mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 02:03:58 +01:00
First iteration of sleeves UI improvements
This commit is contained in:
parent
372776c94e
commit
5d6952dbac
@ -50,74 +50,62 @@ export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<Modal open={props.open} onClose={props.onClose}>
|
||||
<>
|
||||
<Typography>
|
||||
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
|
||||
would for you. You can only purchase Augmentations that you have unlocked through Factions.
|
||||
<br />
|
||||
<br />
|
||||
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
|
||||
Duplicate Sleeve will immediately lose all of its stat experience.
|
||||
</Typography>
|
||||
<Table size="small" padding="none">
|
||||
<TableBody>
|
||||
{availableAugs.map((aug) => {
|
||||
return (
|
||||
<TableRow key={aug.name}>
|
||||
<TableCell>
|
||||
<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money < aug.startingCost}>
|
||||
Buy
|
||||
</Button>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<Box display="flex">
|
||||
<Tooltip title={aug.stats || ""}>
|
||||
<Typography>{aug.name}</Typography>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<Money money={aug.startingCost} player={player} />
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
);
|
||||
})}
|
||||
</TableBody>
|
||||
</Table>
|
||||
<Box sx={{ mx: 1 }}>
|
||||
<Typography>
|
||||
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
|
||||
would for you. You can only purchase Augmentations that you have unlocked through Factions.
|
||||
<br />
|
||||
<br />
|
||||
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
|
||||
Duplicate Sleeve will immediately lose all of its stat experience.
|
||||
</Typography>
|
||||
<Box component={Paper} sx={{ my: 1, p: 1 }}>
|
||||
<Table size="small" padding="none">
|
||||
<TableBody>
|
||||
{availableAugs.map((aug) => {
|
||||
return (
|
||||
<TableRow key={aug.name}>
|
||||
<TableCell>
|
||||
<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money < aug.startingCost}>
|
||||
Buy
|
||||
</Button>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<Box display="flex">
|
||||
<Tooltip title={aug.stats || ""}>
|
||||
<Typography>{aug.name}</Typography>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<Money money={aug.startingCost} player={player} />
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
);
|
||||
})}
|
||||
</TableBody>
|
||||
</Table>
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
{ownedAugNames.length > 0 && (
|
||||
<>
|
||||
<Typography>Owned Augmentations:</Typography>
|
||||
{ownedAugNames.map((augName) => {
|
||||
const aug = Augmentations[augName];
|
||||
let tooltip = <></>;
|
||||
if (typeof aug.info === "string") {
|
||||
tooltip = (
|
||||
<>
|
||||
<span>{aug.info}</span>
|
||||
<br />
|
||||
<br />
|
||||
{aug.stats}
|
||||
</>
|
||||
);
|
||||
} else {
|
||||
tooltip = (
|
||||
<>
|
||||
{aug.info}
|
||||
<br />
|
||||
<br />
|
||||
{aug.stats}
|
||||
</>
|
||||
);
|
||||
}
|
||||
<Typography sx={{ mx: 1 }}>Owned Augmentations:</Typography>
|
||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(5, 1fr)', m: 1 }}>
|
||||
{ownedAugNames.map((augName) => {
|
||||
const aug = Augmentations[augName];
|
||||
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info
|
||||
const tooltip = (<>{info}<br /><br />{aug.stats}</>);
|
||||
|
||||
return (
|
||||
<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
|
||||
<Paper>
|
||||
<Typography>{augName}</Typography>
|
||||
</Paper>
|
||||
</Tooltip>
|
||||
);
|
||||
})}
|
||||
return (
|
||||
<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography>{augName}</Typography>
|
||||
</Paper>
|
||||
</Tooltip>
|
||||
);
|
||||
})}
|
||||
</Box>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
|
@ -13,20 +13,16 @@ import { createProgressBarText } from "../../../utils/helpers/createProgressBarT
|
||||
|
||||
import { SleeveAugmentationsModal } from "./SleeveAugmentationsModal";
|
||||
import { TravelModal } from "./TravelModal";
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
import { MoneyRate } from "../../../ui/React/MoneyRate";
|
||||
import { use } from "../../../ui/Context";
|
||||
import { ReputationRate } from "../../../ui/React/ReputationRate";
|
||||
import { StatsElement } from "./StatsElement";
|
||||
import { StatsElement, EarningsElement } from "./StatsElement";
|
||||
import { MoreStatsModal } from "./MoreStatsModal";
|
||||
import { MoreEarningsModal } from "./MoreEarningsModal";
|
||||
import { TaskSelector } from "./TaskSelector";
|
||||
import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
|
||||
import { StatsTable } from "../../../ui/React/StatsTable";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Paper from "@mui/material/Paper";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { Box } from "@mui/material";
|
||||
import Button from "@mui/material/Button";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
|
||||
@ -141,86 +137,71 @@ export function SleeveElem(props: IProps): React.ReactElement {
|
||||
console.error(`Invalid/Unrecognized taskValue in updateSleeveTaskDescription(): ${abc[0]}`);
|
||||
}
|
||||
|
||||
let data: any[][] = [];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
|
||||
data = [
|
||||
[`Money`, <Money money={parseFloat(props.sleeve.currentTaskLocation)} />, `(on success)`],
|
||||
[`Hacking Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack), `(2x on success)`],
|
||||
[`Strength Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str), `(2x on success)`],
|
||||
[`Defense Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def), `(2x on success)`],
|
||||
[`Dexterity Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.dex), `(2x on success)`],
|
||||
[`Agility Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.agi), `(2x on success)`],
|
||||
[`Charisma Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.cha), `(2x on success)`],
|
||||
];
|
||||
} else {
|
||||
data = [
|
||||
[`Money:`, <MoneyRate money={5 * props.sleeve.gainRatesForTask.money} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.hack)} / s`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.str)} / s`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.def)} / s`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.dex)} / s`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.agi)} / s`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.cha)} / s`],
|
||||
];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Company || props.sleeve.currentTask === SleeveTaskType.Faction) {
|
||||
const repGain: number = props.sleeve.getRepGain(player);
|
||||
data.push([`Reputation:`, <ReputationRate reputation={5 * repGain} />]);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<Grid container component={Paper}>
|
||||
<Grid item xs={3}>
|
||||
<StatsElement sleeve={props.sleeve} />
|
||||
<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
|
||||
<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
|
||||
<span>
|
||||
<Button onClick={() => setTravelOpen(true)} disabled={player.money < CONSTANTS.TravelCost}>
|
||||
Travel
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
<Tooltip
|
||||
title={props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""}
|
||||
>
|
||||
<span>
|
||||
<Button onClick={() => setAugmentationsOpen(true)} disabled={props.sleeve.shock < 100}>
|
||||
Manage Augmentations
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
</Grid>
|
||||
<Grid item xs={5}>
|
||||
<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
|
||||
<Typography>{desc}</Typography>
|
||||
<Typography>
|
||||
{props.sleeve.currentTask === SleeveTaskType.Crime &&
|
||||
createProgressBarText({
|
||||
progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
|
||||
totalTicks: 25,
|
||||
})}
|
||||
</Typography>
|
||||
<Button onClick={setTask}>Set Task</Button>
|
||||
</Grid>
|
||||
<Grid item xs={4}>
|
||||
<StatsTable title="Earnings (Pre-Synchronization)" rows={data} />
|
||||
<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
|
||||
</Grid>
|
||||
</Grid>
|
||||
<MoreStatsModal open={statsOpen} onClose={() => setStatsOpen(false)} sleeve={props.sleeve} />
|
||||
<MoreEarningsModal open={earningsOpen} onClose={() => setEarningsOpen(false)} sleeve={props.sleeve} />
|
||||
<TravelModal
|
||||
open={travelOpen}
|
||||
onClose={() => setTravelOpen(false)}
|
||||
sleeve={props.sleeve}
|
||||
rerender={props.rerender}
|
||||
/>
|
||||
<SleeveAugmentationsModal
|
||||
open={augmentationsOpen}
|
||||
onClose={() => setAugmentationsOpen(false)}
|
||||
sleeve={props.sleeve}
|
||||
/>
|
||||
</>
|
||||
<Box component={Paper} sx={{ width: 'auto' }}>
|
||||
<Box sx={{ m: 1 }}>
|
||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%', gap: 1 }}>
|
||||
<Box>
|
||||
<StatsElement sleeve={props.sleeve} />
|
||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%' }}>
|
||||
<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
|
||||
<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
|
||||
<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
|
||||
<span>
|
||||
<Button
|
||||
onClick={() => setTravelOpen(true)}
|
||||
disabled={player.money < CONSTANTS.TravelCost}
|
||||
sx={{ width: '100%', height: '100%' }}
|
||||
>
|
||||
Travel
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
<Tooltip
|
||||
title={props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""}
|
||||
>
|
||||
<span>
|
||||
<Button
|
||||
onClick={() => setAugmentationsOpen(true)}
|
||||
disabled={props.sleeve.shock < 100}
|
||||
sx={{ width: '100%', height: '100%' }}
|
||||
>
|
||||
Manage Augmentations
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
</Box>
|
||||
<Box>
|
||||
<EarningsElement sleeve={props.sleeve} />
|
||||
<Box>
|
||||
<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
|
||||
<Button onClick={setTask} sx={{ width: '100%' }}>Set Task</Button>
|
||||
<Typography>{desc}</Typography>
|
||||
<Typography>
|
||||
{props.sleeve.currentTask === SleeveTaskType.Crime &&
|
||||
createProgressBarText({
|
||||
progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
|
||||
totalTicks: 25,
|
||||
})}
|
||||
</Typography>
|
||||
</Box>
|
||||
</Box>
|
||||
<MoreStatsModal open={statsOpen} onClose={() => setStatsOpen(false)} sleeve={props.sleeve} />
|
||||
<MoreEarningsModal open={earningsOpen} onClose={() => setEarningsOpen(false)} sleeve={props.sleeve} />
|
||||
<TravelModal
|
||||
open={travelOpen}
|
||||
onClose={() => setTravelOpen(false)}
|
||||
sleeve={props.sleeve}
|
||||
rerender={props.rerender}
|
||||
/>
|
||||
<SleeveAugmentationsModal
|
||||
open={augmentationsOpen}
|
||||
onClose={() => setAugmentationsOpen(false)}
|
||||
sleeve={props.sleeve}
|
||||
/>
|
||||
</Box>
|
||||
</Box>
|
||||
</Box >
|
||||
);
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ import { use } from "../../../ui/Context";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import Link from "@mui/material/Link";
|
||||
import { Box } from "@mui/material";
|
||||
|
||||
export function SleeveRoot(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
@ -41,9 +42,11 @@ export function SleeveRoot(): React.ReactElement {
|
||||
>
|
||||
<Typography> Documentation</Typography>
|
||||
</Link>
|
||||
{player.sleeves.map((sleeve, i) => (
|
||||
<SleeveElem key={i} rerender={rerender} sleeve={sleeve} />
|
||||
))}
|
||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(2, 1fr)' }}>
|
||||
{player.sleeves.map((sleeve, i) => (
|
||||
<SleeveElem key={i} rerender={rerender} sleeve={sleeve} />
|
||||
))}
|
||||
</Box>
|
||||
<FAQModal open={FAQOpen} onClose={() => setFAQOpen(false)} />
|
||||
</>
|
||||
);
|
||||
|
@ -1,31 +1,172 @@
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
import React from "react";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import {
|
||||
Table,
|
||||
TableBody,
|
||||
TableCell,
|
||||
TableRow,
|
||||
} from "@mui/material";
|
||||
|
||||
import { StatsTable } from "../../../ui/React/StatsTable";
|
||||
import { Settings } from "../../../Settings/Settings";
|
||||
import { formatNumber } from "../../../utils/StringHelperFunctions";
|
||||
import { characterOverviewStyles as useStyles } from "../../../ui/React/CharacterOverview";
|
||||
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
import { MoneyRate } from "../../../ui/React/MoneyRate";
|
||||
import { ReputationRate } from "../../../ui/React/ReputationRate";
|
||||
import { SleeveTaskType } from "../SleeveTaskTypesEnum";
|
||||
import { use } from "../../../ui/Context";
|
||||
|
||||
interface ITableRowData {
|
||||
content?: string;
|
||||
level?: number;
|
||||
exp?: number;
|
||||
}
|
||||
|
||||
export const generateTableRow = (
|
||||
name: string,
|
||||
color: string,
|
||||
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
|
||||
classes: any,
|
||||
data: ITableRowData
|
||||
): React.ReactElement => {
|
||||
let content;
|
||||
|
||||
if (data.content !== undefined) {
|
||||
content = data.content;
|
||||
} else if (data.level !== undefined && data.exp !== undefined) {
|
||||
content = `${formatNumber(data.level, 0)} (${numeralWrapper.formatExp(data.exp)} exp)`;
|
||||
} else if (data.level !== undefined && data.exp === undefined) {
|
||||
content = `${formatNumber(data.level, 0)}`;
|
||||
}
|
||||
|
||||
return (
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography style={{ color: color }}>{name}</Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography style={{ color: color }}>
|
||||
{content}
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
)
|
||||
}
|
||||
|
||||
interface IProps {
|
||||
sleeve: Sleeve;
|
||||
}
|
||||
|
||||
export function StatsElement(props: IProps): React.ReactElement {
|
||||
const rows = [
|
||||
[
|
||||
"HP: ",
|
||||
<>
|
||||
{numeralWrapper.formatHp(props.sleeve.hp)} / {numeralWrapper.formatHp(props.sleeve.max_hp)}
|
||||
</>,
|
||||
],
|
||||
["City: ", <>{props.sleeve.city}</>],
|
||||
["Hacking: ", <>{numeralWrapper.formatSkill(props.sleeve.hacking)}</>],
|
||||
["Strength: ", <>{numeralWrapper.formatSkill(props.sleeve.strength)}</>],
|
||||
["Defense: ", <>{numeralWrapper.formatSkill(props.sleeve.defense)}</>],
|
||||
["Dexterity: ", <>{numeralWrapper.formatSkill(props.sleeve.dexterity)}</>],
|
||||
["Agility: ", <>{numeralWrapper.formatSkill(props.sleeve.agility)}</>],
|
||||
["Charisma: ", <>{numeralWrapper.formatSkill(props.sleeve.charisma)}</>],
|
||||
["Shock: ", <>{numeralWrapper.formatSleeveShock(100 - props.sleeve.shock)}</>],
|
||||
["Sync: ", <>{numeralWrapper.formatSleeveSynchro(props.sleeve.sync)}</>],
|
||||
["Memory: ", <>{numeralWrapper.formatSleeveMemory(props.sleeve.memory)}</>],
|
||||
];
|
||||
return <StatsTable rows={rows} />;
|
||||
const classes = useStyles();
|
||||
|
||||
return (
|
||||
<Table sx={{ display: 'table', mb: 1, width: '100%' }}>
|
||||
<TableBody>
|
||||
{generateTableRow("City", Settings.theme.primary, classes, {
|
||||
content: props.sleeve.city
|
||||
})}
|
||||
{generateTableRow("HP", Settings.theme.hp, classes, {
|
||||
content: `${numeralWrapper.formatHp(props.sleeve.hp)} / ${numeralWrapper.formatHp(props.sleeve.max_hp)}`
|
||||
})}
|
||||
{generateTableRow("Hacking", Settings.theme.hack, classes, {
|
||||
level: props.sleeve.hacking,
|
||||
exp: props.sleeve.hacking_exp
|
||||
})}
|
||||
{generateTableRow("Strength", Settings.theme.combat, classes, {
|
||||
level: props.sleeve.strength,
|
||||
exp: props.sleeve.strength_exp
|
||||
})}
|
||||
{generateTableRow("Defense", Settings.theme.combat, classes, {
|
||||
level: props.sleeve.defense,
|
||||
exp: props.sleeve.defense_exp
|
||||
})}
|
||||
{generateTableRow("Dexterity", Settings.theme.combat, classes, {
|
||||
level: props.sleeve.dexterity,
|
||||
exp: props.sleeve.dexterity_exp
|
||||
})}
|
||||
{generateTableRow("Agility", Settings.theme.combat, classes, {
|
||||
level: props.sleeve.agility,
|
||||
exp: props.sleeve.agility_exp
|
||||
})}
|
||||
{generateTableRow("Charisma", Settings.theme.cha, classes, {
|
||||
level: props.sleeve.charisma,
|
||||
exp: props.sleeve.charisma_exp
|
||||
})}
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<br />
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
{generateTableRow("Shock", Settings.theme.primary, classes, {
|
||||
content: numeralWrapper.formatSleeveShock(100 - props.sleeve.shock)
|
||||
})}
|
||||
{generateTableRow("Sync", Settings.theme.primary, classes, {
|
||||
content: numeralWrapper.formatSleeveSynchro(props.sleeve.sync)
|
||||
})}
|
||||
{generateTableRow("Memory", Settings.theme.primary, classes, {
|
||||
content: numeralWrapper.formatSleeveMemory(props.sleeve.memory)
|
||||
})}
|
||||
</TableBody>
|
||||
</Table>
|
||||
)
|
||||
}
|
||||
|
||||
export function EarningsElement(props: IProps): React.ReactElement {
|
||||
const classes = useStyles();
|
||||
const player = use.Player();
|
||||
|
||||
let data: any[][] = [];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
|
||||
data = [
|
||||
[`Money`, <><Money money={parseFloat(props.sleeve.currentTaskLocation)} /> (on success)</>],
|
||||
[`Hacking Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack)} (2x on success)`],
|
||||
[`Strength Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str)} (2x on success)`],
|
||||
[`Defense Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def)} (2x on success)`],
|
||||
[`Dexterity Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.dex)} (2x on success)`],
|
||||
[`Agility Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.agi)} (2x on success)`],
|
||||
[`Charisma Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.cha)} (2x on success)`],
|
||||
];
|
||||
} else {
|
||||
data = [
|
||||
[`Money:`, <MoneyRate money={5 * props.sleeve.gainRatesForTask.money} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.hack)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.str)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.def)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.dex)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.agi)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.cha)} / sec`],
|
||||
];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Company || props.sleeve.currentTask === SleeveTaskType.Faction) {
|
||||
const repGain: number = props.sleeve.getRepGain(player);
|
||||
data.push([`Reputation:`, <ReputationRate reputation={5 * repGain} />]);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<Table sx={{ display: 'table', mb: 1, width: '100%', lineHeight: 0 }}>
|
||||
<TableBody>
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography variant='h6'>
|
||||
Earnings
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
{data.map(([a, b]) => (
|
||||
<TableRow key={a.toString() + b.toString()}>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography>{a}</Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography>{b}</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
)
|
||||
}
|
@ -278,7 +278,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
|
||||
return (
|
||||
<>
|
||||
<Select onChange={onS0Change} value={s0}>
|
||||
<Select onChange={onS0Change} value={s0} sx={{ width: '100%' }}>
|
||||
{validActions.map((task) => (
|
||||
<MenuItem key={task} value={task}>
|
||||
{task}
|
||||
@ -287,8 +287,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
</Select>
|
||||
{!(details.first.length === 1 && details.first[0] === "------") && (
|
||||
<>
|
||||
<br />
|
||||
<Select onChange={onS1Change} value={s1}>
|
||||
<Select onChange={onS1Change} value={s1} sx={{ width: '100%' }}>
|
||||
{details.first.map((detail) => (
|
||||
<MenuItem key={detail} value={detail}>
|
||||
{detail}
|
||||
@ -299,8 +298,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
)}
|
||||
{!(details2.length === 1 && details2[0] === "------") && (
|
||||
<>
|
||||
<br />
|
||||
<Select onChange={onS2Change} value={s2}>
|
||||
<Select onChange={onS2Change} value={s2} sx={{ width: '100%' }}>
|
||||
{details2.map((detail) => (
|
||||
<MenuItem key={detail} value={detail}>
|
||||
{detail}
|
||||
|
Loading…
Reference in New Issue
Block a user