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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 20:25:45 +01:00
CORPORATION: Reorganize Industry data (#154)
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@ -3,7 +3,7 @@ import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
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import { SkillNames } from "../Bladeburner/data/SkillNames";
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import { Skills } from "../Bladeburner/Skills";
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import { CONSTANTS } from "../Constants";
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import { Industries } from "../Corporation/IndustryData";
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import { IndustryType } from "../Corporation/IndustryData";
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import { Exploit } from "../Exploits/Exploit";
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import { Factions } from "../Faction/Factions";
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import { AllGangs } from "../Gang/AllGangs";
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@ -477,7 +477,7 @@ export const achievements: Record<string, Achievement> = {
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Description: "Expand to the Real Estate division.",
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Visible: () => hasAccessToSF(Player, 3),
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Condition: () =>
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Player.corporation !== null && Player.corporation.divisions.some((d) => d.type === Industries.RealEstate),
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Player.corporation !== null && Player.corporation.divisions.some((d) => d.type === IndustryType.RealEstate),
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},
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INTELLIGENCE_255: {
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...achievementData["INTELLIGENCE_255"],
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@ -1,7 +1,7 @@
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import { Player } from "@player";
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import { MaterialSizes } from "./MaterialSizes";
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import { Corporation } from "./Corporation";
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import { IndustryStartingCosts, IndustryResearchTrees } from "./IndustryData";
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import { IndustryResearchTrees, IndustryType, IndustriesData } from "./IndustryData";
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import { Industry } from "./Industry";
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import { CorporationConstants } from "./data/Constants";
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import { OfficeSpace } from "./OfficeSpace";
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@ -15,8 +15,9 @@ import { EmployeePositions } from "./EmployeePositions";
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import { ResearchMap } from "./ResearchMap";
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import { isRelevantMaterial } from "./ui/Helpers";
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import { checkEnum } from "../utils/helpers/checkEnum";
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import { CityName } from "src/Locations/data/CityNames";
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export function NewIndustry(corporation: Corporation, industry: string, name: string): void {
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export function NewIndustry(corporation: Corporation, industry: IndustryType, name: string): void {
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if (corporation.divisions.find(({ type }) => industry == type))
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throw new Error(`You have already expanded into the ${industry} industry!`);
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@ -26,10 +27,9 @@ export function NewIndustry(corporation: Corporation, industry: string, name: st
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}
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}
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const cost = IndustryStartingCosts[industry];
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if (cost === undefined) {
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throw new Error(`Invalid industry: '${industry}'`);
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}
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const data = IndustriesData[industry];
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if (!data) throw new Error(`Invalid industry: '${industry}'`);
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const cost = data.startingCost;
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if (corporation.funds < cost) {
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throw new Error("Not enough money to create a new division in this industry");
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} else if (name === "") {
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@ -350,7 +350,7 @@ export function ThrowParty(corp: Corporation, office: OfficeSpace, costPerEmploy
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return mult;
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}
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export function PurchaseWarehouse(corp: Corporation, division: Industry, city: string): void {
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export function PurchaseWarehouse(corp: Corporation, division: Industry, city: CityName): void {
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if (corp.funds < CorporationConstants.WarehouseInitialCost) return;
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if (division.warehouses[city]) return;
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division.warehouses[city] = new Warehouse({
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@ -474,7 +474,7 @@ export function Research(division: Industry, researchName: string): void {
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export function ExportMaterial(
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divisionName: string,
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cityName: string,
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cityName: CityName,
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material: Material,
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amt: string,
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division?: Industry,
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@ -12,6 +12,7 @@ import { Player } from "@player";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
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import { Reviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "../utils/JSONReviver";
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import { isString } from "../utils/helpers/isString";
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import { CityName } from "../Locations/data/CityNames";
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interface IParams {
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name?: string;
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@ -327,7 +328,7 @@ export class Corporation {
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if (upgN === 1) {
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for (let i = 0; i < this.divisions.length; ++i) {
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const industry = this.divisions[i];
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for (const city of Object.keys(industry.warehouses)) {
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for (const city of Object.keys(industry.warehouses) as CityName[]) {
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const warehouse = industry.warehouses[city];
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if (warehouse === 0) continue;
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if (industry.warehouses.hasOwnProperty(city) && warehouse) {
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@ -1,5 +1,7 @@
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import { CityName } from "../Locations/data/CityNames";
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export interface Export {
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ind: string;
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city: string;
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city: CityName;
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amt: string;
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}
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@ -1,6 +1,6 @@
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import { Reviver, Generic_toJSON, Generic_fromJSON, IReviverValue } from "../utils/JSONReviver";
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import { CityName } from "../Locations/data/CityNames";
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import { Industries, IndustryStartingCosts, IndustryResearchTrees } from "./IndustryData";
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import { IndustryType, IndustryResearchTrees, IndustriesData } from "./IndustryData";
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import { CorporationConstants } from "./data/Constants";
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import { EmployeePositions } from "./EmployeePositions";
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import { Material } from "./Material";
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@ -17,24 +17,24 @@ import { Corporation } from "./Corporation";
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interface IParams {
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name?: string;
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corp?: Corporation;
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type?: string;
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type?: IndustryType | "Computer" | "Utilities";
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}
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export class Industry {
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name = "";
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type = Industries.Agriculture;
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name: string;
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type: IndustryType;
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sciResearch = new Material({ name: "Scientific Research" });
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researched: { [key: string]: boolean | undefined } = {};
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reqMats: { [key: string]: number | undefined } = {};
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//An array of the name of materials being produced
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prodMats: string[] = [];
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prodMats: string[];
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products: { [key: string]: Product | undefined } = {};
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makesProducts = false;
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makesProducts: boolean;
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awareness = 0;
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popularity = 0; //Should always be less than awareness
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popularity = 0;
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startingCost = 0;
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/* The following are factors for how much production/other things are increased by
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@ -42,12 +42,12 @@ export class Industry {
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and they are all represented by exponentials of < 1 (e.g x ^ 0.5, x ^ 0.8)
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The number for these represent the exponential. A lower number means more
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diminishing returns */
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reFac = 0; //Real estate Factor
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sciFac = 0; //Scientific Research Factor, affects quality
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hwFac = 0; //Hardware factor
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robFac = 0; //Robotics Factor
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aiFac = 0; //AI Cores factor;
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advFac = 0; //Advertising factor, affects sales
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reFac: number; //Real estate Factor
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sciFac: number; //Scientific Research Factor, affects quality
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hwFac: number; //Hardware factor
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robFac: number; //Robotics Factor
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aiFac: number; //AI Cores factor;
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advFac: number; //Advertising factor, affects sales
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prodMult = 0; //Production multiplier
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@ -61,7 +61,7 @@ export class Industry {
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newInd = true;
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//Maps locations to warehouses. 0 if no warehouse at that location
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warehouses: { [key: string]: Warehouse | 0 };
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warehouses: Record<CityName, Warehouse | 0>;
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//Maps locations to offices. 0 if no office at that location
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offices: { [key: string]: OfficeSpace | 0 } = {
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@ -79,8 +79,10 @@ export class Industry {
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numAdVerts = 0;
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constructor(params: IParams = {}) {
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if (params.type === "Utilities") params.type = IndustryType.Utilities;
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if (params.type === "Computer") params.type = IndustryType.Computers;
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this.type = params.type || IndustryType.Agriculture;
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this.name = params.name ? params.name : "";
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this.type = params.type ? params.type : Industries.Agriculture;
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//Financials
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this.lastCycleRevenue = 0;
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@ -102,235 +104,18 @@ export class Industry {
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[CityName.Volhaven]: 0,
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};
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this.init();
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}
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init(): void {
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//Set the unique properties of an industry (how much its affected by real estate/scientific research, etc.)
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const startingCost = IndustryStartingCosts[this.type];
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if (startingCost === undefined) throw new Error(`Invalid industry: "${this.type}"`);
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this.startingCost = startingCost;
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switch (this.type) {
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case Industries.Energy:
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this.reFac = 0.65;
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this.sciFac = 0.7;
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this.robFac = 0.05;
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this.aiFac = 0.3;
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this.advFac = 0.08;
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this.reqMats = {
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Hardware: 0.1,
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Metal: 0.2,
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};
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this.prodMats = ["Energy"];
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break;
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case Industries.Utilities:
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case "Utilities":
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this.reFac = 0.5;
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this.sciFac = 0.6;
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this.robFac = 0.4;
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this.aiFac = 0.4;
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this.advFac = 0.08;
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this.reqMats = {
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Hardware: 0.1,
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Metal: 0.1,
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};
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this.prodMats = ["Water"];
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break;
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case Industries.Agriculture:
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this.reFac = 0.72;
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this.sciFac = 0.5;
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this.hwFac = 0.2;
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this.robFac = 0.3;
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this.aiFac = 0.3;
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this.advFac = 0.04;
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this.reqMats = {
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Water: 0.5,
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Energy: 0.5,
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};
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this.prodMats = ["Plants", "Food"];
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break;
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case Industries.Fishing:
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this.reFac = 0.15;
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this.sciFac = 0.35;
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this.hwFac = 0.35;
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this.robFac = 0.5;
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this.aiFac = 0.2;
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this.advFac = 0.08;
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this.reqMats = {
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Energy: 0.5,
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};
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this.prodMats = ["Food"];
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break;
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case Industries.Mining:
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this.reFac = 0.3;
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this.sciFac = 0.26;
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this.hwFac = 0.4;
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this.robFac = 0.45;
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this.aiFac = 0.45;
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this.advFac = 0.06;
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this.reqMats = {
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Energy: 0.8,
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};
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this.prodMats = ["Metal"];
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break;
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case Industries.Food:
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//reFac is unique for this bc it diminishes greatly per city. Handle this separately in code?
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this.sciFac = 0.12;
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this.hwFac = 0.15;
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this.robFac = 0.3;
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this.aiFac = 0.25;
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this.advFac = 0.25;
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this.reFac = 0.05;
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this.reqMats = {
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Food: 0.5,
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Water: 0.5,
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Energy: 0.2,
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};
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this.makesProducts = true;
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break;
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case Industries.Tobacco:
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this.reFac = 0.15;
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this.sciFac = 0.75;
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this.hwFac = 0.15;
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this.robFac = 0.2;
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this.aiFac = 0.15;
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this.advFac = 0.2;
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this.reqMats = {
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Plants: 1,
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Water: 0.2,
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};
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this.makesProducts = true;
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break;
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case Industries.Chemical:
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this.reFac = 0.25;
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this.sciFac = 0.75;
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this.hwFac = 0.2;
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this.robFac = 0.25;
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this.aiFac = 0.2;
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this.advFac = 0.07;
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this.reqMats = {
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Plants: 1,
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Energy: 0.5,
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Water: 0.5,
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};
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this.prodMats = ["Chemicals"];
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break;
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case Industries.Pharmaceutical:
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this.reFac = 0.05;
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this.sciFac = 0.8;
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this.hwFac = 0.15;
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this.robFac = 0.25;
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this.aiFac = 0.2;
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this.advFac = 0.16;
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this.reqMats = {
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Chemicals: 2,
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Energy: 1,
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Water: 0.5,
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};
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this.prodMats = ["Drugs"];
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this.makesProducts = true;
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break;
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case Industries.Computer:
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case "Computer":
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this.reFac = 0.2;
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this.sciFac = 0.62;
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this.robFac = 0.36;
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this.aiFac = 0.19;
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this.advFac = 0.17;
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this.reqMats = {
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Metal: 2,
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Energy: 1,
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};
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this.prodMats = ["Hardware"];
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this.makesProducts = true;
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break;
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case Industries.Robotics:
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this.reFac = 0.32;
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this.sciFac = 0.65;
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this.aiFac = 0.36;
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this.advFac = 0.18;
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this.hwFac = 0.19;
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this.reqMats = {
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Hardware: 5,
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Energy: 3,
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};
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this.prodMats = ["Robots"];
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this.makesProducts = true;
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break;
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case Industries.Software:
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this.sciFac = 0.62;
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this.advFac = 0.16;
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this.hwFac = 0.25;
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this.reFac = 0.15;
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this.aiFac = 0.18;
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this.robFac = 0.05;
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this.reqMats = {
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Hardware: 0.5,
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Energy: 0.5,
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};
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this.prodMats = ["AICores"];
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this.makesProducts = true;
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break;
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case Industries.Healthcare:
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this.reFac = 0.1;
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this.sciFac = 0.75;
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this.advFac = 0.11;
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this.hwFac = 0.1;
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this.robFac = 0.1;
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this.aiFac = 0.1;
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this.reqMats = {
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Robots: 10,
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AICores: 5,
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Energy: 5,
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Water: 5,
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};
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this.makesProducts = true;
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break;
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case Industries.RealEstate:
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this.robFac = 0.6;
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this.aiFac = 0.6;
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this.advFac = 0.25;
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this.sciFac = 0.05;
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this.hwFac = 0.05;
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this.reqMats = {
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Metal: 5,
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Energy: 5,
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Water: 2,
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Hardware: 4,
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};
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this.prodMats = ["RealEstate"];
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this.makesProducts = true;
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break;
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default:
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console.error(`Invalid Industry Type passed into Industry.init(): ${this.type}`);
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return;
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}
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}
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getProductDescriptionText(): string {
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if (!this.makesProducts) return "";
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switch (this.type) {
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case Industries.Food:
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return "create and manage restaurants";
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case Industries.Tobacco:
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return "create tobacco and tobacco-related products";
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case Industries.Pharmaceutical:
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return "develop new pharmaceutical drugs";
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case Industries.Computer:
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case "Computer":
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return "create new computer hardware and networking infrastructures";
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case Industries.Robotics:
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return "build specialized robots and robot-related products";
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case Industries.Software:
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return "develop computer software";
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case Industries.Healthcare:
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return "build and manage hospitals";
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case Industries.RealEstate:
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return "develop and manage real estate properties";
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default:
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console.error("Invalid industry type in Industry.getProductDescriptionText");
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return "";
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}
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const data = IndustriesData[this.type];
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if (!data) throw new Error(`Invalid industry: "${this.type}"`);
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this.startingCost = data.startingCost;
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this.makesProducts = data.product ? true : false;
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this.reFac = data.reFac ?? 0;
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this.sciFac = data.sciFac ?? 0;
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this.hwFac = data.hwFac ?? 0;
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this.robFac = data.robFac ?? 0;
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this.aiFac = data.aiFac ?? 0;
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this.advFac = data.advFac ?? 0;
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this.reqMats = data.reqMats;
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this.prodMats = data.prodMats ?? [];
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}
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getMaximumNumberProducts(): number {
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@ -496,9 +281,9 @@ export class Industry {
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if (change === 0) continue;
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if (
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this.type === Industries.Pharmaceutical ||
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this.type === Industries.Software ||
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this.type === Industries.Robotics
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this.type === IndustryType.Pharmaceutical ||
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this.type === IndustryType.Software ||
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this.type === IndustryType.Robotics
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) {
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change *= 3;
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}
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@ -4,236 +4,255 @@ import { Corporation } from "./Corporation";
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import { getBaseResearchTreeCopy, getProductIndustryResearchTreeCopy } from "./data/BaseResearchTree";
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import { MoneyCost } from "./ui/MoneyCost";
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interface IIndustryMap<T> {
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[key: string]: T | undefined;
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Energy: T;
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Utilities: T;
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Agriculture: T;
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Fishing: T;
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Mining: T;
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Food: T;
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Tobacco: T;
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Chemical: T;
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Pharmaceutical: T;
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Computer: T;
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Robotics: T;
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Software: T;
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Healthcare: T;
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RealEstate: T;
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export enum IndustryType {
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Energy = "Energy",
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Utilities = "Water Utilities",
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Agriculture = "Agriculture",
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Fishing = "Fishing",
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Mining = "Mining",
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Food = "Food",
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Tobacco = "Tobacco",
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Chemical = "Chemical",
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Pharmaceutical = "Pharmaceutical",
|
||||
Computers = "Computer Hardware",
|
||||
Robotics = "Robotics",
|
||||
Software = "Software",
|
||||
Healthcare = "Healthcare",
|
||||
RealEstate = "RealEstate",
|
||||
}
|
||||
|
||||
// Map of official names for each Industry
|
||||
export const Industries: IIndustryMap<string> = {
|
||||
Energy: "Energy",
|
||||
Utilities: "Water Utilities",
|
||||
Agriculture: "Agriculture",
|
||||
Fishing: "Fishing",
|
||||
Mining: "Mining",
|
||||
Food: "Food",
|
||||
Tobacco: "Tobacco",
|
||||
Chemical: "Chemical",
|
||||
Pharmaceutical: "Pharmaceutical",
|
||||
Computer: "Computer Hardware",
|
||||
Robotics: "Robotics",
|
||||
Software: "Software",
|
||||
Healthcare: "Healthcare",
|
||||
RealEstate: "RealEstate",
|
||||
type IndustryData = {
|
||||
startingCost: number;
|
||||
description: string;
|
||||
/** Product name for industry. Empty string for industries with no products. */
|
||||
product?: { name: string; verb: string; desc: string };
|
||||
recommendStarting: boolean;
|
||||
reqMats: Record<string, number>;
|
||||
/** Real estate factor */
|
||||
reFac?: number;
|
||||
/** Scientific research factor (affects quality) */
|
||||
sciFac?: number;
|
||||
/** Hardware factor */
|
||||
hwFac?: number;
|
||||
/** Robots factor */
|
||||
robFac?: number;
|
||||
/** AI Cores factor */
|
||||
aiFac?: number;
|
||||
/** Advertising factor (affects sales) */
|
||||
advFac?: number;
|
||||
prodMats?: string[];
|
||||
};
|
||||
|
||||
// Map of how much money it takes to start each industry
|
||||
export const IndustryStartingCosts: IIndustryMap<number> = {
|
||||
Energy: 225e9,
|
||||
Utilities: 150e9,
|
||||
Agriculture: 40e9,
|
||||
Fishing: 80e9,
|
||||
Mining: 300e9,
|
||||
Food: 10e9,
|
||||
Tobacco: 20e9,
|
||||
Chemical: 70e9,
|
||||
Pharmaceutical: 200e9,
|
||||
Computer: 500e9,
|
||||
Robotics: 1e12,
|
||||
Software: 25e9,
|
||||
Healthcare: 750e9,
|
||||
RealEstate: 600e9,
|
||||
export const IndustriesData: Record<IndustryType, IndustryData> = {
|
||||
[IndustryType.Agriculture]: {
|
||||
startingCost: 40e9,
|
||||
description: "Cultivate crops and breed livestock to produce food.",
|
||||
recommendStarting: true,
|
||||
reFac: 0.72,
|
||||
sciFac: 0.5,
|
||||
hwFac: 0.2,
|
||||
robFac: 0.3,
|
||||
aiFac: 0.3,
|
||||
advFac: 0.04,
|
||||
reqMats: { Water: 0.5, Energy: 0.5 },
|
||||
prodMats: ["Plants", "Food"],
|
||||
},
|
||||
[IndustryType.Chemical]: {
|
||||
startingCost: 70e9,
|
||||
description: "Produce industrial chemicals.",
|
||||
recommendStarting: false,
|
||||
reFac: 0.25,
|
||||
sciFac: 0.75,
|
||||
hwFac: 0.2,
|
||||
robFac: 0.25,
|
||||
aiFac: 0.2,
|
||||
advFac: 0.07,
|
||||
reqMats: { Plants: 1, Energy: 0.5, Water: 0.5 },
|
||||
prodMats: ["Chemicals"],
|
||||
},
|
||||
[IndustryType.Computers]: {
|
||||
startingCost: 500e9,
|
||||
description: "Develop and manufacture new computer hardware and networking infrastructures.",
|
||||
product: { name: "Product", verb: "Create", desc: "Design and manufacture a new computer hardware product!" },
|
||||
recommendStarting: false,
|
||||
reFac: 0.2,
|
||||
sciFac: 0.62,
|
||||
robFac: 0.36,
|
||||
aiFac: 0.19,
|
||||
advFac: 0.17,
|
||||
reqMats: { Metal: 2, Energy: 1 },
|
||||
prodMats: ["Hardware"],
|
||||
},
|
||||
[IndustryType.Energy]: {
|
||||
startingCost: 225e9,
|
||||
description: "Engage in the production and distribution of energy.",
|
||||
recommendStarting: false,
|
||||
reFac: 0.65,
|
||||
sciFac: 0.7,
|
||||
robFac: 0.05,
|
||||
aiFac: 0.3,
|
||||
advFac: 0.08,
|
||||
reqMats: { Hardware: 0.1, Metal: 0.2 },
|
||||
prodMats: ["Energy"],
|
||||
},
|
||||
[IndustryType.Fishing]: {
|
||||
startingCost: 80e9,
|
||||
description: "Produce food through the breeding and processing of fish and fish products.",
|
||||
recommendStarting: false,
|
||||
reFac: 0.15,
|
||||
sciFac: 0.35,
|
||||
hwFac: 0.35,
|
||||
robFac: 0.5,
|
||||
aiFac: 0.2,
|
||||
advFac: 0.08,
|
||||
reqMats: { Energy: 0.5 },
|
||||
prodMats: ["Food"],
|
||||
},
|
||||
[IndustryType.Food]: {
|
||||
startingCost: 10e9,
|
||||
description: "Create your own restaurants all around the world.",
|
||||
product: { name: "Restaurant", verb: "Build", desc: "Build and manage a new restaurant!" },
|
||||
recommendStarting: true,
|
||||
sciFac: 0.12,
|
||||
hwFac: 0.15,
|
||||
robFac: 0.3,
|
||||
aiFac: 0.25,
|
||||
advFac: 0.25,
|
||||
reFac: 0.05,
|
||||
reqMats: { Food: 0.5, Water: 0.5, Energy: 0.2 },
|
||||
},
|
||||
[IndustryType.Healthcare]: {
|
||||
startingCost: 750e9,
|
||||
description: "Create and manage hospitals.",
|
||||
product: { name: "Hospital", verb: "Build", desc: "Build and manage a new hospital!" },
|
||||
recommendStarting: false,
|
||||
reFac: 0.1,
|
||||
sciFac: 0.75,
|
||||
advFac: 0.11,
|
||||
hwFac: 0.1,
|
||||
robFac: 0.1,
|
||||
aiFac: 0.1,
|
||||
reqMats: { Robots: 10, AICores: 5, Energy: 5, Water: 5 },
|
||||
},
|
||||
[IndustryType.Mining]: {
|
||||
startingCost: 300e9,
|
||||
description: "Extract and process metals from the earth.",
|
||||
recommendStarting: false,
|
||||
reFac: 0.3,
|
||||
sciFac: 0.26,
|
||||
hwFac: 0.4,
|
||||
robFac: 0.45,
|
||||
aiFac: 0.45,
|
||||
advFac: 0.06,
|
||||
reqMats: { Energy: 0.8 },
|
||||
prodMats: ["Metal"],
|
||||
},
|
||||
[IndustryType.Pharmaceutical]: {
|
||||
startingCost: 200e9,
|
||||
description: "Discover, develop, and create new pharmaceutical drugs.",
|
||||
product: { name: "Drug", verb: "Develop", desc: "Design and develop a new pharmaceutical drug!" },
|
||||
recommendStarting: false,
|
||||
reFac: 0.05,
|
||||
sciFac: 0.8,
|
||||
hwFac: 0.15,
|
||||
robFac: 0.25,
|
||||
aiFac: 0.2,
|
||||
advFac: 0.16,
|
||||
reqMats: { Chemicals: 2, Energy: 1, Water: 0.5 },
|
||||
prodMats: ["Drugs"],
|
||||
},
|
||||
[IndustryType.RealEstate]: {
|
||||
startingCost: 600e9,
|
||||
description: "Develop and manage real estate properties.",
|
||||
product: { name: "Property", verb: "Develop", desc: "Develop a new piece of real estate property!" },
|
||||
recommendStarting: false,
|
||||
robFac: 0.6,
|
||||
aiFac: 0.6,
|
||||
advFac: 0.25,
|
||||
sciFac: 0.05,
|
||||
hwFac: 0.05,
|
||||
reqMats: { Metal: 5, Energy: 5, Water: 2, Hardware: 4 },
|
||||
prodMats: ["RealEstate"],
|
||||
},
|
||||
[IndustryType.Robotics]: {
|
||||
startingCost: 1e12,
|
||||
description: "Develop and create robots.",
|
||||
product: { name: "Robot", verb: "Design", desc: "Design and create a new robot or robotic system!" },
|
||||
recommendStarting: false,
|
||||
reFac: 0.32,
|
||||
sciFac: 0.65,
|
||||
aiFac: 0.36,
|
||||
advFac: 0.18,
|
||||
hwFac: 0.19,
|
||||
reqMats: { Hardware: 5, Energy: 3 },
|
||||
prodMats: ["Robots"],
|
||||
},
|
||||
[IndustryType.Software]: {
|
||||
startingCost: 25e9,
|
||||
description: "Develop computer software and create AI Cores.",
|
||||
product: { name: "Software", verb: "Develop", desc: "Develop a new piece of software!" },
|
||||
recommendStarting: true,
|
||||
sciFac: 0.62,
|
||||
advFac: 0.16,
|
||||
hwFac: 0.25,
|
||||
reFac: 0.15,
|
||||
aiFac: 0.18,
|
||||
robFac: 0.05,
|
||||
reqMats: { Hardware: 0.5, Energy: 0.5 },
|
||||
prodMats: ["AICores"],
|
||||
},
|
||||
[IndustryType.Tobacco]: {
|
||||
startingCost: 20e9,
|
||||
description: "Create and distribute tobacco and tobacco-related products.",
|
||||
product: { name: "Product", verb: "Create", desc: "Create a new tobacco product!" },
|
||||
recommendStarting: true,
|
||||
reFac: 0.15,
|
||||
sciFac: 0.75,
|
||||
hwFac: 0.15,
|
||||
robFac: 0.2,
|
||||
aiFac: 0.15,
|
||||
advFac: 0.2,
|
||||
reqMats: { Plants: 1, Water: 0.2 },
|
||||
},
|
||||
[IndustryType.Utilities]: {
|
||||
startingCost: 150e9,
|
||||
description: "Distribute water and provide wastewater services.",
|
||||
recommendStarting: false,
|
||||
reFac: 0.5,
|
||||
sciFac: 0.6,
|
||||
robFac: 0.4,
|
||||
aiFac: 0.4,
|
||||
advFac: 0.08,
|
||||
reqMats: { Hardware: 0.1, Metal: 0.1 },
|
||||
prodMats: ["Water"],
|
||||
},
|
||||
};
|
||||
|
||||
export const IndustryStartingCosts = {};
|
||||
|
||||
// Map of description for each industry
|
||||
export const IndustryDescriptions: IIndustryMap<(corp: Corporation) => React.ReactElement> = {
|
||||
Energy: (corp: Corporation) => (
|
||||
export const IndustryDescriptions = (industry: IndustryType, corp: Corporation) => {
|
||||
const data = IndustriesData[industry];
|
||||
return (
|
||||
<>
|
||||
Engage in the production and distribution of energy.
|
||||
${data.description}
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Energy} corp={corp} />
|
||||
Starting cost: <MoneyCost money={data.startingCost} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
Recommended starting Industry: {data.recommendStarting ? "YES" : "NO"}
|
||||
</>
|
||||
),
|
||||
Utilities: (corp: Corporation) => (
|
||||
<>
|
||||
Distribute water and provide wastewater services.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Utilities} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
Agriculture: (corp: Corporation) => (
|
||||
<>
|
||||
Cultivate crops and breed livestock to produce food.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Agriculture} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: YES
|
||||
</>
|
||||
),
|
||||
Fishing: (corp: Corporation) => (
|
||||
<>
|
||||
Produce food through the breeding and processing of fish and fish products.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Fishing} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
Mining: (corp: Corporation) => (
|
||||
<>
|
||||
Extract and process metals from the earth.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Mining} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
Food: (corp: Corporation) => (
|
||||
<>
|
||||
Create your own restaurants all around the world.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Food} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: YES
|
||||
</>
|
||||
),
|
||||
Tobacco: (corp: Corporation) => (
|
||||
<>
|
||||
Create and distribute tobacco and tobacco-related products.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Tobacco} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: YES
|
||||
</>
|
||||
),
|
||||
Chemical: (corp: Corporation) => (
|
||||
<>
|
||||
Produce industrial chemicals.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Chemical} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
Pharmaceutical: (corp: Corporation) => (
|
||||
<>
|
||||
Discover, develop, and create new pharmaceutical drugs.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Pharmaceutical} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
Computer: (corp: Corporation) => (
|
||||
<>
|
||||
Develop and manufacture new computer hardware and networking infrastructures.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Computer} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
Robotics: (corp: Corporation) => (
|
||||
<>
|
||||
Develop and create robots.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Robotics} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
Software: (corp: Corporation) => (
|
||||
<>
|
||||
Develop computer software and create AI Cores.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Software} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: YES
|
||||
</>
|
||||
),
|
||||
Healthcare: (corp: Corporation) => (
|
||||
<>
|
||||
Create and manage hospitals.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.Healthcare} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
RealEstate: (corp: Corporation) => (
|
||||
<>
|
||||
Develop and manage real estate properties.
|
||||
<br />
|
||||
<br />
|
||||
Starting cost: <MoneyCost money={IndustryStartingCosts.RealEstate} corp={corp} />
|
||||
<br />
|
||||
Recommended starting Industry: NO
|
||||
</>
|
||||
),
|
||||
);
|
||||
};
|
||||
|
||||
// Map of available Research for each Industry. This data is held in a
|
||||
// ResearchTree object
|
||||
export const IndustryResearchTrees: IIndustryMap<ResearchTree> = {
|
||||
Energy: getBaseResearchTreeCopy(),
|
||||
Utilities: getBaseResearchTreeCopy(),
|
||||
Agriculture: getBaseResearchTreeCopy(),
|
||||
Fishing: getBaseResearchTreeCopy(),
|
||||
Mining: getBaseResearchTreeCopy(),
|
||||
Food: getProductIndustryResearchTreeCopy(),
|
||||
Tobacco: getProductIndustryResearchTreeCopy(),
|
||||
Chemical: getBaseResearchTreeCopy(),
|
||||
Pharmaceutical: getProductIndustryResearchTreeCopy(),
|
||||
Computer: getProductIndustryResearchTreeCopy(),
|
||||
Robotics: getProductIndustryResearchTreeCopy(),
|
||||
Software: getProductIndustryResearchTreeCopy(),
|
||||
Healthcare: getProductIndustryResearchTreeCopy(),
|
||||
RealEstate: getProductIndustryResearchTreeCopy(),
|
||||
};
|
||||
export const IndustryResearchTrees = {} as Record<IndustryType, ResearchTree>;
|
||||
resetIndustryResearchTrees();
|
||||
|
||||
export function resetIndustryResearchTrees(): void {
|
||||
IndustryResearchTrees.Energy = getBaseResearchTreeCopy();
|
||||
IndustryResearchTrees.Utilities = getBaseResearchTreeCopy();
|
||||
IndustryResearchTrees.Agriculture = getBaseResearchTreeCopy();
|
||||
IndustryResearchTrees.Fishing = getBaseResearchTreeCopy();
|
||||
IndustryResearchTrees.Mining = getBaseResearchTreeCopy();
|
||||
IndustryResearchTrees.Food = getProductIndustryResearchTreeCopy();
|
||||
IndustryResearchTrees.Tobacco = getProductIndustryResearchTreeCopy();
|
||||
IndustryResearchTrees.Chemical = getBaseResearchTreeCopy();
|
||||
IndustryResearchTrees.Pharmaceutical = getProductIndustryResearchTreeCopy();
|
||||
IndustryResearchTrees.Computer = getProductIndustryResearchTreeCopy();
|
||||
IndustryResearchTrees.Robotics = getProductIndustryResearchTreeCopy();
|
||||
IndustryResearchTrees.Software = getProductIndustryResearchTreeCopy();
|
||||
IndustryResearchTrees.Healthcare = getProductIndustryResearchTreeCopy();
|
||||
IndustryResearchTrees.RealEstate = getProductIndustryResearchTreeCopy();
|
||||
export function resetIndustryResearchTrees() {
|
||||
Object.values(IndustryType).forEach(
|
||||
(ind) =>
|
||||
(IndustryResearchTrees[ind] = IndustriesData[ind].product
|
||||
? getProductIndustryResearchTreeCopy()
|
||||
: getBaseResearchTreeCopy()),
|
||||
);
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { EmployeePositions } from "./EmployeePositions";
|
||||
import { MaterialSizes } from "./MaterialSizes";
|
||||
import { Industry } from "./Industry";
|
||||
import { ProductRatingWeights, IProductRatingWeight } from "./ProductRatingWeights";
|
||||
import { ProductRatingWeights } from "./ProductRatingWeights";
|
||||
|
||||
import { createCityMap } from "../Locations/createCityMap";
|
||||
|
||||
@ -248,11 +248,8 @@ export class Product {
|
||||
}
|
||||
|
||||
calculateRating(industry: Industry): void {
|
||||
const weights: IProductRatingWeight = ProductRatingWeights[industry.type];
|
||||
if (weights == null) {
|
||||
console.error(`Could not find product rating weights for: ${industry}`);
|
||||
return;
|
||||
}
|
||||
const weights = ProductRatingWeights[industry.type];
|
||||
if (!weights) return console.error(`Could not find product rating weights for: ${industry}`);
|
||||
this.rat = 0;
|
||||
this.rat += weights.Quality ? this.qlt * weights.Quality : 0;
|
||||
this.rat += weights.Performance ? this.per * weights.Performance : 0;
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Industries } from "./IndustryData";
|
||||
import { IndustryType } from "./IndustryData";
|
||||
|
||||
export interface IProductRatingWeight {
|
||||
Aesthetics?: number;
|
||||
@ -8,27 +8,27 @@ export interface IProductRatingWeight {
|
||||
Performance?: number;
|
||||
Reliability?: number;
|
||||
}
|
||||
|
||||
export const ProductRatingWeights: Record<string, IProductRatingWeight> = {
|
||||
[Industries.Food]: {
|
||||
//TODO: Move this to IndustryData
|
||||
export const ProductRatingWeights: Partial<Record<IndustryType, IProductRatingWeight>> = {
|
||||
[IndustryType.Food]: {
|
||||
Quality: 0.7,
|
||||
Durability: 0.1,
|
||||
Aesthetics: 0.2,
|
||||
},
|
||||
[Industries.Tobacco]: {
|
||||
[IndustryType.Tobacco]: {
|
||||
Quality: 0.4,
|
||||
Durability: 0.2,
|
||||
Reliability: 0.2,
|
||||
Aesthetics: 0.2,
|
||||
},
|
||||
[Industries.Pharmaceutical]: {
|
||||
[IndustryType.Pharmaceutical]: {
|
||||
Quality: 0.2,
|
||||
Performance: 0.2,
|
||||
Durability: 0.1,
|
||||
Reliability: 0.3,
|
||||
Features: 0.2,
|
||||
},
|
||||
[Industries.Computer]: {
|
||||
[IndustryType.Computers]: {
|
||||
Quality: 0.15,
|
||||
Performance: 0.25,
|
||||
Durability: 0.25,
|
||||
@ -36,16 +36,7 @@ export const ProductRatingWeights: Record<string, IProductRatingWeight> = {
|
||||
Aesthetics: 0.05,
|
||||
Features: 0.1,
|
||||
},
|
||||
Computer: {
|
||||
//Repeat
|
||||
Quality: 0.15,
|
||||
Performance: 0.25,
|
||||
Durability: 0.25,
|
||||
Reliability: 0.2,
|
||||
Aesthetics: 0.05,
|
||||
Features: 0.1,
|
||||
},
|
||||
[Industries.Robotics]: {
|
||||
[IndustryType.Robotics]: {
|
||||
Quality: 0.1,
|
||||
Performance: 0.2,
|
||||
Durability: 0.2,
|
||||
@ -53,21 +44,21 @@ export const ProductRatingWeights: Record<string, IProductRatingWeight> = {
|
||||
Aesthetics: 0.1,
|
||||
Features: 0.2,
|
||||
},
|
||||
[Industries.Software]: {
|
||||
[IndustryType.Software]: {
|
||||
Quality: 0.2,
|
||||
Performance: 0.2,
|
||||
Reliability: 0.2,
|
||||
Durability: 0.2,
|
||||
Features: 0.2,
|
||||
},
|
||||
[Industries.Healthcare]: {
|
||||
[IndustryType.Healthcare]: {
|
||||
Quality: 0.4,
|
||||
Performance: 0.1,
|
||||
Durability: 0.1,
|
||||
Reliability: 0.3,
|
||||
Features: 0.1,
|
||||
},
|
||||
[Industries.RealEstate]: {
|
||||
[IndustryType.RealEstate]: {
|
||||
Quality: 0.2,
|
||||
Durability: 0.25,
|
||||
Reliability: 0.1,
|
||||
|
@ -54,22 +54,6 @@ export const CorporationConstants = {
|
||||
"AI Cores",
|
||||
"Real Estate",
|
||||
],
|
||||
AllIndustryTypes: [
|
||||
"Energy",
|
||||
"Utilities",
|
||||
"Agriculture",
|
||||
"Fishing",
|
||||
"Mining",
|
||||
"Food",
|
||||
"Tobacco",
|
||||
"Chemical",
|
||||
"Pharmaceutical",
|
||||
"Computers",
|
||||
"Robotics",
|
||||
"Software",
|
||||
"Healthcare",
|
||||
"RealEstate",
|
||||
],
|
||||
AllUnlocks: [
|
||||
"Export",
|
||||
"Smart Supply",
|
||||
|
@ -7,9 +7,10 @@ import { ExpandNewCity } from "./ExpandNewCity";
|
||||
import { useDivision } from "./Context";
|
||||
import Tabs from "@mui/material/Tabs";
|
||||
import Tab from "@mui/material/Tab";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
|
||||
interface IProps {
|
||||
city: string;
|
||||
city: CityName | "Expand";
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
@ -19,13 +20,13 @@ export function CityTabs(props: IProps): React.ReactElement {
|
||||
|
||||
const office = division.offices[city];
|
||||
if (office === 0) {
|
||||
setCity("Sector-12");
|
||||
setCity(CityName.Sector12);
|
||||
return <></>;
|
||||
}
|
||||
|
||||
const canExpand =
|
||||
Object.keys(division.offices).filter((cityName: string) => division.offices[cityName] === 0).length > 0;
|
||||
function handleChange(event: React.SyntheticEvent, tab: string): void {
|
||||
function handleChange(event: React.SyntheticEvent, tab: CityName | "Expand"): void {
|
||||
setCity(tab);
|
||||
}
|
||||
return (
|
||||
|
@ -2,9 +2,8 @@
|
||||
// These are the tabs at the top of the UI that let you switch to different
|
||||
// divisions, see an overview of your corporation, or create a new industry
|
||||
import React, { useState, useEffect } from "react";
|
||||
import { Industry } from "../Industry";
|
||||
import { MainPanel } from "./MainPanel";
|
||||
import { Industries } from "../IndustryData";
|
||||
import { IndustryType } from "../IndustryData";
|
||||
import { ExpandIndustryTab } from "./ExpandIndustryTab";
|
||||
import { Player } from "@player";
|
||||
import { Context } from "./Context";
|
||||
@ -30,9 +29,8 @@ export function CorporationRoot(): React.ReactElement {
|
||||
}, []);
|
||||
|
||||
const canExpand =
|
||||
Object.keys(Industries).filter(
|
||||
(industryType: string) =>
|
||||
corporation.divisions.find((division: Industry) => division.type === industryType) === undefined,
|
||||
Object.values(IndustryType).filter(
|
||||
(industryType) => corporation.divisions.find((division) => division.type === industryType) === undefined,
|
||||
).length > 0;
|
||||
|
||||
return (
|
||||
|
@ -1,6 +1,6 @@
|
||||
import React, { useState } from "react";
|
||||
import { dialogBoxCreate } from "../../ui/React/DialogBox";
|
||||
import { IndustryStartingCosts, Industries, IndustryDescriptions } from "../IndustryData";
|
||||
import { IndustryType, IndustryDescriptions, IndustriesData } from "../IndustryData";
|
||||
import { useCorporation } from "./Context";
|
||||
import { Industry } from "../Industry";
|
||||
import { NewIndustry } from "../Actions";
|
||||
@ -19,21 +19,21 @@ interface IProps {
|
||||
|
||||
export function ExpandIndustryTab(props: IProps): React.ReactElement {
|
||||
const corp = useCorporation();
|
||||
const allIndustries = Object.keys(Industries).sort();
|
||||
const possibleIndustries = allIndustries
|
||||
.filter(
|
||||
(industryType: string) =>
|
||||
corp.divisions.find((division: Industry) => division.type === industryType) === undefined,
|
||||
)
|
||||
.sort();
|
||||
const [industry, setIndustry] = useState(possibleIndustries.length > 0 ? possibleIndustries[0] : "");
|
||||
const allIndustries = Object.values(IndustryType).sort();
|
||||
const possibleIndustries = allIndustries.filter(
|
||||
(industryType: IndustryType) =>
|
||||
corp.divisions.find((division: Industry) => division.type === industryType) === undefined,
|
||||
);
|
||||
const [industry, setIndustry] = useState(possibleIndustries[0]);
|
||||
const [name, setName] = useState("");
|
||||
|
||||
const cost = IndustryStartingCosts[industry];
|
||||
if (cost === undefined) {
|
||||
throw new Error(`Invalid industry: '${industry}'`);
|
||||
}
|
||||
const disabled = corp.funds < cost || name === "";
|
||||
//If there are no possible industries to expand into, nothing to render in this tab.
|
||||
if (possibleIndustries.length === 0) return <></>;
|
||||
|
||||
const data = IndustriesData[industry];
|
||||
if (!data) return <></>;
|
||||
|
||||
const disabled = corp.funds < data.startingCost;
|
||||
|
||||
function newIndustry(): void {
|
||||
if (disabled) return;
|
||||
@ -58,23 +58,23 @@ export function ExpandIndustryTab(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
function onIndustryChange(event: SelectChangeEvent<string>): void {
|
||||
setIndustry(event.target.value);
|
||||
setIndustry(event.target.value as IndustryType);
|
||||
}
|
||||
|
||||
const desc = IndustryDescriptions[industry];
|
||||
const desc = IndustryDescriptions(industry, corp);
|
||||
if (desc === undefined) throw new Error(`Trying to create an industry that doesn't exists: '${industry}'`);
|
||||
|
||||
return (
|
||||
<>
|
||||
<Typography>Create a new division to expand into a new industry:</Typography>
|
||||
<Select value={industry} onChange={onIndustryChange}>
|
||||
{possibleIndustries.map((industry: string) => (
|
||||
{possibleIndustries.map((industry) => (
|
||||
<MenuItem key={industry} value={industry}>
|
||||
{industry}
|
||||
</MenuItem>
|
||||
))}
|
||||
</Select>
|
||||
<Typography>{desc(corp)}</Typography>
|
||||
<Typography>{desc}</Typography>
|
||||
<br />
|
||||
<br />
|
||||
|
||||
|
@ -8,21 +8,22 @@ import Typography from "@mui/material/Typography";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import Button from "@mui/material/Button";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
|
||||
interface IProps {
|
||||
cityStateSetter: (city: string) => void;
|
||||
cityStateSetter: (city: CityName | "Expand") => void;
|
||||
}
|
||||
|
||||
export function ExpandNewCity(props: IProps): React.ReactElement {
|
||||
const corp = useCorporation();
|
||||
const division = useDivision();
|
||||
const possibleCities = Object.keys(division.offices).filter((cityName: string) => division.offices[cityName] === 0);
|
||||
const possibleCities = Object.values(CityName).filter((cityName) => division.offices[cityName] === 0);
|
||||
const [city, setCity] = useState(possibleCities[0]);
|
||||
|
||||
const disabled = corp.funds < CorporationConstants.OfficeInitialCost;
|
||||
|
||||
function onCityChange(event: SelectChangeEvent<string>): void {
|
||||
setCity(event.target.value);
|
||||
setCity(event.target.value as CityName);
|
||||
}
|
||||
|
||||
function expand(): void {
|
||||
|
@ -9,9 +9,10 @@ import { Warehouse } from "../Warehouse";
|
||||
import { OfficeSpace } from "../OfficeSpace";
|
||||
import { useCorporation, useDivision } from "./Context";
|
||||
import Box from "@mui/material/Box";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
|
||||
interface IProps {
|
||||
city: string;
|
||||
city: CityName;
|
||||
warehouse: Warehouse | 0;
|
||||
office: OfficeSpace;
|
||||
rerender: () => void;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// (top-left panel in the Industry UI)
|
||||
import React, { useState } from "react";
|
||||
|
||||
import { Industries } from "../IndustryData";
|
||||
import { IndustryType } from "../IndustryData";
|
||||
import { HireAdVert } from "../Actions";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
|
||||
@ -40,29 +40,28 @@ function MakeProductButton(): React.ReactElement {
|
||||
|
||||
let createProductButtonText = "";
|
||||
switch (division.type) {
|
||||
case Industries.Food:
|
||||
case IndustryType.Food:
|
||||
createProductButtonText = "Build Restaurant";
|
||||
break;
|
||||
case Industries.Tobacco:
|
||||
case IndustryType.Tobacco:
|
||||
createProductButtonText = "Create Product";
|
||||
break;
|
||||
case Industries.Pharmaceutical:
|
||||
case IndustryType.Pharmaceutical:
|
||||
createProductButtonText = "Create Drug";
|
||||
break;
|
||||
case Industries.Computer:
|
||||
case "Computer":
|
||||
case IndustryType.Computers:
|
||||
createProductButtonText = "Create Product";
|
||||
break;
|
||||
case Industries.Robotics:
|
||||
case IndustryType.Robotics:
|
||||
createProductButtonText = "Design Robot";
|
||||
break;
|
||||
case Industries.Software:
|
||||
case IndustryType.Software:
|
||||
createProductButtonText = "Develop Software";
|
||||
break;
|
||||
case Industries.Healthcare:
|
||||
case IndustryType.Healthcare:
|
||||
createProductButtonText = "Build Hospital";
|
||||
break;
|
||||
case Industries.RealEstate:
|
||||
case IndustryType.RealEstate:
|
||||
createProductButtonText = "Develop Property";
|
||||
break;
|
||||
default:
|
||||
|
@ -26,12 +26,13 @@ import Button from "@mui/material/Button";
|
||||
import Box from "@mui/material/Box";
|
||||
import makeStyles from "@mui/styles/makeStyles";
|
||||
import createStyles from "@mui/styles/createStyles";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
|
||||
interface IProps {
|
||||
corp: Corporation;
|
||||
division: Industry;
|
||||
warehouse: Warehouse | 0;
|
||||
currentCity: string;
|
||||
currentCity: CityName;
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
@ -223,7 +224,7 @@ export function IndustryWarehouse(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
interface IEmptyProps {
|
||||
city: string;
|
||||
city: CityName;
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ import Button from "@mui/material/Button";
|
||||
import Box from "@mui/material/Box";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import { CityName } from "../../../Locations/data/CityNames";
|
||||
|
||||
interface IProps {
|
||||
open: boolean;
|
||||
@ -29,7 +30,7 @@ export function ExportModal(props: IProps): React.ReactElement {
|
||||
if (Object.keys(defaultDivision.warehouses).length === 0)
|
||||
throw new Error("Export popup created in a division with no warehouses.");
|
||||
const [industry, setIndustry] = useState<string>(defaultDivision.name);
|
||||
const [city, setCity] = useState<string>(Object.keys(defaultDivision.warehouses)[0]);
|
||||
const [city, setCity] = useState(Object.keys(defaultDivision.warehouses)[0] as CityName);
|
||||
const [amt, setAmt] = useState("");
|
||||
const setRerender = useState(false)[1];
|
||||
|
||||
@ -38,13 +39,13 @@ export function ExportModal(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
function onCityChange(event: SelectChangeEvent<string>): void {
|
||||
setCity(event.target.value);
|
||||
setCity(event.target.value as CityName);
|
||||
}
|
||||
|
||||
function onIndustryChange(event: SelectChangeEvent<string>): void {
|
||||
const div = event.target.value;
|
||||
setIndustry(div);
|
||||
setCity(Object.keys(corp.divisions[0].warehouses)[0]);
|
||||
setCity(Object.keys(corp.divisions[0].warehouses)[0] as CityName);
|
||||
}
|
||||
|
||||
function onAmtChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
@ -73,7 +74,7 @@ export function ExportModal(props: IProps): React.ReactElement {
|
||||
const currentDivision = corp.divisions.find((division: Industry) => division.name === industry);
|
||||
if (currentDivision === undefined)
|
||||
throw new Error(`Export popup somehow ended up with undefined division '${currentDivision}'`);
|
||||
const possibleCities = Object.keys(currentDivision.warehouses).filter(
|
||||
const possibleCities = (Object.keys(currentDivision.warehouses) as CityName[]).filter(
|
||||
(city) => currentDivision.warehouses[city] !== 0,
|
||||
);
|
||||
if (possibleCities.length > 0 && !possibleCities.includes(city)) {
|
||||
@ -96,7 +97,7 @@ export function ExportModal(props: IProps): React.ReactElement {
|
||||
))}
|
||||
</Select>
|
||||
<Select onChange={onCityChange} value={city}>
|
||||
{possibleCities.map((cityName: string) => {
|
||||
{possibleCities.map((cityName) => {
|
||||
if (currentDivision.warehouses[cityName] === 0) return;
|
||||
return (
|
||||
<MenuItem key={cityName} value={cityName}>
|
||||
|
@ -1,7 +1,7 @@
|
||||
import React, { useState } from "react";
|
||||
import { dialogBoxCreate } from "../../../ui/React/DialogBox";
|
||||
import { Modal } from "../../../ui/React/Modal";
|
||||
import { Industries } from "../../IndustryData";
|
||||
import { IndustriesData, IndustryType } from "../../IndustryData";
|
||||
import { MakeProduct } from "../../Actions";
|
||||
import { useCorporation, useDivision } from "../Context";
|
||||
import Typography from "@mui/material/Typography";
|
||||
@ -17,12 +17,12 @@ interface IProps {
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
function productPlaceholder(tpe: string): string {
|
||||
if (tpe === Industries.Food) {
|
||||
function productPlaceholder(type: string): string {
|
||||
if (type === IndustryType.Food) {
|
||||
return "Restaurant Name";
|
||||
} else if (tpe === Industries.Healthcare) {
|
||||
} else if (type === IndustryType.Healthcare) {
|
||||
return "Hospital Name";
|
||||
} else if (tpe === Industries.RealEstate) {
|
||||
} else if (type === IndustryType.RealEstate) {
|
||||
return "Property Name";
|
||||
}
|
||||
return "Product Name";
|
||||
@ -32,111 +32,13 @@ function productPlaceholder(tpe: string): string {
|
||||
export function MakeProductModal(props: IProps): React.ReactElement {
|
||||
const corp = useCorporation();
|
||||
const division = useDivision();
|
||||
const allCities = Object.keys(division.offices).filter((cityName: string) => division.offices[cityName] !== 0);
|
||||
const allCities = Object.keys(division.offices).filter((cityName) => division.offices[cityName] !== 0);
|
||||
const [city, setCity] = useState(allCities.length > 0 ? allCities[0] : "");
|
||||
const [name, setName] = useState("");
|
||||
const [design, setDesign] = useState<number>(NaN);
|
||||
const [marketing, setMarketing] = useState<number>(NaN);
|
||||
if (division.hasMaximumNumberProducts()) return <></>;
|
||||
|
||||
let createProductPopupText = <></>;
|
||||
switch (division.type) {
|
||||
case Industries.Food:
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Build and manage a new restaurant!
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case Industries.Tobacco:
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Create a new tobacco product!
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case Industries.Pharmaceutical:
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Design and develop a new pharmaceutical drug!
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case Industries.Computer:
|
||||
case "Computer":
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Design and manufacture a new computer hardware product!
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case Industries.Robotics:
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Design and create a new robot or robotic system!
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case Industries.Software:
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Develop a new piece of software!
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case Industries.Healthcare:
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Build and manage a new hospital!
|
||||
</>
|
||||
);
|
||||
break;
|
||||
case Industries.RealEstate:
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Develop a new piece of real estate property!
|
||||
</>
|
||||
);
|
||||
break;
|
||||
default:
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
Create a new product!
|
||||
</>
|
||||
);
|
||||
return <></>;
|
||||
}
|
||||
createProductPopupText = (
|
||||
<>
|
||||
{createProductPopupText}
|
||||
<br />
|
||||
<br />
|
||||
To begin developing a product, first choose the city in which it will be designed. The stats of your employees in
|
||||
the selected city affect the properties of the finished product, such as its quality, performance, and durability.
|
||||
<br />
|
||||
<br />
|
||||
You can also choose to invest money in the design and marketing of the product. Investing money in its design will
|
||||
result in a superior product. Investing money in marketing the product will help the product's sales.
|
||||
</>
|
||||
);
|
||||
const data = IndustriesData[division.type];
|
||||
if (division.hasMaximumNumberProducts() || !data.product) return <></>;
|
||||
|
||||
function makeProduct(): void {
|
||||
if (isNaN(design) || isNaN(marketing)) return;
|
||||
@ -162,7 +64,19 @@ export function MakeProductModal(props: IProps): React.ReactElement {
|
||||
|
||||
return (
|
||||
<Modal open={props.open} onClose={props.onClose}>
|
||||
<Typography>{createProductPopupText}</Typography>
|
||||
<Typography>
|
||||
<br />
|
||||
{data.product.desc}
|
||||
<br />
|
||||
<br />
|
||||
To begin developing a product, first choose the city in which it will be designed. The stats of your employees
|
||||
in the selected city affect the properties of the finished product, such as its quality, performance, and
|
||||
durability.
|
||||
<br />
|
||||
<br />
|
||||
You can also choose to invest money in the design and marketing of the product. Investing money in its design
|
||||
will result in a superior product. Investing money in marketing the product will help the product's sales.
|
||||
</Typography>
|
||||
<Select style={{ margin: "5px" }} onChange={onCityChange} defaultValue={city}>
|
||||
{allCities.map((cityName: string) => (
|
||||
<MenuItem key={cityName} value={cityName}>
|
||||
|
@ -34,6 +34,7 @@ import { arrayToString } from "../utils/helpers/arrayToString";
|
||||
import { HacknetServer } from "../Hacknet/HacknetServer";
|
||||
import { BaseServer } from "../Server/BaseServer";
|
||||
import { dialogBoxCreate } from "../ui/React/DialogBox";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
|
||||
export const helpers = {
|
||||
string,
|
||||
@ -65,6 +66,22 @@ export const helpers = {
|
||||
failOnHacknetServer,
|
||||
};
|
||||
|
||||
export function assertEnumMember<T extends string>(
|
||||
ctx: NetscriptContext,
|
||||
obj: Record<string, T>,
|
||||
enumName: string,
|
||||
argName: string,
|
||||
v: unknown,
|
||||
): asserts v is T {
|
||||
assertString(ctx, argName, v);
|
||||
if (!checkEnum(obj, v)) throw makeRuntimeErrorMsg(ctx, `${argName}: ${v} is not a valid ${enumName}.`, "TYPE");
|
||||
}
|
||||
|
||||
export function assertString(ctx: NetscriptContext, argName: string, v: unknown): asserts v is string {
|
||||
if (typeof v !== "string")
|
||||
throw makeRuntimeErrorMsg(ctx, `${argName} expected to be a string. ${debugType(v)}`, "TYPE");
|
||||
}
|
||||
|
||||
/** Will probably remove the below function in favor of a different approach to object type assertion.
|
||||
* This method cannot be used to handle optional properties. */
|
||||
export function assertObjectType<T extends object>(
|
||||
@ -124,9 +141,9 @@ const debugType = (v: unknown): string => {
|
||||
|
||||
/** Convert a provided value v for argument argName to string. If it wasn't originally a string or number, throw. */
|
||||
function string(ctx: NetscriptContext, argName: string, v: unknown): string {
|
||||
if (typeof v === "string") return v;
|
||||
if (typeof v === "number") return v + ""; // cast to string;
|
||||
throw makeRuntimeErrorMsg(ctx, `'${argName}' should be a string. ${debugType(v)}`, "TYPE");
|
||||
if (typeof v === "number") v = v + ""; // cast to string;
|
||||
assertString(ctx, argName, v);
|
||||
return v;
|
||||
}
|
||||
|
||||
/** Convert provided value v for argument argName to number. Throw if could not convert to a non-NaN number. */
|
||||
@ -357,9 +374,8 @@ function updateDynamicRam(ctx: NetscriptContext, ramCost: number): void {
|
||||
/** Validates the input v as being a CityName. Throws an error if it is not. */
|
||||
function city(ctx: NetscriptContext, argName: string, v: unknown): CityName {
|
||||
if (typeof v !== "string") throw makeRuntimeErrorMsg(ctx, `${argName} should be a city name.`);
|
||||
const s = v as CityName;
|
||||
if (!Object.values(CityName).includes(s)) throw makeRuntimeErrorMsg(ctx, `${argName} should be a city name.`);
|
||||
return s;
|
||||
if (!checkEnum(CityName, v)) throw makeRuntimeErrorMsg(ctx, `${argName} should be a city name.`);
|
||||
return v;
|
||||
}
|
||||
|
||||
function scriptIdentifier(
|
||||
|
@ -345,6 +345,7 @@ const grafting = {
|
||||
const corporation = {
|
||||
getMaterialNames: 0,
|
||||
getIndustryTypes: 0,
|
||||
getEmployeePositions: 0,
|
||||
getUnlockables: 0,
|
||||
getUpgradeNames: 0,
|
||||
getResearchNames: 0,
|
||||
|
@ -78,7 +78,6 @@ import { ScriptDeath } from "./Netscript/ScriptDeath";
|
||||
import { getBitNodeMultipliers } from "./BitNode/BitNode";
|
||||
import { assert, arrayAssert, stringAssert, objectAssert } from "./utils/helpers/typeAssertion";
|
||||
import { CrimeType } from "./utils/WorkType";
|
||||
import { EmployeePositions } from "./Corporation/EmployeePositions";
|
||||
|
||||
export const enums = {
|
||||
toast: ToastVariant,
|
||||
@ -88,12 +87,7 @@ export const enums = {
|
||||
export type NSFull = Readonly<NS & INetscriptExtra>;
|
||||
|
||||
export function NetscriptFunctions(workerScript: WorkerScript): NSFull {
|
||||
const api = wrapAPI(workerScript, ns, workerScript.args.slice());
|
||||
// Example of conditionally adding optional spoilered content to enums
|
||||
if (Player.sourceFileLvl(3) > 0 || Player.bitNodeN === 3) {
|
||||
api.enums.corp = Object.assign({}, { EmployeePositions });
|
||||
}
|
||||
return api;
|
||||
return wrapAPI(workerScript, ns, workerScript.args.slice());
|
||||
}
|
||||
|
||||
const base: InternalAPI<NS> = {
|
||||
|
@ -51,14 +51,15 @@ import {
|
||||
import { CorporationUnlockUpgrades } from "../Corporation/data/CorporationUnlockUpgrades";
|
||||
import { CorporationUpgrades } from "../Corporation/data/CorporationUpgrades";
|
||||
import { EmployeePositions } from "../Corporation/EmployeePositions";
|
||||
import { IndustryResearchTrees, IndustryStartingCosts } from "../Corporation/IndustryData";
|
||||
import { IndustriesData, IndustryResearchTrees, IndustryType } from "../Corporation/IndustryData";
|
||||
import { CorporationConstants } from "../Corporation/data/Constants";
|
||||
import { ResearchMap } from "../Corporation/ResearchMap";
|
||||
import { Factions } from "../Faction/Factions";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
||||
import { helpers } from "../Netscript/NetscriptHelpers";
|
||||
import { assertEnumMember, helpers } from "../Netscript/NetscriptHelpers";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
import { CityName } from "../Locations/data/CityNames";
|
||||
|
||||
export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
function createCorporation(corporationName: string, selfFund = true): boolean {
|
||||
@ -114,14 +115,6 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
return baseCost * Math.pow(priceMult, level);
|
||||
}
|
||||
|
||||
function getExpandIndustryCost(industryName: string): number {
|
||||
const cost = IndustryStartingCosts[industryName];
|
||||
if (cost === undefined) {
|
||||
throw new Error(`Invalid industry: '${industryName}'`);
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
function getExpandCityCost(): number {
|
||||
return CorporationConstants.OfficeInitialCost;
|
||||
}
|
||||
@ -238,7 +231,7 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
|
||||
function getWarehouse(divisionName: string, cityName: string): Warehouse {
|
||||
const division = getDivision(divisionName);
|
||||
if (!(cityName in division.warehouses)) throw new Error(`Invalid city name '${cityName}'`);
|
||||
if (!checkEnum(CityName, cityName)) throw new Error(`Invalid city name '${cityName}'`);
|
||||
const warehouse = division.warehouses[cityName];
|
||||
if (warehouse === 0) throw new Error(`${division.name} has not expanded to '${cityName}'`);
|
||||
return warehouse;
|
||||
@ -497,12 +490,12 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
},
|
||||
exportMaterial:
|
||||
(ctx) =>
|
||||
(_sourceDivision, _sourceCity, _targetDivision, _targetCity, _materialName, _amt): void => {
|
||||
(_sourceDivision, sourceCity, _targetDivision, targetCity, _materialName, _amt): void => {
|
||||
checkAccess(ctx, 7);
|
||||
const sourceDivision = helpers.string(ctx, "sourceDivision", _sourceDivision);
|
||||
const sourceCity = helpers.string(ctx, "sourceCity", _sourceCity);
|
||||
assertEnumMember(ctx, CityName, "City", "sourceCity", sourceCity);
|
||||
const targetDivision = helpers.string(ctx, "targetDivision", _targetDivision);
|
||||
const targetCity = helpers.string(ctx, "targetCity", _targetCity);
|
||||
assertEnumMember(ctx, CityName, "City", "targetCity", targetCity);
|
||||
const materialName = helpers.string(ctx, "materialName", _materialName);
|
||||
const amt = helpers.string(ctx, "amt", _amt);
|
||||
ExportMaterial(
|
||||
@ -515,12 +508,12 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
},
|
||||
cancelExportMaterial:
|
||||
(ctx) =>
|
||||
(_sourceDivision, _sourceCity, _targetDivision, _targetCity, _materialName, _amt): void => {
|
||||
(_sourceDivision, sourceCity, _targetDivision, targetCity, _materialName, _amt): void => {
|
||||
checkAccess(ctx, 7);
|
||||
const sourceDivision = helpers.string(ctx, "sourceDivision", _sourceDivision);
|
||||
const sourceCity = helpers.string(ctx, "sourceCity", _sourceCity);
|
||||
assertEnumMember(ctx, CityName, "City", "sourceCity", sourceCity);
|
||||
const targetDivision = helpers.string(ctx, "targetDivision", _targetDivision);
|
||||
const targetCity = helpers.string(ctx, "targetCity", _targetCity);
|
||||
assertEnumMember(ctx, CityName, "City", "targetCity", targetCity);
|
||||
const materialName = helpers.string(ctx, "materialName", _materialName);
|
||||
const amt = helpers.string(ctx, "amt", _amt);
|
||||
CancelExportMaterial(
|
||||
@ -712,13 +705,18 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
return {
|
||||
...warehouseAPI,
|
||||
...officeAPI,
|
||||
// Todo: Just remove these functions and provide enums?
|
||||
getMaterialNames: (ctx) => () => {
|
||||
checkAccess(ctx);
|
||||
return [...CorporationConstants.AllMaterials];
|
||||
},
|
||||
getIndustryTypes: (ctx) => () => {
|
||||
checkAccess(ctx);
|
||||
return [...CorporationConstants.AllIndustryTypes];
|
||||
return Object.values(IndustryType);
|
||||
},
|
||||
getEmployeePositions: (ctx) => () => {
|
||||
checkAccess(ctx);
|
||||
return Object.values(EmployeePositions);
|
||||
},
|
||||
getUnlockables: (ctx) => () => {
|
||||
checkAccess(ctx);
|
||||
@ -735,6 +733,9 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
expandIndustry: (ctx) => (_industryName, _divisionName) => {
|
||||
checkAccess(ctx);
|
||||
const industryName = helpers.string(ctx, "industryName", _industryName);
|
||||
if (!checkEnum(IndustryType, industryName)) {
|
||||
throw helpers.makeRuntimeErrorMsg(ctx, `Invalid industry: ${industryName}`);
|
||||
}
|
||||
const divisionName = helpers.string(ctx, "divisionName", _divisionName);
|
||||
const corporation = getCorporation();
|
||||
NewIndustry(corporation, industryName, divisionName);
|
||||
@ -834,7 +835,10 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
getExpandIndustryCost: (ctx) => (_industryName) => {
|
||||
checkAccess(ctx);
|
||||
const industryName = helpers.string(ctx, "industryName", _industryName);
|
||||
return getExpandIndustryCost(industryName);
|
||||
if (!checkEnum(IndustryType, industryName)) {
|
||||
throw helpers.makeRuntimeErrorMsg(ctx, `Invalid industry: '${industryName}'`);
|
||||
}
|
||||
return IndustriesData[industryName].startingCost;
|
||||
},
|
||||
getExpandCityCost: (ctx) => () => {
|
||||
checkAccess(ctx);
|
||||
|
67
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
67
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -6872,19 +6872,30 @@ export interface NS {
|
||||
enums: NSEnums;
|
||||
}
|
||||
|
||||
/** @public */
|
||||
declare enum EmployeePositions {
|
||||
Operations = "Operations",
|
||||
Engineer = "Engineer",
|
||||
Business = "Business",
|
||||
Management = "Management",
|
||||
RandD = "Research & Development",
|
||||
Training = "Training",
|
||||
Unassigned = "Unassigned",
|
||||
}
|
||||
type EmployeePosName =
|
||||
| "Operations"
|
||||
| "Engineer"
|
||||
| "Business"
|
||||
| "Management"
|
||||
| "Research & Development"
|
||||
| "Training"
|
||||
| "Unassigned";
|
||||
|
||||
/** @public */
|
||||
export type EmployeePosNames = `${EmployeePositions}`;
|
||||
type IndustryTypeName =
|
||||
| "Energy"
|
||||
| "Water Utilities"
|
||||
| "Agriculture"
|
||||
| "Fishing"
|
||||
| "Mining"
|
||||
| "Food"
|
||||
| "Tobacco"
|
||||
| "Chemical"
|
||||
| "Pharmaceutical"
|
||||
| "Computer Hardware"
|
||||
| "Robotics"
|
||||
| "Software"
|
||||
| "Healthcare"
|
||||
| "RealEstate";
|
||||
|
||||
/** @public */
|
||||
declare enum ToastVariant {
|
||||
@ -6918,7 +6929,6 @@ type CrimeNames = `${CrimeType}`;
|
||||
export type NSEnums = {
|
||||
toast: typeof ToastVariant;
|
||||
CrimeType: typeof CrimeType;
|
||||
corp?: { EmployeePositions: typeof EmployeePositions };
|
||||
};
|
||||
|
||||
/**
|
||||
@ -6936,11 +6946,7 @@ export interface OfficeAPI {
|
||||
* @param employeePosition - Position to place into. Defaults to "Unassigned".
|
||||
* @returns True if an employee was hired, false otherwise
|
||||
*/
|
||||
hireEmployee(
|
||||
divisionName: string,
|
||||
cityName: string,
|
||||
employeePosition?: EmployeePositions | EmployeePosNames,
|
||||
): boolean;
|
||||
hireEmployee(divisionName: string, cityName: string, employeePosition?: EmployeePosName): boolean;
|
||||
/**
|
||||
* Upgrade office size.
|
||||
* @param divisionName - Name of the division
|
||||
@ -7308,7 +7314,12 @@ export interface Corporation extends WarehouseAPI, OfficeAPI {
|
||||
* Get list of industry types
|
||||
* @returns industry names
|
||||
*/
|
||||
getIndustryTypes(): string[];
|
||||
getIndustryTypes(): IndustryTypeName[];
|
||||
/**
|
||||
* Get list of industry types
|
||||
* @returns industry names
|
||||
*/
|
||||
getEmployeePositions(): EmployeePosName[];
|
||||
/**
|
||||
* Get list of one-time unlockable upgrades
|
||||
* @returns unlockable upgrades names
|
||||
@ -7557,23 +7568,9 @@ export interface Office {
|
||||
/** Average morale of the employees */
|
||||
avgMor: number;
|
||||
/** Production of the employees */
|
||||
employeeProd: EmployeeJobs;
|
||||
employeeProd: Record<EmployeePosName, number>;
|
||||
/** Positions of the employees */
|
||||
employeeJobs: EmployeeJobs;
|
||||
}
|
||||
|
||||
/**
|
||||
* Object representing the number of employee in each job.
|
||||
* @public
|
||||
*/
|
||||
interface EmployeeJobs {
|
||||
Operations: number;
|
||||
Engineer: number;
|
||||
Business: number;
|
||||
Management: number;
|
||||
"Research & Development": number;
|
||||
Training: number;
|
||||
Unassigned: number;
|
||||
employeeJobs: Record<EmployeePosName, number>;
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user