mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
commit
5f82c616a2
@ -3,6 +3,57 @@
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Changelog
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||||
=========
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||||
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v0.57.0 - 2021-10-16 It was too cheap! (hydroflame & community)
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||||
-------------------------------------------
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||||
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** BREAKING (kindof) **
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||||
|
||||
* purchased server cost now scales exponentially past 2^10.
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||||
I'm going to actually explain this one: Currently the cost of a 2^20GB server is 57b
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Most players can get that before their first install. In an effort to nerf good players
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a softcap was added. This softcap is different for every BN.
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||||
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||||
** Script Editor **
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||||
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* Added a theme that is close to monokai. Unfortunately a full monokai is impossible because
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Monaco doesn't have a very good tokenizer.
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* Opening a file and connecting to a new server will still save the file on the server that the file
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was opened.
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** Netscript **
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* New function: alert, which creates a textbox.
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* New function: toast, creates a notification in the bottom right.
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* New function: upgradeHomeCores (@Saynt_Garmo)
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* New function: atExit, allows you to set a callback for when the script closes.
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* New kindof function: autocomplete, this allows you to tell the game what it should
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autocomplete on the terminal.
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** Augmentation **
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* ENM Core (the Augmentation from The Black Hand with the highest rep cost) rep cost
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reduced from 250 to 175. This will help new players transition from TBH to BitRunners more easily.
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** Bladeburner **
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* New general action: Incite Violence. This action adds other action counts but increases chaos.
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** Misc. **
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* Current bladeburner action is shown on the character overview.
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* Fix blackop being #000 on #000.
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* The last clicked Tail Box goes in front of the others.
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* Fixed an issue where some values were loaded as 0 when they should be null.
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* Implemented toasts.
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* .msg are no longer saved in the text file.
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* Tail boxes no longer display all the args, they use "..." after 30 characters.
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* Fixed cancelation penalty bonus not being properly applied after the IP <-> hostname switch.
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* Fixed an exploit where you could send non-strings or numbers to other scripts.
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* Fixed issue when trying to work for a faction with a work type that doesn't exist while
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already working for that faction.
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* Fixed not being able to work for the CIA. (Don't ask)
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* nerf noodle bar
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v0.56.0 - 2021-10-11 Trimming the backlog (hydroflame & community)
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-------------------------------------------
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|
@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
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# built documents.
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#
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# The short X.Y version.
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version = '0.56'
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version = '0.57'
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# The full version, including alpha/beta/rc tags.
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release = '0.56.0'
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release = '0.57.0'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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|
@ -1,13 +1,13 @@
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autocomplete() Netscript Function
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============================
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.. warning:: This feature is not officially supported yet and the API might change.
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.. warning:: This feature is not officially supported yet and the API might change. It is also only supported in ns2
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.. js:function:: autocomplete(data, args)
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:RAM cost: 0 GB
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:param Object data: general data about the game you might want to autocomplete.
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:param string[] args: current arguments.
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:param string[] args: current arguments. Minus `run script.ns`
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data is an object with the following properties::
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@ -15,8 +15,11 @@ autocomplete() Netscript Function
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servers: list of all servers in the game.
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txts: list of all text files on the current server.
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scripts: list of all scripts on the current server.
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flags: the same flags function as passed with ns. Calling this function adds all the flags as autocomplete arguments
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}
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This function is special as it must be declared as a top level function like `main`.
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Example:
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.. code-block:: javascript
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|
@ -7,7 +7,7 @@ toast() Netscript Function
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:param string message: message to display
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:param success|info|warning|error variant: color of the toast
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Spawns a toast (those bottom left notifications).
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Spawns a toast (those bottom right notifications).
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Example:
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|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -567,6 +567,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.FactionWorkRepGain = 0.5;
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BitNodeMultipliers.FactionPassiveRepGain = 0;
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BitNodeMultipliers.GangKarmaRequirement = 0;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.4;
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break;
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case 3: // Corporatocracy
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BitNodeMultipliers.HackingLevelMultiplier = 0.8;
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@ -583,6 +584,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.HomeComputerRamCost = 1.5;
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BitNodeMultipliers.PurchasedServerCost = 2;
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BitNodeMultipliers.GangKarmaRequirement = 3;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.4;
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break;
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case 4: // The Singularity
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BitNodeMultipliers.ServerMaxMoney = 0.15;
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@ -597,6 +599,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.HackExpGain = 0.4;
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BitNodeMultipliers.CrimeExpGain = 0.5;
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BitNodeMultipliers.FactionWorkRepGain = 0.75;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
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break;
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case 5: // Artificial intelligence
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BitNodeMultipliers.ServerMaxMoney = 2;
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@ -610,6 +613,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.AugmentationMoneyCost = 2;
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BitNodeMultipliers.HackExpGain = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.5;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
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break;
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case 6: // Bladeburner
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BitNodeMultipliers.HackingLevelMultiplier = 0.35;
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@ -626,6 +630,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.HackExpGain = 0.25;
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BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
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BitNodeMultipliers.GangKarmaRequirement = 5;
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BitNodeMultipliers.PurchasedServerSoftcap = 2;
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break;
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case 7: // Bladeburner 2079
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BitNodeMultipliers.BladeburnerRank = 0.6;
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@ -647,6 +652,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.FourSigmaMarketDataApiCost = 2;
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BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
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BitNodeMultipliers.GangKarmaRequirement = 5;
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BitNodeMultipliers.PurchasedServerSoftcap = 2;
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break;
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case 8: // Ghost of Wall Street
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BitNodeMultipliers.ScriptHackMoney = 0.3;
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@ -660,6 +666,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.CorporationValuation = 0;
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BitNodeMultipliers.CodingContractMoney = 0;
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BitNodeMultipliers.GangKarmaRequirement = 10;
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BitNodeMultipliers.PurchasedServerSoftcap = 5;
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break;
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case 9: // Hacktocracy
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BitNodeMultipliers.HackingLevelMultiplier = 0.4;
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@ -706,6 +713,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
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BitNodeMultipliers.BladeburnerRank = 0.8;
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BitNodeMultipliers.GangKarmaRequirement = 3;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
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break;
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case 11: //The Big Crash
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BitNodeMultipliers.HackingLevelMultiplier = 0.5;
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@ -724,6 +732,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.CodingContractMoney = 0.25;
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BitNodeMultipliers.FourSigmaMarketDataCost = 4;
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BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
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BitNodeMultipliers.PurchasedServerSoftcap = 2.2;
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break;
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case 12: {
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//The Recursion
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@ -760,6 +769,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.PurchasedServerCost = inc;
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BitNodeMultipliers.PurchasedServerLimit = dec;
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BitNodeMultipliers.PurchasedServerMaxRam = dec;
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BitNodeMultipliers.PurchasedServerSoftcap = inc;
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BitNodeMultipliers.ManualHackMoney = dec;
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BitNodeMultipliers.ScriptHackMoney = dec;
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|
@ -156,6 +156,11 @@ interface IBitNodeMultipliers {
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*/
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PurchasedServerCost: number;
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/**
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* Influence how much it costs to purchase a server
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*/
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PurchasedServerSoftcap: number;
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/**
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* Influences the maximum number of purchased servers you can have
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*/
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@ -237,6 +242,7 @@ export const BitNodeMultipliers: IBitNodeMultipliers = {
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HomeComputerRamCost: 1,
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PurchasedServerCost: 1,
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PurchasedServerSoftcap: 1,
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PurchasedServerLimit: 1,
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PurchasedServerMaxRam: 1,
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||||
|
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|
@ -1503,18 +1503,18 @@ export class Bladeburner implements IBladeburner {
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for (const contract of Object.keys(this.contracts)) {
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const growthF = Growths[contract];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + contract);
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this.contracts[contract].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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this.contracts[contract].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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for (const operation of Object.keys(this.operations)) {
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const growthF = Growths[operation];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + operation);
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this.operations[operation].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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this.operations[operation].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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if (this.logging.general) {
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this.log(`Incited violence in the synthoid communities.`);
|
||||
}
|
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const city = this.cities[this.city];
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city.chaos *= 2;
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city.chaos *= (city.chaos + 100) * 2;
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this.startAction(player, this.action);
|
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break;
|
||||
}
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||||
|
@ -12,13 +12,13 @@ export const Growths: {
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["Stealth Retirement Operation"]: () => number;
|
||||
["Assassination"]: () => number;
|
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} = {
|
||||
Tracking: () => getRandomInt(5, 75) / 10,
|
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"Bounty Hunter": () => getRandomInt(5, 75) / 10,
|
||||
Retirement: () => getRandomInt(5, 75) / 10,
|
||||
Investigation: () => getRandomInt(10, 40) / 10,
|
||||
"Undercover Operation": () => getRandomInt(10, 40) / 10,
|
||||
"Sting Operation": () => getRandomInt(3, 40) / 10,
|
||||
Raid: () => getRandomInt(2, 40) / 10,
|
||||
"Stealth Retirement Operation": () => getRandomInt(1, 20) / 10,
|
||||
Assassination: () => getRandomInt(1, 20) / 10,
|
||||
Tracking: () => getRandomInt(5, 75) / 20,
|
||||
"Bounty Hunter": () => getRandomInt(5, 75) / 20,
|
||||
Retirement: () => getRandomInt(5, 75) / 20,
|
||||
Investigation: () => getRandomInt(10, 40) / 20,
|
||||
"Undercover Operation": () => getRandomInt(10, 40) / 20,
|
||||
"Sting Operation": () => getRandomInt(3, 40) / 20,
|
||||
Raid: () => getRandomInt(2, 40) / 20,
|
||||
"Stealth Retirement Operation": () => getRandomInt(1, 20) / 20,
|
||||
Assassination: () => getRandomInt(1, 20) / 20,
|
||||
};
|
||||
|
130
src/Constants.ts
130
src/Constants.ts
@ -114,7 +114,7 @@ export const CONSTANTS: {
|
||||
TotalNumBitNodes: number;
|
||||
LatestUpdate: string;
|
||||
} = {
|
||||
Version: "0.56.0",
|
||||
Version: "0.57.0",
|
||||
|
||||
// Speed (in ms) at which the main loop is updated
|
||||
_idleSpeed: 200,
|
||||
@ -281,107 +281,55 @@ export const CONSTANTS: {
|
||||
TotalNumBitNodes: 24,
|
||||
|
||||
LatestUpdate: `
|
||||
v0.56.0 - 2021-10-11 Trimming the backlog (hydroflame & community)
|
||||
v0.57.0 - 2021-10-16 It was too cheap! (hydroflame & community)
|
||||
-------------------------------------------
|
||||
|
||||
** BREAKING **
|
||||
** BREAKING (kindof) **
|
||||
|
||||
* The 'write' function is now async. This helps when making scripts that write scripts.
|
||||
|
||||
** Terminal **
|
||||
|
||||
* 'grow' and 'weaken' have been added as terminal command. This should help player transition
|
||||
from commands to scripts. The tutorial also talks about it.
|
||||
* 'cp' command added
|
||||
* Improved performance by rate limiting refresh.
|
||||
|
||||
** IP vs Hostname **
|
||||
|
||||
* The game now uses hostname as primary key for it's servers (yeah believe it or not IPs were
|
||||
used until then). This has caused some issues with purchased servers (they couldn't be sold).
|
||||
You might need to soft reset for the game to fully convert itself.
|
||||
|
||||
** Sleeve **
|
||||
|
||||
* Fixed bug where they couldn't train at Volhaven.
|
||||
* No longer consume all bonus time at once, making it look buggy.
|
||||
|
||||
** SF9 **
|
||||
|
||||
* Now boosts hacknet production by 8/12/14%
|
||||
|
||||
** Hacknet Servers **
|
||||
|
||||
* production nerfed by 10%
|
||||
* Max money increase gets weaker above 10t max money
|
||||
|
||||
** Corporation **
|
||||
|
||||
* Warehouse tooltip now also displays the amount of space taken by products.
|
||||
* Changed research box completely to avoid dependency on Treant (Treant is a pita)
|
||||
* All textbox should accept MAX/MP case insensitive.
|
||||
* Fixed export popup not refreshing dropdowns correctly.
|
||||
* Fixed product mku becoming zero
|
||||
* Increased scaling of Wilson to avoid feedback loop.
|
||||
* Can no longer get in debt by buying real estate
|
||||
* Bonus time is consumed faster.
|
||||
|
||||
** Netscript **
|
||||
|
||||
* isBusy takes bitverse and infiltration into account
|
||||
* hospitalize can't be called when in infiltration.
|
||||
* setToCommitCrime now accepts crime rough name instead of perfect name.
|
||||
* disableLog All now works for bladeburner functions.
|
||||
* Fixed netscript port for ns1.
|
||||
|
||||
** Augmentation **
|
||||
|
||||
* Added augmentation to Ti Di Hui that removes penalty for being unfocused.
|
||||
* Neuroflux no longer appears in special factions.
|
||||
* purchased server cost now scales exponentially past 2^10.
|
||||
I'm going to actually explain this one: Currently the cost of a 2^20GB server is 57b
|
||||
Most players can get that before their first install. In an effort to nerf good players
|
||||
a softcap was added. This softcap is different for every BN.
|
||||
|
||||
** Script Editor **
|
||||
|
||||
* Ram check is debounced instead of refreshed every second.
|
||||
* Added the vscode extension documentation to the game (it doesn't work well, thought)
|
||||
* Fixed issue where autocomplete list would grow forever
|
||||
* Added semi-monokai as theme.
|
||||
* Fixed issue where modifying filename would mess it up.
|
||||
* Font size can be changed now.
|
||||
* Added a theme that is close to monokai. Unfortunately a full monokai is impossible because
|
||||
Monaco doesn't have a very good tokenizer.
|
||||
* Opening a file and connecting to a new server will still save the file on the server that the file
|
||||
was opened.
|
||||
|
||||
** Infiltration **
|
||||
** Netscript **
|
||||
|
||||
* Fixed issue where game controls would become unfocused.
|
||||
* New function: alert, which creates a textbox.
|
||||
* New function: toast, creates a notification in the bottom right.
|
||||
* New function: upgradeHomeCores (@Saynt_Garmo)
|
||||
* New function: atExit, allows you to set a callback for when the script closes.
|
||||
* New kindof function: autocomplete, this allows you to tell the game what it should
|
||||
autocomplete on the terminal.
|
||||
|
||||
** Augmentation **
|
||||
|
||||
* ENM Core (the Augmentation from The Black Hand with the highest rep cost) rep cost
|
||||
reduced from 250 to 175. This will help new players transition from TBH to BitRunners more easily.
|
||||
|
||||
** Bladeburner **
|
||||
|
||||
* New general action: Incite Violence. This action adds other action counts but increases chaos.
|
||||
|
||||
** Misc. **
|
||||
|
||||
* Fixed loader incorrectly assuming some null values are incorrect.
|
||||
* installBackdoor trigger Bitverse sequence
|
||||
* Some improvements to the theme editor
|
||||
* Improved documentation about where to learn javascript.
|
||||
* Added some instructions for contributors.
|
||||
* Fixed typo in corporation sell shares modal (@Saynt_Garmo)
|
||||
* Fixed pagination being black on black in Active Scripts
|
||||
* Create Script tab renamed to Script Editor
|
||||
* Fixed an issue where corp some textbox wouldn't update when changing city.
|
||||
* Fixed an issue where hacknet online time was always 0.
|
||||
* Netscript function prompt fixed.
|
||||
* Fixed miscalculation in growth.
|
||||
* Script with syntax errors will try to be a tad more helpful.
|
||||
* Corporations can no longer bribe bladeburners.
|
||||
* Augmentation Graphene Branchiblade renamed to Brachi, like the rest of them.
|
||||
* All ram is displayed in GB/TB/PB now.
|
||||
* Game now saves when saving a file, this can be turned off.
|
||||
* Several improvement to log window.
|
||||
* Bladeburner current action returns General type instead of the name of the action.
|
||||
* Bladeburner travel and Sleeve travel respect disable ASCII.
|
||||
* Tutorial fits on small screens.
|
||||
* Import is much slower but more consistent now.
|
||||
* Fix intelligence not updating properly.
|
||||
* Added SF -1: Time Compression
|
||||
* ReadTheDoc theme now matches the game.
|
||||
* Logbox should wrap text better
|
||||
* Logbox behavior should feel better.
|
||||
* Fix font for AutoLink.exe
|
||||
* Current bladeburner action is shown on the character overview.
|
||||
* Fix blackop being #000 on #000.
|
||||
* The last clicked Tail Box goes in front of the others.
|
||||
* Fixed an issue where some values were loaded as 0 when they should be null.
|
||||
* Implemented toasts.
|
||||
* .msg are no longer saved in the text file.
|
||||
* Tail boxes no longer display all the args, they use "..." after 30 characters.
|
||||
* Fixed cancelation penalty bonus not being properly applied after the IP <-> hostname switch.
|
||||
* Fixed an exploit where you could send non-strings or numbers to other scripts.
|
||||
* Fixed issue when trying to work for a faction with a work type that doesn't exist while
|
||||
already working for that faction.
|
||||
* Fixed not being able to work for the CIA. (Don't ask)
|
||||
* nerf noodle bar
|
||||
`,
|
||||
};
|
||||
|
@ -2953,7 +2953,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
return true;
|
||||
},
|
||||
workForFaction: function (name: any, type: any): any {
|
||||
console.log(`${name} ${type}`);
|
||||
updateDynamicRam("workForFaction", getRamCost("workForFaction"));
|
||||
checkSingularityAccess("workForFaction", 2);
|
||||
getFaction("workForFaction", name);
|
||||
|
@ -884,7 +884,6 @@ export function startFactionFieldWork(this: IPlayer, router: IRouter, faction: F
|
||||
}
|
||||
|
||||
export function startFactionSecurityWork(this: IPlayer, router: IRouter, faction: Faction): void {
|
||||
console.log(faction);
|
||||
this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
|
||||
|
||||
this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
|
||||
|
@ -331,7 +331,6 @@ export function Root(props: IProps): React.ReactElement {
|
||||
otherKeywords.forEach((k) => l.language.tokenizer.root.unshift([k, { token: "otherkeywords" }]));
|
||||
otherKeyvars.forEach((k) => l.language.tokenizer.root.unshift([k, { token: "otherkeyvars" }]));
|
||||
l.language.tokenizer.root.unshift(["this", { token: "this" }]);
|
||||
console.log(l);
|
||||
})();
|
||||
|
||||
monaco.languages.typescript.javascriptDefaults.addExtraLib(libSource, "netscript.d.ts");
|
||||
|
@ -28,7 +28,14 @@ export function getPurchaseServerCost(ram: number): number {
|
||||
return Infinity;
|
||||
}
|
||||
|
||||
return sanitizedRam * CONSTANTS.BaseCostFor1GBOfRamServer * BitNodeMultipliers.PurchasedServerCost;
|
||||
const upg = Math.max(0, Math.log(sanitizedRam) / Math.log(2) - 9);
|
||||
|
||||
return (
|
||||
sanitizedRam *
|
||||
CONSTANTS.BaseCostFor1GBOfRamServer *
|
||||
BitNodeMultipliers.PurchasedServerCost *
|
||||
Math.pow(BitNodeMultipliers.PurchasedServerSoftcap, upg)
|
||||
);
|
||||
}
|
||||
|
||||
export function getPurchaseServerLimit(): number {
|
||||
|
Loading…
Reference in New Issue
Block a user