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Fix formulas access checks
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07fe3c1906
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@ -81,41 +81,41 @@ export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, h
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return {
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skills: {
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calculateSkill: function (exp: any, mult: any = 1): any {
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checkFormulasAccess("basic.calculateSkill");
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checkFormulasAccess("skills.calculateSkill");
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return calculateSkill(exp, mult);
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},
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calculateExp: function (skill: any, mult: any = 1): any {
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checkFormulasAccess("basic.calculateExp");
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checkFormulasAccess("skills.calculateExp");
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return calculateExp(skill, mult);
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},
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},
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hacking: {
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hackChance: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackChance");
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checkFormulasAccess("hacking.hackChance");
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return calculateHackingChance(server, player);
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},
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hackExp: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackExp");
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checkFormulasAccess("hacking.hackExp");
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return calculateHackingExpGain(server, player);
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},
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hackPercent: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackPercent");
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checkFormulasAccess("hacking.hackPercent");
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return calculatePercentMoneyHacked(server, player);
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},
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growPercent: function (server: any, threads: any, player: any, cores: any = 1): any {
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checkFormulasAccess("basic.growPercent");
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checkFormulasAccess("hacking.growPercent");
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return calculateServerGrowth(server, threads, player, cores);
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},
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hackTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.hackTime");
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checkFormulasAccess("hacking.hackTime");
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return calculateHackingTime(server, player) * 1000;
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},
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growTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.growTime");
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checkFormulasAccess("hacking.growTime");
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return calculateGrowTime(server, player) * 1000;
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},
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weakenTime: function (server: any, player: any): any {
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checkFormulasAccess("basic.weakenTime");
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checkFormulasAccess("hacking.weakenTime");
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return calculateWeakenTime(server, player) * 1000;
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},
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},
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@ -188,21 +188,27 @@ export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, h
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},
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gang: {
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wantedPenalty(gang: any): number {
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checkFormulasAccess("gang.wantedPenalty");
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return calculateWantedPenalty(gang);
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},
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respectGain: function (gang: any, member: any, task: any): number {
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checkFormulasAccess("gang.respectGain");
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return calculateRespectGain(gang, member, task);
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},
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wantedLevelGain: function (gang: any, member: any, task: any): number {
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checkFormulasAccess("gang.wantedLevelGain");
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return calculateWantedLevelGain(gang, member, task);
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},
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moneyGain: function (gang: any, member: any, task: any): number {
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checkFormulasAccess("gang.moneyGain");
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return calculateMoneyGain(gang, member, task);
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},
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ascensionPointsGain: function (exp: any): number {
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checkFormulasAccess("gang.ascensionPointsGain");
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return calculateAscensionPointsGain(exp);
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},
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ascensionMultiplier: function (points: any): number {
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checkFormulasAccess("gang.ascensionMultiplier");
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return calculateAscensionMult(points);
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},
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},
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