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synced 2024-11-10 01:33:54 +01:00
rename the functions I created 2 minutes ago.
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@ -175,7 +175,7 @@ export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, h
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}
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return upg.getCost(level);
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},
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hacknetServerCost: function (n: any, mult: any): any {
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hacknetServerCost: function (n: any, mult: any = 1): any {
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checkFormulasAccess("hacknetServers.hacknetServerCost");
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return HScalculateServerCost(n, mult);
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},
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114
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
114
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -3316,27 +3316,73 @@ interface SkillsFormulas {
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}
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/**
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* Hacking formulas
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* @public
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*/
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interface HackingFormulas {
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hackChance(server: number, player: number): number;
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hackExp(server: number, player: number): number;
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hackPercent(server: number, player: number): number;
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growPercent(server: number, threads: number, player: number, cores?: number): number;
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hackTime(server: number, player: number): number;
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growTime(server: number, player: number): number;
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weakenTime(server: number, player: number): number;
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/**
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* Calculate hack chance.
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* @param server - Server info from {@link NS.getServer | getServer}
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* @param player - Player info from {@link NS.getPlayer | getPlayer}
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* @returns The calculated hack chance.
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*/
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hackChance(server: Server, player: Player): number;
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hackExp(server: Server, player: Player): number;
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hackPercent(server: Server, player: Player): number;
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growPercent(server: Server, threads: number, player: Player, cores?: number): number;
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hackTime(server: Server, player: Player): number;
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growTime(server: Server, player: Player): number;
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weakenTime(server: Server, player: Player): number;
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}
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/**
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* @public
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*/
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interface HacknetNodesFormulas {
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/**
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* Calculate money gain rate.
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* @param level - level of the node.
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* @param ram - ram of the node.
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* @param cores - cores of the node.
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* @param mult - player production mult (default to 1)
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* @returns The calculated money gain rate.
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*/
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moneyGainRate(level: number, ram: number, cores: number, mult?: number): number;
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/**
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* Calculate cost of upgrading hacknet node level.
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* @param startingLevel - starting level
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* @param extraLevels - amount of level to purchase (defaults to 1)
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* @param costMult - player cost reduction (default to 1)
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* @returns The calculated cost.
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*/
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levelUpgradeCost(startingLevel: number, extraLevels?: number, costMult?: number): number;
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/**
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* Calculate cost of upgrading hacknet node ram.
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* @param startingRam - starting ram
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* @param extraLevels - amount of level of ram to purchase (defaults to 1)
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* @param costMult - player cost reduction (default to 1)
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* @returns The calculated cost.
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*/
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ramUpgradeCost(startingRam: number, extraLevels?: number, costMult?: number): number;
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/**
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* Calculate cost of upgrading hacknet node cores.
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* @param startingCore - starting cores
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* @param extraCores - amount of cores to purchase (defaults to 1)
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* @param costMult - player cost reduction (default to 1)
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* @returns The calculated cost.
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*/
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coreUpgradeCost(startingCore: number, extraCores?: number, costMult?: number): number;
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/**
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* Calculate the cost of a hacknet node.
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* @param n - number of the hacknet node
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* @param mult - player cost reduction (defaults to 1)
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* @returns The calculated cost.
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*/
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hacknetNodeCost(n: number, mult: number): number;
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/**
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* All constants used by the game.
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* @returns An object with all hacknet node constants used by the game.
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*/
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constants(): number;
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}
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@ -3345,13 +3391,65 @@ interface HacknetNodesFormulas {
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* @public
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*/
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interface HacknetServersFormulas {
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/**
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* Calculate hash gain rate.
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* @param level - level of the server.
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* @param ramUsed - ramUsed of the server.
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* @param maxRam - maxRam of the server.
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* @param cores - cores of the server.
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* @param mult - player production mult (default to 1)
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* @returns The calculated hash gain rate.
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*/
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hashGainRate(level: number, ramUsed: number, maxRam: number, cores: number, mult?: number): number;
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/**
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* Calculate cost of upgrading hacknet server level.
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* @param startingLevel - starting level
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* @param extraLevels - amount of level to purchase (defaults to 1)
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* @param costMult - player cost reduction (default to 1)
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* @returns The calculated cost.
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*/
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levelUpgradeCost(startingLevel: number, extraLevels?: number, costMult?: number): number;
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/**
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* Calculate cost of upgrading hacknet server ram.
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* @param startingRam - starting ram
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* @param extraLevels - amount of level of ram to purchase (defaults to 1)
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* @param costMult - player cost reduction (default to 1)
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* @returns The calculated cost.
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*/
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ramUpgradeCost(startingRam: number, extraLevels?: number, costMult?: number): number;
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/**
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* Calculate cost of upgrading hacknet server cores.
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* @param startingCore - starting cores
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* @param extraCores - amount of cores to purchase (defaults to 1)
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* @param costMult - player cost reduction (default to 1)
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* @returns The calculated cost.
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*/
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coreUpgradeCost(startingCore: number, extraCores?: number, costMult?: number): number;
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/**
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* Calculate cost of upgrading hacknet server cache.
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* @param startingCache - starting cache level
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* @param extraCache - amount of levels of cache to purchase (defaults to 1)
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* @returns The calculated cost.
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*/
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cacheUpgradeCost(startingCache: number, extraCache?: number): number;
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/**
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* Calculate hash cost of an upgrade.
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* @param upgName - name of the upgrade
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* @param level - level of the upgrade
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* @returns The calculated hash cost.
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*/
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hashUpgradeCost(upgName: number, level: number): number;
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hacknetServerCost(n: number, mult: number): number;
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/**
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* Calculate the cost of a hacknet server.
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* @param n - number of the hacknet server
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* @param mult - player cost reduction (defaults to 1)
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* @returns The calculated cost.
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*/
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hacknetServerCost(n: number, mult?: number): number;
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/**
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* All constants used by the game.
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* @returns An object with all hacknet server constants used by the game.
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*/
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constants(): any;
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}
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