Clicking outisde popup dialog box closes it. Grow() time is now based on hacking level

This commit is contained in:
Daniel Xie 2017-05-24 08:49:52 -05:00
parent f756f09dbe
commit 5c16759908
5 changed files with 34 additions and 16 deletions

@ -4,7 +4,7 @@
#dialog-box-container {
display: none; /* Hidden by default */
position: fixed; /* Stay in place */
z-index: 1; /* Sit on top */
z-index: 2; /* Sit on top */
left: 0;
top: 0;
width: 100%; /* Full width */
@ -15,6 +15,7 @@
}
#dialog-box-content {
z-index: 2;
background-color: black;
margin: 20% auto; /* 20% from the top and centered */
padding: 10px;

@ -635,7 +635,7 @@
<!-- Dialog Box, displays status text only -->
<div id="dialog-box-container">
<div id="dialog-box-content">
<div id="dialog-box-content" class="dialog-box">
<span id="dialog-box-close-button">&times;</span>
<p id="dialog-box-text-1" class="dialog-box-text"> </p>
<br>

@ -371,14 +371,17 @@ function evaluate(exp, workerScript) {
return;
}
workerScript.scriptRef.log("Calling grow() on server " + server.hostname + " in 120 seconds");
var growTime = scriptCalculateGrowTime(server);
console.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds")
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds");
var p = new Promise(function(resolve, reject) {
if (env.stopFlag) {reject(workerScript);}
setTimeout(function() {
server.moneyAvailable += 1; //It can be grown even if it has no money
var growthPercentage = processSingleServerGrowth(server, 450);
resolve(growthPercentage);
}, 120 * 1000); //grow() takes flat 2 minutes right now
}, growTime);
});
p.then(function(growthPercentage) {
@ -1104,9 +1107,9 @@ function isScriptErrorMessage(msg) {
//The same as Player's calculateHackingChance() function but takes in the server as an argument
function scriptCalculateHackingChance(server) {
var difficultyMult = (100 - server.hackDifficulty) / 100;
var skillMult = (2 * Player.hacking_chance_mult * Player.hacking_skill);
var skillMult = (2 * Player.hacking_skill);
var skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
var chance = skillChance * difficultyMult;
var chance = skillChance * difficultyMult * Player.hacking_chance_mult;
if (chance < 0) {return 0;}
else {return chance;}
}
@ -1132,4 +1135,12 @@ function scriptCalculatePercentMoneyHacked(server) {
if (percentMoneyHacked < 0) {return 0;}
if (percentMoneyHacked > 1) {return 1;}
return percentMoneyHacked;
}
//Amount of time to execute grow()
function scriptCalculateGrowTime(server) {
var difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
var skillFactor = (2.5 * difficultyMult + 500) / (Player.hacking_skill + 50);
var growTime = skillFactor * 20; //This is in seconds
return growTime * 1000;
}

@ -27,15 +27,6 @@ var postNetburnerText = function() {
post("Bitburner v" + CONSTANTS.Version);
}
/*
$(document).keyup(function(event) {
//Enter
if (event.keyCode == 13) {
}
});
*/
//Defines key commands in terminal
$(document).keydown(function(event) {
//Terminal

@ -1,7 +1,17 @@
/* Pop up Dialog Box */
//Close dialog box when clicking outside
$(document).click(function(event) {
if (dialogBoxOpened) {
if ( $(event.target).closest(".dialog-box").get(0) == null ) {
dialogBoxClose();
}
}
});
var dialogBoxOpened = false;
function dialogBoxInit() {
var closeButton = document.getElementById("dialog-box-close-button");
var dialogBox = document.getElementById("dialog-box-container");
//Close Dialog box
closeButton.addEventListener("click", function() {
@ -13,6 +23,7 @@ function dialogBoxInit() {
document.addEventListener("DOMContentLoaded", dialogBoxInit, false);
dialogBoxClose = function() {
dialogBoxOpened = false;
var dialogBox = document.getElementById("dialog-box-container");
dialogBox.style.display = "none";
}
@ -20,6 +31,10 @@ dialogBoxClose = function() {
dialogBoxOpen = function() {
var dialogBox = document.getElementById("dialog-box-container");
dialogBox.style.display = "block";
setTimeout(function() {
dialogBoxOpened = true;
}, 500);
}
dialogBoxSetText = function(txt1, txt2="", txt3="", txt4="") {