mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-30 01:47:33 +01:00
Merge branch 'dev' of github.com:danielyxie/bitburner into dev
This commit is contained in:
commit
5e9b3b0c4f
@ -336,12 +336,12 @@ The list contains the name of (i.e. the value returned by
|
||||
| | | |
|
||||
| | | You are given an LZ-encoded string. Decode it and output the original string. |
|
||||
| | | |
|
||||
| | | Example: decoding '5aaabc340533bca' chunk-by-chunk |
|
||||
| | | 5aaabc -> aaabc |
|
||||
| | | 5aaabc34 -> aaabcaab |
|
||||
| | | 5aaabc340 -> aaabcaab |
|
||||
| | | 5aaabc34053 -> aaabcaabaabaa |
|
||||
| | | 5aaabc340533bca -> aaabcaabaabaabca |
|
||||
| | | Example: decoding '5aaabb450723abb' chunk-by-chunk |
|
||||
| | | 5aaabb -> aaabb |
|
||||
| | | 5aaabb45 -> aaabbaaab |
|
||||
| | | 5aaabb450 -> aaabbaaab |
|
||||
| | | 5aaabb45072 -> aaabbaaababababa |
|
||||
| | | 5aaabb450723abb -> aaabbaaababababaabb |
|
||||
+-----------------------------------------+------------------------------------------------------------------------------------------+
|
||||
| Compression III: LZ Compression | | Lempel-Ziv (LZ) compression is a data compression technique which encodes data using |
|
||||
| | | references to earlier parts of the data. In this variant of LZ, data is encoded in two |
|
||||
@ -366,7 +366,7 @@ The list contains the name of (i.e. the value returned by
|
||||
| | | aAAaAAaAaAA -> 3aAA53035 |
|
||||
| | | 2718281828 -> 627182844 |
|
||||
| | | abcdefghijk -> 9abcdefghi02jk |
|
||||
| | | aaaaaaaaaaa -> 1a911a |
|
||||
| | | aaaaaaaaaaaa -> 1a912aa |
|
||||
| | | aaaaaaaaaaaa -> 3aaa91 |
|
||||
| | | aaaaaaaaaaaaa -> 1a91031 |
|
||||
| | | aaaaaaaaaaaaaa -> 1a91041 |
|
||||
+-----------------------------------------+------------------------------------------------------------------------------------------+
|
||||
|
@ -189,9 +189,9 @@ export const GameOptionsSidebar = (props: IProps): React.ReactElement => {
|
||||
title={
|
||||
<Typography>
|
||||
Forcefully kill all active running scripts, in case there is a bug or some unexpected issue with the game.
|
||||
After using this, save the game and then reload the page. This is different then normal kill in that
|
||||
After using this, save the game and then reload the page. This is different than normal kill in that
|
||||
normal kill will tell the script to shut down while force kill just removes the references to it (and it
|
||||
should crash on it's own). This will not remove the files on your computer. Just forcefully kill all
|
||||
should crash on its own). This will not remove the files on your computer, just forcefully kill all
|
||||
running instances of all scripts.
|
||||
</Typography>
|
||||
}
|
||||
@ -210,7 +210,7 @@ export const GameOptionsSidebar = (props: IProps): React.ReactElement => {
|
||||
title={
|
||||
<Typography>
|
||||
If your save file is extremely big you can use this button to view a map of all the files on every server.
|
||||
Be careful there might be spoilers.
|
||||
Be careful: there might be spoilers.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { Paper, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { random } from "../utils";
|
||||
import { BlinkingCursor } from "./BlinkingCursor";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { random } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { BlinkingCursor } from "./BlinkingCursor";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { Player } from "../../Player";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -48,24 +47,18 @@ export function BackwardGame(props: IMinigameProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<Grid container spacing={3}>
|
||||
<>
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Grid item xs={12}>
|
||||
<Paper sx={{ display: "grid", justifyItems: "center", pb: 1 }}>
|
||||
<Typography variant="h4">Type it{!hasAugment ? " backward" : ""}</Typography>
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Grid>
|
||||
<Grid item xs={6}>
|
||||
<Typography style={{ transform: hasAugment ? "none" : "scaleX(-1)", marginLeft: hasAugment ? "50%" : "none" }}>
|
||||
{answer}
|
||||
</Typography>
|
||||
</Grid>
|
||||
<Grid item xs={6}>
|
||||
<Typography style={{ transform: hasAugment ? "none" : "scaleX(-1)" }}>{answer}</Typography>
|
||||
<Typography>
|
||||
{guess}
|
||||
<BlinkingCursor />
|
||||
</Typography>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import React, { useEffect, useState } from "react";
|
||||
|
||||
export function BlinkingCursor(): React.ReactElement {
|
||||
const [on, setOn] = useState(true);
|
||||
@ -6,5 +6,5 @@ export function BlinkingCursor(): React.ReactElement {
|
||||
const i = setInterval(() => setOn((old) => !old), 1000);
|
||||
return () => clearInterval(i);
|
||||
});
|
||||
return <>{on ? "|" : ""}</>;
|
||||
return <>{on ? "|" : <> </>}</>;
|
||||
}
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { Paper, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { random } from "../utils";
|
||||
import { BlinkingCursor } from "./BlinkingCursor";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { random } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { BlinkingCursor } from "./BlinkingCursor";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { Player } from "../../Player";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -84,16 +83,16 @@ export function BracketGame(props: IMinigameProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<Grid container spacing={3}>
|
||||
<>
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Grid item xs={12}>
|
||||
<Paper sx={{ display: "grid", justifyItems: "center" }}>
|
||||
<Typography variant="h4">Close the brackets</Typography>
|
||||
<Typography style={{ fontSize: "5em" }}>
|
||||
{`${left}${right}`}
|
||||
<BlinkingCursor />
|
||||
</Typography>
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { Paper, Typography } from "@mui/material";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { downArrowSymbol, upArrowSymbol } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -88,13 +87,11 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<Grid container spacing={3}>
|
||||
<>
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Grid item xs={12}>
|
||||
<Typography variant="h4">Say something nice about the guard.</Typography>
|
||||
<Paper sx={{ display: "grid", justifyItems: "center" }}>
|
||||
<Typography variant="h4">Say something nice about the guard</Typography>
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Grid>
|
||||
<Grid item xs={6}>
|
||||
<Typography variant="h5" color={upColor}>
|
||||
{upArrowSymbol}
|
||||
</Typography>
|
||||
@ -104,8 +101,8 @@ export function BribeGame(props: IMinigameProps): React.ReactElement {
|
||||
<Typography variant="h5" color={downColor}>
|
||||
{downArrowSymbol}
|
||||
</Typography>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
@ -154,6 +151,7 @@ const positive = [
|
||||
"patient",
|
||||
"dynamic",
|
||||
"loyal",
|
||||
"based",
|
||||
];
|
||||
|
||||
const negative = [
|
||||
@ -177,4 +175,5 @@ const negative = [
|
||||
"picky",
|
||||
"tactless",
|
||||
"thoughtless",
|
||||
"cringe",
|
||||
];
|
||||
|
@ -1,21 +1,20 @@
|
||||
import { Paper, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import {
|
||||
random,
|
||||
downArrowSymbol,
|
||||
getArrow,
|
||||
getInverseArrow,
|
||||
leftArrowSymbol,
|
||||
random,
|
||||
rightArrowSymbol,
|
||||
upArrowSymbol,
|
||||
downArrowSymbol,
|
||||
} from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -55,14 +54,14 @@ export function CheatCodeGame(props: IMinigameProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<Grid container spacing={3}>
|
||||
<>
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Grid item xs={12}>
|
||||
<Paper sx={{ display: "grid", justifyItems: "center" }}>
|
||||
<Typography variant="h4">Enter the Code!</Typography>
|
||||
<Typography variant="h4">{code[index]}</Typography>
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { Paper, Typography } from "@mui/material";
|
||||
import React, { useEffect, useState } from "react";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
interface IProps {
|
||||
onFinish: () => void;
|
||||
}
|
||||
@ -13,17 +12,13 @@ export function Countdown(props: IProps): React.ReactElement {
|
||||
props.onFinish();
|
||||
return;
|
||||
}
|
||||
setTimeout(() => setX(x - 1), 200);
|
||||
setTimeout(() => setX(x - 1), 300);
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
<Grid container spacing={3}>
|
||||
<Grid item xs={12}>
|
||||
<Paper sx={{ p: 1, textAlign: "center" }}>
|
||||
<Typography variant="h4">Get Ready!</Typography>
|
||||
<Typography variant="h4">{x}</Typography>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</>
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { Paper, Typography, Box } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -19,6 +18,12 @@ interface Difficulty {
|
||||
symbols: number;
|
||||
}
|
||||
|
||||
interface GridItem {
|
||||
content: string;
|
||||
color: string;
|
||||
selected?: boolean;
|
||||
}
|
||||
|
||||
const difficulties: {
|
||||
Trivial: Difficulty;
|
||||
Normal: Difficulty;
|
||||
@ -76,18 +81,33 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
||||
}
|
||||
}
|
||||
|
||||
const flatGrid: GridItem[] = [];
|
||||
grid.map((line, y) =>
|
||||
line.map((cell, x) => {
|
||||
const isCorrectAnswer = cell === answers[currentAnswerIndex];
|
||||
const optionColor = hasAugment && !isCorrectAnswer ? Settings.theme.disabled : Settings.theme.primary;
|
||||
|
||||
if (x === pos[0] && y === pos[1]) {
|
||||
flatGrid.push({ color: optionColor, content: cell, selected: true });
|
||||
return;
|
||||
}
|
||||
|
||||
flatGrid.push({ color: optionColor, content: cell });
|
||||
}),
|
||||
);
|
||||
|
||||
const fontSize = "2em";
|
||||
return (
|
||||
<Grid container spacing={3}>
|
||||
<>
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Grid item xs={12}>
|
||||
<Paper sx={{ display: "grid", justifyItems: "center", pb: 1 }}>
|
||||
<Typography variant="h4">Match the symbols!</Typography>
|
||||
<Typography variant="h5" color={Settings.theme.primary}>
|
||||
Targets:{" "}
|
||||
{answers.map((a, i) => {
|
||||
if (i == currentAnswerIndex)
|
||||
return (
|
||||
<span key={`${i}`} style={{ fontSize: "1em", color: "blue" }}>
|
||||
<span key={`${i}`} style={{ fontSize: "1em", color: Settings.theme.infolight }}>
|
||||
{a}
|
||||
</span>
|
||||
);
|
||||
@ -99,34 +119,30 @@ export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
|
||||
})}
|
||||
</Typography>
|
||||
<br />
|
||||
{grid.map((line, y) => (
|
||||
<div key={y}>
|
||||
<Typography>
|
||||
{line.map((cell, x) => {
|
||||
const isCorrectAnswer = cell === answers[currentAnswerIndex];
|
||||
|
||||
if (x == pos[0] && y == pos[1]) {
|
||||
return (
|
||||
<span key={`${x}${y}`} style={{ fontSize: fontSize, color: "blue" }}>
|
||||
{cell}
|
||||
</span>
|
||||
);
|
||||
}
|
||||
|
||||
const optionColor = hasAugment && !isCorrectAnswer ? Settings.theme.disabled : Settings.theme.primary;
|
||||
return (
|
||||
<span key={`${x}${y}`} style={{ fontSize: fontSize, color: optionColor }}>
|
||||
{cell}
|
||||
</span>
|
||||
);
|
||||
})}
|
||||
<Box
|
||||
sx={{
|
||||
display: "grid",
|
||||
gridTemplateColumns: `repeat(${Math.round(difficulty.width)}, 1fr)`,
|
||||
gap: 1,
|
||||
}}
|
||||
>
|
||||
{flatGrid.map((item) => (
|
||||
<Typography
|
||||
sx={{
|
||||
fontSize: fontSize,
|
||||
color: item.color,
|
||||
border: item.selected ? `2px solid ${Settings.theme.infolight}` : "unset",
|
||||
lineHeight: "unset",
|
||||
p: item.selected ? "2px" : "4px",
|
||||
}}
|
||||
>
|
||||
{item.content}
|
||||
</Typography>
|
||||
<br />
|
||||
</div>
|
||||
))}
|
||||
</Box>
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1,19 +1,17 @@
|
||||
import { use } from "../../ui/Context";
|
||||
import { Button, Container, Paper, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import Button from "@mui/material/Button";
|
||||
import { Countdown } from "./Countdown";
|
||||
import { BracketGame } from "./BracketGame";
|
||||
import { SlashGame } from "./SlashGame";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { use } from "../../ui/Context";
|
||||
import { BackwardGame } from "./BackwardGame";
|
||||
import { BracketGame } from "./BracketGame";
|
||||
import { BribeGame } from "./BribeGame";
|
||||
import { CheatCodeGame } from "./CheatCodeGame";
|
||||
import { Countdown } from "./Countdown";
|
||||
import { Cyberpunk2077Game } from "./Cyberpunk2077Game";
|
||||
import { MinesweeperGame } from "./MinesweeperGame";
|
||||
import { WireCuttingGame } from "./WireCuttingGame";
|
||||
import { SlashGame } from "./SlashGame";
|
||||
import { Victory } from "./Victory";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { WireCuttingGame } from "./WireCuttingGame";
|
||||
|
||||
interface IProps {
|
||||
StartingDifficulty: number;
|
||||
@ -139,22 +137,20 @@ export function Game(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<Grid container spacing={3}>
|
||||
<Grid item xs={3}>
|
||||
<Button onClick={cancel}>Cancel</Button>
|
||||
</Grid>
|
||||
<Grid item xs={3}>
|
||||
<Typography>
|
||||
Level: {level} / {props.MaxLevel}
|
||||
<Container>
|
||||
<Paper sx={{ p: 1, mb: 1, display: "grid", justifyItems: "center", gap: 1 }}>
|
||||
{stage !== Stage.Sell && (
|
||||
<Button sx={{ width: "100%" }} onClick={cancel}>
|
||||
Cancel Infiltration
|
||||
</Button>
|
||||
)}
|
||||
<Typography variant="h5">
|
||||
Level {level} / {props.MaxLevel}
|
||||
</Typography>
|
||||
<Progress />
|
||||
</Grid>
|
||||
</Paper>
|
||||
|
||||
<Grid item xs={12}>
|
||||
{stageComponent}
|
||||
</Grid>
|
||||
</Grid>
|
||||
</>
|
||||
</Container>
|
||||
);
|
||||
}
|
||||
|
@ -1,10 +1,9 @@
|
||||
import LinearProgress from "@mui/material/LinearProgress";
|
||||
import React, { useState, useEffect } from "react";
|
||||
import withStyles from "@mui/styles/withStyles";
|
||||
import { LinearProgress, Paper } from "@mui/material";
|
||||
import { Theme } from "@mui/material/styles";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { use } from "../../ui/Context";
|
||||
import withStyles from "@mui/styles/withStyles";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { use } from "../../ui/Context";
|
||||
|
||||
const TimerProgress = withStyles((theme: Theme) => ({
|
||||
root: {
|
||||
@ -19,6 +18,7 @@ const TimerProgress = withStyles((theme: Theme) => ({
|
||||
interface IProps {
|
||||
millis: number;
|
||||
onExpire: () => void;
|
||||
noPaper?: boolean;
|
||||
}
|
||||
|
||||
export function GameTimer(props: IProps): React.ReactElement {
|
||||
@ -42,9 +42,11 @@ export function GameTimer(props: IProps): React.ReactElement {
|
||||
// https://stackoverflow.com/questions/55593367/disable-material-uis-linearprogress-animation
|
||||
// TODO(hydroflame): there's like a bug where it triggers the end before the
|
||||
// bar physically reaches the end
|
||||
return (
|
||||
<Grid item xs={12}>
|
||||
return props.noPaper ? (
|
||||
<TimerProgress variant="determinate" value={v} color="primary" />
|
||||
</Grid>
|
||||
) : (
|
||||
<Paper sx={{ p: 1, mb: 1 }}>
|
||||
<TimerProgress variant="determinate" value={v} color="primary" />
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
import React, { useState } from "react";
|
||||
import { Intro } from "./Intro";
|
||||
import { Game } from "./Game";
|
||||
import { Location } from "../../Locations/Location";
|
||||
import { use } from "../../ui/Context";
|
||||
import { calculateDifficulty, calculateReward } from "../formulas/game";
|
||||
import { Game } from "./Game";
|
||||
import { Intro } from "./Intro";
|
||||
interface IProps {
|
||||
location: Location;
|
||||
}
|
||||
@ -22,8 +22,16 @@ export function InfiltrationRoot(props: IProps): React.ReactElement {
|
||||
router.toCity();
|
||||
}
|
||||
|
||||
if (!start) {
|
||||
return (
|
||||
<div style={{ display: "flex", alignItems: "center", height: "calc(100vh - 16px)" }}>
|
||||
{start ? (
|
||||
<Game
|
||||
StartingDifficulty={startingSecurityLevel}
|
||||
Difficulty={difficulty}
|
||||
Reward={reward}
|
||||
MaxLevel={props.location.infiltrationData.maxClearanceLevel}
|
||||
/>
|
||||
) : (
|
||||
<Intro
|
||||
Location={props.location}
|
||||
Difficulty={difficulty}
|
||||
@ -31,15 +39,7 @@ export function InfiltrationRoot(props: IProps): React.ReactElement {
|
||||
start={() => setStart(true)}
|
||||
cancel={cancel}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<Game
|
||||
StartingDifficulty={startingSecurityLevel}
|
||||
Difficulty={difficulty}
|
||||
Reward={reward}
|
||||
MaxLevel={props.location.infiltrationData.maxClearanceLevel}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { Report } from "@mui/icons-material";
|
||||
import { Box, Button, Container, Paper, Tooltip, Typography } from "@mui/material";
|
||||
import React from "react";
|
||||
import { Location } from "../../Locations/Location";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
interface IProps {
|
||||
@ -41,9 +41,9 @@ function coloredArrow(difficulty: number): JSX.Element {
|
||||
} else {
|
||||
return (
|
||||
<>
|
||||
{arrowPart("white", difficulty * 13)}
|
||||
{arrowPart("orange", (difficulty - 1) * 13)}
|
||||
{arrowPart("red", (difficulty - 2) * 13)}
|
||||
{arrowPart(Settings.theme.primary, difficulty * 13)}
|
||||
{arrowPart(Settings.theme.warning, (difficulty - 1) * 13)}
|
||||
{arrowPart(Settings.theme.error, (difficulty - 2) * 13)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
@ -51,65 +51,84 @@ function coloredArrow(difficulty: number): JSX.Element {
|
||||
|
||||
export function Intro(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<>
|
||||
<Grid container spacing={3}>
|
||||
<Grid item xs={10}>
|
||||
<Typography variant="h4">Infiltrating {props.Location.name}</Typography>
|
||||
</Grid>
|
||||
<Grid item xs={10}>
|
||||
<Typography variant="h5" color="primary">
|
||||
Maximum level: {props.MaxLevel}
|
||||
<Container sx={{ alignItems: "center" }}>
|
||||
<Paper sx={{ p: 1, mb: 1, display: "grid", justifyItems: "center" }}>
|
||||
<Typography variant="h4">
|
||||
Infiltrating <b>{props.Location.name}</b>
|
||||
</Typography>
|
||||
</Grid>
|
||||
<Grid item xs={10}>
|
||||
<Typography variant="h5" color="primary">
|
||||
Difficulty: {numeralWrapper.format(props.Difficulty * 33.3333, "0")} / 100
|
||||
<Typography variant="h6">
|
||||
<b>Maximum Level: </b>
|
||||
{props.MaxLevel}
|
||||
</Typography>
|
||||
</Grid>
|
||||
|
||||
<Typography
|
||||
variant="h6"
|
||||
sx={{
|
||||
color:
|
||||
props.Difficulty > 2
|
||||
? Settings.theme.error
|
||||
: props.Difficulty > 1
|
||||
? Settings.theme.warning
|
||||
: Settings.theme.primary,
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
}}
|
||||
>
|
||||
<b>Difficulty: </b>
|
||||
{numeralWrapper.format(props.Difficulty * 33.3333, "0")} / 100
|
||||
{props.Difficulty > 1.5 && (
|
||||
<Grid item xs={10}>
|
||||
<Typography variant="h5" color="primary">
|
||||
Warning: This location is too heavily guarded for your current stats, try training or finding an easier
|
||||
location.
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography color="error">
|
||||
This location is too heavily guarded for your current stats. It is recommended that you try training,
|
||||
or finding an easier location.
|
||||
</Typography>
|
||||
</Grid>
|
||||
}
|
||||
>
|
||||
<Report sx={{ ml: 1 }} />
|
||||
</Tooltip>
|
||||
)}
|
||||
</Typography>
|
||||
|
||||
<Grid item xs={10}>
|
||||
<Typography sx={{ lineHeight: "1em", whiteSpace: "pre" }}>[{coloredArrow(props.Difficulty)}]</Typography>
|
||||
<Typography
|
||||
sx={{ lineHeight: "1em", whiteSpace: "pre" }}
|
||||
>{` ^ ^ ^ ^`}</Typography>
|
||||
>{`▲ ▲ ▲ ▲`}</Typography>
|
||||
<Typography
|
||||
sx={{ lineHeight: "1em", whiteSpace: "pre" }}
|
||||
>{` Trivial Normal Hard Impossible`}</Typography>
|
||||
</Grid>
|
||||
<Grid item xs={10}>
|
||||
<Typography>
|
||||
Infiltration is a series of short minigames that get progressively harder. You take damage for failing them.
|
||||
Reaching the maximum level rewards you with intel you can trade for money or reputation.
|
||||
</Paper>
|
||||
|
||||
<Paper sx={{ p: 1, display: "grid", justifyItems: "center" }}>
|
||||
<Typography sx={{ width: "75%", textAlign: "center" }}>
|
||||
<b>Infiltration</b> is a series of short minigames that get progressively harder. You take damage for failing
|
||||
them. Reaching the maximum level rewards you with intel that you can trade for money or reputation.
|
||||
<br />
|
||||
<br />
|
||||
<b>Gameplay:</b>
|
||||
</Typography>
|
||||
<br />
|
||||
<ul>
|
||||
<Typography>
|
||||
The minigames you play are randomly selected. It might take you few tries to get used to them.
|
||||
<li>
|
||||
The minigames you play are randomly selected.
|
||||
<br />
|
||||
It might take you a few tries to get used to them.
|
||||
</li>
|
||||
<li>No game requires use of the mouse.</li>
|
||||
<li>
|
||||
<b>Spacebar</b> is the default action/confirm button.
|
||||
</li>
|
||||
<li>
|
||||
The <b>arrow keys</b> and <b>WASD</b> can be used interchangeably.
|
||||
</li>
|
||||
<li>Sometimes the rest of the keyboard is used.</li>
|
||||
</Typography>
|
||||
<br />
|
||||
<Typography>No game require use of the mouse.</Typography>
|
||||
<br />
|
||||
<Typography>Spacebar is the default action/confirm button.</Typography>
|
||||
<br />
|
||||
<Typography>Everything that uses arrow can also use WASD</Typography>
|
||||
<br />
|
||||
<Typography>Sometimes the rest of the keyboard is used.</Typography>
|
||||
</Grid>
|
||||
<Grid item xs={3}>
|
||||
</ul>
|
||||
|
||||
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr", width: "100%" }}>
|
||||
<Button onClick={props.start}>Start</Button>
|
||||
</Grid>
|
||||
<Grid item xs={3}>
|
||||
<Button onClick={props.cancel}>Cancel</Button>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</>
|
||||
</Box>
|
||||
</Paper>
|
||||
</Container>
|
||||
);
|
||||
}
|
||||
|
@ -1,14 +1,16 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { Close, Flag, Report } from "@mui/icons-material";
|
||||
import { Box, Paper, Typography } from "@mui/material";
|
||||
import { uniqueId } from "lodash";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -81,32 +83,77 @@ export function MinesweeperGame(props: IMinigameProps): React.ReactElement {
|
||||
return () => clearInterval(id);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Grid container spacing={3}>
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Grid item xs={12}>
|
||||
<Typography variant="h4">{memoryPhase ? "Remember all the mines!" : "Mark all the mines!"}</Typography>
|
||||
{minefield.map((line, y) => (
|
||||
<div key={y}>
|
||||
<Typography>
|
||||
{line.map((cell, x) => {
|
||||
const flatGrid: { flagged?: boolean; current?: boolean; marked?: boolean }[] = [];
|
||||
|
||||
minefield.map((line, y) =>
|
||||
line.map((cell, x) => {
|
||||
if (memoryPhase) {
|
||||
if (minefield[y][x]) return <span key={x}>[?] </span>;
|
||||
return <span key={x}>[ ] </span>;
|
||||
flatGrid.push({ flagged: Boolean(minefield[y][x]) });
|
||||
return;
|
||||
} else if (x === pos[0] && y === pos[1]) {
|
||||
flatGrid.push({ current: true });
|
||||
} else if (answer[y][x]) {
|
||||
flatGrid.push({ marked: true });
|
||||
} else if (hasAugment && minefield[y][x]) {
|
||||
flatGrid.push({ flagged: true });
|
||||
} else {
|
||||
if (x == pos[0] && y == pos[1]) return <span key={x}>[X] </span>;
|
||||
if (answer[y][x]) return <span key={x}>[.] </span>;
|
||||
if (hasAugment && minefield[y][x]) return <span key={x}>[?] </span>;
|
||||
return <span key={x}>[ ] </span>;
|
||||
flatGrid.push({});
|
||||
}
|
||||
})}
|
||||
}),
|
||||
);
|
||||
|
||||
return (
|
||||
<>
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Paper sx={{ display: "grid", justifyItems: "center", pb: 1 }}>
|
||||
<Typography variant="h4">{memoryPhase ? "Remember all the mines!" : "Mark all the mines!"}</Typography>
|
||||
<Box
|
||||
sx={{
|
||||
display: "grid",
|
||||
gridTemplateColumns: `repeat(${Math.round(difficulty.width)}, 1fr)`,
|
||||
gridTemplateRows: `repeat(${Math.round(difficulty.height)}, 1fr)`,
|
||||
gap: 1,
|
||||
}}
|
||||
>
|
||||
{flatGrid.map((item) => {
|
||||
let color: string;
|
||||
let icon: React.ReactElement;
|
||||
|
||||
if (item.marked) {
|
||||
color = Settings.theme.warning;
|
||||
icon = <Flag />;
|
||||
} else if (item.current) {
|
||||
color = Settings.theme.infolight;
|
||||
icon = <Close />;
|
||||
} else if (item.flagged) {
|
||||
color = Settings.theme.error;
|
||||
icon = <Report />;
|
||||
} else {
|
||||
color = Settings.theme.primary;
|
||||
icon = <></>;
|
||||
}
|
||||
|
||||
return (
|
||||
<Typography
|
||||
key={`${item}${uniqueId()}`}
|
||||
sx={{
|
||||
color: color,
|
||||
border: `2px solid ${item.current ? Settings.theme.infolight : Settings.theme.primary}`,
|
||||
height: "32px",
|
||||
width: "32px",
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
justifyContent: "center",
|
||||
}}
|
||||
>
|
||||
{icon}
|
||||
</Typography>
|
||||
<br />
|
||||
</div>
|
||||
))}
|
||||
);
|
||||
})}
|
||||
</Box>
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1,13 +1,12 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { Box, Paper, Typography } from "@mui/material";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { Player } from "../../Player";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -59,23 +58,25 @@ export function SlashGame(props: IMinigameProps): React.ReactElement {
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Grid container spacing={3}>
|
||||
<GameTimer millis={5000} onExpire={props.onFailure} />
|
||||
<Grid item xs={12}>
|
||||
<Typography variant="h4">Slash when his guard is down!</Typography>
|
||||
{hasAugment ? (
|
||||
<>
|
||||
<Typography variant="h4">Guard will drop in...</Typography>
|
||||
<GameTimer millis={timeUntilAttacking} onExpire={props.onFailure} />
|
||||
</>
|
||||
<GameTimer millis={5000} onExpire={props.onFailure} />
|
||||
<Paper sx={{ display: "grid", justifyItems: "center" }}>
|
||||
<Typography variant="h4">Slash when his guard is down!</Typography>
|
||||
|
||||
{hasAugment ? (
|
||||
<Box sx={{ my: 1 }}>
|
||||
<Typography variant="h5">Guard will drop in...</Typography>
|
||||
<GameTimer millis={timeUntilAttacking} onExpire={() => null} noPaper />
|
||||
</Box>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
|
||||
{phase === 0 && <Typography variant="h4">Guarding ...</Typography>}
|
||||
{phase === 1 && <Typography variant="h4">Preparing?</Typography>}
|
||||
{phase === 2 && <Typography variant="h4">ATTACKING!</Typography>}
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
@ -1,21 +1,17 @@
|
||||
import { Factions } from "../../Faction/Factions";
|
||||
import { Box, Button, MenuItem, Paper, Select, SelectChangeEvent, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
import { inviteToFaction } from "../../Faction/FactionHelpers";
|
||||
import { Factions } from "../../Faction/Factions";
|
||||
import { use } from "../../ui/Context";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { Reputation } from "../../ui/React/Reputation";
|
||||
import { use } from "../../ui/Context";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import { FactionNames } from "../../Faction/data/FactionNames";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import {
|
||||
calculateInfiltratorsRepReward,
|
||||
calculateSellInformationCashReward,
|
||||
calculateTradeInformationRepReward,
|
||||
} from "../formulas/victory";
|
||||
import { inviteToFaction } from "../../Faction/FactionHelpers";
|
||||
|
||||
interface IProps {
|
||||
StartingDifficulty: number;
|
||||
@ -66,13 +62,9 @@ export function Victory(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<Grid container spacing={3}>
|
||||
<Grid item xs={10}>
|
||||
<Paper sx={{ p: 1, textAlign: "center", display: "flex", alignItems: "center", flexDirection: "column" }}>
|
||||
<Typography variant="h4">Infiltration successful!</Typography>
|
||||
</Grid>
|
||||
<Grid item xs={10}>
|
||||
<Typography variant="h5" color="primary">
|
||||
<Typography variant="h5" color="primary" width="75%">
|
||||
You{" "}
|
||||
{isMemberOfInfiltrators ? (
|
||||
<>
|
||||
@ -83,7 +75,9 @@ export function Victory(props: IProps): React.ReactElement {
|
||||
)}
|
||||
can trade the confidential information you found for money or reputation.
|
||||
</Typography>
|
||||
<Select value={faction} onChange={changeDropdown}>
|
||||
<Box sx={{ width: "fit-content" }}>
|
||||
<Box sx={{ width: "100%" }}>
|
||||
<Select value={faction} onChange={changeDropdown} sx={{ mr: 1 }}>
|
||||
<MenuItem key={"none"} value={"none"}>
|
||||
{"none"}
|
||||
</MenuItem>
|
||||
@ -98,17 +92,15 @@ export function Victory(props: IProps): React.ReactElement {
|
||||
<Button onClick={trade}>
|
||||
Trade for <Reputation reputation={repGain} /> reputation
|
||||
</Button>
|
||||
</Grid>
|
||||
<Grid item xs={3}>
|
||||
<Button onClick={sell}>
|
||||
</Box>
|
||||
<Button onClick={sell} sx={{ width: "100%" }}>
|
||||
Sell for
|
||||
<Money money={moneyGain} />
|
||||
</Button>
|
||||
</Grid>
|
||||
<Grid item xs={3}>
|
||||
<Button onClick={quitInfiltration}>Quit</Button>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</>
|
||||
</Box>
|
||||
<Button onClick={quitInfiltration} sx={{ width: "100%", mt: 1 }}>
|
||||
Quit
|
||||
</Button>
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { Box, Paper, Typography } from "@mui/material";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { random } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
|
||||
import { Player } from "../../Player";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { KEY } from "../../utils/helpers/keyCodes";
|
||||
import { random } from "../utils";
|
||||
import { interpolate } from "./Difficulty";
|
||||
import { GameTimer } from "./GameTimer";
|
||||
import { IMinigameProps } from "./IMinigameProps";
|
||||
import { KeyHandler } from "./KeyHandler";
|
||||
|
||||
interface Difficulty {
|
||||
[key: string]: number;
|
||||
@ -102,46 +101,53 @@ export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<Grid container spacing={3}>
|
||||
<>
|
||||
<GameTimer millis={timer} onExpire={props.onFailure} />
|
||||
<Grid item xs={12}>
|
||||
<Typography variant="h4">Cut the wires with the following properties! (keyboard 1 to 9)</Typography>
|
||||
<Paper sx={{ display: "grid", justifyItems: "center", pb: 1 }}>
|
||||
<Typography variant="h4" sx={{ width: "75%", textAlign: "center" }}>
|
||||
Cut the wires with the following properties! (keyboard 1 to 9)
|
||||
</Typography>
|
||||
{questions.map((question, i) => (
|
||||
<Typography key={i}>{question.toString()}</Typography>
|
||||
))}
|
||||
<Typography>
|
||||
<Box
|
||||
sx={{
|
||||
display: "grid",
|
||||
gridTemplateColumns: `repeat(${wires.length}, 1fr)`,
|
||||
columnGap: 3,
|
||||
justifyItems: "center",
|
||||
}}
|
||||
>
|
||||
{new Array(wires.length).fill(0).map((_, i) => {
|
||||
const isCorrectWire = checkWire(i + 1);
|
||||
const color = hasAugment && !isCorrectWire ? Settings.theme.disabled : Settings.theme.primary;
|
||||
return (
|
||||
<span key={i} style={{ color: color }}>
|
||||
{i + 1}
|
||||
</span>
|
||||
<Typography key={i} style={{ color: color }}>
|
||||
{i + 1}
|
||||
</Typography>
|
||||
);
|
||||
})}
|
||||
</Typography>
|
||||
{new Array(8).fill(0).map((_, i) => (
|
||||
<div key={i}>
|
||||
<Typography>
|
||||
<React.Fragment key={i}>
|
||||
{wires.map((wire, j) => {
|
||||
if ((i === 3 || i === 4) && cutWires[j]) {
|
||||
return <span key={j}> </span>;
|
||||
return <Typography key={j}></Typography>;
|
||||
}
|
||||
const isCorrectWire = checkWire(j + 1);
|
||||
const wireColor =
|
||||
hasAugment && !isCorrectWire ? Settings.theme.disabled : wire.colors[i % wire.colors.length];
|
||||
return (
|
||||
<span key={j} style={{ color: wireColor }}>
|
||||
|{wire.tpe}|
|
||||
</span>
|
||||
<Typography key={j} style={{ color: wireColor }}>
|
||||
|{wire.tpe}|
|
||||
</Typography>
|
||||
);
|
||||
})}
|
||||
</Typography>
|
||||
</div>
|
||||
</React.Fragment>
|
||||
))}
|
||||
</Box>
|
||||
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Paper>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -156,6 +156,7 @@ const singularity: IMap<any> = {
|
||||
getUpgradeHomeCoresCost: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 2),
|
||||
workForCompany: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
|
||||
applyToCompany: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
|
||||
quitJob: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost),
|
||||
getCompanyRep: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
|
||||
getCompanyFavor: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 3),
|
||||
getCompanyFavorGain: SF4Cost(RamCostConstants.ScriptSingularityFn2RamCost / 4),
|
||||
|
@ -342,7 +342,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
|
||||
checkGangApiAccess("getBonusTime");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return Math.round(gang.storedCycles / 5);
|
||||
return Math.round(gang.storedCycles / 5) * 1000;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -947,6 +947,12 @@ export function NetscriptSingularity(player: IPlayer, workerScript: WorkerScript
|
||||
}
|
||||
return res;
|
||||
},
|
||||
quitJob: (_ctx: NetscriptContext) =>
|
||||
function (_companyName: unknown): void {
|
||||
_ctx.helper.checkSingularityAccess();
|
||||
const companyName = _ctx.helper.string("companyName", _companyName);
|
||||
player.quitJob(companyName);
|
||||
},
|
||||
getCompanyRep: (_ctx: NetscriptContext) =>
|
||||
function (_companyName: unknown): number {
|
||||
_ctx.helper.checkSingularityAccess();
|
||||
|
@ -248,7 +248,7 @@ export interface IPlayer {
|
||||
queryStatFromString(str: string): number;
|
||||
getIntelligenceBonus(weight: number): number;
|
||||
getCasinoWinnings(): number;
|
||||
quitJob(company: string): void;
|
||||
quitJob(company: string, sing?: boolean): void;
|
||||
hasJob(): boolean;
|
||||
createHacknetServer(): HacknetServer;
|
||||
startCreateProgramWork(programName: string, time: number, reqLevel: number): void;
|
||||
|
@ -258,7 +258,7 @@ export class PlayerObject implements IPlayer {
|
||||
queryStatFromString: (str: string) => number;
|
||||
getIntelligenceBonus: (weight: number) => number;
|
||||
getCasinoWinnings: () => number;
|
||||
quitJob: (company: string) => void;
|
||||
quitJob: (company: string, sing?: boolean) => void;
|
||||
hasJob: () => boolean;
|
||||
process: (router: IRouter, numCycles?: number) => void;
|
||||
createHacknetServer: () => HacknetServer;
|
||||
|
@ -1869,7 +1869,7 @@ export function getNextCompanyPosition(
|
||||
return entryPosType;
|
||||
}
|
||||
|
||||
export function quitJob(this: IPlayer, company: string): void {
|
||||
export function quitJob(this: IPlayer, company: string, _sing = false): void {
|
||||
if (this.isWorking == true && this.workType.includes("Working for Company") && this.companyName == company) {
|
||||
this.finishWork(true);
|
||||
}
|
||||
|
14
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
14
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -1800,6 +1800,18 @@ export interface Singularity {
|
||||
*/
|
||||
workForCompany(companyName?: string, focus?: boolean): boolean;
|
||||
|
||||
/**
|
||||
* Quit jobs by company.
|
||||
* @remarks
|
||||
* RAM cost: 3 GB * 16/4/1
|
||||
*
|
||||
*
|
||||
* This function will finish work with the company provided and quit any jobs.
|
||||
*
|
||||
* @param companyName - Name of the company.
|
||||
*/
|
||||
quitJob(companyName?: string): void;
|
||||
|
||||
/**
|
||||
* Apply for a job at a company.
|
||||
* @remarks
|
||||
@ -6127,7 +6139,7 @@ export interface NS {
|
||||
* Returns 0 if the script does not exist.
|
||||
*
|
||||
* @param script - Filename of script. This is case-sensitive.
|
||||
* @param host - Host of target server the script is located on. This is optional, If it is not specified then the function will se the current server as the target server.
|
||||
* @param host - Host of target server the script is located on. This is optional, if it is not specified then the function will use the current server as the target server.
|
||||
* @returns Amount of RAM (in GB) required to run the specified script on the target server, and 0 if the script does not exist.
|
||||
*/
|
||||
getScriptRam(script: string, host?: string): number;
|
||||
|
@ -1532,7 +1532,8 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
|
||||
length += 2;
|
||||
}
|
||||
}
|
||||
return ans.length === length;
|
||||
|
||||
return ans.length <= length;
|
||||
},
|
||||
},
|
||||
{
|
||||
@ -1555,12 +1556,12 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
|
||||
"You are given the following LZ-encoded string:\n",
|
||||
` ${compressed}\n`,
|
||||
"Decode it and output the original string.\n\n",
|
||||
"Example: decoding '5aaabc340533bca' chunk-by-chunk\n",
|
||||
" 5aaabc -> aaabc\n",
|
||||
" 5aaabc34 -> aaabcaab\n",
|
||||
" 5aaabc340 -> aaabcaab\n",
|
||||
" 5aaabc34053 -> aaabcaabaabaa\n",
|
||||
" 5aaabc340533bca -> aaabcaabaabaabca",
|
||||
"Example: decoding '5aaabb450723abb' chunk-by-chunk\n",
|
||||
" 5aaabb -> aaabb\n",
|
||||
" 5aaabb45 -> aaabbaaab\n",
|
||||
" 5aaabb450 -> aaabbaaab\n",
|
||||
" 5aaabb45072 -> aaabbaaababababa\n",
|
||||
" 5aaabb450723abb -> aaabbaaababababaabb",
|
||||
].join(" ");
|
||||
},
|
||||
gen: (): string => {
|
||||
@ -1591,21 +1592,21 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
|
||||
` ${plaintext}\n`,
|
||||
"Encode it using Lempel-Ziv encoding with the minimum possible output length.\n\n",
|
||||
"Examples (some have other possible encodings of minimal length):\n",
|
||||
" abracadabra -> 7abracad47\n",
|
||||
" mississippi -> 4miss433ppi\n",
|
||||
" aAAaAAaAaAA -> 3aAA53035\n",
|
||||
" 2718281828 -> 627182844\n",
|
||||
" abcdefghijk -> 9abcdefghi02jk\n",
|
||||
" aaaaaaaaaaa -> 1a911a\n",
|
||||
" aaaaaaaaaaaa -> 1a912aa\n",
|
||||
" aaaaaaaaaaaaa -> 1a91031",
|
||||
" abracadabra -> 7abracad47\n",
|
||||
" mississippi -> 4miss433ppi\n",
|
||||
" aAAaAAaAaAA -> 3aAA53035\n",
|
||||
" 2718281828 -> 627182844\n",
|
||||
" abcdefghijk -> 9abcdefghi02jk\n",
|
||||
" aaaaaaaaaaaa -> 3aaa91\n",
|
||||
" aaaaaaaaaaaaa -> 1a91031\n",
|
||||
" aaaaaaaaaaaaaa -> 1a91041",
|
||||
].join(" ");
|
||||
},
|
||||
gen: (): string => {
|
||||
return comprLZGenerate();
|
||||
},
|
||||
solver: (plain: string, ans: string): boolean => {
|
||||
return comprLZDecode(ans) === plain && ans.length === comprLZEncode(plain).length;
|
||||
return comprLZDecode(ans) === plain && ans.length <= comprLZEncode(plain).length;
|
||||
},
|
||||
},
|
||||
];
|
||||
|
@ -105,6 +105,13 @@ export function comprLZEncode(plain: string): string {
|
||||
|
||||
// start new literal
|
||||
set(new_state, 0, 1, string + length + offset);
|
||||
|
||||
// end current backreference and start new backreference
|
||||
for (let new_offset = 1; new_offset <= Math.min(9, i); ++new_offset) {
|
||||
if (plain[i - new_offset] === c) {
|
||||
set(new_state, new_offset, 1, string + length + offset + "0");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user