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Merge pull request #1031 from PurePandemonium/patch-1
Update doc page for Singularity functions
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Netscript Singularity Functions
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Netscript Singularity Functions
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===============================
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===============================
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The Singularity Functions are a special set of Netscript functions. These functions allow you to control
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.. warning:: This page contains spoilers for the game.
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many additional aspects of the game through scripts, such as working for factions/companies, purchasing/installing Augmentations,
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and creating programs.
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The Singularity Functions are a special set of Netscript functions that allow the player to control additional aspects of the game such as working for factions/companies, purchasing/installing Augmentations, and creating programs.
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The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game.
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The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game.
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.. warning:: This page contains spoilers for the game
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The player has access to all of these functions while in BitNode-4. Completing BitNode-4 and gaining its source-file unlocks certain Singularity Functions for use in other BitNodes, with all functions accessible at level 3.
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The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
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You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
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Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to
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level 3, then you will be able to access all of the Singularity Functions.
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.. toctree::
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.. toctree::
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:caption: Functions:
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:caption: Level 1 Functions
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universityCourse() <singularityfunctions/universityCourse>
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universityCourse() <singularityfunctions/universityCourse>
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gymWorkout() <singularityfunctions/gymWorkout>
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gymWorkout() <singularityfunctions/gymWorkout>
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@ -30,6 +25,10 @@ level 3, then you will be able to access all of the Singularity Functions.
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installBackdoor() <singularityfunctions/installBackdoor>
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installBackdoor() <singularityfunctions/installBackdoor>
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hospitalize() <singularityfunctions/hospitalize>
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hospitalize() <singularityfunctions/hospitalize>
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isBusy() <singularityfunctions/isBusy>
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isBusy() <singularityfunctions/isBusy>
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.. toctree::
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:caption: Level 2 Functions
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stopAction() <singularityfunctions/stopAction>
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stopAction() <singularityfunctions/stopAction>
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upgradeHomeRam() <singularityfunctions/upgradeHomeRam>
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upgradeHomeRam() <singularityfunctions/upgradeHomeRam>
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getUpgradeHomeRamCost() <singularityfunctions/getUpgradeHomeRamCost>
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getUpgradeHomeRamCost() <singularityfunctions/getUpgradeHomeRamCost>
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@ -44,6 +43,10 @@ level 3, then you will be able to access all of the Singularity Functions.
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getFactionRep() <singularityfunctions/getFactionRep>
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getFactionRep() <singularityfunctions/getFactionRep>
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getFactionFavor() <singularityfunctions/getFactionFavor>
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getFactionFavor() <singularityfunctions/getFactionFavor>
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getFactionFavorGain() <singularityfunctions/getFactionFavorGain>
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getFactionFavorGain() <singularityfunctions/getFactionFavorGain>
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.. toctree::
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:caption: Level 3 Functions
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donateToFaction() <singularityfunctions/donateToFaction>
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donateToFaction() <singularityfunctions/donateToFaction>
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createProgram() <singularityfunctions/createProgram>
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createProgram() <singularityfunctions/createProgram>
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commitCrime() <singularityfunctions/commitCrime>
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commitCrime() <singularityfunctions/commitCrime>
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