diff --git a/src/HelpText.js b/src/HelpText.js index 1b0ad7e4c..2f23c7142 100644 --- a/src/HelpText.js +++ b/src/HelpText.js @@ -16,7 +16,7 @@ TerminalHelpText = "ifconfig Displays the IP address of the machine
" + "kill [script] [args...] Stops the specified script on the current server
" + "killall Stops all running scripts on the current machine
" + - "ls Displays all programs and scripts on the machine
" + + "ls [| grep pattern] Displays all files on the machine
" + "mem [script] [-t] [n] Displays the amount of RAM required to run the script
" + "nano [script] Script editor - Open up and edit a script
" + "ps Display all scripts that are currently running
" + diff --git a/src/InteractiveTutorial.js b/src/InteractiveTutorial.js index b33563ea6..20348e394 100644 --- a/src/InteractiveTutorial.js +++ b/src/InteractiveTutorial.js @@ -257,7 +257,7 @@ function iTutorialEvaluateStep() { //next step triggered by terminal commmand break; case iTutorialSteps.TerminalRunScript: - iTutorialSetText("We have 4GB of free RAM on this machine, which is enough to run our " + + iTutorialSetText("We have 8GB of free RAM on this machine, which is enough to run our " + "script. Let's run our script using 'run foodnstuff.script'."); //next step triggered by terminal commmand break; @@ -641,6 +641,9 @@ function iTutorialEnd() { currITutorialStep = iTutorialSteps.End; iTutorialIsRunning = false; document.getElementById("interactive-tutorial-container").style.display = "none"; + dialogBoxCreate("If you are new to the game, the following links may be useful for you!

" + + "Getting Started Guide" + + "Wiki"); } function iTutorialSetText(txt) { diff --git a/src/engine.js b/src/engine.js index 601aad341..4da1fe75d 100644 --- a/src/engine.js +++ b/src/engine.js @@ -679,6 +679,7 @@ var Engine = { //Displays the text when a section of the Tutorial is opened displayTutorialPage: function(text) { + document.getElementById("tutorial-getting-started-link").style.display = "none"; Engine.Clickables.tutorialNetworkingButton.style.display = "none"; Engine.Clickables.tutorialHackingButton.style.display = "none"; Engine.Clickables.tutorialScriptsButton.style.display = "none";