mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
Merge pull request #2600 from MartinFournier/revert/previous-page
Revert previous page feature
This commit is contained in:
commit
5b65cd81c5
@ -2582,7 +2582,6 @@ function installAugmentations(): boolean {
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augmentationList += aug.name + level + "<br>";
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}
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Player.queuedAugmentations = [];
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dialogBoxCreate(
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"You slowly drift to sleep as scientists put you under in order " +
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"to install the following Augmentations:<br>" +
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@ -161,8 +161,6 @@ export function prestigeAugmentation(): void {
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resetPidCounter();
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ProgramsSeen.splice(0, ProgramsSeen.length);
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InvitationsSeen.splice(0, InvitationsSeen.length);
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Router.clearHistory();
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}
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// Prestige by destroying Bit Node and gaining a Source File
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@ -308,7 +306,5 @@ export function prestigeSourceFile(flume: boolean): void {
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// Gain int exp
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if (SourceFileFlags[5] !== 0 && !flume) Player.gainIntelligenceExp(300);
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Router.clearHistory();
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resetPidCounter();
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}
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@ -1,5 +1,5 @@
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import React, { useState, useEffect } from "react";
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import { cloneDeep, isEqual } from "lodash";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { IEngine } from "../IEngine";
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import { ITerminal } from "../Terminal/ITerminal";
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@ -86,11 +86,6 @@ interface IProps {
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engine: IEngine;
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}
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interface PageHistoryEntry {
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page: Page;
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args: any[];
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}
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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root: {
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@ -110,15 +105,6 @@ export let Router: IRouter = {
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page: () => {
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throw new Error("Router called before initialization");
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},
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previousPage: () => {
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throw new Error("Router called before initialization");
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},
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clearHistory: () => {
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throw new Error("Router called before initialization");
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},
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toPreviousPage: (): boolean => {
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throw new Error("Router called before initialization");
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},
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toActiveScripts: () => {
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throw new Error("Router called before initialization");
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},
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@ -217,9 +203,7 @@ function determineStartPage(player: IPlayer): Page {
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export function GameRoot({ player, engine, terminal }: IProps): React.ReactElement {
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const classes = useStyles();
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const [{ files, vim }, setEditorOptions] = useState({ files: {}, vim: false });
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const startPage = determineStartPage(player);
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const [page, setPage] = useState(startPage);
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const [pageHistory, setPageHistory] = useState<PageHistoryEntry[]>([{ page: startPage, args: [] }]);
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const [page, setPage] = useState(determineStartPage(player));
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const setRerender = useState(0)[1];
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const [faction, setFaction] = useState<Faction>(
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player.currentWorkFactionName ? Factions[player.currentWorkFactionName] : (undefined as unknown as Faction),
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@ -250,136 +234,70 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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setTimeout(() => htmlLocation.reload(), 2000);
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}
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function setCurrentPage(page: Page, ...args: any): void {
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const newPage = { page, args: cloneDeep(args) };
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const previousPage = pageHistory[0];
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const isDifferentThenPrevious = page !== previousPage?.page || !isEqual([...args], previousPage?.args);
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if (isDifferentThenPrevious) {
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const history = [
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newPage,
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...pageHistory
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].slice(0, 20);
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setPageHistory(history)
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}
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setPage(page)
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}
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function goBack(fallback: (...args: any[]) => void): void {
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const [ , previousPage ] = pageHistory;
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if (previousPage) {
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const handler = pageToRouterMap[previousPage?.page];
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handler(...previousPage.args);
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} else {
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if (fallback) fallback();
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}
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const [ , ...history] = pageHistory;
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setPageHistory(cloneDeep(history));
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}
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const pageToRouterMap: { [key: number] : (...args: any[]) => void } = {
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[Page.ActiveScripts]: Router.toActiveScripts,
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[Page.Augmentations]: Router.toAugmentations,
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[Page.Bladeburner]: Router.toBladeburner,
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[Page.Stats]: Router.toStats,
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[Page.Corporation]: Router.toCorporation,
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[Page.CreateProgram]: Router.toCreateProgram,
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[Page.DevMenu]: Router.toDevMenu,
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[Page.Faction]: Router.toFaction,
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[Page.Factions]: Router.toFactions,
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[Page.Options]: Router.toGameOptions,
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[Page.Gang]: Router.toGang,
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[Page.Hacknet]: Router.toHacknetNodes,
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[Page.Milestones]: Router.toMilestones,
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[Page.Resleeves]: Router.toResleeves,
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[Page.ScriptEditor]: Router.toScriptEditor,
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[Page.Sleeves]: Router.toSleeves,
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[Page.StockMarket]: Router.toStockMarket,
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[Page.Terminal]: Router.toTerminal,
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[Page.Tutorial]: Router.toTutorial,
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[Page.Job]: Router.toJob,
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[Page.City]: Router.toCity,
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[Page.Travel]: Router.toTravel,
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[Page.BitVerse]: Router.toBitVerse,
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[Page.Infiltration]: Router.toInfiltration,
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[Page.Work]: Router.toWork,
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[Page.BladeburnerCinematic]: Router.toBladeburnerCinematic,
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[Page.Location]: Router.toLocation,
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[Page.StaneksGift]: Router.toStaneksGift,
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[Page.Achievements]: Router.toAchievements,
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}
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Router = {
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page: () => page,
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previousPage: () => {
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const [ , previousPage] = pageHistory;
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return previousPage?.page ?? -1;
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},
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clearHistory: () => setPageHistory([]),
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toPreviousPage: goBack,
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toActiveScripts: () => setCurrentPage(Page.ActiveScripts),
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toAugmentations: () => setCurrentPage(Page.Augmentations),
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toBladeburner: () => setCurrentPage(Page.Bladeburner),
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toStats: () => setCurrentPage(Page.Stats),
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toCorporation: () => setCurrentPage(Page.Corporation),
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toCreateProgram: () => setCurrentPage(Page.CreateProgram),
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toDevMenu: () => setCurrentPage(Page.DevMenu),
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toActiveScripts: () => setPage(Page.ActiveScripts),
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toAugmentations: () => setPage(Page.Augmentations),
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toBladeburner: () => setPage(Page.Bladeburner),
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toStats: () => setPage(Page.Stats),
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toCorporation: () => setPage(Page.Corporation),
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toCreateProgram: () => setPage(Page.CreateProgram),
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toDevMenu: () => setPage(Page.DevMenu),
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toFaction: (faction?: Faction) => {
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setCurrentPage(Page.Faction, faction);
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setPage(Page.Faction);
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if (faction) setFaction(faction);
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},
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toFactions: () => setCurrentPage(Page.Factions),
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toGameOptions: () => setCurrentPage(Page.Options),
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toGang: () => setCurrentPage(Page.Gang),
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toHacknetNodes: () => setCurrentPage(Page.Hacknet),
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toMilestones: () => setCurrentPage(Page.Milestones),
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toResleeves: () => setCurrentPage(Page.Resleeves),
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toFactions: () => setPage(Page.Factions),
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toGameOptions: () => setPage(Page.Options),
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toGang: () => setPage(Page.Gang),
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toHacknetNodes: () => setPage(Page.Hacknet),
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toMilestones: () => setPage(Page.Milestones),
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toResleeves: () => setPage(Page.Resleeves),
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toScriptEditor: (files: Record<string, string>, options?: ScriptEditorRouteOptions) => {
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setEditorOptions({
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files,
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vim: !!options?.vim,
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});
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setCurrentPage(Page.ScriptEditor, files, options);
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setPage(Page.ScriptEditor);
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},
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toSleeves: () => setCurrentPage(Page.Sleeves),
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toStockMarket: () => setCurrentPage(Page.StockMarket),
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toTerminal: () => setCurrentPage(Page.Terminal),
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toTutorial: () => setCurrentPage(Page.Tutorial),
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toSleeves: () => setPage(Page.Sleeves),
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toStockMarket: () => setPage(Page.StockMarket),
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toTerminal: () => setPage(Page.Terminal),
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toTutorial: () => setPage(Page.Tutorial),
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toJob: () => {
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setLocation(Locations[player.companyName]);
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setCurrentPage(Page.Job);
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setPage(Page.Job);
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},
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toCity: () => {
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setCurrentPage(Page.City);
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setPage(Page.City);
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},
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toTravel: () => {
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player.gotoLocation(LocationName.TravelAgency);
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setCurrentPage(Page.Travel);
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setPage(Page.Travel);
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},
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toBitVerse: (flume: boolean, quick: boolean) => {
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setFlume(flume);
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setQuick(quick);
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setCurrentPage(Page.BitVerse, flume, quick);
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setPage(Page.BitVerse);
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},
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toInfiltration: (location: Location) => {
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setLocation(location);
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setCurrentPage(Page.Infiltration, location);
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},
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toWork: () => {
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setCurrentPage(Page.Work);
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setPage(Page.Infiltration);
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},
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toWork: () => setPage(Page.Work),
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toBladeburnerCinematic: () => {
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setCurrentPage(Page.BladeburnerCinematic);
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setPage(Page.BladeburnerCinematic);
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setCinematicText(cinematicText);
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},
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toLocation: (location: Location) => {
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setLocation(location);
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setCurrentPage(Page.Location, location);
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setPage(Page.Location);
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},
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toStaneksGift: () => {
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setCurrentPage(Page.StaneksGift);
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setPage(Page.StaneksGift);
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},
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toAchievements: () => {
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setCurrentPage(Page.Achievements);
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setPage(Page.Achievements);
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},
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};
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@ -582,11 +500,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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<SnackbarProvider>
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<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
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{!ITutorial.isRunning ? (
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<CharacterOverview
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save={() => saveObject.saveGame()}
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killScripts={killAllScripts}
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router={Router}
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allowBackButton={withSidebar} />
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<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
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) : (
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<InteractiveTutorialRoot />
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)}
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@ -17,22 +17,19 @@ import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import IconButton from "@mui/material/IconButton";
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import SaveIcon from "@mui/icons-material/Save";
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import ArrowBackIcon from "@mui/icons-material/ArrowBack";
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import ClearAllIcon from "@mui/icons-material/ClearAll";
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import { Settings } from "../../Settings/Settings";
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import { use } from "../Context";
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import { StatsProgressOverviewCell } from "./StatsProgressBar";
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import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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import { IRouter, Page } from "../Router";
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import { Box, Tooltip } from "@mui/material";
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import { CONSTANTS } from "../../Constants";
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interface IProps {
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save: () => void;
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killScripts: () => void;
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router: IRouter;
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allowBackButton: boolean;
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}
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function Intelligence(): React.ReactElement {
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@ -239,7 +236,7 @@ const useStyles = makeStyles((theme: Theme) =>
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export { useStyles as characterOverviewStyles };
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export function CharacterOverview({ save, killScripts, router, allowBackButton }: IProps): React.ReactElement {
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export function CharacterOverview({ save, killScripts }: IProps): React.ReactElement {
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const [killOpen, setKillOpen] = useState(false);
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const player = use.Player();
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@ -278,9 +275,6 @@ export function CharacterOverview({ save, killScripts, router, allowBackButton }
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player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier,
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);
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const previousPageName =
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router.previousPage() < 0 ? "" : Page[router.previousPage() ?? 0].replace(/([a-z])([A-Z])/g, "$1 $2");
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return (
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<>
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<Table sx={{ display: "block", m: 1 }}>
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@ -464,13 +458,6 @@ export function CharacterOverview({ save, killScripts, router, allowBackButton }
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<SaveIcon color={Settings.AutosaveInterval !== 0 ? "primary" : "error"} />
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</Tooltip>
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</IconButton>
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{allowBackButton && (
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<IconButton disabled={!previousPageName} onClick={() => router.toPreviousPage()}>
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<Tooltip title={previousPageName ? `Go back to "${previousPageName}"` : ""}>
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<ArrowBackIcon />
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</Tooltip>
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</IconButton>
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)}
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</Box>
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<Box sx={{ display: "flex", flex: 1, justifyContent: "flex-end", alignItems: "center" }}>
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<IconButton onClick={() => setKillOpen(true)}>
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@ -53,9 +53,6 @@ export interface IRouter {
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// toRedPill(): void;
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// toworkInProgress(): void;
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page(): Page;
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previousPage(): Page;
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clearHistory(): void;
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toPreviousPage(fallback?: (...args: any[]) => void): void;
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toActiveScripts(): void;
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toAugmentations(): void;
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toBitVerse(flume: boolean, quick: boolean): void;
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@ -36,12 +36,12 @@ export function WorkInProgressRoot(): React.ReactElement {
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const faction = Factions[player.currentWorkFactionName];
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if (player.workType == CONSTANTS.WorkTypeFaction) {
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function cancel(): void {
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router.toFaction(faction);
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player.finishFactionWork(true);
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router.toPreviousPage(() => router.toFaction(faction));
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}
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function unfocus(): void {
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router.toFaction(faction);
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player.stopFocusing();
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router.toPreviousPage(() => router.toFaction(faction));
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}
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return (
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<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
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@ -120,12 +120,13 @@ export function WorkInProgressRoot(): React.ReactElement {
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if (player.className !== "") {
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function cancel(): void {
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player.finishClass(true);
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router.toPreviousPage(() => router.toCity());
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router.toCity();
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}
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function unfocus(): void {
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router.toFaction(faction);
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router.toCity();
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player.stopFocusing();
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router.toPreviousPage(() => router.toCity());
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}
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let stopText = "";
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@ -211,11 +212,11 @@ export function WorkInProgressRoot(): React.ReactElement {
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function cancel(): void {
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player.finishWork(true);
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router.toPreviousPage(() => router.toJob());
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router.toJob();
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}
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function unfocus(): void {
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player.stopFocusing();
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router.toPreviousPage(() => router.toJob());
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router.toJob();
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}
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const position = player.jobs[player.companyName];
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@ -303,11 +304,11 @@ export function WorkInProgressRoot(): React.ReactElement {
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if (player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
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function cancel(): void {
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player.finishWorkPartTime(true);
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router.toPreviousPage(() => router.toJob());
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router.toJob();
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}
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function unfocus(): void {
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player.stopFocusing();
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router.toPreviousPage(() => router.toJob());
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router.toJob();
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}
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const comp = Companies[player.companyName];
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let companyRep = 0;
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@ -439,11 +440,11 @@ export function WorkInProgressRoot(): React.ReactElement {
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if (player.createProgramName !== "") {
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function cancel(): void {
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player.finishCreateProgramWork(true);
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router.toPreviousPage(() => router.toTerminal());
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router.toTerminal();
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}
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function unfocus(): void {
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router.toTerminal();
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player.stopFocusing();
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router.toPreviousPage(() => router.toTerminal());
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}
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return (
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<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
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