mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
First iteration of sleeves UI improvements
This commit is contained in:
parent
372776c94e
commit
5d6952dbac
@ -50,74 +50,62 @@ export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
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return (
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<Modal open={props.open} onClose={props.onClose}>
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<>
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<Typography>
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You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
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would for you. You can only purchase Augmentations that you have unlocked through Factions.
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<br />
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<br />
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When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
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Duplicate Sleeve will immediately lose all of its stat experience.
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</Typography>
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<Table size="small" padding="none">
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<TableBody>
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{availableAugs.map((aug) => {
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return (
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<TableRow key={aug.name}>
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<TableCell>
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<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money < aug.startingCost}>
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Buy
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</Button>
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</TableCell>
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<TableCell>
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<Box display="flex">
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<Tooltip title={aug.stats || ""}>
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<Typography>{aug.name}</Typography>
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</Tooltip>
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</Box>
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</TableCell>
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<TableCell>
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<Money money={aug.startingCost} player={player} />
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</TableCell>
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</TableRow>
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);
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})}
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</TableBody>
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</Table>
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<Box sx={{ mx: 1 }}>
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<Typography>
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You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
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would for you. You can only purchase Augmentations that you have unlocked through Factions.
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<br />
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<br />
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When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
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Duplicate Sleeve will immediately lose all of its stat experience.
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</Typography>
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<Box component={Paper} sx={{ my: 1, p: 1 }}>
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<Table size="small" padding="none">
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<TableBody>
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{availableAugs.map((aug) => {
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return (
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<TableRow key={aug.name}>
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<TableCell>
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<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money < aug.startingCost}>
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Buy
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</Button>
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</TableCell>
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<TableCell>
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<Box display="flex">
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<Tooltip title={aug.stats || ""}>
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<Typography>{aug.name}</Typography>
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</Tooltip>
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</Box>
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</TableCell>
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<TableCell>
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<Money money={aug.startingCost} player={player} />
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</TableCell>
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</TableRow>
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);
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})}
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</TableBody>
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</Table>
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</Box>
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</Box>
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{ownedAugNames.length > 0 && (
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<>
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<Typography>Owned Augmentations:</Typography>
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{ownedAugNames.map((augName) => {
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const aug = Augmentations[augName];
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let tooltip = <></>;
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if (typeof aug.info === "string") {
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tooltip = (
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<>
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<span>{aug.info}</span>
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<br />
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<br />
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{aug.stats}
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</>
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);
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} else {
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tooltip = (
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<>
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{aug.info}
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<br />
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<br />
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{aug.stats}
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</>
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);
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}
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<Typography sx={{ mx: 1 }}>Owned Augmentations:</Typography>
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<Box display="grid" sx={{ gridTemplateColumns: 'repeat(5, 1fr)', m: 1 }}>
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{ownedAugNames.map((augName) => {
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const aug = Augmentations[augName];
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info
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const tooltip = (<>{info}<br /><br />{aug.stats}</>);
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return (
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<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
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<Paper>
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<Typography>{augName}</Typography>
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</Paper>
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</Tooltip>
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);
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})}
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return (
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<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
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<Paper sx={{ p: 1 }}>
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<Typography>{augName}</Typography>
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</Paper>
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</Tooltip>
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);
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})}
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</Box>
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</>
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)}
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</>
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@ -13,20 +13,16 @@ import { createProgressBarText } from "../../../utils/helpers/createProgressBarT
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import { SleeveAugmentationsModal } from "./SleeveAugmentationsModal";
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import { TravelModal } from "./TravelModal";
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import { Money } from "../../../ui/React/Money";
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import { MoneyRate } from "../../../ui/React/MoneyRate";
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import { use } from "../../../ui/Context";
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import { ReputationRate } from "../../../ui/React/ReputationRate";
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import { StatsElement } from "./StatsElement";
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import { StatsElement, EarningsElement } from "./StatsElement";
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import { MoreStatsModal } from "./MoreStatsModal";
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import { MoreEarningsModal } from "./MoreEarningsModal";
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import { TaskSelector } from "./TaskSelector";
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import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
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import { StatsTable } from "../../../ui/React/StatsTable";
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import Typography from "@mui/material/Typography";
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import Paper from "@mui/material/Paper";
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import Grid from "@mui/material/Grid";
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import { Box } from "@mui/material";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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@ -141,86 +137,71 @@ export function SleeveElem(props: IProps): React.ReactElement {
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console.error(`Invalid/Unrecognized taskValue in updateSleeveTaskDescription(): ${abc[0]}`);
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}
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let data: any[][] = [];
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if (props.sleeve.currentTask === SleeveTaskType.Crime) {
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data = [
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[`Money`, <Money money={parseFloat(props.sleeve.currentTaskLocation)} />, `(on success)`],
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[`Hacking Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack), `(2x on success)`],
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[`Strength Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str), `(2x on success)`],
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[`Defense Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def), `(2x on success)`],
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[`Dexterity Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.dex), `(2x on success)`],
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[`Agility Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.agi), `(2x on success)`],
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[`Charisma Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.cha), `(2x on success)`],
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];
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} else {
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data = [
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[`Money:`, <MoneyRate money={5 * props.sleeve.gainRatesForTask.money} />],
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[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.hack)} / s`],
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[`Strength Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.str)} / s`],
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[`Defense Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.def)} / s`],
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[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.dex)} / s`],
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[`Agility Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.agi)} / s`],
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[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.cha)} / s`],
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];
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if (props.sleeve.currentTask === SleeveTaskType.Company || props.sleeve.currentTask === SleeveTaskType.Faction) {
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const repGain: number = props.sleeve.getRepGain(player);
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data.push([`Reputation:`, <ReputationRate reputation={5 * repGain} />]);
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}
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}
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return (
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<>
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<Grid container component={Paper}>
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<Grid item xs={3}>
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<StatsElement sleeve={props.sleeve} />
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<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
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<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
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<span>
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<Button onClick={() => setTravelOpen(true)} disabled={player.money < CONSTANTS.TravelCost}>
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Travel
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</Button>
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</span>
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</Tooltip>
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<Tooltip
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title={props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""}
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>
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<span>
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<Button onClick={() => setAugmentationsOpen(true)} disabled={props.sleeve.shock < 100}>
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Manage Augmentations
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</Button>
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</span>
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</Tooltip>
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</Grid>
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<Grid item xs={5}>
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<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
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<Typography>{desc}</Typography>
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<Typography>
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{props.sleeve.currentTask === SleeveTaskType.Crime &&
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createProgressBarText({
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progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
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totalTicks: 25,
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})}
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</Typography>
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<Button onClick={setTask}>Set Task</Button>
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</Grid>
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<Grid item xs={4}>
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<StatsTable title="Earnings (Pre-Synchronization)" rows={data} />
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<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
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</Grid>
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</Grid>
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<MoreStatsModal open={statsOpen} onClose={() => setStatsOpen(false)} sleeve={props.sleeve} />
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<MoreEarningsModal open={earningsOpen} onClose={() => setEarningsOpen(false)} sleeve={props.sleeve} />
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<TravelModal
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open={travelOpen}
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onClose={() => setTravelOpen(false)}
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sleeve={props.sleeve}
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rerender={props.rerender}
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/>
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<SleeveAugmentationsModal
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open={augmentationsOpen}
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onClose={() => setAugmentationsOpen(false)}
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sleeve={props.sleeve}
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/>
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</>
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<Box component={Paper} sx={{ width: 'auto' }}>
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<Box sx={{ m: 1 }}>
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<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%', gap: 1 }}>
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<Box>
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<StatsElement sleeve={props.sleeve} />
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<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%' }}>
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<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
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<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
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<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
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<span>
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<Button
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onClick={() => setTravelOpen(true)}
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disabled={player.money < CONSTANTS.TravelCost}
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sx={{ width: '100%', height: '100%' }}
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>
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Travel
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</Button>
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</span>
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</Tooltip>
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<Tooltip
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title={props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""}
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>
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<span>
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<Button
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onClick={() => setAugmentationsOpen(true)}
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disabled={props.sleeve.shock < 100}
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sx={{ width: '100%', height: '100%' }}
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>
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Manage Augmentations
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</Button>
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</span>
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</Tooltip>
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</Box>
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</Box>
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<Box>
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<EarningsElement sleeve={props.sleeve} />
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<Box>
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<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
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<Button onClick={setTask} sx={{ width: '100%' }}>Set Task</Button>
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<Typography>{desc}</Typography>
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<Typography>
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{props.sleeve.currentTask === SleeveTaskType.Crime &&
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createProgressBarText({
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progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
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totalTicks: 25,
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})}
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</Typography>
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</Box>
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</Box>
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<MoreStatsModal open={statsOpen} onClose={() => setStatsOpen(false)} sleeve={props.sleeve} />
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<MoreEarningsModal open={earningsOpen} onClose={() => setEarningsOpen(false)} sleeve={props.sleeve} />
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<TravelModal
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open={travelOpen}
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onClose={() => setTravelOpen(false)}
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sleeve={props.sleeve}
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rerender={props.rerender}
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/>
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<SleeveAugmentationsModal
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open={augmentationsOpen}
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onClose={() => setAugmentationsOpen(false)}
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sleeve={props.sleeve}
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/>
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</Box>
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</Box>
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</Box >
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);
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}
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@ -7,6 +7,7 @@ import { use } from "../../../ui/Context";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import Link from "@mui/material/Link";
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import { Box } from "@mui/material";
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export function SleeveRoot(): React.ReactElement {
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const player = use.Player();
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@ -41,9 +42,11 @@ export function SleeveRoot(): React.ReactElement {
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>
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<Typography> Documentation</Typography>
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</Link>
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{player.sleeves.map((sleeve, i) => (
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<SleeveElem key={i} rerender={rerender} sleeve={sleeve} />
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))}
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<Box display="grid" sx={{ gridTemplateColumns: 'repeat(2, 1fr)' }}>
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{player.sleeves.map((sleeve, i) => (
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<SleeveElem key={i} rerender={rerender} sleeve={sleeve} />
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))}
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</Box>
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<FAQModal open={FAQOpen} onClose={() => setFAQOpen(false)} />
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</>
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);
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@ -1,31 +1,172 @@
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import { Sleeve } from "../Sleeve";
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import { numeralWrapper } from "../../../ui/numeralFormat";
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import React from "react";
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import Typography from "@mui/material/Typography";
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import {
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Table,
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TableBody,
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TableCell,
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TableRow,
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} from "@mui/material";
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import { StatsTable } from "../../../ui/React/StatsTable";
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import { Settings } from "../../../Settings/Settings";
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import { formatNumber } from "../../../utils/StringHelperFunctions";
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import { characterOverviewStyles as useStyles } from "../../../ui/React/CharacterOverview";
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import { Money } from "../../../ui/React/Money";
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import { MoneyRate } from "../../../ui/React/MoneyRate";
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import { ReputationRate } from "../../../ui/React/ReputationRate";
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import { SleeveTaskType } from "../SleeveTaskTypesEnum";
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import { use } from "../../../ui/Context";
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interface ITableRowData {
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content?: string;
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level?: number;
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exp?: number;
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}
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export const generateTableRow = (
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name: string,
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color: string,
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// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
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classes: any,
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data: ITableRowData
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): React.ReactElement => {
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let content;
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if (data.content !== undefined) {
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content = data.content;
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} else if (data.level !== undefined && data.exp !== undefined) {
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content = `${formatNumber(data.level, 0)} (${numeralWrapper.formatExp(data.exp)} exp)`;
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} else if (data.level !== undefined && data.exp === undefined) {
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content = `${formatNumber(data.level, 0)}`;
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}
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return (
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<TableRow>
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<TableCell classes={{ root: classes.cellNone }}>
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<Typography style={{ color: color }}>{name}</Typography>
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</TableCell>
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<TableCell align="right" classes={{ root: classes.cellNone }}>
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<Typography style={{ color: color }}>
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{content}
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</Typography>
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</TableCell>
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</TableRow>
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)
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}
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interface IProps {
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sleeve: Sleeve;
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}
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export function StatsElement(props: IProps): React.ReactElement {
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const rows = [
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[
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"HP: ",
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<>
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{numeralWrapper.formatHp(props.sleeve.hp)} / {numeralWrapper.formatHp(props.sleeve.max_hp)}
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</>,
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],
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["City: ", <>{props.sleeve.city}</>],
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["Hacking: ", <>{numeralWrapper.formatSkill(props.sleeve.hacking)}</>],
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["Strength: ", <>{numeralWrapper.formatSkill(props.sleeve.strength)}</>],
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["Defense: ", <>{numeralWrapper.formatSkill(props.sleeve.defense)}</>],
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["Dexterity: ", <>{numeralWrapper.formatSkill(props.sleeve.dexterity)}</>],
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["Agility: ", <>{numeralWrapper.formatSkill(props.sleeve.agility)}</>],
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["Charisma: ", <>{numeralWrapper.formatSkill(props.sleeve.charisma)}</>],
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["Shock: ", <>{numeralWrapper.formatSleeveShock(100 - props.sleeve.shock)}</>],
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["Sync: ", <>{numeralWrapper.formatSleeveSynchro(props.sleeve.sync)}</>],
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["Memory: ", <>{numeralWrapper.formatSleeveMemory(props.sleeve.memory)}</>],
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];
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return <StatsTable rows={rows} />;
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const classes = useStyles();
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return (
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<Table sx={{ display: 'table', mb: 1, width: '100%' }}>
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<TableBody>
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{generateTableRow("City", Settings.theme.primary, classes, {
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content: props.sleeve.city
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})}
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{generateTableRow("HP", Settings.theme.hp, classes, {
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content: `${numeralWrapper.formatHp(props.sleeve.hp)} / ${numeralWrapper.formatHp(props.sleeve.max_hp)}`
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})}
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{generateTableRow("Hacking", Settings.theme.hack, classes, {
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level: props.sleeve.hacking,
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exp: props.sleeve.hacking_exp
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})}
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{generateTableRow("Strength", Settings.theme.combat, classes, {
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level: props.sleeve.strength,
|
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exp: props.sleeve.strength_exp
|
||||
})}
|
||||
{generateTableRow("Defense", Settings.theme.combat, classes, {
|
||||
level: props.sleeve.defense,
|
||||
exp: props.sleeve.defense_exp
|
||||
})}
|
||||
{generateTableRow("Dexterity", Settings.theme.combat, classes, {
|
||||
level: props.sleeve.dexterity,
|
||||
exp: props.sleeve.dexterity_exp
|
||||
})}
|
||||
{generateTableRow("Agility", Settings.theme.combat, classes, {
|
||||
level: props.sleeve.agility,
|
||||
exp: props.sleeve.agility_exp
|
||||
})}
|
||||
{generateTableRow("Charisma", Settings.theme.cha, classes, {
|
||||
level: props.sleeve.charisma,
|
||||
exp: props.sleeve.charisma_exp
|
||||
})}
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<br />
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
{generateTableRow("Shock", Settings.theme.primary, classes, {
|
||||
content: numeralWrapper.formatSleeveShock(100 - props.sleeve.shock)
|
||||
})}
|
||||
{generateTableRow("Sync", Settings.theme.primary, classes, {
|
||||
content: numeralWrapper.formatSleeveSynchro(props.sleeve.sync)
|
||||
})}
|
||||
{generateTableRow("Memory", Settings.theme.primary, classes, {
|
||||
content: numeralWrapper.formatSleeveMemory(props.sleeve.memory)
|
||||
})}
|
||||
</TableBody>
|
||||
</Table>
|
||||
)
|
||||
}
|
||||
|
||||
export function EarningsElement(props: IProps): React.ReactElement {
|
||||
const classes = useStyles();
|
||||
const player = use.Player();
|
||||
|
||||
let data: any[][] = [];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
|
||||
data = [
|
||||
[`Money`, <><Money money={parseFloat(props.sleeve.currentTaskLocation)} /> (on success)</>],
|
||||
[`Hacking Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack)} (2x on success)`],
|
||||
[`Strength Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str)} (2x on success)`],
|
||||
[`Defense Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def)} (2x on success)`],
|
||||
[`Dexterity Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.dex)} (2x on success)`],
|
||||
[`Agility Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.agi)} (2x on success)`],
|
||||
[`Charisma Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.cha)} (2x on success)`],
|
||||
];
|
||||
} else {
|
||||
data = [
|
||||
[`Money:`, <MoneyRate money={5 * props.sleeve.gainRatesForTask.money} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.hack)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.str)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.def)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.dex)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.agi)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.cha)} / sec`],
|
||||
];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Company || props.sleeve.currentTask === SleeveTaskType.Faction) {
|
||||
const repGain: number = props.sleeve.getRepGain(player);
|
||||
data.push([`Reputation:`, <ReputationRate reputation={5 * repGain} />]);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<Table sx={{ display: 'table', mb: 1, width: '100%', lineHeight: 0 }}>
|
||||
<TableBody>
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography variant='h6'>
|
||||
Earnings
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
{data.map(([a, b]) => (
|
||||
<TableRow key={a.toString() + b.toString()}>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography>{a}</Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography>{b}</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
)
|
||||
}
|
@ -278,7 +278,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
|
||||
return (
|
||||
<>
|
||||
<Select onChange={onS0Change} value={s0}>
|
||||
<Select onChange={onS0Change} value={s0} sx={{ width: '100%' }}>
|
||||
{validActions.map((task) => (
|
||||
<MenuItem key={task} value={task}>
|
||||
{task}
|
||||
@ -287,8 +287,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
</Select>
|
||||
{!(details.first.length === 1 && details.first[0] === "------") && (
|
||||
<>
|
||||
<br />
|
||||
<Select onChange={onS1Change} value={s1}>
|
||||
<Select onChange={onS1Change} value={s1} sx={{ width: '100%' }}>
|
||||
{details.first.map((detail) => (
|
||||
<MenuItem key={detail} value={detail}>
|
||||
{detail}
|
||||
@ -299,8 +298,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
)}
|
||||
{!(details2.length === 1 && details2[0] === "------") && (
|
||||
<>
|
||||
<br />
|
||||
<Select onChange={onS2Change} value={s2}>
|
||||
<Select onChange={onS2Change} value={s2} sx={{ width: '100%' }}>
|
||||
{details2.map((detail) => (
|
||||
<MenuItem key={detail} value={detail}>
|
||||
{detail}
|
||||
|
Loading…
Reference in New Issue
Block a user