-
- // Choose random source/destination city for events
- var sourceCityName = CityNames[Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(0, 5)];
- var sourceCity = this.cities[sourceCityName];
- if (!(sourceCity instanceof City)) {
- throw new Error("sourceCity was not a City object in Bladeburner.randomEvent()");
- }
-
- var destCityName = CityNames[Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(0, 5)];
- while (destCityName === sourceCityName) {
- destCityName = CityNames[Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(0, 5)];
- }
- var destCity = this.cities[destCityName];
-
- if (!(sourceCity instanceof City) || !(destCity instanceof City)) {
- throw new Error("sourceCity/destCity was not a City object in Bladeburner.randomEvent()");
- }
-
- if (chance <= 0.05) {
- // New Synthoid Community, 5%
- ++sourceCity.comms;
- var percentage = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(10, 20) / 100;
- var count = Math.round(sourceCity.pop * percentage);
- sourceCity.pop += count;
- if (this.logging.events) {
- this.log("Intelligence indicates that a new Synthoid community was formed in a city");
- }
- } else if (chance <= 0.1) {
- // Synthoid Community Migration, 5%
- if (sourceCity.comms <= 0) {
- // If no comms in source city, then instead trigger a new Synthoid community event
- ++sourceCity.comms;
- var percentage = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(10, 20) / 100;
- var count = Math.round(sourceCity.pop * percentage);
- sourceCity.pop += count;
- if (this.logging.events) {
- this.log("Intelligence indicates that a new Synthoid community was formed in a city");
- }
- } else {
- --sourceCity.comms;
- ++destCity.comms;
-
- // Change pop
- var percentage = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(10, 20) / 100;
- var count = Math.round(sourceCity.pop * percentage);
- sourceCity.pop -= count;
- destCity.pop += count;
-
- if (this.logging.events) {
- this.log("Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city");
- }
- }
- } else if (chance <= 0.3) {
- // New Synthoids (non community), 20%
- var percentage = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(8, 24) / 100;
- var count = Math.round(sourceCity.pop * percentage);
- sourceCity.pop += count;
- if (this.logging.events) {
- this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
- }
- } else if (chance <= 0.5) {
- // Synthoid migration (non community) 20%
- this.triggerMigration(sourceCityName);
- if (this.logging.events) {
- this.log("Intelligence indicates that a large number of Synthoids migrated from " + sourceCityName + " to some other city");
- }
- } else if (chance <= 0.7) {
- // Synthoid Riots (+chaos), 20%
- sourceCity.chaos += 1;
- sourceCity.chaos *= (1 + Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(5, 20) / 100);
- if (this.logging.events) {
- this.log("Tensions between Synthoids and humans lead to riots in " + sourceCityName + "! Chaos increased");
- }
- } else if (chance <= 0.9) {
- // Less Synthoids, 20%
- var percentage = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(8, 20) / 100;
- var count = Math.round(sourceCity.pop * percentage);
- sourceCity.pop -= count;
- if (this.logging.events) {
- this.log("Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly");
- }
- }
- // 10% chance of nothing happening
-}
-
-Bladeburner.prototype.triggerPotentialMigration = function(sourceCityName, chance) {
- if (chance == null || isNaN(chance)) {
- console.log("ERROR: Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()");
- }
- if (chance > 1) {chance /= 100;}
- if (Math.random() < chance) {this.triggerMigration(sourceCityName);}
-}
-
-Bladeburner.prototype.triggerMigration = function(sourceCityName) {
- var destCityName = CityNames[Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(0, 5)];
- while (destCityName === sourceCityName) {
- destCityName = CityNames[Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(0, 5)];
- }
- var destCity = this.cities[destCityName];
- var sourceCity = this.cities[sourceCityName];
- if (destCity == null || sourceCity == null) {
- throw new Error("Failed to find City with name: " + destCityName);
- }
- var rand = Math.random(), percentage = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(3, 15) / 100;
-
- if (rand < 0.05 && sourceCity.comms > 0) { // 5% chance for community migration
- percentage *= Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_20__["getRandomInt"])(2, 4); // Migration increases population change
- --sourceCity.comms;
- ++destCity.comms;
- }
- var count = Math.round(sourceCity.pop * percentage);
- sourceCity.pop -= count;
- destCity.pop += count;
-}
-
-let DomElems = {};
-
-Bladeburner.prototype.initializeDomElementRefs = function() {
- DomElems = {
- bladeburnerDiv: null,
-
- // Main Divs
- overviewConsoleParentDiv: null,
-
- overviewDiv: null, // Overview of stats that stays fixed on left
- actionAndSkillsDiv: null, // Panel for different sections (contracts, ops, skills)
- currentTab: null, // Contracts, Operations, Black Ops, Skills
-
- consoleDiv: null,
- consoleTable: null,
- consoleInputRow: null, // tr
- consoleInputCell: null, // td
- consoleInputHeader: null, // "> "
- consoleInput: null, // Actual input element
-
- // Overview Content
- overviewRank: null,
- overviewStamina: null,
- overviewStaminaHelpTip: null,
- overviewGen1: null, // Stamina Penalty, Team, Hospitalized stats, current city
- overviewEstPop: null,
- overviewEstPopHelpTip: null,
- overviewEstComms: null,
- overviewChaos: null,
- overviewSkillPoints: null,
- overviewBonusTime: null,
- overviewAugSuccessMult: null,
- overviewAugMaxStaminaMult: null,
- overviewAugStaminaGainMult: null,
- overviewAugAnalysisMult: null,
-
- // Actions and Skills Content
- actionsAndSkillsDesc: null,
- actionsAndSkillsList: null, // ul element of all UI elements in this panel
- generalActions: {},
- contracts: {},
- operations: {},
- blackops: {},
- skills: {},
- skillPointsDisplay: null,
- };
-}
-
-Bladeburner.prototype.createContent = function() {
- DomElems.bladeburnerDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- id:"bladeburner-container", position:"fixed", class:"generic-menupage-container",
- });
-
- // Parent Div for Overview and Console
- DomElems.overviewConsoleParentDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- height:"60%", display:"block", position:"relative",
- });
-
- // Overview and Action/Skill pane
- DomElems.overviewDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- width:"30%", display:"inline-block", border:"1px solid white",
- });
-
- DomElems.actionAndSkillsDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- height:"60%", width:"70%", display:"block",
- border:"1px solid white", margin:"6px", padding:"6px",
- });
-
- DomElems.currentTab = "general";
-
- this.createOverviewContent();
- this.createActionAndSkillsContent();
-
- // Console
- DomElems.consoleDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- class:"bladeburner-console-div",
- clickListener:()=>{
- if (DomElems.consoleInput instanceof Element) {
- DomElems.consoleInput.focus();
- }
- return false;
- }
- });
- DomElems.consoleTable = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("table", {class:"bladeburner-console-table"});
- DomElems.consoleInputRow = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("tr", {class:"bladeburner-console-input-row", id:"bladeubrner-console-input-row"});
- DomElems.consoleInputCell = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("td", {class:"bladeburner-console-input-cell"});
- DomElems.consoleInputHeader = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("pre", {innerText:"> "});
- DomElems.consoleInput = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("input", {
- type:"text", class:"bladeburner-console-input", tabIndex:1,
- onfocus:()=>{DomElems.consoleInput.value = DomElems.consoleInput.value}
- });
-
- DomElems.consoleInputCell.appendChild(DomElems.consoleInputHeader);
- DomElems.consoleInputCell.appendChild(DomElems.consoleInput);
- DomElems.consoleInputRow.appendChild(DomElems.consoleInputCell);
- DomElems.consoleTable.appendChild(DomElems.consoleInputRow);
- DomElems.consoleDiv.appendChild(DomElems.consoleTable);
-
- DomElems.overviewConsoleParentDiv.appendChild(DomElems.overviewDiv);
- DomElems.overviewConsoleParentDiv.appendChild(DomElems.consoleDiv);
- DomElems.bladeburnerDiv.appendChild(DomElems.overviewConsoleParentDiv);
- DomElems.bladeburnerDiv.appendChild(DomElems.actionAndSkillsDiv);
-
-
- // legend
- const legend = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div")
- legend.innerHTML = `${stealthIcon}= This action requires stealth, ${killIcon} = This action involves retirement`
- DomElems.bladeburnerDiv.appendChild(legend);
-
- document.getElementById("entire-game-container").appendChild(DomElems.bladeburnerDiv);
-
- if (this.consoleLogs.length === 0) {
- this.postToConsole("Bladeburner Console BETA");
- this.postToConsole("Type 'help' to see console commands");
- } else {
- for (let i = 0; i < this.consoleLogs.length; ++i) {
- this.postToConsole(this.consoleLogs[i], false);
- }
- }
-
- DomElems.consoleInput.focus();
-}
-
-Bladeburner.prototype.clearContent = function() {
- if (DomElems.bladeburnerDiv instanceof Element) {
- Object(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_23__["removeChildrenFromElement"])(DomElems.bladeburnerDiv);
- Object(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_27__["removeElement"])(DomElems.bladeburnerDiv);
- }
- Object(_utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17__["clearObject"])(DomElems);
- this.initializeDomElementRefs();
-}
-
-Bladeburner.prototype.createOverviewContent = function() {
- if (DomElems.overviewDiv == null) {
- throw new Error("Bladeburner.createOverviewContent() called with DomElems.overviewDiv = null");
- }
-
- DomElems.overviewRank = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- innerText:"Rank: ",
- display:"inline-block",
- tooltip:"Your rank within the Bladeburner division",
- });
-
- DomElems.overviewStamina = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- display:"inline-block",
- });
-
- DomElems.overviewStaminaHelpTip = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- class:"help-tip",
- innerText:"?",
- clickListener: ()=> {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__["dialogBoxCreate"])("Performing actions will use up your stamina.
" +
- "Your max stamina is determined primarily by your agility stat.
" +
- "Your stamina gain rate is determined by both your agility and your " +
- "max stamina. Higher max stamina leads to a higher gain rate.
" +
- "Once your " +
- "stamina falls below 50% of its max value, it begins to negatively " +
- "affect the success rate of your contracts/operations. This penalty " +
- "is shown in the overview panel. If the penalty is 15%, then this means " +
- "your success rate would be multipled by 85% (100 - 15).
" +
- "Your max stamina and stamina gain rate can also be increased by " +
- "training, or through skills and Augmentation upgrades.");
- },
- });
-
- DomElems.overviewGen1 = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- display:"block",
- });
-
- DomElems.overviewEstPop = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- innerText:"Est. Synthoid Population: ",
- display:"inline-block",
- tooltip:"This is your Bladeburner division's estimate of how many Synthoids exist " +
- "in your current city."
- });
-
- DomElems.overviewEstPopHelpTip = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- innerText:"?", class:"help-tip",
- clickListener:()=>{
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__["dialogBoxCreate"])("The success rate of your contracts/operations depends on " +
- "the population of Synthoids in your current city. " +
- "The success rate that is shown to you is only an estimate, " +
- "and it is based on your Synthoid population estimate.
" +
- "Therefore, it is important that this Synthoid population estimate " +
- "is accurate so that you have a better idea of your " +
- "success rate for contracts/operations. Certain " +
- "actions will increase the accuracy of your population " +
- "estimate.
" +
- "The Synthoid populations of cities can change due to your " +
- "actions or random events. If random events occur, they will " +
- "be logged in the Bladeburner Console.");
- }
- });
-
- DomElems.overviewEstComms = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- innerText:"Est. Synthoid Communities: ",
- display:"inline-block",
- tooltip:"This is your Bladeburner divison's estimate of how many Synthoid " +
- "communities exist in your current city.",
- });
-
- DomElems.overviewChaos = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- innerText:"City Chaos: ",
- display:"inline-block",
- tooltip:"The city's chaos level due to tensions and conflicts between humans and Synthoids. " +
- "Having too high of a chaos level can make contracts and operations harder."
- });
-
- DomElems.overviewBonusTime = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- innerText: "Bonus time: ",
- display: "inline-block",
- tooltip: "You gain bonus time while offline or when the game is inactive (e.g. when the tab is throttled by browser). " +
- "Bonus time makes the Bladeburner mechanic progress faster, up to 5x the normal speed."
- });
- DomElems.overviewSkillPoints = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {display:"block"});
-
-
- DomElems.overviewAugSuccessMult = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {display:"block"});
- DomElems.overviewAugMaxStaminaMult = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {display:"block"});
- DomElems.overviewAugStaminaGainMult = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {display:"block"});
- DomElems.overviewAugAnalysisMult = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {display:"block"});
-
-
- DomElems.overviewDiv.appendChild(DomElems.overviewRank);
- Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__["appendLineBreaks"])(DomElems.overviewDiv, 1);
- DomElems.overviewDiv.appendChild(DomElems.overviewStamina);
- DomElems.overviewDiv.appendChild(DomElems.overviewStaminaHelpTip);
- DomElems.overviewDiv.appendChild(DomElems.overviewGen1);
- DomElems.overviewDiv.appendChild(DomElems.overviewEstPop);
- DomElems.overviewDiv.appendChild(DomElems.overviewEstPopHelpTip);
- Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__["appendLineBreaks"])(DomElems.overviewDiv, 1);
- DomElems.overviewDiv.appendChild(DomElems.overviewEstComms);
- Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__["appendLineBreaks"])(DomElems.overviewDiv, 1);
- DomElems.overviewDiv.appendChild(DomElems.overviewChaos);
- Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__["appendLineBreaks"])(DomElems.overviewDiv, 2);
- DomElems.overviewDiv.appendChild(DomElems.overviewBonusTime);
- DomElems.overviewDiv.appendChild(DomElems.overviewSkillPoints);
- Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__["appendLineBreaks"])(DomElems.overviewDiv, 1);
- DomElems.overviewDiv.appendChild(DomElems.overviewAugSuccessMult);
- DomElems.overviewDiv.appendChild(DomElems.overviewAugMaxStaminaMult);
- DomElems.overviewDiv.appendChild(DomElems.overviewAugStaminaGainMult);
- DomElems.overviewDiv.appendChild(DomElems.overviewAugAnalysisMult);
-
- // Travel to new city button
- Object(_utils_uiHelpers_appendLineBreaks__WEBPACK_IMPORTED_MODULE_24__["appendLineBreaks"])(DomElems.overviewDiv, 1);
- DomElems.overviewDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("a", {
- innerHTML:"Travel", class:"a-link-button", display:"inline-block",
- clickListener:()=>{
- var popupId = "bladeburner-travel-popup-cancel-btn";
- var popupArguments = [];
- popupArguments.push(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("a", { // Cancel Button
- innerText:"Cancel", class:"a-link-button",
- clickListener:()=>{
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_28__["removeElementById"])(popupId); return false;
- }
- }))
- popupArguments.push(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", { // Info Text
- innerText:"Travel to a different city for your Bladeburner " +
- "activities. This does not cost any money. The city you are " +
- "in for your Bladeburner duties does not affect " +
- "your location in the game otherwise",
- }));
- for (var i = 0; i < CityNames.length; ++i) {
- (function(inst, i) {
- popupArguments.push(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- /**
- * Reusing this css class...it adds a border and makes it
- * so that background color changes when you hover
- */
- class:"cmpy-mgmt-find-employee-option",
- innerText:CityNames[i],
- clickListener:()=>{
- inst.city = CityNames[i];
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_28__["removeElementById"])(popupId);
- inst.updateOverviewContent();
- return false;
- }
- }));
- })(this, i);
- }
- Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_26__["createPopup"])(popupId, popupArguments);
- }
- }));
-
- // Faction button
- const bladeburnersFactionName = "Bladeburners";
- if (Object(_Faction_Factions__WEBPACK_IMPORTED_MODULE_6__["factionExists"])(bladeburnersFactionName)) {
- var bladeburnerFac = _Faction_Factions__WEBPACK_IMPORTED_MODULE_6__["Factions"][bladeburnersFactionName];
- if (!(bladeburnerFac instanceof _Faction_Faction__WEBPACK_IMPORTED_MODULE_5__["Faction"])) {
- throw new Error("Could not properly get Bladeburner Faction object in Bladeburner UI Overview Faction button");
- }
- DomElems.overviewDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("a", {
- innerText:"Faction", class:"a-link-button", display:"inline-block",
- tooltip:"Apply to the Bladeburner Faction, or go to the faction page if you are already a member",
- clickListener:()=>{
- if (bladeburnerFac.isMember) {
- _engine__WEBPACK_IMPORTED_MODULE_4__["Engine"].loadFactionContent();
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_7__["displayFactionContent"])(bladeburnersFactionName);
- } else {
- if (this.rank >= RankNeededForFaction) {
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_7__["joinFaction"])(bladeburnerFac);
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__["dialogBoxCreate"])("Congratulations! You were accepted into the Bladeburners faction");
- Object(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_23__["removeChildrenFromElement"])(DomElems.overviewDiv);
- this.createOverviewContent();
- } else {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_12__["dialogBoxCreate"])("You need a rank of 25 to join the Bladeburners Faction!")
- }
- }
- return false;
- }
- }));
- }
-
- DomElems.overviewDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("br"));
- DomElems.overviewDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("br"));
-
- this.updateOverviewContent();
-}
-
-Bladeburner.prototype.createActionAndSkillsContent = function() {
- if (DomElems.currentTab == null) {DomElems.currentTab = "general";}
-
- Object(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_23__["removeChildrenFromElement"])(DomElems.actionAndSkillsDiv);
- Object(_utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17__["clearObject"])(DomElems.generalActions);
- Object(_utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17__["clearObject"])(DomElems.contracts);
- Object(_utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17__["clearObject"])(DomElems.operations);
- Object(_utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17__["clearObject"])(DomElems.blackops);
- Object(_utils_helpers_clearObject__WEBPACK_IMPORTED_MODULE_17__["clearObject"])(DomElems.skills);
-
- //Navigation buttons
- var currTab = DomElems.currentTab.toLowerCase();
- var buttons = ["General", "Contracts", "Operations", "BlackOps", "Skills"];
- for (var i = 0; i < buttons.length; ++i) {
- (function(buttons, i, inst, currTab) {
-
- DomElems.actionAndSkillsDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("a", {
- innerText:buttons[i],
- class:currTab === buttons[i].toLowerCase() ? "bladeburner-nav-button-inactive" : "bladeburner-nav-button",
- clickListener:()=>{
- DomElems.currentTab = buttons[i].toLowerCase();
- inst.createActionAndSkillsContent();
- return false;
- }
- }));
- }) (buttons, i, this, currTab);
- }
-
- // General info/description for each action
- DomElems.actionsAndSkillsDesc = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- display:"block", margin:"4px", padding:"4px"
- });
-
- // List for actions/skills
- Object(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_23__["removeChildrenFromElement"])(DomElems.actionsAndSkillsList);
- DomElems.actionsAndSkillsList = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("ul");
-
- switch(currTab) {
- case "general":
- this.createGeneralActionsContent();
- break;
- case "contracts":
- this.createContractsContent();
- break;
- case "operations":
- this.createOperationsContent();
- break;
- case "blackops":
- this.createBlackOpsContent();
- break;
- case "skills":
- this.createSkillsContent();
- break;
- default:
- throw new Error("Invalid value for DomElems.currentTab in Bladeburner.createActionAndSkillsContent");
- }
- this.updateContent();
-
- DomElems.actionAndSkillsDiv.appendChild(DomElems.actionsAndSkillsDesc);
- DomElems.actionAndSkillsDiv.appendChild(DomElems.actionsAndSkillsList);
-}
-
-Bladeburner.prototype.createGeneralActionsContent = function() {
- if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
- throw new Error("Bladeburner.createGeneralActionsContent called with either " +
- "DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
- }
-
- DomElems.actionsAndSkillsDesc.innerText =
- "These are generic actions that will assist you in your Bladeburner " +
- "duties. They will not affect your Bladeburner rank in any way."
-
- for (var actionName in GeneralActions) {
- if (GeneralActions.hasOwnProperty(actionName)) {
- DomElems.generalActions[actionName] = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- class:"bladeburner-action", name:actionName
- });
- DomElems.actionsAndSkillsList.appendChild(DomElems.generalActions[actionName]);
- }
- }
-}
-
-Bladeburner.prototype.createContractsContent = function() {
- if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
- throw new Error("Bladeburner.createContractsContent called with either " +
- "DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
- }
-
- DomElems.actionsAndSkillsDesc.innerHTML =
- "Complete contracts in order to increase your Bladeburner rank and earn money. " +
- "Failing a contract will cause you to lose HP, which can lead to hospitalization.
" +
- "You can unlock higher-level contracts by successfully completing them. " +
- "Higher-level contracts are more difficult, but grant more rank, experience, and money.";
-
- for (var contractName in this.contracts) {
- if (this.contracts.hasOwnProperty(contractName)) {
- DomElems.contracts[contractName] = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- class:"bladeburner-action", name:contractName
- });
- DomElems.actionsAndSkillsList.appendChild(DomElems.contracts[contractName]);
- }
- }
-}
-
-Bladeburner.prototype.createOperationsContent = function() {
- if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
- throw new Error("Bladeburner.createOperationsContent called with either " +
- "DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
- }
-
- DomElems.actionsAndSkillsDesc.innerHTML =
- "Carry out operations for the Bladeburner division. " +
- "Failing an operation will reduce your Bladeburner rank. It will also " +
- "cause you to lose HP, which can lead to hospitalization. In general, " +
- "operations are harder and more punishing than contracts, " +
- "but are also more rewarding.
" +
- "Operations can affect the chaos level and Synthoid population of your " +
- "current city. The exact effects vary between different Operations.
" +
- "For operations, you can use a team. You must first recruit team members. " +
- "Having a larger team will improves your chances of success.
" +
- "You can unlock higher-level operations by successfully completing them. " +
- "Higher-level operations are more difficult, but grant more rank and experience.";
-
- for (var operationName in this.operations) {
- if (this.operations.hasOwnProperty(operationName)) {
- DomElems.operations[operationName] = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- class:"bladeburner-action", name:operationName
- });
- DomElems.actionsAndSkillsList.appendChild(DomElems.operations[operationName]);
- }
- }
-}
-
-Bladeburner.prototype.createBlackOpsContent = function() {
- if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
- throw new Error("Bladeburner.createBlackOpsContent called with either " +
- "DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
- }
-
- DomElems.actionsAndSkillsDesc.innerHTML =
- "Black Operations (Black Ops) are special, one-time covert operations. " +
- "Each Black Op must be unlocked successively by completing " +
- "the one before it.
" +
- "Your ultimate goal to climb through the ranks of Bladeburners is to complete " +
- "all of the Black Ops.
" +
- "Like normal operations, you may use a team for Black Ops. Failing " +
- "a black op will incur heavy HP and rank losses.";
-
- // Put Black Operations in sequence of required rank
- var blackops = [];
- for (var blackopName in BlackOperations) {
- if (BlackOperations.hasOwnProperty(blackopName)) {
- blackops.push(BlackOperations[blackopName]);
- }
- }
- blackops.sort(function(a, b) {
- return (a.reqdRank - b.reqdRank);
- });
-
- for (var i = blackops.length-1; i >= 0 ; --i) {
- if (this.blackops[[blackops[i].name]] == null && i !== 0 && this.blackops[[blackops[i-1].name]] == null) {continue;} // If this one nor the next are completed then this isn't unlocked yet.
- DomElems.blackops[blackops[i].name] = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- class:"bladeburner-action", name:blackops[i].name
- });
- DomElems.actionsAndSkillsList.appendChild(DomElems.blackops[blackops[i].name]);
- }
-}
-
-Bladeburner.prototype.createSkillsContent = function() {
- if (DomElems.actionsAndSkillsList == null || DomElems.actionsAndSkillsDesc == null) {
- throw new Error("Bladeburner.createSkillsContent called with either " +
- "DomElems.actionsAndSkillsList or DomElems.actionsAndSkillsDesc = null");
- }
-
- // Display Current multipliers
- DomElems.actionsAndSkillsDesc.innerHTML =
- "You will gain one skill point every " + RanksPerSkillPoint + " ranks.
" +
- "Note that when upgrading a skill, the benefit for that skill is additive. " +
- "However, the effects of different skills with each other is multiplicative.
"
- var multKeys = Object.keys(this.skillMultipliers);
- for (var i = 0; i < multKeys.length; ++i) {
- var mult = this.skillMultipliers[multKeys[i]];
- if (mult && mult !== 1) {
- mult = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(mult, 3);
- switch(multKeys[i]) {
- case "successChanceAll":
- DomElems.actionsAndSkillsDesc.innerHTML += "Total Success Chance: x" + mult + " ";
- break;
- case "successChanceStealth":
- DomElems.actionsAndSkillsDesc.innerHTML += "Stealth Success Chance: x" + mult + " ";
- break;
- case "successChanceKill":
- DomElems.actionsAndSkillsDesc.innerHTML += "Retirement Success Chance: x" + mult + " ";
- break;
- case "successChanceContract":
- DomElems.actionsAndSkillsDesc.innerHTML += "Contract Success Chance: x" + mult + " ";
- break;
- case "successChanceOperation":
- DomElems.actionsAndSkillsDesc.innerHTML += "Operation Success Chance: x" + mult + " ";
- break;
- case "successChanceEstimate":
- DomElems.actionsAndSkillsDesc.innerHTML += "Synthoid Data Estimate: x" + mult + " ";
- break;
- case "actionTime":
- DomElems.actionsAndSkillsDesc.innerHTML += "Action Time: x" + mult + " ";
- break;
- case "effHack":
- DomElems.actionsAndSkillsDesc.innerHTML += "Hacking Skill: x" + mult + " ";
- break;
- case "effStr":
- DomElems.actionsAndSkillsDesc.innerHTML += "Strength: x" + mult + " ";
- break;
- case "effDef":
- DomElems.actionsAndSkillsDesc.innerHTML += "Defense: x" + mult + " ";
- break;
- case "effDex":
- DomElems.actionsAndSkillsDesc.innerHTML += "Dexterity: x" + mult + " ";
- break;
- case "effAgi":
- DomElems.actionsAndSkillsDesc.innerHTML += "Agility: x" + mult + " ";
- break;
- case "effCha":
- DomElems.actionsAndSkillsDesc.innerHTML += "Charisma: x" + mult + " ";
- break;
- case "effInt":
- DomElems.actionsAndSkillsDesc.innerHTML += "Intelligence: x" + mult + " ";
- break;
- case "stamina":
- DomElems.actionsAndSkillsDesc.innerHTML += "Stamina: x" + mult + " ";
- break;
- case "money":
- DomElems.actionsAndSkillsDesc.innerHTML += "Contract Money: x" + mult + " ";
- break;
- case "expGain":
- DomElems.actionsAndSkillsDesc.innerHTML += "Exp Gain: x" + mult + " ";
- break;
- case "weaponAbility":
- // TODO in the future if items are ever implemented
- break;
- case "gunAbility":
- // TODO in the future if items are ever implemented
- break;
- default:
- console.log("Warning: Unrecognized SkillMult Key: " + multKeys[i]);
- break;
- }
- }
- }
-
- // Skill Points
- DomElems.skillPointsDisplay = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("p", {
- innerHTML:" Skill Points: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(this.skillPoints, 0) + ""
- });
- DomElems.actionAndSkillsDiv.appendChild(DomElems.skillPointsDisplay);
-
- // UI Element for each skill
- for (var skillName in Skills) {
- if (Skills.hasOwnProperty(skillName)) {
- DomElems.skills[skillName] = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_25__["createElement"])("div", {
- class:"bladeburner-action", name:skillName
- });
- DomElems.actionsAndSkillsList.appendChild(DomElems.skills[skillName]);
- }
- }
-}
-
-Bladeburner.prototype.updateContent = function() {
- this.updateOverviewContent();
- this.updateActionAndSkillsContent();
-}
-
-Bladeburner.prototype.updateOverviewContent = function() {
- if (!_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["Page"].Bladeburner)) {return;}
- DomElems.overviewRank.childNodes[0].nodeValue = "Rank: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(this.rank, 2);
- DomElems.overviewStamina.innerText = "Stamina: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(this.stamina, 3) + " / " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(this.maxStamina, 3);
- DomElems.overviewGen1.innerHTML =
- "Stamina Penalty: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])((1-this.calculateStaminaPenalty())*100, 1) + "%
');
-
- if (DomElems.consoleTable.childNodes.length > MaxConsoleEntries) {
- DomElems.consoleTable.removeChild(DomElems.consoleTable.firstChild);
- }
-
- this.updateConsoleScroll();
-}
-
-Bladeburner.prototype.updateConsoleScroll = function() {
- DomElems.consoleDiv.scrollTop = DomElems.consoleDiv.scrollHeight;
-}
-
-Bladeburner.prototype.resetConsoleInput = function() {
- DomElems.consoleInput.value = "";
-}
-
-Bladeburner.prototype.clearConsole = function() {
- while (DomElems.consoleTable.childNodes.length > 1) {
- DomElems.consoleTable.removeChild(DomElems.consoleTable.firstChild);
- }
-
- this.consoleLogs.length = 0;
-}
-
-Bladeburner.prototype.log = function(input) {
- // Adds a timestamp and then just calls postToConsole
- this.postToConsole(`[${Object(_utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_21__["getTimestamp"])()}] ${input}`);
-}
-
-// Handles a potential series of commands (comm1; comm2; comm3;)
-Bladeburner.prototype.executeConsoleCommands = function(commands) {
- try {
- // Console History
- if (this.consoleHistory[this.consoleHistory.length-1] != commands) {
- this.consoleHistory.push(commands);
- if (this.consoleHistory.length > 50) {
- this.consoleHistory.splice(0, 1);
- }
- }
- consoleHistoryIndex = this.consoleHistory.length;
-
- var arrayOfCommands = commands.split(";");
- for (var i = 0; i < arrayOfCommands.length; ++i) {
- this.executeConsoleCommand(arrayOfCommands[i]);
- }
- } catch(e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_19__["exceptionAlert"])(e);
- }
-}
-
-// Execute a single console command
-Bladeburner.prototype.executeConsoleCommand = function(command) {
- command = command.trim();
- command = command.replace(/\s\s+/g, ' '); // Replace all whitespace w/ a single space
-
- var args = this.parseCommandArguments(command);
- if (args.length <= 0) {return;} // Log an error?
-
- switch(args[0].toLowerCase()) {
- case "automate":
- this.executeAutomateConsoleCommand(args);
- break;
- case "clear":
- case "cls":
- this.clearConsole();
- break;
- case "help":
- this.executeHelpConsoleCommand(args);
- break;
- case "log":
- this.executeLogConsoleCommand(args);
- break;
- case "skill":
- this.executeSkillConsoleCommand(args);
- break;
- case "start":
- this.executeStartConsoleCommand(args);
- break;
- case "stop":
- this.resetAction();
- break;
- default:
- this.postToConsole("Invalid console command");
- break;
- }
-}
-
-Bladeburner.prototype.parseCommandArguments = function(command) {
- /**
- * Returns an array with command and its arguments in each index.
- * e.g. skill "blade's intuition" foo returns [skill, blade's intuition, foo]
- * The input to this fn will be trimmed and will have all whitespace replaced w/ a single space
- */
- const args = [];
- let start = 0, i = 0;
- while (i < command.length) {
- const c = command.charAt(i);
- if (c === '"') { // Double quotes
- const endQuote = command.indexOf('"', i+1);
- if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
- args.push(command.substr(i+1, (endQuote - i - 1)));
- if (endQuote === command.length-1) {
- start = i = endQuote+1;
- } else {
- start = i = endQuote+2; // Skip the space
- }
- continue;
- }
- } else if (c === "'") { // Single quotes, same thing as above
- const endQuote = command.indexOf("'", i+1);
- if (endQuote !== -1 && (endQuote === command.length-1 || command.charAt(endQuote+1) === " ")) {
- args.push(command.substr(i+1, (endQuote - i - 1)));
- if (endQuote === command.length-1) {
- start = i = endQuote+1;
- } else {
- start = i = endQuote+2; // Skip the space
- }
- continue;
- }
- } else if (c === " ") {
- args.push(command.substr(start, i-start));
- start = i+1;
- }
- ++i;
- }
- if (start !== i) {args.push(command.substr(start, i-start));}
- console.log("Bladeburner console command parsing returned: " + args);
- return args;
-}
-
-Bladeburner.prototype.executeAutomateConsoleCommand = function(args) {
- if (args.length !== 2 && args.length !== 4) {
- this.postToConsole("Invalid use of 'automate' command: automate [var] [val] [hi/low]. Use 'help automate' for more info");
- return;
- }
-
- // Enable/Disable
- if (args.length === 2) {
- var flag = args[1];
- if (flag.toLowerCase() === "status") {
- this.postToConsole("Automation: " + (this.automateEnabled ? "enabled" : "disabled"));
- if (this.automateEnabled) {
- this.postToConsole("When your stamina drops to " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(this.automateThreshLow, 0) +
- ", you will automatically switch to " + this.automateActionLow.name +
- ". When your stamina recovers to " +
- Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(this.automateThreshHigh, 0) + ", you will automatically " +
- "switch to " + this.automateActionHigh.name + ".");
- }
-
- } else if (flag.toLowerCase().includes("en")) {
- if (!(this.automateActionLow instanceof ActionIdentifier) ||
- !(this.automateActionHigh instanceof ActionIdentifier)) {
- return this.log("Failed to enable automation. Actions were not set");
- }
- this.automateEnabled = true;
- this.log("Bladeburner automation enabled");
- } else if (flag.toLowerCase().includes("d")) {
- this.automateEnabled = false;
- this.log("Bladeburner automation disabled");
- } else {
- this.log("Invalid argument for 'automate' console command: " + args[1]);
- }
- return;
- }
-
- // Set variables
- if (args.length === 4) {
- var variable = args[1], val = args[2];
-
- var highLow = false; // True for high, false for low
- if (args[3].toLowerCase().includes("hi")) {highLow = true;}
-
- switch (variable) {
- case "general":
- case "gen":
- if (GeneralActions[val] != null) {
- var action = new ActionIdentifier({
- type:ActionTypes[val], name:val
- });
- if (highLow) {
- this.automateActionHigh = action;
- } else {
- this.automateActionLow = action;
- }
- this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
- } else {
- this.postToConsole("Invalid action name specified: " + val);
- }
- break;
- case "contract":
- case "contracts":
- if (this.contracts[val] != null) {
- var action = new ActionIdentifier({
- type:ActionTypes.Contract, name:val
- });
- if (highLow) {
- this.automateActionHigh = action;
- } else {
- this.automateActionLow = action;
- }
- this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
- } else {
- this.postToConsole("Invalid contract name specified: " + val);
- }
- break;
- case "ops":
- case "op":
- case "operations":
- case "operation":
- if (this.operations[val] != null) {
- var action = new ActionIdentifier({
- type:ActionTypes.Operation, name:val
- });
- if (highLow) {
- this.automateActionHigh = action;
- } else {
- this.automateActionLow = action;
- }
- this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") action set to " + val);
- } else {
- this.postToConsole("Invalid Operation name specified: " + val);
- }
- break;
- case "stamina":
- if (isNaN(val)) {
- this.postToConsole("Invalid value specified for stamina threshold (must be numeric): " + val);
- } else {
- if (highLow) {
- this.automateThreshHigh = Number(val);
- } else {
- this.automateThreshLow = Number(val);
- }
- this.log("Automate (" + (highLow ? "HIGH" : "LOW") + ") stamina threshold set to " + val);
- }
- break;
- default:
- break;
- }
-
- return;
- }
-}
-
-Bladeburner.prototype.executeHelpConsoleCommand = function(args) {
- if (args.length === 1) {
- this.postToConsole(consoleHelpText.helpList);
- } else {
- for (var i = 1; i < args.length; ++i) {
- var commandText = consoleHelpText[args[i]];
- if (commandText != null) {
- this.postToConsole(commandText);
- this.postToConsole(" ");
- }
- }
- }
-}
-
-Bladeburner.prototype.executeLogConsoleCommand = function(args) {
- if (args.length < 3) {
- this.postToConsole("Invalid usage of log command: log [enable/disable] [action/event]");
- this.postToConsole("Use 'help log' for more details and examples");
- return;
- }
-
- var flag = true;
- if (args[1].toLowerCase().includes("d")) {flag = false;} // d for disable
-
- switch (args[2].toLowerCase()) {
- case "general":
- case "gen":
- this.logging.general = flag;
- this.log("Logging " + (flag ? "enabled" : "disabled") + " for general actions");
- break;
- case "contract":
- case "contracts":
- this.logging.contracts = flag;
- this.log("Logging " + (flag ? "enabled" : "disabled") + " for Contracts");
- break;
- case "ops":
- case "op":
- case "operations":
- case "operation":
- this.logging.ops = flag;
- this.log("Logging " + (flag ? "enabled" : "disabled") + " for Operations");
- break;
- case "blackops":
- case "blackop":
- case "black operations":
- case "black operation":
- this.logging.blackops = flag;
- this.log("Logging " + (flag ? "enabled" : "disabled") + " for BlackOps");
- break;
- case "event":
- case "events":
- this.logging.events = flag;
- this.log("Logging " + (flag ? "enabled" : "disabled") + " for events");
- break;
- case "all":
- this.logging.general = flag;
- this.logging.contracts = flag;
- this.logging.ops = flag;
- this.logging.blackops = flag;
- this.logging.events = flag;
- this.log("Logging " + (flag ? "enabled" : "disabled") + " for everything");
- break;
- default:
- this.postToConsole("Invalid action/event type specified: " + args[2]);
- this.postToConsole("Examples of valid action/event identifiers are: [general, contracts, ops, blackops, events]");
- break;
- }
-}
-
-Bladeburner.prototype.executeSkillConsoleCommand = function(args) {
- switch (args.length) {
- case 1:
- // Display Skill Help Command
- this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
- this.postToConsole("Use 'help skill' for more info");
- break;
- case 2:
- if (args[1].toLowerCase() === "list") {
- // List all skills and their level
- this.postToConsole("Skills: ");
- var skillNames = Object.keys(Skills);
- for(var i = 0; i < skillNames.length; ++i) {
- var skill = Skills[skillNames[i]];
- var level = 0;
- if (this.skills[skill.name] != null) {level = this.skills[skill.name];}
- this.postToConsole(skill.name + ": Level " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(level, 0));
- }
- this.postToConsole(" ");
- this.postToConsole("Effects: ");
- var multKeys = Object.keys(this.skillMultipliers);
- for (var i = 0; i < multKeys.length; ++i) {
- var mult = this.skillMultipliers[multKeys[i]];
- if (mult && mult !== 1) {
- mult = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(mult, 3);
- switch(multKeys[i]) {
- case "successChanceAll":
- this.postToConsole("Total Success Chance: x" + mult);
- break;
- case "successChanceStealth":
- this.postToConsole("Stealth Success Chance: x" + mult);
- break;
- case "successChanceKill":
- this.postToConsole("Retirement Success Chance: x" + mult);
- break;
- case "successChanceContract":
- this.postToConsole("Contract Success Chance: x" + mult);
- break;
- case "successChanceOperation":
- this.postToConsole("Operation Success Chance: x" + mult);
- break;
- case "successChanceEstimate":
- this.postToConsole("Synthoid Data Estimate: x" + mult);
- break;
- case "actionTime":
- this.postToConsole("Action Time: x" + mult);
- break;
- case "effHack":
- this.postToConsole("Hacking Skill: x" + mult);
- break;
- case "effStr":
- this.postToConsole("Strength: x" + mult);
- break;
- case "effDef":
- this.postToConsole("Defense: x" + mult);
- break;
- case "effDex":
- this.postToConsole("Dexterity: x" + mult);
- break;
- case "effAgi":
- this.postToConsole("Agility: x" + mult);
- break;
- case "effCha":
- this.postToConsole("Charisma: x" + mult);
- break;
- case "effInt":
- this.postToConsole("Intelligence: x" + mult);
- break;
- case "stamina":
- this.postToConsole("Stamina: x" + mult);
- break;
- case "weaponAbility":
- // TODO if items are ever implemented
- break;
- case "gunAbility":
- // TODO if items are ever implemented
- break;
- default:
- console.log("Warning: Unrecognized SkillMult Key: " + multKeys[i]);
- break;
- }
- }
- }
- } else {
- this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
- this.postToConsole("Use 'help skill' for more info");
- }
- break;
- case 3:
- var skillName = args[2];
- var skill = Skills[skillName];
- if (skill == null || !(skill instanceof Skill)) {
- return this.postToConsole("Invalid skill name (Note that this is case-sensitive): " + skillName);
- }
- if (args[1].toLowerCase() === "list") {
- this.postToConsole(skill.name + ": Level " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(this.skills[skill.name]), 0);
- } else if (args[1].toLowerCase() === "level") {
- var currentLevel = 0;
- if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
- currentLevel = this.skills[skillName];
- }
- var pointCost = skill.calculateCost(currentLevel);
- if (this.skillPoints >= pointCost) {
- this.skillPoints -= pointCost;
- this.upgradeSkill(skill);
- this.log(skill.name + " upgraded to Level " + this.skills[skillName]);
- this.createActionAndSkillsContent();
- } else {
- this.postToConsole("You do not have enough Skill Points to upgrade this. You need " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_15__["formatNumber"])(pointCost, 0));
- }
-
- } else {
- this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
- this.postToConsole("Use 'help skill' for more info");
- }
- break;
- default:
- this.postToConsole("Invalid usage of 'skill' console command: skill [action] [name]");
- this.postToConsole("Use 'help skill' for more info");
- break;
- }
-}
-
-Bladeburner.prototype.executeStartConsoleCommand = function(args) {
- if (args.length !== 3) {
- this.postToConsole("Invalid usage of 'start' console command: start [type] [name]");
- this.postToConsole("Use 'help start' for more info");
- return;
- }
- var name = args[2];
- switch (args[1].toLowerCase()) {
- case "general":
- case "gen":
- if (GeneralActions[name] != null) {
- this.action.type = ActionTypes[name];
- this.action.name = name;
- this.startAction(this.action);
- this.updateActionAndSkillsContent();
- } else {
- this.postToConsole("Invalid action name specified: " + args[2]);
- }
- break;
- case "contract":
- case "contracts":
- if (this.contracts[name] != null) {
- this.action.type = ActionTypes.Contract;
- this.action.name = name;
- this.startAction(this.action);
- this.updateActionAndSkillsContent();
- } else {
- this.postToConsole("Invalid contract name specified: " + args[2]);
- }
- break;
- case "ops":
- case "op":
- case "operations":
- case "operation":
- if (this.operations[name] != null) {
- this.action.type = ActionTypes.Operation;
- this.action.name = name;
- this.startAction(this.action);
- this.updateActionAndSkillsContent();
- } else {
- this.postToConsole("Invalid Operation name specified: " + args[2]);
- }
- break;
- case "blackops":
- case "blackop":
- case "black operations":
- case "black operation":
- if (BlackOperations[name] != null) {
- this.action.type = ActionTypes.BlackOperation;
- this.action.name = name;
- this.startAction(this.action);
- this.updateActionAndSkillsContent();
- } else {
- this.postToConsole("Invalid BlackOp name specified: " + args[2]);
- }
- break;
- default:
- this.postToConsole("Invalid action/event type specified: " + args[1]);
- this.postToConsole("Examples of valid action/event identifiers are: [general, contract, op, blackop]");
- break;
- }
-}
-
-Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
- if (type === "" || name === "") {return null;}
- var action = new ActionIdentifier();
- var convertedType = type.toLowerCase().trim();
- var convertedName = name.toLowerCase().trim();
- switch (convertedType) {
- case "contract":
- case "contracts":
- case "contr":
- action.type = ActionTypes["Contract"];
- if (this.contracts.hasOwnProperty(name)) {
- action.name = name;
- return action;
- } else {
- return null;
- }
- break;
- case "operation":
- case "operations":
- case "op":
- case "ops":
- action.type = ActionTypes["Operation"];
- if (this.operations.hasOwnProperty(name)) {
- action.name = name;
- return action;
- } else {
- return null;
- }
- break;
- case "blackoperation":
- case "black operation":
- case "black operations":
- case "black op":
- case "black ops":
- case "blackop":
- case "blackops":
- action.type = ActionTypes["BlackOp"];
- if (BlackOperations.hasOwnProperty(name)) {
- action.name = name;
- return action;
- } else {
- return null;
- }
- break;
- case "general":
- case "general action":
- case "gen":
- break;
- default:
- return null;
- }
-
- if (convertedType.startsWith("gen")) {
- switch (convertedName) {
- case "training":
- action.type = ActionTypes["Training"];
- action.name = "Training";
- break;
- case "recruitment":
- case "recruit":
- action.type = ActionTypes["Recruitment"];
- action.name = "Recruitment";
- break;
- case "field analysis":
- case "fieldanalysis":
- action.type = ActionTypes["Field Analysis"];
- action.name = "Field Analysis";
- break;
- case "diplomacy":
- action.type = ActionTypes["Diplomacy"];
- action.name = "Diplomacy";
- break;
- case "hyperbolic regeneration chamber":
- action.type = ActionTypes["Hyperbolic Regeneration Chamber"];
- action.name = "Hyperbolic Regeneration Chamber";
- break;
- default:
- return null;
- }
- return action;
- }
-}
-
-Bladeburner.prototype.getTypeAndNameFromActionId = function(actionId) {
- var res = {};
- let types = Object.keys(ActionTypes);
- for (let i = 0; i < types.length; ++i) {
- if (actionId.type === ActionTypes[types[i]]) {
- res.type = types[i];
- break;
- }
- }
- if (res.type == null) {res.type = "Idle";}
-
- res.name = actionId.name != null ? actionId.name : "Idle";
- return res;
-}
-
-Bladeburner.prototype.getContractNamesNetscriptFn = function() {
- return Object.keys(this.contracts);
-}
-
-Bladeburner.prototype.getOperationNamesNetscriptFn = function() {
- return Object.keys(this.operations);
-}
-
-Bladeburner.prototype.getBlackOpNamesNetscriptFn = function() {
- return Object.keys(BlackOperations);
-}
-
-Bladeburner.prototype.getGeneralActionNamesNetscriptFn = function() {
- return Object.keys(GeneralActions);
-}
-
-Bladeburner.prototype.getSkillNamesNetscriptFn = function() {
- return Object.keys(Skills);
-}
-
-Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) {
- var errorLogText = "ERROR: bladeburner.startAction() failed due to an invalid action specified. " +
- "Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
- "name of the operation is case-sensitive.";
- var actionId = this.getActionIdFromTypeAndName(type, name);
- if (actionId == null) {
- workerScript.log(errorLogText);
- return false;
- }
-
- // Special logic for Black Ops
- if (actionId.type === ActionTypes["BlackOp"]) {
- // Can't start a BlackOp if you don't have the required rank
- let action = this.getActionObject(actionId);
- if (action.reqdRank > this.rank) {
- workerScript.log(`Failed to start Black Op ${actionId.name} due to insufficient rank`);
- return false;
- }
-
- // Can't start a BlackOp if its already been done
- if (this.blackops[actionId.name] != null) {
- workerScript.log(`Failed to start Black Op ${actionId.name} because its already been completed`);
- return false;
- }
-
- // Can't start a BlackOp if you haven't done the one before it
- var blackops = [];
- for (const nm in BlackOperations) {
- if (BlackOperations.hasOwnProperty(nm)) {
- blackops.push(nm);
- }
- }
- blackops.sort(function(a, b) {
- return (BlackOperations[a].reqdRank - BlackOperations[b].reqdRank); // Sort black ops in intended order
- });
-
- let i = blackops.indexOf(actionId.name);
- if (i === -1) {
- workerScript.log("ERROR: Invalid Black Operation name passed into bladeburner.startAction(). Note that this name is case-sensitive & whitespace-sensitive");
- return false;
- }
-
- if (i > 0 && this.blackops[blackops[i-1]] == null) {
- workerScript.log(`ERROR: Cannot attempt Black Operation ${actionId.name} because you have not done the preceding one`);
- return false;
- }
- }
-
- try {
- this.startAction(actionId);
- if (workerScript.shouldLog("startAction")) {
- workerScript.log("Starting bladeburner action with type " + type + " and name " + name);
- }
- return true;
- } catch(e) {
- this.resetAction();
- workerScript.log("ERROR: bladeburner.startAction() failed to start action of type " + type + " due to invalid name: " + name +
- "Note that this name is case-sensitive and whitespace-sensitive");
- return false;
- }
-}
-
-Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScript) {
- var errorLogText = "ERROR: bladeburner.getActionTime() failed due to an invalid action specified. " +
- "Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
- "name of the operation is case-sensitive.";
- var actionId = this.getActionIdFromTypeAndName(type, name);
- if (actionId == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- var actionObj = this.getActionObject(actionId);
- if (actionObj == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- switch (actionId.type) {
- case ActionTypes["Contract"]:
- case ActionTypes["Operation"]:
- case ActionTypes["BlackOp"]:
- case ActionTypes["BlackOperation"]:
- return actionObj.getActionTime(this);
- case ActionTypes["Training"]:
- case ActionTypes["Field Analysis"]:
- case ActionTypes["FieldAnalysis"]:
- return 30;
- case ActionTypes["Recruitment"]:
- return this.getRecruitmentTime();
- default:
- workerScript.log(errorLogText);
- return -1;
- }
-}
-
-Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type, name, workerScript) {
- var errorLogText = "ERROR: bladeburner.getActionEstimatedSuccessChance() failed due to an invalid action specified. " +
- "Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
- "name of the operation is case-sensitive.";
- var actionId = this.getActionIdFromTypeAndName(type, name);
- if (actionId == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- var actionObj = this.getActionObject(actionId);
- if (actionObj == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- switch (actionId.type) {
- case ActionTypes["Contract"]:
- case ActionTypes["Operation"]:
- case ActionTypes["BlackOp"]:
- case ActionTypes["BlackOperation"]:
- return actionObj.getSuccessChance(this, {est:true});
- case ActionTypes["Training"]:
- case ActionTypes["Field Analysis"]:
- case ActionTypes["FieldAnalysis"]:
- return 1;
- case ActionTypes["Recruitment"]:
- return this.getRecruitmentSuccessChance();
- default:
- workerScript.log(errorLogText);
- return -1;
- }
-}
-
-Bladeburner.prototype.getActionCountRemainingNetscriptFn = function(type, name, workerScript) {
- var errorLogText = "ERROR: bladeburner.getActionCountRemaining() failed due to an invalid action specified. " +
- "Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
- "name of the operation is case-sensitive.";
- var actionId = this.getActionIdFromTypeAndName(type, name);
- if (actionId == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- var actionObj = this.getActionObject(actionId);
- if (actionObj == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- switch (actionId.type) {
- case ActionTypes["Contract"]:
- case ActionTypes["Operation"]:
- return Math.floor( actionObj.count );
- case ActionTypes["BlackOp"]:
- case ActionTypes["BlackOperation"]:
- if (this.blackops[name] != null) {
- return 0;
- } else {
- return 1;
- }
- case ActionTypes["Training"]:
- case ActionTypes["Field Analysis"]:
- case ActionTypes["FieldAnalysis"]:
- return Infinity;
- default:
- workerScript.log(errorLogText);
- return -1;
- }
-}
-
-Bladeburner.prototype.getSkillLevelNetscriptFn = function(skillName, workerScript) {
- var errorLogText = "ERROR: bladeburner.getSkillLevel() failed due to an invalid skill specified: " +
- skillName + ". Note that the name of the skill is case-sensitive";
-
- if (skillName === "") {
- return -1;
- }
-
- if (!Skills.hasOwnProperty(skillName)) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- if (this.skills[skillName] == null) {
- return 0;
- } else {
- return this.skills[skillName];
- }
-}
-
-Bladeburner.prototype.getSkillUpgradeCostNetscriptFn = function(skillName, workerScript) {
- var errorLogText = "ERROR: bladeburner.getSkillUpgradeCostNetscriptFn() failed due to an invalid skill specified: " +
- skillName + ". Note that the name of the skill is case-sensitive";
-
- if (skillName === "") {
- return -1;
- }
-
- if (!Skills.hasOwnProperty(skillName)) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- var skill = Skills[skillName];
- if (this.skills[skillName] == null) {
- return skill.calculateCost(0);
- } else {
- return skill.calculateCost(this.skills[skillName]);
- }
-}
-
-Bladeburner.prototype.upgradeSkillNetscriptFn = function(skillName, workerScript) {
- var errorLogText = "ERROR: bladeburner.upgradeSkill() failed due to an invalid skill specified: " +
- skillName + ". Note that the name of the skill is case-sensitive";
- if (!Skills.hasOwnProperty(skillName)) {
- workerScript.log(errorLogText);
- return false;
- }
-
- var skill = Skills[skillName];
- var currentLevel = 0;
- if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
- currentLevel = this.skills[skillName];
- }
- var cost = skill.calculateCost(currentLevel);
-
- if(skill.maxLvl && currentLevel >= skill.maxLvl) {
- if (workerScript.shouldLog("upgradeSkill")) {
- workerScript.log(`bladeburner.upgradeSkill() failed because ${skillName} is already maxed`);
- }
- return false;
- }
-
- if (this.skillPoints < cost) {
- if (workerScript.shouldLog("upgradeSkill")) {
- workerScript.log("bladeburner.upgradeSkill() failed because you do not have enough " +
- "skill points to upgrade " + skillName + " (You have " +
- this.skillPoints + ", you need " + cost + ")");
- }
- return false;
- }
-
- this.skillPoints -= cost;
- this.upgradeSkill(skill);
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["Page"].Bladeburner) && DomElems.currentTab.toLowerCase() === "skills") {
- this.createActionAndSkillsContent();
- }
- if (workerScript.shouldLog("upgradeSkill")) {
- workerScript.log(skillName + " successfully upgraded to level " + this.skills[skillName]);
- }
- return true;
-}
-
-Bladeburner.prototype.getTeamSizeNetscriptFn = function(type, name, workerScript) {
- if (type === "" && name === "") {
- return this.teamSize;
- }
-
- var errorLogText = "ERROR: bladeburner.getTeamSize() failed due to an invalid action specified. " +
- "Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
- "name of the operation is case-sensitive.";
-
- var actionId = this.getActionIdFromTypeAndName(type, name);
- if (actionId == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- var actionObj = this.getActionObject(actionId);
- if (actionObj == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- if (actionId.type === ActionTypes["Operation"] ||
- actionId.type === ActionTypes["BlackOp"] ||
- actionId.type === ActionTypes["BlackOperation"]) {
- return actionObj.teamCount;
- } else {
- return 0;
- }
-}
-
-Bladeburner.prototype.setTeamSizeNetscriptFn = function(type, name, size, workerScript) {
- var errorLogText = "ERROR: bladeburner.setTeamSize() failed due to an invalid action specified. " +
- "Type: " + type + ", Name: " + name + ". Note that for contracts and operations, the " +
- "name of the operation is case-sensitive.";
- var actionId = this.getActionIdFromTypeAndName(type, name);
- if (actionId == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- if (actionId.type !== ActionTypes["Operation"] &&
- actionId.type !== ActionTypes["BlackOp"] &&
- actionId.type !== ActionTypes["BlackOperation"]) {
- workerScript.log("ERROR: bladeburner.setTeamSize() failed. This function " +
- "only works for Operations and BlackOps");
- return -1;
- }
-
- var actionObj = this.getActionObject(actionId);
- if (actionObj == null) {
- workerScript.log(errorLogText);
- return -1;
- }
-
- var sanitizedSize = Math.round(size);
- if (isNaN(sanitizedSize)) {
- workerScript.log("ERROR: bladeburner.setTeamSize() failed due to an invalid 'size' argument: " + size);
- return -1;
- }
- if (this.teamSize < sanitizedSize) {sanitizedSize = this.teamSize;}
- actionObj.teamCount = sanitizedSize;
- if (workerScript.shouldLog("setTeamSize")) {
- workerScript.log("Team size for " + name + " set to " + sanitizedSize);
- }
- return sanitizedSize;
-}
-
-Bladeburner.prototype.getCityEstimatedPopulationNetscriptFn = function(cityName, workerScript) {
- if (!this.cities.hasOwnProperty(cityName)) {
- workerScript.log("ERROR: bladeburner.getCityEstimatedPopulation() failed because the specified " +
- "city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
- return -1;
- }
- return this.cities[cityName].popEst;
-}
-
-Bladeburner.prototype.getCityEstimatedCommunitiesNetscriptFn = function(cityName, workerScript) {
- if (!this.cities.hasOwnProperty(cityName)) {
- workerScript.log("ERROR: bladeburner.getCityEstimatedCommunities() failed because the specified " +
- "city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
- return -1;
- }
- return this.cities[cityName].commsEst;
-}
-
-Bladeburner.prototype.getCityChaosNetscriptFn = function(cityName, workerScript) {
- if (!this.cities.hasOwnProperty(cityName)) {
- workerScript.log("ERROR: bladeburner.getCityChaos() failed because the specified " +
- "city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
- return -1;
- }
- return this.cities[cityName].chaos;
-}
-
-Bladeburner.prototype.switchCityNetscriptFn = function(cityName, workerScript) {
- if (!this.cities.hasOwnProperty(cityName)) {
- workerScript.log("ERROR: bladeburner.switchCity() failed because the specified " +
- "city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
- return false;
- }
- this.city = cityName;
- return true;
-}
-
-Bladeburner.prototype.joinBladeburnerFactionNetscriptFn = function(workerScript) {
- var bladeburnerFac = _Faction_Factions__WEBPACK_IMPORTED_MODULE_6__["Factions"]["Bladeburners"];
- if (bladeburnerFac.isMember) {
- return true;
- } else if (this.rank >= RankNeededForFaction) {
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_7__["joinFaction"])(bladeburnerFac);
- if (workerScript.shouldLog("joinBladeburnerFaction")) {
- workerScript.log("Joined Bladeburners Faction");
- }
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_10__["Page"].Bladeburner)) {
- Object(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_23__["removeChildrenFromElement"])(DomElems.overviewDiv);
- this.createOverviewContent();
- }
- return true;
- } else {
- if (workerScript.shouldLog("joinBladeburnerFaction")) {
- workerScript.log("Failed to join Bladeburners Faction because " +
- "you do not have the required " + RankNeededForFaction + " rank");
- }
- return false;
- }
-}
-
-Bladeburner.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_toJSON"])("Bladeburner", this);
-}
-Bladeburner.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Generic_fromJSON"])(Bladeburner, value.data);
-}
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_13__["Reviver"].constructors.Bladeburner = Bladeburner;
-
-/**
- * This initialized Bladeburner-related data that is NOT saved/loaded
- * eg: Skill Objects, BLack Operations
- * Any data that is saved/loaded should go in Bladeburner object
- * eg: contracts, operations
- */
-function initBladeburner() {
- // Skills
- Skills[SkillNames.BladesIntuition] = new Skill({
- name:SkillNames.BladesIntuition,
- desc:"Each level of this skill increases your success chance " +
- "for all Contracts, Operations, and BlackOps by 3%",
- baseCost: 3, costInc: 2.1,
- successChanceAll:3
- });
- Skills[SkillNames.Cloak] = new Skill({
- name:SkillNames.Cloak,
- desc:"Each level of this skill increases your " +
- "success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
- baseCost: 2, costInc: 1.1,
- successChanceStealth:5.5
- });
-
- // TODO Marksman - If items are ever implemented
- // TODO Weapon Proficiency - If items are ever implemented
-
- Skills[SkillNames.ShortCircuit] = new Skill({
- name:SkillNames.ShortCircuit,
- desc:"Each level of this skill increases your success chance " +
- "in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
- baseCost: 2, costInc: 2.1,
- successChanceKill:5.5
- });
- Skills[SkillNames.DigitalObserver] = new Skill({
- name:SkillNames.DigitalObserver,
- desc:"Each level of this skill increases your success chance in " +
- "all Operations and BlackOps by 4%",
- baseCost: 2, costInc: 2.1,
- successChanceOperation:4
- });
- Skills[SkillNames.Tracer] = new Skill({
- name:SkillNames.Tracer,
- desc:"Each level of this skill increases your success chance in " +
- "all Contracts by 4%",
- baseCost: 2, costInc: 2.1,
- successChanceContract:4
- });
- Skills[SkillNames.Overclock] = new Skill({
- name:SkillNames.Overclock,
- desc:"Each level of this skill decreases the time it takes " +
- "to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
- baseCost: 3, costInc: 1.4, maxLvl: 90,
- actionTime:1
- });
- Skills[SkillNames.Reaper] = new Skill({
- name: SkillNames.Reaper,
- desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
- baseCost: 2, costInc: 2.1,
- effStr: 2, effDef: 2, effDex: 2, effAgi: 2
- });
- Skills[SkillNames.EvasiveSystem] = new Skill({
- name:SkillNames.EvasiveSystem,
- desc:"Each level of this skill increases your effective " +
- "dexterity and agility for Bladeburner actions by 4%",
- baseCost: 2, costInc: 2.1,
- effDex: 4, effAgi: 4
- });
- Skills[SkillNames.Datamancer] = new Skill({
- name:SkillNames.Datamancer,
- desc:"Each level of this skill increases your effectiveness in " +
- "synthoid population analysis and investigation by 5%. " +
- "This affects all actions that can potentially increase " +
- "the accuracy of your synthoid population/community estimates.",
- baseCost:3, costInc:1,
- successChanceEstimate:5
- });
- Skills[SkillNames.CybersEdge] = new Skill({
- name:SkillNames.CybersEdge,
- desc:"Each level of this skill increases your max stamina by 2%",
- baseCost:1, costInc:3,
- stamina:2
- });
- Skills[SkillNames.HandsOfMidas] = new Skill({
- name: SkillNames.HandsOfMidas,
- desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
- baseCost: 2, costInc: 2.5,
- money: 10,
- });
- Skills[SkillNames.Hyperdrive] = new Skill({
- name: SkillNames.Hyperdrive,
- desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
- baseCost: 1, costInc: 2.5,
- expGain: 10,
- });
-
- // General Actions
- let actionName;
- actionName = "Training";
- GeneralActions[actionName] = new Action({
- name:actionName,
- desc:"Improve your abilities at the Bladeburner unit's specialized training " +
- "center. Doing this gives experience for all combat stats and also " +
- "increases your max stamina."
- });
-
- actionName = "Field Analysis";
- GeneralActions[actionName] = new Action({
- name:actionName,
- desc:"Mine and analyze Synthoid-related data. This improve the " +
- "Bladeburner's unit intelligence on Synthoid locations and " +
- "activities. Completing this action will improve the accuracy " +
- "of your Synthoid population estimated in the current city.
" +
- "Does NOT require stamina."
- });
-
- actionName = "Recruitment";
- GeneralActions[actionName] = new Action({
- name:actionName,
- desc:"Attempt to recruit members for your Bladeburner team. These members " +
- "can help you conduct operations.
" +
- "Does NOT require stamina."
- });
-
- actionName = "Diplomacy";
- GeneralActions[actionName] = new Action({
- name: actionName,
- desc: "Improve diplomatic relations with the Synthoid population. " +
- "Completing this action will reduce the Chaos level in your current city.
" +
- "Does NOT require stamina."
- });
-
- actionName = "Hyperbolic Regeneration Chamber";
- GeneralActions[actionName] = new Action({
- name: actionName,
- desc: "Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. " +
- "This will slowly heal your wounds and slightly increase your stamina.
",
- });
-
- // Black Operations
- BlackOperations["Operation Typhoon"] = new BlackOperation({
- name:"Operation Typhoon",
- desc:"Obadiah Zenyatta is the leader of a RedWater PMC. It has long " +
- "been known among the intelligence community that Zenyatta, along " +
- "with the rest of the PMC, is a Synthoid.
" +
- "The goal of Operation Typhoon is to find and eliminate " +
- "Zenyatta and RedWater by any means necessary. After the task " +
- "is completed, the actions must be covered up from the general public.",
- baseDifficulty:2000, reqdRank:2.5e3,
- rankGain:50, rankLoss:10, hpLoss:100,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Zero"] = new BlackOperation({
- name:"Operation Zero",
- desc:"AeroCorp is one of the world's largest defense contractors. " +
- "It's leader, Steve Watataki, is thought to be a supporter of " +
- "Synthoid rights. He must be removed.
" +
- "The goal of Operation Zero is to covertly infiltrate AeroCorp and " +
- "uncover any incriminating evidence or " +
- "information against Watataki that will cause him to be removed " +
- "from his position at AeroCorp. Incriminating evidence can be " +
- "fabricated as a last resort. Be warned that AeroCorp has some of " +
- "the most advanced security measures in the world.",
- baseDifficulty:2500, reqdRank:5e3,
- rankGain:60, rankLoss:15, hpLoss:50,
- weights:{hack:0.2,str:0.15,def:0.15,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isStealth:true
- });
- BlackOperations["Operation X"] = new BlackOperation({
- name:"Operation X",
- desc:"We have recently discovered an underground publication " +
- "group called Samizdat. Even though most of their publications " +
- "are nonsensical conspiracy theories, the average human is " +
- "gullible enough to believe them. Many of their works discuss " +
- "Synthoids and pose a threat to society. The publications are spreading " +
- "rapidly in China and other Eastern countries.
" +
- "Samizdat has done a good job of keeping hidden and anonymous. " +
- "However, we've just received intelligence that their base of " +
- "operations is in Ishima's underground sewer systems. Your task is to " +
- "investigate the sewer systems, and eliminate Samizdat. They must " +
- "never publish anything again.",
- baseDifficulty:3000, reqdRank:7.5e3,
- rankGain:75, rankLoss:15, hpLoss:100,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Titan"] = new BlackOperation({
- name:"Operation Titan",
- desc:"Several months ago Titan Laboratories' Bioengineering department " +
- "was infiltrated by Synthoids. As far as we know, Titan Laboratories' " +
- "management has no knowledge about this. We don't know what the " +
- "Synthoids are up to, but the research that they could " +
- "be conducting using Titan Laboraties' vast resources is potentially " +
- "very dangerous.
" +
- "Your goal is to enter and destroy the Bioengineering department's " +
- "facility in Aevum. The task is not just to retire the Synthoids there, but " +
- "also to destroy any information or research at the facility that " +
- "is relevant to the Synthoids and their goals.",
- baseDifficulty:4000, reqdRank:10e3,
- rankGain:100, rankLoss:20, hpLoss:100,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Ares"] = new BlackOperation({
- name:"Operation Ares",
- desc:"One of our undercover agents, Agent Carter, has informed us of a " +
- "massive weapons deal going down in Dubai between rogue Russian " +
- "militants and a radical Synthoid community. These weapons are next-gen " +
- "plasma and energy weapons. It is critical for the safety of humanity " +
- "that this deal does not happen.
" +
- "Your task is to intercept the deal. Leave no survivors.",
- baseDifficulty:5000, reqdRank:12.5e3,
- rankGain:125, rankLoss:20, hpLoss:200,
- weights:{hack:0,str:0.25,def:0.25,dex:0.25,agi:0.25,cha:0, int:0},
- decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Archangel"] = new BlackOperation({
- name:"Operation Archangel",
- desc:"Our analysts have discovered that the popular Red Rabbit brothel in " +
- "Amsterdam is run and 'staffed' by MK-VI Synthoids. Intelligence " +
- "suggests that the profit from this brothel is used to fund a large " +
- "black market arms trafficking operation.
" +
- "The goal of this operation is to take out the leaders that are running " +
- "the Red Rabbit brothel. Try to limit the number of other casualties, " +
- "but do what you must to complete the mission.",
- baseDifficulty:7500, reqdRank:15e3,
- rankGain:200, rankLoss:20, hpLoss:25,
- weights:{hack:0,str:0.2,def:0.2,dex:0.3,agi:0.3,cha:0, int:0},
- decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true,
- });
- BlackOperations["Operation Juggernaut"] = new BlackOperation({
- name:"Operation Juggernaut",
- desc:"The CIA has just encountered a new security threat. A new " +
- "criminal group, lead by a shadowy operative who calls himself " +
- "Juggernaut, has been smuggling drugs and weapons (including " +
- "suspected bioweapons) into Sector-12. We also have reason " +
- "to believe the tried to break into one of Universal Energy's " +
- "facilities in order to cause a city-wide blackout. The CIA " +
- "suspects that Juggernaut is a heavily-augmented Synthoid, and " +
- "have thus enlisted our help.
" +
- "Your mission is to eradicate Juggernaut and his followers.",
- baseDifficulty:10e3, reqdRank:20e3,
- rankGain:300, rankLoss:40, hpLoss:300,
- weights:{hack:0,str:0.25,def:0.25,dex:0.25,agi:0.25,cha:0, int:0},
- decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true,
- });
- BlackOperations["Operation Red Dragon"] = new BlackOperation({
- name:"Operation Red Dragon",
- desc:"The Tetrads criminal organization is suspected of " +
- "reverse-engineering the MK-VI Synthoid design. We believe " +
- "they altered and possibly improved the design and began " +
- "manufacturing their own Synthoid models in order to bolster " +
- "their criminal activities.
" +
- "Your task is to infiltrate and destroy the Tetrads' base of operations " +
- "in Los Angeles. Intelligence tells us that their base houses " +
- "one of their Synthoid manufacturing units.",
- baseDifficulty:12.5e3, reqdRank:25e3,
- rankGain:500, rankLoss:50, hpLoss:500,
- weights:{hack:0.05,str:0.2,def:0.2,dex:0.25,agi:0.25,cha:0, int:0.05},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true,
- });
- BlackOperations["Operation K"] = new BlackOperation({
- name:"Operation K",
- desc:"CODE RED SITUATION. Our intelligence tells us that VitaLife " +
- "has discovered a new android cloning technology. This technology " +
- "is supposedly capable of cloning Synthoid, not only physically " +
- "but also their advanced AI modules. We do not believe that " +
- "VitaLife is trying to use this technology illegally or " +
- "maliciously, but if any Synthoids were able to infiltrate the " +
- "corporation and take advantage of this technology then the " +
- "results would be catastrophic.
" +
- "We do not have the power or jurisdiction to shutdown this down " +
- "through legal or political means, so we must resort to a covert " +
- "operation. Your goal is to destroy this technology and eliminate " +
- "anyone who was involved in its creation.",
- baseDifficulty:15e3, reqdRank:30e3,
- rankGain:750, rankLoss:60, hpLoss:1000,
- weights:{hack:0.05,str:0.2,def:0.2,dex:0.25,agi:0.25,cha:0, int:0.05},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Deckard"] = new BlackOperation({
- name:"Operation Deckard",
- desc:"Despite your success in eliminating VitaLife's new android-replicating " +
- "technology in Operation K, we've discovered that a small group of " +
- "MK-VI Synthoids were able to make off with the schematics and design " +
- "of the technology before the Operation. It is almost a certainty that " +
- "these Synthoids are some of the rogue MK-VI ones from the Synthoid Uprising." +
- "The goal of Operation Deckard is to hunt down these Synthoids and retire " +
- "them. I don't need to tell you how critical this mission is.",
- baseDifficulty:20e3, reqdRank:40e3,
- rankGain:1e3, rankLoss:75, hpLoss:200,
- weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
- decays:{hack:0,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true,
- });
- BlackOperations["Operation Tyrell"] = new BlackOperation({
- name:"Operation Tyrell",
- desc:"A week ago Blade Industries reported a small break-in at one " +
- "of their Aevum Augmentation storage facitilities. We figured out " +
- "that The Dark Army was behind the heist, and didn't think any more " +
- "of it. However, we've just discovered that several known MK-VI Synthoids " +
- "were part of that break-in group.
" +
- "We cannot have Synthoids upgrading their already-enhanced abilities " +
- "with Augmentations. Your task is to hunt down the associated Dark Army " +
- "members and eliminate them.",
- baseDifficulty:25e3, reqdRank:50e3,
- rankGain:1.5e3, rankLoss:100, hpLoss:500,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true,
- });
- BlackOperations["Operation Wallace"] = new BlackOperation({
- name:"Operation Wallace",
- desc:"Based on information gathered from Operation Tyrell, we've discovered " +
- "that The Dark Army was well aware that there were Synthoids amongst " +
- "their ranks. Even worse, we believe that The Dark Army is working " +
- "together with other criminal organizations such as The Syndicate and " +
- "that they are planning some sort of large-scale takeover of multiple major " +
- "cities, most notably Aevum. We suspect that Synthoids have infiltrated " +
- "the ranks of these criminal factions and are trying to stage another " +
- "Synthoid uprising.
" +
- "The best way to deal with this is to prevent it before it even happens. " +
- "The goal of Operation Wallace is to destroy the Dark Army and " +
- "Syndicate factions in Aevum immediately. Leave no survivors.",
- baseDifficulty:30e3, reqdRank:75e3,
- rankGain:2e3, rankLoss:150, hpLoss:1500,
- weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Shoulder of Orion"] = new BlackOperation({
- name:"Operation Shoulder of Orion",
- desc:"China's Solaris Space Systems is secretly launching the first " +
- "manned spacecraft in over a decade using Synthoids. We believe " +
- "China is trying to establish the first off-world colonies.
" +
- "The mission is to prevent this launch without instigating an " +
- "international conflict. When you accept this mission you will be " +
- "officially disavowed by the NSA and the national government until after you " +
- "successfully return. In the event of failure, all of the operation's " +
- "team members must not let themselves be captured alive.",
- baseDifficulty:35e3, reqdRank:100e3,
- rankGain:2.5e3, rankLoss:500, hpLoss:1500,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isStealth:true
- });
- BlackOperations["Operation Hyron"] = new BlackOperation({
- name:"Operation Hyron",
- desc:"Our intelligence tells us that Fulcrum Technologies is developing " +
- "a quantum supercomputer using human brains as core " +
- "processors. This supercomputer " +
- "is rumored to be able to store vast amounts of data and " +
- "perform computations unmatched by any other supercomputer on the " +
- "planet. But more importantly, the use of organic human brains " +
- "means that the supercomputer may be able to reason abstractly " +
- "and become self-aware.
" +
- "I do not need to remind you why sentient-level AIs pose a serious " +
- "thread to all of mankind.
" +
- "The research for this project is being conducted at one of Fulcrum " +
- "Technologies secret facilities in Aevum, codenamed 'Alpha Ranch'. " +
- "Infiltrate the compound, delete and destroy the work, and then find and kill the " +
- "project lead.",
- baseDifficulty:40e3, reqdRank:125e3,
- rankGain:3e3, rankLoss:1e3, hpLoss:500,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Morpheus"] = new BlackOperation({
- name:"Operation Morpheus",
- desc:"DreamSense Technologies is an advertising company that uses " +
- "special technology to transmit their ads into the peoples " +
- "dreams and subconcious. They do this using broadcast transmitter " +
- "towers. Based on information from our agents and informants in " +
- "Chonqging, we have reason to believe that one of the broadcast " +
- "towers there has been compromised by Synthoids and is being used " +
- "to spread pro-Synthoid propaganda.
" +
- "The mission is to destroy this broadcast tower. Speed and " +
- "stealth are of the upmost important for this.",
- baseDifficulty:45e3, reqdRank:150e3,
- rankGain:4e3, rankLoss:1e3, hpLoss:100,
- weights:{hack:0.05,str:0.15,def:0.15,dex:0.3,agi:0.3,cha:0, int:0.05},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isStealth:true
- });
- BlackOperations["Operation Ion Storm"] = new BlackOperation({
- name:"Operation Ion Storm",
- desc:"Our analysts have uncovered a gathering of MK-VI Synthoids " +
- "that have taken up residence in the Sector-12 Slums. We " +
- "don't know if they are rogue Synthoids from the Uprising, " +
- "but we do know that they have been stockpiling " +
- "weapons, money, and other resources. This makes them dangerous.
" +
- "This is a full-scale assault operation to find and retire all of these " +
- "Synthoids in the Sector-12 Slums.",
- baseDifficulty:50e3, reqdRank:175e3,
- rankGain:5e3, rankLoss:1e3, hpLoss:5000,
- weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Annihilus"] = new BlackOperation({
- name:"Operation Annihilus",
- desc:"Our superiors have ordered us to eradicate everything and everyone " +
- "in an underground facility located in Aevum. They tell us " +
- "that the facility houses many dangerous Synthoids and " +
- "belongs to a terrorist organization called " +
- "'The Covenant'. We have no prior intelligence about this " +
- "organization, so you are going in blind.",
- baseDifficulty:55e3, reqdRank:200e3,
- rankGain:7.5e3, rankLoss:1e3, hpLoss:10e3,
- weights:{hack:0,str:0.24,def:0.24,dex:0.24,agi:0.24,cha:0, int:0.04},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Ultron"] = new BlackOperation({
- name:"Operation Ultron",
- desc:"OmniTek Incorporated, the original designer and manufacturer of Synthoids, " +
- "has notified us of a malfunction in their AI design. This malfunction, " +
- "when triggered, causes MK-VI Synthoids to become radicalized and seek out " +
- "the destruction of humanity. They say that this bug affects all MK-VI Synthoids, " +
- "not just the rogue ones from the Uprising.
" +
- "OmniTek has also told us they they believe someone has triggered this " +
- "malfunction in a large group of MK-VI Synthoids, and that these newly-radicalized Synthoids " +
- "are now amassing in Volhaven to form a terrorist group called Ultron.
" +
- "Intelligence suggests Ultron is heavily armed and that their members are " +
- "augmented. We believe Ultron is making moves to take control of " +
- "and weaponize DeltaOne's Tactical High-Energy Satellite Laser Array (THESLA).
" +
- "Your task is to find and destroy Ultron.",
- baseDifficulty:60e3, reqdRank:250e3,
- rankGain:10e3, rankLoss:2e3, hpLoss:10e3,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- isKill:true
- });
- BlackOperations["Operation Centurion"] = new BlackOperation({
- name:"Operation Centurion",
- desc:"D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)
" +
- "Throughout all of humanity's history, we have relied on " +
- "technology to survive, conquer, and progress. Its advancement became our primary goal. " +
- "And at the peak of human civilization technology turned into " +
- "power. Global, absolute power.
" +
- "It seems that the universe is not without a sense of irony.
" +
- "The bits are all around us. The daemons that hold the Node " +
- "together can manifest themselves in many different ways.
" +
- "D)@#)($M)C0293c40($*)@#D0JUMP3Rm0C<*@#)*$)#02c94830c(#$*D)",
- baseDifficulty:75e3, reqdRank:350e3,
- rankGain:20e3, rankLoss:20e3, hpLoss:20e3,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- });
- BlackOperations["Operation Daedalus"] = new BlackOperation({
- name:"Operation Daedalus",
- desc:"Yesterday we obeyed kings and bent our neck to emperors. " +
- "Today we kneel only to truth.",
- baseDifficulty:80e3, reqdRank:400e3,
- rankGain:40e3, rankLoss:10e3, hpLoss:100e3,
- weights:{hack:0.1,str:0.2,def:0.2,dex:0.2,agi:0.2,cha:0, int:0.1},
- decays:{hack:0.6,str:0.8,def:0.8,dex:0.8,agi:0.8,cha:0, int:0.75},
- });
-}
-
-
-
-/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 83)))
-
-/***/ }),
-/* 40 */
-/*!************************************!*\
- !*** ./src/InteractiveTutorial.js ***!
- \************************************/
-/*! exports provided: iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, ITutorial */
-/*! exports used: ITutorial, iTutorialNextStep, iTutorialStart, iTutorialSteps */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return iTutorialSteps; });
-/* unused harmony export iTutorialEnd */
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return iTutorialStart; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return iTutorialNextStep; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return ITutorial; });
-/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./engine */ 14);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Player */ 0);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Settings/Settings */ 19);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_Settings_Settings__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./ui/MainMenu/Links */ 32);
-/* harmony import */ var _ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../utils/helpers/exceptionAlert */ 50);
-/* harmony import */ var _utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_4__);
-/* harmony import */ var _utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../utils/uiHelpers/clearEventListeners */ 30);
-/* harmony import */ var _utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../utils/uiHelpers/createElement */ 3);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_6__);
-/* harmony import */ var _utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../utils/uiHelpers/createPopup */ 37);
-/* harmony import */ var _utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_7__);
-/* harmony import */ var _utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../utils/uiHelpers/removeElementById */ 29);
-/* harmony import */ var _utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_8__);
-
-
-
-
-
-
-
-
-
-
-
-
-
-// Ordered array of keys to Interactive Tutorial Steps
-const orderedITutorialSteps = [
- "Start",
- "GoToCharacterPage", // Click on 'Stats' page
- "CharacterPage", // Introduction to 'Stats' page
- "CharacterGoToTerminalPage", // Go back to Terminal
- "TerminalIntro", // Introduction to Terminal
- "TerminalHelp", // Using 'help' Terminal command
- "TerminalLs", // Using 'ls' Terminal command
- "TerminalScan", // Using 'scan' Terminal command
- "TerminalScanAnalyze1", // Using 'scan-analyze' Terminal command
- "TerminalScanAnalyze2", // Using 'scan-analyze 3' Terminal command
- "TerminalConnect", // Connecting to foodnstuff
- "TerminalAnalyze", // Analyzing foodnstuff
- "TerminalNuke", // NUKE foodnstuff
- "TerminalManualHack", // Hack foodnstuff
- "TerminalHackingMechanics", // Explanation of hacking mechanics
- "TerminalCreateScript", // Create a script using 'nano'
- "TerminalTypeScript", // Script Editor page - Type script and then save & close
- "TerminalFree", // Using 'Free' Terminal command
- "TerminalRunScript", // Running script using 'run' Terminal command
- "TerminalGoToActiveScriptsPage",
- "ActiveScriptsPage",
- "ActiveScriptsToTerminal",
- "TerminalTailScript",
- "GoToHacknetNodesPage",
- "HacknetNodesIntroduction",
- "HacknetNodesGoToWorldPage",
- "WorldDescription",
- "TutorialPageInfo",
- "End"
-]
-
-// Create an 'enum' for the Steps
-const iTutorialSteps = {};
-for (let i = 0; i < orderedITutorialSteps.length; ++i) {
- iTutorialSteps[orderedITutorialSteps[i]] = i;
-}
-
-var ITutorial = {
- currStep: 0, // iTutorialSteps.Start
- isRunning: false,
-
- // Keeps track of whether each step has been done
- stepIsDone: {},
-}
-
-function iTutorialStart() {
- // Initialize Interactive Tutorial state by settings 'done' for each state to false
- ITutorial.stepIsDone = {};
- for (let i = 0; i < orderedITutorialSteps.length; ++i) {
- ITutorial.stepIsDone[i] = false;
- }
-
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
-
- // Don't autosave during this interactive tutorial
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].Counters.autoSaveCounter = Infinity;
- console.log("Interactive Tutorial started");
- ITutorial.currStep = 0;
- ITutorial.isRunning = true;
-
- document.getElementById("interactive-tutorial-container").style.display = "block";
-
- // Exit tutorial button
- var exitButton = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("interactive-tutorial-exit");
- exitButton.addEventListener("click", function() {
- iTutorialEnd();
- return false;
- });
-
- // Back button
- var backButton = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("interactive-tutorial-back");
- backButton.addEventListener("click", function() {
- iTutorialPrevStep();
- return false;
- });
-
- // Next button
- var nextButton = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("interactive-tutorial-next");
- nextButton.addEventListener("click", function() {
- iTutorialNextStep();
- return false;
- });
-
- iTutorialEvaluateStep();
-}
-
-function iTutorialEvaluateStep() {
- if (!ITutorial.isRunning) {console.log("Interactive Tutorial not running"); return;}
-
- // Disable and clear main menu
- var terminalMainMenu = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("terminal-menu-link");
- var statsMainMenu = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("stats-menu-link");
- var activeScriptsMainMenu = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("active-scripts-menu-link");
- var hacknetMainMenu = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("hacknet-nodes-menu-link");
- var cityMainMenu = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("city-menu-link");
- var tutorialMainMenu = Object(_utils_uiHelpers_clearEventListeners__WEBPACK_IMPORTED_MODULE_5__["clearEventListeners"])("tutorial-menu-link");
- terminalMainMenu.removeAttribute("class");
- statsMainMenu.removeAttribute("class");
- activeScriptsMainMenu.removeAttribute("class");
- hacknetMainMenu.removeAttribute("class");
- cityMainMenu.removeAttribute("class");
- tutorialMainMenu.removeAttribute("class");
-
- // Interactive Tutorial Next button
- var nextBtn = document.getElementById("interactive-tutorial-next");
-
- switch(ITutorial.currStep) {
- case iTutorialSteps.Start:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
- "The game takes place in a dark, dystopian future...The year is 2077...
" +
- "This tutorial will show you the basics of the game. " +
- "You may skip the tutorial at any time.");
- nextBtn.style.display = "inline-block";
- break;
- case iTutorialSteps.GoToCharacterPage:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " +
- "the main navigation menu (left-hand side of the screen)");
- nextBtn.style.display = "none";
-
- // Flash 'Stats' menu and set its tutorial click handler
- statsMainMenu.setAttribute("class", "flashing-button");
- statsMainMenu.addEventListener("click", function() {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadCharacterContent();
- iTutorialNextStep(); //Opening the character page will go to the next step
- return false;
- });
- break;
- case iTutorialSteps.CharacterPage:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadCharacterContent();
- iTutorialSetText("The Stats page shows a lot of important information about your progress, " +
- "such as your skills, money, and bonuses/multipliers. ")
- nextBtn.style.display = "inline-block";
- break;
- case iTutorialSteps.CharacterGoToTerminalPage:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadCharacterContent();
- iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " +
- "main navigation menu.");
- nextBtn.style.display = "none";
-
- // Flash 'Terminal' menu and set its tutorial click handler
- terminalMainMenu.setAttribute("class", "flashing-button");
- terminalMainMenu.addEventListener("click", function() {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialNextStep();
- return false;
- });
- break;
- case iTutorialSteps.TerminalIntro:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
- "all of the other machines around the world.");
- nextBtn.style.display = "inline-block";
- break;
- case iTutorialSteps.TerminalHelp:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
- "(Don't forget to press Enter after typing the command)");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalLs:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("The 'help' command displays a list of all available Terminal commands, how to use them, " +
- "and a description of what they do.
Let's try another command. Enter the 'ls' command");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalScan:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
- "on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
- "We'll get to what this does later.
Using your home computer's terminal, you can connect " +
- "to other machines throughout the world. Let's do that now by first entering " +
- "the 'scan' command.");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalScanAnalyze1:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("The 'scan' command shows all available network connections. In other words, " +
- "it displays a list of all servers that can be connected to from your " +
- "current machine. A server is identified by either its IP or its hostname.
" +
- "That's great and all, but there's so many servers. Which one should you go to? " +
- "The 'scan-analyze' command gives some more detailed information about servers on the " +
- "network. Try it now");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalScanAnalyze2:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("You just ran 'scan-analyze' with a depth of one. This command shows more detailed " +
- "information about each server that you can connect to (servers that are a distance of " +
- "one node away).
It is also possible to run 'scan-analyze' with " +
- "a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'.")
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalConnect:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("Now you can see information about all servers that are up to two nodes away, as well " +
- "as figure out how to navigate to those servers through the network. You can only connect to " +
- "a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
- "the ip or the hostname, but dont use both.
" +
- "From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is " +
- "only one node away. Let's connect so it now using: 'connect foodnstuff'");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalAnalyze:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!
In the year 2077, currency has " +
- "become digital and decentralized. People and corporations store their money " +
- "on servers and computers. Using your hacking abilities, you can hack servers " +
- "to steal money and gain experience.
" +
- "Before you try to hack a server, you should run diagnostics using the 'analyze' command");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalNuke:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
- "about hacking the server.
For this server, the required hacking skill is only 1, " +
- "which means you can hack it right now. However, in order to hack a server " +
- "you must first gain root access. The 'NUKE.exe' program that we saw earlier on your " +
- "home computer is a virus that will grant you root access to a machine if there are enough " +
- "open ports.
The 'analyze' results shows that there do not need to be any open ports " +
- "on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
- "'run NUKE.exe' command.");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalManualHack:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
- "Try doing that now.");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalHackingMechanics:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
- "only has a certain percentage chance " +
- "of success. This time and success chance is determined by a variety of factors, including " +
- "your hacking skill and the server's security level.
" +
- "If your attempt to hack the server is successful, you will steal a certain percentage " +
- "of the server's total money. This percentage is affected by your hacking skill and " +
- "the server's security level.
The amount of money on a server is not limitless. So, if " +
- "you constantly hack a server and deplete its money, then you will encounter " +
- "diminishing returns in your hacking.");
- nextBtn.style.display = "inline-block";
- break;
- case iTutorialSteps.TerminalCreateScript:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " +
- "you don't want to be hacking manually the entire time. You can automate your hacking " +
- "by writing scripts!
To create a new script or edit an existing one, you can use the 'nano' " +
- "command. Scripts must end with the '.script' extension. Let's make a script now by " +
- "entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
- " will end a command like hack early)");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalTypeScript:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadScriptEditorContent("foodnstuff.script", "");
- iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
- "written in the Netscript language, a programming language created for " +
- "this game. There are details about the Netscript language in the documentation, which " +
- "can be accessed in the 'Tutorial' tab on the main navigation menu. I highly suggest you check " +
- "it out after this tutorial. For now, just copy " +
- "and paste the following code into the script editor:
" +
- "For anyone with basic programming experience, this code should be straightforward. " +
- "This script will continuously hack the 'foodnstuff' server.
" +
- "To save and close the script editor, press the button in the bottom left, or press ctrl + b.");
- nextBtn.style.display = "none"; // next step triggered in saveAndCloseScriptEditor() (Script.js)
- break;
- case iTutorialSteps.TerminalFree:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
- "run on any machine which you have root access to. Different servers have different " +
- "amounts of RAM. You can also purchase more RAM for your home server.
To check how much " +
- "RAM is available on this machine, enter the 'free' command.");
- nextBtn.style.display = "none"; // next step triggered by terminal commmand
- break;
- case iTutorialSteps.TerminalRunScript:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("We have 16GB of free RAM on this machine, which is enough to run our " +
- "script. Let's run our script using 'run foodnstuff.script'.");
- nextBtn.style.display = "none"; // next step triggered by terminal commmand
- break;
- case iTutorialSteps.TerminalGoToActiveScriptsPage:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
- "Your scripts will continuously run in the background and will automatically stop if " +
- "the code ever completes (the 'foodnstuff.script' will never complete because it " +
- "runs an infinite loop).
These scripts can passively earn you income and hacking experience. " +
- "Your scripts will also earn money and experience while you are offline, although at a " +
- "much slower rate.
" +
- "Let's check out some statistics for our running scripts by clicking the " +
- "'Active Scripts' link in the main navigation menu.");
- nextBtn.style.display = "none";
-
- // Flash 'Active Scripts' menu and set its tutorial click handler
- activeScriptsMainMenu.setAttribute("class", "flashing-button");
- activeScriptsMainMenu.addEventListener("click", function() {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadActiveScriptsContent();
- iTutorialNextStep();
- return false;
- });
- break;
- case iTutorialSteps.ActiveScriptsPage:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadActiveScriptsContent();
- iTutorialSetText("This page displays stats/information about all of your scripts that are " +
- "running across every existing server. You can use this to gauge how well " +
- "your scripts are doing. Let's go back to the Terminal now using the 'Terminal' " +
- "link.");
- nextBtn.style.display = "none";
-
- // Flash 'Terminal' button and set its tutorial click handler
- terminalMainMenu.setAttribute("class", "flashing-button");
- terminalMainMenu.addEventListener("click", function() {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialNextStep();
- return false;
- });
- break;
- case iTutorialSteps.ActiveScriptsToTerminal:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
- "what it's doing. We can check these logs using the 'tail' command. Do that " +
- "now for the script we just ran by typing 'tail foodnstuff.script'");
- nextBtn.style.display = "none"; // next step triggered by terminal command
- break;
- case iTutorialSteps.TerminalTailScript:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
- "just started running...but check back again in a few minutes!
" +
- "This pretty much covers the basics of hacking. To learn more about writing " +
- "scripts using the Netscript language, select the 'Tutorial' link in the " +
- "main navigation menu to look at the documentation. " +
- "If you are an experienced JavaScript " +
- "developer, I would highly suggest you check out the section on " +
- "NetscriptJS/Netscript 2.0.
For now, let's move on to something else!");
- nextBtn.style.display = "inline-block";
- break;
- case iTutorialSteps.GoToHacknetNodesPage:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTerminalContent();
- iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
- "earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
- "the 'Hacknet Nodes' page through the main navigation menu now.");
- nextBtn.style.display = "none";
-
- // Flash 'Hacknet' menu and set its tutorial click handler
- hacknetMainMenu.setAttribute("class", "flashing-button");
- hacknetMainMenu.addEventListener("click", function() {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadHacknetNodesContent();
- iTutorialNextStep();
- return false;
- });
- break;
- case iTutorialSteps.HacknetNodesIntroduction:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadHacknetNodesContent();
- iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
- "existing ones. Let's purchase a new one now.");
- nextBtn.style.display = "none"; // Next step triggered by purchaseHacknet() (HacknetNode.js)
- break;
- case iTutorialSteps.HacknetNodesGoToWorldPage:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadHacknetNodesContent();
- iTutorialSetText("You just purchased a Hacknet Node! This Hacknet Node will passively " +
- "earn you money over time, both online and offline. When you get enough " +
- " money, you can upgrade " +
- "your newly-purchased Hacknet Node below.
" +
- "Let's go to the 'City' page through the main navigation menu.");
- nextBtn.style.display = "none";
-
- // Flash 'City' menu and set its tutorial click handler
- cityMainMenu.setAttribute("class", "flashing-button");
- cityMainMenu.addEventListener("click", function() {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadLocationContent();
- iTutorialNextStep();
- return false;
- });
- break;
- case iTutorialSteps.WorldDescription:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadLocationContent();
- iTutorialSetText("This page lists all of the different locations you can currently " +
- "travel to. Each location has something that you can do. " +
- "There's a lot of content out in the world, make sure " +
- "you explore and discover!
" +
- "Lastly, click on the 'Tutorial' link in the main navigation menu.");
- nextBtn.style.display = "none";
-
- // Flash 'Tutorial' menu and set its tutorial click handler
- tutorialMainMenu.setAttribute("class", "flashing-button");
- tutorialMainMenu.addEventListener("click", function() {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTutorialContent();
- iTutorialNextStep();
- return false;
- });
- break;
- case iTutorialSteps.TutorialPageInfo:
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].loadTutorialContent();
- iTutorialSetText("This page contains a lot of different documentation about the game's " +
- "content and mechanics. I know it's a lot, but I highly suggest you read " +
- "(or at least skim) through this before you start playing. That's the end of the tutorial. " +
- "Hope you enjoy the game!");
- nextBtn.style.display = "inline-block";
- nextBtn.innerHTML = "Finish Tutorial";
- break;
- case iTutorialSteps.End:
- iTutorialEnd();
- break;
- default:
- throw new Error("Invalid tutorial step");
- }
-
- if (ITutorial.stepIsDone[ITutorial.currStep] === true) {
- nextBtn.style.display = "inline-block";
- }
-}
-
-// Go to the next step and evaluate it
-function iTutorialNextStep() {
- // Special behavior for certain steps
- if (ITutorial.currStep === iTutorialSteps.GoToCharacterPage) {
- document.getElementById("stats-menu-link").removeAttribute("class");
- }
- if (ITutorial.currStep === iTutorialSteps.CharacterGoToTerminalPage) {
- document.getElementById("terminal-menu-link").removeAttribute("class");
- }
- if (ITutorial.currStep === iTutorialSteps.TerminalGoToActiveScriptsPage) {
- document.getElementById("active-scripts-menu-link").removeAttribute("class");
- }
- if (ITutorial.currStep === iTutorialSteps.ActiveScriptsPage) {
- document.getElementById("terminal-menu-link").removeAttribute("class");
- }
- if (ITutorial.currStep === iTutorialSteps.GoToHacknetNodesPage) {
- document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
- }
- if (ITutorial.currStep === iTutorialSteps.HacknetNodesGoToWorldPage) {
- document.getElementById("city-menu-link").removeAttribute("class");
- }
- if (ITutorial.currStep === iTutorialSteps.WorldDescription) {
- document.getElementById("tutorial-menu-link").removeAttribute("class");
- }
-
- ITutorial.stepIsDone[ITutorial.currStep] = true;
- if (ITutorial.currStep < iTutorialSteps.End) {
- ITutorial.currStep += 1;
- }
- iTutorialEvaluateStep();
-}
-
-// Go to previous step and evaluate
-function iTutorialPrevStep() {
- if (ITutorial.currStep > iTutorialSteps.Start) {
- ITutorial.currStep -= 1;
- }
- iTutorialEvaluateStep();
-}
-
-function iTutorialEnd() {
- // Re-enable auto save
- if (_Settings_Settings__WEBPACK_IMPORTED_MODULE_2__["Settings"].AutosaveInterval === 0) {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].Counters.autoSaveCounter = Infinity;
- } else {
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].Counters.autoSaveCounter = _Settings_Settings__WEBPACK_IMPORTED_MODULE_2__["Settings"].AutosaveInterval * 5;
- }
-
- console.log("Ending interactive tutorial");
-
- // Initialize references to main menu links
- // We have to call initializeMainMenuLinks() again because the Interactive Tutorial
- // re-creates Main menu links with clearEventListeners()
- if (!Object(_ui_MainMenu_Links__WEBPACK_IMPORTED_MODULE_3__["initializeMainMenuLinks"])()) {
- const errorMsg = "Failed to initialize Main Menu Links. Please try refreshing the page. " +
- "If that doesn't work, report the issue to the developer";
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_4__["exceptionAlert"])(new Error(errorMsg));
- console.error(errorMsg);
- return;
- }
- _engine__WEBPACK_IMPORTED_MODULE_0__["Engine"].init();
-
- ITutorial.currStep = iTutorialSteps.End;
- ITutorial.isRunning = false;
- document.getElementById("interactive-tutorial-container").style.display = "none";
-
- // Create a popup with final introductory stuff
- var popupId = "interactive-tutorial-ending-popup";
- var txt = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_6__["createElement"])("p", {
- innerHTML:
- "If you are new to the game, the following links may be useful for you!
" +
- "The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
- "To read it, go to Terminal and enter
cat hackers-starting-handbook.lit"
- });
- var gotitBtn = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_6__["createElement"])("a", {
- class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
- clickListener:()=>{
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_8__["removeElementById"])(popupId);
- }
- });
- Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_7__["createPopup"])(popupId, [txt, gotitBtn]);
-
- _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].getHomeComputer().messages.push("hackers-starting-handbook.lit");
-}
-
-function iTutorialSetText(txt) {
- var textBox = document.getElementById("interactive-tutorial-text");
- if (textBox == null) {throw new Error("Could not find text box"); return;}
- textBox.innerHTML = txt;
- textBox.parentElement.scrollTop = 0; // this resets scroll position
-}
-
-
-
-
-/***/ }),
-/* 41 */,
-/* 42 */
-/*!*****************************************!*\
- !*** ./src/StockMarket/StockMarket.tsx ***!
- \*****************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const BuyingAndSelling_1 = __webpack_require__(/*! ./BuyingAndSelling */ 125);
-const Order_1 = __webpack_require__(/*! ./Order */ 477);
-const OrderProcessing_1 = __webpack_require__(/*! ./OrderProcessing */ 476);
-const Stock_1 = __webpack_require__(/*! ./Stock */ 113);
-const StockMarketConstants_1 = __webpack_require__(/*! ./StockMarketConstants */ 475);
-const InitStockMetadata_1 = __webpack_require__(/*! ./data/InitStockMetadata */ 474);
-const OrderTypes_1 = __webpack_require__(/*! ./data/OrderTypes */ 85);
-const PositionTypes_1 = __webpack_require__(/*! ./data/PositionTypes */ 76);
-const StockSymbols_1 = __webpack_require__(/*! ./data/StockSymbols */ 146);
-const Root_1 = __webpack_require__(/*! ./ui/Root */ 473);
-const Constants_1 = __webpack_require__(/*! ../Constants */ 8);
-const WorkerScript_1 = __webpack_require__(/*! ../Netscript/WorkerScript */ 124);
-const Player_1 = __webpack_require__(/*! ../Player */ 0);
-const EventEmitter_1 = __webpack_require__(/*! ../utils/EventEmitter */ 197);
-const navigationTracking_1 = __webpack_require__(/*! .././ui/navigationTracking */ 12);
-const numeralFormat_1 = __webpack_require__(/*! .././ui/numeralFormat */ 2);
-const DialogBox_1 = __webpack_require__(/*! ../../utils/DialogBox */ 9);
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-const React = __webpack_require__(/*! react */ 1);
-const ReactDOM = __webpack_require__(/*! react-dom */ 54);
-exports.StockMarket = {}; // Maps full stock name -> Stock object
-exports.SymbolToStockMap = {}; // Maps symbol -> Stock object
-function placeOrder(stock, shares, price, type, position, workerScript = null) {
- const tixApi = (workerScript instanceof WorkerScript_1.WorkerScript);
- if (!(stock instanceof Stock_1.Stock)) {
- if (tixApi) {
- workerScript.log(`ERROR: Invalid stock passed to placeOrder() function`);
- }
- else {
- DialogBox_1.dialogBoxCreate(`ERROR: Invalid stock passed to placeOrder() function`);
- }
- return false;
- }
- if (typeof shares !== "number" || typeof price !== "number") {
- if (tixApi) {
- workerScript.log("ERROR: Invalid numeric value provided for either 'shares' or 'price' argument");
- }
- else {
- DialogBox_1.dialogBoxCreate("ERROR: Invalid numeric value provided for either 'shares' or 'price' argument");
- }
- return false;
- }
- const order = new Order_1.Order(stock.symbol, shares, price, type, position);
- if (exports.StockMarket["Orders"] == null) {
- const orders = {};
- for (const name in exports.StockMarket) {
- const stk = exports.StockMarket[name];
- if (!(stk instanceof Stock_1.Stock)) {
- continue;
- }
- orders[stk.symbol] = [];
- }
- exports.StockMarket["Orders"] = orders;
- }
- exports.StockMarket["Orders"][stock.symbol].push(order);
- // Process to see if it should be executed immediately
- const processOrderRefs = {
- rerenderFn: displayStockMarketContent,
- stockMarket: exports.StockMarket,
- symbolToStockMap: exports.SymbolToStockMap,
- };
- OrderProcessing_1.processOrders(stock, order.type, order.pos, processOrderRefs);
- displayStockMarketContent();
- return true;
-}
-exports.placeOrder = placeOrder;
-function cancelOrder(params, workerScript = null) {
- var tixApi = (workerScript instanceof WorkerScript_1.WorkerScript);
- if (exports.StockMarket["Orders"] == null) {
- return false;
- }
- if (params.order && params.order instanceof Order_1.Order) {
- const order = params.order;
- // An 'Order' object is passed in
- var stockOrders = exports.StockMarket["Orders"][order.stockSymbol];
- for (var i = 0; i < stockOrders.length; ++i) {
- if (order == stockOrders[i]) {
- stockOrders.splice(i, 1);
- displayStockMarketContent();
- return true;
- }
- }
- return false;
- }
- else if (params.stock && params.shares && params.price && params.type &&
- params.pos && params.stock instanceof Stock_1.Stock) {
- // Order properties are passed in. Need to look for the order
- var stockOrders = exports.StockMarket["Orders"][params.stock.symbol];
- var orderTxt = params.stock.symbol + " - " + params.shares + " @ " +
- numeralFormat_1.numeralWrapper.formatMoney(params.price);
- for (var i = 0; i < stockOrders.length; ++i) {
- var order = stockOrders[i];
- if (params.shares === order.shares &&
- params.price === order.price &&
- params.type === order.type &&
- params.pos === order.pos) {
- stockOrders.splice(i, 1);
- displayStockMarketContent();
- if (tixApi) {
- workerScript.scriptRef.log("Successfully cancelled order: " + orderTxt);
- }
- return true;
- }
- }
- if (tixApi) {
- workerScript.scriptRef.log("Failed to cancel order: " + orderTxt);
- }
- return false;
- }
- return false;
-}
-exports.cancelOrder = cancelOrder;
-function loadStockMarket(saveString) {
- if (saveString === "") {
- exports.StockMarket = {};
- }
- else {
- exports.StockMarket = JSON.parse(saveString, JSONReviver_1.Reviver);
- }
-}
-exports.loadStockMarket = loadStockMarket;
-function deleteStockMarket() {
- exports.StockMarket = {};
-}
-exports.deleteStockMarket = deleteStockMarket;
-function initStockMarket() {
- for (const stk in exports.StockMarket) {
- if (exports.StockMarket.hasOwnProperty(stk)) {
- delete exports.StockMarket[stk];
- }
- }
- for (const metadata of InitStockMetadata_1.InitStockMetadata) {
- const name = metadata.name;
- exports.StockMarket[name] = new Stock_1.Stock(metadata);
- }
- const orders = {};
- for (const name in exports.StockMarket) {
- const stock = exports.StockMarket[name];
- if (!(stock instanceof Stock_1.Stock)) {
- continue;
- }
- orders[stock.symbol] = [];
- }
- exports.StockMarket["Orders"] = orders;
- exports.StockMarket.storedCycles = 0;
- exports.StockMarket.lastUpdate = 0;
- exports.StockMarket.ticksUntilCycle = StockMarketConstants_1.TicksPerCycle;
-}
-exports.initStockMarket = initStockMarket;
-function initSymbolToStockMap() {
- for (const name in StockSymbols_1.StockSymbols) {
- if (StockSymbols_1.StockSymbols.hasOwnProperty(name)) {
- const stock = exports.StockMarket[name];
- if (stock == null) {
- console.error(`Could not find Stock for ${name}`);
- continue;
- }
- const symbol = StockSymbols_1.StockSymbols[name];
- exports.SymbolToStockMap[symbol] = stock;
- }
- }
-}
-exports.initSymbolToStockMap = initSymbolToStockMap;
-function stockMarketCycle() {
- for (const name in exports.StockMarket) {
- const stock = exports.StockMarket[name];
- if (!(stock instanceof Stock_1.Stock)) {
- continue;
- }
- const roll = Math.random();
- if (roll < 0.45) {
- stock.b = !stock.b;
- stock.flipForecastForecast();
- }
- exports.StockMarket.ticksUntilCycle = StockMarketConstants_1.TicksPerCycle;
- }
-}
-exports.stockMarketCycle = stockMarketCycle;
-// Stock prices updated every 6 seconds
-const msPerStockUpdate = 6e3;
-const cyclesPerStockUpdate = msPerStockUpdate / Constants_1.CONSTANTS.MilliPerCycle;
-function processStockPrices(numCycles = 1) {
- if (exports.StockMarket.storedCycles == null || isNaN(exports.StockMarket.storedCycles)) {
- exports.StockMarket.storedCycles = 0;
- }
- exports.StockMarket.storedCycles += numCycles;
- if (exports.StockMarket.storedCycles < cyclesPerStockUpdate) {
- return;
- }
- // We can process the update every 4 seconds as long as there are enough
- // stored cycles. This lets us account for offline time
- const timeNow = new Date().getTime();
- if (timeNow - exports.StockMarket.lastUpdate < 4e3) {
- return;
- }
- exports.StockMarket.lastUpdate = timeNow;
- exports.StockMarket.storedCycles -= cyclesPerStockUpdate;
- // Cycle
- if (exports.StockMarket.ticksUntilCycle == null || typeof exports.StockMarket.ticksUntilCycle !== "number") {
- exports.StockMarket.ticksUntilCycle = StockMarketConstants_1.TicksPerCycle;
- }
- --exports.StockMarket.ticksUntilCycle;
- if (exports.StockMarket.ticksUntilCycle <= 0) {
- stockMarketCycle();
- }
- var v = Math.random();
- for (const name in exports.StockMarket) {
- const stock = exports.StockMarket[name];
- if (!(stock instanceof Stock_1.Stock)) {
- continue;
- }
- let av = (v * stock.mv) / 100;
- if (isNaN(av)) {
- av = .02;
- }
- let chc = 50;
- if (stock.b) {
- chc = (chc + stock.otlkMag) / 100;
- }
- else {
- chc = (chc - stock.otlkMag) / 100;
- }
- if (stock.price >= stock.cap) {
- chc = 0.1; // "Soft Limit" on stock price. It could still go up but its unlikely
- stock.b = false;
- }
- if (isNaN(chc)) {
- chc = 0.5;
- }
- const c = Math.random();
- const processOrderRefs = {
- rerenderFn: displayStockMarketContent,
- stockMarket: exports.StockMarket,
- symbolToStockMap: exports.SymbolToStockMap,
- };
- if (c < chc) {
- stock.changePrice(stock.price * (1 + av));
- OrderProcessing_1.processOrders(stock, OrderTypes_1.OrderTypes.LimitBuy, PositionTypes_1.PositionTypes.Short, processOrderRefs);
- OrderProcessing_1.processOrders(stock, OrderTypes_1.OrderTypes.LimitSell, PositionTypes_1.PositionTypes.Long, processOrderRefs);
- OrderProcessing_1.processOrders(stock, OrderTypes_1.OrderTypes.StopBuy, PositionTypes_1.PositionTypes.Long, processOrderRefs);
- OrderProcessing_1.processOrders(stock, OrderTypes_1.OrderTypes.StopSell, PositionTypes_1.PositionTypes.Short, processOrderRefs);
- }
- else {
- stock.changePrice(stock.price / (1 + av));
- OrderProcessing_1.processOrders(stock, OrderTypes_1.OrderTypes.LimitBuy, PositionTypes_1.PositionTypes.Long, processOrderRefs);
- OrderProcessing_1.processOrders(stock, OrderTypes_1.OrderTypes.LimitSell, PositionTypes_1.PositionTypes.Short, processOrderRefs);
- OrderProcessing_1.processOrders(stock, OrderTypes_1.OrderTypes.StopBuy, PositionTypes_1.PositionTypes.Short, processOrderRefs);
- OrderProcessing_1.processOrders(stock, OrderTypes_1.OrderTypes.StopSell, PositionTypes_1.PositionTypes.Long, processOrderRefs);
- }
- let otlkMagChange = stock.otlkMag * av;
- if (stock.otlkMag < 5) {
- if (stock.otlkMag <= 1) {
- otlkMagChange = 1;
- }
- else {
- otlkMagChange *= 10;
- }
- }
- stock.cycleForecast(otlkMagChange);
- stock.cycleForecastForecast(otlkMagChange / 2);
- // Shares required for price movement gradually approaches max over time
- stock.shareTxUntilMovement = Math.min(stock.shareTxUntilMovement + 10, stock.shareTxForMovement);
- }
- displayStockMarketContent();
-}
-exports.processStockPrices = processStockPrices;
-let stockMarketContainer = null;
-function setStockMarketContainer() {
- stockMarketContainer = document.getElementById("stock-market-container");
- document.removeEventListener("DOMContentLoaded", setStockMarketContainer);
-}
-document.addEventListener("DOMContentLoaded", setStockMarketContainer);
-function initStockMarketFnForReact() {
- initStockMarket();
- initSymbolToStockMap();
-}
-const eventEmitterForUiReset = new EventEmitter_1.EventEmitter();
-function displayStockMarketContent() {
- if (!navigationTracking_1.routing.isOn(navigationTracking_1.Page.StockMarket)) {
- return;
- }
- eventEmitterForUiReset.emitEvent();
- if (stockMarketContainer instanceof HTMLElement) {
- const castedStockMarket = exports.StockMarket;
- ReactDOM.render(React.createElement(Root_1.StockMarketRoot, { buyStockLong: BuyingAndSelling_1.buyStock, buyStockShort: BuyingAndSelling_1.shortStock, cancelOrder: cancelOrder, eventEmitterForReset: eventEmitterForUiReset, initStockMarket: initStockMarketFnForReact, p: Player_1.Player, placeOrder: placeOrder, sellStockLong: BuyingAndSelling_1.sellStock, sellStockShort: BuyingAndSelling_1.sellShort, stockMarket: castedStockMarket }), stockMarketContainer);
- }
-}
-exports.displayStockMarketContent = displayStockMarketContent;
-
-
-/***/ }),
-/* 43 */
-/*!******************************************************!*\
- !*** ./utils/uiHelpers/removeChildrenFromElement.ts ***!
- \******************************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const isString_1 = __webpack_require__(/*! ../helpers/isString */ 49);
-const getElementById_1 = __webpack_require__(/*! ./getElementById */ 111);
-/**
- * Clears out all children from the provided element.
- * If a string is passed in, it will treat it as an ID and search for the element to delete all children from.
- * @param el The element or ID of an element to remove all children from.
- */
-function removeChildrenFromElement(el) {
- if (el === null) {
- return;
- }
- try {
- const elem = (isString_1.isString(el) ? getElementById_1.getElementById(el) : el);
- if (elem instanceof Element) {
- while (elem.firstChild !== null) {
- elem.removeChild(elem.firstChild);
- }
- }
- }
- catch (e) {
- // tslint:disable-next-line:no-console
- console.debug(e);
- return;
- }
-}
-exports.removeChildrenFromElement = removeChildrenFromElement;
-
-
-/***/ }),
-/* 44 */,
-/* 45 */
-/*!***************************!*\
- !*** ./utils/YesNoBox.ts ***!
- \***************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Generic Yes-No Pop-up box
- * Used to create pop-up boxes that require a yes/no response from player
- *
- * There are two types of pop ups:
- * 1. Just a Yes/No response from player
- * 2. Popup also includes a text input field in addition to the Yes/No response
- */
-const clearEventListeners_1 = __webpack_require__(/*! ./uiHelpers/clearEventListeners */ 30);
-const keyCodes_1 = __webpack_require__(/*! ./helpers/keyCodes */ 27);
-exports.yesNoBoxOpen = false;
-const yesNoBoxContainer = document.getElementById("yes-no-box-container");
-const yesNoBoxTextElement = document.getElementById("yes-no-box-text");
-function yesNoBoxHotkeyHandler(e) {
- if (e.keyCode === keyCodes_1.KEY.ESC) {
- yesNoBoxClose();
- }
- else if (e.keyCode === keyCodes_1.KEY.ENTER) {
- const yesBtn = document.getElementById("yes-no-box-yes");
- if (yesBtn) {
- yesBtn.click();
- }
- else {
- console.error(`Could not find YesNoBox Yes button DOM element`);
- }
- }
-}
-function yesNoBoxClose() {
- if (yesNoBoxContainer) {
- yesNoBoxContainer.style.display = "none";
- }
- else {
- console.error("Container not found for YesNoBox");
- }
- exports.yesNoBoxOpen = false;
- // Remove hotkey handler
- document.removeEventListener("keydown", yesNoBoxHotkeyHandler);
- return false; //So that 'return yesNoBoxClose()' is return false in event listeners
-}
-exports.yesNoBoxClose = yesNoBoxClose;
-function yesNoBoxGetYesButton() {
- return clearEventListeners_1.clearEventListeners("yes-no-box-yes");
-}
-exports.yesNoBoxGetYesButton = yesNoBoxGetYesButton;
-function yesNoBoxGetNoButton() {
- return clearEventListeners_1.clearEventListeners("yes-no-box-no");
-}
-exports.yesNoBoxGetNoButton = yesNoBoxGetNoButton;
-function yesNoBoxCreate(txt) {
- if (exports.yesNoBoxOpen) {
- return false;
- } //Already open
- exports.yesNoBoxOpen = true;
- if (yesNoBoxTextElement) {
- yesNoBoxTextElement.innerHTML = txt;
- }
- else {
- console.error(`Text element not found for YesNoBox`);
- }
- if (yesNoBoxContainer) {
- yesNoBoxContainer.style.display = "flex";
- }
- else {
- console.error("Container not found for YesNoBox");
- }
- // Add event listener for Esc and Enter hotkeys
- document.addEventListener("keydown", yesNoBoxHotkeyHandler);
- return true;
-}
-exports.yesNoBoxCreate = yesNoBoxCreate;
-/**
- * Yes-No pop up box with text input field
- */
-const yesNoTextInputBoxContainer = document.getElementById("yes-no-text-input-box-container");
-const yesNoTextInputBoxInput = document.getElementById("yes-no-text-input-box-input");
-const yesNoTextInputBoxTextElement = document.getElementById("yes-no-text-input-box-text");
-function yesNoTxtInpBoxHotkeyHandler(e) {
- if (e.keyCode === keyCodes_1.KEY.ESC) {
- yesNoTxtInpBoxClose();
- }
- else if (e.keyCode === keyCodes_1.KEY.ENTER) {
- const yesBtn = document.getElementById("yes-no-text-input-box-yes");
- if (yesBtn) {
- yesBtn.click();
- }
- else {
- console.error(`Could not find YesNoTxtInputBox Yes button DOM element`);
- }
- }
-}
-exports.yesNoTxtInpBoxHotkeyHandler = yesNoTxtInpBoxHotkeyHandler;
-function yesNoTxtInpBoxClose() {
- if (yesNoTextInputBoxContainer != null) {
- yesNoTextInputBoxContainer.style.display = "none";
- }
- else {
- console.error("Container not found for YesNoTextInputBox");
- return false;
- }
- exports.yesNoBoxOpen = false;
- yesNoTextInputBoxInput.value = "";
- // Remove hotkey handler
- document.removeEventListener("keydown", yesNoTxtInpBoxHotkeyHandler);
- return false;
-}
-exports.yesNoTxtInpBoxClose = yesNoTxtInpBoxClose;
-function yesNoTxtInpBoxGetYesButton() {
- return clearEventListeners_1.clearEventListeners("yes-no-text-input-box-yes");
-}
-exports.yesNoTxtInpBoxGetYesButton = yesNoTxtInpBoxGetYesButton;
-function yesNoTxtInpBoxGetNoButton() {
- return clearEventListeners_1.clearEventListeners("yes-no-text-input-box-no");
-}
-exports.yesNoTxtInpBoxGetNoButton = yesNoTxtInpBoxGetNoButton;
-function yesNoTxtInpBoxGetInput() {
- if (yesNoTextInputBoxInput == null) {
- console.error("Could not find YesNoTextInputBox input element");
- return "";
- }
- let val = yesNoTextInputBoxInput.value;
- val = val.replace(/\s+/g, '');
- return val;
-}
-exports.yesNoTxtInpBoxGetInput = yesNoTxtInpBoxGetInput;
-function yesNoTxtInpBoxCreate(txt) {
- exports.yesNoBoxOpen = true;
- if (yesNoTextInputBoxTextElement) {
- yesNoTextInputBoxTextElement.innerHTML = txt;
- }
- if (yesNoTextInputBoxContainer) {
- yesNoTextInputBoxContainer.style.display = "flex";
- }
- else {
- console.error("Container not found for YesNoTextInputBox");
- }
- // Add event listener for Esc and Enter hotkeys
- document.addEventListener("keydown", yesNoTxtInpBoxHotkeyHandler);
- yesNoTextInputBoxInput.focus();
-}
-exports.yesNoTxtInpBoxCreate = yesNoTxtInpBoxCreate;
-
-
-/***/ }),
-/* 46 */
-/*!******************************!*\
- !*** ./src/NetscriptGang.js ***!
- \******************************/
-/*! exports provided: unknownGangApiExceptionMessage, checkGangApiAccess */
-/*! exports used: checkGangApiAccess, unknownGangApiExceptionMessage */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return unknownGangApiExceptionMessage; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return checkGangApiAccess; });
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Player */ 0);
-/* harmony import */ var _Gang__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Gang */ 66);
-/* harmony import */ var _NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./NetscriptEvaluator */ 5);
-
-
-
-
-function unknownGangApiExceptionMessage(functionName, err) {
- return `gang.${functionName}() failed with exception: ` + err;
-}
-
-function checkGangApiAccess(workerScript, functionName) {
- const accessDenied = `gang.${functionName}() failed because you do not currently have a Gang`;
- const hasAccess = _Player__WEBPACK_IMPORTED_MODULE_0__["Player"].gang instanceof _Gang__WEBPACK_IMPORTED_MODULE_1__[/* Gang */ "b"];
- if (!hasAccess) {
- throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_2__[/* makeRuntimeRejectMsg */ "b"])(workerScript, accessDenied);
- }
-}
-
-
-/***/ }),
-/* 47 */
-/*!*****************************************!*\
- !*** ./src/Company/CompanyPositions.ts ***!
- \*****************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-// Constructs all CompanyPosition objects using the metadata in data/companypositions.ts
-const CompanyPositionsMetadata_1 = __webpack_require__(/*! ./data/CompanyPositionsMetadata */ 658);
-const CompanyPosition_1 = __webpack_require__(/*! ./CompanyPosition */ 133);
-exports.CompanyPositions = {};
-function addCompanyPosition(params) {
- if (exports.CompanyPositions[params.name] != null) {
- console.warn(`Duplicate Company Position being defined: ${params.name}`);
- }
- exports.CompanyPositions[params.name] = new CompanyPosition_1.CompanyPosition(params);
-}
-CompanyPositionsMetadata_1.companyPositionMetadata.forEach((e) => {
- addCompanyPosition(e);
-});
-
-
-/***/ }),
-/* 48 */
-/*!********************************!*\
- !*** ./src/CodingContracts.ts ***!
- \********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
- return new (P || (P = Promise))(function (resolve, reject) {
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
- function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
- step((generator = generator.apply(thisArg, _arguments || [])).next());
- });
-};
-Object.defineProperty(exports, "__esModule", { value: true });
-const codingcontracttypes_1 = __webpack_require__(/*! ./data/codingcontracttypes */ 702);
-const JSONReviver_1 = __webpack_require__(/*! ../utils/JSONReviver */ 18);
-const keyCodes_1 = __webpack_require__(/*! ../utils/helpers/keyCodes */ 27);
-const createElement_1 = __webpack_require__(/*! ../utils/uiHelpers/createElement */ 3);
-const createPopup_1 = __webpack_require__(/*! ../utils/uiHelpers/createPopup */ 37);
-const removeElementById_1 = __webpack_require__(/*! ../utils/uiHelpers/removeElementById */ 29);
-/* tslint:disable:no-magic-numbers completed-docs max-classes-per-file no-console */
-/* Represents different types of problems that a Coding Contract can have */
-class CodingContractType {
- constructor(name, desc, gen, solver, diff, numTries) {
- this.name = name;
- this.desc = desc;
- this.generate = gen;
- this.solver = solver;
- this.difficulty = diff;
- this.numTries = numTries;
- }
-}
-exports.CodingContractType = CodingContractType;
-/* Contract Types */
-// tslint:disable-next-line
-exports.CodingContractTypes = {};
-for (const md of codingcontracttypes_1.codingContractTypesMetadata) {
- // tslint:disable-next-line
- exports.CodingContractTypes[md.name] = new CodingContractType(md.name, md.desc, md.gen, md.solver, md.difficulty, md.numTries);
-}
-console.info(`${Object.keys(exports.CodingContractTypes).length} Coding Contract Types loaded`);
-/**
- * Enum representing the different types of rewards a Coding Contract can give
- */
-var CodingContractRewardType;
-(function (CodingContractRewardType) {
- CodingContractRewardType[CodingContractRewardType["FactionReputation"] = 0] = "FactionReputation";
- CodingContractRewardType[CodingContractRewardType["FactionReputationAll"] = 1] = "FactionReputationAll";
- CodingContractRewardType[CodingContractRewardType["CompanyReputation"] = 2] = "CompanyReputation";
- CodingContractRewardType[CodingContractRewardType["Money"] = 3] = "Money";
-})(CodingContractRewardType = exports.CodingContractRewardType || (exports.CodingContractRewardType = {}));
-/**
- * Enum representing the result when trying to solve the Contract
- */
-var CodingContractResult;
-(function (CodingContractResult) {
- CodingContractResult[CodingContractResult["Success"] = 0] = "Success";
- CodingContractResult[CodingContractResult["Failure"] = 1] = "Failure";
- CodingContractResult[CodingContractResult["Cancelled"] = 2] = "Cancelled";
-})(CodingContractResult = exports.CodingContractResult || (exports.CodingContractResult = {}));
-/**
- * A Coding Contract is a file that poses a programming-related problem to the Player.
- * The player receives a reward if the problem is solved correctly
- */
-class CodingContract {
- constructor(fn = "", type = "Find Largest Prime Factor", reward = null) {
- /* Number of times the Contract has been attempted */
- this.tries = 0;
- this.fn = fn;
- if (!this.fn.endsWith(".cct")) {
- this.fn += ".cct";
- }
- // tslint:disable-next-line
- if (exports.CodingContractTypes[type] == null) {
- throw new Error(`Error: invalid contract type: ${type} please contact developer`);
- }
- this.type = type;
- this.data = exports.CodingContractTypes[type].generate();
- this.reward = reward;
- }
- /**
- * Initiatizes a CodingContract from a JSON save state.
- */
- static fromJSON(value) {
- return JSONReviver_1.Generic_fromJSON(CodingContract, value.data);
- }
- getData() {
- return this.data;
- }
- getDescription() {
- return exports.CodingContractTypes[this.type].desc(this.data);
- }
- getDifficulty() {
- return exports.CodingContractTypes[this.type].difficulty;
- }
- getMaxNumTries() {
- return exports.CodingContractTypes[this.type].numTries;
- }
- getType() {
- return exports.CodingContractTypes[this.type].name;
- }
- isSolution(solution) {
- return exports.CodingContractTypes[this.type].solver(this.data, solution);
- }
- /**
- * Creates a popup to prompt the player to solve the problem
- */
- prompt() {
- return __awaiter(this, void 0, void 0, function* () {
- // tslint:disable-next-line
- return new Promise((resolve, reject) => {
- const contractType = exports.CodingContractTypes[this.type];
- const popupId = `coding-contract-prompt-popup-${this.fn}`;
- const txt = createElement_1.createElement("p", {
- innerHTML: ["You are attempting to solve a Coding Contract. You have",
- `${this.getMaxNumTries() - this.tries} tries remaining,`,
- "after which the contract will self-destruct.
",
- `${contractType.desc(this.data).replace(/\n/g, " ")}`].join(" "),
- });
- let answerInput;
- let solveBtn;
- let cancelBtn;
- answerInput = createElement_1.createElement("input", {
- onkeydown: (e) => {
- if (e.keyCode === keyCodes_1.KEY.ENTER && answerInput.value !== "") {
- e.preventDefault();
- solveBtn.click();
- }
- else if (e.keyCode === keyCodes_1.KEY.ESC) {
- e.preventDefault();
- cancelBtn.click();
- }
- },
- placeholder: "Enter Solution here",
- width: "50%",
- });
- solveBtn = createElement_1.createElement("a", {
- class: "a-link-button",
- clickListener: () => {
- const answer = answerInput.value;
- if (this.isSolution(answer)) {
- resolve(CodingContractResult.Success);
- }
- else {
- resolve(CodingContractResult.Failure);
- }
- removeElementById_1.removeElementById(popupId);
- },
- innerText: "Solve",
- });
- cancelBtn = createElement_1.createElement("a", {
- class: "a-link-button",
- clickListener: () => {
- resolve(CodingContractResult.Cancelled);
- removeElementById_1.removeElementById(popupId);
- },
- innerText: "Cancel",
- });
- const lineBreak = createElement_1.createElement("br");
- createPopup_1.createPopup(popupId, [txt, lineBreak, lineBreak, answerInput, solveBtn, cancelBtn]);
- answerInput.focus();
- });
- });
- }
- /**
- * Serialize the current file to a JSON save state.
- */
- toJSON() {
- return JSONReviver_1.Generic_toJSON("CodingContract", this);
- }
-}
-exports.CodingContract = CodingContract;
-JSONReviver_1.Reviver.constructors.CodingContract = CodingContract;
-
-
-/***/ }),
-/* 49 */
-/*!***********************************!*\
- !*** ./utils/helpers/isString.ts ***!
- \***********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Checks whether the value passed in can be considered a string.
- * @param value The value to check if it is a string.
- */
-function isString(value) {
- return (typeof value === "string" || value instanceof String);
-}
-exports.isString = isString;
-
-
-/***/ }),
-/* 50 */
-/*!*****************************************!*\
- !*** ./utils/helpers/exceptionAlert.ts ***!
- \*****************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const DialogBox_1 = __webpack_require__(/*! ../DialogBox */ 9);
-function exceptionAlert(e) {
- console.error(e);
- DialogBox_1.dialogBoxCreate("Caught an exception: " + e + "
" +
- "This is a bug, please report to game developer with this " +
- "message as well as details about how to reproduce the bug.
" +
- "If you want to be safe, I suggest refreshing the game WITHOUT saving so that your " +
- "safe doesn't get corrupted", false);
-}
-exports.exceptionAlert = exceptionAlert;
-
-
-/***/ }),
-/* 51 */
-/*!****************************************!*\
- !*** ./src/Faction/FactionHelpers.jsx ***!
- \****************************************/
-/*! exports provided: inviteToFaction, joinFaction, startHackingMission, displayFactionContent, purchaseAugmentationBoxCreate, hasAugmentationPrereqs, purchaseAugmentation, getNextNeurofluxLevel, processPassiveFactionRepGain */
-/*! all exports used */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-__webpack_require__.r(__webpack_exports__);
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "inviteToFaction", function() { return inviteToFaction; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "joinFaction", function() { return joinFaction; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "startHackingMission", function() { return startHackingMission; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "displayFactionContent", function() { return displayFactionContent; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "purchaseAugmentationBoxCreate", function() { return purchaseAugmentationBoxCreate; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hasAugmentationPrereqs", function() { return hasAugmentationPrereqs; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "purchaseAugmentation", function() { return purchaseAugmentation; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "getNextNeurofluxLevel", function() { return getNextNeurofluxLevel; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "processPassiveFactionRepGain", function() { return processPassiveFactionRepGain; });
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! react */ 1);
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! react-dom */ 54);
-/* harmony import */ var react_dom__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(react_dom__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _ui_Root__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./ui/Root */ 287);
-/* harmony import */ var _ui_Root__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_ui_Root__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../Augmentation/Augmentations */ 11);
-/* harmony import */ var _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _Augmentation_AugmentationHelpers__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../Augmentation/AugmentationHelpers */ 71);
-/* harmony import */ var _Augmentation_PlayerOwnedAugmentation__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../Augmentation/PlayerOwnedAugmentation */ 122);
-/* harmony import */ var _Augmentation_PlayerOwnedAugmentation__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_PlayerOwnedAugmentation__WEBPACK_IMPORTED_MODULE_5__);
-/* harmony import */ var _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../Augmentation/data/AugmentationNames */ 4);
-/* harmony import */ var _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_6__);
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../BitNode/BitNodeMultipliers */ 20);
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_7__);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../Constants */ 8);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_Constants__WEBPACK_IMPORTED_MODULE_8__);
-/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../engine */ 14);
-/* harmony import */ var _Faction__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./Faction */ 69);
-/* harmony import */ var _Faction__WEBPACK_IMPORTED_MODULE_10___default = /*#__PURE__*/__webpack_require__.n(_Faction__WEBPACK_IMPORTED_MODULE_10__);
-/* harmony import */ var _Factions__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./Factions */ 13);
-/* harmony import */ var _Factions__WEBPACK_IMPORTED_MODULE_11___default = /*#__PURE__*/__webpack_require__.n(_Factions__WEBPACK_IMPORTED_MODULE_11__);
-/* harmony import */ var _Missions__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ../Missions */ 74);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../Player */ 0);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ../Settings/Settings */ 19);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_14___default = /*#__PURE__*/__webpack_require__.n(_Settings_Settings__WEBPACK_IMPORTED_MODULE_14__);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../ui/navigationTracking */ 12);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_15__);
-/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ../../utils/DialogBox */ 9);
-/* harmony import */ var _utils_FactionInvitationBox__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ../../utils/FactionInvitationBox */ 286);
-/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../../utils/StringHelperFunctions */ 7);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_19___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_19__);
-/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ../../utils/YesNoBox */ 45);
-/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_20___default = /*#__PURE__*/__webpack_require__.n(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_20__);
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-function inviteToFaction(faction) {
- if (_Settings_Settings__WEBPACK_IMPORTED_MODULE_14__["Settings"].SuppressFactionInvites) {
- faction.alreadyInvited = true;
- _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].factionInvitations.push(faction.name);
-
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_15__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_15__["Page"].Factions)) {
- _engine__WEBPACK_IMPORTED_MODULE_9__["Engine"].loadFactionsContent();
- }
- } else {
- Object(_utils_FactionInvitationBox__WEBPACK_IMPORTED_MODULE_17__[/* factionInvitationBoxCreate */ "a"])(faction);
- }
-}
-function joinFaction(faction) {
- faction.isMember = true;
- _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].factions.push(faction.name);
- const factionInfo = faction.getInfo(); //Determine what factions you are banned from now that you have joined this faction
-
- for (const i in factionInfo.enemies) {
- const enemy = factionInfo.enemies[i];
-
- if (_Factions__WEBPACK_IMPORTED_MODULE_11__["Factions"][enemy] instanceof _Faction__WEBPACK_IMPORTED_MODULE_10__["Faction"]) {
- _Factions__WEBPACK_IMPORTED_MODULE_11__["Factions"][enemy].isBanned = true;
- }
- }
-}
-function startHackingMission(faction) {
- const mission = new _Missions__WEBPACK_IMPORTED_MODULE_12__[/* HackingMission */ "a"](faction.playerReputation, faction);
- Object(_Missions__WEBPACK_IMPORTED_MODULE_12__[/* setInMission */ "d"])(true, mission); //Sets inMission flag to true
-
- mission.init();
-} //Displays the HTML content for a specific faction
-
-function displayFactionContent(factionName, initiallyOnAugmentationsPage = false) {
- const faction = _Factions__WEBPACK_IMPORTED_MODULE_11__["Factions"][factionName];
-
- if (faction == null) {
- throw new Error(`Invalid factionName passed into displayFactionContent(): ${factionName}`);
- }
-
- if (!faction.isMember) {
- throw new Error(`Not a member of this faction. Cannot display faction information`);
- }
-
- react_dom__WEBPACK_IMPORTED_MODULE_1___default.a.render(react__WEBPACK_IMPORTED_MODULE_0___default.a.createElement(_ui_Root__WEBPACK_IMPORTED_MODULE_2__["FactionRoot"], {
- engine: _engine__WEBPACK_IMPORTED_MODULE_9__["Engine"],
- initiallyOnAugmentationsPage: initiallyOnAugmentationsPage,
- faction: faction,
- p: _Player__WEBPACK_IMPORTED_MODULE_13__["Player"],
- startHackingMissionFn: startHackingMission
- }), _engine__WEBPACK_IMPORTED_MODULE_9__["Engine"].Display.factionContent);
-}
-function purchaseAugmentationBoxCreate(aug, fac) {
- const factionInfo = fac.getInfo();
- const yesBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_20__["yesNoBoxGetYesButton"])();
- yesBtn.innerHTML = "Purchase";
- yesBtn.addEventListener("click", function () {
- if (!Object(_Augmentation_AugmentationHelpers__WEBPACK_IMPORTED_MODULE_4__[/* isRepeatableAug */ "f"])(aug) && _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].hasAugmentation(aug)) {
- return;
- }
-
- purchaseAugmentation(aug, fac);
- Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_20__["yesNoBoxClose"])();
- });
- const noBtn = Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_20__["yesNoBoxGetNoButton"])();
- noBtn.innerHTML = "Cancel";
- noBtn.addEventListener("click", function () {
- Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_20__["yesNoBoxClose"])();
- });
- Object(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_20__["yesNoBoxCreate"])("
" + aug.name + "
" + aug.info + "
" + " Would you like to purchase the " + aug.name + " Augmentation for $" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_19__["formatNumber"])(aug.baseCost * factionInfo.augmentationPriceMult, 2) + "?");
-} //Returns a boolean indicating whether the player has the prerequisites for the
-//specified Augmentation
-
-function hasAugmentationPrereqs(aug) {
- let hasPrereqs = true;
-
- if (aug.prereqs && aug.prereqs.length > 0) {
- for (let i = 0; i < aug.prereqs.length; ++i) {
- const prereqAug = _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_3__["Augmentations"][aug.prereqs[i]];
-
- if (prereqAug == null) {
- console.error(`Invalid prereq Augmentation ${aug.prereqs[i]}`);
- continue;
- }
-
- if (prereqAug.owned === false) {
- hasPrereqs = false; // Check if the aug is purchased
-
- for (let j = 0; j < _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].queuedAugmentations.length; ++j) {
- if (_Player__WEBPACK_IMPORTED_MODULE_13__["Player"].queuedAugmentations[j].name === prereqAug.name) {
- hasPrereqs = true;
- break;
- }
- }
- }
- }
- }
-
- return hasPrereqs;
-}
-function purchaseAugmentation(aug, fac, sing = false) {
- const factionInfo = fac.getInfo();
- var hasPrereqs = hasAugmentationPrereqs(aug);
-
- if (!hasPrereqs) {
- var txt = "You must first purchase or install " + aug.prereqs.join(",") + " before you can " + "purchase this one.";
-
- if (sing) {
- return txt;
- } else {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])(txt);
- }
- } else if (aug.baseCost !== 0 && _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].money.lt(aug.baseCost * factionInfo.augmentationPriceMult)) {
- let txt = "You don't have enough money to purchase " + aug.name;
-
- if (sing) {
- return txt;
- }
-
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])(txt);
- } else if (fac.playerReputation < aug.baseRepRequirement) {
- let txt = "You don't have enough faction reputation to purchase " + aug.name;
-
- if (sing) {
- return txt;
- }
-
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])(txt);
- } else if (aug.baseCost === 0 || _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].money.gte(aug.baseCost * factionInfo.augmentationPriceMult)) {
- if (_Player__WEBPACK_IMPORTED_MODULE_13__["Player"].firstAugPurchased === false) {
- _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].firstAugPurchased = true;
- document.getElementById("augmentations-tab").style.display = "list-item";
- document.getElementById("character-menu-header").click();
- document.getElementById("character-menu-header").click();
- }
-
- var queuedAugmentation = new _Augmentation_PlayerOwnedAugmentation__WEBPACK_IMPORTED_MODULE_5__["PlayerOwnedAugmentation"](aug.name);
-
- if (aug.name == _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_6__["AugmentationNames"].NeuroFluxGovernor) {
- queuedAugmentation.level = getNextNeurofluxLevel();
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].queuedAugmentations.push(queuedAugmentation);
- _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].loseMoney(aug.baseCost * factionInfo.augmentationPriceMult); // If you just purchased Neuroflux Governor, recalculate the cost
-
- if (aug.name == _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_6__["AugmentationNames"].NeuroFluxGovernor) {
- var nextLevel = getNextNeurofluxLevel();
- --nextLevel;
- var mult = Math.pow(_Constants__WEBPACK_IMPORTED_MODULE_8__["CONSTANTS"].NeuroFluxGovernorLevelMult, nextLevel);
- aug.baseRepRequirement = 500 * mult * _Constants__WEBPACK_IMPORTED_MODULE_8__["CONSTANTS"].AugmentationRepMultiplier * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_7__["BitNodeMultipliers"].AugmentationRepCost;
- aug.baseCost = 750e3 * mult * _Constants__WEBPACK_IMPORTED_MODULE_8__["CONSTANTS"].AugmentationCostMultiplier * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_7__["BitNodeMultipliers"].AugmentationMoneyCost;
-
- for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].queuedAugmentations.length - 1; ++i) {
- aug.baseCost *= _Constants__WEBPACK_IMPORTED_MODULE_8__["CONSTANTS"].MultipleAugMultiplier;
- }
- }
-
- for (var name in _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_3__["Augmentations"]) {
- if (_Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_3__["Augmentations"].hasOwnProperty(name)) {
- _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_3__["Augmentations"][name].baseCost *= _Constants__WEBPACK_IMPORTED_MODULE_8__["CONSTANTS"].MultipleAugMultiplier;
- }
- }
-
- if (sing) {
- return "You purchased " + aug.name;
- } else {
- if (!_Settings_Settings__WEBPACK_IMPORTED_MODULE_14__["Settings"].SuppressBuyAugmentationConfirmation) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("You purchased " + aug.name + ". It's enhancements will not take " + "effect until they are installed. To install your augmentations, go to the " + "'Augmentations' tab on the left-hand navigation menu. Purchasing additional " + "augmentations will now be more expensive.");
- }
- } // Force a rerender of the Augmentations page
-
-
- displayFactionContent(fac.name, true);
- } else {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_16__["dialogBoxCreate"])("Hmm, something went wrong when trying to purchase an Augmentation. " + "Please report this to the game developer with an explanation of how to " + "reproduce this.");
- }
-}
-function getNextNeurofluxLevel() {
- // Get current Neuroflux level based on Player's augmentations
- let currLevel = 0;
-
- for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].augmentations.length; ++i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_13__["Player"].augmentations[i].name === _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_6__["AugmentationNames"].NeuroFluxGovernor) {
- currLevel = _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].augmentations[i].level;
- }
- } // Account for purchased but uninstalled Augmentations
-
-
- for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].queuedAugmentations.length; ++i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_13__["Player"].queuedAugmentations[i].name == _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_6__["AugmentationNames"].NeuroFluxGovernor) {
- ++currLevel;
- }
- }
-
- return currLevel + 1;
-}
-function processPassiveFactionRepGain(numCycles) {
- var numTimesGain = numCycles / 600 * _Player__WEBPACK_IMPORTED_MODULE_13__["Player"].faction_rep_mult;
-
- for (var name in _Factions__WEBPACK_IMPORTED_MODULE_11__["Factions"]) {
- if (_Factions__WEBPACK_IMPORTED_MODULE_11__["Factions"].hasOwnProperty(name)) {
- var faction = _Factions__WEBPACK_IMPORTED_MODULE_11__["Factions"][name]; //TODO Get hard value of 1 rep per "rep gain cycle"" for now..
- //maybe later make this based on
- //a player's 'status' like how powerful they are and how much money they have
-
- if (faction.isMember) {
- faction.playerReputation += numTimesGain * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_7__["BitNodeMultipliers"].FactionPassiveRepGain;
- }
- }
- }
-}
-
-/***/ }),
-/* 52 */
-/*!**************************************!*\
- !*** ./src/Settings/SettingEnums.ts ***!
- \**************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-// Enums that defined allowed values for setting configuration
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Allowed values for 'Keybinding/Keymap' setting in Ace editor
- */
-var AceKeybindingSetting;
-(function (AceKeybindingSetting) {
- AceKeybindingSetting["Ace"] = "ace";
- AceKeybindingSetting["Emacs"] = "emacs";
- AceKeybindingSetting["Vim"] = "vim";
-})(AceKeybindingSetting = exports.AceKeybindingSetting || (exports.AceKeybindingSetting = {}));
-/**
- * Allowed values for 'Keybinding/Keymap' setting in Code Mirror editor
- */
-var CodeMirrorKeybindingSetting;
-(function (CodeMirrorKeybindingSetting) {
- CodeMirrorKeybindingSetting["Default"] = "default";
- CodeMirrorKeybindingSetting["Emacs"] = "emacs";
- CodeMirrorKeybindingSetting["Sublime"] = "sublime";
- CodeMirrorKeybindingSetting["Vim"] = "vim";
-})(CodeMirrorKeybindingSetting = exports.CodeMirrorKeybindingSetting || (exports.CodeMirrorKeybindingSetting = {}));
-/**
- * Allowed values for 'Theme' setting in Code Mirror editor
- */
-var CodeMirrorThemeSetting;
-(function (CodeMirrorThemeSetting) {
- CodeMirrorThemeSetting["Monokai"] = "monokai";
- CodeMirrorThemeSetting["Day_3024"] = "3024-day";
- CodeMirrorThemeSetting["Night_3024"] = "3024-night";
- CodeMirrorThemeSetting["abcdef"] = "abcdef";
- CodeMirrorThemeSetting["Ambiance_mobile"] = "ambiance-mobile";
- CodeMirrorThemeSetting["Ambiance"] = "ambiance";
- CodeMirrorThemeSetting["Base16_dark"] = "base16-dark";
- CodeMirrorThemeSetting["Base16_light"] = "base16-light";
- CodeMirrorThemeSetting["Bespin"] = "bespin";
- CodeMirrorThemeSetting["Blackboard"] = "blackboard";
- CodeMirrorThemeSetting["Cobalt"] = "cobalt";
- CodeMirrorThemeSetting["Colorforth"] = "colorforth";
- CodeMirrorThemeSetting["Darcula"] = "darcula";
- CodeMirrorThemeSetting["Dracula"] = "dracula";
- CodeMirrorThemeSetting["Duotone_dark"] = "duotone-dark";
- CodeMirrorThemeSetting["Duotone_light"] = "duotone-light";
- CodeMirrorThemeSetting["Eclipse"] = "eclipse";
- CodeMirrorThemeSetting["Elegant"] = "elegant";
- CodeMirrorThemeSetting["Erlang_dark"] = "erlang-dark";
- CodeMirrorThemeSetting["Gruvbox_dark"] = "gruvbox-dark";
- CodeMirrorThemeSetting["Hopscotch"] = "hopscotch";
- CodeMirrorThemeSetting["Icecoder"] = "icecoder";
- CodeMirrorThemeSetting["Idea"] = "idea";
- CodeMirrorThemeSetting["Isotope"] = "isotope";
- CodeMirrorThemeSetting["Lesser_dark"] = "lesser-dark";
- CodeMirrorThemeSetting["Liquibyte"] = "liquibyte";
- CodeMirrorThemeSetting["Lucario"] = "lucario";
- CodeMirrorThemeSetting["Material"] = "material";
- CodeMirrorThemeSetting["Mbo"] = "mbo";
- CodeMirrorThemeSetting["Mdn_like"] = "mdn-like";
- CodeMirrorThemeSetting["Midnight"] = "midnight";
- CodeMirrorThemeSetting["Neat"] = "neat";
- CodeMirrorThemeSetting["Neo"] = "neo";
- CodeMirrorThemeSetting["Night"] = "night";
- CodeMirrorThemeSetting["Oceanic_next"] = "oceanic-next";
- CodeMirrorThemeSetting["Panda_syntax"] = "panda-syntax";
- CodeMirrorThemeSetting["Paraiso_dark"] = "paraiso-dark";
- CodeMirrorThemeSetting["Paraiso_light"] = "paraiso-light";
- CodeMirrorThemeSetting["Pastel_on_dark"] = "pastel-on-dark";
- CodeMirrorThemeSetting["Railscasts"] = "railscasts";
- CodeMirrorThemeSetting["Rubyblue"] = "rubyblue";
- CodeMirrorThemeSetting["Seti"] = "seti";
- CodeMirrorThemeSetting["Shadowfox"] = "shadowfox";
- CodeMirrorThemeSetting["Solarized"] = "solarized";
- CodeMirrorThemeSetting["SolarizedDark"] = "solarized dark";
- CodeMirrorThemeSetting["ssms"] = "ssms";
- CodeMirrorThemeSetting["The_matrix"] = "the-matrix";
- CodeMirrorThemeSetting["Tomorrow_night_bright"] = "tomorrow-night-bright";
- CodeMirrorThemeSetting["Tomorrow_night_eighties"] = "tomorrow-night-eighties";
- CodeMirrorThemeSetting["Ttcn"] = "ttcn";
- CodeMirrorThemeSetting["Twilight"] = "twilight";
- CodeMirrorThemeSetting["Vibrant_ink"] = "vibrant-ink";
- CodeMirrorThemeSetting["xq_dark"] = "xq-dark";
- CodeMirrorThemeSetting["xq_light"] = "xq-light";
- CodeMirrorThemeSetting["Yeti"] = "yeti";
- CodeMirrorThemeSetting["Zenburn"] = "zenburn";
-})(CodeMirrorThemeSetting = exports.CodeMirrorThemeSetting || (exports.CodeMirrorThemeSetting = {}));
-/**
- * Allowed values for the "Editor" setting
- */
-var EditorSetting;
-(function (EditorSetting) {
- EditorSetting["Ace"] = "Ace";
- EditorSetting["CodeMirror"] = "CodeMirror";
-})(EditorSetting = exports.EditorSetting || (exports.EditorSetting = {}));
-/**
- * Allowed values for the 'OwnedAugmentationsOrder' setting
- */
-var PurchaseAugmentationsOrderSetting;
-(function (PurchaseAugmentationsOrderSetting) {
- PurchaseAugmentationsOrderSetting[PurchaseAugmentationsOrderSetting["Cost"] = 0] = "Cost";
- PurchaseAugmentationsOrderSetting[PurchaseAugmentationsOrderSetting["Default"] = 1] = "Default";
- PurchaseAugmentationsOrderSetting[PurchaseAugmentationsOrderSetting["Reputation"] = 2] = "Reputation";
-})(PurchaseAugmentationsOrderSetting = exports.PurchaseAugmentationsOrderSetting || (exports.PurchaseAugmentationsOrderSetting = {}));
-/**
- * Allowed values for the 'OwnedAugmentationsOrder' setting
- */
-var OwnedAugmentationsOrderSetting;
-(function (OwnedAugmentationsOrderSetting) {
- OwnedAugmentationsOrderSetting[OwnedAugmentationsOrderSetting["Alphabetically"] = 0] = "Alphabetically";
- OwnedAugmentationsOrderSetting[OwnedAugmentationsOrderSetting["AcquirementTime"] = 1] = "AcquirementTime";
-})(OwnedAugmentationsOrderSetting = exports.OwnedAugmentationsOrderSetting || (exports.OwnedAugmentationsOrderSetting = {}));
-
-
-/***/ }),
-/* 53 */
-/*!************************************!*\
- !*** ./src/Hacknet/HacknetNode.ts ***!
- \************************************/
-/*! no static exports found */
-/*! exports used: BaseCostForHacknetNode, HacknetNode, HacknetNodeMaxCores, HacknetNodeMaxLevel, HacknetNodeMaxRam, HacknetNodePurchaseNextMult */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const Constants_1 = __webpack_require__(/*! ../Constants */ 8);
-const BitNodeMultipliers_1 = __webpack_require__(/*! ../BitNode/BitNodeMultipliers */ 20);
-const DialogBox_1 = __webpack_require__(/*! ../../utils/DialogBox */ 9);
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-// Constants for Hacknet Node production
-exports.HacknetNodeMoneyGainPerLevel = 1.6; // Base production per level
-// Constants for Hacknet Node purchase/upgrade costs
-exports.BaseCostForHacknetNode = 1000;
-exports.BaseCostFor1GBOfRamHacknetNode = 30e3;
-exports.BaseCostForHacknetNodeCore = 500e3;
-exports.HacknetNodePurchaseNextMult = 1.85; // Multiplier when purchasing an additional hacknet node
-exports.HacknetNodeUpgradeLevelMult = 1.04; // Multiplier for cost when upgrading level
-exports.HacknetNodeUpgradeRamMult = 1.28; // Multiplier for cost when upgrading RAM
-exports.HacknetNodeUpgradeCoreMult = 1.48; // Multiplier for cost when buying another core
-// Constants for max upgrade levels for Hacknet Nodes
-exports.HacknetNodeMaxLevel = 200;
-exports.HacknetNodeMaxRam = 64;
-exports.HacknetNodeMaxCores = 16;
-class HacknetNode {
- constructor(name = "", prodMult = 1) {
- // Node's number of cores
- this.cores = 1;
- // Node's Level
- this.level = 1;
- // Node's production per second
- this.moneyGainRatePerSecond = 0;
- // How long this Node has existed, in seconds
- this.onlineTimeSeconds = 0;
- // Node's RAM (GB)
- this.ram = 1;
- // Total money earned by this Node
- this.totalMoneyGenerated = 0;
- this.name = name;
- this.updateMoneyGainRate(prodMult);
- }
- /**
- * Initiatizes a HacknetNode object from a JSON save state.
- */
- static fromJSON(value) {
- return JSONReviver_1.Generic_fromJSON(HacknetNode, value.data);
- }
- // Get the cost to upgrade this Node's number of cores
- calculateCoreUpgradeCost(levels = 1, costMult) {
- const sanitizedLevels = Math.round(levels);
- if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
- return 0;
- }
- if (this.cores >= exports.HacknetNodeMaxCores) {
- return Infinity;
- }
- const coreBaseCost = exports.BaseCostForHacknetNodeCore;
- const mult = exports.HacknetNodeUpgradeCoreMult;
- let totalCost = 0;
- let currentCores = this.cores;
- for (let i = 0; i < sanitizedLevels; ++i) {
- totalCost += (coreBaseCost * Math.pow(mult, currentCores - 1));
- ++currentCores;
- }
- totalCost *= costMult;
- return totalCost;
- }
- // Get the cost to upgrade this Node's level
- calculateLevelUpgradeCost(levels = 1, costMult) {
- const sanitizedLevels = Math.round(levels);
- if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
- return 0;
- }
- if (this.level >= exports.HacknetNodeMaxLevel) {
- return Infinity;
- }
- const mult = exports.HacknetNodeUpgradeLevelMult;
- let totalMultiplier = 0;
- let currLevel = this.level;
- for (let i = 0; i < sanitizedLevels; ++i) {
- totalMultiplier += Math.pow(mult, currLevel);
- ++currLevel;
- }
- return exports.BaseCostForHacknetNode / 2 * totalMultiplier * costMult;
- }
- // Get the cost to upgrade this Node's RAM
- calculateRamUpgradeCost(levels = 1, costMult) {
- const sanitizedLevels = Math.round(levels);
- if (isNaN(sanitizedLevels) || sanitizedLevels < 1) {
- return 0;
- }
- if (this.ram >= exports.HacknetNodeMaxRam) {
- return Infinity;
- }
- let totalCost = 0;
- let numUpgrades = Math.round(Math.log2(this.ram));
- let currentRam = this.ram;
- for (let i = 0; i < sanitizedLevels; ++i) {
- let baseCost = currentRam * exports.BaseCostFor1GBOfRamHacknetNode;
- let mult = Math.pow(exports.HacknetNodeUpgradeRamMult, numUpgrades);
- totalCost += (baseCost * mult);
- currentRam *= 2;
- ++numUpgrades;
- }
- totalCost *= costMult;
- return totalCost;
- }
- // Process this Hacknet Node in the game loop.
- // Returns the amount of money generated
- process(numCycles = 1) {
- const seconds = numCycles * Constants_1.CONSTANTS.MilliPerCycle / 1000;
- let gain = this.moneyGainRatePerSecond * seconds;
- if (isNaN(gain)) {
- console.error(`Hacknet Node ${this.name} calculated earnings of NaN`);
- gain = 0;
- }
- this.totalMoneyGenerated += gain;
- this.onlineTimeSeconds += seconds;
- return gain;
- }
- // Upgrade this Node's number of cores, if possible
- // Returns a boolean indicating whether new cores were successfully bought
- upgradeCore(levels = 1, prodMult) {
- this.cores = Math.min(exports.HacknetNodeMaxCores, Math.round(this.cores + levels));
- this.updateMoneyGainRate(prodMult);
- }
- // Upgrade this Node's level, if possible
- // Returns a boolean indicating whether the level was successfully updated
- upgradeLevel(levels = 1, prodMult) {
- this.level = Math.min(exports.HacknetNodeMaxLevel, Math.round(this.level + levels));
- this.updateMoneyGainRate(prodMult);
- }
- // Upgrade this Node's RAM, if possible
- // Returns a boolean indicating whether the RAM was successfully upgraded
- upgradeRam(levels = 1, prodMult) {
- for (let i = 0; i < levels; ++i) {
- this.ram *= 2; // Ram is always doubled
- }
- this.ram = Math.round(this.ram); // Handle any floating point precision issues
- this.updateMoneyGainRate(prodMult);
- }
- // Re-calculate this Node's production and update the moneyGainRatePerSecond prop
- updateMoneyGainRate(prodMult) {
- //How much extra $/s is gained per level
- var gainPerLevel = exports.HacknetNodeMoneyGainPerLevel;
- this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
- Math.pow(1.035, this.ram - 1) *
- ((this.cores + 5) / 6) *
- prodMult *
- BitNodeMultipliers_1.BitNodeMultipliers.HacknetNodeMoney;
- if (isNaN(this.moneyGainRatePerSecond)) {
- this.moneyGainRatePerSecond = 0;
- DialogBox_1.dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer", false);
- }
- }
- /**
- * Serialize the current object to a JSON save state.
- */
- toJSON() {
- return JSONReviver_1.Generic_toJSON("HacknetNode", this);
- }
-}
-exports.HacknetNode = HacknetNode;
-JSONReviver_1.Reviver.constructors.HacknetNode = HacknetNode;
-
-
-/***/ }),
-/* 54 */,
-/* 55 */
-/*!**************************************************!*\
- !*** ./src/Company/data/companypositionnames.ts ***!
- \**************************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-// Defs for job titles, stored in arrays and categorized by job "type"
-Object.defineProperty(exports, "__esModule", { value: true });
-exports.SoftwareCompanyPositions = [
- "Software Engineering Intern",
- "Junior Software Engineer",
- "Senior Software Engineer",
- "Lead Software Developer",
- "Head of Software",
- "Head of Engineering",
- "Vice President of Technology",
- "Chief Technology Officer"
-];
-exports.ITCompanyPositions = [
- "IT Intern",
- "IT Analyst",
- "IT Manager",
- "Systems Administrator"
-];
-exports.SecurityEngineerCompanyPositions = [
- "Security Engineer"
-];
-exports.NetworkEngineerCompanyPositions = [
- "Network Engineer",
- "Network Administrator"
-];
-exports.BusinessCompanyPositions = [
- "Business Intern",
- "Business Analyst",
- "Business Manager",
- "Operations Manager",
- "Chief Financial Officer",
- "Chief Executive Officer"
-];
-exports.SecurityCompanyPositions = [
- "Police Officer",
- "Police Chief",
- "Security Guard",
- "Security Officer",
- "Security Supervisor",
- "Head of Security"
-];
-exports.AgentCompanyPositions = [
- "Field Agent",
- "Secret Agent",
- "Special Operative"
-];
-exports.MiscCompanyPositions = [
- "Waiter",
- "Employee"
-];
-exports.SoftwareConsultantCompanyPositions = [
- "Software Consultant",
- "Senior Software Consultant"
-];
-exports.BusinessConsultantCompanyPositions = [
- "Business Consultant",
- "Senior Business Consultant"
-];
-exports.PartTimeCompanyPositions = [
- "Part-time Waiter",
- "Part-time Employee"
-];
-
-
-/***/ }),
-/* 56 */
-/*!************************!*\
- !*** ./src/Hacking.js ***!
- \************************/
-/*! exports provided: calculateHackingChance, calculateHackingExpGain, calculatePercentMoneyHacked, calculateHackingTime, calculateGrowTime, calculateWeakenTime */
-/*! exports used: calculateGrowTime, calculateHackingChance, calculateHackingExpGain, calculateHackingTime, calculatePercentMoneyHacked, calculateWeakenTime */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return calculateHackingChance; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return calculateHackingExpGain; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return calculatePercentMoneyHacked; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return calculateHackingTime; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return calculateGrowTime; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "f", function() { return calculateWeakenTime; });
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./BitNode/BitNodeMultipliers */ 20);
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Player */ 0);
-/* harmony import */ var _Server_Server__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Server/Server */ 112);
-/* harmony import */ var _Server_Server__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_Server_Server__WEBPACK_IMPORTED_MODULE_2__);
-
-
-
-
-/**
- * Returns the chance the player has to successfully hack a server
- */
-function calculateHackingChance(server) {
- const hackFactor = 1.75;
- const intFactor = 0.2;
- const difficultyMult = (100 - server.hackDifficulty) / 100;
- const skillMult = (hackFactor * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_skill) + (intFactor * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].intelligence);
- const skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
- const chance = skillChance * difficultyMult * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_chance_mult;
- if (chance > 1) { return 1; }
- if (chance < 0) { return 0; }
-
- return chance;
-}
-
-/**
- * Returns the amount of hacking experience the player will gain upon
- * successfully hacking a server
- */
-function calculateHackingExpGain(server) {
- const baseExpGain = 3;
- const diffFactor = 0.3;
- if (server.baseDifficulty == null) {
- server.baseDifficulty = server.hackDifficulty;
- }
- var expGain = baseExpGain;
- expGain += (server.baseDifficulty * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_exp_mult * diffFactor);
-
- return expGain * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].HackExpGain;
-}
-
-/**
- * Returns the percentage of money that will be stolen from a server if
- * it is successfully hacked (returns the decimal form, not the actual percent value)
- */
-function calculatePercentMoneyHacked(server) {
- // Adjust if needed for balancing. This is the divisor for the final calculation
- const balanceFactor = 240;
-
- const difficultyMult = (100 - server.hackDifficulty) / 100;
- const skillMult = (_Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_skill - (server.requiredHackingSkill - 1)) / _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_skill;
- const percentMoneyHacked = difficultyMult * skillMult * _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_money_mult / balanceFactor;
- if (percentMoneyHacked < 0) { return 0; }
- if (percentMoneyHacked > 1) { return 1; }
-
- return percentMoneyHacked * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_0__["BitNodeMultipliers"].ScriptHackMoney;
-}
-
-/**
- * Returns time it takes to complete a hack on a server, in seconds
- */
-function calculateHackingTime(server, hack, int) {
- const difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
-
- const baseDiff = 500;
- const baseSkill = 50;
- const diffFactor = 2.5;
- const intFactor = 0.1;
- if (hack == null) {hack = _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_skill;}
- if (int == null) {int = _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].intelligence;}
- var skillFactor = (diffFactor * difficultyMult + baseDiff);
- // tslint:disable-next-line
- skillFactor /= (hack + baseSkill + (intFactor * int));
-
- const hackTimeMultiplier = 5;
- const hackingTime = hackTimeMultiplier * skillFactor / _Player__WEBPACK_IMPORTED_MODULE_1__["Player"].hacking_speed_mult;
-
- return hackingTime;
-}
-
-/**
- * Returns time it takes to complete a grow operation on a server, in seconds
- */
-function calculateGrowTime(server, hack, int) {
- const growTimeMultiplier = 3.2; // Relative to hacking time. 16/5 = 3.2
-
- return growTimeMultiplier * calculateHackingTime(server, hack, int);
-}
-
-/**
- * Returns time it takes to complete a weaken operation on a server, in seconds
- */
-function calculateWeakenTime(server, hack, int) {
- const weakenTimeMultiplier = 4; // Relative to hacking time
-
- return weakenTimeMultiplier * calculateHackingTime(server, hack, int);
-}
-
-
-/***/ }),
-/* 57 */
-/*!***************************************************!*\
- !*** ./utils/uiHelpers/createPopupCloseButton.ts ***!
- \***************************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-/**
- * Creates a Close/Cancel button that is used for removing popups
- */
-Object.defineProperty(exports, "__esModule", { value: true });
-const createElement_1 = __webpack_require__(/*! ./createElement */ 3);
-const removeElement_1 = __webpack_require__(/*! ./removeElement */ 84);
-function createPopupCloseButton(popup, options) {
- let button;
- function closePopupWithEscFn(e) {
- if (e.keyCode === 27) {
- button.click();
- }
- }
- button = createElement_1.createElement("button", {
- class: options.class ? options.class : "popup-box-button",
- display: options.display ? options.display : "inline-block",
- innerText: options.innerText == null ? "Cancel" : options.innerText,
- clickListener: () => {
- if (popup instanceof Element) {
- removeElement_1.removeElement(popup);
- }
- else {
- try {
- const popupEl = document.getElementById(popup);
- if (popupEl instanceof Element) {
- removeElement_1.removeElement(popupEl);
- }
- }
- catch (e) {
- console.error(`createPopupCloseButton() threw: ${e}`);
- }
- }
- document.removeEventListener("keydown", closePopupWithEscFn);
- return false;
- },
- });
- document.addEventListener("keydown", closePopupWithEscFn);
- return button;
-}
-exports.createPopupCloseButton = createPopupCloseButton;
-
-
-/***/ }),
-/* 58 */,
-/* 59 */
-/*!************************************************!*\
- !*** ./utils/uiHelpers/createOptionElement.ts ***!
- \************************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const createElement_1 = __webpack_require__(/*! ./createElement */ 3);
-function createOptionElement(text, value = "") {
- let sanitizedValue = value;
- if (sanitizedValue === "") {
- sanitizedValue = text;
- }
- return createElement_1.createElement("option", {
- text: text,
- value: sanitizedValue,
- });
-}
-exports.createOptionElement = createOptionElement;
-
-
-/***/ }),
-/* 60 */
-/*!***************************************!*\
- !*** ./src/Script/ScriptHelpersTS.ts ***!
- \***************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-// Script helper functions
-function isScriptFilename(f) {
- return f.endsWith(".js") || f.endsWith(".script") || f.endsWith(".ns");
-}
-exports.isScriptFilename = isScriptFilename;
-
-
-/***/ }),
-/* 61 */
-/*!**************************************************!*\
- !*** ./src/Corporation/ui/BaseReactComponent.js ***!
- \**************************************************/
-/*! exports provided: BaseReactComponent */
-/*! exports used: BaseReactComponent */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return BaseReactComponent; });
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! react */ 1);
-/* harmony import */ var react__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(react__WEBPACK_IMPORTED_MODULE_0__);
-// Base class for React Components for Corporation UI
-// Contains a few helper functions that let derived classes easily
-// access Corporation properties
-
-
-const Component = react__WEBPACK_IMPORTED_MODULE_0___default.a.Component;
-
-class BaseReactComponent extends Component {
- corp() {
- return this.props.corp;
- }
-
- eventHandler() {
- return this.props.eventHandler;
- }
-
- routing() {
- return this.props.routing;
- }
-
- render() {}
-}
-
-
-/***/ }),
-/* 62 */
-/*!********************************!*\
- !*** ./src/NetscriptWorker.js ***!
- \********************************/
-/*! exports provided: NetscriptPorts, prestigeWorkerScripts, addWorkerScript, updateOnlineScriptTimes, loadAllRunningScripts, runScriptFromScript */
-/*! exports used: NetscriptPorts, addWorkerScript, loadAllRunningScripts, prestigeWorkerScripts, runScriptFromScript, updateOnlineScriptTimes */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return NetscriptPorts; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return prestigeWorkerScripts; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return addWorkerScript; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "f", function() { return updateOnlineScriptTimes; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return loadAllRunningScripts; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return runScriptFromScript; });
-/* harmony import */ var _Netscript_killWorkerScript__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Netscript/killWorkerScript */ 87);
-/* harmony import */ var _Netscript_killWorkerScript__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_Netscript_killWorkerScript__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _Netscript_WorkerScript__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Netscript/WorkerScript */ 124);
-/* harmony import */ var _Netscript_WorkerScript__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_Netscript_WorkerScript__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Netscript/WorkerScripts */ 88);
-/* harmony import */ var _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _Netscript_WorkerScriptStartStopEventEmitter__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Netscript/WorkerScriptStartStopEventEmitter */ 101);
-/* harmony import */ var _Netscript_WorkerScriptStartStopEventEmitter__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_Netscript_WorkerScriptStartStopEventEmitter__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Constants */ 8);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(_Constants__WEBPACK_IMPORTED_MODULE_4__);
-/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./engine */ 14);
-/* harmony import */ var _JSInterpreter__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./JSInterpreter */ 276);
-/* harmony import */ var _NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./NetscriptEvaluator */ 5);
-/* harmony import */ var _NetscriptFunctions__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./NetscriptFunctions */ 127);
-/* harmony import */ var _NetscriptJSEvaluator__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./NetscriptJSEvaluator */ 274);
-/* harmony import */ var _NetscriptPort__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./NetscriptPort */ 108);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./Player */ 0);
-/* harmony import */ var _Script_RunningScript__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./Script/RunningScript */ 123);
-/* harmony import */ var _Script_RunningScript__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(_Script_RunningScript__WEBPACK_IMPORTED_MODULE_12__);
-/* harmony import */ var _Script_RunningScriptHelpers__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./Script/RunningScriptHelpers */ 170);
-/* harmony import */ var _Script_RunningScriptHelpers__WEBPACK_IMPORTED_MODULE_13___default = /*#__PURE__*/__webpack_require__.n(_Script_RunningScriptHelpers__WEBPACK_IMPORTED_MODULE_13__);
-/* harmony import */ var _Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./Script/ScriptHelpers */ 65);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ./Server/AllServers */ 21);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_Server_AllServers__WEBPACK_IMPORTED_MODULE_15__);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ./Settings/Settings */ 19);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_16___default = /*#__PURE__*/__webpack_require__.n(_Settings_Settings__WEBPACK_IMPORTED_MODULE_16__);
-/* harmony import */ var _utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ./utils/SetTimeoutRef */ 68);
-/* harmony import */ var _utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_17___default = /*#__PURE__*/__webpack_require__.n(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_17__);
-/* harmony import */ var escodegen__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! escodegen */ 180);
-/* harmony import */ var escodegen__WEBPACK_IMPORTED_MODULE_18___default = /*#__PURE__*/__webpack_require__.n(escodegen__WEBPACK_IMPORTED_MODULE_18__);
-/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../utils/acorn */ 77);
-/* harmony import */ var _utils_acorn__WEBPACK_IMPORTED_MODULE_19___default = /*#__PURE__*/__webpack_require__.n(_utils_acorn__WEBPACK_IMPORTED_MODULE_19__);
-/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ../utils/DialogBox */ 9);
-/* harmony import */ var _utils_helpers_compareArrays__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ../utils/helpers/compareArrays */ 167);
-/* harmony import */ var _utils_helpers_compareArrays__WEBPACK_IMPORTED_MODULE_21___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_compareArrays__WEBPACK_IMPORTED_MODULE_21__);
-/* harmony import */ var _utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ../utils/helpers/arrayToString */ 81);
-/* harmony import */ var _utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_22___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_22__);
-/* harmony import */ var _utils_helpers_roundToTwo__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ../utils/helpers/roundToTwo */ 151);
-/* harmony import */ var _utils_helpers_roundToTwo__WEBPACK_IMPORTED_MODULE_23___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_roundToTwo__WEBPACK_IMPORTED_MODULE_23__);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_24__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 7);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_24___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_24__);
-/**
- * Functions for handling WorkerScripts, which are the underlying mechanism
- * that allows for scripts to run
- */
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-const walk = __webpack_require__(/*! acorn/dist/walk */ 448);
-
-// Netscript Ports are instantiated here
-const NetscriptPorts = [];
-for (var i = 0; i < _Constants__WEBPACK_IMPORTED_MODULE_4__["CONSTANTS"].NumNetscriptPorts; ++i) {
- NetscriptPorts.push(new _NetscriptPort__WEBPACK_IMPORTED_MODULE_10__[/* NetscriptPort */ "a"]());
-}
-
-function prestigeWorkerScripts() {
- for (const ws of _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_2__["workerScripts"].values()) {
- ws.env.stopFlag = true;
- }
-
- _Netscript_WorkerScriptStartStopEventEmitter__WEBPACK_IMPORTED_MODULE_3__["WorkerScriptStartStopEventEmitter"].emitEvent();
- _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_2__["workerScripts"].clear();
-}
-
-// JS script promises need a little massaging to have the same guarantees as netscript
-// promises. This does said massaging and kicks the script off. It returns a promise
-// that resolves or rejects when the corresponding worker script is done.
-function startNetscript2Script(workerScript) {
- workerScript.running = true;
-
- // The name of the currently running netscript function, to prevent concurrent
- // calls to hack, grow, etc.
- let runningFn = null;
-
- // We need to go through the environment and wrap each function in such a way that it
- // can be called at most once at a time. This will prevent situations where multiple
- // hack promises are outstanding, for example.
- function wrap(propName, f) {
- // This function unfortunately cannot be an async function, because we don't
- // know if the original one was, and there's no way to tell.
- return function (...args) {
- // Wrap every netscript function with a check for the stop flag.
- // This prevents cases where we never stop because we are only calling
- // netscript functions that don't check this.
- // This is not a problem for legacy Netscript because it also checks the
- // stop flag in the evaluator.
- if (workerScript.env.stopFlag) {throw workerScript;}
-
- if (propName === "sleep") return f(...args); // OK for multiple simultaneous calls to sleep.
-
- const msg = "Concurrent calls to Netscript functions not allowed! " +
- "Did you forget to await hack(), grow(), or some other " +
- "promise-returning function? (Currently running: %s tried to run: %s)"
- if (runningFn) {
- workerScript.errorMessage = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_7__[/* makeRuntimeRejectMsg */ "b"])(workerScript, sprintf(msg, runningFn, propName), null)
- throw workerScript;
- }
- runningFn = propName;
-
- // If the function throws an error, clear the runningFn flag first, and then re-throw it
- // This allows people to properly catch errors thrown by NS functions without getting
- // the concurrent call error above
- let result;
- try {
- result = f(...args);
- } catch(e) {
- runningFn = null;
- throw(e);
- }
-
- if (result && result.finally !== undefined) {
- return result.finally(function () {
- runningFn = null;
- });
- } else {
- runningFn = null;
- return result;
- }
- }
- };
-
- for (let prop in workerScript.env.vars) {
- if (typeof workerScript.env.vars[prop] !== "function") continue;
- workerScript.env.vars[prop] = wrap(prop, workerScript.env.vars[prop]);
- }
-
- // Note: the environment that we pass to the JS script only needs to contain the functions visible
- // to that script, which env.vars does at this point.
- return Object(_NetscriptJSEvaluator__WEBPACK_IMPORTED_MODULE_9__[/* executeJSScript */ "a"])(workerScript.getServer().scripts,
- workerScript).then(function (mainReturnValue) {
- if (mainReturnValue === undefined) return workerScript;
- return [mainReturnValue, workerScript];
- }).catch(e => {
- if (e instanceof Error) {
- workerScript.errorMessage = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_7__[/* makeRuntimeRejectMsg */ "b"])(
- workerScript, e.message + (e.stack && ("\nstack:\n" + e.stack.toString()) || ""));
- throw workerScript;
- } else if (Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_7__[/* isScriptErrorMessage */ "a"])(e)) {
- workerScript.errorMessage = e;
- throw workerScript;
- }
- throw e; // Don't know what to do with it, let's rethrow.
- });
-}
-
-function startNetscript1Script(workerScript) {
- const code = workerScript.code;
- workerScript.running = true;
-
- //Process imports
- var codeWithImports, codeLineOffset;
- try {
- let importProcessingRes = processNetscript1Imports(code, workerScript);
- codeWithImports = importProcessingRes.code;
- codeLineOffset = importProcessingRes.lineOffset;
- } catch(e) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Error processing Imports in " + workerScript.name + ": " + e);
- workerScript.env.stopFlag = true;
- workerScript.running = false;
- return;
- }
-
- var interpreterInitialization = function(int, scope) {
- //Add the Netscript environment
- var ns = Object(_NetscriptFunctions__WEBPACK_IMPORTED_MODULE_8__[/* NetscriptFunctions */ "a"])(workerScript);
- for (let name in ns) {
- let entry = ns[name];
- if (typeof entry === "function") {
- //Async functions need to be wrapped. See JS-Interpreter documentation
- if (name === "hack" || name === "grow" || name === "weaken" || name === "sleep" ||
- name === "prompt" || name === "run" || name === "exec") {
- let tempWrapper = function() {
- let fnArgs = [];
-
- //All of the Object/array elements are in JSInterpreter format, so
- //we have to convert them back to native format to pass them to these fns
- for (let i = 0; i < arguments.length-1; ++i) {
- if (typeof arguments[i] === 'object' || arguments[i].constructor === Array) {
- fnArgs.push(int.pseudoToNative(arguments[i]));
- } else {
- fnArgs.push(arguments[i]);
- }
- }
- let cb = arguments[arguments.length-1];
- let fnPromise = entry.apply(null, fnArgs);
- fnPromise.then(function(res) {
- cb(res);
- }).catch(function(e) {
- // Do nothing?
- });
- }
- int.setProperty(scope, name, int.createAsyncFunction(tempWrapper));
- } else if (name === "sprintf" || name === "vsprintf" || name === "scp" ||
- name == "write" || name === "read" || name === "tryWrite") {
- let tempWrapper = function() {
- let fnArgs = [];
-
- //All of the Object/array elements are in JSInterpreter format, so
- //we have to convert them back to native format to pass them to these fns
- for (let i = 0; i < arguments.length; ++i) {
- if (typeof arguments[i] === 'object' || arguments[i].constructor === Array) {
- fnArgs.push(int.pseudoToNative(arguments[i]));
- } else {
- fnArgs.push(arguments[i]);
- }
- }
-
- return entry.apply(null, fnArgs);
- }
- int.setProperty(scope, name, int.createNativeFunction(tempWrapper));
- } else {
- let tempWrapper = function() {
- let res = entry.apply(null, arguments);
-
- if (res == null) {
- return res;
- } else if (res.constructor === Array || (res === Object(res))) {
- //Objects and Arrays must be converted to the interpreter's format
- return int.nativeToPseudo(res);
- } else {
- return res;
- }
- }
- int.setProperty(scope, name, int.createNativeFunction(tempWrapper));
- }
- } else {
- //bladeburner, or anything else
- int.setProperty(scope, name, int.nativeToPseudo(entry));
- }
- }
-
- //Add the arguments
- int.setProperty(scope, "args", int.nativeToPseudo(workerScript.args));
- }
-
- var interpreter;
- try {
- interpreter = new _JSInterpreter__WEBPACK_IMPORTED_MODULE_6__[/* Interpreter */ "a"](codeWithImports, interpreterInitialization, codeLineOffset);
- } catch(e) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Syntax ERROR in " + workerScript.name + ": " + e);
- workerScript.env.stopFlag = true;
- workerScript.running = false;
- return;
- }
-
- return new Promise(function(resolve, reject) {
- function runInterpreter() {
- try {
- if (workerScript.env.stopFlag) { return reject(workerScript); }
-
- if (interpreter.step()) {
- Object(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_17__["setTimeoutRef"])(runInterpreter, _Settings_Settings__WEBPACK_IMPORTED_MODULE_16__["Settings"].CodeInstructionRunTime);
- } else {
- resolve(workerScript);
- }
- } catch(e) {
- e = e.toString();
- if (!Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_7__[/* isScriptErrorMessage */ "a"])(e)) {
- e = Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_7__[/* makeRuntimeRejectMsg */ "b"])(workerScript, e);
- }
- workerScript.errorMessage = e;
- return reject(workerScript);
- }
- }
-
- try {
- runInterpreter();
- } catch(e) {
- if (Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_24__["isString"])(e)) {
- workerScript.errorMessage = e;
- return reject(workerScript);
- } else if (e instanceof _Netscript_WorkerScript__WEBPACK_IMPORTED_MODULE_1__["WorkerScript"]) {
- return reject(e);
- } else {
- return reject(workerScript);
- }
- }
- });
-}
-
-/* Since the JS Interpreter used for Netscript 1.0 only supports ES5, the keyword
- 'import' throws an error. However, since we want to support import funtionality
- we'll implement it ourselves by parsing the Nodes in the AST out.
-
- @param code - The script's code
- @returns {Object} {
- code: Newly-generated code with imported functions
- lineOffset: Net number of lines of code added/removed due to imported functions
- Should typically be positive
- }
-*/
-function processNetscript1Imports(code, workerScript) {
- //allowReserved prevents 'import' from throwing error in ES5
- const ast = Object(_utils_acorn__WEBPACK_IMPORTED_MODULE_19__["parse"])(code, { ecmaVersion: 6, allowReserved: true, sourceType: "module" });
-
- var server = workerScript.getServer();
- if (server == null) {
- throw new Error("Failed to find underlying Server object for script");
- }
-
- function getScript(scriptName) {
- for (let i = 0; i < server.scripts.length; ++i) {
- if (server.scripts[i].filename === scriptName) {
- return server.scripts[i];
- }
- }
- return null;
- }
-
- let generatedCode = ""; // Generated Javascript Code
- let hasImports = false;
-
- // Walk over the tree and process ImportDeclaration nodes
- walk.simple(ast, {
- ImportDeclaration: (node) => {
- hasImports = true;
- let scriptName = node.source.value;
- if (scriptName.startsWith("./")) {
- scriptName = scriptName.slice(2);
- }
- let script = getScript(scriptName);
- if (script == null) {
- throw new Error("'Import' failed due to invalid script: " + scriptName);
- }
- let scriptAst = Object(_utils_acorn__WEBPACK_IMPORTED_MODULE_19__["parse"])(script.code, {ecmaVersion:5, allowReserved:true, sourceType:"module"});
-
- if (node.specifiers.length === 1 && node.specifiers[0].type === "ImportNamespaceSpecifier") {
- // import * as namespace from script
- let namespace = node.specifiers[0].local.name;
- let fnNames = []; //Names only
- let fnDeclarations = []; //FunctionDeclaration Node objects
- walk.simple(scriptAst, {
- FunctionDeclaration: (node) => {
- fnNames.push(node.id.name);
- fnDeclarations.push(node);
- }
- });
-
- //Now we have to generate the code that would create the namespace
- generatedCode +=
- "var " + namespace + ";\n" +
- "(function (namespace) {\n";
-
- //Add the function declarations
- fnDeclarations.forEach((fn) => {
- generatedCode += Object(escodegen__WEBPACK_IMPORTED_MODULE_18__["generate"])(fn);
- generatedCode += "\n";
- });
-
- //Add functions to namespace
- fnNames.forEach((fnName) => {
- generatedCode += ("namespace." + fnName + " = " + fnName);
- generatedCode += "\n";
- });
-
- //Finish
- generatedCode += (
- "})(" + namespace + " || " + "(" + namespace + " = {}));\n"
- )
- } else {
- //import {...} from script
-
- //Get array of all fns to import
- let fnsToImport = [];
- node.specifiers.forEach((e) => {
- fnsToImport.push(e.local.name);
- });
-
- //Walk through script and get FunctionDeclaration code for all specified fns
- let fnDeclarations = [];
- walk.simple(scriptAst, {
- FunctionDeclaration: (node) => {
- if (fnsToImport.includes(node.id.name)) {
- fnDeclarations.push(node);
- }
- }
- });
-
- //Convert FunctionDeclarations into code
- fnDeclarations.forEach((fn) => {
- generatedCode += Object(escodegen__WEBPACK_IMPORTED_MODULE_18__["generate"])(fn);
- generatedCode += "\n";
- });
- }
- }
- });
-
- //If there are no imports, just return the original code
- if (!hasImports) {return {code:code, lineOffset:0};}
-
- //Remove ImportDeclarations from AST. These ImportDeclarations must be in top-level
- var linesRemoved = 0;
- if (ast.type !== "Program" || ast.body == null) {
- throw new Error("Code could not be properly parsed");
- }
- for (let i = ast.body.length-1; i >= 0; --i) {
- if (ast.body[i].type === "ImportDeclaration") {
- ast.body.splice(i, 1);
- ++linesRemoved;
- }
- }
-
- //Calculated line offset
- var lineOffset = (generatedCode.match(/\n/g) || []).length - linesRemoved;
-
- //Convert the AST back into code
- code = Object(escodegen__WEBPACK_IMPORTED_MODULE_18__["generate"])(ast);
-
- //Add the imported code and re-generate in ES5 (JS Interpreter for NS1 only supports ES5);
- code = generatedCode + code;
-
- var res = {
- code: code,
- lineOffset: lineOffset
- }
- return res;
-}
-
-/**
- * Find and return the next availble PID for a script
- */
-let pidCounter = 1;
-function generateNextPid() {
- let tempCounter = pidCounter;
-
- // Cap the number of search iterations at some arbitrary value to avoid
- // infinite loops. We'll assume that players wont have 1mil+ running scripts
- let found = false;
- for (let i = 0; i < 1e6;) {
- if (!_Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_2__["workerScripts"].has(tempCounter + i)) {
- found = true;
- tempCounter = tempCounter + i;
- break;
- }
-
- if (i === Number.MAX_SAFE_INTEGER - 1) {
- i = 1;
- } else {
- ++i;
- }
- }
-
- if (found) {
- pidCounter = tempCounter + 1;
- if (pidCounter >= Number.MAX_SAFE_INTEGER) {
- pidCounter = 1;
- }
-
- return tempCounter;
- } else {
- return -1;
- }
-}
-
-/**
- * Start a script
- *
- * Given a RunningScript object, constructs a corresponding WorkerScript,
- * adds it to the global 'workerScripts' pool, and begins executing it.
- * @param {RunningScript} runningScriptObj - Script that's being run
- * @param {Server} server - Server on which the script is to be run
- */
-function addWorkerScript(runningScriptObj, server) {
- const filename = runningScriptObj.filename;
-
- // Update server's ram usage
- let threads = 1;
- if (runningScriptObj.threads && !isNaN(runningScriptObj.threads)) {
- threads = runningScriptObj.threads;
- } else {
- runningScriptObj.threads = 1;
- }
- const ramUsage = Object(_utils_helpers_roundToTwo__WEBPACK_IMPORTED_MODULE_23__["roundToTwo"])(Object(_Script_RunningScriptHelpers__WEBPACK_IMPORTED_MODULE_13__["getRamUsageFromRunningScript"])(runningScriptObj) * threads);
- const ramAvailable = server.maxRam - server.ramUsed;
- if (ramUsage > ramAvailable) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])(
- `Not enough RAM to run script ${runningScriptObj.filename} with args ` +
- `${Object(_utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_22__["arrayToString"])(runningScriptObj.args)}. This likely occurred because you re-loaded ` +
- `the game and the script's RAM usage increased (either because of an update to the game or ` +
- `your changes to the script.)`
- );
- return;
- }
- server.ramUsed = Object(_utils_helpers_roundToTwo__WEBPACK_IMPORTED_MODULE_23__["roundToTwo"])(server.ramUsed + ramUsage);
-
- // Get the pid
- const pid = generateNextPid();
- if (pid === -1) {
- throw new Error(
- `Failed to start script because could not find available PID. This is most ` +
- `because you have too many scripts running.`
- );
- }
-
- // Create the WorkerScript. NOTE: WorkerScript ctor will set the underlying
- // RunningScript's PID as well
- const s = new _Netscript_WorkerScript__WEBPACK_IMPORTED_MODULE_1__["WorkerScript"](runningScriptObj, pid, _NetscriptFunctions__WEBPACK_IMPORTED_MODULE_8__[/* NetscriptFunctions */ "a"]);
- s.ramUsage = ramUsage;
-
- // Start the script's execution
- let p = null; // Script's resulting promise
- if (s.name.endsWith(".js") || s.name.endsWith(".ns")) {
- p = startNetscript2Script(s);
- } else {
- p = startNetscript1Script(s);
- if (!(p instanceof Promise)) { return; }
- }
-
- // Once the code finishes (either resolved or rejected, doesnt matter), set its
- // running status to false
- p.then(function(w) {
- console.log("Stopping script " + w.name + " because it finished running naturally");
- Object(_Netscript_killWorkerScript__WEBPACK_IMPORTED_MODULE_0__["killWorkerScript"])(s);
- w.scriptRef.log("Script finished running");
- }).catch(function(w) {
- if (w instanceof Error) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Script runtime unknown error. This is a bug please contact game developer");
- console.error("Evaluating workerscript returns an Error. THIS SHOULDN'T HAPPEN: " + w.toString());
- return;
- } else if (w.constructor === Array && w.length === 2 && w[0] === "RETURNSTATEMENT") {
- // Script ends with a return statement
- console.log("Script returning with value: " + w[1]);
- // TODO maybe do something with this in the future
- return;
- } else if (w instanceof _Netscript_WorkerScript__WEBPACK_IMPORTED_MODULE_1__["WorkerScript"]) {
- if (Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_7__[/* isScriptErrorMessage */ "a"])(w.errorMessage)) {
- var errorTextArray = w.errorMessage.split("|");
- if (errorTextArray.length != 4) {
- console.log("ERROR: Something wrong with Error text in evaluator...");
- console.log("Error text: " + errorText);
- return;
- }
- var serverIp = errorTextArray[1];
- var scriptName = errorTextArray[2];
- var errorMsg = errorTextArray[3];
-
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Script runtime error: Server Ip: " + serverIp +
- " Script name: " + scriptName +
- " Args:" + Object(_utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_22__["arrayToString"])(w.args) + " " + errorMsg);
- w.scriptRef.log("Script crashed with runtime error");
- } else {
- w.scriptRef.log("Script killed");
- return; // Already killed, so stop here
- }
- w.running = false;
- w.env.stopFlag = true;
- } else if (Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_7__[/* isScriptErrorMessage */ "a"])(w)) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Script runtime unknown error. This is a bug please contact game developer");
- console.log("ERROR: Evaluating workerscript returns only error message rather than WorkerScript object. THIS SHOULDN'T HAPPEN: " + w.toString());
- return;
- } else {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("An unknown script died for an unknown reason. This is a bug please contact game dev");
- console.log(w);
- }
-
- Object(_Netscript_killWorkerScript__WEBPACK_IMPORTED_MODULE_0__["killWorkerScript"])(s);
- });
-
- // Add the WorkerScript to the global pool
- _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_2__["workerScripts"].set(pid, s);
- _Netscript_WorkerScriptStartStopEventEmitter__WEBPACK_IMPORTED_MODULE_3__["WorkerScriptStartStopEventEmitter"].emitEvent();
- return;
-}
-
-/**
- * Updates the online running time stat of all running scripts
- */
-function updateOnlineScriptTimes(numCycles = 1) {
- var time = (numCycles * _engine__WEBPACK_IMPORTED_MODULE_5__["Engine"]._idleSpeed) / 1000; //seconds
- for (const ws of _Netscript_WorkerScripts__WEBPACK_IMPORTED_MODULE_2__["workerScripts"].values()) {
- ws.scriptRef.onlineRunningTime += time;
- }
-}
-
-/**
- * Called when the game is loaded. Loads all running scripts (from all servers)
- * into worker scripts so that they will start running
- */
-function loadAllRunningScripts() {
- var total = 0;
- let skipScriptLoad = (window.location.href.toLowerCase().indexOf("?noscripts") !== -1);
- if (skipScriptLoad) { console.info("Skipping the load of any scripts during startup"); }
- for (const property in _Server_AllServers__WEBPACK_IMPORTED_MODULE_15__["AllServers"]) {
- if (_Server_AllServers__WEBPACK_IMPORTED_MODULE_15__["AllServers"].hasOwnProperty(property)) {
- const server = _Server_AllServers__WEBPACK_IMPORTED_MODULE_15__["AllServers"][property];
-
- // Reset each server's RAM usage to 0
- server.ramUsed = 0;
-
- // Reset modules on all scripts
- for (let i = 0; i < server.scripts.length; ++i) {
- server.scripts[i].markUpdated();
- }
-
- if (skipScriptLoad) {
- // Start game with no scripts
- server.runningScripts.length = 0;
- } else {
- for (let j = 0; j < server.runningScripts.length; ++j) {
- addWorkerScript(server.runningScripts[j], server);
-
- // Offline production
- total += Object(_Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_14__[/* scriptCalculateOfflineProduction */ "c"])(server.runningScripts[j]);
- }
- }
- }
- }
-
- return total;
-}
-
-/**
- * Run a script from inside another script (run(), exec(), spawn(), etc.)
- */
-function runScriptFromScript(server, scriptname, args, workerScript, threads=1) {
- //Check if the script is already running
- let runningScriptObj = Object(_Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_14__[/* findRunningScript */ "a"])(scriptname, args, server);
- if (runningScriptObj != null) {
- workerScript.scriptRef.log(scriptname + " is already running on " + server.hostname);
- return Promise.resolve(false);
- }
-
- //'null/undefined' arguments are not allowed
- for (let i = 0; i < args.length; ++i) {
- if (args[i] == null) {
- workerScript.scriptRef.log("ERROR: Cannot execute a script with null/undefined as an argument");
- return Promise.resolve(false);
- }
- }
-
- //Check if the script exists and if it does run it
- for (let i = 0; i < server.scripts.length; ++i) {
- if (server.scripts[i].filename == scriptname) {
- //Check for admin rights and that there is enough RAM availble to run
- var script = server.scripts[i];
- var ramUsage = script.ramUsage;
- threads = Math.round(Number(threads)); //Convert to number and round
- if (threads === 0) { return Promise.resolve(false); }
- ramUsage = ramUsage * threads;
- var ramAvailable = server.maxRam - server.ramUsed;
-
- if (server.hasAdminRights == false) {
- workerScript.scriptRef.log("Cannot run script " + scriptname + " on " + server.hostname + " because you do not have root access!");
- return Promise.resolve(false);
- } else if (ramUsage > ramAvailable){
- workerScript.scriptRef.log("Cannot run script " + scriptname + "(t=" + threads + ") on " + server.hostname + " because there is not enough available RAM!");
- return Promise.resolve(false);
- } else {
- //Able to run script
- if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.exec == null && workerScript.disableLogs.run == null && workerScript.disableLogs.spawn == null) {
- workerScript.scriptRef.log(`Running script: ${scriptname} on ${server.hostname} with ${threads} threads and args: ${Object(_utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_22__["arrayToString"])(args)}. May take a few seconds to start up...`);
- }
- let runningScriptObj = new _Script_RunningScript__WEBPACK_IMPORTED_MODULE_12__["RunningScript"](script, args);
- runningScriptObj.threads = threads;
- addWorkerScript(runningScriptObj, server);
-
- // Push onto runningScripts.
- // This has to come after addWorkerScript() because that fn updates RAM usage
- server.runScript(runningScriptObj, _Player__WEBPACK_IMPORTED_MODULE_11__["Player"].hacknet_node_money_mult);
- return Promise.resolve(true);
- }
- }
- }
- workerScript.scriptRef.log("Could not find script " + scriptname + " on " + server.hostname);
- return Promise.resolve(false);
-}
-
-
-/***/ }),
-/* 63 */
-/*!**********************!*\
- !*** ./src/Alias.ts ***!
- \**********************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const postToTerminal_1 = __webpack_require__(/*! ./ui/postToTerminal */ 6);
-exports.Aliases = {};
-exports.GlobalAliases = {};
-function loadAliases(saveString) {
- if (saveString === "") {
- exports.Aliases = {};
- }
- else {
- exports.Aliases = JSON.parse(saveString);
- }
-}
-exports.loadAliases = loadAliases;
-function loadGlobalAliases(saveString) {
- if (saveString === "") {
- exports.GlobalAliases = {};
- }
- else {
- exports.GlobalAliases = JSON.parse(saveString);
- }
-}
-exports.loadGlobalAliases = loadGlobalAliases;
-// Prints all aliases to terminal
-function printAliases() {
- for (var name in exports.Aliases) {
- if (exports.Aliases.hasOwnProperty(name)) {
- postToTerminal_1.post("alias " + name + "=" + exports.Aliases[name]);
- }
- }
- for (var name in exports.GlobalAliases) {
- if (exports.GlobalAliases.hasOwnProperty(name)) {
- postToTerminal_1.post("global alias " + name + "=" + exports.GlobalAliases[name]);
- }
- }
-}
-exports.printAliases = printAliases;
-// Returns true if successful, false otherwise
-function parseAliasDeclaration(dec, global = false) {
- var re = /^([_|\w|!|%|,|@]+)="(.+)"$/;
- var matches = dec.match(re);
- if (matches == null || matches.length != 3) {
- return false;
- }
- if (global) {
- addGlobalAlias(matches[1], matches[2]);
- }
- else {
- addAlias(matches[1], matches[2]);
- }
- return true;
-}
-exports.parseAliasDeclaration = parseAliasDeclaration;
-function addAlias(name, value) {
- if (name in exports.GlobalAliases) {
- delete exports.GlobalAliases[name];
- }
- exports.Aliases[name] = value;
-}
-function addGlobalAlias(name, value) {
- if (name in exports.Aliases) {
- delete exports.Aliases[name];
- }
- exports.GlobalAliases[name] = value;
-}
-function getAlias(name) {
- if (exports.Aliases.hasOwnProperty(name)) {
- return exports.Aliases[name];
- }
- return null;
-}
-function getGlobalAlias(name) {
- if (exports.GlobalAliases.hasOwnProperty(name)) {
- return exports.GlobalAliases[name];
- }
- return null;
-}
-function removeAlias(name) {
- if (exports.Aliases.hasOwnProperty(name)) {
- delete exports.Aliases[name];
- return true;
- }
- if (exports.GlobalAliases.hasOwnProperty(name)) {
- delete exports.GlobalAliases[name];
- return true;
- }
- return false;
-}
-exports.removeAlias = removeAlias;
-/**
- * Returns the original string with any aliases substituted in.
- * Aliases are only applied to "whole words", one level deep
- */
-function substituteAliases(origCommand) {
- const commandArray = origCommand.split(" ");
- if (commandArray.length > 0) {
- // For the unalias command, dont substite
- if (commandArray[0] === "unalias") {
- return commandArray.join(" ");
- }
- var alias = getAlias(commandArray[0]);
- if (alias != null) {
- commandArray[0] = alias;
- }
- else {
- var alias = getGlobalAlias(commandArray[0]);
- if (alias != null) {
- commandArray[0] = alias;
- }
- }
- for (var i = 0; i < commandArray.length; ++i) {
- var alias = getGlobalAlias(commandArray[i]);
- if (alias != null) {
- commandArray[i] = alias;
- }
- }
- }
- return commandArray.join(" ");
-}
-exports.substituteAliases = substituteAliases;
-
-
-/***/ }),
-/* 64 */
-/*!********************************!*\
- !*** ./src/Message/Message.ts ***!
- \********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-class Message {
- constructor(filename = "", msg = "") {
- // Name of Message file
- this.filename = "";
- // The text contains in the Message
- this.msg = "";
- // Flag indicating whether this Message has been received by the player
- this.recvd = false;
- this.filename = filename;
- this.msg = msg;
- this.recvd = false;
- }
- // Initializes a Message Object from a JSON save state
- static fromJSON(value) {
- return JSONReviver_1.Generic_fromJSON(Message, value.data);
- }
- // Serialize the current object to a JSON save state
- toJSON() {
- return JSONReviver_1.Generic_toJSON("Message", this);
- }
-}
-exports.Message = Message;
-JSONReviver_1.Reviver.constructors.Message = Message;
-
-
-/***/ }),
-/* 65 */
-/*!*************************************!*\
- !*** ./src/Script/ScriptHelpers.js ***!
- \*************************************/
-/*! exports provided: scriptEditorInit, getCurrentEditor, updateScriptEditorContent, scriptCalculateOfflineProduction, findRunningScript */
-/*! exports used: findRunningScript, getCurrentEditor, scriptCalculateOfflineProduction, scriptEditorInit, updateScriptEditorContent */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return scriptEditorInit; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return getCurrentEditor; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return updateScriptEditorContent; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return scriptCalculateOfflineProduction; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return findRunningScript; });
-/* harmony import */ var _Script__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Script */ 102);
-/* harmony import */ var _Script__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_Script__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _RamCalculationErrorCodes__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./RamCalculationErrorCodes */ 97);
-/* harmony import */ var _RamCalculationErrorCodes__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_RamCalculationErrorCodes__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _RamCalculations__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./RamCalculations */ 201);
-/* harmony import */ var _ScriptHelpersTS__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./ScriptHelpersTS */ 60);
-/* harmony import */ var _ScriptHelpersTS__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_ScriptHelpersTS__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../Constants */ 8);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(_Constants__WEBPACK_IMPORTED_MODULE_4__);
-/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../engine */ 14);
-/* harmony import */ var _Fconf_Fconf__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../Fconf/Fconf */ 126);
-/* harmony import */ var _Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../Fconf/FconfSettings */ 34);
-/* harmony import */ var _Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_7__);
-/* harmony import */ var _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../InteractiveTutorial */ 40);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../Player */ 0);
-/* harmony import */ var _ScriptEditor_Ace__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../ScriptEditor/Ace */ 119);
-/* harmony import */ var _ScriptEditor_CodeMirror__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../ScriptEditor/CodeMirror */ 118);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ../Server/AllServers */ 21);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(_Server_AllServers__WEBPACK_IMPORTED_MODULE_12__);
-/* harmony import */ var _Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../Server/ServerHelpers */ 22);
-/* harmony import */ var _Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_13___default = /*#__PURE__*/__webpack_require__.n(_Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_13__);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ../Settings/Settings */ 19);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_14___default = /*#__PURE__*/__webpack_require__.n(_Settings_Settings__WEBPACK_IMPORTED_MODULE_14__);
-/* harmony import */ var _Settings_SettingEnums__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../Settings/SettingEnums */ 52);
-/* harmony import */ var _Settings_SettingEnums__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_Settings_SettingEnums__WEBPACK_IMPORTED_MODULE_15__);
-/* harmony import */ var _Terminal_DirectoryHelpers__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ../Terminal/DirectoryHelpers */ 75);
-/* harmony import */ var _Terminal_DirectoryHelpers__WEBPACK_IMPORTED_MODULE_16___default = /*#__PURE__*/__webpack_require__.n(_Terminal_DirectoryHelpers__WEBPACK_IMPORTED_MODULE_16__);
-/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ../TextFile */ 96);
-/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_17___default = /*#__PURE__*/__webpack_require__.n(_TextFile__WEBPACK_IMPORTED_MODULE_17__);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../ui/navigationTracking */ 12);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_18___default = /*#__PURE__*/__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_18__);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../ui/numeralFormat */ 2);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_19___default = /*#__PURE__*/__webpack_require__.n(_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_19__);
-/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ../../utils/DialogBox */ 9);
-/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-/* harmony import */ var _utils_helpers_compareArrays__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ../../utils/helpers/compareArrays */ 167);
-/* harmony import */ var _utils_helpers_compareArrays__WEBPACK_IMPORTED_MODULE_22___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_compareArrays__WEBPACK_IMPORTED_MODULE_22__);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ../../utils/uiHelpers/createElement */ 3);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23__);
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-var scriptEditorRamCheck = null, scriptEditorRamText = null;
-function scriptEditorInit() {
- // Wrapper container that holds all the buttons below the script editor
- const wrapper = document.getElementById("script-editor-buttons-wrapper");
- if (wrapper == null) {
- console.error("Could not find 'script-editor-buttons-wrapper'");
- return false;
- }
-
- // Beautify button
- const beautifyButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23__["createElement"])("button", {
- class: "std-button",
- display: "inline-block",
- innerText: "Beautify",
- clickListener:()=>{
- let editor = getCurrentEditor();
- if (editor != null) {
- editor.beautifyScript();
- }
- return false;
- }
- });
-
- // Text that displays RAM calculation
- scriptEditorRamText = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23__["createElement"])("p", {
- display:"inline-block", margin:"10px", id:"script-editor-status-text"
- });
-
- // Label for checkbox (defined below)
- const checkboxLabel = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23__["createElement"])("label", {
- for:"script-editor-ram-check", margin:"4px", marginTop: "8px",
- innerText:"Dynamic RAM Usage Checker", color:"white",
- tooltip:"Enable/Disable the dynamic RAM Usage display. You may " +
- "want to disable it for very long scripts because there may be " +
- "performance issues"
- });
-
- // Checkbox for enabling/disabling dynamic RAM calculation
- scriptEditorRamCheck = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23__["createElement"])("input", {
- type:"checkbox", name:"script-editor-ram-check", id:"script-editor-ram-check",
- margin:"4px", marginTop: "8px",
- });
- scriptEditorRamCheck.checked = true;
-
- // Link to Netscript documentation
- const documentationButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23__["createElement"])("a", {
- class: "std-button",
- display: "inline-block",
- href:"https://bitburner.readthedocs.io/en/latest/index.html",
- innerText:"Netscript Documentation",
- target:"_blank",
- });
-
- // Save and Close button
- const closeButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_23__["createElement"])("button", {
- class: "std-button",
- display: "inline-block",
- innerText: "Save & Close (Ctrl/Cmd + b)",
- clickListener:()=>{
- saveAndCloseScriptEditor();
- return false;
- }
- });
-
- // Add all buttons to the UI
- wrapper.appendChild(beautifyButton);
- wrapper.appendChild(closeButton);
- wrapper.appendChild(scriptEditorRamText);
- wrapper.appendChild(scriptEditorRamCheck);
- wrapper.appendChild(checkboxLabel);
- wrapper.appendChild(documentationButton);
-
- // Initialize editors
- const initParams = {
- saveAndCloseFn: saveAndCloseScriptEditor,
- quitFn: _engine__WEBPACK_IMPORTED_MODULE_5__["Engine"].loadTerminalContent,
- }
-
- _ScriptEditor_Ace__WEBPACK_IMPORTED_MODULE_10__[/* AceEditor */ "a"].init(initParams);
- _ScriptEditor_CodeMirror__WEBPACK_IMPORTED_MODULE_11__[/* CodeMirrorEditor */ "a"].init(initParams);
-
- // Setup the selector for which Editor to use
- const editorSelector = document.getElementById("script-editor-option-editor");
- if (editorSelector == null) {
- console.error(`Could not find DOM Element for editor selector (id=script-editor-option-editor)`);
- return false;
- }
-
- for (let i = 0; i < editorSelector.options.length; ++i) {
- if (editorSelector.options[i].value === _Settings_Settings__WEBPACK_IMPORTED_MODULE_14__["Settings"].Editor) {
- editorSelector.selectedIndex = i;
- break;
- }
- }
-
- editorSelector.onchange = () => {
- const opt = editorSelector.value;
- switch (opt) {
- case _Settings_SettingEnums__WEBPACK_IMPORTED_MODULE_15__["EditorSetting"].Ace: {
- const codeMirrorCode = _ScriptEditor_CodeMirror__WEBPACK_IMPORTED_MODULE_11__[/* CodeMirrorEditor */ "a"].getCode();
- const codeMirrorFn = _ScriptEditor_CodeMirror__WEBPACK_IMPORTED_MODULE_11__[/* CodeMirrorEditor */ "a"].getFilename();
- _ScriptEditor_Ace__WEBPACK_IMPORTED_MODULE_10__[/* AceEditor */ "a"].create();
- _ScriptEditor_CodeMirror__WEBPACK_IMPORTED_MODULE_11__[/* CodeMirrorEditor */ "a"].setInvisible();
- _ScriptEditor_Ace__WEBPACK_IMPORTED_MODULE_10__[/* AceEditor */ "a"].openScript(codeMirrorFn, codeMirrorCode);
- break;
- }
- case _Settings_SettingEnums__WEBPACK_IMPORTED_MODULE_15__["EditorSetting"].CodeMirror: {
- const aceCode = _ScriptEditor_Ace__WEBPACK_IMPORTED_MODULE_10__[/* AceEditor */ "a"].getCode();
- const aceFn = _ScriptEditor_Ace__WEBPACK_IMPORTED_MODULE_10__[/* AceEditor */ "a"].getFilename();
- _ScriptEditor_CodeMirror__WEBPACK_IMPORTED_MODULE_11__[/* CodeMirrorEditor */ "a"].create();
- _ScriptEditor_Ace__WEBPACK_IMPORTED_MODULE_10__[/* AceEditor */ "a"].setInvisible();
- _ScriptEditor_CodeMirror__WEBPACK_IMPORTED_MODULE_11__[/* CodeMirrorEditor */ "a"].openScript(aceFn, aceCode);
- break;
- }
- default:
- console.error(`Unrecognized Editor Setting: ${opt}`);
- return;
- }
-
- _Settings_Settings__WEBPACK_IMPORTED_MODULE_14__["Settings"].Editor = opt;
- }
-
- editorSelector.onchange(); // Trigger the onchange event handler
-}
-
-function getCurrentEditor() {
- switch (_Settings_Settings__WEBPACK_IMPORTED_MODULE_14__["Settings"].Editor) {
- case _Settings_SettingEnums__WEBPACK_IMPORTED_MODULE_15__["EditorSetting"].Ace:
- return _ScriptEditor_Ace__WEBPACK_IMPORTED_MODULE_10__[/* AceEditor */ "a"];
- case _Settings_SettingEnums__WEBPACK_IMPORTED_MODULE_15__["EditorSetting"].CodeMirror:
- return _ScriptEditor_CodeMirror__WEBPACK_IMPORTED_MODULE_11__[/* CodeMirrorEditor */ "a"];
- default:
- console.log(`Invalid Editor Setting: ${_Settings_Settings__WEBPACK_IMPORTED_MODULE_14__["Settings"].Editor}`);
- throw new Error(`Invalid Editor Setting: ${_Settings_Settings__WEBPACK_IMPORTED_MODULE_14__["Settings"].Editor}`);
- return null;
- }
-}
-
-//Updates RAM usage in script
-async function updateScriptEditorContent() {
- var filename = document.getElementById("script-editor-filename").value;
- if (scriptEditorRamCheck == null || !scriptEditorRamCheck.checked || !Object(_ScriptHelpersTS__WEBPACK_IMPORTED_MODULE_3__["isScriptFilename"])(filename)) {
- scriptEditorRamText.innerText = "N/A";
- return;
- }
-
- let code;
- try {
- code = getCurrentEditor().getCode();
- } catch(e) {
- scriptEditorRamText.innerText = "RAM: ERROR";
- return;
- }
-
- var codeCopy = code.repeat(1);
- var ramUsage = await Object(_RamCalculations__WEBPACK_IMPORTED_MODULE_2__["calculateRamUsage"])(codeCopy, _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].getCurrentServer().scripts);
- if (ramUsage > 0) {
- scriptEditorRamText.innerText = "RAM: " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_19__["numeralWrapper"].format(ramUsage, '0.00') + " GB";
- } else {
- switch (ramUsage) {
- case _RamCalculationErrorCodes__WEBPACK_IMPORTED_MODULE_1__["RamCalculationErrorCode"].ImportError:
- scriptEditorRamText.innerText = "RAM: Import Error";
- break;
- case _RamCalculationErrorCodes__WEBPACK_IMPORTED_MODULE_1__["RamCalculationErrorCode"].URLImportError:
- scriptEditorRamText.innerText = "RAM: HTTP Import Error";
- break;
- case _RamCalculationErrorCodes__WEBPACK_IMPORTED_MODULE_1__["RamCalculationErrorCode"].SyntaxError:
- default:
- scriptEditorRamText.innerText = "RAM: Syntax Error";
- break;
- }
-
- }
-}
-
-//Define key commands in script editor (ctrl o to save + close, etc.)
-$(document).keydown(function(e) {
- if (_Settings_Settings__WEBPACK_IMPORTED_MODULE_14__["Settings"].DisableHotkeys === true) {return;}
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_18__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_18__["Page"].ScriptEditor)) {
- //Ctrl + b
- if (e.keyCode == 66 && (e.ctrlKey || e.metaKey)) {
- e.preventDefault();
- saveAndCloseScriptEditor();
- }
- }
-});
-
-function saveAndCloseScriptEditor() {
- var filename = document.getElementById("script-editor-filename").value;
-
- let code;
- try {
- code = getCurrentEditor().getCode();
- } catch(e) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Something went wrong when trying to save (getCurrentEditor().getCode()). Please report to game developer with details");
- return;
- }
-
- if (_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_8__[/* ITutorial */ "a"].isRunning && _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_8__[/* ITutorial */ "a"].currStep === _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_8__[/* iTutorialSteps */ "d"].TerminalTypeScript) {
- //Make sure filename + code properly follow tutorial
- if (filename !== "foodnstuff.script") {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Leave the script name as 'foodnstuff'!");
- return;
- }
- code = code.replace(/\s/g, "");
- if (code.indexOf("while(true){hack('foodnstuff');}") == -1) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Please copy and paste the code from the tutorial!");
- return;
- }
-
- //Save the script
- let s = _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].getCurrentServer();
- for (var i = 0; i < s.scripts.length; i++) {
- if (filename == s.scripts[i].filename) {
- s.scripts[i].saveScript(getCurrentEditor().getCode(), _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].currentServer, _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].getCurrentServer().scripts);
- _engine__WEBPACK_IMPORTED_MODULE_5__["Engine"].loadTerminalContent();
- return Object(_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_8__[/* iTutorialNextStep */ "b"])();
- }
- }
-
- // If the current script does NOT exist, create a new one
- let script = new _Script__WEBPACK_IMPORTED_MODULE_0__["Script"]();
- script.saveScript(getCurrentEditor().getCode(), _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].currentServer, _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].getCurrentServer().scripts);
- s.scripts.push(script);
-
- return Object(_InteractiveTutorial__WEBPACK_IMPORTED_MODULE_8__[/* iTutorialNextStep */ "b"])();
- }
-
- if (filename == "") {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("You must specify a filename!");
- return;
- }
-
- if (filename !== ".fconf" && !Object(_Terminal_DirectoryHelpers__WEBPACK_IMPORTED_MODULE_16__["isValidFilePath"])(filename)) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Script filename can contain only alphanumerics, hyphens, and underscores");
- return;
- }
-
- var s = _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].getCurrentServer();
- if (filename === ".fconf") {
- try {
- Object(_Fconf_Fconf__WEBPACK_IMPORTED_MODULE_6__[/* parseFconfSettings */ "c"])(code);
- } catch(e) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])(`Invalid .fconf file: ${e}`);
- return;
- }
- } else if (Object(_ScriptHelpersTS__WEBPACK_IMPORTED_MODULE_3__["isScriptFilename"])(filename)) {
- //If the current script already exists on the server, overwrite it
- for (var i = 0; i < s.scripts.length; i++) {
- if (filename == s.scripts[i].filename) {
- s.scripts[i].saveScript(getCurrentEditor().getCode(), _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].currentServer, _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].getCurrentServer().scripts);
- _engine__WEBPACK_IMPORTED_MODULE_5__["Engine"].loadTerminalContent();
- return;
- }
- }
-
- //If the current script does NOT exist, create a new one
- const script = new _Script__WEBPACK_IMPORTED_MODULE_0__["Script"]();
- script.saveScript(getCurrentEditor().getCode(), _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].currentServer, _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].getCurrentServer().scripts);
- s.scripts.push(script);
- } else if (filename.endsWith(".txt")) {
- for (var i = 0; i < s.textFiles.length; ++i) {
- if (s.textFiles[i].fn === filename) {
- s.textFiles[i].write(code);
- _engine__WEBPACK_IMPORTED_MODULE_5__["Engine"].loadTerminalContent();
- return;
- }
- }
- var textFile = new _TextFile__WEBPACK_IMPORTED_MODULE_17__["TextFile"](filename, code);
- s.textFiles.push(textFile);
- } else {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_20__["dialogBoxCreate"])("Invalid filename. Must be either a script (.script) or " +
- " or text file (.txt)")
- return;
- }
- _engine__WEBPACK_IMPORTED_MODULE_5__["Engine"].loadTerminalContent();
-}
-
-function scriptCalculateOfflineProduction(runningScriptObj) {
- //The Player object stores the last update time from when we were online
- var thisUpdate = new Date().getTime();
- var lastUpdate = _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].lastUpdate;
- var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
-
- //Calculate the "confidence" rating of the script's true production. This is based
- //entirely off of time. We will arbitrarily say that if a script has been running for
- //4 hours (14400 sec) then we are completely confident in its ability
- var confidence = (runningScriptObj.onlineRunningTime) / 14400;
- if (confidence >= 1) {confidence = 1;}
-
- //Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
-
- // Grow
- for (var ip in runningScriptObj.dataMap) {
- if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
- if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
- var serv = _Server_AllServers__WEBPACK_IMPORTED_MODULE_12__["AllServers"][ip];
- if (serv == null) {continue;}
- var timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
- console.log(runningScriptObj.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
- runningScriptObj.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
- var growth = Object(_Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_13__["processSingleServerGrowth"])(serv, timesGrown * 450, _Player__WEBPACK_IMPORTED_MODULE_9__["Player"]);
- runningScriptObj.log(serv.hostname + " grown by " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_19__["numeralWrapper"].format(growth * 100 - 100, '0.000000%') + " from grow() calls made while offline");
- }
- }
-
- // Money from hacking
- var totalOfflineProduction = 0;
- for (var ip in runningScriptObj.dataMap) {
- if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
- if (runningScriptObj.dataMap[ip][0] == 0 || runningScriptObj.dataMap[ip][0] == null) {continue;}
- var serv = _Server_AllServers__WEBPACK_IMPORTED_MODULE_12__["AllServers"][ip];
- if (serv == null) {continue;}
- var production = 0.5 * runningScriptObj.dataMap[ip][0] / runningScriptObj.onlineRunningTime * timePassed;
- production *= confidence;
- if (production > serv.moneyAvailable) {
- production = serv.moneyAvailable;
- }
- totalOfflineProduction += production;
- _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].gainMoney(production);
- _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].recordMoneySource(production, "hacking");
- console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
- runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
- serv.moneyAvailable -= production;
- if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
- if (isNaN(serv.moneyAvailable)) {serv.moneyAvailable = 0;}
- }
- }
-
- // Offline EXP gain
- // A script's offline production will always be at most half of its online production.
- var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
- expGain *= confidence;
-
- _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].gainHackingExp(expGain);
-
- // Update script stats
- runningScriptObj.offlineMoneyMade += totalOfflineProduction;
- runningScriptObj.offlineRunningTime += timePassed;
- runningScriptObj.offlineExpGained += expGain;
-
- // Fortify a server's security based on how many times it was hacked
- for (var ip in runningScriptObj.dataMap) {
- if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
- if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;}
- var serv = _Server_AllServers__WEBPACK_IMPORTED_MODULE_12__["AllServers"][ip];
- if (serv == null) {continue;}
- var timesHacked = Math.round(0.5 * runningScriptObj.dataMap[ip][1] / runningScriptObj.onlineRunningTime * timePassed);
- console.log(runningScriptObj.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
- runningScriptObj.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
- serv.fortify(_Constants__WEBPACK_IMPORTED_MODULE_4__["CONSTANTS"].ServerFortifyAmount * timesHacked);
- }
- }
-
- // Weaken
- for (var ip in runningScriptObj.dataMap) {
- if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
- if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
- var serv = _Server_AllServers__WEBPACK_IMPORTED_MODULE_12__["AllServers"][ip];
- if (serv == null) {continue;}
- var timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
- console.log(runningScriptObj.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
- runningScriptObj.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
- serv.weaken(_Constants__WEBPACK_IMPORTED_MODULE_4__["CONSTANTS"].ServerWeakenAmount * timesWeakened);
- }
- }
-
- return totalOfflineProduction;
-}
-
-//Returns a RunningScript object matching the filename and arguments on the
-//designated server, and false otherwise
-function findRunningScript(filename, args, server) {
- for (var i = 0; i < server.runningScripts.length; ++i) {
- if (server.runningScripts[i].filename === filename &&
- Object(_utils_helpers_compareArrays__WEBPACK_IMPORTED_MODULE_22__["compareArrays"])(server.runningScripts[i].args, args)) {
- return server.runningScripts[i];
- }
- }
- return null;
-}
-
-/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 83)))
-
-/***/ }),
-/* 66 */
-/*!*********************!*\
- !*** ./src/Gang.js ***!
- \*********************/
-/*! exports provided: AllGangs, resetGangs, loadAllGangs, Gang */
-/*! exports used: AllGangs, Gang, loadAllGangs, resetGangs */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return AllGangs; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return resetGangs; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return loadAllGangs; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return Gang; });
-/* harmony import */ var _data_gangmembertasks__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./data/gangmembertasks */ 285);
-/* harmony import */ var _data_gangmembertasks__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_data_gangmembertasks__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _data_gangmemberupgrades__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./data/gangmemberupgrades */ 284);
-/* harmony import */ var _data_gangmemberupgrades__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_data_gangmemberupgrades__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./engine */ 14);
-/* harmony import */ var _Faction_Faction__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Faction/Faction */ 69);
-/* harmony import */ var _Faction_Faction__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_Faction_Faction__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _Faction_Factions__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Faction/Factions */ 13);
-/* harmony import */ var _Faction_Factions__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(_Faction_Factions__WEBPACK_IMPORTED_MODULE_4__);
-/* harmony import */ var _Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./Faction/FactionHelpers */ 51);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./ui/navigationTracking */ 12);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./ui/numeralFormat */ 2);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__);
-/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../utils/DialogBox */ 9);
-/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../utils/JSONReviver */ 18);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../utils/StringHelperFunctions */ 7);
-/* harmony import */ var _utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10___default = /*#__PURE__*/__webpack_require__.n(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__);
-/* harmony import */ var _utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../utils/helpers/exceptionAlert */ 50);
-/* harmony import */ var _utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_11___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_11__);
-/* harmony import */ var _utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ../utils/helpers/getRandomInt */ 15);
-/* harmony import */ var _utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_12___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_12__);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ../utils/helpers/keyCodes */ 27);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_13___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_13__);
-/* harmony import */ var _utils_uiHelpers_createAccordionElement__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ../utils/uiHelpers/createAccordionElement */ 199);
-/* harmony import */ var _utils_uiHelpers_createAccordionElement__WEBPACK_IMPORTED_MODULE_14___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createAccordionElement__WEBPACK_IMPORTED_MODULE_14__);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ../utils/uiHelpers/createElement */ 3);
-/* harmony import */ var _utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__);
-/* harmony import */ var _utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ../utils/uiHelpers/createPopup */ 37);
-/* harmony import */ var _utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_16___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_16__);
-/* harmony import */ var _utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ../utils/uiHelpers/removeChildrenFromElement */ 43);
-/* harmony import */ var _utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_17___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_17__);
-/* harmony import */ var _utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../utils/uiHelpers/removeElement */ 84);
-/* harmony import */ var _utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_18___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_18__);
-/* harmony import */ var _utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../utils/uiHelpers/removeElementById */ 29);
-/* harmony import */ var _utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_19___default = /*#__PURE__*/__webpack_require__.n(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_19__);
-/**
- * TODO
- * Add police clashes
- * balance point to keep them from running out of control
-*/
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-// Constants
-const GangRespectToReputationRatio = 5; // Respect is divided by this to get rep gain
-const MaximumGangMembers = 30;
-const GangRecruitCostMultiplier = 2;
-const CyclesPerTerritoryAndPowerUpdate = 100;
-const AscensionMultiplierRatio = 15 / 100; // Portion of upgrade multiplier that is kept after ascending
-
-// Switch between territory and management screen with 1 and 2
-$(document).keydown(function(event) {
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["Page"].Gang) && event.altKey) {
- if (UIElems.gangMemberFilter != null && UIElems.gangMemberFilter === document.activeElement) {return;}
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_13__["KEY"]["1"]) {
- if(UIElems.gangTerritorySubpage.style.display === "block") {
- UIElems.managementButton.click();
- }
- } else if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_13__["KEY"]["2"]) {
- if (UIElems.gangManagementSubpage.style.display === "block") {
- UIElems.territoryButton.click();
- }
- }
- }
-});
-
-// Delete upgrade box when clicking outside
-$(document).mousedown(function(event) {
- var boxId = "gang-member-upgrade-popup-box";
- var contentId = "gang-member-upgrade-popup-box-content";
- if (UIElems.gangMemberUpgradeBoxOpened) {
- if ( $(event.target).closest("#" + contentId).get(0) == null ) {
- //Delete the box
- Object(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_18__["removeElement"])(UIElems.gangMemberUpgradeBox);
- UIElems.gangMemberUpgradeBox = null;
- UIElems.gangMemberUpgradeBoxContent = null;
- UIElems.gangMemberUpgradeBoxOpened = false;
- UIElems.gangMemberUpgradeBoxElements = null;
- }
- }
-});
-
-const GangNames = [
- "Slum Snakes",
- "Tetrads",
- "The Syndicate",
- "The Dark Army",
- "Speakers for the Dead",
- "NiteSec",
- "The Black Hand"
-];
-
-let AllGangs = {
- "Slum Snakes" : {
- power: 1,
- territory: 1/7,
- },
- "Tetrads" : {
- power: 1,
- territory: 1/7,
- },
- "The Syndicate" : {
- power: 1,
- territory: 1/7,
- },
- "The Dark Army" : {
- power: 1,
- territory: 1/7,
- },
- "Speakers for the Dead" : {
- power: 1,
- territory: 1/7,
- },
- "NiteSec" : {
- power: 1,
- territory: 1/7,
- },
- "The Black Hand" : {
- power: 1,
- territory: 1/7,
- },
-}
-
-function resetGangs() {
- AllGangs = {
- "Slum Snakes" : {
- power: 1,
- territory: 1/7,
- },
- "Tetrads" : {
- power: 1,
- territory: 1/7,
- },
- "The Syndicate" : {
- power: 1,
- territory: 1/7,
- },
- "The Dark Army" : {
- power: 1,
- territory: 1/7,
- },
- "Speakers for the Dead" : {
- power: 1,
- territory: 1/7,
- },
- "NiteSec" : {
- power: 1,
- territory: 1/7,
- },
- "The Black Hand" : {
- power: 1,
- territory: 1/7,
- },
- }
-}
-
-function loadAllGangs(saveString) {
- AllGangs = JSON.parse(saveString, _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Reviver"]);
-}
-
-/**
- * @param facName {string} Name of corresponding faction
- * @param hacking {bollean} Whether or not its a hacking gang
- */
-function Gang(facName, hacking=false) {
- this.facName = facName;
- this.members = [];
- this.wanted = 1;
- this.respect = 1;
-
- this.isHackingGang = hacking;
-
- this.respectGainRate = 0;
- this.wantedGainRate = 0;
- this.moneyGainRate = 0;
-
- // When processing gains, this stores the number of cycles until some
- // limit is reached, and then calculates and applies the gains only at that limit
- this.storedCycles = 0;
-
- // Separate variable to keep track of cycles for Territry + Power gang, which
- // happens on a slower "clock" than normal processing
- this.storedTerritoryAndPowerCycles = 0;
-
- this.territoryClashChance = 0;
- this.territoryWarfareEngaged = false;
-
- this.notifyMemberDeath = true;
-}
-
-Gang.prototype.getPower = function() {
- return AllGangs[this.facName].power;
-}
-
-Gang.prototype.getTerritory = function() {
- return AllGangs[this.facName].territory;
-}
-
-Gang.prototype.process = function(numCycles=1, player) {
- const CyclesPerSecond = 1000 / _engine__WEBPACK_IMPORTED_MODULE_2__["Engine"]._idleSpeed;
-
- if (isNaN(numCycles)) {
- console.error(`NaN passed into Gang.process(): ${numCycles}`);
- }
- this.storedCycles += numCycles;
-
- // Only process if there are at least 2 seconds, and at most 5 seconds
- if (this.storedCycles < 2 * CyclesPerSecond) { return; }
- const cycles = Math.min(this.storedCycles, 5 * CyclesPerSecond);
-
- try {
- this.processGains(cycles, player);
- this.processExperienceGains(cycles);
- this.processTerritoryAndPowerGains(cycles);
- this.storedCycles -= cycles;
- } catch(e) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_11__["exceptionAlert"])(`Exception caught when processing Gang: ${e}`);
- }
-}
-
-Gang.prototype.processGains = function(numCycles=1, player) {
- // Get gains per cycle
- var moneyGains = 0, respectGains = 0, wantedLevelGains = 0;
- for (var i = 0; i < this.members.length; ++i) {
- respectGains += (this.members[i].calculateRespectGain(this));
- wantedLevelGains += (this.members[i].calculateWantedLevelGain(this));
- moneyGains += (this.members[i].calculateMoneyGain(this));
- }
- this.respectGainRate = respectGains;
- this.wantedGainRate = wantedLevelGains;
- this.moneyGainRate = moneyGains;
-
- if (typeof respectGains === "number") {
- const gain = respectGains * numCycles;
- this.respect += gain;
- // Faction reputation gains is respect gain divided by some constant
- const fac = _Faction_Factions__WEBPACK_IMPORTED_MODULE_4__["Factions"][this.facName];
- if (!(fac instanceof _Faction_Faction__WEBPACK_IMPORTED_MODULE_3__["Faction"])) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__["dialogBoxCreate"])("ERROR: Could not get Faction associates with your gang. This is a bug, please report to game dev");
- } else {
- var favorMult = 1 + (fac.favor / 100);
- fac.playerReputation += ((player.faction_rep_mult * gain * favorMult) / GangRespectToReputationRatio);
- }
-
- // Keep track of respect gained per member
- for (let i = 0; i < this.members.length; ++i) {
- this.members[i].recordEarnedRespect(numCycles, this);
- }
- } else {
- console.warn("respectGains calculated to be NaN");
- }
- if (typeof wantedLevelGains === "number") {
- if (this.wanted === 1 && wantedLevelGains < 0) {
- // At minimum wanted, do nothing
- } else {
- const oldWanted = this.wanted;
- let newWanted = oldWanted + (wantedLevelGains * numCycles);
-
- // Prevent overflow
- if (wantedLevelGains <= 0 && newWanted > oldWanted) {
- newWanted = 1;
- }
-
- this.wanted = newWanted;
- if (this.wanted < 1) {this.wanted = 1;}
- }
- } else {
- console.warn("ERROR: wantedLevelGains is NaN");
- }
- if (typeof moneyGains === "number") {
- player.gainMoney(moneyGains * numCycles);
- player.recordMoneySource(moneyGains * numCycles, "gang");
- } else {
- console.warn("ERROR: respectGains is NaN");
- }
-}
-
-Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
- this.storedTerritoryAndPowerCycles += numCycles;
- if (this.storedTerritoryAndPowerCycles < CyclesPerTerritoryAndPowerUpdate) { return; }
- this.storedTerritoryAndPowerCycles -= CyclesPerTerritoryAndPowerUpdate;
-
- // Process power first
- var gangName = this.facName;
- for (const name in AllGangs) {
- if (AllGangs.hasOwnProperty(name)) {
- if (name == gangName) {
- AllGangs[name].power += this.calculatePower();
- } else {
- // All NPC gangs get random power gains
- const gainRoll = Math.random();
- if (gainRoll < 0.5) {
- // Multiplicative gain (50% chance)
- // This is capped per cycle, to prevent it from getting out of control
- const multiplicativeGain = AllGangs[name].power * 0.005;
- AllGangs[name].power += Math.min(0.85, multiplicativeGain);
- } else {
- // Additive gain (50% chance)
- const additiveGain = 0.75 * gainRoll * AllGangs[name].territory;
- AllGangs[name].power += (additiveGain);
- }
- }
- }
- }
-
- // Determine if territory should be processed
- if (this.territoryWarfareEngaged) {
- this.territoryClashChance = 1;
- } else if (this.territoryClashChance > 0) {
- // Engagement turned off, but still a positive clash chance. So there's
- // still a chance of clashing but it slowly goes down over time
- this.territoryClashChance = Math.max(0, this.territoryClashChance - 0.01);
- }
-
- // Then process territory
- for (let i = 0; i < GangNames.length; ++i) {
- const others = GangNames.filter((e) => {
- return e !== GangNames[i];
- });
- const other = Object(_utils_helpers_getRandomInt__WEBPACK_IMPORTED_MODULE_12__["getRandomInt"])(0, others.length - 1);
-
- const thisGang = GangNames[i];
- const otherGang = others[other];
-
- // If either of the gangs involved in this clash is the player, determine
- // whether to skip or process it using the clash chance
- if (thisGang === gangName || otherGang === gangName) {
- if (!(Math.random() < this.territoryClashChance)) { continue; }
- }
-
- const thisPwr = AllGangs[thisGang].power;
- const otherPwr = AllGangs[otherGang].power;
- const thisChance = thisPwr / (thisPwr + otherPwr);
-
- if (Math.random() < thisChance) {
- if (AllGangs[otherGang].territory <= 0) {
- return;
- }
- AllGangs[thisGang].territory += 0.0001;
- AllGangs[otherGang].territory -= 0.0001;
- if (thisGang === gangName) {
- this.clash(true); // Player won
- AllGangs[otherGang].power *= (1 / 1.01);
- } else if (otherGang === gangName) {
- this.clash(false); // Player lost
- } else {
- AllGangs[otherGang].power *= (1 / 1.01);
- }
- } else {
- if (AllGangs[thisGang].territory <= 0) {
- return;
- }
- AllGangs[thisGang].territory -= 0.0001;
- AllGangs[otherGang].territory += 0.0001;
- if (thisGang === gangName) {
- this.clash(false); // Player lost
- } else if (otherGang === gangName) {
- this.clash(true); // Player won
- AllGangs[thisGang].power *= (1 / 1.01);
- } else {
- AllGangs[thisGang].power *= (1 / 1.01);
- }
- }
- }
-}
-
-Gang.prototype.canRecruitMember = function() {
- if (this.members.length >= MaximumGangMembers) { return false; }
- return (this.respect >= this.getRespectNeededToRecruitMember());
-}
-
-Gang.prototype.getRespectNeededToRecruitMember = function() {
- // First N gang members are free (can be recruited at 0 respect)
- const numFreeMembers = 3;
- if (this.members.length < numFreeMembers) { return 0; }
-
- const i = this.members.length - (numFreeMembers - 1);
- return Math.round(0.9 * Math.pow(i, 3) + Math.pow(i, 2));
-}
-
-Gang.prototype.recruitMember = function(name) {
- name = String(name);
- if (name === "" || !this.canRecruitMember()) { return false; }
-
- // Check for already-existing names
- let sameNames = this.members.filter((m) => {
- return m.name === name;
- });
- if (sameNames.length >= 1) { return false; }
-
- let member = new GangMember(name);
- this.members.push(member);
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["Page"].Gang)) {
- this.createGangMemberDisplayElement(member);
- this.updateGangContent();
- }
- return true;
-}
-
-// Money and Respect gains multiplied by this number (< 1)
-Gang.prototype.getWantedPenalty = function() {
- return (this.respect) / (this.respect + this.wanted);
-}
-
-Gang.prototype.processExperienceGains = function(numCycles=1) {
- for (var i = 0; i < this.members.length; ++i) {
- this.members[i].gainExperience(numCycles);
- this.members[i].updateSkillLevels();
- }
-}
-
-//Calculates power GAIN, which is added onto the Gang's existing power
-Gang.prototype.calculatePower = function() {
- var memberTotal = 0;
- for (var i = 0; i < this.members.length; ++i) {
- if (GangMemberTasks.hasOwnProperty(this.members[i].task) && this.members[i].task == "Territory Warfare") {
- const gain = this.members[i].calculatePower();
- memberTotal += gain;
- }
- }
- return (0.015 * this.getTerritory() * memberTotal);
-}
-
-Gang.prototype.clash = function(won=false) {
- // Determine if a gang member should die
- let baseDeathChance = 0.01;
- if (won) { baseDeathChance /= 2; }
-
- // If the clash was lost, the player loses a small percentage of power
- if (!won) {
- AllGangs[this.facName].power *= (1 / 1.008);
- }
-
- // Deaths can only occur during X% of clashes
- if (Math.random() < 0.65) { return; }
-
- for (let i = this.members.length - 1; i >= 0; --i) {
- const member = this.members[i];
-
- // Only members assigned to Territory Warfare can die
- if (member.task !== "Territory Warfare") { continue; }
-
- // Chance to die is decreased based on defense
- const modifiedDeathChance = baseDeathChance / Math.pow(member.def, 0.6);
- if (Math.random() < modifiedDeathChance) {
- this.killMember(member);
- }
- }
-}
-
-Gang.prototype.killMember = function(memberObj) {
- const gangName = this.facName;
-
- // Player loses a percentage of total respect, plus whatever respect that member has earned
- const totalRespect = this.respect;
- const lostRespect = (0.05 * totalRespect) + memberObj.earnedRespect;
- this.respect = Math.max(0, totalRespect - lostRespect);
-
- for (let i = 0; i < this.members.length; ++i) {
- if (memberObj.name === this.members[i].name) {
- this.members.splice(i, 1);
- break;
- }
- }
-
- // Notify of death
- if (this.notifyMemberDeath) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__["dialogBoxCreate"])(`${memberObj.name} was killed in a gang clash! You lost ${lostRespect} respect`);
- }
-
- // Update UI
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["Page"].Gang)) {
- this.displayGangMemberList();
- }
-}
-
-Gang.prototype.ascendMember = function(memberObj, workerScript) {
- try {
- /**
- * res is an object with the following format:
- * {
- * respect: Amount of respect to deduct
- * hack/str/def/dex/agi/cha: Ascension multipliers gained for each stat
- * }
- */
- const res = memberObj.ascend();
- this.respect = Math.max(1, this.respect - res.respect);
- if (workerScript == null) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__["dialogBoxCreate"])([`You ascended ${memberObj.name}!`,
- "",
- `Your gang lost ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(res.respect, "0.000a")} respect`,
- "",
- `${memberObj.name} gained the following stat multipliers for ascending:`,
- `Hacking: ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(res.hack, "0.000%")}`,
- `Strength: ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(res.str, "0.000%")}`,
- `Defense: ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(res.def, "0.000%")}`,
- `Dexterity: ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(res.dex, "0.000%")}`,
- `Agility: ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(res.agi, "0.000%")}`,
- `Charisma: ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(res.cha, "0.000%")}`].join(" "));
- } else {
- workerScript.log(`Ascended Gang member ${memberObj.name}`);
- }
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["Page"].Gang)) {
- this.displayGangMemberList();
- }
- return res;
- } catch(e) {
- if (workerScript == null) {
- Object(_utils_helpers_exceptionAlert__WEBPACK_IMPORTED_MODULE_11__["exceptionAlert"])(e);
- } else {
- throw e; // Re-throw, will be caught in the Netscript Function
- }
- }
-}
-
-// Cost of upgrade gets cheaper as gang increases in respect + power
-Gang.prototype.getDiscount = function() {
- const power = this.getPower();
- const respect = this.respect;
-
- const respectLinearFac = 5e6;
- const powerLinearFac = 1e6;
- const discount = Math.pow(respect, 0.01) + respect / respectLinearFac + Math.pow(power, 0.01) + power / powerLinearFac - 1;
- return Math.max(1, discount);
-}
-
-// Returns only valid tasks for this gang. Excludes 'Unassigned'
-Gang.prototype.getAllTaskNames = function() {
- let tasks = [];
- const allTasks = Object.keys(GangMemberTasks);
- if (this.isHackingGang) {
- tasks = allTasks.filter((e) => {
- let task = GangMemberTasks[e];
- if (task == null) { return false; }
- if (e === "Unassigned") { return false; }
- return task.isHacking;
- });
- } else {
- tasks = allTasks.filter((e) => {
- let task = GangMemberTasks[e];
- if (task == null) { return false; }
- if (e === "Unassigned") { return false; }
- return task.isCombat;
- });
- }
- return tasks;
-}
-
-Gang.prototype.getAllUpgradeNames = function() {
- return Object.keys(GangMemberUpgrades);
-}
-
-Gang.prototype.getUpgradeCost = function(upgName) {
- if (GangMemberUpgrades[upgName] == null) { return Infinity; }
- return GangMemberUpgrades[upgName].getCost(this);
-}
-
-// Returns a player-friendly string stating the type of the specified upgrade
-Gang.prototype.getUpgradeType = function(upgName) {
- const upg = GangMemberUpgrades[upgName];
- if (upg == null) { return ""; }
-
- switch (upg.type) {
- case "w":
- return "Weapon";
- case "a":
- return "Armor";
- case "v":
- return "Vehicle";
- case "r":
- return "Rootkit";
- case "g":
- return "Augmentation";
- default:
- return "";
- }
-}
-
-Gang.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Generic_toJSON"])("Gang", this);
-}
-
-Gang.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Generic_fromJSON"])(Gang, value.data);
-}
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Reviver"].constructors.Gang = Gang;
-
-function GangMember(name) {
- this.name = name;
- this.task = "Unassigned";
-
- this.earnedRespect = 0;
-
- this.hack = 1;
- this.str = 1;
- this.def = 1;
- this.dex = 1;
- this.agi = 1;
- this.cha = 1;
-
- this.hack_exp = 0;
- this.str_exp = 0;
- this.def_exp = 0;
- this.dex_exp = 0;
- this.agi_exp = 0;
- this.cha_exp = 0;
-
- this.hack_mult = 1;
- this.str_mult = 1;
- this.def_mult = 1;
- this.dex_mult = 1;
- this.agi_mult = 1;
- this.cha_mult = 1;
-
- this.hack_asc_mult = 1;
- this.str_asc_mult = 1;
- this.def_asc_mult = 1;
- this.dex_asc_mult = 1;
- this.agi_asc_mult = 1;
- this.cha_asc_mult = 1;
-
- this.upgrades = []; // Names of upgrades
- this.augmentations = []; // Names of augmentations only
-}
-
-// Same skill calculation formula as Player
-GangMember.prototype.calculateSkill = function(exp, mult=1) {
- return Math.max(Math.floor(mult * (32 * Math.log(exp + 534.5) - 200)), 1);
-}
-
-GangMember.prototype.updateSkillLevels = function() {
- this.hack = this.calculateSkill(this.hack_exp, this.hack_mult * this.hack_asc_mult);
- this.str = this.calculateSkill(this.str_exp, this.str_mult * this.str_asc_mult);
- this.def = this.calculateSkill(this.def_exp, this.def_mult * this.def_asc_mult);
- this.dex = this.calculateSkill(this.dex_exp, this.dex_mult * this.dex_asc_mult);
- this.agi = this.calculateSkill(this.agi_exp, this.agi_mult * this.agi_asc_mult);
- this.cha = this.calculateSkill(this.cha_exp, this.cha_mult * this.cha_asc_mult);
-}
-
-GangMember.prototype.calculatePower = function() {
- return (this.hack + this.str + this.def + this.dex + this.agi + this.cha) / 95;
-}
-
-GangMember.prototype.assignToTask = function(taskName) {
- if (GangMemberTasks.hasOwnProperty(taskName)) {
- this.task = taskName;
- return true;
- } else {
- this.task = "Unassigned";
- return false;
- }
-}
-
-GangMember.prototype.unassignFromTask = function() {
- this.task = "Unassigned";
-}
-
-GangMember.prototype.getTask = function() {
- // Backwards compatibility
- if (this.task instanceof GangMemberTask) {
- this.task = this.task.name;
- }
-
- if (GangMemberTasks.hasOwnProperty(this.task)) {
- return GangMemberTasks[this.task];
- }
- return GangMemberTasks["Unassigned"];
-}
-
-// Gains are per cycle
-GangMember.prototype.calculateRespectGain = function(gang) {
- const task = this.getTask();
- if (task == null || !(task instanceof GangMemberTask) || task.baseRespect === 0) {return 0;}
- var statWeight = (task.hackWeight/100) * this.hack +
- (task.strWeight/100) * this.str +
- (task.defWeight/100) * this.def +
- (task.dexWeight/100) * this.dex +
- (task.agiWeight/100) * this.agi +
- (task.chaWeight/100) * this.cha;
- statWeight -= (4 * task.difficulty);
- if (statWeight <= 0) { return 0; }
- const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.respect) / 100;
- if (isNaN(territoryMult) || territoryMult <= 0) { return 0; }
- var respectMult = gang.getWantedPenalty();
- return 11 * task.baseRespect * statWeight * territoryMult * respectMult;
-}
-
-GangMember.prototype.calculateWantedLevelGain = function(gang) {
- const task = this.getTask();
- if (task == null || !(task instanceof GangMemberTask) || task.baseWanted === 0) { return 0; }
- let statWeight = (task.hackWeight / 100) * this.hack +
- (task.strWeight / 100) * this.str +
- (task.defWeight / 100) * this.def +
- (task.dexWeight / 100) * this.dex +
- (task.agiWeight / 100) * this.agi +
- (task.chaWeight / 100) * this.cha;
- statWeight -= (3.5 * task.difficulty);
- if (statWeight <= 0) { return 0; }
- const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.wanted) / 100;
- if (isNaN(territoryMult) || territoryMult <= 0) { return 0; }
- if (task.baseWanted < 0) {
- return 0.4 * task.baseWanted * statWeight * territoryMult;
- } else {
- const calc = 7 * task.baseWanted / (Math.pow(3 * statWeight * territoryMult, 0.8));
-
- // Put an arbitrary cap on this to prevent wanted level from rising too fast if the
- // denominator is very small. Might want to rethink formula later
- return Math.min(100, calc);
- }
-}
-
-GangMember.prototype.calculateMoneyGain = function(gang) {
- const task = this.getTask();
- if (task == null || !(task instanceof GangMemberTask) || task.baseMoney === 0) {return 0;}
- var statWeight = (task.hackWeight/100) * this.hack +
- (task.strWeight/100) * this.str +
- (task.defWeight/100) * this.def +
- (task.dexWeight/100) * this.dex +
- (task.agiWeight/100) * this.agi +
- (task.chaWeight/100) * this.cha;
- statWeight -= (3.2 * task.difficulty);
- if (statWeight <= 0) { return 0; }
- const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.money) / 100;
- if (isNaN(territoryMult) || territoryMult <= 0) { return 0; }
- var respectMult = gang.getWantedPenalty();
- return 5 * task.baseMoney * statWeight * territoryMult * respectMult;
-}
-
-GangMember.prototype.gainExperience = function(numCycles=1) {
- const task = this.getTask();
- if (task == null || !(task instanceof GangMemberTask) || task === GangMemberTasks["Unassigned"]) {return;}
- const difficultyMult = Math.pow(task.difficulty, 0.9);
- const difficultyPerCycles = difficultyMult * numCycles;
- const weightDivisor = 1500;
- this.hack_exp += (task.hackWeight / weightDivisor) * difficultyPerCycles;
- this.str_exp += (task.strWeight / weightDivisor) * difficultyPerCycles;
- this.def_exp += (task.defWeight / weightDivisor) * difficultyPerCycles;
- this.dex_exp += (task.dexWeight / weightDivisor) * difficultyPerCycles;
- this.agi_exp += (task.agiWeight / weightDivisor) * difficultyPerCycles;
- this.cha_exp += (task.chaWeight / weightDivisor) * difficultyPerCycles;
-}
-
-GangMember.prototype.recordEarnedRespect = function(numCycles=1, gang) {
- this.earnedRespect += (this.calculateRespectGain(gang) * numCycles);
-}
-
-GangMember.prototype.ascend = function() {
- const res = this.getAscensionResults();
- const hackAscMult = res.hack;
- const strAscMult = res.str;
- const defAscMult = res.def;
- const dexAscMult = res.dex;
- const agiAscMult = res.agi;
- const chaAscMult = res.cha;
- this.hack_asc_mult += hackAscMult;
- this.str_asc_mult += strAscMult;
- this.def_asc_mult += defAscMult;
- this.dex_asc_mult += dexAscMult;
- this.agi_asc_mult += agiAscMult;
- this.cha_asc_mult += chaAscMult;
-
- // Remove upgrades. Then re-calculate multipliers and stats
- this.upgrades.length = 0;
- this.hack_mult = 1;
- this.str_mult = 1;
- this.def_mult = 1;
- this.dex_mult = 1;
- this.agi_mult = 1;
- this.cha_mult = 1;
- for (let i = 0; i < this.augmentations.length; ++i) {
- let aug = GangMemberUpgrades[this.augmentations[i]];
- aug.apply(this);
- }
-
- // Clear exp and recalculate stats
- this.hack_exp = 0;
- this.str_exp = 0;
- this.def_exp = 0;
- this.dex_exp = 0;
- this.agi_exp = 0;
- this.cha_exp = 0;
- this.updateSkillLevels();
-
- const respectToDeduct = this.earnedRespect;
- this.earnedRespect = 0;
- return {
- respect: respectToDeduct,
- hack: hackAscMult,
- str: strAscMult,
- def: defAscMult,
- dex: dexAscMult,
- agi: agiAscMult,
- cha: chaAscMult,
- };
-}
-
-// Returns the multipliers that would be gained from ascension
-GangMember.prototype.getAscensionResults = function() {
- /**
- * Calculate ascension bonus to stat multipliers.
- * This is based on the current number of multipliers from Non-Augmentation upgrades
- * + Ascension Bonus = N% of current bonus from Augmentations
- */
- let hack = 1;
- let str = 1;
- let def = 1;
- let dex = 1;
- let agi = 1;
- let cha = 1;
- for (let i = 0; i < this.upgrades.length; ++i) {
- let upg = GangMemberUpgrades[this.upgrades[i]];
- if (upg.mults.hack != null) { hack *= upg.mults.hack; }
- if (upg.mults.str != null) { str *= upg.mults.str; }
- if (upg.mults.def != null) { def *= upg.mults.def; }
- if (upg.mults.dex != null) { dex *= upg.mults.dex; }
- if (upg.mults.agi != null) { agi *= upg.mults.agi; }
- if (upg.mults.cha != null) { cha *= upg.mults.cha; }
- }
-
- // Subtract 1 because we're only interested in the actual "bonus" part
- return {
- hack: (Math.max(0, hack - 1) * AscensionMultiplierRatio),
- str: (Math.max(0, str - 1) * AscensionMultiplierRatio),
- def: (Math.max(0, def - 1) * AscensionMultiplierRatio),
- dex: (Math.max(0, dex - 1) * AscensionMultiplierRatio),
- agi: (Math.max(0, agi - 1) * AscensionMultiplierRatio),
- cha: (Math.max(0, cha - 1) * AscensionMultiplierRatio),
- }
-}
-
-GangMember.prototype.buyUpgrade = function(upg, player, gang) {
- if (typeof upg === 'string') {
- upg = GangMemberUpgrades[upg];
- }
- if (!(upg instanceof GangMemberUpgrade)) {
- return false;
- }
- // Prevent purchasing of already-owned upgrades
- if (this.augmentations.includes(upg.name) || this.upgrades.includes(upg.name)) {
- return false;
- }
-
- if (player.money.lt(upg.getCost(gang))) { return false; }
- player.loseMoney(upg.getCost(gang));
- if (upg.type === "g") {
- this.augmentations.push(upg.name);
- } else {
- this.upgrades.push(upg.name);
- }
- upg.apply(this);
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_6__["Page"].Gang) && UIElems.gangMemberUpgradeBoxOpened) {
- var initFilterValue = UIElems.gangMemberUpgradeBoxFilter.value.toString();
- gang.createGangMemberUpgradeBox(player, initFilterValue);
- }
- return true;
-}
-
-GangMember.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Generic_toJSON"])("GangMember", this);
-}
-
-GangMember.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Generic_fromJSON"])(GangMember, value.data);
-}
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Reviver"].constructors.GangMember = GangMember;
-
-// Defines tasks that Gang Members can work on
-function GangMemberTask(name="", desc="", isHacking=false, isCombat=false,
- params={baseRespect: 0, baseWanted: 0, baseMoney: 0,
- hackWeight: 0, strWeight: 0, defWeight: 0,
- dexWeight: 0, agiWeight: 0, chaWeight: 0,
- difficulty: 0}) {
- this.name = name;
- this.desc = desc;
-
- // Flags that describe whether this Task is applicable for Hacking/Combat gangs
- this.isHacking = isHacking;
- this.isCombat = isCombat;
-
- // Base gain rates for respect/wanted/money
- this.baseRespect = params.baseRespect ? params.baseRespect : 0;
- this.baseWanted = params.baseWanted ? params.baseWanted : 0;
- this.baseMoney = params.baseMoney ? params.baseMoney : 0;
-
- // Weighting for the effect that each stat has on the tasks effectiveness.
- // Weights must add up to 100
- this.hackWeight = params.hackWeight ? params.hackWeight : 0;
- this.strWeight = params.strWeight ? params.strWeight : 0;
- this.defWeight = params.defWeight ? params.defWeight : 0;
- this.dexWeight = params.dexWeight ? params.dexWeight : 0;
- this.agiWeight = params.agiWeight ? params.agiWeight : 0;
- this.chaWeight = params.chaWeight ? params.chaWeight : 0;
-
- if (Math.round(this.hackWeight + this.strWeight + this.defWeight + this.dexWeight + this.agiWeight + this.chaWeight) != 100) {
- console.error(`GangMemberTask ${this.name} weights do not add up to 100`);
- }
-
- // 1 - 100
- this.difficulty = params.difficulty ? params.difficulty : 1;
-
- // Territory Factors. Exponential factors that dictate how territory affects gains
- // Formula: Territory Mutiplier = (Territory * 100) ^ factor / 100
- // So factor should be > 1 if something should scale exponentially with territory
- // and should be < 1 if it should have diminshing returns
- this.territory = params.territory ? params.territory : {money: 1, respect: 1, wanted: 1};
-}
-
-GangMemberTask.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Generic_toJSON"])("GangMemberTask", this);
-}
-
-GangMemberTask.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Generic_fromJSON"])(GangMemberTask, value.data);
-}
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Reviver"].constructors.GangMemberTask = GangMemberTask;
-
-const GangMemberTasks = {};
-
-function addGangMemberTask(name, desc, isHacking, isCombat, params) {
- GangMemberTasks[name] = new GangMemberTask(name, desc, isHacking, isCombat, params);
-}
-
-_data_gangmembertasks__WEBPACK_IMPORTED_MODULE_0__["gangMemberTasksMetadata"].forEach((e) => {
- addGangMemberTask(e.name, e.desc, e.isHacking, e.isCombat, e.params);
-});
-
-function GangMemberUpgrade(name="", cost=0, type="w", mults={}) {
- this.name = name;
- this.cost = cost;
- this.type = type; //w = weapon, a = armor, v = vehicle, r = rootkit, g = Aug
- this.mults = mults;
-
- this.createDescription();
-}
-
-GangMemberUpgrade.prototype.getCost = function(gang) {
- const discount = gang.getDiscount();
- return this.cost / discount;
-}
-
-GangMemberUpgrade.prototype.createDescription = function() {
- const lines = ["Increases:"];
- if (this.mults.str != null) {
- lines.push(`* Strength by ${Math.round((this.mults.str - 1) * 100)}%`);
- }
- if (this.mults.def != null) {
- lines.push(`* Defense by ${Math.round((this.mults.def - 1) * 100)}%`);
- }
- if (this.mults.dex != null) {
- lines.push(`* Dexterity by ${Math.round((this.mults.dex - 1) * 100)}%`);
- }
- if (this.mults.agi != null) {
- lines.push(`* Agility by ${Math.round((this.mults.agi - 1) * 100)}%`);
- }
- if (this.mults.cha != null) {
- lines.push(`* Charisma by ${Math.round((this.mults.cha - 1) * 100)}%`);
- }
- if (this.mults.hack != null) {
- lines.push(`* Hacking by ${Math.round((this.mults.hack - 1) * 100)}%`);
- }
- this.desc = lines.join(" ");
-}
-
-// Passes in a GangMember object
-GangMemberUpgrade.prototype.apply = function(member) {
- if (this.mults.str != null) { member.str_mult *= this.mults.str; }
- if (this.mults.def != null) { member.def_mult *= this.mults.def; }
- if (this.mults.dex != null) { member.dex_mult *= this.mults.dex; }
- if (this.mults.agi != null) { member.agi_mult *= this.mults.agi; }
- if (this.mults.cha != null) { member.cha_mult *= this.mults.cha; }
- if (this.mults.hack != null) { member.hack_mult *= this.mults.hack; }
- return;
-}
-
-GangMemberUpgrade.prototype.toJSON = function() {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Generic_toJSON"])("GangMemberUpgrade", this);
-}
-
-GangMemberUpgrade.fromJSON = function(value) {
- return Object(_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Generic_fromJSON"])(GangMemberUpgrade, value.data);
-}
-
-_utils_JSONReviver__WEBPACK_IMPORTED_MODULE_9__["Reviver"].constructors.GangMemberUpgrade = GangMemberUpgrade;
-
-// Initialize Gang Member Upgrades
-const GangMemberUpgrades = {}
-
-function addGangMemberUpgrade(name, cost, type, mults) {
- GangMemberUpgrades[name] = new GangMemberUpgrade(name, cost, type, mults);
-}
-
-_data_gangmemberupgrades__WEBPACK_IMPORTED_MODULE_1__["gangMemberUpgradesMetadata"].forEach((e) => {
- addGangMemberUpgrade(e.name, e.cost, e.upgType, e.mults);
-});
-
-// Create a pop-up box that lets player purchase upgrades
-Gang.prototype.createGangMemberUpgradeBox = function(player, initialFilter="") {
- const boxId = "gang-member-upgrade-popup-box";
- if (UIElems.gangMemberUpgradeBoxOpened) {
- // Already opened, refreshing
- if (UIElems.gangMemberUpgradeBoxElements == null || UIElems.gangMemberUpgradeBox == null || UIElems.gangMemberUpgradeBoxContent == null) {
- console.error("Refreshing Gang member upgrade box throws error because required elements are null");
- return;
- }
-
- for (var i = 2; i < UIElems.gangMemberUpgradeBoxElements.length; ++i) {
- Object(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_18__["removeElement"])(UIElems.gangMemberUpgradeBoxElements[i]);
- }
- UIElems.gangMemberUpgradeBoxElements = [UIElems.gangMemberUpgradeBoxFilter, UIElems.gangMemberUpgradeBoxDiscount];
-
- var filter = UIElems.gangMemberUpgradeBoxFilter.value.toString();
- for (var i = 0; i < this.members.length; ++i) {
- if (this.members[i].name.indexOf(filter) > -1 || this.members[i].task.indexOf(filter) > -1) {
- var newPanel = this.members[i].createGangMemberUpgradePanel(this, player);
- UIElems.gangMemberUpgradeBoxContent.appendChild(newPanel);
- UIElems.gangMemberUpgradeBoxElements.push(newPanel);
- }
- }
- } else {
- // New popup
- UIElems.gangMemberUpgradeBoxFilter = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("input", {
- type:"text", placeholder:"Filter gang members",
- value:initialFilter,
- onkeyup:()=>{
- var filterValue = UIElems.gangMemberUpgradeBoxFilter.value.toString();
- this.createGangMemberUpgradeBox(player, filterValue);
- }
- });
-
- UIElems.gangMemberUpgradeBoxDiscount = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {
- innerText: "Discount: -" + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(1 - 1 / this.getDiscount(), "0.00%"),
- marginLeft: "6px",
- tooltip: "You get a discount on equipment and upgrades based on your gang's " +
- "respect and power. More respect and power leads to more discounts."
- });
-
- UIElems.gangMemberUpgradeBoxElements = [UIElems.gangMemberUpgradeBoxFilter, UIElems.gangMemberUpgradeBoxDiscount];
-
- var filter = UIElems.gangMemberUpgradeBoxFilter.value.toString();
- for (var i = 0; i < this.members.length; ++i) {
- if (this.members[i].name.indexOf(filter) > -1 || this.members[i].task.indexOf(filter) > -1) {
- UIElems.gangMemberUpgradeBoxElements.push(this.members[i].createGangMemberUpgradePanel(this, player));
- }
- }
-
- UIElems.gangMemberUpgradeBox = Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_16__["createPopup"])(boxId, UIElems.gangMemberUpgradeBoxElements);
- UIElems.gangMemberUpgradeBoxContent = document.getElementById(boxId + "-content");
- UIElems.gangMemberUpgradeBoxOpened = true;
- }
-}
-
-// Create upgrade panels for each individual Gang Member
-GangMember.prototype.createGangMemberUpgradePanel = function(gangObj, player) {
- var container = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- border:"1px solid white",
- });
-
- var header = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("h1", {
- innerText: this.name + " (" + this.task + ")"
- });
- container.appendChild(header);
-
- var text = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("pre", {
- fontSize:"14px", display: "inline-block", width:"20%",
- innerText:
- "Hack: " + this.hack + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(this.hack_mult * this.hack_asc_mult, 2) + ")\n" +
- "Str: " + this.str + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(this.str_mult * this.str_asc_mult, 2) + ")\n" +
- "Def: " + this.def + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(this.def_mult * this.def_asc_mult, 2) + ")\n" +
- "Dex: " + this.dex + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(this.dex_mult * this.dex_asc_mult, 2) + ")\n" +
- "Agi: " + this.agi + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(this.agi_mult * this.agi_asc_mult, 2) + ")\n" +
- "Cha: " + this.cha + " (x" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(this.cha_mult * this.cha_asc_mult, 2) + ")\n",
- });
-
- // Already purchased upgrades
- const ownedUpgradesElements = [];
- function pushOwnedUpgrade(upgName) {
- const upg = GangMemberUpgrades[upgName];
- if (upg == null) {
- console.error(`Could not find GangMemberUpgrade object for name ${upgName}`);
- return;
- }
- ownedUpgradesElements.push(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- class: "gang-owned-upgrade",
- innerText: upgName,
- tooltip: upg.desc,
- }));
- }
- for (const upgName of this.upgrades) { pushOwnedUpgrade(upgName); }
- for (const upgName of this.augmentations) { pushOwnedUpgrade(upgName); }
-
- var ownedUpgrades = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- class: "gang-owned-upgrades-div",
- innerText: "Purchased Upgrades:",
- });
- for (const elem of ownedUpgradesElements) { ownedUpgrades.appendChild(elem); }
- container.appendChild(text);
- container.appendChild(ownedUpgrades);
- container.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br", {}));
-
- // Upgrade buttons. Only show upgrades that can be afforded
- const weaponUpgrades = [];
- const armorUpgrades = [];
- const vehicleUpgrades = [];
- const rootkitUpgrades = [];
- const augUpgrades = [];
-
- for (let upgName in GangMemberUpgrades) {
- if (GangMemberUpgrades.hasOwnProperty(upgName)) {
- let upg = GangMemberUpgrades[upgName];
- if (player.money.lt(upg.getCost(gangObj))) { continue; }
- if (this.upgrades.includes(upgName) || this.augmentations.includes(upgName)) { continue; }
- switch (upg.type) {
- case "w":
- weaponUpgrades.push(upg);
- break;
- case "a":
- armorUpgrades.push(upg);
- break;
- case "v":
- vehicleUpgrades.push(upg);
- break;
- case "r":
- rootkitUpgrades.push(upg);
- break;
- case "g":
- augUpgrades.push(upg);
- break;
- default:
- console.error(`ERROR: Invalid Gang Member Upgrade Type: ${upg.type}`);
- }
- }
- }
-
- // Create separate columns for each upgrade type
- const weaponDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {width: "20%", display: "inline-block"});
- const armorDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {width: "20%", display: "inline-block"});
- const vehicleDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {width: "20%", display: "inline-block"});
- const rootkitDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {width: "20%", display: "inline-block"});
- const augDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {width: "20%", display: "inline-block"});
-
- // Add a title/labe for each column
- weaponDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("h2", {innerText: "Weapons"}));
- armorDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("h2", {innerText: "Armor"}));
- vehicleDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("h2", {innerText: "Vehicles"}));
- rootkitDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("h2", {innerText: "Rootkits"}));
- augDiv.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("h2", {innerText: "Augmentations"}));
-
- // Add buttons to purchase each upgrade
- const upgrades = [weaponUpgrades, armorUpgrades, vehicleUpgrades, rootkitUpgrades, augUpgrades];
- const divs = [weaponDiv, armorDiv, vehicleDiv, rootkitDiv, augDiv];
- for (let i = 0; i < upgrades.length; ++i) {
- let upgradeArray = upgrades[i];
- let div = divs[i];
- for (let j = 0; j < upgradeArray.length; ++j) {
- let upg = upgradeArray[j];
- (function (upg, div, memberObj, i, gang) {
- let createElementParams = {
- innerText: upg.name + " - " + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(upg.getCost(gang), "$0.000a"),
- class: "a-link-button", margin:"2px", padding:"2px", display:"block",
- fontSize:"11px",
- clickListener:()=>{
- memberObj.buyUpgrade(upg, player, gangObj);
- return false;
- }
- }
-
- // For the last two divs, tooltip should be on the left
- if (i >= 3) {
- createElementParams.tooltipleft = upg.desc;
- } else {
- createElementParams.tooltip = upg.desc;
- }
- div.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", createElementParams));
- })(upg, div, this, i, gangObj);
- }
- }
-
- container.appendChild(weaponDiv);
- container.appendChild(armorDiv);
- container.appendChild(vehicleDiv);
- container.appendChild(rootkitDiv);
- container.appendChild(augDiv);
- return container;
-}
-
-// Gang UI Dom Elements
-const UIElems = {
- // Main elems
- gangContentCreated: false,
- gangContainer: null,
- managementButton: null,
- territoryButton: null,
-
- // Subpages
- gangManagementSubpage: null,
- gangTerritorySubpage: null,
-
- // Gang Management Subpage Elements
- gangDesc: null,
- gangInfo: null,
- gangRecruitMemberButton: null,
- gangRecruitRequirementText: null,
- gangExpandAllButton: null,
- gangCollapseAllButton: null,
- gangMemberFilter: null,
- gangManageEquipmentButton: null,
- gangMemberList: null,
- gangMemberPanels: {},
-
- // Gang Equipment Upgrade Elements
- gangMemberUpgradeBoxOpened: false,
- gangMemberUpgradeBox: null,
- gangMemberUpgradeBoxContent: null,
- gangMemberUpgradeBoxFilter: null,
- gangMemberUpgradeBoxDiscount: null,
- gangMemberUpgradeBoxElements: null,
-
- // Gang Territory Elements
- gangTerritoryDescText: null,
- gangTerritoryWarfareCheckbox: null,
- gangTerritoryWarfareCheckboxLabel: null,
- gangTerritoryWarfareClashChance: null,
- gangTerritoryDeathNotifyCheckbox: null,
- gangTerritoryDeathNotifyCheckboxLabel: null,
- gangTerritoryInfoText: null,
-}
-
-Gang.prototype.displayGangContent = function(player) {
- if (!UIElems.gangContentCreated || UIElems.gangContainer == null) {
- UIElems.gangContentCreated = true;
-
- // Create gang container
- UIElems.gangContainer = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- id:"gang-container", class:"generic-menupage-container",
- });
-
- // Get variables
- var facName = this.facName,
- members = this.members,
- wanted = this.wanted,
- respect = this.respect;
-
- // Back button
- UIElems.gangContainer.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- class:"a-link-button", display:"inline-block", innerText:"Back",
- clickListener:()=>{
- _engine__WEBPACK_IMPORTED_MODULE_2__["Engine"].loadFactionContent();
- Object(_Faction_FactionHelpers__WEBPACK_IMPORTED_MODULE_5__["displayFactionContent"])(facName);
- return false;
- }
- }));
-
- // Buttons to switch between panels
- UIElems.managementButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- id:"gang-management-subpage-button", class:"a-link-button-inactive",
- display:"inline-block", innerHTML: "Gang Management (Alt+1)",
- clickListener:()=>{
- UIElems.gangManagementSubpage.style.display = "block";
- UIElems.gangTerritorySubpage.style.display = "none";
- UIElems.managementButton.classList.toggle("a-link-button-inactive");
- UIElems.managementButton.classList.toggle("a-link-button");
- UIElems.territoryButton.classList.toggle("a-link-button-inactive");
- UIElems.territoryButton.classList.toggle("a-link-button");
- this.updateGangContent();
- return false;
- }
- })
- UIElems.territoryButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- id:"gang-territory-subpage-button", class:"a-link-button",
- display:"inline-block", innerHTML:"Gang Territory (Alt+2)",
- clickListener:() => {
- UIElems.gangManagementSubpage.style.display = "none";
- UIElems.gangTerritorySubpage.style.display = "block";
- UIElems.managementButton.classList.toggle("a-link-button-inactive");
- UIElems.managementButton.classList.toggle("a-link-button");
- UIElems.territoryButton.classList.toggle("a-link-button-inactive");
- UIElems.territoryButton.classList.toggle("a-link-button");
- this.updateGangContent();
- return false;
- }
- });
- UIElems.gangContainer.appendChild(UIElems.managementButton);
- UIElems.gangContainer.appendChild(UIElems.territoryButton);
-
- // Subpage for managing gang members
- UIElems.gangManagementSubpage = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- display:"block", id:"gang-management-subpage",
- });
-
- var lowerWantedTask = "";
- if (this.isHackingGang) {
- lowerWantedTask = "Ethical Hacking";
- } else {
- lowerWantedTask = "Vigilante Justice";
- }
- UIElems.gangDesc = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {width:"70%",
- innerHTML:
- "This page is used to manage your gang members and get an overview of your " +
- "gang's stats.
" +
- "If a gang member is not earning much money or respect, the task that you " +
- "have assigned to that member might be too difficult. Consider training that " +
- "member's stats or choosing an easier task. The tasks closer to the " +
- "top of the dropdown list are generally easier. Alternatively, the gang member's " +
- "low production might be due to the fact that your wanted level is too high. " +
- "Consider assigning a few members to the '" + lowerWantedTask + "' " +
- "task to lower your wanted level.
" +
- "Installing Augmentations does NOT reset your progress with your Gang. " +
- "Furthermore, after installing Augmentations, you will " +
- "automatically be a member of whatever Faction you created your gang with.
" +
- "You can also manage your gang programmatically through Netscript using the Gang API"
- });
- UIElems.gangManagementSubpage.appendChild(UIElems.gangDesc);
-
- UIElems.gangInfo = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {id:"gang-info", width:"70%"});
- UIElems.gangManagementSubpage.appendChild(UIElems.gangInfo);
-
- UIElems.gangRecruitMemberButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- id: "gang-management-recruit-member-btn", class:"a-link-button-inactive",
- innerHTML:"Recruit Gang Member", display:"inline-block", margin:"10px",
- clickListener:()=>{
- const popupId = "recruit-gang-member-popup";
-
- let yesBtn;
- const txt = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {
- innerText:"Please enter a name for your new Gang member:",
- });
- const br = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br");
- const nameInput = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("input", {
- onkeyup: (e) => {
- if (e.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_13__["KEY"].ENTER) { yesBtn.click(); }
- },
- placeholder: "Name must be unique",
- type: "text",
- });
- yesBtn = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- class: "std-button",
- clickListener: () => {
- let name = nameInput.value;
- if (name === "") {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__["dialogBoxCreate"])("You must enter a name for your Gang member!");
- return false;
- }
- if (!this.canRecruitMember()) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__["dialogBoxCreate"])("You cannot recruit another Gang member!");
- return false;
- }
-
- // At this point, the only way this can fail is if you already
- // have a gang member with the same name
- if (!this.recruitMember(name)) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__["dialogBoxCreate"])("You already have a gang member with this name!");
- return false;
- }
-
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_19__["removeElementById"])(popupId);
- return false;
- },
- innerText: "Recruit Gang Member",
- });
- const noBtn = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- class: "std-button",
- clickListener: () => {
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_19__["removeElementById"])(popupId);
- return false;
- },
- innerText: "Cancel",
- });
- Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_16__["createPopup"])(popupId, [txt, br, nameInput, yesBtn, noBtn]);
- nameInput.focus();
- }
- });
- UIElems.gangManagementSubpage.appendChild(UIElems.gangRecruitMemberButton);
-
- // Text for how much reputation is required for recruiting next memberList
- UIElems.gangRecruitRequirementText = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {
- color:"red",
- id: "gang-recruit-requirement-text",
- margin: "10px",
- });
- UIElems.gangManagementSubpage.appendChild(UIElems.gangRecruitRequirementText);
-
- // Gang Member List management buttons (Expand/Collapse All, select a single member)
- UIElems.gangManagementSubpage.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br", {}));
- UIElems.gangExpandAllButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- class:"a-link-button", display:"inline-block",
- innerHTML:"Expand All",
- clickListener:()=>{
- var allHeaders = UIElems.gangManagementSubpage.getElementsByClassName("accordion-header");
- for (var i = 0; i < allHeaders.length; ++i) {
- var hdr = allHeaders[i];
- if (!hdr.classList.contains("active")) {
- hdr.click();
- }
- }
- return false;
- }
- });
- UIElems.gangCollapseAllButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- class:"a-link-button", display:"inline-block",
- innerHTML:"Collapse All",
- clickListener:()=>{
- var allHeaders = UIElems.gangManagementSubpage.getElementsByClassName("accordion-header");
- for (var i = 0; i < allHeaders.length; ++i) {
- var hdr = allHeaders[i];
- if (hdr.classList.contains("active")) {
- hdr.click();
- }
- }
- return false;
- }
- });
- UIElems.gangMemberFilter = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("input", {
- type:"text", placeholder:"Filter gang members", margin:"5px", padding:"5px",
- onkeyup:()=>{
- this.displayGangMemberList();
- }
- });
- UIElems.gangManageEquipmentButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("a", {
- class:"a-link-button", display:"inline-block",
- innerHTML:"Manage Equipment",
- clickListener: () => {
- this.createGangMemberUpgradeBox(player);
- }
- });
- UIElems.gangManagementSubpage.appendChild(UIElems.gangExpandAllButton);
- UIElems.gangManagementSubpage.appendChild(UIElems.gangCollapseAllButton);
- UIElems.gangManagementSubpage.appendChild(UIElems.gangMemberFilter);
- UIElems.gangManagementSubpage.appendChild(UIElems.gangManageEquipmentButton);
-
- // Gang Member list
- UIElems.gangMemberList = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("ul", {id:"gang-member-list"});
- this.displayGangMemberList();
- UIElems.gangManagementSubpage.appendChild(UIElems.gangMemberList);
-
- // Subpage for seeing gang territory information
- UIElems.gangTerritorySubpage = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- id:"gang-territory-subpage", display:"none"
- });
-
- // Info text for territory page
- UIElems.gangTerritoryDescText = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {
- width:"70%",
- innerHTML:
- "This page shows how much territory your Gang controls. This statistic is listed as a percentage, " +
- "which represents how much of the total territory you control.
" +
- "Every ~20 seconds, your gang has a chance to 'clash' with other gangs. Your chance " +
- "to win a clash depends on your gang's power, which is listed in the display below. " +
- "Your gang's power slowly accumulates over time. The accumulation rate is determined by the stats " +
- "of all Gang members you have assigned to the 'Territory Warfare' task. Gang members that are not " +
- "assigned to this task do not contribute to your gang's power. Your gang also loses a small amount " +
- "of power whenever you lose a clash
" +
- "NOTE: Gang members assigned to 'Territory Warfare' can be killed during clashes. This can happen regardless of whether you win " +
- "or lose the clash. A gang member being killed results in both respect and power loss for your gang.
" +
- "The amount of territory you have affects all aspects of your Gang members' production, including " +
- "money, respect, and wanted level. It is very beneficial to have high territory control.
"
- });
- UIElems.gangTerritorySubpage.appendChild(UIElems.gangTerritoryDescText);
-
- // Checkbox for Engaging in Territory Warfare
- UIElems.gangTerritoryWarfareCheckbox = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("input", {
- display: "inline-block",
- id: "gang-management-territory-warfare-checkbox",
- changeListener: () => {
- this.territoryWarfareEngaged = UIElems.gangTerritoryWarfareCheckbox.checked;
- },
- margin: "2px",
- type: "checkbox",
- });
- UIElems.gangTerritoryWarfareCheckbox.checked = this.territoryWarfareEngaged;
-
- UIElems.gangTerritoryWarfareCheckboxLabel = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("label", {
- color: "white",
- display: "inline-block",
- for: "gang-management-territory-warfare-checkbox",
- innerText: "Engage in Territory Warfare",
- tooltip: "Engaging in Territory Warfare sets your clash chance to 100%. " +
- "Disengaging will cause your clash chance to gradually decrease until " +
- "it reaches 0%",
- });
- UIElems.gangTerritorySubpage.appendChild(UIElems.gangTerritoryWarfareCheckbox);
- UIElems.gangTerritorySubpage.appendChild(UIElems.gangTerritoryWarfareCheckboxLabel);
-
- // Territory Clash chance
- UIElems.gangTerritorySubpage.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
- UIElems.gangTerritoryWarfareClashChance = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {display: "inline-block"});
- UIElems.gangTerritorySubpage.appendChild(UIElems.gangTerritoryWarfareClashChance);
-
- UIElems.gangTerritorySubpage.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- class: "help-tip",
- display: "inline-block",
- innerText: "?",
- clickListener: () => {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__["dialogBoxCreate"])("This percentage represents the chance you have of 'clashing' with " +
- "with another gang. If you do not wish to gain/lose territory, " +
- "then keep this percentage at 0% by not engaging in territory " +
- "warfare.")
- },
- }));
-
- // Checkbox for whether player wants to be notified of gang member death
- UIElems.gangTerritoryDeathNotifyCheckbox = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("input", {
- display: "inline-block",
- id: "gang-management-notify-member-death-checkbox",
- changeListener: () => {
- this.notifyMemberDeath = UIElems.gangTerritoryDeathNotifyCheckbox.checked;
- },
- margin: "2px",
- type: "checkbox",
- });
- UIElems.gangTerritoryDeathNotifyCheckbox.checked = this.notifyMemberDeath;
-
- UIElems.gangTerritoryDeathNotifyCheckboxLabel = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("label", {
- color: "white",
- display: "inline-block",
- for: "gang-management-notify-member-death-checkbox",
- innerText: "Notify about Gang Member Deaths",
- tooltip: "If this is enabled, then you will receive a pop-up notifying you " +
- "whenever one of your Gang Members dies in a territory clash.",
- });
- UIElems.gangTerritorySubpage.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
- UIElems.gangTerritorySubpage.appendChild(UIElems.gangTerritoryDeathNotifyCheckbox);
- UIElems.gangTerritorySubpage.appendChild(UIElems.gangTerritoryDeathNotifyCheckboxLabel);
-
- // Territory info (percentages of territory owned for each gang)
- UIElems.gangTerritorySubpage.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
- var territoryBorder = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("fieldset", {
- display:"block",
- margin: "6px",
- width:"50%",
- });
-
- UIElems.gangTerritoryInfoText = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p");
-
- territoryBorder.appendChild(UIElems.gangTerritoryInfoText);
- UIElems.gangTerritorySubpage.appendChild(territoryBorder);
-
- UIElems.gangContainer.appendChild(UIElems.gangTerritorySubpage);
- UIElems.gangContainer.appendChild(UIElems.gangManagementSubpage);
- document.getElementById("entire-game-container").appendChild(UIElems.gangContainer);
- }
- UIElems.gangContainer.style.display = "block";
- this.updateGangContent();
-}
-
-Gang.prototype.displayGangMemberList = function() {
- Object(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_17__["removeChildrenFromElement"])(UIElems.gangMemberList);
- UIElems.gangMemberPanels = {};
- const members = this.members;
- const filter = UIElems.gangMemberFilter.value.toString();
- for (var i = 0; i < members.length; ++i) {
- if (members[i].name.indexOf(filter) > -1 || members[i].task.indexOf(filter) > -1) {
- this.createGangMemberDisplayElement(members[i]);
- }
- }
-}
-
-Gang.prototype.updateGangContent = function() {
- if (!UIElems.gangContentCreated) { return; }
-
- if (UIElems.gangMemberUpgradeBoxOpened) {
- UIElems.gangMemberUpgradeBoxDiscount.childNodes[0].nodeValue =
- "Discount: -" + _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(1 - 1 / this.getDiscount(), "0.00%");
- }
-
- if (UIElems.gangTerritorySubpage.style.display === "block") {
- // Territory Warfare Clash Chance
- UIElems.gangTerritoryWarfareClashChance.innerText =
- `Territory Clash Chance: ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(this.territoryClashChance, '0.000%')}`;
-
- // Engaged in Territory Warfare checkbox
- UIElems.gangTerritoryWarfareCheckbox.checked = this.territoryWarfareEngaged;
-
- // Update territory information
- UIElems.gangTerritoryInfoText.innerHTML = "";
- const playerPower = AllGangs[this.facName].power;
- for (const gangname in AllGangs) {
- if (AllGangs.hasOwnProperty(gangname)) {
- const gangTerritoryInfo = AllGangs[gangname];
- let territory = gangTerritoryInfo.territory * 100;
-
- //Fix some rounding issues graphically
- let displayNumber;
- if (territory <= 0) {
- displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(0, 2);
- } else if (territory >= 100) {
- displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(100, 2);
- } else {
- displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(territory, 2);
- }
-
- if (gangname === this.facName) {
- let newHTML = `${gangname} Power: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(gangTerritoryInfo.power, 6)} `;
- newHTML += `Territory: ${displayNumber}%
`;
- UIElems.gangTerritoryInfoText.innerHTML += newHTML;
- }
- }
- }
- } else {
- // Update information for overall gang
- if (UIElems.gangInfo instanceof Element) {
- var faction = _Faction_Factions__WEBPACK_IMPORTED_MODULE_4__["Factions"][this.facName];
- var rep;
- if (!(faction instanceof _Faction_Faction__WEBPACK_IMPORTED_MODULE_3__["Faction"])) {
- rep = "ERROR";
- } else {
- rep = faction.playerReputation;
- }
- Object(_utils_uiHelpers_removeChildrenFromElement__WEBPACK_IMPORTED_MODULE_17__["removeChildrenFromElement"])(UIElems.gangInfo);
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", { // Respect
- display: "inline-block",
- innerText: "Respect: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(this.respect, 6) +
- " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(5*this.respectGainRate, 6) + " / sec)",
- tooltip: "Represents the amount of respect your gang has from other gangs and criminal " +
- "organizations. Your respect affects the amount of money " +
- "your gang members will earn, and also determines how much " +
- "reputation you are earning with your gang's corresponding Faction."
- }));
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
-
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", { // Wanted level
- display: "inline-block",
- innerText: "Wanted Level: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(this.wanted, 6) +
- " (" + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(5*this.wantedGainRate, 6) + " / sec)",
- tooltip: "Represents how much the gang is wanted by law enforcement. The higher " +
- "your gang's wanted level, the harder it will be for your gang members " +
- "to make money and earn respect. Note that the minimum wanted level is 1."
- }));
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
-
- var wantedPenalty = this.getWantedPenalty();
- wantedPenalty = (1 - wantedPenalty) * 100;
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", { // Wanted Level multiplier
- display: "inline-block",
- innerText: `Wanted Level Penalty: -${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(wantedPenalty, 2)}%`,
- tooltip: "Penalty for respect and money gain rates due to Wanted Level"
- }));
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
-
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", { // Money gain rate
- display: "inline-block",
- innerText: `Money gain rate: ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(5 * this.moneyGainRate, "$0.000a")} / sec`,
- }));
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
-
- // Fix some rounding issues graphically
- var territoryMult = AllGangs[this.facName].territory * 100;
- let displayNumber;
- if (territoryMult <= 0) {
- displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(0, 2);
- } else if (territoryMult >= 100) {
- displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(100, 2);
- } else {
- displayNumber = Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(territoryMult, 2);
- }
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", { // Territory multiplier
- display: "inline-block",
- innerText: `Territory: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(displayNumber, 3)}%`,
- tooltip: "The percentage of total territory your Gang controls"
- }));
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
-
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", { // Faction reputation
- display:"inline-block",
- innerText:"Faction reputation: " + Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(rep, 3)
- }));
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
-
- const CyclesPerSecond = 1000 / _engine__WEBPACK_IMPORTED_MODULE_2__["Engine"]._idleSpeed;
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", { // Stored Cycles
- innerText: `Bonus time(s): ${this.storedCycles / CyclesPerSecond}`,
- display: "inline-block",
- tooltip: "You gain bonus time while offline or when the game is inactive (e.g. when the tab is throttled by the browser). " +
- "Bonus time makes the Gang mechanic progress faster, up to 5x the normal speed",
- }));
- UIElems.gangInfo.appendChild(Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br"));
- } else {
- console.error("gang-info DOM element DNE");
- }
-
- // Toggle the 'Recruit member button' if valid
- const numMembers = this.members.length;
- const respectCost = this.getRespectNeededToRecruitMember();
-
- const btn = UIElems.gangRecruitMemberButton;
- if (numMembers >= MaximumGangMembers) {
- btn.className = "a-link-button-inactive";
- UIElems.gangRecruitRequirementText.style.display = "inline-block";
- UIElems.gangRecruitRequirementText.innerHTML = "You have reached the maximum amount of gang members";
- } else if (this.canRecruitMember()) {
- btn.className = "a-link-button";
- UIElems.gangRecruitRequirementText.style.display = "none";
- } else {
- btn.className = "a-link-button-inactive";
- UIElems.gangRecruitRequirementText.style.display = "inline-block";
- UIElems.gangRecruitRequirementText.innerHTML = `${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(respectCost, 2)} respect needed to recruit next member`;
- }
-
- // Update information for each gang member
- for (let i = 0; i < this.members.length; ++i) {
- this.updateGangMemberDisplayElement(this.members[i]);
- }
- }
-}
-
-// Takes in a GangMember object
-Gang.prototype.createGangMemberDisplayElement = function(memberObj) {
- if (!UIElems.gangContentCreated) { return; }
- const name = memberObj.name;
-
- // Clear/Update the UIElems map to keep track of this gang member's panel
- UIElems.gangMemberPanels[name] = {};
-
- // Create the accordion
- var accordion = Object(_utils_uiHelpers_createAccordionElement__WEBPACK_IMPORTED_MODULE_14__["createAccordionElement"])({
- id: name + "gang-member",
- hdrText: name,
- });
- const li = accordion[0];
- const hdr = accordion[1];
- const gangMemberDiv = accordion[2];
-
- UIElems.gangMemberPanels[name]["panel"] = gangMemberDiv;
-
- // Gang member content divided into 3 panels:
- // Panel 1 - Shows member's stats & Ascension stuff
- const statsDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- class: "gang-member-info-div",
- id: name + "gang-member-stats",
- tooltipsmall: [`Hk: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.hack_mult * memberObj.hack_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.hack_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.hack_asc_mult, "0,0.00")} Asc)`,
- `St: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.str_mult * memberObj.str_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.str_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.str_asc_mult, "0,0.00")} Asc)`,
- `Df: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.def_mult * memberObj.def_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.def_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.def_asc_mult, "0,0.00")} Asc)`,
- `Dx: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.dex_mult * memberObj.dex_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.dex_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.dex_asc_mult, "0,0.00")} Asc)`,
- `Ag: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.agi_mult * memberObj.agi_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.agi_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.agi_asc_mult, "0,0.00")} Asc)`,
- `Ch: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.cha_mult * memberObj.cha_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.cha_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.cha_asc_mult, "0,0.00")} Asc)`].join(" "),
- });
- UIElems.gangMemberPanels[name]["statsDiv"] = statsDiv;
- const statsP = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("pre", {
- display: "inline",
- id: name + "gang-member-stats-text",
- });
- const brElement = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("br");
- const ascendButton = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("button", {
- class: "accordion-button",
- innerText: "Ascend",
- clickListener: () => {
- const popupId = `gang-management-ascend-member ${memberObj.name}`;
- const ascendBenefits = memberObj.getAscensionResults();
- const txt = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("pre", {
- innerText: ["Are you sure you want to ascend this member? (S)he will lose all of",
- "his non-Augmentation upgrades and his/her stats will reset back to 1.",
- "",
- `Furthermore, your gang will lose ${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.earnedRespect, "0.000000")} respect`,
- "",
- "In return, (s)he will gain the following permanent boost to stat multipliers:\n",
- `Hacking: +${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(ascendBenefits.hack, "0.00%")}`,
- `Strength: +${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(ascendBenefits.str, "0.00%")}`,
- `Defense: +${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(ascendBenefits.def, "0.00%")}`,
- `Dexterity: +${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(ascendBenefits.dex, "0.00%")}`,
- `Agility: +${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(ascendBenefits.agi, "0.00%")}`,
- `Charisma: +${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(ascendBenefits.cha, "0.00%")}`].join("\n"),
- });
- const confirmBtn = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("button", {
- class: "std-button",
- clickListener: () => {
- this.ascendMember(memberObj);
- this.updateGangMemberDisplayElement(memberObj);
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_19__["removeElementById"])(popupId);
- return false;
- },
- innerText: "Ascend",
- });
- const cancelBtn = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("button", {
- class: "std-button",
- clickListener: () => {
- Object(_utils_uiHelpers_removeElementById__WEBPACK_IMPORTED_MODULE_19__["removeElementById"])(popupId);
- return false;
- },
- innerText: "Cancel",
- });
- Object(_utils_uiHelpers_createPopup__WEBPACK_IMPORTED_MODULE_16__["createPopup"])(popupId, [txt, confirmBtn, cancelBtn]);
- }
- });
- const ascendHelpTip = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- class: "help-tip",
- clickListener: () => {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_8__["dialogBoxCreate"])(["Ascending a Gang Member resets the member's progress and stats in exchange",
- "for a permanent boost to their stat multipliers.",
- "
The additional stat multiplier that the Gang Member gains upon ascension",
- "is based on the amount of multipliers the member has from non-Augmentation Equipment.",
- "
Upon ascension, the member will lose all of its non-Augmentation Equipment and your",
- "gang will lose respect equal to the total respect earned by the member."].join(" "));
- },
- innerText: "?",
- marginTop: "5px",
- });
-
- statsDiv.appendChild(statsP);
- statsDiv.appendChild(brElement);
- statsDiv.appendChild(ascendButton);
- statsDiv.appendChild(ascendHelpTip);
-
- // Panel 2 - Task Selection & Info
- const taskDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- class:"gang-member-info-div",
- id: name + "gang-member-task",
- });
- const taskSelector = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("select", {
- class: "dropdown",
- id: name + "gang-member-task-selector",
- });
-
- // Get an array of the name of all tasks that are applicable for this Gang
- let tasks = this.getAllTaskNames();
- tasks.unshift("---");
-
- // Create selector for Gang member task
- for (var i = 0; i < tasks.length; ++i) {
- var option = document.createElement("option");
- option.text = tasks[i];
- taskSelector.add(option);
- }
- taskSelector.addEventListener("change", () => {
- var task = taskSelector.options[taskSelector.selectedIndex].text;
- memberObj.assignToTask(task);
- this.setGangMemberTaskDescription(memberObj, task);
- this.updateGangContent();
- });
-
- // Set initial task in selector
- if (GangMemberTasks.hasOwnProperty(memberObj.task)) {
- var taskName = memberObj.task;
- var taskIndex = 0;
- for (let i = 0; i < tasks.length; ++i) {
- if (taskName === tasks[i]) {
- taskIndex = i;
- break;
- }
- }
- taskSelector.selectedIndex = taskIndex;
- }
-
- var gainInfo = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {id:name + "gang-member-gain-info"});
- taskDiv.appendChild(taskSelector);
- taskDiv.appendChild(gainInfo);
-
- // Panel for Description of task
- var taskDescDiv = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("div", {
- class:"gang-member-info-div",
- id: name + "gang-member-task-desc",
- });
-
- var taskDescP = Object(_utils_uiHelpers_createElement__WEBPACK_IMPORTED_MODULE_15__["createElement"])("p", {
- display:"inline",
- id: name + "gang-member-task-description",
- });
- taskDescDiv.appendChild(taskDescP);
-
- gangMemberDiv.appendChild(statsDiv);
- gangMemberDiv.appendChild(taskDiv);
- gangMemberDiv.appendChild(taskDescDiv);
-
- UIElems.gangMemberList.appendChild(li);
- this.setGangMemberTaskDescription(memberObj, taskName); //Initialize description, TODO doesnt work rn
- this.updateGangMemberDisplayElement(memberObj);
-}
-
-Gang.prototype.updateGangMemberDisplayElement = function(memberObj) {
- if (!UIElems.gangContentCreated) { return; }
- var name = memberObj.name;
-
- // Update stats + exp
- var stats = document.getElementById(name + "gang-member-stats-text");
- if (stats) {
- stats.innerText =
- [`Hacking: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(memberObj.hack, 0)} (${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.hack_exp, '(0.00a)')} exp)`,
- `Strength: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(memberObj.str, 0)} (${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.str_exp, '(0.00a)')} exp)`,
- `Defense: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(memberObj.def, 0)} (${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.def_exp, '(0.00a)')} exp)`,
- `Dexterity: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(memberObj.dex, 0)} (${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.dex_exp, '(0.00a)')} exp)`,
- `Agility: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(memberObj.agi, 0)} (${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.agi_exp, '(0.00a)')} exp)`,
- `Charisma: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(memberObj.cha, 0)} (${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.cha_exp, '(0.00a)')} exp)`].join("\n");
- }
-
- // Update tooltip for stat multipliers
- const panel = UIElems.gangMemberPanels[name];
- if (panel) {
- const statsDiv = panel["statsDiv"];
- if (statsDiv) {
- statsDiv.firstChild.innerHTML =
- [`Hk: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.hack_mult * memberObj.hack_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.hack_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.hack_asc_mult, "0,0.00")} Asc)`,
- `St: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.str_mult * memberObj.str_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.str_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.str_asc_mult, "0,0.00")} Asc)`,
- `Df: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.def_mult * memberObj.def_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.def_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.def_asc_mult, "0,0.00")} Asc)`,
- `Dx: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.dex_mult * memberObj.dex_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.dex_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.dex_asc_mult, "0,0.00")} Asc)`,
- `Ag: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.agi_mult * memberObj.agi_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.agi_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.agi_asc_mult, "0,0.00")} Asc)`,
- `Ch: x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.cha_mult * memberObj.cha_asc_mult, "0,0.00")}(x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.cha_mult, "0,0.00")} Eq, x${_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_7__["numeralWrapper"].format(memberObj.cha_asc_mult, "0,0.00")} Asc)`].join(" ");
- }
- }
-
- // Update info about gang member's earnings/gains
- var gainInfo = document.getElementById(name + "gang-member-gain-info");
- if (gainInfo) {
- gainInfo.innerHTML =
- [`Money: $ ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(5*memberObj.calculateMoneyGain(this), 2)} / sec`,
- `Respect: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(5*memberObj.calculateRespectGain(this), 6)} / sec`,
- `Wanted Level: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(5*memberObj.calculateWantedLevelGain(this), 6)} / sec`,
- `Total Respect Earned: ${Object(_utils_StringHelperFunctions__WEBPACK_IMPORTED_MODULE_10__["formatNumber"])(memberObj.earnedRespect, 6)}`].join(" ");
- }
-
- // Update selector to have the correct task
- const taskSelector = document.getElementById(name + "gang-member-task-selector");
- if (taskSelector) {
- let tasks = this.getAllTaskNames();
- tasks.unshift("---");
-
- if (GangMemberTasks.hasOwnProperty(memberObj.task)) {
- const taskName = memberObj.task;
- let taskIndex = 0;
- for (let i = 0; i < tasks.length; ++i) {
- if (taskName === tasks[i]) {
- taskIndex = i;
- break;
- }
- }
- taskSelector.selectedIndex = taskIndex;
- }
- }
-}
-
-Gang.prototype.setGangMemberTaskDescription = function(memberObj, taskName) {
- const name = memberObj.name;
- const taskDesc = document.getElementById(name + "gang-member-task-description");
- if (taskDesc) {
- var task = GangMemberTasks[taskName];
- if (task == null) { task = GangMemberTasks["Unassigned"]; }
- var desc = task.desc;
- taskDesc.innerHTML = desc;
- }
-}
-
-Gang.prototype.clearUI = function() {
- if (UIElems.gangContainer instanceof Element) { Object(_utils_uiHelpers_removeElement__WEBPACK_IMPORTED_MODULE_18__["removeElement"])(UIElems.gangContainer); }
-
- for (const prop in UIElems) {
- UIElems[prop] = null;
- }
-
- UIElems.gangContentCreated = false;
- UIElems.gangMemberUpgradeBoxOpened = false;
- UIElems.gangMemberPanels = {};
-}
-
-/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! jquery */ 83)))
-
-/***/ }),
-/* 67 */
-/*!************************************!*\
- !*** ./src/ui/React/StdButton.tsx ***!
- \************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-/**
- * Basic stateless button
- * Uses the 'std-button' css class
- */
-const React = __webpack_require__(/*! react */ 1);
-function StdButton(props) {
- const hasTooltip = props.tooltip != null && props.tooltip !== "";
- let className = props.disabled ? "std-button-disabled" : "std-button";
- if (hasTooltip) {
- className += " tooltip";
- }
- if (typeof props.addClasses === "string") {
- className += ` ${props.addClasses}`;
- }
- // Tooltip will be set using inner HTML
- let tooltipMarkup;
- if (hasTooltip) {
- tooltipMarkup = {
- __html: props.tooltip
- };
- }
- return (React.createElement("button", { className: className, id: props.id, onClick: props.onClick, style: props.style },
- props.text,
- hasTooltip &&
- React.createElement("span", { className: "tooltiptext", dangerouslySetInnerHTML: tooltipMarkup })));
-}
-exports.StdButton = StdButton;
-
-
-/***/ }),
-/* 68 */
-/*!************************************!*\
- !*** ./src/utils/SetTimeoutRef.ts ***!
- \************************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-// This is a reference to the native setTimeout() function
-// setTimeout() is used in various places around the game's source code.
-// This reference is used to make sure that if players alter window.setTimeout()
-// through NetscriptJS, then the game will still function properly
-exports.setTimeoutRef = window.setTimeout.bind(window);
-
-
-/***/ }),
-/* 69 */
-/*!********************************!*\
- !*** ./src/Faction/Faction.ts ***!
- \********************************/
-/*! no static exports found */
-/*! all exports used */
-/***/ (function(module, exports, __webpack_require__) {
-
-"use strict";
-
-Object.defineProperty(exports, "__esModule", { value: true });
-const Constants_1 = __webpack_require__(/*! ../Constants */ 8);
-const FactionInfo_1 = __webpack_require__(/*! ./FactionInfo */ 257);
-const JSONReviver_1 = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-class Faction {
- constructor(name = "") {
- /**
- * Flag signalling whether the player has already received an invitation
- * to this faction
- */
- this.alreadyInvited = false;
- /**
- * Holds names of all augmentations that this Faction offers
- */
- this.augmentations = [];
- /**
- * Amount of favor the player has with this faction.
- */
- this.favor = 0;
- /**
- * Flag signalling whether player has been banned from this faction
- */
- this.isBanned = false;
- /**
- * Flag signalling whether player is a member of this faction
- */
- this.isMember = false;
- /**
- * Name of faction
- */
- this.name = "";
- /**
- * Amount of reputation player has with this faction
- */
- this.playerReputation = 0;
- /**
- * Reputation from the last "prestige" that was not converted to favor.
- * This reputation rolls over and is used for the next favor calculation
- */
- this.rolloverRep = 0;
- this.name = name;
- }
- /**
- * Initiatizes a Faction object from a JSON save state.
- */
- static fromJSON(value) {
- return JSONReviver_1.Generic_fromJSON(Faction, value.data);
- }
- getInfo() {
- const info = FactionInfo_1.FactionInfos[this.name];
- if (info == null) {
- throw new Error(`Missing faction from FactionInfos: ${this.name} this probably means the faction got corrupted somehow`);
- }
- return info;
- }
- gainFavor() {
- if (this.favor == null) {
- this.favor = 0;
- }
- if (this.rolloverRep == null) {
- this.rolloverRep = 0;
- }
- const res = this.getFavorGain();
- if (res.length !== 2) {
- console.error("Invalid result from getFavorGain() function");
- return;
- }
- this.favor += res[0];
- this.rolloverRep = res[1];
- }
- //Returns an array with [How much favor would be gained, how much rep would be left over]
- getFavorGain() {
- if (this.favor == null) {
- this.favor = 0;
- }
- if (this.rolloverRep == null) {
- this.rolloverRep = 0;
- }
- var favorGain = 0, rep = this.playerReputation + this.rolloverRep;
- let reqdRep = Constants_1.CONSTANTS.FactionReputationToFavorBase *
- Math.pow(Constants_1.CONSTANTS.FactionReputationToFavorMult, this.favor);
- while (rep > 0) {
- if (rep >= reqdRep) {
- ++favorGain;
- rep -= reqdRep;
- }
- else {
- break;
- }
- reqdRep *= Constants_1.CONSTANTS.FactionReputationToFavorMult;
- }
- return [favorGain, rep];
- }
- /**
- * Serialize the current object to a JSON save state.
- */
- toJSON() {
- return JSONReviver_1.Generic_toJSON("Faction", this);
- }
-}
-exports.Faction = Faction;
-JSONReviver_1.Reviver.constructors.Faction = Faction;
-
-
-/***/ }),
-/* 70 */
-/*!***************************************!*\
- !*** ./src/Message/MessageHelpers.js ***!
- \***************************************/
-/*! exports provided: Messages, checkForMessagesToSend, sendMessage, showMessage, loadMessages, initMessages, Message */
-/*! exports used: Messages, checkForMessagesToSend, initMessages, loadMessages, showMessage */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return Messages; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return checkForMessagesToSend; });
-/* unused harmony export sendMessage */
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "e", function() { return showMessage; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "d", function() { return loadMessages; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return initMessages; });
-/* harmony import */ var _Message__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Message */ 64);
-/* harmony import */ var _Message__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_Message__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _Augmentation_Augmentation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../Augmentation/Augmentation */ 16);
-/* harmony import */ var _Augmentation_Augmentation__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_Augmentation__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../Augmentation/Augmentations */ 11);
-/* harmony import */ var _Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../Augmentation/data/AugmentationNames */ 4);
-/* harmony import */ var _Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _Programs_Programs__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../Programs/Programs */ 33);
-/* harmony import */ var _Programs_Programs__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(_Programs_Programs__WEBPACK_IMPORTED_MODULE_4__);
-/* harmony import */ var _Missions__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../Missions */ 74);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../Player */ 0);
-/* harmony import */ var _RedPill__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ../RedPill */ 80);
-/* harmony import */ var _Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ../Server/ServerHelpers */ 22);
-/* harmony import */ var _Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8__);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ../Settings/Settings */ 19);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_9___default = /*#__PURE__*/__webpack_require__.n(_Settings_Settings__WEBPACK_IMPORTED_MODULE_9__);
-/* harmony import */ var _utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../../utils/DialogBox */ 9);
-/* harmony import */ var _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ../../utils/JSONReviver */ 18);
-
-
-
-
-
-
-
-
-
-
-
-
-
-//Sends message to player, including a pop up
-function sendMessage(msg, forced=false) {
- msg.recvd = true;
- if (forced || !_Settings_Settings__WEBPACK_IMPORTED_MODULE_9__["Settings"].SuppressMessages) {
- showMessage(msg);
- }
- addMessageToServer(msg, "home");
-}
-
-function showMessage(msg) {
- var txt = "Message received from unknown sender:
" +
- "" + msg.msg + "
" +
- "This message was saved as " + msg.filename + " onto your home computer.";
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxCreate"])(txt);
-}
-
-//Adds a message to a server
-function addMessageToServer(msg, serverHostname) {
- var server = Object(_Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_8__["GetServerByHostname"])(serverHostname);
- if (server == null) {
- console.warn(`Could not find server ${serverHostname}`);
- return;
- }
- for (var i = 0; i < server.messages.length; ++i) {
- if (server.messages[i].filename === msg.filename) {
- return; //Already exists
- }
- }
- server.messages.push(msg);
-}
-
-//Checks if any of the 'timed' messages should be sent
-function checkForMessagesToSend() {
- var jumper0 = Messages[MessageFilenames.Jumper0];
- var jumper1 = Messages[MessageFilenames.Jumper1];
- var jumper2 = Messages[MessageFilenames.Jumper2];
- var jumper3 = Messages[MessageFilenames.Jumper3];
- var jumper4 = Messages[MessageFilenames.Jumper4];
- var cybersecTest = Messages[MessageFilenames.CyberSecTest];
- var nitesecTest = Messages[MessageFilenames.NiteSecTest];
- var bitrunnersTest = Messages[MessageFilenames.BitRunnersTest];
- var redpill = Messages[MessageFilenames.RedPill];
-
- var redpillOwned = false;
- if (_Augmentation_Augmentations__WEBPACK_IMPORTED_MODULE_2__["Augmentations"][_Augmentation_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TheRedPill].owned) {
- redpillOwned = true;
- }
-
- if (redpill && redpillOwned && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].sourceFiles.length === 0 && !_RedPill__WEBPACK_IMPORTED_MODULE_7__[/* redPillFlag */ "b"] && !_Missions__WEBPACK_IMPORTED_MODULE_5__[/* inMission */ "c"]) {
- if (!_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxOpened"]) {
- sendMessage(redpill, true);
- }
- } else if (redpill && redpillOwned) {
- //If player has already destroyed a BitNode, message is not forced
- if (!_RedPill__WEBPACK_IMPORTED_MODULE_7__[/* redPillFlag */ "b"] && !_Missions__WEBPACK_IMPORTED_MODULE_5__[/* inMission */ "c"] && !_utils_DialogBox__WEBPACK_IMPORTED_MODULE_10__["dialogBoxOpened"]) {
- sendMessage(redpill);
- }
- } else if (jumper0 && !jumper0.recvd && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill >= 25) {
- sendMessage(jumper0);
- const flightName = _Programs_Programs__WEBPACK_IMPORTED_MODULE_4__["Programs"].Flight.name;
- const homeComp = _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].getHomeComputer();
- if (!homeComp.programs.includes(flightName)) {
- homeComp.programs.push(flightName);
- }
- } else if (jumper1 && !jumper1.recvd && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill >= 40) {
- sendMessage(jumper1);
- } else if (cybersecTest && !cybersecTest.recvd && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill >= 50) {
- sendMessage(cybersecTest);
- } else if (jumper2 && !jumper2.recvd && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill >= 175) {
- sendMessage(jumper2);
- } else if (nitesecTest && !nitesecTest.recvd && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill >= 200) {
- sendMessage(nitesecTest);
- } else if (jumper3 && !jumper3.recvd && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill >= 350) {
- sendMessage(jumper3);
- } else if (jumper4 && !jumper4.recvd && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill >= 490) {
- sendMessage(jumper4);
- } else if (bitrunnersTest && !bitrunnersTest.recvd && _Player__WEBPACK_IMPORTED_MODULE_6__["Player"].hacking_skill >= 500) {
- sendMessage(bitrunnersTest);
- }
-}
-
-function AddToAllMessages(msg) {
- Messages[msg.filename] = msg;
-}
-
-let Messages = {}
-
-function loadMessages(saveString) {
- Messages = JSON.parse(saveString, _utils_JSONReviver__WEBPACK_IMPORTED_MODULE_11__["Reviver"]);
-}
-
-let MessageFilenames = {
- Jumper0: "j0.msg",
- Jumper1: "j1.msg",
- Jumper2: "j2.msg",
- Jumper3: "j3.msg",
- Jumper4: "j4.msg",
- CyberSecTest: "csec-test.msg",
- NiteSecTest: "nitesec-test.msg",
- BitRunnersTest: "19dfj3l1nd.msg",
- RedPill: "icarus.msg",
-}
-
-function initMessages() {
- //Reset
- Messages = {};
-
- //jump3R Messages
- AddToAllMessages(new _Message__WEBPACK_IMPORTED_MODULE_0__["Message"](MessageFilenames.Jumper0,
- "I know you can sense it. I know you're searching for it. " +
- "It's why you spend night after " +
- "night at your computer.
It's real, I've seen it. And I can " +
- "help you find it. But not right now. You're not ready yet.
" +
- "Use this program to track your progress
" +
- "The fl1ght.exe program was added to your home computer
" +
- "-jump3R"));
- AddToAllMessages(new _Message__WEBPACK_IMPORTED_MODULE_0__["Message"](MessageFilenames.Jumper1,
- "Soon you will be contacted by a hacking group known as CyberSec. " +
- "They can help you with your search.
" +
- "You should join them, garner their favor, and " +
- "exploit them for their Augmentations. But do not trust them. " +
- "They are not what they seem. No one is.
" +
- "-jump3R"));
- AddToAllMessages(new _Message__WEBPACK_IMPORTED_MODULE_0__["Message"](MessageFilenames.Jumper2,
- "Do not try to save the world. There is no world to save. If " +
- "you want to find the truth, worry only about yourself. Ethics and " +
- "morals will get you killed.
Watch out for a hacking group known as NiteSec." +
- "
-jump3R"));
- AddToAllMessages(new _Message__WEBPACK_IMPORTED_MODULE_0__["Message"](MessageFilenames.Jumper3,
- "You must learn to walk before you can run. And you must " +
- "run before you can fly. Look for the black hand.
" +
- "I.I.I.I
-jump3R"));
- AddToAllMessages(new _Message__WEBPACK_IMPORTED_MODULE_0__["Message"](MessageFilenames.Jumper4,
- "To find what you are searching for, you must understand the bits. " +
- "The bits are all around us. The runners will help you.
" +
- "-jump3R"));
-
- //Messages from hacking factions
- AddToAllMessages(new _Message__WEBPACK_IMPORTED_MODULE_0__["Message"](MessageFilenames.CyberSecTest,
- "We've been watching you. Your skills are very impressive. But you're wasting " +
- "your talents. If you join us, you can put your skills to good use and change " +
- "the world for the better. If you join us, we can unlock your full potential.
" +
- "But first, you must pass our test. Find and hack our server using the Terminal.
" +
- "-CyberSec"));
- AddToAllMessages(new _Message__WEBPACK_IMPORTED_MODULE_0__["Message"](MessageFilenames.NiteSecTest,
- "People say that the corrupted governments and corporations rule the world. " +
- "Yes, maybe they do. But do you know who everyone really fears? People " +
- "like us. Because they can't hide from us. Because they can't fight shadows " +
- "and ideas with bullets.
" +
- "Join us, and people will fear you, too.
" +
- "Find and hack our hidden server using the Terminal. Then, we will contact you again." +
- "
-NiteSec"));
- AddToAllMessages(new _Message__WEBPACK_IMPORTED_MODULE_0__["Message"](MessageFilenames.BitRunnersTest,
- "We know what you are doing. We know what drives you. We know " +
- "what you are looking for.
" + "This augmentation increases all of the player's combat stats by 8%.",
- strength_mult: 1.08,
- defense_mult: 1.08,
- agility_mult: 1.08,
- dexterity_mult: 1.08
- });
- HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HemoRecirculator)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HemoRecirculator];
- }
-
- AddToAugmentations(HemoRecirculator);
- const Targeting1 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting1,
- moneyCost: 3e6,
- repCost: 2e3,
- info: "This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " + "balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " + "directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.
" + "This augmentation increases the player's dexterity by 10%.",
- dexterity_mult: 1.1
- });
- Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting1)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting1];
- }
-
- AddToAugmentations(Targeting1);
- const Targeting2 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting2,
- moneyCost: 8.5e6,
- repCost: 3.5e3,
- info: "This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " + "and enhances the user's balance and hand-eye coordination.
" + "This augmentation increases the player's dexterity by 20%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting1],
- dexterity_mult: 1.2
- });
- Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting2)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting2];
- }
-
- AddToAugmentations(Targeting2);
- const Targeting3 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting3,
- moneyCost: 23e6,
- repCost: 11e3,
- info: "This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " + "and enhances the user's balance and hand-eye coordination.
" + "This augmentation increases the player's dexterity by 30%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting2],
- dexterity_mult: 1.3
- });
- Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", "KuaiGong International", "Blade Industries", "The Covenant"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting3)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Targeting3];
- }
-
- AddToAugmentations(Targeting3);
- const SyntheticHeart = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SyntheticHeart,
- moneyCost: 575e6,
- repCost: 300e3,
- info: "This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " + "at much higher efficiencies than a normal human heart.
" + "This augmentation increases the player's agility and strength by 50%.",
- agility_mult: 1.5,
- strength_mult: 1.5
- });
- SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", "NWO", "The Covenant", "Daedalus", "Illuminati"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SyntheticHeart)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SyntheticHeart];
- }
-
- AddToAugmentations(SyntheticHeart);
- const SynfibrilMuscle = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SynfibrilMuscle,
- repCost: 175e3,
- moneyCost: 225e6,
- info: "The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " + "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " + "Scientists have named these artificially enhanced units 'synfibrils'.
" + "This augmentation increases the player's strength and defense by 30%.",
- strength_mult: 1.3,
- defense_mult: 1.3
- });
- SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", "NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SynfibrilMuscle)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SynfibrilMuscle];
- }
-
- AddToAugmentations(SynfibrilMuscle);
- const CombatRib1 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib1,
- repCost: 3e3,
- moneyCost: 4750000,
- info: "The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " + "and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.
" + "This augmentation increases the player's strength and defense by 10%.",
- strength_mult: 1.1,
- defense_mult: 1.1
- });
- CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib1)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib1];
- }
-
- AddToAugmentations(CombatRib1);
- const CombatRib2 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib2,
- repCost: 7.5e3,
- moneyCost: 13e6,
- info: "This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " + "drugs into the bloodstream.
" + "This augmentation increases the player's strength and defense by 14%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib1],
- strength_mult: 1.14,
- defense_mult: 1.14
- });
- CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib2)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib2];
- }
-
- AddToAugmentations(CombatRib2);
- const CombatRib3 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib3,
- repCost: 14e3,
- moneyCost: 24e6,
- info: "This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " + "drugs into the bloodstream
." + "This augmentation increases the player's strength and defense by 18%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib2],
- strength_mult: 1.18,
- defense_mult: 1.18
- });
- CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", "KuaiGong International", "Blade Industries", "The Covenant"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib3)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CombatRib3];
- }
-
- AddToAugmentations(CombatRib3);
- const NanofiberWeave = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NanofiberWeave,
- repCost: 15e3,
- moneyCost: 25e6,
- info: "Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " + "This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.
" + "This augmentation increases the player's strength and defense by 20%.",
- strength_mult: 1.2,
- defense_mult: 1.2
- });
- NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead", "Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NanofiberWeave)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NanofiberWeave];
- }
-
- AddToAugmentations(NanofiberWeave);
- const SubdermalArmor = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SubdermalArmor,
- repCost: 350e3,
- moneyCost: 650e6,
- info: "The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " + "The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " + "that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " + "at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " + "mitigate damage from any fire-related or electrical traumas.
" + "This augmentation increases the player's defense by 120%.",
- defense_mult: 2.2
- });
- SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus", "The Covenant"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SubdermalArmor)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SubdermalArmor];
- }
-
- AddToAugmentations(SubdermalArmor);
- const WiredReflexes = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].WiredReflexes,
- repCost: 500,
- moneyCost: 500e3,
- info: "Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " + "supercharging the body's ability to send signals through neurons. This results in increased reflex speed.
" + "This augmentation increases the player's agility and dexterity by 5%.",
- agility_mult: 1.05,
- dexterity_mult: 1.05
- });
- WiredReflexes.addToFactions(["Tian Di Hui", "Slum Snakes", "Sector-12", "Volhaven", "Aevum", "Ishima", "The Syndicate", "The Dark Army", "Speakers for the Dead"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].WiredReflexes)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].WiredReflexes];
- }
-
- AddToAugmentations(WiredReflexes);
- const GrapheneBoneLacings = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBoneLacings,
- repCost: 450e3,
- moneyCost: 850e6,
- info: "A graphene-based material is grafted and fused into the user's bones, significantly increasing " + "their density and tensile strength.
" + "This augmentation increases the player's strength and defense by 70%.",
- strength_mult: 1.7,
- defense_mult: 1.7
- });
- GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBoneLacings)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBoneLacings];
- }
-
- AddToAugmentations(GrapheneBoneLacings);
- const BionicSpine = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicSpine,
- repCost: 18e3,
- moneyCost: 25e6,
- info: "An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " + "Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " + "stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " + "greatly improved senses and reaction speeds.
" + "This augmentation increases all of the player's combat stats by 15%.",
- strength_mult: 1.15,
- defense_mult: 1.15,
- agility_mult: 1.15,
- dexterity_mult: 1.15
- });
- BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International", "OmniTek Incorporated", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicSpine)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicSpine];
- }
-
- AddToAugmentations(BionicSpine);
- const GrapheneBionicSpine = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicSpine,
- repCost: 650e3,
- moneyCost: 1200e6,
- info: "An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " + "material to make it much stronger and lighter.
" + "This augmentation increases all of the player's combat stats by 60%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicSpine],
- strength_mult: 1.6,
- defense_mult: 1.6,
- agility_mult: 1.6,
- dexterity_mult: 1.6
- });
- GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicSpine)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicSpine];
- }
-
- AddToAugmentations(GrapheneBionicSpine);
- const BionicLegs = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicLegs,
- repCost: 60e3,
- moneyCost: 75e6,
- info: "Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.
" + "This augmentation increases the player's agility by 60%.",
- agility_mult: 1.6
- });
- BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International", "OmniTek Incorporated", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicLegs)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicLegs];
- }
-
- AddToAugmentations(BionicLegs);
- const GrapheneBionicLegs = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicLegs,
- repCost: 300e3,
- moneyCost: 900e6,
- info: "An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " + "material to make it much stronger and lighter.
" + "This augmentation increases the player's agility by 150%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicLegs],
- agility_mult: 2.5
- });
- GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicLegs)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicLegs];
- }
-
- AddToAugmentations(GrapheneBionicLegs); // Work stat augmentations
-
- const SpeechProcessor = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SpeechProcessor,
- repCost: 3e3,
- moneyCost: 10e6,
- info: "A cochlear implant with an embedded computer that analyzes incoming speech. " + "The embedded computer processes characteristics of incoming speech, such as tone " + "and inflection, to pick up on subtle cues and aid in social interactions.
" + "This augmentation increases the player's charisma by 20%.",
- charisma_mult: 1.2
- });
- SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Silhouette"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SpeechProcessor)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SpeechProcessor];
- }
-
- AddToAugmentations(SpeechProcessor);
- const TITN41Injection = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TITN41Injection,
- repCost: 10e3,
- moneyCost: 38e6,
- info: "TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " + "control personality. The TITN-41 strain alters these genes so that the subject becomes more " + "outgoing and socialable.
" + "This augmentation increases the player's charisma and charisma experience gain rate by 15%.",
- charisma_mult: 1.15,
- charisma_exp_mult: 1.15
- });
- TITN41Injection.addToFactions(["Silhouette"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TITN41Injection)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TITN41Injection];
- }
-
- AddToAugmentations(TITN41Injection);
- const EnhancedSocialInteractionImplant = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].EnhancedSocialInteractionImplant,
- repCost: 150e3,
- moneyCost: 275e6,
- info: "A cranial implant that greatly assists in the user's ability to analyze social situations " + "and interactions. The system uses a wide variety of factors such as facial expression, body " + "language, and the voice's tone/inflection to determine the best course of action during social" + "situations. The implant also uses deep learning software to continuously learn new behavior" + "patterns and how to best respond.
" + "This augmentation increases the player's charisma and charisma experience gain rate by 60%.",
- charisma_mult: 1.6,
- charisma_exp_mult: 1.6
- });
- EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated", "OmniTek Incorporated", "Four Sigma"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].EnhancedSocialInteractionImplant)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].EnhancedSocialInteractionImplant];
- }
-
- AddToAugmentations(EnhancedSocialInteractionImplant); // Hacking augmentations
-
- const BitWire = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BitWire,
- repCost: 1500,
- moneyCost: 2e6,
- info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " + "capabilities.
" + "This augmentation increases the player's hacking skill by 5%.",
- hacking_mult: 1.05
- });
- BitWire.addToFactions(["CyberSec", "NiteSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BitWire)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BitWire];
- }
-
- AddToAugmentations(BitWire);
- const ArtificialBioNeuralNetwork = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ArtificialBioNeuralNetwork,
- repCost: 110e3,
- moneyCost: 600e6,
- info: "A network consisting of millions of nanoprocessors is embedded into the brain. " + "The network is meant to mimick the way a biological brain solves a problem, which each " + "nanoprocessor acting similar to the way a neuron would in a neural network. However, these " + "nanoprocessors are programmed to perform computations much faster than organic neurons, " + "allowing its user to solve much more complex problems at a much faster rate.
" + "This augmentation: " + "Increases the player's hacking speed by 3%. " + "Increases the amount of money the player's gains from hacking by 15%. " + "Increases the player's hacking skill by 12%.",
- hacking_speed_mult: 1.03,
- hacking_money_mult: 1.15,
- hacking_mult: 1.12
- });
- ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ArtificialBioNeuralNetwork)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ArtificialBioNeuralNetwork];
- }
-
- AddToAugmentations(ArtificialBioNeuralNetwork);
- const ArtificialSynapticPotentiation = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ArtificialSynapticPotentiation,
- repCost: 2500,
- moneyCost: 16e6,
- info: "The body is injected with a chemical that artificially induces synaptic potentiation, " + "otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.
" + "This augmentation: " + "Increases the player's hacking speed by 2% " + "Increases the player's hacking chance by 5%. " + "Increases the player's hacking experience gain rate by 5%.",
- hacking_speed_mult: 1.02,
- hacking_chance_mult: 1.05,
- hacking_exp_mult: 1.05
- });
- ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ArtificialSynapticPotentiation)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ArtificialSynapticPotentiation];
- }
-
- AddToAugmentations(ArtificialSynapticPotentiation);
- const EnhancedMyelinSheathing = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].EnhancedMyelinSheathing,
- repCost: 40e3,
- moneyCost: 275e6,
- info: "Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " + "This process results in the proliferation of new, synthetic myelin sheaths in the nervous " + "system. These myelin sheaths can propogate neuro-signals much faster than their organic " + "counterparts, leading to greater processing speeds and better brain function.
" + "This augmentation: " + "Increases the player's hacking speed by 3%. " + "Increases the player's hacking skill by 8%. " + "Increases the player's hacking experience gain rate by 10%.",
- hacking_speed_mult: 1.03,
- hacking_exp_mult: 1.1,
- hacking_mult: 1.08
- });
- EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].EnhancedMyelinSheathing)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].EnhancedMyelinSheathing];
- }
-
- AddToAugmentations(EnhancedMyelinSheathing);
- const SynapticEnhancement = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SynapticEnhancement,
- repCost: 800,
- moneyCost: 1.5e6,
- info: "A small cranial implant that continuously uses weak electric signals to stimulate the brain and " + "induce stronger synaptic activity. This improves the user's cognitive abilities.
" + "This augmentation increases the player's hacking speed by 3%.",
- hacking_speed_mult: 1.03
- });
- SynapticEnhancement.addToFactions(["CyberSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SynapticEnhancement)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SynapticEnhancement];
- }
-
- AddToAugmentations(SynapticEnhancement);
- const NeuralRetentionEnhancement = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuralRetentionEnhancement,
- repCost: 8e3,
- moneyCost: 50e6,
- info: "Chemical injections are used to permanently alter and strengthen the brain's neuronal " + "circuits, strengthening its ability to retain information.
" + "This augmentation increases the player's hacking experience gain rate by 25%.",
- hacking_exp_mult: 1.25
- });
- NeuralRetentionEnhancement.addToFactions(["NiteSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuralRetentionEnhancement)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuralRetentionEnhancement];
- }
-
- AddToAugmentations(NeuralRetentionEnhancement);
- const DataJack = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].DataJack,
- repCost: 45e3,
- moneyCost: 90e6,
- info: "A brain implant that provides an interface for direct, wireless communication between a computer's main " + "memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " + "and delete it.
" + "This augmentation increases the amount of money the player gains from hacking by 25%.",
- hacking_money_mult: 1.25
- });
- DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].DataJack)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].DataJack];
- }
-
- AddToAugmentations(DataJack);
- const ENM = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENM,
- repCost: 6e3,
- moneyCost: 50e6,
- info: "A thin device embedded inside the arm containing a wireless module capable of connecting " + "to nearby networks. Once connected, the Netburner Module is capable of capturing and " + "processing all of the traffic on that network. By itself, the Embedded Netburner Module does " + "not do much, but a variety of very powerful upgrades can be installed that allow you to fully " + "control the traffic on a network.
" + "This augmentation increases the player's hacking skill by 8%.",
- hacking_mult: 1.08
- });
- ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENM)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENM];
- }
-
- AddToAugmentations(ENM);
- const ENMCore = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCore,
- repCost: 100e3,
- moneyCost: 500e6,
- info: "The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgrade allows the Embedded Netburner Module to generate its own data on a network.
" + "This augmentation: " + "Increases the player's hacking speed by 3%. " + "Increases the amount of money the player gains from hacking by 10%. " + "Increases the player's chance of successfully performing a hack by 3%. " + "Increases the player's hacking experience gain rate by 7%. " + "Increases the player's hacking skill by 7%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENM],
- hacking_speed_mult: 1.03,
- hacking_money_mult: 1.1,
- hacking_chance_mult: 1.03,
- hacking_exp_mult: 1.07,
- hacking_mult: 1.07
- });
- ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCore)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCore];
- }
-
- AddToAugmentations(ENMCore);
- const ENMCoreV2 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCoreV2,
- repCost: 400e3,
- moneyCost: 900e6,
- info: "The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgraded firmware allows the Embedded Netburner Module to control the information on " + "a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " + "packets.
" + "This augmentation: " + "Increases the player's hacking speed by 5%. " + "Increases the amount of money the player gains from hacking by 30%. " + "Increases the player's chance of successfully performing a hack by 5%. " + "Increases the player's hacking experience gain rate by 15%. " + "Increases the player's hacking skill by 8%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCore],
- hacking_speed_mult: 1.05,
- hacking_money_mult: 1.3,
- hacking_chance_mult: 1.05,
- hacking_exp_mult: 1.15,
- hacking_mult: 1.08
- });
- ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCoreV2)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCoreV2];
- }
-
- AddToAugmentations(ENMCoreV2);
- const ENMCoreV3 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCoreV3,
- repCost: 700e3,
- moneyCost: 1500e6,
- info: "The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " + "any device on a network.
" + "This augmentation: " + "Increases the player's hacking speed by 5%. " + "Increases the amount of money the player gains from hacking by 40%. " + "Increases the player's chance of successfully performing a hack by 10%. " + "Increases the player's hacking experience gain rate by 25%. " + "Increases the player's hacking skill by 10%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCoreV2],
- hacking_speed_mult: 1.05,
- hacking_money_mult: 1.4,
- hacking_chance_mult: 1.1,
- hacking_exp_mult: 1.25,
- hacking_mult: 1.1
- });
- ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Daedalus", "The Covenant", "Illuminati"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCoreV3)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMCoreV3];
- }
-
- AddToAugmentations(ENMCoreV3);
- const ENMAnalyzeEngine = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMAnalyzeEngine,
- repCost: 250e3,
- moneyCost: 1200e6,
- info: "Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " + "that vastly outperforms the Netburner Module's native single-core processor.
" + "This augmentation increases the player's hacking speed by 10%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENM],
- hacking_speed_mult: 1.1
- });
- ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Daedalus", "The Covenant", "Illuminati"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMAnalyzeEngine)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMAnalyzeEngine];
- }
-
- AddToAugmentations(ENMAnalyzeEngine);
- const ENMDMA = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMDMA,
- repCost: 400e3,
- moneyCost: 1400e6,
- info: "This implant installs a Direct Memory Access (DMA) controller into the " + "Embedded Netburner Module. This allows the Module to send and receive data " + "directly to and from the main memory of devices on a network.
" + "This augmentation: " + "Increases the amount of money the player gains from hacking by 40%. " + "Increases the player's chance of successfully performing a hack by 20%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENM],
- hacking_money_mult: 1.4,
- hacking_chance_mult: 1.2
- });
- ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Daedalus", "The Covenant", "Illuminati"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMDMA)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ENMDMA];
- }
-
- AddToAugmentations(ENMDMA);
- const Neuralstimulator = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neuralstimulator,
- repCost: 20e3,
- moneyCost: 600e6,
- info: "A cranial implant that intelligently stimulates certain areas of the brain " + "in order to improve cognitive functions.
" + "This augmentation: " + "Increases the player's hacking speed by 2%. " + "Increases the player's chance of successfully performing a hack by 10%. " + "Increases the player's hacking experience gain rate by 12%.",
- hacking_speed_mult: 1.02,
- hacking_chance_mult: 1.1,
- hacking_exp_mult: 1.12
- });
- Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated", "Four Sigma"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neuralstimulator)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neuralstimulator];
- }
-
- AddToAugmentations(Neuralstimulator);
- const NeuralAccelerator = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuralAccelerator,
- repCost: 80e3,
- moneyCost: 350e6,
- info: "A microprocessor that accelerates the processing " + "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.
" + "This augmentation: " + "Increases the player's hacking skill by 10%. " + "Increases the player's hacking experience gain rate by 15%. " + "Increases the amount of money the player gains from hacking by 20%.",
- hacking_mult: 1.1,
- hacking_exp_mult: 1.15,
- hacking_money_mult: 1.2
- });
- NeuralAccelerator.addToFactions(["BitRunners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuralAccelerator)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuralAccelerator];
- }
-
- AddToAugmentations(NeuralAccelerator);
- const CranialSignalProcessorsG1 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG1,
- repCost: 4e3,
- moneyCost: 14e6,
- info: "The first generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.
" + "This augmentation: " + "Increases the player's hacking speed by 1%. " + "Increases the player's hacking skill by 5%.",
- hacking_speed_mult: 1.01,
- hacking_mult: 1.05
- });
- CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG1)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG1];
- }
-
- AddToAugmentations(CranialSignalProcessorsG1);
- const CranialSignalProcessorsG2 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG2,
- repCost: 7500,
- moneyCost: 25e6,
- info: "The second generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.
" + "This augmentation: " + "Increases the player's hacking speed by 2%. " + "Increases the player's chance of successfully performing a hack by 5%. " + "Increases the player's hacking skill by 7%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG1],
- hacking_speed_mult: 1.02,
- hacking_chance_mult: 1.05,
- hacking_mult: 1.07
- });
- CranialSignalProcessorsG2.addToFactions(["CyberSec", "NiteSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG2)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG2];
- }
-
- AddToAugmentations(CranialSignalProcessorsG2);
- const CranialSignalProcessorsG3 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG3,
- repCost: 20e3,
- moneyCost: 110e6,
- info: "The third generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.
" + "This augmentation: " + "Increases the player's hacking speed by 2%. " + "Increases the amount of money the player gains from hacking by 15%. " + "Increases the player's hacking skill by 9%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG2],
- hacking_speed_mult: 1.02,
- hacking_money_mult: 1.15,
- hacking_mult: 1.09
- });
- CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand", "BitRunners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG3)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG3];
- }
-
- AddToAugmentations(CranialSignalProcessorsG3);
- const CranialSignalProcessorsG4 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG4,
- repCost: 50e3,
- moneyCost: 220e6,
- info: "The fourth generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.
" + "This augmentation: " + "Increases the player's hacking speed by 2%. " + "Increases the amount of money the player gains from hacking by 20%. " + "Increases the amount of money the player can inject into servers using grow() by 25%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG3],
- hacking_speed_mult: 1.02,
- hacking_money_mult: 1.2,
- hacking_grow_mult: 1.25
- });
- CranialSignalProcessorsG4.addToFactions(["The Black Hand", "BitRunners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG4)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG4];
- }
-
- AddToAugmentations(CranialSignalProcessorsG4);
- const CranialSignalProcessorsG5 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG5,
- repCost: 100e3,
- moneyCost: 450e6,
- info: "The fifth generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + "so that the brain doesn't have to.
" + "This augmentation: " + "Increases the player's hacking skill by 30%. " + "Increases the amount of money the player gains from hacking by 25%. " + "Increases the amount of money the player can inject into servers using grow() by 75%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG4],
- hacking_mult: 1.3,
- hacking_money_mult: 1.25,
- hacking_grow_mult: 1.75
- });
- CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG5)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CranialSignalProcessorsG5];
- }
-
- AddToAugmentations(CranialSignalProcessorsG5);
- const NeuronalDensification = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuronalDensification,
- repCost: 75e3,
- moneyCost: 275e6,
- info: "The brain is surgically re-engineered to have increased neuronal density " + "by decreasing the neuron gap junction. Then, the body is genetically modified " + "to enhance the production and capabilities of its neural stem cells.
" + "This augmentation: " + "Increases the player's hacking skill by 15%. " + "Increases the player's hacking experience gain rate by 10%. " + "Increases the player's hacking speed by 3%.",
- hacking_mult: 1.15,
- hacking_exp_mult: 1.1,
- hacking_speed_mult: 1.03
- });
- NeuronalDensification.addToFactions(["Clarke Incorporated"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuronalDensification)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuronalDensification];
- }
-
- AddToAugmentations(NeuronalDensification); // Work Augmentations
-
- const NuoptimalInjectorImplant = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NuoptimalInjectorImplant,
- repCost: 2e3,
- moneyCost: 4e6,
- info: "This torso implant automatically injects nootropic supplements into " + "the bloodstream to improve memory, increase focus, and provide other " + "cognitive enhancements.
" + "This augmentation increases the amount of reputation the player gains " + "when working for a company by 20%.",
- company_rep_mult: 1.2
- });
- NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima", "Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NuoptimalInjectorImplant)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NuoptimalInjectorImplant];
- }
-
- AddToAugmentations(NuoptimalInjectorImplant);
- const SpeechEnhancement = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SpeechEnhancement,
- repCost: 1e3,
- moneyCost: 2.5e6,
- info: "An advanced neural implant that improves your speaking abilities, making " + "you more convincing and likable in conversations and overall improving your " + "social interactions.
" + "This augmentation: " + "Increases the player's charisma by 10%. " + "Increases the amount of reputation the player gains when working for a company by 10%.",
- company_rep_mult: 1.1,
- charisma_mult: 1.1
- });
- SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International", "Clarke Incorporated", "Bachman & Associates"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SpeechEnhancement)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SpeechEnhancement];
- }
-
- AddToAugmentations(SpeechEnhancement);
- const FocusWire = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].FocusWire,
- repCost: 30e3,
- moneyCost: 180e6,
- info: "A cranial implant that stops procrastination by blocking specific neural pathways " + "in the brain.
" + "This augmentation: " + "Increases all experience gains by 5%. " + "Increases the amount of money the player gains from working by 20%. " + "Increases the amount of reputation the player gains when working for a company by 10%.",
- hacking_exp_mult: 1.05,
- strength_exp_mult: 1.05,
- defense_exp_mult: 1.05,
- dexterity_exp_mult: 1.05,
- agility_exp_mult: 1.05,
- charisma_exp_mult: 1.05,
- company_rep_mult: 1.1,
- work_money_mult: 1.2
- });
- FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].FocusWire)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].FocusWire];
- }
-
- AddToAugmentations(FocusWire);
- const PCDNI = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNI,
- repCost: 150e3,
- moneyCost: 750e6,
- info: "Installs a Direct-Neural Interface jack into your arm that is compatible with most " + "computers. Connecting to a computer through this jack allows you to interface with " + "it using the brain's electrochemical signals.
" + "This augmentation: " + "Increases the amount of reputation the player gains when working for a company by 30%. " + "Increases the player's hacking skill by 8%.",
- company_rep_mult: 1.3,
- hacking_mult: 1.08
- });
- PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNI)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNI];
- }
-
- AddToAugmentations(PCDNI);
- const PCDNIOptimizer = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNIOptimizer,
- repCost: 200e3,
- moneyCost: 900e6,
- info: "This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " + "improves the performance of the interface and gives the user more control options " + "to the connected computer.
" + "This augmentation: " + "Increases the amount of reputation the player gains when working for a company by 75%. " + "Increases the player's hacking skill by 10%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNI],
- company_rep_mult: 1.75,
- hacking_mult: 1.1
- });
- PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNIOptimizer)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNIOptimizer];
- }
-
- AddToAugmentations(PCDNIOptimizer);
- const PCDNINeuralNetwork = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNINeuralNetwork,
- repCost: 600e3,
- moneyCost: 1500e6,
- info: "This is an additional installation that upgrades the functionality of the " + "PC Direct-Neural Interface augmentation. When connected to a computer, " + "The NeuroNet Injector upgrade allows the user to use his/her own brain's " + "processing power to aid the computer in computational tasks.
" + "This augmentation: " + "Increases the amount of reputation the player gains when working for a company by 100%. " + "Increases the player's hacking skill by 10%. " + "Increases the player's hacking speed by 5%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNI],
- company_rep_mult: 2,
- hacking_mult: 1.1,
- hacking_speed_mult: 1.05
- });
- PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNINeuralNetwork)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PCDNINeuralNetwork];
- }
-
- AddToAugmentations(PCDNINeuralNetwork);
- const ADRPheromone1 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ADRPheromone1,
- repCost: 1500,
- moneyCost: 3.5e6,
- info: "The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " + "an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " + "triggers feelings of admiration and approval in other people.
" + "This augmentation: " + "Increases the amount of reputation the player gains when working for a company by 10% " + "Increases the amount of reputation the player gains for a faction by 10%.",
- company_rep_mult: 1.1,
- faction_rep_mult: 1.1
- });
- ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ADRPheromone1)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ADRPheromone1];
- }
-
- AddToAugmentations(ADRPheromone1);
- const ADRPheromone2 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ADRPheromone2,
- repCost: 25e3,
- moneyCost: 110e6,
- info: "The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " + "which is similar to but more potent than ADR-V1. This pheromone, when excreted, " + "triggers feelings of admiration, approval, and respect in others.
" + "This augmentation: " + "Increases the amount of reputation the player gains for a faction and company by 20%.",
- company_rep_mult: 1.2,
- faction_rep_mult: 1.2
- });
- ADRPheromone2.addToFactions(["Silhouette", "Four Sigma", "Bachman & Associates", "Clarke Incorporated"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ADRPheromone2)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ADRPheromone2];
- }
-
- AddToAugmentations(ADRPheromone2);
- const ShadowsSimulacrum = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ShadowsSimulacrum,
- repCost: 15e3,
- moneyCost: 80e6,
- info: "A crude but functional matter phase-shifter module that is embedded " + "in the brainstem and cerebellum. This augmentation was developed by " + "criminal organizations and allows the user to project and control holographic " + "simulacrums within a large radius. These simulacrums are commonly used for " + "espionage and surveillance work.
" + "This augmentation: " + "Increases the amount of reputation the player gains when working for a faction or company by 15%.",
- company_rep_mult: 1.15,
- faction_rep_mult: 1.15
- });
- ShadowsSimulacrum.addToFactions(["The Syndicate", "The Dark Army", "Speakers for the Dead"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ShadowsSimulacrum)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].ShadowsSimulacrum];
- }
-
- AddToAugmentations(ShadowsSimulacrum); // HacknetNode Augmentations
-
- const HacknetNodeCPUUpload = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCPUUpload,
- repCost: 1500,
- moneyCost: 2.2e6,
- info: "Uploads the architecture and design details of a Hacknet Node's CPU into " + "the brain. This allows the user to engineer custom hardware and software " + "for the Hacknet Node that provides better performance.
" + "This augmentation: " + "Increases the amount of money produced by Hacknet Nodes by 15%. " + "Decreases the cost of purchasing a Hacknet Node by 15%.",
- hacknet_node_money_mult: 1.15,
- hacknet_node_purchase_cost_mult: 0.85
- });
- HacknetNodeCPUUpload.addToFactions(["Netburners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCPUUpload)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCPUUpload];
- }
-
- AddToAugmentations(HacknetNodeCPUUpload);
- const HacknetNodeCacheUpload = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCacheUpload,
- repCost: 1e3,
- moneyCost: 1.1e6,
- info: "Uploads the architecture and design details of a Hacknet Node's main-memory cache " + "into the brain. This allows the user to engineer custom cache hardware for the " + "Hacknet Node that offers better performance.
" + "This augmentation: " + "Increases the amount of money produced by Hacknet Nodes by 10%. " + "Decreases the cost of leveling up a Hacknet Node by 15%.",
- hacknet_node_money_mult: 1.10,
- hacknet_node_level_cost_mult: 0.85
- });
- HacknetNodeCacheUpload.addToFactions(["Netburners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCacheUpload)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCacheUpload];
- }
-
- AddToAugmentations(HacknetNodeCacheUpload);
- const HacknetNodeNICUpload = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeNICUpload,
- repCost: 750,
- moneyCost: 900e3,
- info: "Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " + "into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " + "offers better performance.
" + "This augmentation: " + "Increases the amount of money produced by Hacknet Nodes by 10%. " + "Decreases the cost of purchasing a Hacknet Node by 10%.",
- hacknet_node_money_mult: 1.1,
- hacknet_node_purchase_cost_mult: 0.9
- });
- HacknetNodeNICUpload.addToFactions(["Netburners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeNICUpload)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeNICUpload];
- }
-
- AddToAugmentations(HacknetNodeNICUpload);
- const HacknetNodeKernelDNI = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeKernelDNI,
- repCost: 3e3,
- moneyCost: 8e6,
- info: "Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " + "Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " + "electrochemical signals.
" + "This augmentation increases the amount of money produced by Hacknet Nodes by 25%.",
- hacknet_node_money_mult: 1.25
- });
- HacknetNodeKernelDNI.addToFactions(["Netburners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeKernelDNI)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeKernelDNI];
- }
-
- AddToAugmentations(HacknetNodeKernelDNI);
- const HacknetNodeCoreDNI = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCoreDNI,
- repCost: 5e3,
- moneyCost: 12e6,
- info: "Installs a Direct-Neural Interface jack into the arm that is capable of connecting " + "to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " + "the mind's electrochemical signals.
" + "This augmentation increases the amount of money produced by Hacknet Nodes by 45%.",
- hacknet_node_money_mult: 1.45
- });
- HacknetNodeCoreDNI.addToFactions(["Netburners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCoreDNI)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HacknetNodeCoreDNI];
- }
-
- AddToAugmentations(HacknetNodeCoreDNI); //Misc/Hybrid augmentations
-
- const NeuroFluxGovernor = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuroFluxGovernor,
- repCost: 500,
- moneyCost: 750e3,
- info: "A device that is embedded in the back of the neck. The NeuroFlux Governor " + "monitors and regulates nervous impulses coming to and from the spinal column, " + "essentially 'governing' the body. By doing so, it improves the functionality of the " + "body's nervous system.
" + "This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " + "increases ALL of the player's multipliers by 1%.",
- hacking_chance_mult: 1.01,
- hacking_speed_mult: 1.01,
- hacking_money_mult: 1.01,
- hacking_grow_mult: 1.01,
- hacking_mult: 1.01,
- strength_mult: 1.01,
- defense_mult: 1.01,
- dexterity_mult: 1.01,
- agility_mult: 1.01,
- charisma_mult: 1.01,
- hacking_exp_mult: 1.01,
- strength_exp_mult: 1.01,
- defense_exp_mult: 1.01,
- dexterity_exp_mult: 1.01,
- agility_exp_mult: 1.01,
- charisma_exp_mult: 1.01,
- company_rep_mult: 1.01,
- faction_rep_mult: 1.01,
- crime_money_mult: 1.01,
- crime_success_mult: 1.01,
- hacknet_node_money_mult: 1.01,
- hacknet_node_purchase_cost_mult: 0.99,
- hacknet_node_ram_cost_mult: 0.99,
- hacknet_node_core_cost_mult: 0.99,
- hacknet_node_level_cost_mult: 0.99,
- work_money_mult: 1.01
- }); // Set the Augmentation's level to the currently-installed level
-
- let currLevel = 0;
-
- for (let i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].augmentations.length; ++i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_9__["Player"].augmentations[i].name === _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuroFluxGovernor) {
- currLevel = _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].augmentations[i].level;
- }
- }
-
- NeuroFluxGovernor.level = currLevel; // To set the price/rep req of the NeuroFlux, we have to take into account NeuroFlux
- // levels that are purchased but not yet installed
-
- let nextLevel = currLevel;
-
- for (let i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].queuedAugmentations.length; ++i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_9__["Player"].queuedAugmentations[i].name === _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuroFluxGovernor) {
- ++nextLevel;
- }
- }
-
- let mult = Math.pow(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].NeuroFluxGovernorLevelMult, nextLevel);
- NeuroFluxGovernor.baseRepRequirement = 500 * mult * _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].AugmentationRepMultiplier * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_5__["BitNodeMultipliers"].AugmentationRepCost;
- NeuroFluxGovernor.baseCost = 750e3 * mult * _Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].AugmentationCostMultiplier * _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_5__["BitNodeMultipliers"].AugmentationMoneyCost;
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuroFluxGovernor)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuroFluxGovernor];
- }
-
- NeuroFluxGovernor.addToAllFactions();
- AddToAugmentations(NeuroFluxGovernor);
- const Neurotrainer1 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer1,
- repCost: 400,
- moneyCost: 800e3,
- info: "A decentralized cranial implant that improves the brain's ability to learn. It is " + "installed by releasing millions of nanobots into the human brain, each of which " + "attaches to a different neural pathway to enhance the brain's ability to retain " + "and retrieve information.
" + "This augmentation increases the player's experience gain rate for all stats by 10%.",
- hacking_exp_mult: 1.1,
- strength_exp_mult: 1.1,
- defense_exp_mult: 1.1,
- dexterity_exp_mult: 1.1,
- agility_exp_mult: 1.1,
- charisma_exp_mult: 1.1
- });
- Neurotrainer1.addToFactions(["CyberSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer1)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer1];
- }
-
- AddToAugmentations(Neurotrainer1);
- const Neurotrainer2 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer2,
- repCost: 4e3,
- moneyCost: 9e6,
- info: "A decentralized cranial implant that improves the brain's ability to learn. This " + "is a more powerful version of the Neurotrainer I augmentation, but it does not " + "require Neurotrainer I to be installed as a prerequisite.
" + "This augmentation increases the player's experience gain rate for all stats by 15%.",
- hacking_exp_mult: 1.15,
- strength_exp_mult: 1.15,
- defense_exp_mult: 1.15,
- dexterity_exp_mult: 1.15,
- agility_exp_mult: 1.15,
- charisma_exp_mult: 1.15
- });
- Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer2)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer2];
- }
-
- AddToAugmentations(Neurotrainer2);
- const Neurotrainer3 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer3,
- repCost: 10e3,
- moneyCost: 26e6,
- info: "A decentralized cranial implant that improves the brain's ability to learn. This " + "is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " + "but it does not require either of them to be installed as a prerequisite.
" + "This augmentation increases the player's experience gain rate for all stats by 20%.",
- hacking_exp_mult: 1.2,
- strength_exp_mult: 1.2,
- defense_exp_mult: 1.2,
- dexterity_exp_mult: 1.2,
- agility_exp_mult: 1.2,
- charisma_exp_mult: 1.2
- });
- Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer3)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurotrainer3];
- }
-
- AddToAugmentations(Neurotrainer3);
- const Hypersight = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Hypersight,
- repCost: 60e3,
- moneyCost: 550e6,
- info: "A bionic eye implant that grants sight capabilities far beyond those of a natural human. " + "Embedded circuitry within the implant provides the ability to detect heat and movement " + "through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.
" + "This augmentation: " + "Increases the player's dexterity by 40%. " + "Increases the player's hacking speed by 3%. " + "Increases the amount of money the player gains from hacking by 10%.",
- dexterity_mult: 1.4,
- hacking_speed_mult: 1.03,
- hacking_money_mult: 1.1
- });
- Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Hypersight)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Hypersight];
- }
-
- AddToAugmentations(Hypersight);
- const LuminCloaking1 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].LuminCloaking1,
- repCost: 600,
- moneyCost: 1e6,
- info: "A skin implant that reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, have a negative refractive index. As a result, they bend light " + "around the skin, making the user much harder to see from the naked eye.
" + "This augmentation: " + "Increases the player's agility by 5% " + "Increases the amount of money the player gains from crimes by 10%.",
- agility_mult: 1.05,
- crime_money_mult: 1.1
- });
- LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].LuminCloaking1)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].LuminCloaking1];
- }
-
- AddToAugmentations(LuminCloaking1);
- const LuminCloaking2 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].LuminCloaking2,
- repCost: 2e3,
- moneyCost: 6e6,
- info: "This is a more advanced version of the LuminCloaking-V2 augmentation. This skin implant " + "reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, are capable of not only bending light but also of bending heat, " + "making the user more resilient as well as stealthy.
" + "This augmentation: " + "Increases the player's agility by 10% " + "Increases the player's defense by 10% " + "Increases the amount of money the player gains from crimes by 25%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].LuminCloaking1],
- agility_mult: 1.1,
- defense_mult: 1.1,
- crime_money_mult: 1.25
- });
- LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].LuminCloaking2)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].LuminCloaking2];
- }
-
- AddToAugmentations(LuminCloaking2);
- const SmartSonar = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SmartSonar,
- repCost: 9e3,
- moneyCost: 15e6,
- info: "A cochlear implant that helps the player detect and locate enemies " + "using sound propagation.
" + "This augmentation: " + "Increases the player's dexterity by 10%. " + "Increases the player's dexterity experience gain rate by 15%. " + "Increases the amount of money the player gains from crimes by 25%.",
- dexterity_mult: 1.1,
- dexterity_exp_mult: 1.15,
- crime_money_mult: 1.25
- });
- SmartSonar.addToFactions(["Slum Snakes"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SmartSonar)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SmartSonar];
- }
-
- AddToAugmentations(SmartSonar);
- const PowerRecirculator = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PowerRecirculator,
- repCost: 10e3,
- moneyCost: 36e6,
- info: "The body's nerves are attached with polypyrrole nanocircuits that " + "are capable of capturing wasted energy (in the form of heat) " + "and converting it back into usable power.
" + "This augmentation: " + "Increases all of the player's stats by 5%. " + "Increases the player's experience gain rate for all stats by 10%.",
- hacking_mult: 1.05,
- strength_mult: 1.05,
- defense_mult: 1.05,
- dexterity_mult: 1.05,
- agility_mult: 1.05,
- charisma_mult: 1.05,
- hacking_exp_mult: 1.1,
- strength_exp_mult: 1.1,
- defense_exp_mult: 1.1,
- dexterity_exp_mult: 1.1,
- agility_exp_mult: 1.1,
- charisma_exp_mult: 1.1
- });
- PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PowerRecirculator)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PowerRecirculator];
- }
-
- AddToAugmentations(PowerRecirculator); // Unique AUGS (Each Faction gets one unique augmentation)
- // Factions that already have unique augs up to this point:
- // Slum Snakes, CyberSec, Netburners, Fulcrum Secret Technologies,
- // Silhouette
- // Illuminati
-
- const QLink = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].QLink,
- repCost: 750e3,
- moneyCost: 5e12,
- info: "A brain implant that wirelessly connects you to the Illuminati's " + "quantum supercomputer, allowing you to access and use its incredible " + "computing power.
" + "This augmentation: " + "Increases the player's hacking skill by 75%. " + "Increases the player's hacking speed by 100%. " + "Increases the player's chance of successfully performing a hack by 150%. " + "Increases the amount of money the player gains from hacking by 300%.",
- hacking_mult: 1.75,
- hacking_speed_mult: 2,
- hacking_chance_mult: 2.5,
- hacking_money_mult: 4
- });
- QLink.addToFactions(["Illuminati"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].QLink)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].QLink];
- }
-
- AddToAugmentations(QLink); // Daedalus
-
- const RedPill = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TheRedPill,
- repCost: 1e6,
- moneyCost: 0,
- info: "It's time to leave the cave."
- });
- RedPill.addToFactions(["Daedalus"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TheRedPill)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TheRedPill];
- }
-
- AddToAugmentations(RedPill); // Covenant
-
- const SPTN97 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SPTN97,
- repCost: 500e3,
- moneyCost: 975e6,
- info: "The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " + "artificially-synthesized gene that was developed by DARPA to create " + "super-soldiers through genetic modification. The gene was outlawed in " + "2056.
" + "This augmentation: " + "Increases all of the player's combat stats by 75%. " + "Increases the player's hacking skill by 15%.",
- strength_mult: 1.75,
- defense_mult: 1.75,
- dexterity_mult: 1.75,
- agility_mult: 1.75,
- hacking_mult: 1.15
- });
- SPTN97.addToFactions(["The Covenant"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SPTN97)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SPTN97];
- }
-
- AddToAugmentations(SPTN97); // ECorp
-
- const HiveMind = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HiveMind,
- repCost: 600e3,
- moneyCost: 1100e6,
- info: "A brain implant developed by ECorp. They do not reveal what " + "exactly the implant does, but they promise that it will greatly " + "enhance your abilities.",
- hacking_grow_mult: 3
- });
- HiveMind.addToFactions(["ECorp"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HiveMind)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HiveMind];
- }
-
- AddToAugmentations(HiveMind); // MegaCorp
-
- const CordiARCReactor = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CordiARCReactor,
- repCost: 450e3,
- moneyCost: 1000e6,
- info: "The thoracic cavity is equipped with a small chamber designed " + "to hold and sustain hydrogen plasma. The plasma is used to generate " + "fusion power through nuclear fusion, providing limitless amount of clean " + "energy for the body.
" + "This augmentation: " + "Increases all of the player's combat stats by 35%. " + "Increases all of the player's combat stat experience gain rate by 35%.",
- strength_mult: 1.35,
- defense_mult: 1.35,
- dexterity_mult: 1.35,
- agility_mult: 1.35,
- strength_exp_mult: 1.35,
- defense_exp_mult: 1.35,
- dexterity_exp_mult: 1.35,
- agility_exp_mult: 1.35
- });
- CordiARCReactor.addToFactions(["MegaCorp"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CordiARCReactor)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CordiARCReactor];
- }
-
- AddToAugmentations(CordiARCReactor); // BachmanAndAssociates
-
- const SmartJaw = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SmartJaw,
- repCost: 150e3,
- moneyCost: 550e6,
- info: "A bionic jaw that contains advanced hardware and software " + "capable of psychoanalyzing and profiling the personality of " + "others using optical imaging software.
" + "This augmentation: " + "Increases the player's charisma by 50%. " + "Increases the player's charisma experience gain rate by 50%. " + "Increases the amount of reputation the player gains for a company by 25%. " + "Increases the amount of reputation the player gains for a faction by 25%.",
- charisma_mult: 1.5,
- charisma_exp_mult: 1.5,
- company_rep_mult: 1.25,
- faction_rep_mult: 1.25
- });
- SmartJaw.addToFactions(["Bachman & Associates"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SmartJaw)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SmartJaw];
- }
-
- AddToAugmentations(SmartJaw); // BladeIndustries
-
- const Neotra = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neotra,
- repCost: 225e3,
- moneyCost: 575e6,
- info: "A highly-advanced techno-organic drug that is injected into the skeletal " + "and integumentary system. The drug permanently modifies the DNA of the " + "body's skin and bone cells, granting them the ability to repair " + "and restructure themselves.
" + "This augmentation increases the player's strength and defense by 55%.",
- strength_mult: 1.55,
- defense_mult: 1.55
- });
- Neotra.addToFactions(["Blade Industries"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neotra)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neotra];
- }
-
- AddToAugmentations(Neotra); // NWO
-
- const Xanipher = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Xanipher,
- repCost: 350e3,
- moneyCost: 850e6,
- info: "A concoction of advanced nanobots that is orally ingested into the " + "body. These nanobots induce physiological change and significantly " + "improve the body's functionining in all aspects.
" + "This augmentation: " + "Increases all of the player's stats by 20%. " + "Increases the player's experience gain rate for all stats by 15%.",
- hacking_mult: 1.2,
- strength_mult: 1.2,
- defense_mult: 1.2,
- dexterity_mult: 1.2,
- agility_mult: 1.2,
- charisma_mult: 1.2,
- hacking_exp_mult: 1.15,
- strength_exp_mult: 1.15,
- defense_exp_mult: 1.15,
- dexterity_exp_mult: 1.15,
- agility_exp_mult: 1.15,
- charisma_exp_mult: 1.15
- });
- Xanipher.addToFactions(["NWO"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Xanipher)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Xanipher];
- }
-
- AddToAugmentations(Xanipher); // ClarkeIncorporated
-
- const nextSENS = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].nextSENS,
- repCost: 175e3,
- moneyCost: 385e6,
- info: "The body is genetically re-engineered to maintain a state " + "of negligible senescence, preventing the body from " + "deteriorating with age.
" + "This augmentation increases all of the player's stats by 20%.",
- hacking_mult: 1.2,
- strength_mult: 1.2,
- defense_mult: 1.2,
- dexterity_mult: 1.2,
- agility_mult: 1.2,
- charisma_mult: 1.2
- });
- nextSENS.addToFactions(["Clarke Incorporated"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].nextSENS)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].nextSENS];
- }
-
- AddToAugmentations(nextSENS); // OmniTekIncorporated
-
- const OmniTekInfoLoad = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].OmniTekInfoLoad,
- repCost: 250e3,
- moneyCost: 575e6,
- info: "OmniTek's data and information repository is uploaded " + "into your brain, enhancing your programming and " + "hacking abilities.
" + "This augmentation: " + "Increases the player's hacking skill by 20%. " + "Increases the player's hacking experience gain rate by 25%.",
- hacking_mult: 1.2,
- hacking_exp_mult: 1.25
- });
- OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].OmniTekInfoLoad)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].OmniTekInfoLoad];
- }
-
- AddToAugmentations(OmniTekInfoLoad); // FourSigma
- // TODO Later when Intelligence is added in . Some aug that greatly increases int
- // KuaiGongInternational
-
- const PhotosyntheticCells = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PhotosyntheticCells,
- repCost: 225e3,
- moneyCost: 550e6,
- info: "Chloroplasts are added to epidermal stem cells and are applied " + "to the body using a skin graft. The result is photosynthetic " + "skin cells, allowing users to generate their own energy " + "and nutrition using solar power.
" + "This augmentation increases the player's strength, defense, and agility by 40%.",
- strength_mult: 1.4,
- defense_mult: 1.4,
- agility_mult: 1.4
- });
- PhotosyntheticCells.addToFactions(["KuaiGong International"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PhotosyntheticCells)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].PhotosyntheticCells];
- }
-
- AddToAugmentations(PhotosyntheticCells); // BitRunners
-
- const Neurolink = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurolink,
- repCost: 350e3,
- moneyCost: 875e6,
- info: "A brain implant that provides a high-bandwidth, direct neural link between your " + "mind and BitRunners' data servers, which reportedly contain " + "the largest database of hacking tools and information in the world.
" + "This augmentation: " + "Increases the player's hacking skill by 15%. " + "Increases the player's hacking experience gain rate by 20%. " + "Increases the player's chance of successfully performing a hack by 10%. " + "Increases the player's hacking speed by 5%. " + "Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset.",
- hacking_mult: 1.15,
- hacking_exp_mult: 1.2,
- hacking_chance_mult: 1.1,
- hacking_speed_mult: 1.05
- });
- Neurolink.addToFactions(["BitRunners"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurolink)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neurolink];
- }
-
- AddToAugmentations(Neurolink); // BlackHand
-
- const TheBlackHand = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TheBlackHand,
- repCost: 40e3,
- moneyCost: 110e6,
- info: "A highly advanced bionic hand. This prosthetic not only " + "enhances strength and dexterity but it is also embedded " + "with hardware and firmware that lets the user connect to, access and hack " + "devices and machines just by touching them.
" + "This augmentation: " + "Increases the player's strength and dexterity by 15%. " + "Increases the player's hacking skill by 10%. " + "Increases the player's hacking speed by 2%. " + "Increases the amount of money the player gains from hacking by 10%.",
- strength_mult: 1.15,
- dexterity_mult: 1.15,
- hacking_mult: 1.1,
- hacking_speed_mult: 1.02,
- hacking_money_mult: 1.1
- });
- TheBlackHand.addToFactions(["The Black Hand"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TheBlackHand)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].TheBlackHand];
- }
-
- AddToAugmentations(TheBlackHand); // NiteSec
-
- const CRTX42AA = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CRTX42AA,
- repCost: 18e3,
- moneyCost: 45e6,
- info: "The CRTX42-AA gene is injected into the genome. " + "The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " + "cortex and improves cognitive abilities.
" + "This augmentation: " + "Improves the player's hacking skill by 8%. " + "Improves the player's hacking experience gain rate by 15%.",
- hacking_mult: 1.08,
- hacking_exp_mult: 1.15
- });
- CRTX42AA.addToFactions(["NiteSec"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CRTX42AA)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CRTX42AA];
- }
-
- AddToAugmentations(CRTX42AA); // Chongqing
-
- const Neuregen = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neuregen,
- repCost: 15e3,
- moneyCost: 75e6,
- info: "A drug that genetically modifies the neurons in the brain. " + "The result is that these neurons never die and continuously " + "regenerate and strengthen themselves.
" + "This augmentation increases the player's hacking experience gain rate by 40%.",
- hacking_exp_mult: 1.4
- });
- Neuregen.addToFactions(["Chongqing"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neuregen)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].Neuregen];
- }
-
- AddToAugmentations(Neuregen); // Sector12
-
- const CashRoot = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CashRoot,
- repCost: 5e3,
- moneyCost: 25e6,
- info: "A collection of digital assets saved on a small chip. The chip is implanted " + "into your wrist. A small jack in the chip allows you to connect it to a computer " + "and upload the assets.
" + "This augmentation: " + "Lets the player start with $1,000,000 after a reset. " + "Lets the player start with the BruteSSH.exe program after a reset."
- });
- CashRoot.addToFactions(["Sector-12"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CashRoot)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].CashRoot];
- }
-
- AddToAugmentations(CashRoot); // NewTokyo
-
- const NutriGen = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NutriGen,
- repCost: 2500,
- moneyCost: 500e3,
- info: "A thermo-powered artificial nutrition generator. Endogenously " + "synthesizes glucose, amino acids, and vitamins and redistributes them " + "across the body. The device is powered by the body's naturally wasted " + "energy in the form of heat.
" + "This augmentation: " + "Increases the player's experience gain rate for all combat stats by 20%.",
- strength_exp_mult: 1.2,
- defense_exp_mult: 1.2,
- dexterity_exp_mult: 1.2,
- agility_exp_mult: 1.2
- });
- NutriGen.addToFactions(["New Tokyo"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NutriGen)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NutriGen];
- }
-
- AddToAugmentations(NutriGen); // Aevum
- // TODO Later Something that lets you learn advanced math...this increases int
- // and profits as a trader/from trading
- // Ishima
-
- const INFRARet = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].INFRARet,
- repCost: 3e3,
- moneyCost: 6e6,
- info: "A retina implant consisting of a tiny chip that sits behind the " + "retina. This implant lets people visually detect infrared radiation.
" + "This augmentation: " + "Increases the player's crime success rate by 25%. " + "Increases the amount of money the player gains from crimes by 10%. " + "Increases the player's dexterity by 10%.",
- crime_success_mult: 1.25,
- crime_money_mult: 1.1,
- dexterity_mult: 1.1
- });
- INFRARet.addToFactions(["Ishima"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].INFRARet)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].INFRARet];
- }
-
- AddToAugmentations(INFRARet); // Volhaven
-
- const DermaForce = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].DermaForce,
- repCost: 6e3,
- moneyCost: 10e6,
- info: "A synthetic skin is grafted onto the body. The skin consists of " + "millions of nanobots capable of projecting high-density muon beams, " + "creating an energy barrier around the user.
" + "This augmentation increases the player's defense by 40%.",
- defense_mult: 1.4
- });
- DermaForce.addToFactions(["Volhaven"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].DermaForce)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].DermaForce];
- }
-
- AddToAugmentations(DermaForce); // SpeakersForTheDead
-
- const GrapheneBrachiBlades = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBrachiBlades,
- repCost: 90e3,
- moneyCost: 500e6,
- info: "An upgrade to the BrachiBlades augmentation. It infuses " + "the retractable blades with an advanced graphene material " + "to make them much stronger and lighter.
" + "This augmentation: " + "Increases the player's strength and defense by 40%. " + "Increases the player's crime success rate by 10%. " + "Increases the amount of money the player gains from crimes by 30%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BrachiBlades],
- strength_mult: 1.4,
- defense_mult: 1.4,
- crime_success_mult: 1.1,
- crime_money_mult: 1.3
- });
- GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBrachiBlades)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBrachiBlades];
- }
-
- AddToAugmentations(GrapheneBrachiBlades); // DarkArmy
-
- const GrapheneBionicArms = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicArms,
- repCost: 200e3,
- moneyCost: 750e6,
- info: "An upgrade to the Bionic Arms augmentation. It infuses the " + "prosthetic arms with an advanced graphene material " + "to make them much stronger and lighter.
" + "This augmentation increases the player's strength and dexterity by 85%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicArms],
- strength_mult: 1.85,
- dexterity_mult: 1.85
- });
- GrapheneBionicArms.addToFactions(["The Dark Army"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicArms)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GrapheneBionicArms];
- }
-
- AddToAugmentations(GrapheneBionicArms); // TheSyndicate
-
- const BrachiBlades = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BrachiBlades,
- repCost: 5e3,
- moneyCost: 18e6,
- info: "A set of retractable plasteel blades are implanted in the arm, underneath the skin.
" + "This augmentation: " + "Increases the player's strength and defense by 15%. " + "Increases the player's crime success rate by 10%. " + "Increases the amount of money the player gains from crimes by 15%.",
- strength_mult: 1.15,
- defense_mult: 1.15,
- crime_success_mult: 1.1,
- crime_money_mult: 1.15
- });
- BrachiBlades.addToFactions(["The Syndicate"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BrachiBlades)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BrachiBlades];
- }
-
- AddToAugmentations(BrachiBlades); // Tetrads
-
- const BionicArms = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicArms,
- repCost: 25e3,
- moneyCost: 55e6,
- info: "Cybernetic arms created from plasteel and carbon fibers that completely replace " + "the user's organic arms.
" + "This augmentation increases the user's strength and dexterity by 30%.",
- strength_mult: 1.3,
- dexterity_mult: 1.3
- });
- BionicArms.addToFactions(["Tetrads"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicArms)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BionicArms];
- }
-
- AddToAugmentations(BionicArms); // TianDiHui
-
- const SNA = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SNA,
- repCost: 2500,
- moneyCost: 6e6,
- info: "A cranial implant that affects the user's personality, making them better " + "at negotiation in social situations.
" + "This augmentation: " + "Increases the amount of money the player earns at a company by 10%. " + "Increases the amount of reputation the player gains when working for a " + "company or faction by 15%.",
- work_money_mult: 1.1,
- company_rep_mult: 1.15,
- faction_rep_mult: 1.15
- });
- SNA.addToFactions(["Tian Di Hui"]);
-
- if (augmentationExists(_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SNA)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].SNA];
- }
-
- AddToAugmentations(SNA); // Special Bladeburner Augmentations
-
- const BladeburnersFactionName = "Bladeburners";
-
- if (Object(_Faction_Factions__WEBPACK_IMPORTED_MODULE_7__["factionExists"])(BladeburnersFactionName)) {
- const EsperEyewear = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].EsperEyewear,
- repCost: 500,
- moneyCost: 33e6,
- info: "Ballistic-grade protective and retractable eyewear that was designed specially " + "for Bladeburner units. This " + "is implanted by installing a mechanical frame in the skull's orbit. " + "This frame interfaces with the brain and allows the user to " + "automatically extrude and extract the eyewear. The eyewear protects " + "against debris, shrapnel, laser, flash, and gas. It is also " + "embedded with a data processing chip that can be programmed to display an " + "AR HUD and assist the user in field missions.
" + "This augmentation: " + "Increases the player's success chance in Bladeburner contracts/operations by 3%. " + "Increases the player's dexterity by 5%.",
- bladeburner_success_chance_mult: 1.03,
- dexterity_mult: 1.05,
- isSpecial: true
- });
- EsperEyewear.addToFactions([BladeburnersFactionName]);
- resetAugmentation(EsperEyewear);
- const EMS4Recombination = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].EMS4Recombination,
- repCost: 1e3,
- moneyCost: 55e6,
- info: "A DNA recombination of the EMS-4 Gene. This genetic engineering " + "technique was originally used on Bladeburners during the Synthoid uprising " + "to induce wakefulness and concentration, suppress fear, reduce empathy, and " + "improve reflexes and memory-recall among other things.
" + "This augmentation: " + "Increases the player's sucess chance in Bladeburner contracts/operations by 3%. " + "Increases the player's effectiveness in Bladeburner Field Analysis by 5%. " + "Increases the player's Bladeburner stamina gain rate by 2%.",
- bladeburner_success_chance_mult: 1.03,
- bladeburner_analysis_mult: 1.05,
- bladeburner_stamina_gain_mult: 1.02,
- isSpecial: true
- });
- EMS4Recombination.addToFactions([BladeburnersFactionName]);
- resetAugmentation(EMS4Recombination);
- const OrionShoulder = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].OrionShoulder,
- repCost: 2.5e3,
- moneyCost: 110e6,
- info: "A bionic shoulder augmentation for the right shoulder. Using cybernetics, " + "the ORION-MKIV shoulder enhances the strength and dexterity " + "of the user's right arm. It also provides protection due to its " + "crystallized graphene plating.
" + "This augmentation: " + "Increases the player's defense by 5%. " + "Increases the player's strength and dexterity by 5%. " + "Increases the player's success chance in Bladeburner contracts/operations by 4%.",
- defense_mult: 1.05,
- strength_mult: 1.05,
- dexterity_mult: 1.05,
- bladeburner_success_chance_mult: 1.04,
- isSpecial: true
- });
- OrionShoulder.addToFactions([BladeburnersFactionName]);
- resetAugmentation(OrionShoulder);
- const HyperionV1 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HyperionV1,
- repCost: 5e3,
- moneyCost: 550e6,
- info: "A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " + "of rapidly firing bolts of high-density plasma. The weapon is meant to " + "be used against augmented enemies as the ionized " + "nature of the plasma disrupts the electrical systems of Augmentations. However, " + "it can also be effective against non-augmented enemies due to its high temperature " + "and concussive force.
" + "This augmentation: " + "Increases the player's success chance in Bladeburner contracts/operations by 6%.",
- bladeburner_success_chance_mult: 1.06,
- isSpecial: true
- });
- HyperionV1.addToFactions([BladeburnersFactionName]);
- resetAugmentation(HyperionV1);
- const HyperionV2 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HyperionV2,
- repCost: 10e3,
- moneyCost: 1.1e9,
- info: "A pair of mini plasma cannons embedded into the hands. This augmentation " + "is more advanced and powerful than the original V1 model. This V2 model is " + "more power-efficiency, more accurate, and can fire plasma bolts at a much " + "higher velocity than the V1 model.
" + "This augmentation: " + "Increases the player's success chance in Bladeburner contracts/operations by 8%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].HyperionV1],
- bladeburner_success_chance_mult: 1.08,
- isSpecial: true
- });
- HyperionV2.addToFactions([BladeburnersFactionName]);
- resetAugmentation(HyperionV2);
- const GolemSerum = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].GolemSerum,
- repCost: 12.5e3,
- moneyCost: 2.2e9,
- info: "A serum that permanently enhances many aspects of a human's capabilities, " + "including strength, speed, immune system performance, and mitochondrial efficiency. The " + "serum was originally developed by the Chinese military in an attempt to " + "create super soldiers.
" + "This augmentation: " + "Increases all of the player's combat stats by 7%. " + "Increases the player's Bladeburner stamina gain rate by 5%. ",
- strength_mult: 1.07,
- defense_mult: 1.07,
- dexterity_mult: 1.07,
- agility_mult: 1.07,
- bladeburner_stamina_gain_mult: 1.05,
- isSpecial: true
- });
- GolemSerum.addToFactions([BladeburnersFactionName]);
- resetAugmentation(GolemSerum);
- const VangelisVirus = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].VangelisVirus,
- repCost: 7.5e3,
- moneyCost: 550e6,
- info: "A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " + "heightens the senses and focus of its host, and also enhances its intuition.
" + "This augmentation: " + "Increases the player's effectiveness in Bladeburner Field Analysis by 10%. " + "Increases the player's success chance in Bladeburner contracts/operations by 4%. " + "Increases the player's dexterity experience gain rate by 10%.",
- dexterity_exp_mult: 1.1,
- bladeburner_analysis_mult: 1.1,
- bladeburner_success_chance_mult: 1.04,
- isSpecial: true
- });
- VangelisVirus.addToFactions([BladeburnersFactionName]);
- resetAugmentation(VangelisVirus);
- const VangelisVirus3 = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].VangelisVirus3,
- repCost: 15e3,
- moneyCost: 2.2e9,
- info: "An improved version of Vangelis, a synthetic symbiotic virus that is " + "injected into the human brain tissue. On top of the benefits of the original " + "virus, this also grants an accelerated healing factor and enhanced " + "agility/reflexes.
" + "This augmentation: " + "Increases the player's effectiveness in Bladeburner Field Analysis by 15%. " + "Increases the player's defense and dexterity experience gain rate by 10%. " + "Increases the player's success chance in Bladeburner contracts/operations by 5%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].VangelisVirus],
- defense_exp_mult: 1.1,
- dexterity_exp_mult: 1.1,
- bladeburner_analysis_mult: 1.15,
- bladeburner_success_chance_mult: 1.05,
- isSpecial: true
- });
- VangelisVirus3.addToFactions([BladeburnersFactionName]);
- resetAugmentation(VangelisVirus3);
- const INTERLINKED = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].INTERLINKED,
- repCost: 10e3,
- moneyCost: 1.1e9,
- info: "The DNA is genetically modified to enhance the human's body " + "extracellular matrix (ECM). This improves the ECM's ability to " + "structurally support the body and grants heightened strength and " + "durability.
" + "This augmentation: " + "Increases the player's experience gain rate for all combat stats by 5%. " + "Increases the player's Bladeburner max stamina by 10%.",
- strength_exp_mult: 1.05,
- defense_exp_mult: 1.05,
- dexterity_exp_mult: 1.05,
- agility_exp_mult: 1.05,
- bladeburner_max_stamina_mult: 1.1,
- isSpecial: true
- });
- INTERLINKED.addToFactions([BladeburnersFactionName]);
- resetAugmentation(INTERLINKED);
- const BladeRunner = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeRunner,
- repCost: 8e3,
- moneyCost: 1.65e9,
- info: "A cybernetic foot augmentation that was specially created for Bladeburners " + "during the Synthoid Uprising. The organic musculature of the human foot " + "is enhanced with flexible carbon nanotube matrices that are controlled by " + "intelligent servo-motors.
" + "This augmentation: " + "Increases the player's agility by 5%. " + "Increases the player's Bladeburner max stamina by 5%. " + "Increases the player's Bladeburner stamina gain rate by 5%. ",
- agility_mult: 1.05,
- bladeburner_max_stamina_mult: 1.05,
- bladeburner_stamina_gain_mult: 1.05,
- isSpecial: true
- });
- BladeRunner.addToFactions([BladeburnersFactionName]);
- resetAugmentation(BladeRunner);
- const BladeArmor = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmor,
- repCost: 5e3,
- moneyCost: 275e6,
- info: "A powered exoskeleton suit (exosuit) designed as armor for Bladeburner units. This " + "exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " + "concussive, thermal, chemical, and electric trauma. It also enhances the user's " + "strength and agility.
" + "This augmentation: " + "Increases all of the player's combat stats by 4%. " + "Increases the player's Bladeburner stamina gain rate by 2%. " + "Increases the player's success chance in Bladeburner contracts/operations by 3%.",
- strength_mult: 1.04,
- defense_mult: 1.04,
- dexterity_mult: 1.04,
- agility_mult: 1.04,
- bladeburner_stamina_gain_mult: 1.02,
- bladeburner_success_chance_mult: 1.03,
- isSpecial: true
- });
- BladeArmor.addToFactions([BladeburnersFactionName]);
- resetAugmentation(BladeArmor);
- const BladeArmorPowerCells = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmorPowerCells,
- repCost: 7.5e3,
- moneyCost: 550e6,
- info: "Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " + "more efficiently storing and using power.
" + "This augmentation: " + "Increases the player's success chance in Bladeburner contracts/operations by 5%. " + "Increases the player's Bladeburner stamina gain rate by 2%. " + "Increases the player's Bladeburner max stamina by 5%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmor],
- bladeburner_success_chance_mult: 1.05,
- bladeburner_stamina_gain_mult: 1.02,
- bladeburner_max_stamina_mult: 1.05,
- isSpecial: true
- });
- BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
- resetAugmentation(BladeArmorPowerCells);
- const BladeArmorEnergyShielding = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmorEnergyShielding,
- repCost: 8.5e3,
- moneyCost: 1.1e9,
- info: "Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " + "that is capable of projecting an energy shielding force field.
" + "This augmentation: " + "Increases the player's defense by 5%. " + "Increases the player's success chance in Bladeburner contracts/operations by 6%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmor],
- defense_mult: 1.05,
- bladeburner_success_chance_mult: 1.06,
- isSpecial: true
- });
- BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
- resetAugmentation(BladeArmorEnergyShielding);
- const BladeArmorUnibeam = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmorUnibeam,
- repCost: 12.5e3,
- moneyCost: 3.3e9,
- info: "Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " + "weapon. It's precision an accuracy makes it useful for quickly neutralizing " + "threats while keeping casualties to a minimum.
" + "This augmentation: " + "Increases the player's success chance in Bladeburner contracts/operations by 8%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmor],
- bladeburner_success_chance_mult: 1.08,
- isSpecial: true
- });
- BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
- resetAugmentation(BladeArmorUnibeam);
- const BladeArmorOmnibeam = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmorOmnibeam,
- repCost: 25e3,
- moneyCost: 5.5e9,
- info: "Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use " + "multiple-fiber system. The upgraded weapon uses multiple fiber laser " + "modules that combine together to form a single, more powerful beam of up to " + "2000MW.
" + "This augmentation: " + "Increases the player's success chance in Bladeburner contracts/operations by 10%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmorUnibeam],
- bladeburner_success_chance_mult: 1.1,
- isSpecial: true
- });
- BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
- resetAugmentation(BladeArmorOmnibeam);
- const BladeArmorIPU = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmorIPU,
- repCost: 6e3,
- moneyCost: 220e6,
- info: "Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " + "Unit that was specially designed to analyze Synthoid related data and " + "information.
" + "This augmentation: " + "Increases the player's effectiveness in Bladeburner Field Analysis by 15%. " + "Increases the player's success chance in Bladeburner contracts/operations by 2%.",
- prereqs: [_data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladeArmor],
- bladeburner_analysis_mult: 1.15,
- bladeburner_success_chance_mult: 1.02,
- isSpecial: true
- });
- BladeArmorIPU.addToFactions([BladeburnersFactionName]);
- resetAugmentation(BladeArmorIPU);
- const BladesSimulacrum = new _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"]({
- name: _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].BladesSimulacrum,
- repCost: 500,
- moneyCost: 30e9,
- info: "A highly-advanced matter phase-shifter module that is embedded " + "in the brainstem and cerebellum. This augmentation allows " + "the user to project and control a holographic simulacrum within an " + "extremely large radius. These specially-modified holograms were specially " + "weaponized by Bladeburner units to be used against Synthoids.
" + "This augmentation allows you to perform Bladeburner actions and other " + "actions (such as working, commiting crimes, etc.) at the same time.",
- isSpecial: true
- });
- BladesSimulacrum.addToFactions([BladeburnersFactionName]);
- resetAugmentation(BladesSimulacrum);
- } // Update costs based on how many have been purchased
-
-
- mult = Math.pow(_Constants__WEBPACK_IMPORTED_MODULE_6__["CONSTANTS"].MultipleAugMultiplier, _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].queuedAugmentations.length);
-
- for (var name in _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"]) {
- if (_Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"].hasOwnProperty(name)) {
- _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][name].baseCost *= mult;
- }
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].reapplyAllAugmentations();
-} //Resets an Augmentation during (re-initizliation)
-
-
-function resetAugmentation(newAugObject) {
- if (!(newAugObject instanceof _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"])) {
- throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");
- }
-
- var name = newAugObject.name;
-
- if (augmentationExists(name)) {
- delete _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][name];
- }
-
- AddToAugmentations(newAugObject);
-}
-
-function applyAugmentation(aug, reapply = false) {
- _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][aug.name].owned = true;
- const augObj = _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][aug.name]; // Apply multipliers
-
- for (const mult in augObj.mults) {
- if (_Player__WEBPACK_IMPORTED_MODULE_9__["Player"][mult] == null) {
- console.warn(`Augmentation has unrecognized multiplier property: ${mult}`);
- } else {
- _Player__WEBPACK_IMPORTED_MODULE_9__["Player"][mult] *= augObj.mults[mult];
- }
- } // Special logic for NeuroFlux Governor
-
-
- if (aug.name === _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuroFluxGovernor) {
- if (!reapply) {
- _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][aug.name].level = aug.level;
-
- for (let i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].augmentations.length; ++i) {
- if (_Player__WEBPACK_IMPORTED_MODULE_9__["Player"].augmentations[i].name == _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuroFluxGovernor) {
- _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].augmentations[i].level = aug.level;
- return; // break;
- }
- }
- }
- } // Push onto Player's Augmentation list
-
-
- if (!reapply) {
- var ownedAug = new _PlayerOwnedAugmentation__WEBPACK_IMPORTED_MODULE_2__["PlayerOwnedAugmentation"](aug.name);
- _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].augmentations.push(ownedAug);
- }
-}
-
-function installAugmentations(cbScript = null) {
- if (_Player__WEBPACK_IMPORTED_MODULE_9__["Player"].queuedAugmentations.length == 0) {
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_18__["dialogBoxCreate"])("You have not purchased any Augmentations to install!");
- return false;
- }
-
- var augmentationList = "";
-
- for (var i = 0; i < _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].queuedAugmentations.length; ++i) {
- var aug = _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"][_Player__WEBPACK_IMPORTED_MODULE_9__["Player"].queuedAugmentations[i].name];
-
- if (aug == null) {
- console.log("ERROR. Invalid augmentation");
- continue;
- }
-
- applyAugmentation(_Player__WEBPACK_IMPORTED_MODULE_9__["Player"].queuedAugmentations[i]);
- augmentationList += aug.name + " ";
- }
-
- _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].queuedAugmentations = [];
- Object(_utils_DialogBox__WEBPACK_IMPORTED_MODULE_18__["dialogBoxCreate"])("You slowly drift to sleep as scientists put you under in order " + "to install the following Augmentations: " + augmentationList + " You wake up in your home...you feel different...");
- Object(_Prestige__WEBPACK_IMPORTED_MODULE_10__[/* prestigeAugmentation */ "a"])(); //Run a script after prestiging
-
- if (cbScript && Object(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_24__["isString"])(cbScript)) {
- var home = _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].getHomeComputer();
-
- for (var i = 0; i < home.scripts.length; ++i) {
- if (home.scripts[i].filename === cbScript) {
- var script = home.scripts[i];
- var ramUsage = script.ramUsage;
- var ramAvailable = home.maxRam - home.ramUsed;
-
- if (ramUsage > ramAvailable) {
- return; //Not enough RAM
- }
-
- var runningScriptObj = new _Script_RunningScript__WEBPACK_IMPORTED_MODULE_12__["RunningScript"](script, []); //No args
-
- runningScriptObj.threads = 1; //Only 1 thread
-
- home.runScript(runningScriptObj, _Player__WEBPACK_IMPORTED_MODULE_9__["Player"].hacknet_node_money_mult);
- Object(_NetscriptWorker__WEBPACK_IMPORTED_MODULE_8__[/* addWorkerScript */ "b"])(runningScriptObj, home);
- }
- }
- }
-}
-
-function augmentationExists(name) {
- return _Augmentations__WEBPACK_IMPORTED_MODULE_1__["Augmentations"].hasOwnProperty(name);
-}
-
-function displayAugmentationsContent(contentEl) {
- if (!_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_17__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_17__["Page"].Augmentations)) {
- return;
- }
-
- if (!(contentEl instanceof HTMLElement)) {
- return;
- }
-
- react_dom__WEBPACK_IMPORTED_MODULE_27___default.a.render(react__WEBPACK_IMPORTED_MODULE_26___default.a.createElement(_ui_Root__WEBPACK_IMPORTED_MODULE_4__["AugmentationsRoot"], {
- exportGameFn: _SaveObject__WEBPACK_IMPORTED_MODULE_11__[/* saveObject */ "b"].exportGame.bind(_SaveObject__WEBPACK_IMPORTED_MODULE_11__[/* saveObject */ "b"]),
- installAugmentationsFn: installAugmentations
- }), contentEl);
-}
-function isRepeatableAug(aug) {
- const augName = aug instanceof _Augmentation__WEBPACK_IMPORTED_MODULE_0__["Augmentation"] ? aug.name : aug;
-
- if (augName === _data_AugmentationNames__WEBPACK_IMPORTED_MODULE_3__["AugmentationNames"].NeuroFluxGovernor) {
- return true;
- }
-
- return false;
-}
-
-
-/***/ }),
-/* 72 */
-/*!*************************************!*\
- !*** ./src/NetscriptBladeburner.js ***!
- \*************************************/
-/*! exports provided: unknownBladeburnerActionErrorMessage, unknownBladeburnerExceptionMessage, checkBladeburnerAccess */
-/*! exports used: checkBladeburnerAccess, unknownBladeburnerActionErrorMessage, unknownBladeburnerExceptionMessage */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return unknownBladeburnerActionErrorMessage; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "c", function() { return unknownBladeburnerExceptionMessage; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return checkBladeburnerAccess; });
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Player */ 0);
-/* harmony import */ var _Bladeburner__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Bladeburner */ 39);
-/* harmony import */ var _NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./NetscriptEvaluator */ 5);
-
-
-
-
-function unknownBladeburnerActionErrorMessage(functionName, actionType, actionName) {
- return `ERROR: bladeburner.${functionName}() failed due to an invalid action specified. ` +
- `Type: ${actionType}, Name: ${actionName}. Note that for contracts and operations, the ` +
- `name of the operation is case-sensitive.`;
-}
-
-function unknownBladeburnerExceptionMessage(functionName, err) {
- return `bladeburner.${functionName}() failed with exception: ` + err;
-}
-
-function checkBladeburnerAccess(workerScript, functionName) {
- const accessDenied = `${functionName}() failed because you do not ` +
- "currently have access to the Bladeburner API. To access the Bladeburner API" +
- "you must be employed at the Bladeburner division, AND you must either be in " +
- "BitNode-7 or have Source-File 7.";
- const hasAccess = _Player__WEBPACK_IMPORTED_MODULE_0__["Player"].bladeburner instanceof _Bladeburner__WEBPACK_IMPORTED_MODULE_1__[/* Bladeburner */ "a"] && (_Player__WEBPACK_IMPORTED_MODULE_0__["Player"].bitNodeN === 7 || _Player__WEBPACK_IMPORTED_MODULE_0__["Player"].sourceFiles.some(a=>{return a.n === 7}));
- if(!hasAccess) {
- throw Object(_NetscriptEvaluator__WEBPACK_IMPORTED_MODULE_2__[/* makeRuntimeRejectMsg */ "b"])(workerScript, accessDenied);
- }
-}
-
-
-
-
-/***/ }),
-/* 73 */
-/*!*************************!*\
- !*** ./src/Terminal.js ***!
- \*************************/
-/*! exports provided: postNetburnerText, Terminal */
-/*! exports used: Terminal, postNetburnerText */
-/***/ (function(module, __webpack_exports__, __webpack_require__) {
-
-"use strict";
-/* WEBPACK VAR INJECTION */(function($) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "b", function() { return postNetburnerText; });
-/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return Terminal; });
-/* harmony import */ var _Terminal_DirectoryHelpers__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./Terminal/DirectoryHelpers */ 75);
-/* harmony import */ var _Terminal_DirectoryHelpers__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_Terminal_DirectoryHelpers__WEBPACK_IMPORTED_MODULE_0__);
-/* harmony import */ var _Terminal_determineAllPossibilitiesForTabCompletion__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Terminal/determineAllPossibilitiesForTabCompletion */ 273);
-/* harmony import */ var _Terminal_determineAllPossibilitiesForTabCompletion__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_Terminal_determineAllPossibilitiesForTabCompletion__WEBPACK_IMPORTED_MODULE_1__);
-/* harmony import */ var _Terminal_HelpText__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./Terminal/HelpText */ 179);
-/* harmony import */ var _Terminal_HelpText__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_Terminal_HelpText__WEBPACK_IMPORTED_MODULE_2__);
-/* harmony import */ var _Terminal_tabCompletion__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Terminal/tabCompletion */ 272);
-/* harmony import */ var _Terminal_tabCompletion__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(_Terminal_tabCompletion__WEBPACK_IMPORTED_MODULE_3__);
-/* harmony import */ var _Alias__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./Alias */ 63);
-/* harmony import */ var _Alias__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(_Alias__WEBPACK_IMPORTED_MODULE_4__);
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./BitNode/BitNodeMultipliers */ 20);
-/* harmony import */ var _BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(_BitNode_BitNodeMultipliers__WEBPACK_IMPORTED_MODULE_5__);
-/* harmony import */ var _CodingContracts__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./CodingContracts */ 48);
-/* harmony import */ var _CodingContracts__WEBPACK_IMPORTED_MODULE_6___default = /*#__PURE__*/__webpack_require__.n(_CodingContracts__WEBPACK_IMPORTED_MODULE_6__);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./Constants */ 8);
-/* harmony import */ var _Constants__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(_Constants__WEBPACK_IMPORTED_MODULE_7__);
-/* harmony import */ var _Programs_Programs__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./Programs/Programs */ 33);
-/* harmony import */ var _Programs_Programs__WEBPACK_IMPORTED_MODULE_8___default = /*#__PURE__*/__webpack_require__.n(_Programs_Programs__WEBPACK_IMPORTED_MODULE_8__);
-/* harmony import */ var _DarkWeb_DarkWeb__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./DarkWeb/DarkWeb */ 206);
-/* harmony import */ var _DarkWeb_DarkWebItems__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./DarkWeb/DarkWebItems */ 98);
-/* harmony import */ var _DarkWeb_DarkWebItems__WEBPACK_IMPORTED_MODULE_10___default = /*#__PURE__*/__webpack_require__.n(_DarkWeb_DarkWebItems__WEBPACK_IMPORTED_MODULE_10__);
-/* harmony import */ var _engine__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./engine */ 14);
-/* harmony import */ var _Fconf_Fconf__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./Fconf/Fconf */ 126);
-/* harmony import */ var _Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./Fconf/FconfSettings */ 34);
-/* harmony import */ var _Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13___default = /*#__PURE__*/__webpack_require__.n(_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__);
-/* harmony import */ var _Hacking__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./Hacking */ 56);
-/* harmony import */ var _Hacknet_HacknetServer__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ./Hacknet/HacknetServer */ 35);
-/* harmony import */ var _Hacknet_HacknetServer__WEBPACK_IMPORTED_MODULE_15___default = /*#__PURE__*/__webpack_require__.n(_Hacknet_HacknetServer__WEBPACK_IMPORTED_MODULE_15__);
-/* harmony import */ var _InteractiveTutorial__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ./InteractiveTutorial */ 40);
-/* harmony import */ var _Literature__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ./Literature */ 128);
-/* harmony import */ var _Message_Message__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ./Message/Message */ 64);
-/* harmony import */ var _Message_Message__WEBPACK_IMPORTED_MODULE_18___default = /*#__PURE__*/__webpack_require__.n(_Message_Message__WEBPACK_IMPORTED_MODULE_18__);
-/* harmony import */ var _Message_MessageHelpers__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ./Message/MessageHelpers */ 70);
-/* harmony import */ var _NetscriptWorker__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ./NetscriptWorker */ 62);
-/* harmony import */ var _Netscript_killWorkerScript__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ./Netscript/killWorkerScript */ 87);
-/* harmony import */ var _Netscript_killWorkerScript__WEBPACK_IMPORTED_MODULE_21___default = /*#__PURE__*/__webpack_require__.n(_Netscript_killWorkerScript__WEBPACK_IMPORTED_MODULE_21__);
-/* harmony import */ var _Netscript_WorkerScriptStartStopEventEmitter__WEBPACK_IMPORTED_MODULE_22__ = __webpack_require__(/*! ./Netscript/WorkerScriptStartStopEventEmitter */ 101);
-/* harmony import */ var _Netscript_WorkerScriptStartStopEventEmitter__WEBPACK_IMPORTED_MODULE_22___default = /*#__PURE__*/__webpack_require__.n(_Netscript_WorkerScriptStartStopEventEmitter__WEBPACK_IMPORTED_MODULE_22__);
-/* harmony import */ var _Player__WEBPACK_IMPORTED_MODULE_23__ = __webpack_require__(/*! ./Player */ 0);
-/* harmony import */ var _RedPill__WEBPACK_IMPORTED_MODULE_24__ = __webpack_require__(/*! ./RedPill */ 80);
-/* harmony import */ var _Script_RunningScript__WEBPACK_IMPORTED_MODULE_25__ = __webpack_require__(/*! ./Script/RunningScript */ 123);
-/* harmony import */ var _Script_RunningScript__WEBPACK_IMPORTED_MODULE_25___default = /*#__PURE__*/__webpack_require__.n(_Script_RunningScript__WEBPACK_IMPORTED_MODULE_25__);
-/* harmony import */ var _Script_RunningScriptHelpers__WEBPACK_IMPORTED_MODULE_26__ = __webpack_require__(/*! ./Script/RunningScriptHelpers */ 170);
-/* harmony import */ var _Script_RunningScriptHelpers__WEBPACK_IMPORTED_MODULE_26___default = /*#__PURE__*/__webpack_require__.n(_Script_RunningScriptHelpers__WEBPACK_IMPORTED_MODULE_26__);
-/* harmony import */ var _Script_ScriptHelpers__WEBPACK_IMPORTED_MODULE_27__ = __webpack_require__(/*! ./Script/ScriptHelpers */ 65);
-/* harmony import */ var _Script_ScriptHelpersTS__WEBPACK_IMPORTED_MODULE_28__ = __webpack_require__(/*! ./Script/ScriptHelpersTS */ 60);
-/* harmony import */ var _Script_ScriptHelpersTS__WEBPACK_IMPORTED_MODULE_28___default = /*#__PURE__*/__webpack_require__.n(_Script_ScriptHelpersTS__WEBPACK_IMPORTED_MODULE_28__);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_29__ = __webpack_require__(/*! ./Server/AllServers */ 21);
-/* harmony import */ var _Server_AllServers__WEBPACK_IMPORTED_MODULE_29___default = /*#__PURE__*/__webpack_require__.n(_Server_AllServers__WEBPACK_IMPORTED_MODULE_29__);
-/* harmony import */ var _Server_Server__WEBPACK_IMPORTED_MODULE_30__ = __webpack_require__(/*! ./Server/Server */ 112);
-/* harmony import */ var _Server_Server__WEBPACK_IMPORTED_MODULE_30___default = /*#__PURE__*/__webpack_require__.n(_Server_Server__WEBPACK_IMPORTED_MODULE_30__);
-/* harmony import */ var _Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_31__ = __webpack_require__(/*! ./Server/ServerHelpers */ 22);
-/* harmony import */ var _Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_31___default = /*#__PURE__*/__webpack_require__.n(_Server_ServerHelpers__WEBPACK_IMPORTED_MODULE_31__);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_32__ = __webpack_require__(/*! ./Settings/Settings */ 19);
-/* harmony import */ var _Settings_Settings__WEBPACK_IMPORTED_MODULE_32___default = /*#__PURE__*/__webpack_require__.n(_Settings_Settings__WEBPACK_IMPORTED_MODULE_32__);
-/* harmony import */ var _Server_SpecialServerIps__WEBPACK_IMPORTED_MODULE_33__ = __webpack_require__(/*! ./Server/SpecialServerIps */ 38);
-/* harmony import */ var _Server_SpecialServerIps__WEBPACK_IMPORTED_MODULE_33___default = /*#__PURE__*/__webpack_require__.n(_Server_SpecialServerIps__WEBPACK_IMPORTED_MODULE_33__);
-/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_34__ = __webpack_require__(/*! ./TextFile */ 96);
-/* harmony import */ var _TextFile__WEBPACK_IMPORTED_MODULE_34___default = /*#__PURE__*/__webpack_require__.n(_TextFile__WEBPACK_IMPORTED_MODULE_34__);
-/* harmony import */ var _utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_35__ = __webpack_require__(/*! ./utils/SetTimeoutRef */ 68);
-/* harmony import */ var _utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_35___default = /*#__PURE__*/__webpack_require__.n(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_35__);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__ = __webpack_require__(/*! ./ui/navigationTracking */ 12);
-/* harmony import */ var _ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36___default = /*#__PURE__*/__webpack_require__.n(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_37__ = __webpack_require__(/*! ./ui/numeralFormat */ 2);
-/* harmony import */ var _ui_numeralFormat__WEBPACK_IMPORTED_MODULE_37___default = /*#__PURE__*/__webpack_require__.n(_ui_numeralFormat__WEBPACK_IMPORTED_MODULE_37__);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__ = __webpack_require__(/*! ../utils/helpers/keyCodes */ 27);
-/* harmony import */ var _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__);
-/* harmony import */ var _utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_39__ = __webpack_require__(/*! ../utils/helpers/addOffset */ 89);
-/* harmony import */ var _utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_39___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_addOffset__WEBPACK_IMPORTED_MODULE_39__);
-/* harmony import */ var _utils_helpers_isString__WEBPACK_IMPORTED_MODULE_40__ = __webpack_require__(/*! ../utils/helpers/isString */ 49);
-/* harmony import */ var _utils_helpers_isString__WEBPACK_IMPORTED_MODULE_40___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_isString__WEBPACK_IMPORTED_MODULE_40__);
-/* harmony import */ var _utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_41__ = __webpack_require__(/*! ../utils/helpers/arrayToString */ 81);
-/* harmony import */ var _utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_41___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_arrayToString__WEBPACK_IMPORTED_MODULE_41__);
-/* harmony import */ var _utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_42__ = __webpack_require__(/*! ../utils/helpers/getTimestamp */ 150);
-/* harmony import */ var _utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_42___default = /*#__PURE__*/__webpack_require__.n(_utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_42__);
-/* harmony import */ var _utils_LogBox__WEBPACK_IMPORTED_MODULE_43__ = __webpack_require__(/*! ../utils/LogBox */ 105);
-/* harmony import */ var _utils_LogBox__WEBPACK_IMPORTED_MODULE_43___default = /*#__PURE__*/__webpack_require__.n(_utils_LogBox__WEBPACK_IMPORTED_MODULE_43__);
-/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_44__ = __webpack_require__(/*! ../utils/YesNoBox */ 45);
-/* harmony import */ var _utils_YesNoBox__WEBPACK_IMPORTED_MODULE_44___default = /*#__PURE__*/__webpack_require__.n(_utils_YesNoBox__WEBPACK_IMPORTED_MODULE_44__);
-/* harmony import */ var _ui_postToTerminal__WEBPACK_IMPORTED_MODULE_45__ = __webpack_require__(/*! ./ui/postToTerminal */ 6);
-/* harmony import */ var _ui_postToTerminal__WEBPACK_IMPORTED_MODULE_45___default = /*#__PURE__*/__webpack_require__.n(_ui_postToTerminal__WEBPACK_IMPORTED_MODULE_45__);
-/* harmony import */ var autosize__WEBPACK_IMPORTED_MODULE_46__ = __webpack_require__(/*! autosize */ 271);
-/* harmony import */ var autosize__WEBPACK_IMPORTED_MODULE_46___default = /*#__PURE__*/__webpack_require__.n(autosize__WEBPACK_IMPORTED_MODULE_46__);
-/* harmony import */ var jszip__WEBPACK_IMPORTED_MODULE_47__ = __webpack_require__(/*! jszip */ 270);
-/* harmony import */ var jszip__WEBPACK_IMPORTED_MODULE_47___default = /*#__PURE__*/__webpack_require__.n(jszip__WEBPACK_IMPORTED_MODULE_47__);
-/* harmony import */ var file_saver__WEBPACK_IMPORTED_MODULE_48__ = __webpack_require__(/*! file-saver */ 269);
-/* harmony import */ var file_saver__WEBPACK_IMPORTED_MODULE_48___default = /*#__PURE__*/__webpack_require__.n(file_saver__WEBPACK_IMPORTED_MODULE_48__);
-
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-function postNetburnerText() {
- Object(_ui_postToTerminal__WEBPACK_IMPORTED_MODULE_45__["post"])("Bitburner v" + _Constants__WEBPACK_IMPORTED_MODULE_7__["CONSTANTS"].Version);
-}
-
-// Helper function that checks if an argument (which is a string) is a valid number
-function isNumber(str) {
- if (typeof str != "string") { return false; } // Only process strings
- return !isNaN(str) && !isNaN(parseFloat(str));
-}
-
-// Defines key commands in terminal
-$(document).keydown(function(event) {
- // Terminal
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__["Page"].Terminal)) {
- var terminalInput = document.getElementById("terminal-input-text-box");
- if (terminalInput != null && !event.ctrlKey && !event.shiftKey && !Terminal.contractOpen) {terminalInput.focus();}
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].ENTER) {
- event.preventDefault(); // Prevent newline from being entered in Script Editor
- const command = terminalInput.value;
- const dir = Terminal.currDir;
- Object(_ui_postToTerminal__WEBPACK_IMPORTED_MODULE_45__["post"])(
- "[" +
- (_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__["FconfSettings"].ENABLE_TIMESTAMPS ? Object(_utils_helpers_getTimestamp__WEBPACK_IMPORTED_MODULE_42__["getTimestamp"])() + " " : "") +
- _Player__WEBPACK_IMPORTED_MODULE_23__["Player"].getCurrentServer().hostname +
- ` ~${dir}]> ${command}`
- );
-
- if (command.length > 0) {
- Terminal.resetTerminalInput(); // Clear input first
- Terminal.executeCommands(command);
- }
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].C && event.ctrlKey) {
- if (_engine__WEBPACK_IMPORTED_MODULE_11__["Engine"]._actionInProgress) {
- // Cancel action
- Object(_ui_postToTerminal__WEBPACK_IMPORTED_MODULE_45__["post"])("Cancelling...");
- _engine__WEBPACK_IMPORTED_MODULE_11__["Engine"]._actionInProgress = false;
- Terminal.finishAction(true);
- } else if (_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__["FconfSettings"].ENABLE_BASH_HOTKEYS) {
- // Dont prevent default so it still copies
- Terminal.resetTerminalInput(); // Clear Terminal
- }
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].L && event.ctrlKey) {
- event.preventDefault();
- Terminal.executeCommand("clear"); // Clear screen
- }
-
- // Ctrl p same as up arrow
- // Ctrl n same as down arrow
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].UPARROW ||
- (_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__["FconfSettings"].ENABLE_BASH_HOTKEYS && event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].P && event.ctrlKey)) {
- if (_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__["FconfSettings"].ENABLE_BASH_HOTKEYS) {event.preventDefault();}
- // Cycle through past commands
- if (terminalInput == null) {return;}
- var i = Terminal.commandHistoryIndex;
- var len = Terminal.commandHistory.length;
-
- if (len == 0) {return;}
- if (i < 0 || i > len) {
- Terminal.commandHistoryIndex = len;
- }
-
- if (i != 0) {
- --Terminal.commandHistoryIndex;
- }
- var prevCommand = Terminal.commandHistory[Terminal.commandHistoryIndex];
- terminalInput.value = prevCommand;
- Object(_utils_SetTimeoutRef__WEBPACK_IMPORTED_MODULE_35__["setTimeoutRef"])(function(){terminalInput.selectionStart = terminalInput.selectionEnd = 10000; }, 0);
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].DOWNARROW ||
- (_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__["FconfSettings"].ENABLE_BASH_HOTKEYS && event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].M && event.ctrlKey)) {
- if (_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__["FconfSettings"].ENABLE_BASH_HOTKEYS) {event.preventDefault();}
- // Cycle through past commands
- if (terminalInput == null) {return;}
- var i = Terminal.commandHistoryIndex;
- var len = Terminal.commandHistory.length;
-
- if (len == 0) {return;}
- if (i < 0 || i > len) {
- Terminal.commandHistoryIndex = len;
- }
-
- // Latest command, put nothing
- if (i == len || i == len-1) {
- Terminal.commandHistoryIndex = len;
- terminalInput.value = "";
- } else {
- ++Terminal.commandHistoryIndex;
- var prevCommand = Terminal.commandHistory[Terminal.commandHistoryIndex];
- terminalInput.value = prevCommand;
- }
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].TAB) {
- event.preventDefault();
-
- // Autocomplete
- if (terminalInput == null) {return;}
- let input = terminalInput.value;
- if (input == "") { return; }
-
- const semiColonIndex = input.lastIndexOf(";");
- if(semiColonIndex !== -1) {
- input = input.slice(semiColonIndex + 1);
- }
-
- input = input.trim();
- input = input.replace(/\s\s+/g, ' ');
-
- const commandArray = input.split(" ");
- let index = commandArray.length - 2;
- if (index < -1) { index = 0; }
- const allPos = Object(_Terminal_determineAllPossibilitiesForTabCompletion__WEBPACK_IMPORTED_MODULE_1__["determineAllPossibilitiesForTabCompletion"])(_Player__WEBPACK_IMPORTED_MODULE_23__["Player"], input, index, Terminal.currDir);
- if (allPos.length == 0) {return;}
-
- let arg = "";
- let command = "";
- if (commandArray.length == 0) {return;}
- if (commandArray.length == 1) {command = commandArray[0];}
- else if (commandArray.length == 2) {
- command = commandArray[0];
- arg = commandArray[1];
- } else if (commandArray.length == 3) {
- command = commandArray[0] + " " + commandArray[1];
- arg = commandArray[2];
- } else {
- arg = commandArray.pop();
- command = commandArray.join(" ");
- }
-
- Object(_Terminal_tabCompletion__WEBPACK_IMPORTED_MODULE_3__["tabCompletion"])(command, arg, allPos);
- terminalInput.focus();
- }
-
- // Extra Bash Emulation Hotkeys, must be enabled through .fconf
- if (_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__["FconfSettings"].ENABLE_BASH_HOTKEYS) {
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].A && event.ctrlKey) {
- event.preventDefault();
- Terminal.moveTextCursor("home");
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].E && event.ctrlKey) {
- event.preventDefault();
- Terminal.moveTextCursor("end");
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].B && event.ctrlKey) {
- event.preventDefault();
- Terminal.moveTextCursor("prevchar");
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].B && event.altKey) {
- event.preventDefault();
- Terminal.moveTextCursor("prevword");
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].F && event.ctrlKey) {
- event.preventDefault();
- Terminal.moveTextCursor("nextchar");
- }
-
- if (event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].F && event.altKey) {
- event.preventDefault();
- Terminal.moveTextCursor("nextword");
- }
-
-
- if ((event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].H || event.keyCode === _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].D) && event.ctrlKey) {
- Terminal.modifyInput("backspace");
- event.preventDefault();
- }
-
- // TODO AFTER THIS:
- // alt + d deletes word after cursor
- // ^w deletes word before cursor
- // ^k clears line after cursor
- // ^u clears line before cursor
- }
- }
-});
-
-// Keep terminal in focus
-let terminalCtrlPressed = false, shiftKeyPressed = false;
-$(document).ready(function() {
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__["Page"].Terminal)) {
- $('.terminal-input').focus();
- }
-});
-
-$(document).keydown(function(e) {
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__["Page"].Terminal)) {
- if (e.which == _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].CTRL) {
- terminalCtrlPressed = true;
- } else if (e.shiftKey) {
- shiftKeyPressed = true;
- } else if (terminalCtrlPressed || shiftKeyPressed || Terminal.contractOpen) {
- // Don't focus
- } else {
- var inputTextBox = document.getElementById("terminal-input-text-box");
- if (inputTextBox != null) {inputTextBox.focus();}
-
- terminalCtrlPressed = false;
- shiftKeyPressed = false;
- }
- }
-});
-
-$(document).keyup(function(e) {
- if (_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__["routing"].isOn(_ui_navigationTracking__WEBPACK_IMPORTED_MODULE_36__["Page"].Terminal)) {
- if (e.which == _utils_helpers_keyCodes__WEBPACK_IMPORTED_MODULE_38__["KEY"].CTRL) {
- terminalCtrlPressed = false;
- }
- if (e.shiftKey) {
- shiftKeyPressed = false;
- }
- }
-});
-
-let Terminal = {
- // Flags to determine whether the player is currently running a hack or an analyze
- hackFlag: false,
- analyzeFlag: false,
- actionStarted: false,
- actionTime: 0,
-
- commandHistory: [],
- commandHistoryIndex: 0,
-
- // True if a Coding Contract prompt is opened
- contractOpen: false,
-
- // Full Path of current directory
- // Excludes the trailing forward slash
- currDir: "/",
-
- resetTerminalInput: function() {
- const dir = Terminal.currDir;
- if (_Fconf_FconfSettings__WEBPACK_IMPORTED_MODULE_13__["FconfSettings"].WRAP_INPUT) {
- document.getElementById("terminal-input-td").innerHTML =
- `
` +
- '';
-
- // Auto re-size the line element as it wraps
- autosize__WEBPACK_IMPORTED_MODULE_46___default()(document.getElementById("terminal-input-text-box"));
- } else {
- document.getElementById("terminal-input-td").innerHTML =
- `