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Added check if factionWork is from faction of gang (#243)
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@ -3,6 +3,7 @@ import { Faction } from "../../Faction/Faction";
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import { Gang } from "../../Gang/Gang";
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import { Gang } from "../../Gang/Gang";
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import { PlayerObject } from "./PlayerObject";
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import { PlayerObject } from "./PlayerObject";
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import { GangConstants } from "../../Gang/data/Constants";
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import { GangConstants } from "../../Gang/data/Constants";
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import { isFactionWork } from "../../Work/FactionWork";
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export function canAccessGang(this: PlayerObject): boolean {
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export function canAccessGang(this: PlayerObject): boolean {
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if (this.bitNodeN === 2) {
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if (this.bitNodeN === 2) {
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@ -40,6 +41,9 @@ export function hasGangWith(this: PlayerObject, facName: string): boolean {
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}
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}
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export function startGang(this: PlayerObject, factionName: string, hacking: boolean): void {
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export function startGang(this: PlayerObject, factionName: string, hacking: boolean): void {
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// isFactionWork handles null internally, finishWork might need to be run with true
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if (isFactionWork(this.currentWork) && this.currentWork.factionName === factionName) this.finishWork(false);
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this.gang = new Gang(factionName, hacking);
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this.gang = new Gang(factionName, hacking);
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const fac = Factions[factionName];
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const fac = Factions[factionName];
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