mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
commit
640795dbe9
@ -359,3 +359,38 @@ a:visited {
|
||||
.smallfont {
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
}
|
||||
|
||||
|
||||
.optionCheckbox {
|
||||
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10);
|
||||
margin: 5px;
|
||||
float: right;
|
||||
}
|
||||
|
||||
.optionRange {
|
||||
-webkit-appearance: none;
|
||||
background: #777;
|
||||
outline: none;
|
||||
opacity: 0.7;
|
||||
height: 10px;
|
||||
-webkit-transition: .2s;
|
||||
transition: opacity .2s;
|
||||
margin: 3px;
|
||||
}
|
||||
|
||||
|
||||
.optionRange::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
background: var(--my-font-color);
|
||||
cursor: pointer;
|
||||
}
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||||
|
||||
.optionRange::-moz-range-thumb {
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||||
width: 10px;
|
||||
height: 10px;
|
||||
background: var(--my-font-color);
|
||||
cursor: pointer;
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||||
}
|
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
2
dist/engineStyle.bundle.js
vendored
2
dist/engineStyle.bundle.js
vendored
@ -1,2 +1,2 @@
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([363,0]),o()}({306:function(n,t,o){},308:function(n,t,o){},310:function(n,t,o){},312:function(n,t,o){},314:function(n,t,o){},316:function(n,t,o){},318:function(n,t,o){},320:function(n,t,o){},322:function(n,t,o){},324:function(n,t,o){},326:function(n,t,o){},328:function(n,t,o){},330:function(n,t,o){},332:function(n,t,o){},334:function(n,t,o){},336:function(n,t,o){},338:function(n,t,o){},340:function(n,t,o){},342:function(n,t,o){},344:function(n,t,o){},346:function(n,t,o){},348:function(n,t,o){},350:function(n,t,o){},352:function(n,t,o){},354:function(n,t,o){},356:function(n,t,o){},358:function(n,t,o){},360:function(n,t,o){},363:function(n,t,o){"use strict";o.r(t);o(362),o(360),o(358),o(356),o(354),o(352),o(350),o(348),o(346),o(344),o(342),o(340),o(338),o(336),o(334),o(332),o(330),o(328),o(326),o(324),o(322),o(320),o(318),o(316),o(314),o(312),o(310),o(308),o(306)}});
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([364,0]),o()}({307:function(n,t,o){},309:function(n,t,o){},311:function(n,t,o){},313:function(n,t,o){},315:function(n,t,o){},317:function(n,t,o){},319:function(n,t,o){},321:function(n,t,o){},323:function(n,t,o){},325:function(n,t,o){},327:function(n,t,o){},329:function(n,t,o){},331:function(n,t,o){},333:function(n,t,o){},335:function(n,t,o){},337:function(n,t,o){},339:function(n,t,o){},341:function(n,t,o){},343:function(n,t,o){},345:function(n,t,o){},347:function(n,t,o){},349:function(n,t,o){},351:function(n,t,o){},353:function(n,t,o){},355:function(n,t,o){},357:function(n,t,o){},359:function(n,t,o){},361:function(n,t,o){},364:function(n,t,o){"use strict";o.r(t);o(363),o(361),o(359),o(357),o(355),o(353),o(351),o(349),o(347),o(345),o(343),o(341),o(339),o(337),o(335),o(333),o(331),o(329),o(327),o(325),o(323),o(321),o(319),o(317),o(315),o(313),o(311),o(309),o(307)}});
|
||||
//# sourceMappingURL=engineStyle.bundle.js.map
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29
dist/engineStyle.css
vendored
29
dist/engineStyle.css
vendored
@ -356,6 +356,35 @@ a:visited {
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||||
.smallfont {
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||||
font-size: 13px; }
|
||||
|
||||
.optionCheckbox {
|
||||
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10);
|
||||
margin: 5px;
|
||||
float: right; }
|
||||
|
||||
.optionRange {
|
||||
-webkit-appearance: none;
|
||||
background: #777;
|
||||
outline: none;
|
||||
opacity: 0.7;
|
||||
height: 10px;
|
||||
-webkit-transition: .2s;
|
||||
transition: opacity .2s;
|
||||
margin: 3px; }
|
||||
|
||||
.optionRange::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
appearance: none;
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
background: var(--my-font-color);
|
||||
cursor: pointer; }
|
||||
|
||||
.optionRange::-moz-range-thumb {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
background: var(--my-font-color);
|
||||
cursor: pointer; }
|
||||
|
||||
/* COLORS */
|
||||
/* Attributes */
|
||||
/* Styling for tooltip-style elements */
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||||
|
22
dist/vendor.bundle.js
vendored
22
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -3,15 +3,44 @@
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||||
Changelog
|
||||
=========
|
||||
|
||||
v0.49.0 - 2021-03-11 Source-File -1 (hydroflame)
|
||||
-------
|
||||
|
||||
v0.48.0 - ASCII - 2020-03-07
|
||||
**Source-File -1**
|
||||
|
||||
* For advanced players: The game now embraces exploits and will reward
|
||||
players for doing so.
|
||||
|
||||
**Gang**
|
||||
|
||||
* ascension is less effective as the ascension multiplier goes up.
|
||||
* territory gain scales with power difference.
|
||||
|
||||
**Netscript**
|
||||
|
||||
* 'gang.getEquipmentStats' returns the stats of the equipment.
|
||||
* 'gang.getTaskStats' returns the stats of a task.
|
||||
* 'getCrimeStats' returns the stats of a crime.
|
||||
* Crashes should now print the ns stack trace.
|
||||
* Log messages are now more consistent.
|
||||
* 'softReset' now accepts a callback script like 'installAugmentations'
|
||||
|
||||
**Misc.**
|
||||
|
||||
* Minor formatting under Hacking>Active Scripts
|
||||
* option menu colors now match the rest of the game, kinda.
|
||||
|
||||
|
||||
v0.48.0 - ASCII - 2021-03-07 (hydroflame)
|
||||
-------
|
||||
|
||||
**ASCII**
|
||||
|
||||
* Travel Agency now displays a world map
|
||||
* Cities are now top view of metro station maps
|
||||
|
||||
**Netscript**
|
||||
|
||||
* 'softReset' is a new netscript function that performs a soft reset
|
||||
regardless of if the player has bought augmentations or not.
|
||||
* 'getAugmentationStats' is a new netscript function that returns the stats of
|
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@ -22,11 +51,13 @@ v0.48.0 - ASCII - 2020-03-07
|
||||
* 'hacknet.maxNumNodes' returns the maximum number of hacknet nodes.
|
||||
|
||||
**Bladeburner**
|
||||
|
||||
* Current stamina will scale as max stamina increases, this prevents players
|
||||
from having very high penalty when they gain huge amount of exp at the
|
||||
start of a reset.
|
||||
|
||||
**Misc.**
|
||||
|
||||
* Fixed an issue where SF3 was listed as infinitly repeatable and SF12 as
|
||||
having a limit of 3.
|
||||
* Fixed an issue where the gang equipment screen would freeze the game if a
|
||||
|
@ -2,6 +2,7 @@ getActionAutolevel() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: getActionAutolevel(type, name)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ getActionCountRemaining() Netscript Function
|
||||
============================================
|
||||
|
||||
.. js:function:: getActionCountRemaining(type, name)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ getActionCurrentLevel() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: getActionCurrentLevel(type, name)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ getActionEstimatedSuccessChance() Netscript Function
|
||||
====================================================
|
||||
|
||||
.. js:function:: getActionEstimatedSuccessChance(type, name)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ getActionMaxLevel() Netscript Function
|
||||
======================================
|
||||
|
||||
.. js:function:: getActionMaxLevel(type, name)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ getActionRepGain() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getActionRepGain(type, name[, level=current level])
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ getActionTime() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getActionTime(type, name)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ getBlackOpNames() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: getBlackOpNames()
|
||||
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner Black Ops
|
||||
|
@ -2,6 +2,7 @@ getBlackOpRank() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: getBlackOpRank(name)
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
:param string name: name of the BlackOp. Must be an exact match.
|
||||
|
@ -2,6 +2,7 @@ getBonusTime() Netscript Function
|
||||
=================================
|
||||
|
||||
.. js:function:: getBonusTime()
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Returns the amount of accumulated "bonus time" (seconds) for the Bladeburner mechanic.
|
||||
|
@ -2,6 +2,7 @@ getCity() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: getCity()
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Returns the city that the player is currently in (for Bladeburner).
|
||||
|
@ -2,6 +2,7 @@ getCityChaos() Netscript Function
|
||||
=================================
|
||||
|
||||
.. js:function:: getCityChaos(cityName)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string cityName: Name of city. Case-sensitive
|
||||
|
@ -2,6 +2,7 @@ getCityEstimatedCommunities() Netscript Function
|
||||
================================================
|
||||
|
||||
.. js:function:: getCityEstimatedCommunities(cityName)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string cityName: Name of city. Case-sensitive
|
||||
|
@ -2,6 +2,7 @@ getCityEstimatedPopulation() Netscript Function
|
||||
===============================================
|
||||
|
||||
.. js:function:: getCityEstimatedPopulation(cityName)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string cityName: Name of city. Case-sensitive
|
||||
|
@ -2,6 +2,7 @@ getContractNames() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getContractNames()
|
||||
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner contracts
|
||||
|
@ -2,6 +2,7 @@ getCurrentAction() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getCurrentAction()
|
||||
|
||||
:RAM cost: 1 GB
|
||||
|
||||
Returns an object that represents the player's current Bladeburner action::
|
||||
|
@ -2,6 +2,7 @@ getGeneralActionNames() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: getGeneralActionNames()
|
||||
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all general Bladeburner actions
|
||||
|
@ -2,6 +2,7 @@ getOperationNames() Netscript Function
|
||||
======================================
|
||||
|
||||
.. js:function:: getOperationNames()
|
||||
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner operations
|
||||
|
@ -2,6 +2,7 @@ getRank() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: getRank()
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Returns the player's Bladeburner Rank
|
||||
|
@ -2,6 +2,7 @@ getSkillLevel() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getSkillLevel(skillName="")
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string skillName: Name of skill. Case-sensitive and must be an exact match
|
||||
|
@ -2,6 +2,7 @@ getSkillNames() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getSkillNames()
|
||||
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner skills
|
||||
|
@ -2,6 +2,7 @@ getSkillPoints() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: getSkillPoints()
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Returns the number of Bladeburner skill points you have
|
||||
|
@ -2,6 +2,7 @@ getSkillUpgradeCost() Netscript Function
|
||||
========================================
|
||||
|
||||
.. js:function:: getSkillUpgradeCost(skillName="")
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string skillName: Name of skill. Case-sensitive and must be an exact match
|
||||
|
@ -2,6 +2,7 @@ getStamina() Netscript Function
|
||||
===============================
|
||||
|
||||
.. js:function:: getStamina()
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Returns an array with two elements:
|
||||
|
@ -2,6 +2,7 @@ getTeamSize() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: getTeamSize(type, name)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ joinBladeburnerDivision() Netscript Function
|
||||
============================================
|
||||
|
||||
.. js:function:: joinBladeburnerDivision()
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Attempts to join the Bladeburner division.
|
||||
|
@ -2,6 +2,7 @@ joinBladeburnerFaction() Netscript Function
|
||||
===========================================
|
||||
|
||||
.. js:function:: joinBladeburnerFaction()
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Attempts to join the Bladeburner faction.
|
||||
|
@ -2,6 +2,7 @@ setActionAutolevel() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: setActionAutolevel(type, name, autoLevel)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ setActionLevel() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: setActionLevel(type, name, level)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ setTeamSize() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: setTeamSize(type, name, size)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ startAction() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: startAction(type, name)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
|
@ -2,6 +2,7 @@ stopBladeburnerAction() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: stopBladeburnerAction()
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
Stops the current Bladeburner action
|
||||
|
@ -2,6 +2,7 @@ switchCity() Netscript Function
|
||||
===============================
|
||||
|
||||
.. js:function:: switchCity(cityName)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string cityName: Name of city
|
||||
|
@ -2,6 +2,7 @@ upgradeSkill() Netscript Function
|
||||
=================================
|
||||
|
||||
.. js:function:: upgradeSkill(skillName)
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string skillName: Name of Skill to be upgraded. Case-sensitive and must be an exact match
|
||||
|
17
doc/source/netscript/gangapi/getEquipmentStats.rst
Normal file
17
doc/source/netscript/gangapi/getEquipmentStats.rst
Normal file
@ -0,0 +1,17 @@
|
||||
getEquipmentStats() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getEquipmentStats(equipName)
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
:param string equipName: Name of equipment
|
||||
|
||||
:returns: A dictionary containing the stats of the equipment.
|
||||
|
||||
Get the specified equipment stats.
|
||||
|
||||
{
|
||||
"str":1.04,
|
||||
"def":1.04
|
||||
}
|
35
doc/source/netscript/gangapi/getTaskStats.rst
Normal file
35
doc/source/netscript/gangapi/getTaskStats.rst
Normal file
@ -0,0 +1,35 @@
|
||||
getTaskStats() Netscript Function
|
||||
======================================
|
||||
|
||||
.. js:function:: getTaskStats(taskName)
|
||||
|
||||
:RAM cost: 1 GB
|
||||
|
||||
:param string name: Name of the task.
|
||||
|
||||
Get the stats of a gang member stats. This is typically used to evaluate
|
||||
which action should be executed next.
|
||||
|
||||
{
|
||||
name: Terrorism,
|
||||
desc: "Assign this gang member to commit acts of terrorism
|
||||
|
||||
Greatly increases respect - Greatly increases wanted level - Scales heavily with territory",
|
||||
isHacking: false,
|
||||
isCombat: true,
|
||||
baseRespect: 0.01,
|
||||
baseWanted: 6,
|
||||
baseMoney: 0,
|
||||
hackWeight: 20,
|
||||
strWeight: 20,
|
||||
defWeight: 20,
|
||||
dexWeight: 20,
|
||||
agiWeight: 0,
|
||||
chaWeight: 20,
|
||||
difficulty: 36,
|
||||
territory: {
|
||||
money: 1,
|
||||
respect: 2,
|
||||
wanted: 2
|
||||
}
|
||||
}
|
37
doc/source/netscript/singularityfunctions/getCrimeStats.rst
Normal file
37
doc/source/netscript/singularityfunctions/getCrimeStats.rst
Normal file
@ -0,0 +1,37 @@
|
||||
getCrimeStats() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: getCrimeStats(crime)
|
||||
|
||||
:RAM cost: 5 GB
|
||||
|
||||
:param string crime:
|
||||
Name of crime. Not case-sensitive. This argument is fairlyn lenient in terms of what inputs it accepts.
|
||||
Check the documentation for the *commitCrime()* function for a list of example inputs.
|
||||
|
||||
If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
|
||||
|
||||
:return The stats of the crime
|
||||
|
||||
{
|
||||
"difficulty": 0.2,
|
||||
"karma": 0.25,
|
||||
"kills": 0,
|
||||
"money": 36000,
|
||||
"name": "Mug",
|
||||
"time": 4000,
|
||||
"type": "mug someone",
|
||||
"hacking_success_weight": 0,
|
||||
"strength_success_weight": 1.5,
|
||||
"defense_success_weight": 0.5,
|
||||
"dexterity_success_weight": 1.5,
|
||||
"agility_success_weight": 0.5,
|
||||
"charisma_success_weight": 0,
|
||||
"hacking_exp": 0,
|
||||
"strength_exp": 3,
|
||||
"defense_exp": 3,
|
||||
"dexterity_exp": 3,
|
||||
"agility_exp": 3,
|
||||
"charisma_exp": 0,
|
||||
"intelligence_exp": 0
|
||||
}
|
28
index.html
28
index.html
@ -393,7 +393,7 @@
|
||||
<div id="game-options-left-panel">
|
||||
<!-- Netscript execution time -->
|
||||
<fieldset>
|
||||
<label for="settingsNSExecTimeRangeVal" class="tooltip">Netscript exec time:
|
||||
<label for="settingsNSExecTimeRangeVal" class="tooltip">Netscript exec time:
|
||||
<span class="tooltiptext">
|
||||
The minimum number of milliseconds it takes to execute an operation in Netscript.
|
||||
Setting this too low can result in poor performance if you have many scripts running.
|
||||
@ -401,13 +401,13 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
|
||||
<input class="optionRange" type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
|
||||
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
<!-- Log capacity -->
|
||||
<fieldset>
|
||||
<label for="settingsNSLogRangeVal" class="tooltip">Netscript log size:
|
||||
<label for="settingsNSLogRangeVal" class="tooltip">Netscript log size:
|
||||
<span class="tooltiptext">
|
||||
The maximum number of lines a script's logs can hold. Setting this too high
|
||||
can cause the game to use a lot of memory if you have many scripts running.
|
||||
@ -415,13 +415,13 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
|
||||
<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
|
||||
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
<!-- Port capacity -->
|
||||
<fieldset>
|
||||
<label for="settingsNSPortRangeVal" class="tooltip">Netscript port size:
|
||||
<label for="settingsNSPortRangeVal" class="tooltip">Netscript port size:
|
||||
<span class="tooltiptext">
|
||||
The maximum number of entries that can be written to a port using Netscript's
|
||||
write() function. Setting this too high can cause the game to use a lot of memory.
|
||||
@ -429,19 +429,19 @@
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
|
||||
<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
|
||||
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
<!-- Autosave Interval -->
|
||||
<fieldset>
|
||||
<label for="settingsAutosaveIntervalVal" class="tooltip">Autosave Interval
|
||||
<label for="settingsAutosaveIntervalVal" class="tooltip">Autosave Interval:
|
||||
<span class="tooltiptext">
|
||||
The time (in seconds) between each autosave. Set to 0 to disable autosave.
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
|
||||
<input class="optionRange" type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
|
||||
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -454,7 +454,7 @@
|
||||
and can be viewed with the 'cat' Terminal command.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages">
|
||||
</fieldset>
|
||||
|
||||
<!-- Suppress faction invites -->
|
||||
@ -465,7 +465,7 @@
|
||||
on the screen. Your outstanding faction invites can be viewed in the 'Factions' page.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites">
|
||||
</fieldset>
|
||||
|
||||
<!-- Suppress travel confirmation -->
|
||||
@ -475,7 +475,7 @@
|
||||
If this is set, the confirmation message before traveling will not show up. You will automatically be deducted the travel cost as soon as you click.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressTravelConfirmation" id="settingsSuppressTravelConfirmation">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressTravelConfirmation" id="settingsSuppressTravelConfirmation">
|
||||
</fieldset>
|
||||
|
||||
|
||||
@ -486,7 +486,7 @@
|
||||
If this is set, the confirmation message before buying augmentation will not show up.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressBuyAugmentationConfirmation" id="settingsSuppressBuyAugmentationConfirmation">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressBuyAugmentationConfirmation" id="settingsSuppressBuyAugmentationConfirmation">
|
||||
</fieldset>
|
||||
|
||||
<!-- Hospitalization Popup -->
|
||||
@ -496,7 +496,7 @@
|
||||
If this is set, a popup message will no longer be shown when you are hospitalized after taking too much damage.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressHospitalizationPopup" id="settingsSuppressHospitalizationPopup">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressHospitalizationPopup" id="settingsSuppressHospitalizationPopup">
|
||||
</fieldset>
|
||||
|
||||
<!-- Disable Terminal and Navigation Shortcuts -->
|
||||
@ -508,7 +508,7 @@
|
||||
and the "Save and Close (Ctrl + b)" hotkey in the Text Editor.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys">
|
||||
</fieldset>
|
||||
|
||||
<!-- Locale for displaying numbers -->
|
||||
|
190
package-lock.json
generated
190
package-lock.json
generated
@ -1,11 +1,11 @@
|
||||
{
|
||||
"name": "bitburner",
|
||||
"version": "0.47.0",
|
||||
"version": "0.47.3",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"version": "0.47.0",
|
||||
"version": "0.47.3",
|
||||
"hasInstallScript": true,
|
||||
"license": "SEE LICENSE IN license.txt",
|
||||
"dependencies": {
|
||||
@ -67,7 +67,7 @@
|
||||
"json5": "^1.0.1",
|
||||
"less": "^3.9.0",
|
||||
"less-loader": "^4.1.0",
|
||||
"lodash": "^4.17.10",
|
||||
"lodash": "^4.17.21",
|
||||
"mini-css-extract-plugin": "^0.4.1",
|
||||
"mkdirp": "^0.5.1",
|
||||
"mocha": "^6.1.4",
|
||||
@ -1225,6 +1225,11 @@
|
||||
"integrity": "sha512-jp/uFnooOiO+L211eZOoSyzpOITMXx1rBITauYykG3BRYPu8h0UcxsPNB04RR5vo4Tyz3+ay17tR6JVf9qzYWg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/async/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg=="
|
||||
},
|
||||
"node_modules/asynckit": {
|
||||
"version": "0.4.0",
|
||||
"resolved": "https://registry.npmjs.org/asynckit/-/asynckit-0.4.0.tgz",
|
||||
@ -1501,6 +1506,12 @@
|
||||
"platform": "1.3.5"
|
||||
}
|
||||
},
|
||||
"node_modules/benchmark/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/big.js": {
|
||||
"version": "3.2.0",
|
||||
"resolved": "https://registry.npmjs.org/big.js/-/big.js-3.2.0.tgz",
|
||||
@ -4379,6 +4390,12 @@
|
||||
"js-yaml": "bin/js-yaml.js"
|
||||
}
|
||||
},
|
||||
"node_modules/eslint/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/eslint/node_modules/strip-ansi": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-4.0.0.tgz",
|
||||
@ -5607,6 +5624,12 @@
|
||||
"node": "*"
|
||||
}
|
||||
},
|
||||
"node_modules/globule/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/gonzales-pe": {
|
||||
"version": "4.2.3",
|
||||
"resolved": "https://registry.npmjs.org/gonzales-pe/-/gonzales-pe-4.2.3.tgz",
|
||||
@ -6040,6 +6063,12 @@
|
||||
"object-assign": "4.1.1"
|
||||
}
|
||||
},
|
||||
"node_modules/html-webpack-plugin/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/htmlparser2": {
|
||||
"version": "3.9.2",
|
||||
"resolved": "https://registry.npmjs.org/htmlparser2/-/htmlparser2-3.9.2.tgz",
|
||||
@ -6402,6 +6431,12 @@
|
||||
"node": ">=4"
|
||||
}
|
||||
},
|
||||
"node_modules/inquirer/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/inquirer/node_modules/strip-ansi": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-4.0.0.tgz",
|
||||
@ -7652,9 +7687,10 @@
|
||||
}
|
||||
},
|
||||
"node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg=="
|
||||
"version": "4.17.21",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
|
||||
"integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/lodash.camelcase": {
|
||||
"version": "4.3.0",
|
||||
@ -8982,6 +9018,12 @@
|
||||
"node": ">=4"
|
||||
}
|
||||
},
|
||||
"node_modules/mochapack/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/mochapack/node_modules/pify": {
|
||||
"version": "3.0.0",
|
||||
"resolved": "https://registry.npmjs.org/pify/-/pify-3.0.0.tgz",
|
||||
@ -9507,12 +9549,6 @@
|
||||
"node": "*"
|
||||
}
|
||||
},
|
||||
"node_modules/node-sass/node_modules/lodash": {
|
||||
"version": "4.17.21",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
|
||||
"integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/node-sass/node_modules/path-key": {
|
||||
"version": "3.1.1",
|
||||
"resolved": "https://registry.npmjs.org/path-key/-/path-key-3.1.1.tgz",
|
||||
@ -11029,6 +11065,12 @@
|
||||
"node": ">=4"
|
||||
}
|
||||
},
|
||||
"node_modules/postcss-reporter/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/postcss-reporter/node_modules/postcss": {
|
||||
"version": "6.0.23",
|
||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-6.0.23.tgz",
|
||||
@ -11283,6 +11325,12 @@
|
||||
"node": ">=4"
|
||||
}
|
||||
},
|
||||
"node_modules/postcss-sorting/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/postcss-sorting/node_modules/postcss": {
|
||||
"version": "6.0.23",
|
||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-6.0.23.tgz",
|
||||
@ -14079,6 +14127,12 @@
|
||||
"node": ">=4"
|
||||
}
|
||||
},
|
||||
"node_modules/stylelint-order/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/stylelint-order/node_modules/postcss": {
|
||||
"version": "6.0.23",
|
||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-6.0.23.tgz",
|
||||
@ -14335,6 +14389,12 @@
|
||||
"node": ">=4"
|
||||
}
|
||||
},
|
||||
"node_modules/stylelint/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/stylelint/node_modules/map-obj": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/map-obj/-/map-obj-2.0.0.tgz",
|
||||
@ -14724,6 +14784,12 @@
|
||||
"integrity": "sha512-xbbCH5dCYU5T8LcEhhuh7HJ88HXuW3qsI3Y0zOZFKfZEHcpWiHU/Jxzk629Brsab/mMiHQti9wMP+845RPe3Vg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/table/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/tapable": {
|
||||
"version": "1.0.0",
|
||||
"resolved": "https://registry.npmjs.org/tapable/-/tapable-1.0.0.tgz",
|
||||
@ -16144,6 +16210,12 @@
|
||||
"node": ">=6.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/webpack-cli/node_modules/lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/webpack-cli/node_modules/strip-ansi": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-4.0.0.tgz",
|
||||
@ -18457,6 +18529,13 @@
|
||||
"integrity": "sha512-fNEiL2+AZt6AlAw/29Cr0UDe4sRAHCpEHh54WMz+Bb7QfNcFw4h3loofyJpLeQs4Yx7yuqu/2dLgM5hKOs6HlQ==",
|
||||
"requires": {
|
||||
"lodash": "4.17.10"
|
||||
},
|
||||
"dependencies": {
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg=="
|
||||
}
|
||||
}
|
||||
},
|
||||
"async-each": {
|
||||
@ -18711,6 +18790,14 @@
|
||||
"requires": {
|
||||
"lodash": "4.17.10",
|
||||
"platform": "1.3.5"
|
||||
},
|
||||
"dependencies": {
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"big.js": {
|
||||
@ -21164,6 +21251,12 @@
|
||||
"esprima": "4.0.0"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"strip-ansi": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-4.0.0.tgz",
|
||||
@ -22223,6 +22316,12 @@
|
||||
"once": "1.4.0",
|
||||
"path-is-absolute": "1.0.1"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -22580,6 +22679,12 @@
|
||||
"json5": "0.5.1",
|
||||
"object-assign": "4.1.1"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -22882,6 +22987,12 @@
|
||||
"integrity": "sha1-tdRU3CGZriJWmfNGfloH87lVuv0=",
|
||||
"dev": true
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"strip-ansi": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-4.0.0.tgz",
|
||||
@ -23908,9 +24019,10 @@
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg=="
|
||||
"version": "4.17.21",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
|
||||
"integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg==",
|
||||
"dev": true
|
||||
},
|
||||
"lodash.camelcase": {
|
||||
"version": "4.3.0",
|
||||
@ -24999,6 +25111,12 @@
|
||||
"slash": "1.0.0"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"pify": {
|
||||
"version": "3.0.0",
|
||||
"resolved": "https://registry.npmjs.org/pify/-/pify-3.0.0.tgz",
|
||||
@ -25416,12 +25534,6 @@
|
||||
"path-is-absolute": "1.0.1"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.21",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
|
||||
"integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg==",
|
||||
"dev": true
|
||||
},
|
||||
"path-key": {
|
||||
"version": "3.1.1",
|
||||
"resolved": "https://registry.npmjs.org/path-key/-/path-key-3.1.1.tgz",
|
||||
@ -26731,6 +26843,12 @@
|
||||
"supports-color": "5.4.0"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"postcss": {
|
||||
"version": "6.0.23",
|
||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-6.0.23.tgz",
|
||||
@ -26942,6 +27060,12 @@
|
||||
"supports-color": "5.4.0"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"postcss": {
|
||||
"version": "6.0.23",
|
||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-6.0.23.tgz",
|
||||
@ -29479,6 +29603,12 @@
|
||||
"strip-bom": "3.0.0"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"map-obj": {
|
||||
"version": "2.0.0",
|
||||
"resolved": "https://registry.npmjs.org/map-obj/-/map-obj-2.0.0.tgz",
|
||||
@ -29676,6 +29806,12 @@
|
||||
"supports-color": "5.4.0"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"postcss": {
|
||||
"version": "6.0.23",
|
||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-6.0.23.tgz",
|
||||
@ -29854,6 +29990,12 @@
|
||||
"resolved": "https://registry.npmjs.org/json-schema-traverse/-/json-schema-traverse-0.4.1.tgz",
|
||||
"integrity": "sha512-xbbCH5dCYU5T8LcEhhuh7HJ88HXuW3qsI3Y0zOZFKfZEHcpWiHU/Jxzk629Brsab/mMiHQti9wMP+845RPe3Vg==",
|
||||
"dev": true
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -31120,6 +31262,12 @@
|
||||
"through": "2.3.8"
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.10",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.10.tgz",
|
||||
"integrity": "sha512-UejweD1pDoXu+AD825lWwp4ZGtSwgnpZxb3JDViD7StjQz+Nb/6l093lx4OQ0foGWNRoc19mWy7BzL+UAK2iVg==",
|
||||
"dev": true
|
||||
},
|
||||
"strip-ansi": {
|
||||
"version": "4.0.0",
|
||||
"resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-4.0.0.tgz",
|
||||
|
@ -65,7 +65,7 @@
|
||||
"json5": "^1.0.1",
|
||||
"less": "^3.9.0",
|
||||
"less-loader": "^4.1.0",
|
||||
"lodash": "^4.17.10",
|
||||
"lodash": "^4.17.21",
|
||||
"mini-css-extract-plugin": "^0.4.1",
|
||||
"mkdirp": "^0.5.1",
|
||||
"mocha": "^6.1.4",
|
||||
|
@ -2054,7 +2054,7 @@ function applyAugmentation(aug, reapply=false) {
|
||||
}
|
||||
}
|
||||
|
||||
function installAugmentations(cbScript=null) {
|
||||
function installAugmentations() {
|
||||
if (Player.queuedAugmentations.length == 0) {
|
||||
dialogBoxCreate("You have not purchased any Augmentations to install!");
|
||||
return false;
|
||||
@ -2063,7 +2063,7 @@ function installAugmentations(cbScript=null) {
|
||||
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
|
||||
var aug = Augmentations[Player.queuedAugmentations[i].name];
|
||||
if (aug == null) {
|
||||
console.log("ERROR. Invalid augmentation");
|
||||
console.error(`Invalid augmentation: ${Player.queuedAugmentations[i].name}`);
|
||||
continue;
|
||||
}
|
||||
applyAugmentation(Player.queuedAugmentations[i]);
|
||||
@ -2074,24 +2074,6 @@ function installAugmentations(cbScript=null) {
|
||||
"to install the following Augmentations:<br>" + augmentationList +
|
||||
"<br>You wake up in your home...you feel different...");
|
||||
prestigeAugmentation();
|
||||
|
||||
//Run a script after prestiging
|
||||
if (cbScript && isString(cbScript)) {
|
||||
var home = Player.getHomeComputer();
|
||||
for (const script of home.scripts) {
|
||||
if (script.filename === cbScript) {
|
||||
const ramUsage = script.ramUsage;
|
||||
const ramAvailable = home.maxRam - home.ramUsed;
|
||||
if (ramUsage > ramAvailable) {
|
||||
return; // Not enough RAM
|
||||
}
|
||||
const runningScriptObj = new RunningScript(script, []); // No args
|
||||
runningScriptObj.threads = 1; // Only 1 thread
|
||||
|
||||
startWorkerScript(runningScriptObj, home);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function augmentationExists(name) {
|
||||
|
@ -10,6 +10,7 @@ import * as React from "react";
|
||||
import { InstalledAugmentations } from "./InstalledAugmentations";
|
||||
import { ListConfiguration } from "./ListConfiguration";
|
||||
import { OwnedSourceFiles } from "./OwnedSourceFiles";
|
||||
import { SourceFileMinus1 } from "./SourceFileMinus1";
|
||||
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
|
||||
@ -98,6 +99,7 @@ export class InstalledAugmentationsAndSourceFiles extends React.Component<IProps
|
||||
sortInOrderFn={this.sortInOrder}
|
||||
/>
|
||||
<ul className="augmentations-list" ref={this.listRef}>
|
||||
<SourceFileMinus1 />
|
||||
<OwnedSourceFiles />
|
||||
<InstalledAugmentations />
|
||||
</ul>
|
||||
|
44
src/Augmentation/ui/SourceFileMinus1.tsx
Normal file
44
src/Augmentation/ui/SourceFileMinus1.tsx
Normal file
@ -0,0 +1,44 @@
|
||||
/**
|
||||
* React Component for displaying a list of the player's Source-Files
|
||||
* on the Augmentations UI
|
||||
*/
|
||||
import * as React from "react";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
|
||||
import { SourceFiles } from "../../SourceFile/SourceFiles";
|
||||
import { Exploit, ExploitName } from "../../Exploits/Exploit";
|
||||
|
||||
import { Accordion } from "../../ui/React/Accordion";
|
||||
|
||||
export function SourceFileMinus1(): React.ReactElement {
|
||||
let exploits = Player.exploits;
|
||||
|
||||
if(exploits.length === 0) {
|
||||
return <></>
|
||||
}
|
||||
|
||||
return (<li key={-1}>
|
||||
<Accordion
|
||||
headerContent={
|
||||
<>
|
||||
Source-File -1: Exploits in the BitNodes
|
||||
<br />
|
||||
Level {exploits.length} / ?
|
||||
</>
|
||||
}
|
||||
panelContent={
|
||||
<>
|
||||
<p>This Source-File can only be acquired with obscure knowledge of the game, javascript, and the web ecosystem.</p>
|
||||
<p>It increases all of the player's multipliers by 0.1%</p><br />
|
||||
|
||||
<p>You have found the following exploits:</p>
|
||||
<ul>
|
||||
{exploits.map((c: Exploit) => <li key={c}>* {ExploitName(c)}</li>)}
|
||||
</ul>
|
||||
</>
|
||||
}
|
||||
/>
|
||||
</li>)
|
||||
}
|
@ -492,7 +492,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
|
||||
BitNodeMultipliers.BladeburnerSkillCost = inc;
|
||||
break;
|
||||
default:
|
||||
console.log("WARNING: Player.bitNodeN invalid");
|
||||
console.warn("Player.bitNodeN invalid");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -495,7 +495,7 @@ Action.prototype.getSuccessChance = function(inst, params={}) {
|
||||
var key = "eff" + stat.charAt(0).toUpperCase() + stat.slice(1);
|
||||
var effMultiplier = inst.skillMultipliers[key];
|
||||
if (effMultiplier == null) {
|
||||
console.log("ERROR: Failed to find Bladeburner Skill multiplier for: " + stat);
|
||||
console.error(`Failed to find Bladeburner Skill multiplier for: ${stat}`);
|
||||
effMultiplier = 1;
|
||||
}
|
||||
competence += (this.weights[stat] * Math.pow(effMultiplier*playerStatLvl, this.decays[stat]));
|
||||
@ -1218,8 +1218,7 @@ Bladeburner.prototype.startAction = function(actionId) {
|
||||
Bladeburner.prototype.processAction = function(seconds) {
|
||||
if (this.action.type === ActionTypes["Idle"]) {return;}
|
||||
if (this.actionTimeToComplete <= 0) {
|
||||
console.log("action.type: " + this.action.type);
|
||||
throw new Error("Invalid actionTimeToComplete value: " + this.actionTimeToComplete);
|
||||
throw new Error(`Invalid actionTimeToComplete value: ${this.actionTimeToComplete}, type; ${this.action.type}`);
|
||||
}
|
||||
if (!(this.action instanceof ActionIdentifier)) {
|
||||
throw new Error("Bladeburner.action is not an ActionIdentifier Object");
|
||||
@ -1720,7 +1719,7 @@ Bladeburner.prototype.randomEvent = function() {
|
||||
|
||||
Bladeburner.prototype.triggerPotentialMigration = function(sourceCityName, chance) {
|
||||
if (chance == null || isNaN(chance)) {
|
||||
console.log("ERROR: Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()");
|
||||
console.error("Invalid 'chance' parameter passed into Bladeburner.triggerPotentialMigration()");
|
||||
}
|
||||
if (chance > 1) {chance /= 100;}
|
||||
if (Math.random() < chance) {this.triggerMigration(sourceCityName);}
|
||||
@ -2310,7 +2309,7 @@ Bladeburner.prototype.createSkillsContent = function() {
|
||||
// TODO in the future if items are ever implemented
|
||||
break;
|
||||
default:
|
||||
console.log("Warning: Unrecognized SkillMult Key: " + multKeys[i]);
|
||||
console.warn(`Unrecognized SkillMult Key: ${multKeys[i]}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3022,7 +3021,6 @@ Bladeburner.prototype.parseCommandArguments = function(command) {
|
||||
++i;
|
||||
}
|
||||
if (start !== i) {args.push(command.substr(start, i-start));}
|
||||
console.log("Bladeburner console command parsing returned: " + args);
|
||||
return args;
|
||||
}
|
||||
|
||||
@ -3286,7 +3284,7 @@ Bladeburner.prototype.executeSkillConsoleCommand = function(args) {
|
||||
// TODO if items are ever implemented
|
||||
break;
|
||||
default:
|
||||
console.log("Warning: Unrecognized SkillMult Key: " + multKeys[i]);
|
||||
console.warn(`Unrecognized SkillMult Key: ${multKeys[i]}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3829,43 +3827,6 @@ Bladeburner.prototype.setTeamSizeNetscriptFn = function(type, name, size, worker
|
||||
return sanitizedSize;
|
||||
}
|
||||
|
||||
Bladeburner.prototype.getCityEstimatedPopulationNetscriptFn = function(cityName, workerScript) {
|
||||
if (!this.cities.hasOwnProperty(cityName)) {
|
||||
workerScript.log("ERROR: bladeburner.getCityEstimatedPopulation() failed because the specified " +
|
||||
"city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
|
||||
return -1;
|
||||
}
|
||||
return this.cities[cityName].popEst;
|
||||
}
|
||||
|
||||
Bladeburner.prototype.getCityEstimatedCommunitiesNetscriptFn = function(cityName, workerScript) {
|
||||
if (!this.cities.hasOwnProperty(cityName)) {
|
||||
workerScript.log("ERROR: bladeburner.getCityEstimatedCommunities() failed because the specified " +
|
||||
"city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
|
||||
return -1;
|
||||
}
|
||||
return this.cities[cityName].commsEst;
|
||||
}
|
||||
|
||||
Bladeburner.prototype.getCityChaosNetscriptFn = function(cityName, workerScript) {
|
||||
if (!this.cities.hasOwnProperty(cityName)) {
|
||||
workerScript.log("ERROR: bladeburner.getCityChaos() failed because the specified " +
|
||||
"city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
|
||||
return -1;
|
||||
}
|
||||
return this.cities[cityName].chaos;
|
||||
}
|
||||
|
||||
Bladeburner.prototype.switchCityNetscriptFn = function(cityName, workerScript) {
|
||||
if (!this.cities.hasOwnProperty(cityName)) {
|
||||
workerScript.log("ERROR: bladeburner.switchCity() failed because the specified " +
|
||||
"city was invalid: " + cityName + ". Note that this city argument is case-sensitive");
|
||||
return false;
|
||||
}
|
||||
this.city = cityName;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bladeburner.prototype.joinBladeburnerFactionNetscriptFn = function(workerScript) {
|
||||
var bladeburnerFac = Factions["Bladeburners"];
|
||||
if (bladeburnerFac.isMember) {
|
||||
|
@ -6,7 +6,7 @@
|
||||
import { IMap } from "./types";
|
||||
|
||||
export let CONSTANTS: IMap<any> = {
|
||||
Version: "0.48.0",
|
||||
Version: "0.49.0",
|
||||
|
||||
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
||||
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
||||
@ -228,46 +228,27 @@ export let CONSTANTS: IMap<any> = {
|
||||
|
||||
LatestUpdate:
|
||||
`
|
||||
v0.48.0 - ASCII
|
||||
v0.49.0 - 2021-03-11 Source-File -1
|
||||
-------
|
||||
|
||||
ASCII
|
||||
* Travel Agency now displays a world map
|
||||
* Cities are now top view of metro station maps
|
||||
Source-File -1
|
||||
* For advanced players: The game now embraces exploits and will reward
|
||||
players for doing so.
|
||||
|
||||
Gang
|
||||
* ascension is less effective as the ascension multiplier goes up.
|
||||
* territory gain scales with power difference.
|
||||
|
||||
Netscript
|
||||
* 'softReset' is a new netscript function that performs a soft reset
|
||||
regardless of if the player has bought augmentations or not.
|
||||
* 'getAugmentationStats' is a new netscript function that returns the stats of
|
||||
an augmentation.
|
||||
* getCharacterInformation now additionally returns exp
|
||||
* pid resets back to 1 when installing or destroying a BitNode.
|
||||
* New '.ns' scripts start with a main function.
|
||||
* 'hacknet.maxNumNodes' returns the maximum number of hacknet nodes.
|
||||
|
||||
Bladeburner
|
||||
* Current stamina will scale as max stamina increases, this prevents players
|
||||
from having very high penalty when they gain huge amount of exp at the
|
||||
start of a reset.
|
||||
* 'gang.getEquipmentStats' returns the stats of the equipment.
|
||||
* 'gang.getTaskStats' returns the stats of a task.
|
||||
* 'getCrimeStats' returns the stats of a crime.
|
||||
* Crashes should now print the ns stack trace.
|
||||
* Log messages are now more consistent.
|
||||
* 'softReset' now accepts a callback script like 'installAugmentations'
|
||||
|
||||
Misc.
|
||||
* Fixed an issue where SF3 was listed as infinitly repeatable and SF12 as
|
||||
having a limit of 3.
|
||||
* Fixed an issue where the gang equipment screen would freeze the game if a
|
||||
script installed augmentations while it is open.
|
||||
* All BonusTime now displays in the 'H M S' format.
|
||||
* Donation textbox style updated to match the rest of the game.
|
||||
* Corporation name style updated to match the rest of the game.
|
||||
* minor formatting under Hacking>Active Scripts
|
||||
* typo in BN12 description
|
||||
* BN12 now reduces contract money
|
||||
* Character>Stats percentages are aligned, server and hacknet limit are
|
||||
displayed, if the player has SF5 the reduces stats are shown.
|
||||
* Character>Augmentations now displays by how much the player stats will
|
||||
increase.
|
||||
* Character>Augmentations has a badge indicating how many augs the player
|
||||
has bought but not installed
|
||||
* Character>Factions has a badge indicating how many factions have pending
|
||||
invites.
|
||||
* Minor formatting under Hacking>Active Scripts
|
||||
* option menu colors now match the rest of the game, kinda.
|
||||
`
|
||||
}
|
||||
|
@ -383,7 +383,7 @@ Industry.prototype.init = function() {
|
||||
this.makesProducts = true;
|
||||
break;
|
||||
default:
|
||||
console.log("ERR: Invalid Industry Type passed into Industry.init(): " + this.type);
|
||||
console.error(`Invalid Industry Type passed into Industry.init(): ${this.type}`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -409,7 +409,7 @@ Industry.prototype.getProductDescriptionText = function() {
|
||||
case Industries.RealEstate:
|
||||
return "develop and manage real estate properties";
|
||||
default:
|
||||
console.log("ERROR: Invalid industry type in Industry.getProductDescriptionText");
|
||||
console.error("Invalid industry type in Industry.getProductDescriptionText");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@ -477,9 +477,7 @@ Industry.prototype.process = function(marketCycles=1, state, company) {
|
||||
//Then calculate salaries and processs the markets
|
||||
if (state === "START") {
|
||||
if (isNaN(this.thisCycleRevenue) || isNaN(this.thisCycleExpenses)) {
|
||||
console.log("ERROR: NaN in Corporation's computed revenue/expenses");
|
||||
console.log(this.thisCycleRevenue.toString());
|
||||
console.log(this.thisCycleExpenses.toString());
|
||||
console.error("NaN in Corporation's computed revenue/expenses");
|
||||
dialogBoxCreate("Something went wrong when compting Corporation's revenue/expenses. This is a bug. Please report to game developer");
|
||||
this.thisCycleRevenue = new Decimal(0);
|
||||
this.thisCycleExpenses = new Decimal(0);
|
||||
@ -898,7 +896,7 @@ Industry.prototype.processMaterials = function(marketCycles=1, company) {
|
||||
var expIndustry = company.divisions[foo];
|
||||
var expWarehouse = expIndustry.warehouses[exp.city];
|
||||
if (!(expWarehouse instanceof Warehouse)) {
|
||||
console.log("ERROR: Invalid export! " + expIndustry.name + " " + exp.city);
|
||||
console.error(`Invalid export! ${expIndustry.name} ${exp.city}`);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -931,7 +929,7 @@ Industry.prototype.processMaterials = function(marketCycles=1, company) {
|
||||
case "START":
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Invalid state: " + this.state);
|
||||
console.error(`Invalid state: ${this.state}`);
|
||||
break;
|
||||
} //End switch(this.state)
|
||||
this.updateWarehouseSizeUsed(warehouse);
|
||||
@ -1181,7 +1179,7 @@ Industry.prototype.processProduct = function(marketCycles=1, product, corporatio
|
||||
case "EXPORT":
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Invalid State: " + this.state);
|
||||
console.error(`Invalid State: ${this.state}`);
|
||||
break;
|
||||
} //End switch(this.state)
|
||||
}
|
||||
@ -1221,7 +1219,7 @@ Industry.prototype.upgrade = function(upgrade, refs) {
|
||||
this.popularity *= ((1 + getRandomInt(1, 3) / 100) * advMult);
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Un-implemented function index: " + upgN);
|
||||
console.error(`Un-implemented function index: ${upgN}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1287,7 +1285,6 @@ Industry.prototype.updateResearchTree = function() {
|
||||
// Since ResearchTree data isnt saved, we'll update the Research Tree data
|
||||
// based on the stored 'researched' property in the Industry object
|
||||
if (Object.keys(researchTree.researched).length !== Object.keys(this.researched).length) {
|
||||
console.log("Updating Corporation Research Tree Data");
|
||||
for (let research in this.researched) {
|
||||
researchTree.research(research);
|
||||
}
|
||||
@ -1547,7 +1544,7 @@ Employee.prototype.calculateProductivity = function(corporation, industry) {
|
||||
prodMult = 0;
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Invalid employee position: " + this.pos);
|
||||
console.error(`Invalid employee position: ${this.pos}`);
|
||||
break;
|
||||
}
|
||||
return prodBase * prodMult;
|
||||
|
@ -153,7 +153,6 @@ export class Product {
|
||||
const opsRatio = employeeProd[EmployeePositions.Operations] / employeeProd["total"];
|
||||
const busRatio = employeeProd[EmployeePositions.Business] / employeeProd["total"];
|
||||
var designMult = 1 + (Math.pow(this.designCost, 0.1) / 100);
|
||||
console.log("designMult: " + designMult);
|
||||
var balanceMult = (1.2 * engrRatio) + (0.9 * mgmtRatio) + (1.3 * rndRatio) +
|
||||
(1.5 * opsRatio) + (busRatio);
|
||||
var sciMult = 1 + (Math.pow(industry.sciResearch.qty, industry.sciFac) / 800);
|
||||
@ -221,7 +220,7 @@ export class Product {
|
||||
calculateRating(industry: IIndustry): void {
|
||||
const weights: IProductRatingWeight = ProductRatingWeights[industry.type];
|
||||
if (weights == null) {
|
||||
console.log("ERROR: Could not find product rating weights for: " + industry);
|
||||
console.error(`Could not find product rating weights for: ${industry}`);
|
||||
return;
|
||||
}
|
||||
this.rat = 0;
|
||||
|
@ -110,7 +110,6 @@ export class CorporationEventHandler {
|
||||
} else {
|
||||
var totalAmount = money + (stockShares * stockPrice);
|
||||
var repGain = totalAmount / BribeToRepRatio;
|
||||
console.log("repGain: " + repGain);
|
||||
repGainText.innerText = "You will gain " + numeralWrapper.format(repGain, "0,0") +
|
||||
" reputation with " +
|
||||
factionSelector.options[factionSelector.selectedIndex].value +
|
||||
@ -1539,8 +1538,7 @@ export class CorporationEventHandler {
|
||||
|
||||
this.corp.numShares -= shares;
|
||||
if (isNaN(this.corp.issuedShares)) {
|
||||
console.log("ERROR: Corporation issuedShares is NaN: " + this.corp.issuedShares);
|
||||
console.log("Converting to number now");
|
||||
console.error(`Corporation issuedShares is NaN: ${this.corp.issuedShares}`);
|
||||
var res = parseInt(this.corp.issuedShares);
|
||||
if (isNaN(res)) {
|
||||
this.corp.issuedShares = 0;
|
||||
|
37
src/Exploits/Exploit.ts
Normal file
37
src/Exploits/Exploit.ts
Normal file
@ -0,0 +1,37 @@
|
||||
/*
|
||||
The game cannot block every possible exploits. Specially since one of them is
|
||||
that you can just edit your save file and that's impragmatic to prevent.
|
||||
|
||||
So instead we have source file minus 1. It is not obtained by destroying a
|
||||
BitNode but instead it is awarded when the player finds innovative ways to break
|
||||
the game, this serves 2 purpose, [one] the developpers don't have to spend time
|
||||
trying to implement anti-cheat measures and [two] finding ways to break a
|
||||
hacking game is very much in the spirit of the game.
|
||||
Source-File minus 1 is extremely weak because it can be fully level up quickly.
|
||||
*/
|
||||
|
||||
export enum Exploit {
|
||||
UndocumentedFunctionCall = 'UndocumentedFunctionCall',
|
||||
PrototypeTampering = 'PrototypeTampering',
|
||||
// To the players reading this. Yes you're supposed to add EditSaveFile by
|
||||
// editing your save file, yes you could add them all, no we don't care
|
||||
// that's not the point
|
||||
EditSaveFile = 'EditSaveFile'
|
||||
}
|
||||
|
||||
const names: {
|
||||
[key: string]: string;
|
||||
} = {
|
||||
'UndocumentedFunctionCall': 'by looking beyond the documentation.',
|
||||
'EditSaveFile': 'by editing your save file.',
|
||||
'PrototypeTampering': 'by tampering with Numbers prototype.',
|
||||
}
|
||||
|
||||
|
||||
export function ExploitName(exploit: string): string {
|
||||
return names[exploit];
|
||||
}
|
||||
|
||||
export function sanitizeExploits(exploits: string[]): string[] {
|
||||
return exploits.filter((e: string) => Object.keys(Exploit).includes(e));
|
||||
}
|
42
src/Exploits/applyExploits.ts
Normal file
42
src/Exploits/applyExploits.ts
Normal file
@ -0,0 +1,42 @@
|
||||
import { Player } from "../Player";
|
||||
|
||||
export function applyExploit() {
|
||||
if (Player.exploits && Player.exploits.length === 0) {
|
||||
return;
|
||||
}
|
||||
const inc = Math.pow(1.0001, Player.exploits.length);
|
||||
const dec = Math.pow(0.9999, Player.exploits.length);
|
||||
|
||||
Player.hacking_chance_mult *= inc;
|
||||
Player.hacking_speed_mult *= inc;
|
||||
Player.hacking_money_mult *= inc;
|
||||
Player.hacking_grow_mult *= inc;
|
||||
Player.hacking_mult *= inc;
|
||||
|
||||
Player.strength_mult *= inc;
|
||||
Player.defense_mult *= inc;
|
||||
Player.dexterity_mult *= inc;
|
||||
Player.agility_mult *= inc;
|
||||
Player.charisma_mult *= inc;
|
||||
|
||||
Player.hacking_exp_mult *= inc;
|
||||
Player.strength_exp_mult *= inc;
|
||||
Player.defense_exp_mult *= inc;
|
||||
Player.dexterity_exp_mult *= inc;
|
||||
Player.agility_exp_mult *= inc;
|
||||
Player.charisma_exp_mult *= inc;
|
||||
|
||||
Player.company_rep_mult *= inc;
|
||||
Player.faction_rep_mult *= inc;
|
||||
|
||||
Player.crime_money_mult *= inc;
|
||||
Player.crime_success_mult *= inc;
|
||||
|
||||
Player.hacknet_node_money_mult *= inc;
|
||||
Player.hacknet_node_purchase_cost_mult *= dec;
|
||||
Player.hacknet_node_ram_cost_mult *= dec;
|
||||
Player.hacknet_node_core_cost_mult *= dec;
|
||||
Player.hacknet_node_level_cost_mult *= dec;
|
||||
|
||||
Player.work_money_mult *= inc;
|
||||
}
|
11
src/Exploits/tampering.ts
Normal file
11
src/Exploits/tampering.ts
Normal file
@ -0,0 +1,11 @@
|
||||
import { Player } from "../Player";
|
||||
import { Exploit } from "./Exploit";
|
||||
|
||||
(function() {
|
||||
const a = 55;
|
||||
setInterval(function() {
|
||||
if (a.toExponential() !== "5.5e+1") {
|
||||
Player.giveExploit(Exploit.PrototypeTampering);
|
||||
}
|
||||
}, 15*60*1000); // 15 minutes
|
||||
})()
|
@ -91,7 +91,7 @@ function parseFconfSetting(setting, value) {
|
||||
setting = String(setting);
|
||||
value = String(value);
|
||||
if (setting == null || value == null || FconfSettings[setting] == null) {
|
||||
console.log("WARNING: Invalid .fconf setting: " + setting);
|
||||
console.warn(`Invalid .fconf setting: ${setting}`);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -184,7 +184,7 @@ function setTheme() {
|
||||
FconfSettings.THEME_FONT_COLOR == null ||
|
||||
FconfSettings.THEME_BACKGROUND_COLOR == null ||
|
||||
FconfSettings.THEME_PROMPT_COLOR == null) {
|
||||
console.log("ERROR: Cannot find Theme Settings");
|
||||
console.error("Cannot find Theme Settings");
|
||||
return;
|
||||
}
|
||||
if (/^#[0-9a-f]{3}(?:[0-9a-f]{3})?$/i.test(FconfSettings.THEME_HIGHLIGHT_COLOR) &&
|
||||
|
50
src/Gang.js
50
src/Gang.js
@ -270,13 +270,19 @@ Gang.prototype.processGains = function(numCycles=1, player) {
|
||||
}
|
||||
}
|
||||
|
||||
function calculateTerritoryGain(winGang, loseGang) {
|
||||
const powerBonus = Math.max(1, 1+Math.log(AllGangs[winGang].power/AllGangs[loseGang].power)/Math.log(50));
|
||||
const gains = Math.min(AllGangs[loseGang].territory, powerBonus*0.0001*(Math.random()+.5))
|
||||
return gains;
|
||||
}
|
||||
|
||||
Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
|
||||
this.storedTerritoryAndPowerCycles += numCycles;
|
||||
if (this.storedTerritoryAndPowerCycles < CyclesPerTerritoryAndPowerUpdate) { return; }
|
||||
this.storedTerritoryAndPowerCycles -= CyclesPerTerritoryAndPowerUpdate;
|
||||
|
||||
// Process power first
|
||||
var gangName = this.facName;
|
||||
const gangName = this.facName;
|
||||
for (const name in AllGangs) {
|
||||
if (AllGangs.hasOwnProperty(name)) {
|
||||
if (name == gangName) {
|
||||
@ -327,12 +333,14 @@ Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
|
||||
const otherPwr = AllGangs[otherGang].power;
|
||||
const thisChance = thisPwr / (thisPwr + otherPwr);
|
||||
|
||||
|
||||
if (Math.random() < thisChance) {
|
||||
if (AllGangs[otherGang].territory <= 0) {
|
||||
return;
|
||||
}
|
||||
AllGangs[thisGang].territory += 0.0001;
|
||||
AllGangs[otherGang].territory -= 0.0001;
|
||||
const territoryGain = calculateTerritoryGain(thisGang, otherGang);
|
||||
AllGangs[thisGang].territory += territoryGain;
|
||||
AllGangs[otherGang].territory -= territoryGain;
|
||||
if (thisGang === gangName) {
|
||||
this.clash(true); // Player won
|
||||
AllGangs[otherGang].power *= (1 / 1.01);
|
||||
@ -345,8 +353,9 @@ Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
|
||||
if (AllGangs[thisGang].territory <= 0) {
|
||||
return;
|
||||
}
|
||||
AllGangs[thisGang].territory -= 0.0001;
|
||||
AllGangs[otherGang].territory += 0.0001;
|
||||
const territoryGain = calculateTerritoryGain(otherGang, thisGang);
|
||||
AllGangs[thisGang].territory -= territoryGain;
|
||||
AllGangs[otherGang].territory += territoryGain;
|
||||
if (thisGang === gangName) {
|
||||
this.clash(false); // Player lost
|
||||
} else if (otherGang === gangName) {
|
||||
@ -790,6 +799,20 @@ GangMember.prototype.ascend = function() {
|
||||
};
|
||||
}
|
||||
|
||||
GangMember.prototype.getAscensionEfficiency = function() {
|
||||
function formula(mult) {
|
||||
return 1/(1+Math.log(mult)/Math.log(10));
|
||||
}
|
||||
return {
|
||||
hack: formula(this.hack_asc_mult),
|
||||
str: formula(this.str_asc_mult),
|
||||
def: formula(this.def_asc_mult),
|
||||
dex: formula(this.dex_asc_mult),
|
||||
agi: formula(this.agi_asc_mult),
|
||||
cha: formula(this.cha_asc_mult),
|
||||
};
|
||||
}
|
||||
|
||||
// Returns the multipliers that would be gained from ascension
|
||||
GangMember.prototype.getAscensionResults = function() {
|
||||
/**
|
||||
@ -814,13 +837,14 @@ GangMember.prototype.getAscensionResults = function() {
|
||||
}
|
||||
|
||||
// Subtract 1 because we're only interested in the actual "bonus" part
|
||||
const eff = this.getAscensionEfficiency();
|
||||
return {
|
||||
hack: (Math.max(0, hack - 1) * AscensionMultiplierRatio),
|
||||
str: (Math.max(0, str - 1) * AscensionMultiplierRatio),
|
||||
def: (Math.max(0, def - 1) * AscensionMultiplierRatio),
|
||||
dex: (Math.max(0, dex - 1) * AscensionMultiplierRatio),
|
||||
agi: (Math.max(0, agi - 1) * AscensionMultiplierRatio),
|
||||
cha: (Math.max(0, cha - 1) * AscensionMultiplierRatio),
|
||||
hack: (Math.max(0, hack - 1) * AscensionMultiplierRatio * eff.hack),
|
||||
str: (Math.max(0, str - 1) * AscensionMultiplierRatio * eff.str),
|
||||
def: (Math.max(0, def - 1) * AscensionMultiplierRatio * eff.def),
|
||||
dex: (Math.max(0, dex - 1) * AscensionMultiplierRatio * eff.dex),
|
||||
agi: (Math.max(0, agi - 1) * AscensionMultiplierRatio * eff.agi),
|
||||
cha: (Math.max(0, cha - 1) * AscensionMultiplierRatio * eff.cha),
|
||||
}
|
||||
}
|
||||
|
||||
@ -912,7 +936,7 @@ GangMemberTask.fromJSON = function(value) {
|
||||
|
||||
Reviver.constructors.GangMemberTask = GangMemberTask;
|
||||
|
||||
const GangMemberTasks = {};
|
||||
export const GangMemberTasks = {};
|
||||
|
||||
function addGangMemberTask(name, desc, isHacking, isCombat, params) {
|
||||
GangMemberTasks[name] = new GangMemberTask(name, desc, isHacking, isCombat, params);
|
||||
@ -981,7 +1005,7 @@ GangMemberUpgrade.fromJSON = function(value) {
|
||||
Reviver.constructors.GangMemberUpgrade = GangMemberUpgrade;
|
||||
|
||||
// Initialize Gang Member Upgrades
|
||||
const GangMemberUpgrades = {}
|
||||
export const GangMemberUpgrades = {}
|
||||
|
||||
function addGangMemberUpgrade(name, cost, type, mults) {
|
||||
GangMemberUpgrades[name] = new GangMemberUpgrade(name, cost, type, mults);
|
||||
|
@ -120,7 +120,7 @@ export function getCostOfNextHacknetServer() {
|
||||
const numOwned = Player.hacknetNodes.length;
|
||||
const mult = HacknetServerPurchaseMult;
|
||||
|
||||
if (numOwned > MaxNumberHacknetServers) { return Infinity; }
|
||||
if (numOwned >= MaxNumberHacknetServers) { return Infinity; }
|
||||
|
||||
return BaseCostForHacknetServer * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
|
||||
}
|
||||
|
@ -69,7 +69,6 @@ function iTutorialStart() {
|
||||
|
||||
// Don't autosave during this interactive tutorial
|
||||
Engine.Counters.autoSaveCounter = Infinity;
|
||||
console.log("Interactive Tutorial started");
|
||||
ITutorial.currStep = 0;
|
||||
ITutorial.isRunning = true;
|
||||
|
||||
@ -100,7 +99,7 @@ function iTutorialStart() {
|
||||
}
|
||||
|
||||
function iTutorialEvaluateStep() {
|
||||
if (!ITutorial.isRunning) {console.log("Interactive Tutorial not running"); return;}
|
||||
if (!ITutorial.isRunning) {return;}
|
||||
|
||||
// Disable and clear main menu
|
||||
var terminalMainMenu = clearEventListeners("terminal-menu-link");
|
||||
@ -476,8 +475,6 @@ function iTutorialEnd() {
|
||||
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
|
||||
}
|
||||
|
||||
console.log("Ending interactive tutorial");
|
||||
|
||||
// Initialize references to main menu links
|
||||
// We have to call initializeMainMenuLinks() again because the Interactive Tutorial
|
||||
// re-creates Main menu links with clearEventListeners()
|
||||
|
@ -165,7 +165,7 @@ Node.prototype.deselect = function(actionButtons) {
|
||||
|
||||
Node.prototype.untarget = function() {
|
||||
if (this.targetedCount === 0) {
|
||||
console.log("WARN: Node " + this.el.id + " is being 'untargeted' when it has no target count");
|
||||
console.warn(`Node ${this.el.id} is being 'untargeted' when it has no target count`);
|
||||
return;
|
||||
}
|
||||
--this.targetedCount;
|
||||
@ -214,7 +214,6 @@ function HackingMission(rep, fac) {
|
||||
this.jsplumbinstance = null;
|
||||
|
||||
this.difficulty = rep / CONSTANTS.HackingMissionRepToDiffConversion + 1;
|
||||
console.log("difficulty: " + this.difficulty);
|
||||
this.reward = 250 + (rep / CONSTANTS.HackingMissionRepToRewardConversion);
|
||||
}
|
||||
|
||||
@ -408,7 +407,7 @@ HackingMission.prototype.createPageDom = function() {
|
||||
// Set Action Button event listeners
|
||||
this.actionButtons[0].addEventListener("click", ()=>{
|
||||
if (!(this.selectedNode.length > 0)) {
|
||||
console.log("ERR: Pressing Action button without selected node");
|
||||
console.error("Pressing Action button without selected node");
|
||||
return;
|
||||
}
|
||||
if (this.selectedNode[0].type !== NodeTypes.Core) {return;}
|
||||
@ -421,7 +420,7 @@ HackingMission.prototype.createPageDom = function() {
|
||||
|
||||
this.actionButtons[1].addEventListener("click", ()=>{
|
||||
if (!(this.selectedNode.length > 0)) {
|
||||
console.log("ERR: Pressing Action button without selected node");
|
||||
console.error("Pressing Action button without selected node");
|
||||
return;
|
||||
}
|
||||
var nodeType = this.selectedNode[0].type; // In a multiselect, every Node will have the same type
|
||||
@ -435,7 +434,7 @@ HackingMission.prototype.createPageDom = function() {
|
||||
|
||||
this.actionButtons[2].addEventListener("click", ()=>{
|
||||
if (!(this.selectedNode.length > 0)) {
|
||||
console.log("ERR: Pressing Action button without selected node");
|
||||
console.error("Pressing Action button without selected node");
|
||||
return;
|
||||
}
|
||||
var nodeType = this.selectedNode[0].type; // In a multiselect, every Node will have the same type
|
||||
@ -449,7 +448,7 @@ HackingMission.prototype.createPageDom = function() {
|
||||
|
||||
this.actionButtons[3].addEventListener("click", ()=>{
|
||||
if (!(this.selectedNode.length > 0)) {
|
||||
console.log("ERR: Pressing Action button without selected node");
|
||||
console.error("Pressing Action button without selected node");
|
||||
return;
|
||||
}
|
||||
this.setActionButtonsActive(this.selectedNode[0].type);
|
||||
@ -461,7 +460,7 @@ HackingMission.prototype.createPageDom = function() {
|
||||
|
||||
this.actionButtons[4].addEventListener("click", ()=>{
|
||||
if (!(this.selectedNode.length > 0)) {
|
||||
console.log("ERR: Pressing Action button without selected node");
|
||||
console.error("Pressing Action button without selected node");
|
||||
return;
|
||||
}
|
||||
var nodeType = this.selectedNode[0].type;
|
||||
@ -475,7 +474,7 @@ HackingMission.prototype.createPageDom = function() {
|
||||
|
||||
this.actionButtons[5].addEventListener("click", ()=>{
|
||||
if (!(this.selectedNode.length > 0)) {
|
||||
console.log("ERR: Pressing Action button without selected node");
|
||||
console.error("Pressing Action button without selected node");
|
||||
return;
|
||||
}
|
||||
this.selectedNode.forEach(function(node){
|
||||
@ -637,18 +636,16 @@ HackingMission.prototype.removeAvailablePosition = function(x, y) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
console.log("WARNING: removeAvailablePosition() did not remove " + x + ", " + y);
|
||||
console.warn(`removeAvailablePosition() did not remove ${x}, ${y}`);
|
||||
}
|
||||
|
||||
HackingMission.prototype.setNodePosition = function(nodeObj, x, y) {
|
||||
if (!(nodeObj instanceof Node)) {
|
||||
console.log("WARNING: Non-Node object passed into setNodePOsition");
|
||||
console.warn("Non-Node object passed into setNodePOsition");
|
||||
return;
|
||||
}
|
||||
if (isNaN(x) || isNaN(y)) {
|
||||
console.log("ERR: Invalid values passed as x and y for setNodePosition");
|
||||
console.log(x);
|
||||
console.log(y);
|
||||
console.error(`Invalid values (${x}, ${y}) passed as (x, y) for setNodePosition`);
|
||||
return;
|
||||
}
|
||||
nodeObj.pos = [x, y];
|
||||
@ -725,7 +722,6 @@ HackingMission.prototype.createMap = function() {
|
||||
|
||||
// Configure all Player CPUS
|
||||
for (var i = 0; i < this.playerCores.length; ++i) {
|
||||
console.log("Configuring Player Node: " + this.playerCores[i].el.id);
|
||||
this.configurePlayerNodeElement(this.playerCores[i].el);
|
||||
}
|
||||
}
|
||||
@ -793,7 +789,7 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
|
||||
|
||||
HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
|
||||
if (nodeObj.el == null) {
|
||||
console.log("ERR: Calling updateNodeDomElement on a Node without an element");
|
||||
console.error("Calling updateNodeDomElement on a Node without an element");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -853,12 +849,12 @@ HackingMission.prototype.getNodeFromElement = function(el) {
|
||||
id = id.replace("hacking-mission-node-", "");
|
||||
var res = id.split('-');
|
||||
if (res.length != 2) {
|
||||
console.log("ERROR Parsing Hacking Mission Node Id. Could not find coordinates");
|
||||
console.error("Parsing hacking mission node id. could not find coordinates");
|
||||
return null;
|
||||
}
|
||||
var x = res[0], y = res[1];
|
||||
if (isNaN(x) || isNaN(y) || x >= 8 || y >= 8 || x < 0 || y < 0) {
|
||||
console.log("ERROR: Unexpected values for x and y: " + x + ", " + y);
|
||||
console.error(`Unexpected values (${x}, ${y}) for (x, y)`);
|
||||
return null;
|
||||
}
|
||||
return this.map[x][y];
|
||||
@ -866,7 +862,7 @@ HackingMission.prototype.getNodeFromElement = function(el) {
|
||||
|
||||
function selectNode(hackMissionInst, el) {
|
||||
var nodeObj = hackMissionInst.getNodeFromElement(el);
|
||||
if (nodeObj == null) {console.log("Error getting Node object");}
|
||||
if (nodeObj == null) {console.error("Failed getting Node object");}
|
||||
if (!nodeObj.plyrCtrl) {return;}
|
||||
|
||||
clearAllSelectedNodes(hackMissionInst);
|
||||
@ -876,7 +872,7 @@ function selectNode(hackMissionInst, el) {
|
||||
|
||||
function multiselectNode(hackMissionInst, el) {
|
||||
var nodeObj = hackMissionInst.getNodeFromElement(el);
|
||||
if (nodeObj == null) {console.log("ERROR: Getting Node Object in multiselectNode()");}
|
||||
if (nodeObj == null) {console.error("Failed getting Node Object in multiselectNode()");}
|
||||
if (!nodeObj.plyrCtrl) {return;}
|
||||
|
||||
clearAllSelectedNodes(hackMissionInst);
|
||||
@ -912,7 +908,7 @@ function clearAllSelectedNodes(hackMissionInst) {
|
||||
*/
|
||||
HackingMission.prototype.configurePlayerNodeElement = function(el) {
|
||||
var nodeObj = this.getNodeFromElement(el);
|
||||
if (nodeObj == null) {console.log("Error getting Node object");}
|
||||
if (nodeObj == null) {console.error("Failed getting Node object");}
|
||||
|
||||
// Add event listener
|
||||
var self = this;
|
||||
@ -1239,7 +1235,7 @@ HackingMission.prototype.processNode = function(nodeObj, numCycles=1) {
|
||||
calcStats = true;
|
||||
break;
|
||||
default:
|
||||
console.log("ERR: Invalid Node Action: " + nodeObj.action);
|
||||
console.error(`Invalid Node Action: ${nodeObj.action}`);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1452,7 +1448,7 @@ HackingMission.prototype.enemyAISelectAction = function(nodeObj) {
|
||||
targetNode = this.getNodeFromElement(nodeObj.conn.targetId);
|
||||
}
|
||||
if (targetNode == null) {
|
||||
console.log("Error getting Target node Object in enemyAISelectAction()");
|
||||
console.error("Error getting Target node Object in enemyAISelectAction()");
|
||||
}
|
||||
|
||||
if (targetNode.def > this.enemyAtk + 15) {
|
||||
@ -1529,9 +1525,6 @@ HackingMission.prototype.finishMission = function(win) {
|
||||
|
||||
if (win) {
|
||||
var favorMult = 1 + (this.faction.favor / 100);
|
||||
console.log("Hacking mission base reward: " + this.reward);
|
||||
console.log("favorMult: " + favorMult);
|
||||
console.log("rep mult: " + Player.faction_rep_mult);
|
||||
var gain = this.reward * Player.faction_rep_mult * favorMult;
|
||||
dialogBoxCreate("Mission won! You earned " +
|
||||
formatNumber(gain, 3) + " reputation with " + this.faction.name);
|
||||
|
@ -197,6 +197,7 @@ export const RamCosts: IMap<any> = {
|
||||
createProgram: () => RamCostConstants.ScriptSingularityFn3RamCost,
|
||||
commitCrime: () => RamCostConstants.ScriptSingularityFn3RamCost,
|
||||
getCrimeChance: () => RamCostConstants.ScriptSingularityFn3RamCost,
|
||||
getCrimeStats: () => RamCostConstants.ScriptSingularityFn3RamCost,
|
||||
getOwnedAugmentations: () => RamCostConstants.ScriptSingularityFn3RamCost,
|
||||
getOwnedSourceFiles: () => RamCostConstants.ScriptSingularityFn3RamCost,
|
||||
getAugmentationsFromFaction: () => RamCostConstants.ScriptSingularityFn3RamCost,
|
||||
@ -216,10 +217,12 @@ export const RamCosts: IMap<any> = {
|
||||
canRecruitMember: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
recruitMember: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getTaskNames: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
getTaskStats: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
setMemberTask: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getEquipmentNames: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
|
||||
getEquipmentCost: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getEquipmentType: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
getEquipmentStats: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
purchaseEquipment: () => RamCostConstants.ScriptGangApiBaseRamCost,
|
||||
ascendMember: () => RamCostConstants.ScriptGangApiBaseRamCost,
|
||||
setTerritoryWarfare: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
|
||||
|
@ -188,7 +188,17 @@ export class WorkerScript {
|
||||
return (this.disableLogs.ALL == null && this.disableLogs[fn] == null);
|
||||
}
|
||||
|
||||
log(txt: string): void {
|
||||
log(func: string, txt: string): void {
|
||||
if(this.shouldLog(func)) {
|
||||
if(func !== "" && txt !== ""){
|
||||
this.scriptRef.log(`${func}: ${txt}`);
|
||||
} else {
|
||||
this.scriptRef.log(func+txt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
print(txt: string): void {
|
||||
this.scriptRef.log(txt);
|
||||
}
|
||||
}
|
||||
|
@ -12,15 +12,4 @@ function unknownBladeburnerExceptionMessage(functionName, err) {
|
||||
return `bladeburner.${functionName}() failed with exception: ` + err;
|
||||
}
|
||||
|
||||
function checkBladeburnerAccess(workerScript, functionName) {
|
||||
const accessDenied = `${functionName}() failed because you do not ` +
|
||||
"currently have access to the Bladeburner API. To access the Bladeburner API" +
|
||||
"you must be employed at the Bladeburner division, AND you must either be in " +
|
||||
"BitNode-7 or have Source-File 7.";
|
||||
const hasAccess = Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7}));
|
||||
if(!hasAccess) {
|
||||
throw makeRuntimeRejectMsg(workerScript, accessDenied);
|
||||
}
|
||||
}
|
||||
|
||||
export {unknownBladeburnerActionErrorMessage, unknownBladeburnerExceptionMessage, checkBladeburnerAccess};
|
||||
|
@ -2,6 +2,7 @@ import { setTimeoutRef } from "./utils/SetTimeoutRef";
|
||||
|
||||
import { isValidIPAddress } from "../utils/helpers/isValidIPAddress";
|
||||
import { isString } from "../utils/helpers/isString";
|
||||
import { AllServers } from "./Server/AllServers";
|
||||
|
||||
export function netscriptDelay(time, workerScript) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
@ -19,7 +20,12 @@ export function makeRuntimeRejectMsg(workerScript, msg, exp=null) {
|
||||
var num = getErrorLineNumber(exp, workerScript);
|
||||
lineNum = " (Line " + num + ")"
|
||||
}
|
||||
return "|"+workerScript.serverIp+"|"+workerScript.name+"|" + msg + lineNum;
|
||||
const server = AllServers[workerScript.serverIp];
|
||||
if (server == null) {
|
||||
throw new Error(`WorkerScript constructed with invalid server ip: ${this.serverIp}`);
|
||||
}
|
||||
|
||||
return "|"+server.hostname+"|"+workerScript.name+"|" + msg + lineNum;
|
||||
}
|
||||
|
||||
export function resolveNetscriptRequestedThreads(workerScript, functionName, requestedThreads) {
|
||||
@ -57,8 +63,5 @@ export function isScriptErrorMessage(msg) {
|
||||
return false;
|
||||
}
|
||||
var ip = splitMsg[1];
|
||||
if (!isValidIPAddress(ip)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -6,10 +6,3 @@ export function unknownGangApiExceptionMessage(functionName, err) {
|
||||
return `gang.${functionName}() failed with exception: ` + err;
|
||||
}
|
||||
|
||||
export function checkGangApiAccess(workerScript, functionName) {
|
||||
const accessDenied = `gang.${functionName}() failed because you do not currently have a Gang`;
|
||||
const hasAccess = Player.gang instanceof Gang;
|
||||
if (!hasAccess) {
|
||||
throw makeRuntimeRejectMsg(workerScript, accessDenied);
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,12 @@
|
||||
import { makeRuntimeRejectMsg } from "./NetscriptEvaluator";
|
||||
import { Script } from "./Script/Script";
|
||||
import { ScriptUrl } from "./Script/ScriptUrl";
|
||||
|
||||
// Makes a blob that contains the code of a given script.
|
||||
export function makeScriptBlob(code) {
|
||||
return new Blob([code], {type: "text/javascript"});
|
||||
}
|
||||
|
||||
class ScriptUrl {
|
||||
/**
|
||||
* @param {string} filename
|
||||
* @param {string} url
|
||||
*/
|
||||
constructor(filename, url) {
|
||||
this.filename = filename;
|
||||
this.url = url;
|
||||
}
|
||||
}
|
||||
|
||||
// Begin executing a user JS script, and return a promise that resolves
|
||||
// or rejects when the script finishes.
|
||||
@ -38,8 +29,9 @@ export async function executeJSScript(scripts = [], workerScript) {
|
||||
// load fully dynamic content. So we hide the import from webpack
|
||||
// by placing it inside an eval call.
|
||||
urls = _getScriptUrls(script, scripts, []);
|
||||
script.url = urls[urls.length - 1].url;
|
||||
script.module = new Promise(resolve => resolve(eval('import(urls[urls.length - 1].url)')));
|
||||
script.dependencies = urls.map(u => u.filename);
|
||||
script.dependencies = urls;
|
||||
}
|
||||
loadedModule = await script.module;
|
||||
|
||||
@ -68,7 +60,7 @@ export async function executeJSScript(scripts = [], workerScript) {
|
||||
function shouldCompile(script, scripts) {
|
||||
if (script.module === "") return true;
|
||||
return script.dependencies.some(dep => {
|
||||
const depScript = scripts.find(s => s.filename == dep);
|
||||
const depScript = scripts.find(s => s.filename == dep.url);
|
||||
|
||||
// If the script is not present on the server, we should recompile, if only to get any necessary
|
||||
// compilation errors.
|
||||
|
@ -501,7 +501,7 @@ export function createAndAddWorkerScript(runningScriptObj, server) {
|
||||
if (!w.running) { return; }
|
||||
|
||||
killWorkerScript(s);
|
||||
w.log("Script finished running");
|
||||
w.log("", "Script finished running");
|
||||
}).catch(function(w) {
|
||||
if (w instanceof Error) {
|
||||
dialogBoxCreate("Script runtime unknown error. This is a bug please contact game developer");
|
||||
@ -509,22 +509,27 @@ export function createAndAddWorkerScript(runningScriptObj, server) {
|
||||
return;
|
||||
} else if (w instanceof WorkerScript) {
|
||||
if (isScriptErrorMessage(w.errorMessage)) {
|
||||
var errorTextArray = w.errorMessage.split("|");
|
||||
const errorTextArray = w.errorMessage.split("|");
|
||||
if (errorTextArray.length != 4) {
|
||||
console.error("ERROR: Something wrong with Error text in evaluator...");
|
||||
console.error("Error text: " + errorText);
|
||||
return;
|
||||
}
|
||||
var serverIp = errorTextArray[1];
|
||||
var scriptName = errorTextArray[2];
|
||||
var errorMsg = errorTextArray[3];
|
||||
const serverIp = errorTextArray[1];
|
||||
const scriptName = errorTextArray[2];
|
||||
const errorMsg = errorTextArray[3];
|
||||
|
||||
dialogBoxCreate("Script runtime error: <br>Server Ip: " + serverIp +
|
||||
"<br>Script name: " + scriptName +
|
||||
"<br>Args:" + arrayToString(w.args) + "<br>" + errorMsg);
|
||||
w.log("Script crashed with runtime error");
|
||||
let msg = `RUNTIME ERROR<br>${scriptName}@${serverIp}<br>`
|
||||
if (w.args.length > 0) {
|
||||
msg += `Args: ${arrayToString(w.args)}<br>`
|
||||
}
|
||||
msg += "<br>";
|
||||
msg += errorMsg;
|
||||
|
||||
dialogBoxCreate(msg);
|
||||
w.log("", "Script crashed with runtime error");
|
||||
} else {
|
||||
w.log("Script killed");
|
||||
w.log("", "Script killed");
|
||||
return; // Already killed, so stop here
|
||||
}
|
||||
w.running = false;
|
||||
@ -594,14 +599,14 @@ export function loadAllRunningScripts() {
|
||||
/**
|
||||
* Run a script from inside another script (run(), exec(), spawn(), etc.)
|
||||
*/
|
||||
export function runScriptFromScript(server, scriptname, args, workerScript, threads=1) {
|
||||
export function runScriptFromScript(caller, server, scriptname, args, workerScript, threads=1) {
|
||||
// Sanitize arguments
|
||||
if (!(workerScript instanceof WorkerScript)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (typeof scriptname !== "string" || !Array.isArray(args)) {
|
||||
workerScript.log(`ERROR: runScriptFromScript() failed due to invalid arguments`);
|
||||
workerScript.log(caller, `Invalid arguments: scriptname='${scriptname} args='${ags}'`);
|
||||
console.error(`runScriptFromScript() failed due to invalid arguments`);
|
||||
return 0;
|
||||
}
|
||||
@ -609,14 +614,14 @@ export function runScriptFromScript(server, scriptname, args, workerScript, thre
|
||||
// Check if the script is already running
|
||||
let runningScriptObj = server.getRunningScript(scriptname, args);
|
||||
if (runningScriptObj != null) {
|
||||
workerScript.log(`${scriptname} is already running on ${server.hostname}`);
|
||||
workerScript.log(caller, `'${scriptname}' is already running on '${server.hostname}'`);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// 'null/undefined' arguments are not allowed
|
||||
for (let i = 0; i < args.length; ++i) {
|
||||
if (args[i] == null) {
|
||||
workerScript.log("ERROR: Cannot execute a script with null/undefined as an argument");
|
||||
workerScript.log(caller, "Cannot execute a script with null/undefined as an argument");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@ -633,16 +638,14 @@ export function runScriptFromScript(server, scriptname, args, workerScript, thre
|
||||
const ramAvailable = server.maxRam - server.ramUsed;
|
||||
|
||||
if (server.hasAdminRights == false) {
|
||||
workerScript.log(`Cannot run script ${scriptname} on ${server.hostname} because you do not have root access!`);
|
||||
workerScript.log(caller, `You do not have root access on '${server.hostname}'`);
|
||||
return 0;
|
||||
} else if (ramUsage > ramAvailable){
|
||||
workerScript.log(`Cannot run script ${scriptname} (t=${threads}) on ${server.hostname} because there is not enough available RAM!`);
|
||||
workerScript.log(caller, `Cannot run script '${scriptname}' (t=${threads}) on '${server.hostname}' because there is not enough available RAM!`);
|
||||
return 0;
|
||||
} else {
|
||||
// Able to run script
|
||||
if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.exec == null && workerScript.disableLogs.run == null && workerScript.disableLogs.spawn == null) {
|
||||
workerScript.log(`Running script: ${scriptname} on ${server.hostname} with ${threads} threads and args: ${arrayToString(args)}.`);
|
||||
}
|
||||
workerScript.log(caller, `'${scriptname}' on '${server.hostname}' with ${threads} threads and args: ${arrayToString(args)}.`);
|
||||
let runningScriptObj = new RunningScript(script, args);
|
||||
runningScriptObj.threads = threads;
|
||||
|
||||
@ -651,6 +654,6 @@ export function runScriptFromScript(server, scriptname, args, workerScript, thre
|
||||
}
|
||||
}
|
||||
|
||||
workerScript.log(`Could not find script ${scriptname} on ${server.hostname}`);
|
||||
workerScript.log(caller, `Could not find script '${scriptname}' on '${server.hostname}'`);
|
||||
return 0;
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ function Perk(name, reqRep, info) {
|
||||
|
||||
Perk.prototype.setCompany = function(companyName) {
|
||||
if (this.factionPerk) {
|
||||
console.log("ERR: Perk cannot be both faction and company perk");
|
||||
console.error("Perk cannot be both faction and company perk");
|
||||
return;
|
||||
}
|
||||
this.companyPerk = true;
|
||||
@ -71,7 +71,7 @@ Perk.prototype.setCompany = function(companyName) {
|
||||
|
||||
Perk.prototype.setFaction = function(factionName) {
|
||||
if (this.companyPerk) {
|
||||
console.log("ERR: Perk cannot be both faction and company perk");
|
||||
console.error("Perk cannot be both faction and company perk");
|
||||
return;
|
||||
}
|
||||
this.factionPerk = true;
|
||||
@ -145,7 +145,7 @@ applyPerk = function(perk) {
|
||||
case PerkNames.InsiderKnowledgeFactionPerk:
|
||||
break;
|
||||
default:
|
||||
console.log("WARNING: Unrecognized perk: " + perk.name);
|
||||
console.warn(`Unrecognized perk: ${perk.name}`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ import { LocationName } from "../Locations/data/LocationNames";
|
||||
import { Server } from "../Server/Server";
|
||||
import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
|
||||
import { MoneySourceTracker } from "../utils/MoneySourceTracker";
|
||||
import { Exploit } from "../Exploits/Exploit";
|
||||
|
||||
export interface IPlayer {
|
||||
// Class members
|
||||
@ -56,6 +57,7 @@ export interface IPlayer {
|
||||
sleeves: Sleeve[];
|
||||
sleevesFromCovenant: number;
|
||||
sourceFiles: IPlayerOwnedSourceFile[];
|
||||
exploits: Exploit[];
|
||||
totalPlaytime: number;
|
||||
|
||||
// Stats
|
||||
@ -173,4 +175,5 @@ export interface IPlayer {
|
||||
startWork(companyName: string): void;
|
||||
startWorkPartTime(companyName: string): void;
|
||||
travel(to: CityName): boolean;
|
||||
giveExploit(exploit: Exploit): void;
|
||||
}
|
||||
|
@ -201,6 +201,8 @@ export function PlayerObject() {
|
||||
|
||||
// Production since last Augmentation installation
|
||||
this.scriptProdSinceLastAug = 0;
|
||||
|
||||
this.exploits = [];
|
||||
};
|
||||
|
||||
// Apply player methods to the prototype using Object.assign()
|
||||
|
@ -37,6 +37,7 @@ import { safetlyCreateUniqueServer } from "../../Server/ServerHelpers";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { SpecialServerIps, SpecialServerNames } from "../../Server/SpecialServerIps";
|
||||
import { applySourceFile } from "../../SourceFile/applySourceFile";
|
||||
import { applyExploit } from "../../Exploits/applyExploits";
|
||||
import { SourceFiles } from "../../SourceFile/SourceFiles";
|
||||
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
|
||||
import { influenceStockThroughCompanyWork } from "../../StockMarket/PlayerInfluencing";
|
||||
@ -726,7 +727,7 @@ export function workPartTime(numCycles) {
|
||||
|
||||
var comp = Companies[this.companyName], companyRep = "0";
|
||||
if (comp == null || !(comp instanceof Company)) {
|
||||
console.log("ERROR: Could not find Company: " + this.companyName);
|
||||
console.error(`Could not find Company: ${this.companyName}`);
|
||||
} else {
|
||||
companyRep = comp.playerReputation;
|
||||
}
|
||||
@ -1417,8 +1418,7 @@ export function finishCrime(cancelled) {
|
||||
}
|
||||
}
|
||||
if(crime == null) {
|
||||
console.log(this.crimeType);
|
||||
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
|
||||
dialogBoxCreate(`ERR: Unrecognized crime type (${this.crimeType}). This is probably a bug please contact the developer`);
|
||||
}
|
||||
this.gainMoney(this.workMoneyGained);
|
||||
this.recordMoneySource(this.workMoneyGained, "crime");
|
||||
@ -1529,7 +1529,7 @@ export function singularityStopWork() {
|
||||
res = this.finishCrime(true);
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Unrecognized work type");
|
||||
console.error(`Unrecognized work type (${this.workType})`);
|
||||
return "";
|
||||
}
|
||||
return res;
|
||||
@ -1840,7 +1840,7 @@ export function reapplyAllAugmentations(resetMultipliers=true) {
|
||||
const augName = this.augmentations[i].name;
|
||||
var aug = Augmentations[augName];
|
||||
if (aug == null) {
|
||||
console.log(`WARNING: Invalid augmentation name in Player.reapplyAllAugmentations(). Aug ${augName} will be skipped`);
|
||||
console.warn(`Invalid augmentation name in Player.reapplyAllAugmentations(). Aug ${augName} will be skipped`);
|
||||
continue;
|
||||
}
|
||||
aug.owned = true;
|
||||
@ -1862,11 +1862,12 @@ export function reapplyAllSourceFiles() {
|
||||
var srcFileKey = "SourceFile" + this.sourceFiles[i].n;
|
||||
var sourceFileObject = SourceFiles[srcFileKey];
|
||||
if (sourceFileObject == null) {
|
||||
console.log("ERROR: Invalid source file number: " + this.sourceFiles[i].n);
|
||||
console.error(`Invalid source file number: ${this.sourceFiles[i].n}`);
|
||||
continue;
|
||||
}
|
||||
applySourceFile(this.sourceFiles[i]);
|
||||
}
|
||||
applyExploit();
|
||||
}
|
||||
|
||||
/*************** Check for Faction Invitations *************/
|
||||
@ -2003,7 +2004,7 @@ export function checkForFactionInvitations() {
|
||||
var fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"];
|
||||
var fulcrumSecretServer = AllServers[SpecialServerIps[SpecialServerNames.FulcrumSecretTechnologies]];
|
||||
if (fulcrumSecretServer == null) {
|
||||
console.log("ERROR: Could not find Fulcrum Secret Technologies Server");
|
||||
console.error("Could not find Fulcrum Secret Technologies Server");
|
||||
} else {
|
||||
if (!fulcrumsecrettechonologiesFac.isBanned && !fulcrumsecrettechonologiesFac.isMember &&
|
||||
!fulcrumsecrettechonologiesFac.alreadyInvited &&
|
||||
@ -2018,7 +2019,7 @@ export function checkForFactionInvitations() {
|
||||
var homeComp = this.getHomeComputer();
|
||||
var bitrunnersServer = AllServers[SpecialServerIps[SpecialServerNames.BitRunnersServer]];
|
||||
if (bitrunnersServer == null) {
|
||||
console.log("ERROR: Could not find BitRunners Server");
|
||||
console.error("Could not find BitRunners Server");
|
||||
} else if (!bitrunnersFac.isBanned && !bitrunnersFac.isMember && bitrunnersServer.manuallyHacked &&
|
||||
!bitrunnersFac.alreadyInvited && this.hacking_skill >= 500 && homeComp.maxRam >= 128) {
|
||||
invitedFactions.push(bitrunnersFac);
|
||||
@ -2028,7 +2029,7 @@ export function checkForFactionInvitations() {
|
||||
var theblackhandFac = Factions["The Black Hand"];
|
||||
var blackhandServer = AllServers[SpecialServerIps[SpecialServerNames.TheBlackHandServer]];
|
||||
if (blackhandServer == null) {
|
||||
console.log("ERROR: Could not find The Black Hand Server");
|
||||
console.error("Could not find The Black Hand Server");
|
||||
} else if (!theblackhandFac.isBanned && !theblackhandFac.isMember && blackhandServer.manuallyHacked &&
|
||||
!theblackhandFac.alreadyInvited && this.hacking_skill >= 350 && homeComp.maxRam >= 64) {
|
||||
invitedFactions.push(theblackhandFac);
|
||||
@ -2038,7 +2039,7 @@ export function checkForFactionInvitations() {
|
||||
var nitesecFac = Factions["NiteSec"];
|
||||
var nitesecServer = AllServers[SpecialServerIps[SpecialServerNames.NiteSecServer]];
|
||||
if (nitesecServer == null) {
|
||||
console.log("ERROR: Could not find NiteSec Server");
|
||||
console.error("Could not find NiteSec Server");
|
||||
} else if (!nitesecFac.isBanned && !nitesecFac.isMember && nitesecServer.manuallyHacked &&
|
||||
!nitesecFac.alreadyInvited && this.hacking_skill >= 200 && homeComp.maxRam >= 32) {
|
||||
invitedFactions.push(nitesecFac);
|
||||
@ -2182,7 +2183,7 @@ export function checkForFactionInvitations() {
|
||||
var cybersecFac = Factions["CyberSec"];
|
||||
var cybersecServer = AllServers[SpecialServerIps[SpecialServerNames.CyberSecServer]];
|
||||
if (cybersecServer == null) {
|
||||
console.log("ERROR: Could not find CyberSec Server");
|
||||
console.error("Could not find CyberSec Server");
|
||||
} else if (!cybersecFac.isBanned && !cybersecFac.isMember && cybersecServer.manuallyHacked &&
|
||||
!cybersecFac.alreadyInvited && this.hacking_skill >= 50) {
|
||||
invitedFactions.push(cybersecFac);
|
||||
@ -2199,14 +2200,14 @@ export function setBitNodeNumber(n) {
|
||||
export function queueAugmentation(name) {
|
||||
for(const i in this.queuedAugmentations) {
|
||||
if(this.queuedAugmentations[i].name == name) {
|
||||
console.log('tried to queue '+name+' twice, this may be a bug');
|
||||
console.warn(`tried to queue ${name} twice, this may be a bug`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for(const i in this.augmentations) {
|
||||
if(this.augmentations[i].name == name) {
|
||||
console.log('tried to queue '+name+' but we already have that aug');
|
||||
console.warn(`tried to queue ${name} twice, this may be a bug`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -2299,3 +2300,9 @@ export function gotoLocation(to) {
|
||||
export function canAccessResleeving() {
|
||||
return this.bitNodeN === 10 || (SourceFileFlags[10] > 0);
|
||||
}
|
||||
|
||||
export function giveExploit(exploit) {
|
||||
if(!this.exploits.includes(exploit)) {
|
||||
this.exploits.push(exploit);
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
import { Corporation } from "./Corporation/Corporation";
|
||||
import { PlayerObject } from "./PersonObjects/Player/PlayerObject";
|
||||
import { sanitizeExploits } from "./Exploits/Exploit";
|
||||
|
||||
import { Reviver } from "../utils/JSONReviver";
|
||||
|
||||
@ -26,4 +27,6 @@ export function loadPlayer(saveString) {
|
||||
ind.thisCycleExpenses = new Decimal(ind.thisCycleExpenses);
|
||||
}
|
||||
}
|
||||
|
||||
Player.exploits = sanitizeExploits(Player.exploits);
|
||||
}
|
||||
|
@ -96,7 +96,7 @@ function hackWorldDaemon(currentNodeNumber, flume=false) {
|
||||
}).then(function() {
|
||||
return loadBitVerse(currentNodeNumber, flume);
|
||||
}).catch(function(e){
|
||||
console.log("ERROR: " + e.toString());
|
||||
console.error(e.toString());
|
||||
});
|
||||
}
|
||||
|
||||
@ -104,7 +104,7 @@ function giveSourceFile(bitNodeNumber) {
|
||||
var sourceFileKey = "SourceFile"+ bitNodeNumber.toString();
|
||||
var sourceFile = SourceFiles[sourceFileKey];
|
||||
if (sourceFile == null) {
|
||||
console.log("ERROR: could not find source file for Bit node: " + bitNodeNumber);
|
||||
console.error(`Could not find source file for Bit node: ${bitNodeNumber}`);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -264,7 +264,7 @@ function loadBitVerse(destroyedBitNodeNum, flume=false) {
|
||||
}).then(function() {
|
||||
return Promise.resolve(true);
|
||||
}).catch(function(e){
|
||||
console.log("ERROR: " + e.toString());
|
||||
console.error(e.toString());
|
||||
});
|
||||
}
|
||||
|
||||
@ -308,7 +308,6 @@ function createBitNodeYesNoEventListener(newBitNode, destroyedBitNode, flume=fal
|
||||
|
||||
// Set new Bit Node
|
||||
Player.bitNodeN = newBitNode;
|
||||
console.log(`Entering Bit Node ${Player.bitNodeN}`);
|
||||
|
||||
// Reenable terminal
|
||||
$("#hack-progress-bar").attr('id', "old-hack-progress-bar");
|
||||
|
@ -322,7 +322,7 @@ function loadImportedGame(saveObj, saveString) {
|
||||
try {
|
||||
tempAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("Parsing Aliases save failed: " + e);
|
||||
console.error(`Parsing Aliases save failed: ${e}`);
|
||||
tempAliases = {};
|
||||
}
|
||||
} else {
|
||||
@ -332,7 +332,7 @@ function loadImportedGame(saveObj, saveString) {
|
||||
try {
|
||||
tempGlobalAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("Parsing Global Aliases save failed: " + e);
|
||||
console.error(`Parsing Global Aliases save failed: ${e}`);
|
||||
tempGlobalAliases = {};
|
||||
}
|
||||
} else {
|
||||
@ -342,7 +342,7 @@ function loadImportedGame(saveObj, saveString) {
|
||||
try {
|
||||
tempMessages = JSON.parse(tempSaveObj.MessagesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("Parsing Messages save failed: " + e);
|
||||
console.error(`Parsing Messages save failed: ${e}`);
|
||||
initMessages();
|
||||
}
|
||||
} else {
|
||||
@ -352,7 +352,7 @@ function loadImportedGame(saveObj, saveString) {
|
||||
try {
|
||||
tempStockMarket = JSON.parse(tempSaveObj.StockMarketSave, Reviver);
|
||||
} catch(e) {
|
||||
console.log("Parsing StockMarket save failed: " + e);
|
||||
console.error(`Parsing StockMarket save failed: ${e}`);
|
||||
tempStockMarket = {};
|
||||
}
|
||||
} else {
|
||||
@ -479,7 +479,6 @@ function loadImportedGame(saveObj, saveString) {
|
||||
gameOptionsBoxClose();
|
||||
|
||||
// Re-start game
|
||||
console.log("Importing game");
|
||||
Engine.setDisplayElements(); // Sets variables for important DOM elements
|
||||
Engine.init(); // Initialize buttons, work, etc.
|
||||
|
||||
@ -491,7 +490,6 @@ function loadImportedGame(saveObj, saveString) {
|
||||
// Process offline progress
|
||||
var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
|
||||
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
||||
Player.workForFaction(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
@ -588,7 +586,7 @@ BitburnerSaveObject.prototype.deleteGame = function(db) {
|
||||
console.log("Successfully deleted save from indexedDb");
|
||||
}
|
||||
request.onerror = function(e) {
|
||||
console.log("Failed to delete save from indexedDb: " + e);
|
||||
console.error(`Failed to delete save from indexedDb: ${e}`);
|
||||
}
|
||||
createStatusText("Game deleted!");
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ async function parseOnlyRamCalculate(otherScripts, code, workerScript) {
|
||||
}
|
||||
return 0;
|
||||
} catch(e) {
|
||||
console.log("ERROR applying function: " + e);
|
||||
console.error(`Error applying function: ${e}`);
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
|
@ -5,6 +5,7 @@
|
||||
* being evaluated. See RunningScript for that
|
||||
*/
|
||||
import { calculateRamUsage } from "./RamCalculations";
|
||||
import { ScriptUrl } from "./ScriptUrl";
|
||||
import { Page, routing } from "../ui/navigationTracking";
|
||||
|
||||
import { setTimeoutRef } from "../utils/SetTimeoutRef";
|
||||
@ -29,6 +30,9 @@ export class Script {
|
||||
// Filename for the script file
|
||||
filename: string = "";
|
||||
|
||||
// url of the script if any, only for NS2.
|
||||
url: string = "";
|
||||
|
||||
// The dynamic module generated for this script when it is run.
|
||||
// This is only applicable for NetscriptJS
|
||||
module: any = "";
|
||||
@ -39,7 +43,7 @@ export class Script {
|
||||
// Only used with NS2 scripts; the list of dependency script filenames. This is constructed
|
||||
// whenever the script is first evaluated, and therefore may be out of date if the script
|
||||
// has been updated since it was last run.
|
||||
dependencies: string[] = [];
|
||||
dependencies: ScriptUrl[] = [];
|
||||
|
||||
// Amount of RAM this Script requres to run
|
||||
ramUsage: number = 0;
|
||||
|
@ -167,7 +167,6 @@ export function getCurrentEditor() {
|
||||
case EditorSetting.CodeMirror:
|
||||
return CodeMirrorEditor;
|
||||
default:
|
||||
console.log(`Invalid Editor Setting: ${Settings.Editor}`);
|
||||
throw new Error(`Invalid Editor Setting: ${Settings.Editor}`);
|
||||
return null;
|
||||
}
|
||||
@ -334,7 +333,6 @@ export function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {continue;}
|
||||
var timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
|
||||
console.log(runningScriptObj.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
|
||||
runningScriptObj.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
|
||||
var growth = processSingleServerGrowth(serv, timesGrown * 450, Player);
|
||||
runningScriptObj.log(serv.hostname + " grown by " + numeralWrapper.format(growth * 100 - 100, '0.000000%') + " from grow() calls made while offline");
|
||||
@ -356,7 +354,6 @@ export function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
totalOfflineProduction += production;
|
||||
Player.gainMoney(production);
|
||||
Player.recordMoneySource(production, "hacking");
|
||||
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
|
||||
serv.moneyAvailable -= production;
|
||||
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
|
||||
@ -383,7 +380,6 @@ export function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {continue;}
|
||||
var timesHacked = Math.round(0.5 * runningScriptObj.dataMap[ip][1] / runningScriptObj.onlineRunningTime * timePassed);
|
||||
console.log(runningScriptObj.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
|
||||
runningScriptObj.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
|
||||
serv.fortify(CONSTANTS.ServerFortifyAmount * timesHacked);
|
||||
}
|
||||
@ -396,7 +392,6 @@ export function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
var serv = AllServers[ip];
|
||||
if (serv == null) {continue;}
|
||||
var timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
|
||||
console.log(runningScriptObj.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
|
||||
runningScriptObj.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
|
||||
serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened);
|
||||
}
|
||||
|
9
src/Script/ScriptUrl.ts
Normal file
9
src/Script/ScriptUrl.ts
Normal file
@ -0,0 +1,9 @@
|
||||
export class ScriptUrl {
|
||||
filename: string;
|
||||
url: string;
|
||||
|
||||
constructor(filename: string, url: string) {
|
||||
this.filename = filename;
|
||||
this.url = url;
|
||||
}
|
||||
}
|
@ -87,11 +87,11 @@ let NetscriptFunctions =
|
||||
"getCompanyFavor|stopAction|getFactionFavor|" +
|
||||
"getFavorToDonate|getFactionFavorGain|getCompanyFavorGain|" +
|
||||
"checkFactionInvitations|joinFaction|workForFaction|getFactionRep|" +
|
||||
"donateToFaction|" +
|
||||
"donateToFaction|getCrimeStats|" +
|
||||
"createProgram|commitCrime|getCrimeChance|getOwnedAugmentations|" +
|
||||
"getOwnedSourceFiles|getAugmentationsFromFaction|" +
|
||||
"getAugmentationPrereq|getAugmentationCost|purchaseAugmentation|" +
|
||||
"softReset|installAugmentations|getAugmentationStats|" +
|
||||
"softReset|installAugmentations|getAugmentationStats|" +
|
||||
|
||||
// TIX API
|
||||
"getStockPrice|getStockPosition|getStockSymbols|getStockMaxShares|" +
|
||||
@ -110,7 +110,7 @@ let NetscriptFunctions =
|
||||
"getMemberNames|getGangInformation|getMemberInformation|canRecruitMember|" +
|
||||
"recruitMember|getTaskNames|setMemberTask|getEquipmentNames|" +
|
||||
"getEquipmentCost|getEquipmentType|purchaseEquipment|ascendMember|" +
|
||||
"setTerritoryWarfare|" +
|
||||
"setTerritoryWarfare|getEquipmentStats|getTaskStats|" +
|
||||
"getChanceToWinClash|getBonusTime|" +
|
||||
|
||||
// Bladeburner API
|
||||
|
@ -74,7 +74,7 @@ export function processSingleServerGrowth(server: Server, numCycles: number, p:
|
||||
//Apply serverGrowth for the calculated number of growth cycles
|
||||
let serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * p.hacking_grow_mult);
|
||||
if (serverGrowth < 1) {
|
||||
console.log("WARN: serverGrowth calculated to be less than 1");
|
||||
console.warn("serverGrowth calculated to be less than 1");
|
||||
serverGrowth = 1;
|
||||
}
|
||||
|
||||
|
@ -168,7 +168,7 @@ export function applySourceFile(srcFile: PlayerOwnedSourceFile) {
|
||||
Player.work_money_mult *= inc;
|
||||
break;
|
||||
default:
|
||||
console.log("ERROR: Invalid source file number: " + srcFile.n);
|
||||
console.error(`Invalid source file number: ${srcFile.n}`);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ export function buyStock(stock: Stock, shares: number, workerScript: WorkerScrip
|
||||
if (shares <= 0) { return false; }
|
||||
if (stock == null || isNaN(shares)) {
|
||||
if (tixApi) {
|
||||
workerScript!.log(`ERROR: buyStock() failed due to invalid arguments`);
|
||||
workerScript!.log("buyStock", `Invalid arguments: stock='${stock}' shares='${shares}'`);
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate("Failed to buy stock. This may be a bug, contact developer");
|
||||
}
|
||||
@ -56,7 +56,7 @@ export function buyStock(stock: Stock, shares: number, workerScript: WorkerScrip
|
||||
if (totalPrice == null) { return false; }
|
||||
if (Player.money.lt(totalPrice)) {
|
||||
if (tixApi) {
|
||||
workerScript!.log(`ERROR: buyStock() failed because you do not have enough money to purchase this position. You need ${numeralWrapper.formatMoney(totalPrice)}`);
|
||||
workerScript!.log("buyStock", `You do not have enough money to purchase this position. You need ${numeralWrapper.formatMoney(totalPrice)}.`);
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(`You do not have enough money to purchase this. You need ${numeralWrapper.formatMoney(totalPrice)}`);
|
||||
}
|
||||
@ -67,7 +67,7 @@ export function buyStock(stock: Stock, shares: number, workerScript: WorkerScrip
|
||||
// Would this purchase exceed the maximum number of shares?
|
||||
if (shares + stock.playerShares + stock.playerShortShares > stock.maxShares) {
|
||||
if (tixApi) {
|
||||
workerScript!.log(`ERROR: buyStock() failed because purchasing this many shares would exceed ${stock.symbol}'s maximum number of shares`);
|
||||
workerScript!.log("buyStock", `Purchasing '${shares + stock.playerShares + stock.playerShortShares}' shares would exceed ${stock.symbol}'s maximum (${stock.maxShares}) number of shares`);
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(`You cannot purchase this many shares. ${stock.symbol} has a maximum of ${numeralWrapper.formatBigNumber(stock.maxShares)} shares.`);
|
||||
}
|
||||
@ -88,7 +88,7 @@ export function buyStock(stock: Stock, shares: number, workerScript: WorkerScrip
|
||||
const resultTxt = `Bought ${numeralWrapper.format(shares, '0,0')} shares of ${stock.symbol} for ${numeralWrapper.formatMoney(totalPrice)}. ` +
|
||||
`Paid ${numeralWrapper.formatMoney(CONSTANTS.StockMarketCommission)} in commission fees.`
|
||||
if (tixApi) {
|
||||
if (workerScript!.shouldLog("buyStock")) { workerScript!.log(resultTxt); }
|
||||
workerScript!.log("buyStock", resultTxt)
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(resultTxt);
|
||||
}
|
||||
@ -110,7 +110,7 @@ export function sellStock(stock: Stock, shares: number, workerScript: WorkerScri
|
||||
// Sanitize/Validate arguments
|
||||
if (stock == null || shares < 0 || isNaN(shares)) {
|
||||
if (tixApi) {
|
||||
workerScript!.log(`ERROR: sellStock() failed due to invalid arguments`);
|
||||
workerScript!.log("sellStock", `Invalid arguments: stock='${stock}' shares='${shares}'`);
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate("Failed to sell stock. This is probably due to an invalid quantity. Otherwise, this may be a bug, contact developer");
|
||||
}
|
||||
@ -146,7 +146,7 @@ export function sellStock(stock: Stock, shares: number, workerScript: WorkerScri
|
||||
const resultTxt = `Sold ${numeralWrapper.format(shares, '0,0')} shares of ${stock.symbol}. ` +
|
||||
`After commissions, you gained a total of ${numeralWrapper.formatMoney(gains)}.`;
|
||||
if (tixApi) {
|
||||
if (workerScript!.shouldLog("sellStock")) { workerScript!.log(resultTxt); }
|
||||
workerScript!.log("sellStock", resultTxt)
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(resultTxt);
|
||||
}
|
||||
@ -170,7 +170,7 @@ export function shortStock(stock: Stock, shares: number, workerScript: WorkerScr
|
||||
if (shares <= 0) { return false; }
|
||||
if (stock == null || isNaN(shares)) {
|
||||
if (tixApi) {
|
||||
workerScript!.log("ERROR: shortStock() failed because of invalid arguments.");
|
||||
workerScript!.log("shortStock", `Invalid arguments: stock='${stock}' shares='${shares}'`);
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate("Failed to initiate a short position in a stock. This is probably " +
|
||||
"due to an invalid quantity. Otherwise, this may be a bug, so contact developer");
|
||||
@ -183,7 +183,7 @@ export function shortStock(stock: Stock, shares: number, workerScript: WorkerScr
|
||||
if (totalPrice == null) { return false; }
|
||||
if (Player.money.lt(totalPrice)) {
|
||||
if (tixApi) {
|
||||
workerScript!.log("ERROR: shortStock() failed because you do not have enough " +
|
||||
workerScript!.log("shortStock", "You do not have enough " +
|
||||
"money to purchase this short position. You need " +
|
||||
numeralWrapper.formatMoney(totalPrice));
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
@ -197,7 +197,7 @@ export function shortStock(stock: Stock, shares: number, workerScript: WorkerScr
|
||||
// Would this purchase exceed the maximum number of shares?
|
||||
if (shares + stock.playerShares + stock.playerShortShares > stock.maxShares) {
|
||||
if (tixApi) {
|
||||
workerScript!.log(`ERROR: shortStock() failed because purchasing this many short shares would exceed ${stock.symbol}'s maximum number of shares.`);
|
||||
workerScript!.log("shortStock", `This '${shares + stock.playerShares + stock.playerShortShares}' short shares would exceed ${stock.symbol}'s maximum (${stock.maxShares}) number of shares.`);
|
||||
} else if (opts.suppressDialog !== true) {
|
||||
dialogBoxCreate(`You cannot purchase this many shares. ${stock.symbol} has a maximum of ${stock.maxShares} shares.`);
|
||||
}
|
||||
@ -220,7 +220,7 @@ export function shortStock(stock: Stock, shares: number, workerScript: WorkerScr
|
||||
`for ${numeralWrapper.formatMoney(totalPrice)}. Paid ${numeralWrapper.formatMoney(CONSTANTS.StockMarketCommission)} ` +
|
||||
`in commission fees.`;
|
||||
if (tixApi) {
|
||||
if (workerScript!.shouldLog("shortStock")) { workerScript!.log(resultTxt); }
|
||||
workerScript!.log("shortStock", resultTxt);
|
||||
} else if (!opts.suppressDialog) {
|
||||
dialogBoxCreate(resultTxt);
|
||||
}
|
||||
@ -241,7 +241,7 @@ export function sellShort(stock: Stock, shares: number, workerScript: WorkerScri
|
||||
|
||||
if (stock == null || isNaN(shares) || shares < 0) {
|
||||
if (tixApi) {
|
||||
workerScript!.log("ERROR: sellShort() failed because of invalid arguments.");
|
||||
workerScript!.log("sellShort", `Invalid arguments: stock='${stock}' shares='${shares}'`);
|
||||
} else if (!opts.suppressDialog) {
|
||||
dialogBoxCreate("Failed to sell a short position in a stock. This is probably " +
|
||||
"due to an invalid quantity. Otherwise, this may be a bug, so contact developer");
|
||||
@ -257,7 +257,7 @@ export function sellShort(stock: Stock, shares: number, workerScript: WorkerScri
|
||||
const totalGain = getSellTransactionGain(stock, shares, PositionTypes.Short);
|
||||
if (totalGain == null || isNaN(totalGain) || origCost == null) {
|
||||
if (tixApi) {
|
||||
workerScript!.log(`Failed to sell short position in a stock. This is probably either due to invalid arguments, or a bug`);
|
||||
workerScript!.log("sellShort", `Failed to sell short position in a stock. This is probably either due to invalid arguments, or a bug`);
|
||||
} else if (!opts.suppressDialog) {
|
||||
dialogBoxCreate(`Failed to sell short position in a stock. This is probably either due to invalid arguments, or a bug`);
|
||||
}
|
||||
@ -286,7 +286,7 @@ export function sellShort(stock: Stock, shares: number, workerScript: WorkerScri
|
||||
const resultTxt = `Sold your short position of ${numeralWrapper.format(shares, '0,0')} shares of ${stock.symbol}. ` +
|
||||
`After commissions, you gained a total of ${numeralWrapper.formatMoney(totalGain)}`;
|
||||
if (tixApi) {
|
||||
if (workerScript!.shouldLog("sellShort")) { workerScript!.log(resultTxt); }
|
||||
workerScript!.log("sellShort", resultTxt);
|
||||
} else if (!opts.suppressDialog) {
|
||||
dialogBoxCreate(resultTxt);
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ export function placeOrder(stock: Stock, shares: number, price: number, type: Or
|
||||
const tixApi = (workerScript instanceof WorkerScript);
|
||||
if (!(stock instanceof Stock)) {
|
||||
if (tixApi) {
|
||||
workerScript!.log(`ERROR: Invalid stock passed to placeOrder() function`);
|
||||
workerScript!.log("placeOrder", `Invalid stock: '${stock}'`);
|
||||
} else {
|
||||
dialogBoxCreate(`ERROR: Invalid stock passed to placeOrder() function`);
|
||||
}
|
||||
@ -46,7 +46,7 @@ export function placeOrder(stock: Stock, shares: number, price: number, type: Or
|
||||
}
|
||||
if (typeof shares !== "number" || typeof price !== "number") {
|
||||
if (tixApi) {
|
||||
workerScript!.log("ERROR: Invalid numeric value provided for either 'shares' or 'price' argument");
|
||||
workerScript!.log("placeOrder", `Invalid arguments: shares='${shares}' price='${price}'`);
|
||||
} else {
|
||||
dialogBoxCreate("ERROR: Invalid numeric value provided for either 'shares' or 'price' argument");
|
||||
}
|
||||
|
@ -1766,7 +1766,6 @@ let Terminal = {
|
||||
|
||||
}`;
|
||||
}
|
||||
console.log('default code');
|
||||
Engine.loadScriptEditorContent(filepath, code);
|
||||
} else {
|
||||
Engine.loadScriptEditorContent(filepath, script.code);
|
||||
|
@ -102,6 +102,7 @@ import { createElement } from "../utils/uiHelpers/createElement";
|
||||
import { exceptionAlert } from "../utils/helpers/exceptionAlert";
|
||||
import { removeLoadingScreen } from "../utils/uiHelpers/removeLoadingScreen";
|
||||
import { KEY } from "../utils/helpers/keyCodes";
|
||||
import "./Exploits/tampering";
|
||||
|
||||
import React from "react";
|
||||
import ReactDOM from "react-dom";
|
||||
@ -1079,7 +1080,6 @@ const Engine = {
|
||||
// Process offline progress
|
||||
var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
|
||||
if (Player.isWorking) {
|
||||
console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
|
||||
if (Player.workType == CONSTANTS.WorkTypeFaction) {
|
||||
Player.workForFaction(numCyclesOffline);
|
||||
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
|
||||
@ -1180,7 +1180,6 @@ const Engine = {
|
||||
Engine.closeMainMenuHeader(visibleMenuTabs);
|
||||
} else {
|
||||
// No save found, start new game
|
||||
console.log("Initializing new game");
|
||||
initBitNodeMultipliers(Player);
|
||||
initSpecialServerIps();
|
||||
Engine.setDisplayElements(); // Sets variables for important DOM elements
|
||||
@ -1525,7 +1524,6 @@ const Engine = {
|
||||
|
||||
// DEBUG Delete active Scripts on home
|
||||
document.getElementById("debug-delete-scripts-link").addEventListener("click", function() {
|
||||
console.log("Deleting running scripts on home computer");
|
||||
Player.getHomeComputer().runningScripts = [];
|
||||
dialogBoxCreate("Forcefully deleted all running scripts on home computer. Please save and refresh page");
|
||||
gameOptionsBoxClose();
|
||||
|
@ -406,7 +406,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
<div id="game-options-left-panel">
|
||||
<!-- Netscript execution time -->
|
||||
<fieldset>
|
||||
<label for="settingsNSExecTimeRangeVal" class="tooltip">Netscript exec time:
|
||||
<label for="settingsNSExecTimeRangeVal" class="tooltip">Netscript exec time:
|
||||
<span class="tooltiptext">
|
||||
The minimum number of milliseconds it takes to execute an operation in Netscript.
|
||||
Setting this too low can result in poor performance if you have many scripts running.
|
||||
@ -414,13 +414,13 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
|
||||
<input class="optionRange" type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
|
||||
<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
<!-- Log capacity -->
|
||||
<fieldset>
|
||||
<label for="settingsNSLogRangeVal" class="tooltip">Netscript log size:
|
||||
<label for="settingsNSLogRangeVal" class="tooltip">Netscript log size:
|
||||
<span class="tooltiptext">
|
||||
The maximum number of lines a script's logs can hold. Setting this too high
|
||||
can cause the game to use a lot of memory if you have many scripts running.
|
||||
@ -428,13 +428,13 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
|
||||
<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
|
||||
<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
<!-- Port capacity -->
|
||||
<fieldset>
|
||||
<label for="settingsNSPortRangeVal" class="tooltip">Netscript port size:
|
||||
<label for="settingsNSPortRangeVal" class="tooltip">Netscript port size:
|
||||
<span class="tooltiptext">
|
||||
The maximum number of entries that can be written to a port using Netscript's
|
||||
write() function. Setting this too high can cause the game to use a lot of memory.
|
||||
@ -442,19 +442,19 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
|
||||
<input class="optionRange" type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
|
||||
<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
<!-- Autosave Interval -->
|
||||
<fieldset>
|
||||
<label for="settingsAutosaveIntervalVal" class="tooltip">Autosave Interval
|
||||
<label for="settingsAutosaveIntervalVal" class="tooltip">Autosave Interval:
|
||||
<span class="tooltiptext">
|
||||
The time (in seconds) between each autosave. Set to 0 to disable autosave.
|
||||
</span>
|
||||
</label>
|
||||
|
||||
<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
|
||||
<input class="optionRange" type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
|
||||
<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
|
||||
</fieldset>
|
||||
|
||||
@ -467,7 +467,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
and can be viewed with the 'cat' Terminal command.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressMessages" id="settingsSuppressMessages">
|
||||
</fieldset>
|
||||
|
||||
<!-- Suppress faction invites -->
|
||||
@ -478,7 +478,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
on the screen. Your outstanding faction invites can be viewed in the 'Factions' page.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressFactionInvites" id="settingsSuppressFactionInvites">
|
||||
</fieldset>
|
||||
|
||||
<!-- Suppress travel confirmation -->
|
||||
@ -488,7 +488,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
If this is set, the confirmation message before traveling will not show up. You will automatically be deducted the travel cost as soon as you click.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressTravelConfirmation" id="settingsSuppressTravelConfirmation">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressTravelConfirmation" id="settingsSuppressTravelConfirmation">
|
||||
</fieldset>
|
||||
|
||||
|
||||
@ -499,7 +499,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
If this is set, the confirmation message before buying augmentation will not show up.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressBuyAugmentationConfirmation" id="settingsSuppressBuyAugmentationConfirmation">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressBuyAugmentationConfirmation" id="settingsSuppressBuyAugmentationConfirmation">
|
||||
</fieldset>
|
||||
|
||||
<!-- Hospitalization Popup -->
|
||||
@ -509,7 +509,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
If this is set, a popup message will no longer be shown when you are hospitalized after taking too much damage.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsSuppressHospitalizationPopup" id="settingsSuppressHospitalizationPopup">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsSuppressHospitalizationPopup" id="settingsSuppressHospitalizationPopup">
|
||||
</fieldset>
|
||||
|
||||
<!-- Disable Terminal and Navigation Shortcuts -->
|
||||
@ -521,7 +521,7 @@ if (htmlWebpackPlugin.options.googleAnalytics.trackingId) { %>
|
||||
and the "Save and Close (Ctrl + b)" hotkey in the Text Editor.
|
||||
</span>
|
||||
</label>
|
||||
<input type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys">
|
||||
<input class="optionCheckbox" type="checkbox" name="settingsDisableHotkeys" id="settingsDisableHotkeys">
|
||||
</fieldset>
|
||||
|
||||
<!-- Locale for displaying numbers -->
|
||||
|
@ -36,7 +36,7 @@ export function ScriptProduction(props: IProps): React.ReactElement {
|
||||
{numeralWrapper.formatMoney(props.p.scriptProdSinceLastAug)}
|
||||
</span>
|
||||
|
||||
(<span className="money-gold">
|
||||
(<span className="money-gold">
|
||||
<span id="active-scripts-total-prod-aug-avg" className="money-gold">
|
||||
{numeralWrapper.formatMoney(prodRateSinceLastAug)}
|
||||
</span> / sec
|
||||
|
@ -11,7 +11,6 @@ import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
|
||||
import { getPurchaseServerLimit } from "../Server/ServerPurchases";
|
||||
import { MaxNumberHacknetServers } from "../Hacknet/HacknetServer";
|
||||
|
||||
|
||||
export function CharacterInfo(p: IPlayer): React.ReactElement {
|
||||
function LastEmployer(): React.ReactElement {
|
||||
if (p.companyName) {
|
||||
@ -225,7 +224,7 @@ export function CharacterInfo(p: IPlayer): React.ReactElement {
|
||||
|
||||
<b>Misc.</b><br /><br />
|
||||
<span>Servers owned: {p.purchasedServers.length} / {getPurchaseServerLimit()}</span><br />
|
||||
<span>Hacknet Nodes owned: {p.hacknetNodes.length} / {MaxNumberHacknetServers}</span><br />
|
||||
<span>Hacknet Nodes owned: {p.hacknetNodes.length}</span><br />
|
||||
<span>Augmentations installed: {p.augmentations.length}</span><br />
|
||||
<span>Time played since last Augmentation: {convertTimeMsToTimeElapsedString(p.playtimeSinceLastAug)}</span><br />
|
||||
<BitNodeTimeText />
|
||||
|
@ -5,17 +5,25 @@ import {numeralWrapper} from "./numeralFormat";
|
||||
|
||||
|
||||
function setSettingsLabels() {
|
||||
var nsExecTime = document.getElementById("settingsNSExecTimeRangeValLabel");
|
||||
var nsLogLimit = document.getElementById("settingsNSLogRangeValLabel");
|
||||
var nsPortLimit = document.getElementById("settingsNSPortRangeValLabel");
|
||||
var suppressMsgs = document.getElementById("settingsSuppressMessages");
|
||||
var suppressFactionInv = document.getElementById("settingsSuppressFactionInvites")
|
||||
var suppressTravelConfirmation = document.getElementById("settingsSuppressTravelConfirmation");
|
||||
var suppressBuyAugmentationConfirmation = document.getElementById("settingsSuppressBuyAugmentationConfirmation");
|
||||
var suppressHospitalizationPopup = document.getElementById("settingsSuppressHospitalizationPopup");
|
||||
var autosaveInterval = document.getElementById("settingsAutosaveIntervalValLabel");
|
||||
var disableHotkeys = document.getElementById("settingsDisableHotkeys");
|
||||
var locale = document.getElementById("settingsLocale");
|
||||
function setAutosaveLabel(elem) {
|
||||
if(Settings.AutosaveInterval === 0) {
|
||||
elem.innerHTML = `disabled`;
|
||||
} else {
|
||||
elem.innerHTML = `every ${Settings.AutosaveInterval}s`;
|
||||
}
|
||||
}
|
||||
|
||||
const nsExecTime = document.getElementById("settingsNSExecTimeRangeValLabel");
|
||||
const nsLogLimit = document.getElementById("settingsNSLogRangeValLabel");
|
||||
const nsPortLimit = document.getElementById("settingsNSPortRangeValLabel");
|
||||
const suppressMsgs = document.getElementById("settingsSuppressMessages");
|
||||
const suppressFactionInv = document.getElementById("settingsSuppressFactionInvites")
|
||||
const suppressTravelConfirmation = document.getElementById("settingsSuppressTravelConfirmation");
|
||||
const suppressBuyAugmentationConfirmation = document.getElementById("settingsSuppressBuyAugmentationConfirmation");
|
||||
const suppressHospitalizationPopup = document.getElementById("settingsSuppressHospitalizationPopup");
|
||||
const autosaveInterval = document.getElementById("settingsAutosaveIntervalValLabel");
|
||||
const disableHotkeys = document.getElementById("settingsDisableHotkeys");
|
||||
const locale = document.getElementById("settingsLocale");
|
||||
|
||||
//Initialize values on labels
|
||||
nsExecTime.innerHTML = Settings.CodeInstructionRunTime + "ms";
|
||||
@ -26,16 +34,16 @@ function setSettingsLabels() {
|
||||
suppressTravelConfirmation.checked = Settings.SuppressTravelConfirmation;
|
||||
suppressBuyAugmentationConfirmation.checked = Settings.SuppressBuyAugmentationConfirmation;
|
||||
suppressHospitalizationPopup.checked = Settings.SuppressHospitalizationPopup;
|
||||
autosaveInterval.innerHTML = Settings.AutosaveInterval;
|
||||
setAutosaveLabel(autosaveInterval);
|
||||
disableHotkeys.checked = Settings.DisableHotkeys;
|
||||
locale.value = Settings.Locale;
|
||||
numeralWrapper.updateLocale(Settings.Locale); //Initialize locale
|
||||
|
||||
//Set handlers for when input changes for sliders
|
||||
var nsExecTimeInput = document.getElementById("settingsNSExecTimeRangeVal");
|
||||
var nsLogRangeInput = document.getElementById("settingsNSLogRangeVal");
|
||||
var nsPortRangeInput = document.getElementById("settingsNSPortRangeVal");
|
||||
var nsAutosaveIntervalInput = document.getElementById("settingsAutosaveIntervalVal");
|
||||
const nsExecTimeInput = document.getElementById("settingsNSExecTimeRangeVal");
|
||||
const nsLogRangeInput = document.getElementById("settingsNSLogRangeVal");
|
||||
const nsPortRangeInput = document.getElementById("settingsNSPortRangeVal");
|
||||
const nsAutosaveIntervalInput = document.getElementById("settingsAutosaveIntervalVal");
|
||||
nsExecTimeInput.value = Settings.CodeInstructionRunTime;
|
||||
nsLogRangeInput.value = Settings.MaxLogCapacity;
|
||||
nsPortRangeInput.value = Settings.MaxPortCapacity;
|
||||
@ -57,8 +65,8 @@ function setSettingsLabels() {
|
||||
};
|
||||
|
||||
nsAutosaveIntervalInput.oninput = function() {
|
||||
autosaveInterval.innerHTML = this.value;
|
||||
Settings.AutosaveInterval = Number(this.value);
|
||||
setAutosaveLabel(autosaveInterval)
|
||||
if (Number(this.value) === 0) {
|
||||
Engine.Counters.autoSaveCounter = Infinity;
|
||||
} else {
|
||||
|
Loading…
Reference in New Issue
Block a user