Merge pull request #1533 from danielyxie/dev

v0.57.0
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hydroflame 2021-10-16 22:38:36 -04:00 committed by GitHub
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15 changed files with 133 additions and 111 deletions

@ -3,6 +3,57 @@
Changelog
=========
v0.57.0 - 2021-10-16 It was too cheap! (hydroflame & community)
-------------------------------------------
** BREAKING (kindof) **
* purchased server cost now scales exponentially past 2^10.
I'm going to actually explain this one: Currently the cost of a 2^20GB server is 57b
Most players can get that before their first install. In an effort to nerf good players
a softcap was added. This softcap is different for every BN.
** Script Editor **
* Added a theme that is close to monokai. Unfortunately a full monokai is impossible because
Monaco doesn't have a very good tokenizer.
* Opening a file and connecting to a new server will still save the file on the server that the file
was opened.
** Netscript **
* New function: alert, which creates a textbox.
* New function: toast, creates a notification in the bottom right.
* New function: upgradeHomeCores (@Saynt_Garmo)
* New function: atExit, allows you to set a callback for when the script closes.
* New kindof function: autocomplete, this allows you to tell the game what it should
autocomplete on the terminal.
** Augmentation **
* ENM Core (the Augmentation from The Black Hand with the highest rep cost) rep cost
reduced from 250 to 175. This will help new players transition from TBH to BitRunners more easily.
** Bladeburner **
* New general action: Incite Violence. This action adds other action counts but increases chaos.
** Misc. **
* Current bladeburner action is shown on the character overview.
* Fix blackop being #000 on #000.
* The last clicked Tail Box goes in front of the others.
* Fixed an issue where some values were loaded as 0 when they should be null.
* Implemented toasts.
* .msg are no longer saved in the text file.
* Tail boxes no longer display all the args, they use "..." after 30 characters.
* Fixed cancelation penalty bonus not being properly applied after the IP <-> hostname switch.
* Fixed an exploit where you could send non-strings or numbers to other scripts.
* Fixed issue when trying to work for a faction with a work type that doesn't exist while
already working for that faction.
* Fixed not being able to work for the CIA. (Don't ask)
* nerf noodle bar
v0.56.0 - 2021-10-11 Trimming the backlog (hydroflame & community)
-------------------------------------------

@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
# built documents.
#
# The short X.Y version.
version = '0.56'
version = '0.57'
# The full version, including alpha/beta/rc tags.
release = '0.56.0'
release = '0.57.0'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

@ -1,13 +1,13 @@
autocomplete() Netscript Function
============================
.. warning:: This feature is not officially supported yet and the API might change.
.. warning:: This feature is not officially supported yet and the API might change. It is also only supported in ns2
.. js:function:: autocomplete(data, args)
:RAM cost: 0 GB
:param Object data: general data about the game you might want to autocomplete.
:param string[] args: current arguments.
:param string[] args: current arguments. Minus `run script.ns`
data is an object with the following properties::
@ -15,7 +15,10 @@ autocomplete() Netscript Function
servers: list of all servers in the game.
txts: list of all text files on the current server.
scripts: list of all scripts on the current server.
flags: the same flags function as passed with ns. Calling this function adds all the flags as autocomplete arguments
}
This function is special as it must be declared as a top level function like `main`.
Example:

@ -7,7 +7,7 @@ toast() Netscript Function
:param string message: message to display
:param success|info|warning|error variant: color of the toast
Spawns a toast (those bottom left notifications).
Spawns a toast (those bottom right notifications).
Example:

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@ -567,6 +567,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.FactionWorkRepGain = 0.5;
BitNodeMultipliers.FactionPassiveRepGain = 0;
BitNodeMultipliers.GangKarmaRequirement = 0;
BitNodeMultipliers.PurchasedServerSoftcap = 1.4;
break;
case 3: // Corporatocracy
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
@ -583,6 +584,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.HomeComputerRamCost = 1.5;
BitNodeMultipliers.PurchasedServerCost = 2;
BitNodeMultipliers.GangKarmaRequirement = 3;
BitNodeMultipliers.PurchasedServerSoftcap = 1.4;
break;
case 4: // The Singularity
BitNodeMultipliers.ServerMaxMoney = 0.15;
@ -597,6 +599,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.HackExpGain = 0.4;
BitNodeMultipliers.CrimeExpGain = 0.5;
BitNodeMultipliers.FactionWorkRepGain = 0.75;
BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
break;
case 5: // Artificial intelligence
BitNodeMultipliers.ServerMaxMoney = 2;
@ -610,6 +613,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.AugmentationMoneyCost = 2;
BitNodeMultipliers.HackExpGain = 0.5;
BitNodeMultipliers.CorporationValuation = 0.5;
BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
break;
case 6: // Bladeburner
BitNodeMultipliers.HackingLevelMultiplier = 0.35;
@ -626,6 +630,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.HackExpGain = 0.25;
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
BitNodeMultipliers.GangKarmaRequirement = 5;
BitNodeMultipliers.PurchasedServerSoftcap = 2;
break;
case 7: // Bladeburner 2079
BitNodeMultipliers.BladeburnerRank = 0.6;
@ -647,6 +652,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.FourSigmaMarketDataApiCost = 2;
BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
BitNodeMultipliers.GangKarmaRequirement = 5;
BitNodeMultipliers.PurchasedServerSoftcap = 2;
break;
case 8: // Ghost of Wall Street
BitNodeMultipliers.ScriptHackMoney = 0.3;
@ -660,6 +666,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.CorporationValuation = 0;
BitNodeMultipliers.CodingContractMoney = 0;
BitNodeMultipliers.GangKarmaRequirement = 10;
BitNodeMultipliers.PurchasedServerSoftcap = 5;
break;
case 9: // Hacktocracy
BitNodeMultipliers.HackingLevelMultiplier = 0.4;
@ -706,6 +713,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
BitNodeMultipliers.BladeburnerRank = 0.8;
BitNodeMultipliers.GangKarmaRequirement = 3;
BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
break;
case 11: //The Big Crash
BitNodeMultipliers.HackingLevelMultiplier = 0.5;
@ -724,6 +732,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.CodingContractMoney = 0.25;
BitNodeMultipliers.FourSigmaMarketDataCost = 4;
BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
BitNodeMultipliers.PurchasedServerSoftcap = 2.2;
break;
case 12: {
//The Recursion
@ -760,6 +769,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
BitNodeMultipliers.PurchasedServerCost = inc;
BitNodeMultipliers.PurchasedServerLimit = dec;
BitNodeMultipliers.PurchasedServerMaxRam = dec;
BitNodeMultipliers.PurchasedServerSoftcap = inc;
BitNodeMultipliers.ManualHackMoney = dec;
BitNodeMultipliers.ScriptHackMoney = dec;

@ -156,6 +156,11 @@ interface IBitNodeMultipliers {
*/
PurchasedServerCost: number;
/**
* Influence how much it costs to purchase a server
*/
PurchasedServerSoftcap: number;
/**
* Influences the maximum number of purchased servers you can have
*/
@ -237,6 +242,7 @@ export const BitNodeMultipliers: IBitNodeMultipliers = {
HomeComputerRamCost: 1,
PurchasedServerCost: 1,
PurchasedServerSoftcap: 1,
PurchasedServerLimit: 1,
PurchasedServerMaxRam: 1,

@ -1503,18 +1503,18 @@ export class Bladeburner implements IBladeburner {
for (const contract of Object.keys(this.contracts)) {
const growthF = Growths[contract];
if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + contract);
this.contracts[contract].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
this.contracts[contract].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
}
for (const operation of Object.keys(this.operations)) {
const growthF = Growths[operation];
if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + operation);
this.operations[operation].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
this.operations[operation].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
}
if (this.logging.general) {
this.log(`Incited violence in the synthoid communities.`);
}
const city = this.cities[this.city];
city.chaos *= 2;
city.chaos *= (city.chaos + 100) * 2;
this.startAction(player, this.action);
break;
}

@ -12,13 +12,13 @@ export const Growths: {
["Stealth Retirement Operation"]: () => number;
["Assassination"]: () => number;
} = {
Tracking: () => getRandomInt(5, 75) / 10,
"Bounty Hunter": () => getRandomInt(5, 75) / 10,
Retirement: () => getRandomInt(5, 75) / 10,
Investigation: () => getRandomInt(10, 40) / 10,
"Undercover Operation": () => getRandomInt(10, 40) / 10,
"Sting Operation": () => getRandomInt(3, 40) / 10,
Raid: () => getRandomInt(2, 40) / 10,
"Stealth Retirement Operation": () => getRandomInt(1, 20) / 10,
Assassination: () => getRandomInt(1, 20) / 10,
Tracking: () => getRandomInt(5, 75) / 20,
"Bounty Hunter": () => getRandomInt(5, 75) / 20,
Retirement: () => getRandomInt(5, 75) / 20,
Investigation: () => getRandomInt(10, 40) / 20,
"Undercover Operation": () => getRandomInt(10, 40) / 20,
"Sting Operation": () => getRandomInt(3, 40) / 20,
Raid: () => getRandomInt(2, 40) / 20,
"Stealth Retirement Operation": () => getRandomInt(1, 20) / 20,
Assassination: () => getRandomInt(1, 20) / 20,
};

@ -114,7 +114,7 @@ export const CONSTANTS: {
TotalNumBitNodes: number;
LatestUpdate: string;
} = {
Version: "0.56.0",
Version: "0.57.0",
// Speed (in ms) at which the main loop is updated
_idleSpeed: 200,
@ -281,107 +281,55 @@ export const CONSTANTS: {
TotalNumBitNodes: 24,
LatestUpdate: `
v0.56.0 - 2021-10-11 Trimming the backlog (hydroflame & community)
v0.57.0 - 2021-10-16 It was too cheap! (hydroflame & community)
-------------------------------------------
** BREAKING **
** BREAKING (kindof) **
* The 'write' function is now async. This helps when making scripts that write scripts.
* purchased server cost now scales exponentially past 2^10.
I'm going to actually explain this one: Currently the cost of a 2^20GB server is 57b
Most players can get that before their first install. In an effort to nerf good players
a softcap was added. This softcap is different for every BN.
** Terminal **
** Script Editor **
* 'grow' and 'weaken' have been added as terminal command. This should help player transition
from commands to scripts. The tutorial also talks about it.
* 'cp' command added
* Improved performance by rate limiting refresh.
** IP vs Hostname **
* The game now uses hostname as primary key for it's servers (yeah believe it or not IPs were
used until then). This has caused some issues with purchased servers (they couldn't be sold).
You might need to soft reset for the game to fully convert itself.
** Sleeve **
* Fixed bug where they couldn't train at Volhaven.
* No longer consume all bonus time at once, making it look buggy.
** SF9 **
* Now boosts hacknet production by 8/12/14%
** Hacknet Servers **
* production nerfed by 10%
* Max money increase gets weaker above 10t max money
** Corporation **
* Warehouse tooltip now also displays the amount of space taken by products.
* Changed research box completely to avoid dependency on Treant (Treant is a pita)
* All textbox should accept MAX/MP case insensitive.
* Fixed export popup not refreshing dropdowns correctly.
* Fixed product mku becoming zero
* Increased scaling of Wilson to avoid feedback loop.
* Can no longer get in debt by buying real estate
* Bonus time is consumed faster.
* Added a theme that is close to monokai. Unfortunately a full monokai is impossible because
Monaco doesn't have a very good tokenizer.
* Opening a file and connecting to a new server will still save the file on the server that the file
was opened.
** Netscript **
* isBusy takes bitverse and infiltration into account
* hospitalize can't be called when in infiltration.
* setToCommitCrime now accepts crime rough name instead of perfect name.
* disableLog All now works for bladeburner functions.
* Fixed netscript port for ns1.
* New function: alert, which creates a textbox.
* New function: toast, creates a notification in the bottom right.
* New function: upgradeHomeCores (@Saynt_Garmo)
* New function: atExit, allows you to set a callback for when the script closes.
* New kindof function: autocomplete, this allows you to tell the game what it should
autocomplete on the terminal.
** Augmentation **
* Added augmentation to Ti Di Hui that removes penalty for being unfocused.
* Neuroflux no longer appears in special factions.
* ENM Core (the Augmentation from The Black Hand with the highest rep cost) rep cost
reduced from 250 to 175. This will help new players transition from TBH to BitRunners more easily.
** Script Editor **
** Bladeburner **
* Ram check is debounced instead of refreshed every second.
* Added the vscode extension documentation to the game (it doesn't work well, thought)
* Fixed issue where autocomplete list would grow forever
* Added semi-monokai as theme.
* Fixed issue where modifying filename would mess it up.
* Font size can be changed now.
** Infiltration **
* Fixed issue where game controls would become unfocused.
* New general action: Incite Violence. This action adds other action counts but increases chaos.
** Misc. **
* Fixed loader incorrectly assuming some null values are incorrect.
* installBackdoor trigger Bitverse sequence
* Some improvements to the theme editor
* Improved documentation about where to learn javascript.
* Added some instructions for contributors.
* Fixed typo in corporation sell shares modal (@Saynt_Garmo)
* Fixed pagination being black on black in Active Scripts
* Create Script tab renamed to Script Editor
* Fixed an issue where corp some textbox wouldn't update when changing city.
* Fixed an issue where hacknet online time was always 0.
* Netscript function prompt fixed.
* Fixed miscalculation in growth.
* Script with syntax errors will try to be a tad more helpful.
* Corporations can no longer bribe bladeburners.
* Augmentation Graphene Branchiblade renamed to Brachi, like the rest of them.
* All ram is displayed in GB/TB/PB now.
* Game now saves when saving a file, this can be turned off.
* Several improvement to log window.
* Bladeburner current action returns General type instead of the name of the action.
* Bladeburner travel and Sleeve travel respect disable ASCII.
* Tutorial fits on small screens.
* Import is much slower but more consistent now.
* Fix intelligence not updating properly.
* Added SF -1: Time Compression
* ReadTheDoc theme now matches the game.
* Logbox should wrap text better
* Logbox behavior should feel better.
* Fix font for AutoLink.exe
* Current bladeburner action is shown on the character overview.
* Fix blackop being #000 on #000.
* The last clicked Tail Box goes in front of the others.
* Fixed an issue where some values were loaded as 0 when they should be null.
* Implemented toasts.
* .msg are no longer saved in the text file.
* Tail boxes no longer display all the args, they use "..." after 30 characters.
* Fixed cancelation penalty bonus not being properly applied after the IP <-> hostname switch.
* Fixed an exploit where you could send non-strings or numbers to other scripts.
* Fixed issue when trying to work for a faction with a work type that doesn't exist while
already working for that faction.
* Fixed not being able to work for the CIA. (Don't ask)
* nerf noodle bar
`,
};

@ -2953,7 +2953,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
return true;
},
workForFaction: function (name: any, type: any): any {
console.log(`${name} ${type}`);
updateDynamicRam("workForFaction", getRamCost("workForFaction"));
checkSingularityAccess("workForFaction", 2);
getFaction("workForFaction", name);

@ -884,7 +884,6 @@ export function startFactionFieldWork(this: IPlayer, router: IRouter, faction: F
}
export function startFactionSecurityWork(this: IPlayer, router: IRouter, faction: Faction): void {
console.log(faction);
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;

@ -331,7 +331,6 @@ export function Root(props: IProps): React.ReactElement {
otherKeywords.forEach((k) => l.language.tokenizer.root.unshift([k, { token: "otherkeywords" }]));
otherKeyvars.forEach((k) => l.language.tokenizer.root.unshift([k, { token: "otherkeyvars" }]));
l.language.tokenizer.root.unshift(["this", { token: "this" }]);
console.log(l);
})();
monaco.languages.typescript.javascriptDefaults.addExtraLib(libSource, "netscript.d.ts");

@ -28,7 +28,14 @@ export function getPurchaseServerCost(ram: number): number {
return Infinity;
}
return sanitizedRam * CONSTANTS.BaseCostFor1GBOfRamServer * BitNodeMultipliers.PurchasedServerCost;
const upg = Math.max(0, Math.log(sanitizedRam) / Math.log(2) - 9);
return (
sanitizedRam *
CONSTANTS.BaseCostFor1GBOfRamServer *
BitNodeMultipliers.PurchasedServerCost *
Math.pow(BitNodeMultipliers.PurchasedServerSoftcap, upg)
);
}
export function getPurchaseServerLimit(): number {