convert a few variables to const.

This commit is contained in:
Olivier Gagnon 2021-08-18 00:08:23 -04:00
parent 1fbb971d6f
commit 5c92360310

@ -608,9 +608,9 @@ const Engine = {
// Main Game Loop // Main Game Loop
idleTimer: function() { idleTimer: function() {
// Get time difference // Get time difference
var _thisUpdate = new Date().getTime(); const _thisUpdate = new Date().getTime();
var diff = _thisUpdate - Engine._lastUpdate; let diff = _thisUpdate - Engine._lastUpdate;
var offset = diff % Engine._idleSpeed; const offset = diff % Engine._idleSpeed;
// Divide this by cycle time to determine how many cycles have elapsed since last update // Divide this by cycle time to determine how many cycles have elapsed since last update
diff = Math.floor(diff / Engine._idleSpeed); diff = Math.floor(diff / Engine._idleSpeed);
@ -626,7 +626,7 @@ const Engine = {
}, },
updateGame: function(numCycles = 1) { updateGame: function(numCycles = 1) {
var time = numCycles * Engine._idleSpeed; const time = numCycles * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;} if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;} if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;} if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}