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https://github.com/bitburner-official/bitburner-src.git
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few bugfix
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@ -16,10 +16,13 @@ import { use } from "../../ui/Context";
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import { Reputation } from "../../ui/React/Reputation";
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import { Favor } from "../../ui/React/Favor";
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import Box from "@mui/material/Box";
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import Button from "@mui/material/Button";
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import Typography from "@mui/material/Typography";
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import Tooltip from "@mui/material/Tooltip";
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import TableBody from "@mui/material/TableBody";
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import Table from "@mui/material/Table";
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import { CONSTANTS } from "../../Constants";
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type IProps = {
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faction: Faction;
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@ -176,7 +179,10 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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</>
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);
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}
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const mult = Math.pow(
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CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][player.sourceFileLvl(11)],
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player.queuedAugmentations.length,
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);
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return (
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<>
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<Button onClick={props.routeToMainPage}>Back</Button>
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@ -188,6 +194,18 @@ export function AugmentationsPage(props: IProps): React.ReactElement {
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Reputation: <Reputation reputation={props.faction.playerReputation} /> Favor:{" "}
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<Favor favor={props.faction.favor} />
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</Typography>
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<Box display="flex">
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<Tooltip
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title={
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<Typography>
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The price of every Augmentation increases for every queued Augmentation and it is reset when you install
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them.
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</Typography>
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}
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>
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<Typography>Price multiplier: x {mult.toFixed(3)}</Typography>
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</Tooltip>
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</Box>
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<Button onClick={() => switchSortOrder(PurchaseAugmentationsOrderSetting.Cost)}>Sort by Cost</Button>
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<Button onClick={() => switchSortOrder(PurchaseAugmentationsOrderSetting.Reputation)}>Sort by Reputation</Button>
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<Button onClick={() => switchSortOrder(PurchaseAugmentationsOrderSetting.Default)}>Sort by Default Order</Button>
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@ -148,7 +148,7 @@ function LogWindow(props: IProps): React.ReactElement {
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</Box>
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</Box>
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</Paper>
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<Paper sx={{ overflow: "scroll", overflowWrap: "break-word", whiteSpace: "pre-line" }}>
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<Paper sx={{ overflow: "scroll", overflowWrap: "break-word", whiteSpace: "pre-wrap" }}>
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<ResizableBox
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className={classes.logs}
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height={500}
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