From 61dded637d049de8b50fa85857848970b0fa1d02 Mon Sep 17 00:00:00 2001 From: Olivier Gagnon Date: Sun, 6 Jun 2021 14:40:16 -0400 Subject: [PATCH] fix some typos in augmentation descriptions. --- src/Augmentation/AugmentationHelpers.jsx | 100 +++++++++++------------ 1 file changed, 50 insertions(+), 50 deletions(-) diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx index e9951f328..c15a3120e 100644 --- a/src/Augmentation/AugmentationHelpers.jsx +++ b/src/Augmentation/AugmentationHelpers.jsx @@ -300,7 +300,7 @@ function initAugmentations() { "The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " + "that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " + "at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " + - "mitigate damage from any fire-related or electrical traumas.

" + + "mitigate damage from any fire or electrical traumas.

" + "This augmentation increases the player's defense by 120%.", defense_mult: 2.2, }); @@ -437,8 +437,8 @@ function initAugmentations() { const EnhancedSocialInteractionImplant = new Augmentation({ name:AugmentationNames.EnhancedSocialInteractionImplant, repCost:3.75e5, moneyCost:1.375e9, info:"A cranial implant that greatly assists in the user's ability to analyze social situations " + - "and interactions. The system uses a wide variety of factors such as facial expression, body " + - "language, and the voice's tone/inflection to determine the best course of action during social" + + "and interactions. The system uses a wide variety of factors such as facial expressions, body " + + "language, and the voice tone, and inflection to determine the best course of action during social" + "situations. The implant also uses deep learning software to continuously learn new behavior" + "patterns and how to best respond.

" + "This augmentation increases the player's charisma and charisma experience gain rate by 60%.", @@ -469,10 +469,10 @@ function initAugmentations() { const ArtificialBioNeuralNetwork = new Augmentation({ name:AugmentationNames.ArtificialBioNeuralNetwork, repCost:2.75e5, moneyCost:3e9, info:"A network consisting of millions of nanoprocessors is embedded into the brain. " + - "The network is meant to mimick the way a biological brain solves a problem, which each " + + "The network is meant to mimic the way a biological brain solves a problem, with each " + "nanoprocessor acting similar to the way a neuron would in a neural network. However, these " + "nanoprocessors are programmed to perform computations much faster than organic neurons, " + - "allowing its user to solve much more complex problems at a much faster rate.

" + + "allowing the user to solve much more complex problems at a much faster rate.

" + "This augmentation:
" + "Increases the player's hacking speed by 3%.
" + "Increases the amount of money the player's gains from hacking by 15%.
" + @@ -507,7 +507,7 @@ function initAugmentations() { const EnhancedMyelinSheathing = new Augmentation({ name:AugmentationNames.EnhancedMyelinSheathing, repCost:1e5, moneyCost:1.375e9, - info:"Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " + + info:"Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. " + "This process results in the proliferation of new, synthetic myelin sheaths in the nervous " + "system. These myelin sheaths can propogate neuro-signals much faster than their organic " + "counterparts, leading to greater processing speeds and better brain function.

" + @@ -527,7 +527,7 @@ function initAugmentations() { const SynapticEnhancement = new Augmentation({ name:AugmentationNames.SynapticEnhancement, repCost:2e3, moneyCost:7.5e6, - info:"A small cranial implant that continuously uses weak electric signals to stimulate the brain and " + + info:"A small cranial implant that continuously uses weak electrical signals to stimulate the brain and " + "induce stronger synaptic activity. This improves the user's cognitive abilities.

" + "This augmentation increases the player's hacking speed by 3%.", hacking_speed_mult: 1.03, @@ -541,7 +541,7 @@ function initAugmentations() { const NeuralRetentionEnhancement = new Augmentation({ name:AugmentationNames.NeuralRetentionEnhancement, repCost:2e4, moneyCost:2.5e8, info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal " + - "circuits, strengthening its ability to retain information.

" + + "circuits, strengthening the ability to retain information.

" + "This augmentation increases the player's hacking experience gain rate by 25%.", hacking_exp_mult: 1.25, }); @@ -609,8 +609,8 @@ function initAugmentations() { const ENMCoreV2 = new Augmentation({ name:AugmentationNames.ENMCoreV2, repCost:1e6, moneyCost:4.5e9, info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " + - "This upgraded firmware allows the Embedded Netburner Module to control the information on " + - "a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " + + "This upgraded firmware allows the Embedded Netburner Module to control information on " + + "a network by re-routing traffic, spoofing IP addresses, and altering the data inside network " + "packets.

" + "This augmentation:
" + "Increases the player's hacking speed by 5%.
" + @@ -929,7 +929,7 @@ function initAugmentations() { name:AugmentationNames.PCDNIOptimizer, repCost:5e5, moneyCost:4.5e9, info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " + "improves the performance of the interface and gives the user more control options " + - "to the connected computer.

" + + "to a connected computer.

" + "This augmentation:
" + "Increases the amount of reputation the player gains when working for a company by 75%.
" + "Increases the player's hacking skill by 10%.", @@ -947,7 +947,7 @@ function initAugmentations() { name:AugmentationNames.PCDNINeuralNetwork, repCost:1.5e6, moneyCost:7.5e9, info:"This is an additional installation that upgrades the functionality of the " + "PC Direct-Neural Interface augmentation. When connected to a computer, " + - "The NeuroNet Injector upgrade allows the user to use his/her own brain's " + + "The Neural Network upgrade allows the user to use their own brain's " + "processing power to aid the computer in computational tasks.

" + "This augmentation:
" + "Increases the amount of reputation the player gains when working for a company by 100%.
" + @@ -1066,7 +1066,7 @@ function initAugmentations() { const HacknetNodeKernelDNI = new Augmentation({ name:AugmentationNames.HacknetNodeKernelDNI, repCost:7.5e3, moneyCost:4e7, info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " + - "Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " + + "Hacknet Node. This lets the user access and manipulate the Node's kernel using " + "electrochemical signals.

" + "This augmentation increases the amount of money produced by Hacknet Nodes by 25%.", hacknet_node_money_mult: 1.25, @@ -1081,7 +1081,7 @@ function initAugmentations() { name:AugmentationNames.HacknetNodeCoreDNI, repCost:1.25e4, moneyCost:6e7, info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting " + "to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " + - "the mind's electrochemical signals.

" + + "electrochemical signals.

" + "This augmentation increases the amount of money produced by Hacknet Nodes by 45%.", hacknet_node_money_mult: 1.45, }); @@ -1216,7 +1216,7 @@ function initAugmentations() { name:AugmentationNames.Hypersight, repCost:1.5e5, moneyCost:2.75e9, info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " + "Embedded circuitry within the implant provides the ability to detect heat and movement " + - "through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.

" + + "through solid objects such as walls, thus providing 'x-ray vision'-like capabilities.

" + "This augmentation:
" + "Increases the player's dexterity by 40%.
" + "Increases the player's hacking speed by 3%.
" + @@ -1235,7 +1235,7 @@ function initAugmentations() { name:AugmentationNames.LuminCloaking1, repCost:1.5e3, moneyCost:5e6, info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, have a negative refractive index. As a result, they bend light " + - "around the skin, making the user much harder to see from the naked eye.

" + + "around the skin, making the user much harder to see to the naked eye.

" + "This augmentation:
" + "Increases the player's agility by 5%.
" + "Increases the amount of money the player gains from crimes by 10%.", @@ -1290,7 +1290,7 @@ function initAugmentations() { const PowerRecirculator = new Augmentation({ name:AugmentationNames.PowerRecirculator, repCost:2.5e4, moneyCost:1.8e8, info:"The body's nerves are attached with polypyrrole nanocircuits that " + - "are capable of capturing wasted energy (in the form of heat) " + + "are capable of capturing wasted energy, in the form of heat, " + "and converting it back into usable power.

" + "This augmentation:
" + "Increases all of the player's stats by 5%.
" + @@ -1393,7 +1393,7 @@ function initAugmentations() { name:AugmentationNames.CordiARCReactor, repCost:1.125e6, moneyCost:5e9, info:"The thoracic cavity is equipped with a small chamber designed " + "to hold and sustain hydrogen plasma. The plasma is used to generate " + - "fusion power through nuclear fusion, providing limitless amount of clean " + + "fusion power through nuclear fusion, providing limitless amounts of clean " + "energy for the body.

" + "This augmentation:
" + "Increases all of the player's combat stats by 35%.
" + @@ -1456,7 +1456,7 @@ function initAugmentations() { const Xanipher = new Augmentation({ name:AugmentationNames.Xanipher, repCost:8.75e5, moneyCost:4.25e9, info:"A concoction of advanced nanobots that is orally ingested into the " + - "body. These nanobots induce physiological change and significantly " + + "body. These nanobots induce physiological changes and significantly " + "improve the body's functioning in all aspects.

" + "This augmentation:
" + "Increases all of the player's stats by 20%.
" + @@ -1484,7 +1484,7 @@ function initAugmentations() { name:AugmentationNames.HydroflameLeftArm, repCost:1.25e6, moneyCost:2.5e12, info:"The left arm of a legendary BitRunner who ascended beyond this world. " + "It projects a light blue energy shield that protects the exposed inner parts. " + - "Even though it contains no weapons, the advance tungsten titanium " + + "Even though it contains no weapons, the advanced tungsten titanium " + "alloy increases the users strength to unbelievable levels. The augmentation " + "gets more powerful over time for seemingly no reason.

" + "This augmentation increases the player's strength by 270%.", @@ -1561,7 +1561,7 @@ function initAugmentations() { const Neurolink = new Augmentation({ name:AugmentationNames.Neurolink, repCost:8.75e5, moneyCost:4.375e9, info:"A brain implant that provides a high-bandwidth, direct neural link between your " + - "mind and BitRunners' data servers, which reportedly contain " + + "mind and the BitRunners' data servers, which reportedly contain " + "the largest database of hacking tools and information in the world.

" + "This augmentation:
" + "Increases the player's hacking skill by 15%.
" + @@ -1585,8 +1585,8 @@ function initAugmentations() { name:AugmentationNames.TheBlackHand, repCost:1e5, moneyCost:5.5e8, info:"A highly advanced bionic hand. This prosthetic not only " + "enhances strength and dexterity but it is also embedded " + - "with hardware and firmware that lets the user connect to, access and hack " + - "devices and machines just by touching them.

" + + "with hardware and firmware that lets the user connect to, access, and hack " + + "devices and machines by just touching them.

" + "This augmentation:
" + "Increases the player's strength and dexterity by 15%.
" + "Increases the player's hacking skill by 10%.
" + @@ -1625,9 +1625,9 @@ function initAugmentations() { // Chongqing const Neuregen = new Augmentation({ name:AugmentationNames.Neuregen, repCost:3.75e4, moneyCost:3.75e8, - info:"A drug that genetically modifies the neurons in the brain. " + - "The result is that these neurons never die and continuously " + - "regenerate and strengthen themselves.

" + + info:"A drug that genetically modifies the neurons in the brain " + + "resulting in neurons never die, continuously " + + "regenerate, and strengthen themselves.

" + "This augmentation increases the player's hacking experience gain rate by 40%.", hacking_exp_mult: 1.4, }); @@ -1679,8 +1679,8 @@ function initAugmentations() { // Ishima const INFRARet = new Augmentation({ name:AugmentationNames.INFRARet, repCost:7.5e3, moneyCost:3e7, - info:"A retina implant consisting of a tiny chip that sits behind the " + - "retina. This implant lets people visually detect infrared radiation.

" + + info:"A tiny chip that sits behind the retinae. This implant lets the" + + "user visually detect infrared radiation.

" + "This augmentation:
" + "Increases the player's crime success rate by 25%.
" + "Increases the amount of money the player gains from crimes by 10%.
" + @@ -1698,7 +1698,7 @@ function initAugmentations() { // Volhaven const DermaForce = new Augmentation({ name:AugmentationNames.DermaForce, repCost:1.5e4, moneyCost:5e7, - info:"A synthetic skin is grafted onto the body. The skin consists of " + + info:"Synthetic skin that is grafted onto the body. This skin consists of " + "millions of nanobots capable of projecting high-density muon beams, " + "creating an energy barrier around the user.

" + "This augmentation increases the player's defense by 40%.", @@ -1715,7 +1715,7 @@ function initAugmentations() { name:AugmentationNames.GrapheneBrachiBlades, repCost:2.25e5, moneyCost:2.5e9, info:"An upgrade to the BrachiBlades augmentation. It infuses " + "the retractable blades with an advanced graphene material " + - "to make them much stronger and lighter.

" + + "making them stronger and lighter.

" + "This augmentation:
" + "Increases the player's strength and defense by 40%.
" + "Increases the player's crime success rate by 10%.
" + @@ -1737,7 +1737,7 @@ function initAugmentations() { name:AugmentationNames.GrapheneBionicArms, repCost:5e5, moneyCost:3.75e9, info:"An upgrade to the Bionic Arms augmentation. It infuses the " + "prosthetic arms with an advanced graphene material " + - "to make them much stronger and lighter.

" + + "to make them stronger and lighter.

" + "This augmentation increases the player's strength and dexterity by 85%.", prereqs:[AugmentationNames.BionicArms], strength_mult: 1.85, @@ -1752,7 +1752,7 @@ function initAugmentations() { // TheSyndicate const BrachiBlades = new Augmentation({ name:AugmentationNames.BrachiBlades, repCost:1.25e4, moneyCost:9e7, - info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.

" + + info:"A set of retractable plasteel blades that are implanted in the arm, underneath the skin.

" + "This augmentation:
" + "Increases the player's strength and defense by 15%.
" + "Increases the player's crime success rate by 10%.
" + @@ -1807,14 +1807,14 @@ function initAugmentations() { if (factionExists(BladeburnersFactionName)) { const EsperEyewear = new Augmentation({ name:AugmentationNames.EsperEyewear, repCost:1.25e3, moneyCost:1.65e8, - info:"Ballistic-grade protective and retractable eyewear that was designed specially " + + info:"Ballistic-grade protective and retractable eyewear that was designed specifically " + "for Bladeburner units. This " + "is implanted by installing a mechanical frame in the skull's orbit. " + "This frame interfaces with the brain and allows the user to " + "automatically extrude and extract the eyewear. The eyewear protects " + - "against debris, shrapnel, laser, flash, and gas. It is also " + + "against debris, shrapnel, lasers, blinding flashes, and gas. It is also " + "embedded with a data processing chip that can be programmed to display an " + - "AR HUD and assist the user in field missions.

" + + "AR HUD to assist the user in field missions.

" + "This augmentation:
" + "Increases the player's success chance in Bladeburner contracts/operations by 3%.
" + "Increases the player's dexterity by 5%.", @@ -1829,8 +1829,8 @@ function initAugmentations() { name:AugmentationNames.EMS4Recombination, repCost:2.5e3, moneyCost:2.75e8, info:"A DNA recombination of the EMS-4 Gene. This genetic engineering " + "technique was originally used on Bladeburners during the Synthoid uprising " + - "to induce wakefulness and concentration, suppress fear, reduce empathy, and " + - "improve reflexes and memory-recall among other things.

" + + "to induce wakefulness and concentration, suppress fear, reduce empathy, " + + "improve reflexes, and improve memory among other things.

" + "This augmentation:
" + "Increases the player's success chance in Bladeburner contracts/operations by 3%.
" + "Increases the player's effectiveness in Bladeburner Field Analysis by 5%.
" + @@ -1881,7 +1881,7 @@ function initAugmentations() { name:AugmentationNames.HyperionV2, repCost:2.5e4, moneyCost:5.5e9, info:"A pair of mini plasma cannons embedded into the hands. This augmentation " + "is more advanced and powerful than the original V1 model. This V2 model is " + - "more power-efficiency, more accurate, and can fire plasma bolts at a much " + + "more power-efficient, more accurate, and can fire plasma bolts at a much " + "higher velocity than the V1 model.

" + "This augmentation increases the player's success chance in Bladeburner contracts/operations by 8%.", prereqs:[AugmentationNames.HyperionV1], @@ -1893,8 +1893,8 @@ function initAugmentations() { const GolemSerum = new Augmentation({ name:AugmentationNames.GolemSerum, repCost:3.125e4, moneyCost:1.1e10, - info:"A serum that permanently enhances many aspects of a human's capabilities, " + - "including strength, speed, immune system performance, and mitochondrial efficiency. The " + + info:"A serum that permanently enhances many aspects of human capabilities, " + + "including strength, speed, immune system enhancements, and mitochondrial efficiency. The " + "serum was originally developed by the Chinese military in an attempt to " + "create super soldiers.

" + "This augmentation:
" + @@ -1912,7 +1912,7 @@ function initAugmentations() { const VangelisVirus = new Augmentation({ name:AugmentationNames.VangelisVirus, repCost:1.875e4, moneyCost:2.75e9, - info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " + + info:"A synthetic symbiotic virus that is injected into human brain tissue. The Vangelis virus " + "heightens the senses and focus of its host, and also enhances its intuition.

" + "This augmentation:
" + "Increases the player's effectiveness in Bladeburner Field Analysis by 10%.
" + @@ -1929,9 +1929,9 @@ function initAugmentations() { const VangelisVirus3 = new Augmentation({ name:AugmentationNames.VangelisVirus3, repCost:3.75e4, moneyCost:1.1e10, info:"An improved version of Vangelis, a synthetic symbiotic virus that is " + - "injected into the human brain tissue. On top of the benefits of the original " + + "injected into human brain tissue. On top of the benefits of the original " + "virus, this also grants an accelerated healing factor and enhanced " + - "agility/reflexes.

" + + "reflexes.

" + "This augmentation:
" + "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
" + "Increases the player's defense and dexterity experience gain rate by 10%.
" + @@ -1967,7 +1967,7 @@ function initAugmentations() { const BladeRunner = new Augmentation({ name:AugmentationNames.BladeRunner, repCost:2e4, moneyCost:8.25e9, - info:"A cybernetic foot augmentation that was specially created for Bladeburners " + + info:"A cybernetic foot augmentation that was specifically created for Bladeburners " + "during the Synthoid Uprising. The organic musculature of the human foot " + "is enhanced with flexible carbon nanotube matrices that are controlled by " + "intelligent servo-motors.

" + @@ -1985,10 +1985,10 @@ function initAugmentations() { const BladeArmor = new Augmentation({ name:AugmentationNames.BladeArmor, repCost:1.25e4, moneyCost:1.375e9, - info:"A powered exoskeleton suit (exosuit) designed as armor for Bladeburner units. This " + + info:"A powered exoskeleton suit designed as armor for Bladeburner units. This " + "exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " + "concussive, thermal, chemical, and electric trauma. It also enhances the user's " + - "strength and agility.

" + + "physical abilities.

" + "This augmentation:
" + "Increases all of the player's combat stats by 4%.
" + "Increases the player's Bladeburner stamina gain rate by 2%.
" + @@ -2039,7 +2039,7 @@ function initAugmentations() { const BladeArmorUnibeam = new Augmentation({ name:AugmentationNames.BladeArmorUnibeam, repCost:3.125e4, moneyCost:1.65e10, info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " + - "weapon. It's precision an accuracy makes it useful for quickly neutralizing " + + "weapon. It's precision and accuracy makes it useful for quickly neutralizing " + "threats while keeping casualties to a minimum.

" + "This augmentation increases the player's success chance in Bladeburner contracts/operations by 8%.", prereqs:[AugmentationNames.BladeArmor], @@ -2051,8 +2051,8 @@ function initAugmentations() { const BladeArmorOmnibeam = new Augmentation({ name:AugmentationNames.BladeArmorOmnibeam, repCost:6.25e4, moneyCost:2.75e10, - info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use " + - "multiple-fiber system. The upgraded weapon uses multiple fiber laser " + + info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use a " + + "multiple-fiber system. This upgraded weapon uses multiple fiber laser " + "modules that combine together to form a single, more powerful beam of up to " + "2000MW.

" + "This augmentation increases the player's success chance in Bladeburner contracts/operations by 10%.", @@ -2084,7 +2084,7 @@ function initAugmentations() { info:"A highly-advanced matter phase-shifter module that is embedded " + "in the brainstem and cerebellum. This augmentation allows " + "the user to project and control a holographic simulacrum within an " + - "extremely large radius. These specially-modified holograms were specially " + + "extremely large radius. These specially-modified holograms were specifically " + "weaponized by Bladeburner units to be used against Synthoids.

" + "This augmentation allows you to perform Bladeburner actions and other " + "actions (such as working, commiting crimes, etc.) at the same time.",